

  Glenster's Go On, San Andreas, v.1 Mission Select Save Games

  featuring
  OrionSR's save game modding
  and, for any version of SA:
  Alpert Saracoglu's Control Center
  and a couple of files I modded to let you make the Tec9 as strong as a Minigun
and let you build Carl Johnson's weapon and vehicle Stats quickly

****

  New and improved for Feb., 2016:

  I updated the links and added my more recent walk-throughs to the list of
them.



  New and improved for Jan., 2011:

  I added the documentation for the Control Center.


  New and improved for Dec., 2010:

  I added Alpert Saracoglu's Control Center (see the "ControlCenter" folder) and
updated the screenshots for this package.  A special thanks to Alpert Saracoglu
for giving me the permission to distribute his Administrative Consoles and Con-
trol Centers.  They're on a short list of things many of us want to supplement
our GTAs.


  New and improved for June, 2008:

  I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added
in April, 2008 and practically nothing else done.  It has EP versions of the
better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria
garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are
Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a
Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman
for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-
creased a little bit, and he has a little over $110,000.


  New and improved for May, 2008:

  You should only save, and get a message of a successful save, once per file
with OrionSR's code, and I'd done that more than once for files 45, 99, 100,
101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've
fixed those files.

 
  New and improved for April, 2008:

  I added a lot to C.J.'s ammo for both initial save games, the last save game,
and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might
want to go on a run of shooting missions--after a school and before the terri-
tory takeover).  There's more ammo available otherwise, too (see below).


  OrionSR and I deliberated on some new features to add to this edition--a spe-
cial thanks to OrionSR for writing the Darkpactor code for it.

  Maximum Armor is increased by 100 (200 before the Vigilante mission and 250
afterward).

  The save disk in Madd Dogg's Crib has been moved to the northeast room of the
upper floor so you can save your game there without triggering the basketball
glitch.

  License plates:
  - Cheetah at Verdant Bluffs observatory: ORION SR
  - Cheetah at Glen Park:                  GLENSTER
  - Infernus at Spacey! in Market:         SPACEEIN
  - Turismo at the Fort Carson sign:       ROB RUSK

  The interior of the dance club in each of the three main areas, and the roof
of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,
Combat Shotgun, and Desert Eagle.

  The pickups for them, in those places and elsewhere, have more ammo:
  - Minigun                    2000 (fast respawn)
  - Heat-Seeking Rocket Launcher 50 (fast respawn)
  - M4                          250
  - Combat Shotgun              125
  - Desert Eagle                100 (fast respawn)

  There are also a couple of the more personal gifts for girlfriends behind the
bar inside each of the three dance clubs.

  The dance clubs are indicated on your paper map by purple martini glass icons.
  - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
  - Gaydar Station: the west side of the block that's a couple blocks north of
the "SH" of "HASHBURY."
  - A club that isn't named, and the icon is misplaced on the paper map--the
biggest feature of the mural on the front is a woman's face: on the north side
of the block of "OE" of "THE CAMELS TOE."

  The Ten Green Bottles bar is a couple blocks west and across the street from
the Johnson house. 

  There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:
  - the Verona Beach Pay N Spray
  - Michelle's garage
  - the Fort Carson Pay N Spray
  - the Redsands East Pay N Spray

  (The five cane pickups in southwest San Fierro, and seven pickups that aren't
used in the game because they spawn in objects, etc., were deleted to make room
for the extra pickups.)

  The Truth's crops appear and can be burned from the start of the game.

  A Jetpack is available in each of the three main areas:
  - by a tree in the alley behind the Johnson house
  - on the south side of the Doherty garage
  - in front of The Four Dragons casino

  The Infrared Goggles will respawn.

  An Andromada is parked by the southwest end of the Verdant Meadows runway.

  The horizontal vent is open at Area 69.

  Open interiors:
  - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")
  - Vagos Gang House (the north side of the block that's east of the block of
                     the Jefferson Hotel)
  - Crack Den (northwest across two streets and a railroad track from the Los
              Santos gym.)
  - Zero's RC Shop (by the "C" of "GARCIA")
  - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.
                       exit through the roof or the graphics will be messed up
                       till he uses another interior)
  - City Planning Department (north of the "L" of "COME-A-LOT")
  - Sindacco Abattoir (the northeast corner of the block of the bottom of the
                      "EST" of "WHITEWOOD ESTATES")

  Import vehicles that normally may appear at certain spawn points during the
Import mission may be found at them throughout the game.  On patched early save
games, the vehicles disappear after the Import mission.  On save games patched
after the Import mission, the vehicles will appear in those spawn locations.

****


  My save game files are for v.1.  To use them for v.2, use the advice given by
Ryan92 at "I.3.c  How to use save games from v.1 for v.2 and vice versa" in
"Glenster's Glimpse into San Andreas" at an Internet site near you.
  http://glenster1.webs.com/
  http://gtaforums.com/topic/294446-method-for-v2-users-to-complete-v1-snps/
#entry4530936


  Once you've completed "San Andreas," it doesn't let you pick from all the mis-
sions, but this collection of save games lets you do that.  There are two ver-
sions of an initial save game for v.1--inital LS things done, which the main
story mission save games proceed from, and initial LS/SF/LV things done.

  An additional couple of files, compatible with any version of "San Andreas,"
are options that let you make the Tec9 as strong as a Minigun or let you build
Carl Johnson's weapon and vehicle stats quickly.  You can use them while using
the files described above or by themselves to give you a third way to play SA--
do it all yourself but have those skills develop quickly and have something like
a Minigun before the game would normally supply it.


  I used the Control Center for a few things (most of the garage and hanger ve-
hicles, and the Sea Sparrow on the Mulholland save garage, are EP, DP, BP, and
FP for you even if you don't use the Control Center) to get advantages for the
initial save games before most of the garages and hanger are available and with-]
out sending C.J. to the Johnson garage and having him say, "Home--at least....",
to use territory where C.J. isn't legally allowed without a wanted rating or
cheat count, get through dating the girlfriends faster, etc.

  Here are a couple of links to the GTA SA Control Center by Alper Saracoglu
with a vehicle spawner by Jacob.  There are a few tips on how to use it in sec-
tion X.13.c of "Glenster's Glimpse into San Andreas."
  http://www.estetiksoft.de/
  http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/?hl=
GTA%20SA%20GXT%


  For all saves:

  No hospital visits, times drowned, busts, cheat count, or problem glitches.
  Muscle, Stamina, Lung Capacity, and Total Respect maximized
  Vehicle (including pilot's license) and weapon skills (Hitman) maximized
  320 lbs. for the heaviest barbell used (C.J. is a mighty, mighty mountain man)
  100 Tags sprayed (weapons at the Johnson house)
  Sex Appeal is about 60% without a vehicle or clothes with a high Sex Appeal
and 100% with those things
  Paramedic, Vigilante, Fire Truck, and Burglary Sub-missions done (C.J. has
maximum Health and Armor, is fireproof, and has the Infinite Sprint)
  Pimping mission completed
  No Unique Jumps done (they're optional; this way, if you do one, you can be
told if you did it right) except for the one done over the broken bridge in Pal-
omino Creek in "Small Town Bank"
  The two triathlons, Lowrider Challenge, Big Smoke's Cash/Yay Courier, and
Beefy Baron aren't done (they're optional)
  One or two levels of the dance game (also optional) are beaten, depending on
the save game, since it comes up during dating and I didn't want to drag that
out longer by having C.J. refuse dancing dates
  All Los Santos save places bought

  Garages (except for a few switches noted for later save files):

  Johnson house: red Cheetah, red FCR900
  Santa Maria: dark purple Turismo, light gold Bullet
  El Corona: Hotring A and Hotring B (regular Hotring at LS Forum)
  Mulholland: dark brown Infernus, green Mountain Bike, and a Seasparrow on the
roof (it's only visible when the garage door is open; the garage may "eat" it,
like a garage may do to a mod garage paint job, on some save games)
 
  Palomino Creek: red PCJ600, Farm tractor plow
  Dillimore: dark green Uranus with offroad wheels

  Doherty garage: FBI truck, dark silver-gray Pheonix with offroad wheels
  Paradiso: green Comet
  Carton Heights: silver Sandking
  Hashbury: dark blue Banshee, Berkley's RC van, black FCR900

  Verdant Meadows hanger: Hydra; Combine Harvester; you can spawn the Andromada
with the Control Center but it won't fit in the hanger, so I put the Hunter in
it in case you don't want to go for gold at Flight School for it.  (In later
save games C.J. has all gold for Flight School so I replaced the Hunter with the
Cropduster.)  
  You can use these links to get the Control Center and spawn an Andromada:
  http://www.estetiksoft.de/
  http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/?hl=
GTA%20SA%20GXT%
  
  Verdant Meadows garage: S.W.A.T. Tank, "Lure" Rancher 
  Fort Carson: Bandito (it's near Area 69, which is a little like Black Mesa,
and the Bandito is similar to Gordon Freeman's buggy in HL2)

  Prickle Pine: red NRG500
  Whitewood Estates: blue Sultan with hydraulics
  Redsands West: white Buffalo
  Rockshore West: black Jester, purple FCR900

  A few vehicles (The Truth's Mothership, Pulaski's white Buffalo, a modded
Jester, the RC Cam, motorcycles, etc.) are added or moved in later save game
files.

  The vehicles I saved in garages are explosion-proof, damage-proof, bullet-
proof, and fire-proof except for a few in the earlier save files (like the Los
Santos PCJ600 and the Hashbury Banshee).  Since they're in all the save files,
you don't have to treat them like garage trophies.


  There are two versions of an initial save game made before any of the main
storyline missions are done--one with C.J. restricted to Los Santos ("BMX") and
another in which he entered San Fierro and Las Venturas ("DirtTrack").

  The main storyline save games proceed from "BMX."  You can customize those any
way you like or start with "DirtTrack" and have more done as you make your own.


  In both initial save save games, C.J.'s skills are maximized, he has the extra
Health and Armor, is Fireproof and rich, has the Infinite Sprint, and has an
arsenal of weapons. 

  C.J.'s Sex Appeal is maximized for both initial saves.  He only needs a sexy
vehicle for it to be 100%, and Denise doesn't care about C.J. Sex Appeal, so
there's no need to have all the Oysters while legally restricted to Los Santos.
C.J. dated the SF girlfriends without all the Oysters without a problem, too.
He's collected all the Oysters on 1b of the two initial save game files--other-
wise, they're all collected once C.J. gets to them legally in the save game
files that originate with 1a.

  In both initial save game files, C.J. already has a lot of money and all the
property he can buy before the 1st mission.  There's no big need for him to have
a maximum Gambling stat, allowing C.J. the maximum amount he can bet on Las Ven-
turas gambling, to make money.  He only has the maximum Gambling stat on 1b of
the two initial save games--otherwise, that stat is maximized in later save game
files that originate wth 1a. 

  For initial save game 1a, I didn't have C.J. initiate dating with Katie and
Barbara, which lets C.J. keep his money and weapons if he has a hospital visit
or gets busted.  I don't save the game if C.J. gets busted or wasted, but if you
do, you might use 1b.

  So you can use initial save game 1b if you'd rather have some extra things
done at the start of the game.  1a is the one the rest of the save games origin-
ate with, and I get all those things done on them, anyway.


  Save game files are named after the last mission completed on them.  The save
place, or early appearance of the Jetpack (more on that below), is chosen to
make it easier to go on to the mission completed on the next save game file.

  To use a save game file, Copy and Paste it into My Documents\GTA San Andreas
User Files.  Rename the save game file to remove everything to the left of
"GTASA," and assign a save game slot to it by changing the number before ".b" to
the number you prefer from 1 to 8, picking a number that fills an empty slot.

  For example, to use 3_Tag_GTASAsf6.b for the 4th save game slot, rename it to
GTASAsf4.b


  The two initial save games


  1a. "BMX" has all the side missions done in and around Los Santos at the start
            of the game (the save files from the third one on continue from this
            save game)

  21 Oysters collected (the Los Santos Oysters and the one by the "chin" of the
Flint Intersection)
  Taxi driver: 5 fares left to do (you don't need to deliver 50 fares consecu-
tively, so I left a little for you to do to give all Taxis and Cabbies nitro)
  8 Track, BMX Challenge, and Roboi's Food Mart Courier completed
  Brass Knuckles, Flowers, Spray Can, Molotovs, Heat-Seeking Rocket Launcher,
Sniper Rifle, M4, SMG, Combat Shotgun, Desert Eagle, and Knife.  See the
notes for later save game files for the more notable changes in weaponry.
  C.J. has about 20% Fat and a little over $3,000,000


  1b. "DirtTrack"--with the side missions available at the start of the game in
Los Santos, San Fierro, and Las Venturas done

  Everything listed above and

  50 Snapshots and the rest of the 50 Oysters collected (weapons at the Doherty
garage and the Four Dragons casino)
  50 Horseshoes collected, Gambling skill maximized, and Luck is 1,000
  Taxi driver mission completed (Taxis and Cabbies have nitro, and completion
of the mission won't be a problem if you get the Taxi glitch)
  Hippy Shopper and Burger Shot Couriers done
  Chiliad Challenge and NRG Challenge done
  Blood Bowl at Corvin Stadium, and Kick start and Dirt Track at Blackfield Sta-
dium, done
  Katie and Barbara dated to 100% (which lets C.J. keep his money and weapons if
he has a hospital visit or gets busted)
  Brass Knuckles, Flowers, Camera, Molotovs, Minigun, Sniper Rifle, M4, SMG,
Combat Shotgun, Silenced Pistol, and Knife.
  (The Minigun has so much ammo, the counter in the upper right corner of the
screen disappeared.  It isn't infinite ammo--after you've used the ammo a while,
the counter will reappear.)
  C.J. has nearly $4,000,000

****

  Optional files compatible with any version of "San Andreas"

  Before using these replacements:

  Go to Program Files\Rockstar Games\GTA San Andreas, right click the "GTA San
Andreas" folder, click Properties, un-check the "read only" box, and click "Ap-
ply."  A menu will ask if you want to "Apply changes to this folder, subfolders
and files"--click "OK."  When it's through doing that, click "OK."

  I've supplied two modded GTA San Andreas\data\dat files and, in case you for-
get to make backup files, the original dat files as backups.  You can open dat
files with Notepad if you want to check them out or even edit them yourelf.


  - The modded data\ar_stats.dat file I've included can be used to make vehicle,
weapon, Stamina, Muscle, and Lung Capacity stats increase very quickly.  This
gives you a 3rd way to start "San Andreas"--do it all yourself and just get past
those skill-building parts quickly.

  For example, C.J. can get a full Flying Skill stat before getting far past the
end of the runway, so there's no need to have him fly near the edge of the map
and risk getting the territory glitch.  He'll have a Pilot's license and a Para-
chute if he bails.  Have him fire a weapon at an enemy gang member and C.J. will
have the Hitman skill level for it in a few shots.

  To change the file the game uses, right-click the GTA San Andreas folder,
click Properties, and un-check the "read only" box, etc., as described above.
Copy and Paste the ar_stats.datModded file into the GTA San Andreas "data"
folder.  Delete ar_stats.dat from the data folder.  Then rename
ar_stats.datModded by removing "Modded."

  To change it back, right-click the GTA San Andreas folder, etc., as described
above.  Delete ar_stats.dat from the data folder, then Copy and Paste the
ar_stats.dat file from this folder into the data folder.

  Alternatively, you might put both files in the folder with "Orig" or "Mod"
added to the name of the one you're not using at the time.


  - The modded data\weapon.dat file I've included can be used to make the Tec9
as strong as a Minigun.  The law enforcers don't use the Tec9 but C.J.'s friends
use it in "Drive-By" and Big Smoke uses it in "Wrong Side of the Tracks."  And
unlike the Minigun, the Tec9 is available in several places in Los Santos.

  C.J.'s enemies who use a Tec9:

  "Drive Thru" (two in the car)
  "Drive By" (one in each of the four groups; C.J.'s gang has better aim,
though, so just keep some distance from the enemies)
  "Sweet's Girl" (a couple by the curb, you might have C.J. get them with Molo-
tovs from the S side of the house)
  "House Party"
  "Doberman"
  "Pier 69"
  "The Da Nang Thang" (some use Tec9s)
  "Los Desperados" (all except the two with a Flamethrower and a Rocket Launch-
er)

  Thanks to Spaceeinstein for his advice on how to change column R--the focus of
fire of the modded Tec9 is maintained at a long distance. 

  To change data\weapon.dat or change it back, use the same basic method given
in the example above.

****

  Save game files continued from 1a "BMX"

  Carl Johnson
  2. "Ryder" (C.J. has a haircut)

  Sweet Johnson
  3. "Tagging Up Turf" (100 Tags sprayed)
  4. "Cleaning the Hood"
  5. "Drive-Thru" (fight moves learned)
  6. "Nines and AK's" (clothes from Binco's, Sub Urban, and Pro-Laps bought)
  7. "Drive-By"
  8. "Sweet's Girl"
  9. "Cesar Vialpando"

  Cesar Vialpando
  10. "High Stakes, Low-Rider"

  Ryder
  11. "Home Invasion
  12. "Catalyst"
  13. "Robbing Uncle Sam"

  Big Smoke
  14. "OG Loc"                      
  15. "Running Dog"               
  16. "Wrong Side of the Tracks"
  17. "Just Business"

  OG Loc
  18. "Life's a Beach"
  19. "Madd Dogg's Rhymes" (you an use the "Management Issues" gimmick to make
                           a copy of C.J.--see "Glenster's Glimpse....")
  20. "Management Issues"
  21. "House Party"

  C.R.A.S.H.
  22. "Burning Desire" (Denise dated to 100%)
  23. "Gray Imports"

  Sweet Johnson
  24. "Doberman" (Body Armor, 9mm Pistol, Silenced 9mm Pistol, Tec9, Micro SMG,
                 SMG, Shotgun, Sawnoff Shotgun, and Grenades are at Ammu-Nation)
  25. "Los Sepulcros"
  26. "Reuniting the Families"
  27. "NRG-500"
  "The Green Sabre" and the Badlands and San Fierro preliminaries completed

                      The Badlands and the rest of Red County properties bought
                      The rest of the Oysters collected and 50 Snapshots done
                      The Micro SMG, Shotgun, Sniper Rifle, and Grenades are
                      available at the Xoomer garage in Doherty, San Fierro
                      NRG Challenge done (unlike initial save file 1b, done
                      slowly--3 min.)
                      Chiliad Challenge done
                      The Hippy Shopper Courier and Bloodbowl done
                      Martial arts moves learned
                      Helena and Katie dated to 100%
                      A black Hustler with wire hubcaps added to the Johnson
                      garage
                      Brass Knuckles, Flowers, Camera, Tear Gas, Rocket Launch-
                      er, Sniper Rifle, M4, SMG, Sawnoff Shotgun, Desert Eagle,
                      and Chainsaw

  The first time you use this save game, have C.J. leave the Angel Pine safe-
house right away, stand still outside for a moment, and the Jetpack will appear
on him, which is handy for sending him to the target in "Badlands."  Thanks to
zmoonchild and others for noticing the Jetpack gimmick and pdescobar for ex-
plaining how to do it: "By dropping the jetpack in the exact position you reap-
pear on save (or the exact position you appear when leaving a savehouse)."

  C.R.A.S.H.
  28. "Badlands"

  Catalina
  29. "First Date" (Catalina wants to rob four places) and "Tanker Commander"
                   (Dillimore)

  30. RS Haul Trucking Asset missions, part 1--the 1st six of the eight mis-
                                               sions, but "RS Haul" doesn't ap-
                                               pear on the menu--it's called
                                               "Tanker Commander" there
                           - Timed: 2:15, Fragile cargo, Three star wanted level
                           - Timed: 6:00, Fragile cargo, Three star wanted level

  The Truth
  31. "Body Harvest" The Rifle and Remote Explosives are at Ammu-Nation; as with
                     save file 27, have C.J. go outside right away and stand
                     still for a moment and the Jetpack will appear on him

  Cesar Vialpando
  32. "King in Exile" Cesar Vialpando cut scene; Catalina's Fern Ridge shack is
                      available as a save place, and
  Catalina
  "First Base" Catalonia cut scene, and
  "Against All Odds" (Montgomery; C.J. gets Remote Explosives; Cesar calls about
                     street racing)

  33. "Gone Courting" Catalina cut scene, and
      "Local Liquor Store" (Blueberry; Cesar calls about the Big Smoke's Cash/
                           Yay Courier mission, which is optional)
  34. "Made in Heaven" Catalina cut scene, and
      "Small Town Bank" (Palomino Creek; C.J. gets a Shotgun)				

  Cesar Vialpando (two races)
  35. "Wu Zi Mu" (You can choose from most of the vehicles for the 1st race.
                 You might use the Bullet in the Santa Maria garage; if you're
                 not so good at racing, you might try the Uranus with off-road
                 wheels in the Dillimore garage--it's not the fastest, but it
                 has good traction)
  36. "Farewell, My Love" (The Truth calls; C.J. can get five wanted stars)

  The Truth
  37. "Are You Going to San Fierro?"  I put the Mothership in the Doherty garage
                                      (but then it turned white) and moved the
                                      FBI truck to the Hashbury garage.  I added
                                      a black Freeway to the Paradiso garage, a
                                      green Sabre to the Calton Heights garage,
                                      and made the Sandking red and yellow.  All
                                      new vehicles are EP, etc.

                                      The Doherty Xoomer garage is a free save
                                      place.  All other San Fierro save places
                                      bought except Zero's RC Shop, which is
                                      bought at the start of the next mission.
                                      Zip clothes bought.

                                      C.J. has the Minigun and the Combat Shot-
                                      gun

  If your Mothership turns white, you can change it back with a Transfender
after using Notepad to change data > carmods.dat.  (In my walk-through, see
X.13.kk Transfender Fix by OffRoader23.)  Make a backup copy of data >
carmods.dat, un-check the green "read only" dot of the game folder (see X.4 of
my walk-through), and use Notepad to change data > carmods.dat by adding this
line after the line for the zr350:

  camper,  nto_b_l, nto_b_s, nto_b_tw

  Garage missions
  Carl Johnson
  38. "Wear Flowers In Your Hair" (Call from Zero--buy his RC shop)

  The Zero RC Store Asset missions
  39. "Air Raid"
  40. "Supply Lines"
  41. "New Model Army" (Zero RC Store asset makes $5,000 a day and max.; Mini-
                       gun ammo replenished)

  Garage missions (continued)
  Carl Johnson
  42. "555 WE TIP" (The Valet outfit is available; I made Berkley's van "A-Team"
                   black and had it and the Pheonix switch places)

  (C.J. suddenly looks like philanthropic man of action Mr.T.  I fiddled around
changing C.J.'s look and clothes every several missions after the Los Santos
missions, but customize them however you like.)
  http://en.wikipedia.org/wiki/Mr.t

  43. Valet Parking Asset Mission (not listed on menu--called "555 WE TIP";
                                  The hotel makes $2,000 a day and max.)

  Garage mission (final)
      Carl Johnson 
  44. "Deconstruction" (Jethro calls--Driving School is open; Michelle dated to
                       100%)

  45. "Back To School" Turning Tricks Driving School (The 360, The 180, Whip and
                       Terminate, Pop and Control, Burn and Lap, Cone Coil, The
                       '90', Wheelie Weave, Spin and Go, P.I.T. Maneuver, Alley
                       Oop, and City Slicking all done at 100%; have C.J. stand
                       still for a moment when you start a game with this file
                       to let the Jetpack appear on him.)

  The Syndicate missions
  red serpent dragon icon
  46. "Photo Opportunity" (Have C.J. stand still for a moment when you start a
                          game with this file to let the Jetpack appear on him.)
  47. "Jizzy" (Jizzy's Broadway, modded to be similar to a Cuban Hermes, is
              added to the Paradiso garage--if the garage eats the paint job,
              you can replace it with the 2nd Paint Job at Loco Low; Wu Zi Mu
              calls: his missions are available--completed, they open "Yay Ka
              Boom-Boom")
  blue skull icon
  48. "T-Bone Mendez"
  49. "Mike Toreno" (yellow Freeway added to Doherty garage; C.J. looks like
                    basketball player #69)

  red serpent dragon icon
  50. "Outrider" (you can see the Flying Train in Snail Trail)

  C.R.A.S.H.
  51. "Snail Trail"

  The Syndicate missions continue
  red serpent dragon icon
  52. "Ice Cold Killa"
  53. "Pier 69" (Sniper Rifle at Ammu-Nation)
  54. "Toreno's Last Fight" (C.J. is now in black with black shades to work for
                            Wu Zi)

  The Woozie missions
  55. "Mountain Cloud Boys"
  56. "Ran Fa Li"
  57. "Lure" (AK-47 at Ammu-Nation; C.J. is dressed like a pirate and has a Ka-
             tana for the next two missions: "Arr, me homies.")
  58. "Amphibious Assault"
  59. "The Da Nang Thang" (C.J. is dressed in black again)

  The last Syndicate mission
  red serpent dragon icon
  60. "Yay Ka-Boom-Boom" (M4 at Ammu-Nation; three desert save houses bought;                         
                         Someone calls using an electronic voice disguiser and a
                         ? icon appears in Tierra Robata; C.J. can enter the
                         Desert and Las Venturas legally; Jethro called, C.J.
                         bought Wang Autos, so a CV icon is at the Doherty ga-
                         rage; C.J. is wearing the racing outfit)
                           

  The Steal Cars missions for Cesar Vialpando
  61. "Zeroing In" (the Uranus is at Wang Cars; Wheel Arch Angels mod shop open;
                   the Dillimore Uranus is modded)
  62. "Test Drive" (the Sultan is at Wang cars)
  63. "Customs Fast Track" (the Savannah is at Wang Cars) 
  64. "Puncture Wounds" (the Stratum is at Wang Cars; The Wang Car asset makes
                        $8,000 a day and max.; 30 Export/Import board vehicles
                        collected)

  The Desert and Las Venturas Preliminaries

  65. "Dirt Track" 1   
                 50 Horseshoes collected (The Combat Shotgun, Remote Explosive,
                 M4, and SMG are in front of The Four Dragons Casino)
                 Last 5 Taxi fares done (before C.J. flies to the edge of the
                 map in LV)
                 LV gym--kickboxing moves learned
                 Last 2 RS Haul missions (7 and 8) done
                 Ammu-Nation "Shooting Range Challenge" ("Pistol Challenge,"
                 "SMG Challenge," "Shotgun Challenge," "AK47 Challenge")
                 Freight train mission (free train rides)
                 Burger Shot Courier asset mission
                 Kick Start and Dirt Track
                 C.J. is in jeans and a t-shirt with a stop watch around his
                 neck--he looks a little like a gym teacher ready to time tests.

  66. "Dirt Track" 2
                 Bayside Marina Boat School ("Basic Seamanship," "Plot a
                 Course," "Fresh Slalom," "Flying Fish," and "Land, Sea, and
                 Air")
                 Las Venturas Bike School ("360," "180," "Wheelie," "Jump and
                 Stop," "Stoppie," and "Jump and Stoppie")
                 C.J. is in sleeveless rural clothes, so he looks a little bit
                 like John Coffey in "The Green Mile," 1999, and has a "Born to
                 Truck" cap.
                 http://en.wikipedia.org/wiki/The_Green_Mile_%28film%29

  Mike Toreno missions
  67. "Monster" (done in just a second shy of 6:30 so you can beat it with your
                own time easier; C.J. took off his cap and looks even more like
                John Coffey)
  68. "Highjack"
  69. "Interdiction" (C.J. is dressed vaguely like a pilot: medic's outfit, Avi-
                     ator glasses, blue cap)

                     (After having C.J. get into the Flight School marker and
                     get a call from Toreno, you can have C.J. leave to hear
                     three more phone calls from Toreno before having C.J. go
                     back to the marker for the 1st test.)


  70. "Learning to Fly" (Jethro calls about street races--four checkered flag
                        icons appear; C.J. bought Verdant Meadows Aircraft
                        Graveyard; C.J. can get six wanted stars--two Rhinos are
                        available at Area 69)

  The Airstrip missions for Mike Toreno
  "Learning to Fly"  (Pilot School)
  "Takeoff," "Land Plane," "Circle Airstrip," "Circle Airstrip and Land," "Heli-
copter Takeoff," "Land Helicopter," "Destroy Targets," "Loop-the-Loop," "Barrel
Roll," "Parachute onto Target."
                 The Rustler, the Stuntplane, and the Hunter are at Verdant
                 Meadows--the Hunter is also at Easter Basin;
                 So many have trouble getting gold with this, so I got gold for
                 it.  Don't try to beat my times--I used the Control Center to
                 stop the timer to burn through the missions faster; If you'd
                 rather earn gold yourself, use the previous save game, earn
                 gold, then save the game in a different slot and replace this
                 save game with it.  If you do, you'll know that in the mean-
                 time there will be a Hunter and a Hydra in the hanger however
                 you score.)
                  
                 The Four Dragons Casino is a free save place
                 Wu Zi calls with work at the Four Dragons Casino
                 Remaining save houses bought
                 Victim clothes bought; C.J. looks like a biker

  71. "Into the Country" Los Santos Race Tournaments
                         ("Lowrider Race," "Little Loop," "Backroad Wanderer,"
                         "City Circuit," "Vinewood," "Freeway," "Into the Coun-
                         try," "Badlands A," "Badlands B")

  72. "Country Endurance" San Fierro Race Tournaments
                          ("Dirtbike Danger," "Bandito County," "Go-Go Carting,"
                          "San Fierro Fastlane," "San Fierro Hills," "Country
                          Endurance")

  73. "Heli Hell" Las Venturas Race Tournaments
                  (Cars) ("San Fierro to Las Venturas," "Dam Rider," "Desert
                  Tricks," "Las Venturas Ringroad")

                  (Aircraft) ("World War Aces," "Barnstorming," "Military Ser-
                  vice," "Chopper Checkpoint," "Whirly Bird Waypoint," "Heli
                  Hell")

                  C.J. has a Gordon Freeman look--Cesar and goatee, black-rimmed
                  glasses)
                  http://developer.valvesoftware.com/wiki/Gordon_Freeman

  The Airstrip missions continued
  74. "N.O.E." (Barbara dated to 100%, black stripped FCR900 added to Verdant
               Meadows garage)
  75. "Stowaway"
  76. "Black Project" (the Desert Eagle is at Ammu-Nations; Thermal Goggles are
                      available)
  77. "Green Goo" (the airstrip will make $10,000 a day and max.; the Jetpack is
                  at Verdant Meadows; Tec9 replaced by the SMG)

  The Casino missions
  The Four Dragons Casino
  yellow serpent dragon icon
  78. "Fender Ketchup" (since there's a Flight School Hunter, and will be a
                       "Vertical Bird" Hydra, at Verdant Meadows, I replaced
                       them with the Cropduster and Sparrow; I added an RC Cam,
                       the mobile flowerpot, to the Prickle Pine garage)
  79. "Explosive Situation "
      and the Hunter Quarry Asset missions (7 missions; Hunter Quarry makes
                                           $2,000 a day and max.;
                                           Have C.J. go right outside and stand
                                           still for a moment and the Jetpack
                                           will appear on him; as an option, you
                                           might have him check out the garage,
                                           where a modded Jester has been added
                                           to the Fort Carson garage; "Gordon"
                                           Johnson might like the Bandito there,
                                           too)

  The Casino missions continued
  The Four Dragons Casino
  80. "You've Had Your Chips"
  81. "Don Peyote" (Combat Shotgun at Ammu-Nations)

  Caligula's Palace 
  A die--half a pair of dice--icon
  82. "Intensive Care"

  C.R.A.S.H.
  C.R.A.S.H. icon in Prickle Pine
  83. "Misappropriation"

  Caligula's Palace
  84. "The Meat Business" and the next mission, which is at the yellow serpent
                          dragon icon at The Four Dragons Casino:

  The Four Dragons Casino
  "Fish in a Barrel" (cutscene--C.J. and Ran Fa Li sign to be partners with Wu
                     Zi; C.J. has a Madd Dogg t-shirt)

  Madd Dogg
  "D" icon at Royale Casino
  85. "Madd Dogg"

  Caligula's Palace
  86. "Freefall" (Have C.J. go right outside and stand still for a moment and
                 the Jetpack will appear on him; C.J. looks like a cowboy)

  C.R.A.S.H.
  87. "High Noon" (Pulaski's white Buffalo added to Prickle Pine garage; C.J. is
                  dressed vaguely like Claude from "GTA III")
                  http://en.wikipedia.org/wiki/Claude_%28Grand_Theft_Auto%29

  Caligula's Palace
  88. "Saint Mark's Bistro" (Didier Sachs, Rodeo, Los Santos, clothes bought;
                            C.J. looks like cowboy Claude)

  The Heist missions
  green "$" icon in The Four Dragons Casino
  89. "Architectural Espionage" (C.J. is dressed like Isaac Hayes--bald with a
                                beard, black shades, bare chested and a gold
                                chain)
                                http://en.wikipedia.org/wiki/Isaac_Hayes

  90. "Key to Her Heart" (Girlfriend Millie dated to 100% and key card aquired;
                         C.J. has the same look but with the tuxedo top: Isaac
                         Hayes as James Bond in "GoldenEye," 1995--also to make
                         up to Isaac Hayes for this last mission)
                         http://en.wikipedia.org/wiki/Goldeneye
  91. "Dam and Blast"  (Elvis haircut--Elvis liked law enforcers and motorcy-
                       cles)
                       http://en.wikipedia.org/wiki/Elvis_presley
  92. "Cop Wheels" (Guardian Angels look---red beret, etc.)
  93. "Up, Up, and Away!" (Zorro look)
  94. "Breaking the Bank at Caligula's" (Night Vision Goggles are available)

  The final Los Santos missions
  The Mansion missions
  The Four Dragons Casino
  95. "A Home in the Hills" (Thermal Goggles are in the bar room, and a heart
                            pickup--the only one in the game that will always be
                            available--is in the kitchen, of Madd Dogg's crib;
                            Madd Dogg's Crib, with a gym, basketball court, and
                            all four videogames, is available.

                            Don't save the game at Madd Dogg's Vinewood mansion
                            since doing so may corrupt your save game and cause
                            the basketball to not appear at courts.  If you want
                            to save in the area, save at the mansion nearby.

                            The basketball doesn't always appear at all courts,
                            and the glitch may come and go, anyway.  You can
                            download a fix for the PC version of it (I.12).

                            (C.J.'s looks have gone from gaucho to Groucho)
                            http://en.wikipedia.org/wiki/Groucho_marx
  
  Carl Johnson
  96. "Vertical Bird" (The Hydra is in a hanger at Verdant Meadows, in the NE
                      area of Area 69, which has two, and on the E end of the
                      Easter Basin aircraft carrier.

                      (The Minigun, with a 500 count for ammo, Rocket Launcher,
                      Heat Seeking Rocket Launcher, and Flame Thrower are avail-
                      able in Mike Toreno's Tierra Robada ranch.

                      C.J.'s Gambling skill is maximized and he has Whale stat-
                      us at casinos--he can bet or borrow a million dollars for
                      gambling.

                      (C.J. has the look he had for most of the 1st missions--
                      the "I love LS" t-shirt, etc.)

  Carl Johnson
  97. "Home Coming"
  98. "Cut Throat Business" (Have C.J. go right outside and stand still for a
                            moment and the Jetpack will appear on him.)

  The Grove Street missions
  Sweet Johnson
  99. "Beat Down on B-Dup" (C.J. has a lot of Minigun and M4 ammo and Molotovs)
  100. "Grove 4 Life" 1 (C.J. is getting worked up now and looks like Travis
                        Bickle near the end of "Taxi Driver," 1976, to "wash the
                        scum off the streets")
                        http://en.wikipedia.org/wiki/Taxi_Driver
  101. "Grove 4 Life" 2--
       territory takeover (I had C.J. take over 20 gang territories, just over
                          the minimum number needed to finish the game.  Get all
                          of them and C.J. won't be attacked by rival gang mem-
                          bers again.

                          (C.J. has a Black Panther look--Cop outfit, black ber-
                          et)

  The Riots missions
  Carl Johnson
  102. "Riot"
  103. "Los Desperados"  (C.J. has changed back again to the "I love LS" t-
                          shirt, etc.)

  Sweet Johnson
  104. "End of the Line" (The Hydra is on Sweet's house and the Rhino is under
                         the overpass W of the Johnson house.  C.J. has infinite
                         ammo for all of his weapons, his cars can take twice
                         the previous amount of damage, and he gets $1,000,000.

                         (C.J. normally has the dual Micro-SMGs he used in the
                         chase after Tenpenny; I replaced them with the SMG.

                         (I replaced the Sparrow in Verdant Meadows hanger with
                         the News Chopper.)

                         (Catalina is due to make one more phone call.)

****


  Other save games packages I've released

  "Glenster's 'GTA III' Starter Package"
  featuring
  Alpert Saracoglu's Administrative Console
  YoYo's 1957 Chevrolet Bel Air convertible
    This includes my PC version of Robert Rusk's walk-through.
  http://gtaforums.com/topic/465133-glensters-gtaiii-starter-package/
  http://www.gtagarage.com/mods/show.php?id=14149
  http://www.moddb.com/members/glenster/downloads/glensters-gta-iii-starter-package
  http://www.thegtaplace.com/downloads/f5647-glensters-gta-iii-starter-package

  "Glenster's Some of Vice City Starter Saves"
  featuring
  Alpert Saracoglu's Administrative Console
  Klarnetist's 1957 Chevrolet Bel Air two door hard top
   http://gtaforums.com/topic/459733-glensters-some-of-vice-city-starter-saves/
  http://www.gtagarage.com/mods/show.php?id=12723
  http://www.moddb.com/games/grand-theft-auto-vice-city/downloads/glensters-
some-of-vice-city-starter-saves
  http://www.thegtaplace.com/downloads/f5402-glensters-some-of-vice-city-
starter-saves

  "Jane True, Dunmer, starter save"
  http://glenster1.webs.com/GlenstersMorrowindJaneTrueSaveGame.zip


  My walk-throughs

  My PC version of Robert Rusk's walk-through of "III" is included with
  "Glenster's 'GTA III' Starter Package."

  "Glenster's Guide to Some of Vice City"
  http://glenster1.webs.com/glenstersguide1.htm
  http://www.gamefaqs.com/pc/561641-grand-theft-auto-vice-city/faqs/33731

  "Glenster's Glimpse into San Andreas"
  http://glenster1.webs.com/glenstersglimpse1.htm
  http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/38041

  "Glenster's Drawer of Some GTA IV"
  http://glenster1.webs.com/glenstersdrawer1.htm
  http://www.gamefaqs.com/pc/952150-grand-theft-auto-iv/faqs/70713

  "Glenster's Side of Episodes from Liberty City"
  http://glenster1.webs.com/glenstersside1.htm
  http://www.gamefaqs.com/pc/987737-grand-theft-auto-episodes-from-liberty-
city/faqs/71363

  "Glenster's Drive By GTA V"
  http://glenster1.webs.com/glenstersdrive1.htm
  http://www.gamefaqs.com/pc/805606-grand-theft-auto-v/faqs/72528

  "Glenster's Guid Haven for 'Mafia: the City of Lost Heaven'"
  http://sites.google.com/site/glenstersite/
  http://www.gamefaqs.com/pc/371671-mafia/faqs/60221
  http://glenster1.webs.com/Glenster's%20Guid%20Haven%20for%20Mafia_php.htm

  "Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"
  http://www.ign.com/faqs/2010/heavy-metal-fakk2-walkthrough-1073174
  http://www.gamefaqs.com/pc/256219-heavy-metal-fakk-2/faqs/59179
  http://glenster1.webs.com/Glenster's%20%20Heavy%20Metal%20FAKK2%20PC%20
Walkthrough_php.htm

  Info, mods, etc., for a bunch of other games
  http://glenster1.webs.com/freepcpinballmodsforlo.htm
  http://gtw6437.tripod.com/id2.html


  My gaming web sites

  http://glenster1.webs.com/
  http://sites.google.com/site/glenstersite/  (outdated)

  "Glenster's Guide to GTJ Brooklyn" (an expose of the JWs leaders):

  http://glenster1.webs.com/gtjbrooklynindex.htm
  http://gtw6437.tripod.com/index.html


  Contact

  glenster@rediffmail.com

