Calsonic Skyline GT-R

Made by: majestic
Original skyline made by: ashdexx

This car was originally made from the skyline that ashdexx made.
However most of the parts are original or modified beyond recondition.

Anyways here are the features:

Detailing:
 -full 3d engine
 -full 3d transmission
 -full 3d underbody
 -3d roll cage (accurate too!)
 -complete car base, also accurate with all features of a race car
 -complete interior with a custom seat and accurate dashboard/steering wheel
 -fully textured exterior body in 1 1024x1024
 -alpha textured grill

Features:
 -fully damageable body
   a) More parts are detachable then in a regular gta3 car
   b) Realistic damage on each detachable component
   c) All detachable parts have a damaged texture
 -improved handling from cerbera
 -custom wheels using dmagic's wheelmod
 -very detailed texturing

Information:
 Polycount: somewhere in the 18000 region
 Textures: 3x1024x1024 (2 for exterior body (damaged and not damaged), 1 for interior/engine)
	   1x512x512 for the wheels/interior
	   1x512x256 with an alpha texture for grill, wheels and rear lights
           1x256x256 for the skirt
           1x128x128 for cracked glass
 Handling: made by cerbera
 Software used: lightwave 7.5, deep exploration, Photoshop 7, zmodeler


Installation:
 I recommend that you use the full version, however if you are not familiar with gta3 modding I suggest 
 You go with the auto install version. 
 This car requires having dmagic's wheelmod installed.
 It is also required that you add the default.ide line
 The handling is optional though it greatly improves the experience
 I recommend that you use the borgnine because it was not tested to work with anything else
 The car has 4 door dummies so it should replace a 4 door car. The handling also might act differently on a different car
 Dont forget to rename the txd used to borgnine.txd

Credits:
ashdexx for making the original skyline and letting me mod it.
cerbera for making the handling.
Gta3runscrapforme for making the Calsonic skin and for the idea.
59. Reverse for help on the engine and the wheels and testing and a lot of critique!
Rumba for help on the engine and pictures of the engine
Dmagic for making the wheelmod

Thanks for testing: everyone who got the pre-release!
Thanks to gta3.com network and especially gta3forums!

In case I forgot to mention YOU tell me so and Ill give you a cookie :P

The project took 2 months, and the project folder is 142mb, excluding some textures that accidentally got lost in some folders







NOTE: if you want to host this car please include this readme in it!
NOTE2: use the supplied savegame if you dont have access to the borgnine