DEFINE VERSION SA 0.33

0002: jump ££Second_Segment
DEFINE MEMORY  61257   ; Equals Mission Builder type global variable range $2 to $11249

:Second_Segment                                        
0002: jump ££Third_Segment
DEFINE OBJECTS  6
DEFINE OBJECT KMB_PARACHUTE               ; This is an unused object. You can put anything here.
DEFINE OBJECT PARA_PACK                   ; Object number -1
DEFINE OBJECT PARACHUTE                   ; Object number -2
DEFINE OBJECT PARA_COLLISION              ; Object number -3 
DEFINE OBJECT WHEEL_OR1                    
DEFINE OBJECT KMB_GOFLAG                  

:Third_Segment
0002: jump ££Fourth_Segment
DEFINE MISSIONS  1 
DEFINE MISSION 0 AT ££M_35_1 	; originally: Race Tournament / 8-track / Dirt Track

:Fourth_Segment
0002: jump ££Fifth_Segment
DEFINE EXTERNAL_SCRIPTS  2
DEFINE EXTERNAL_SCRIPT_NAME PLAYER_PARACHUTE  ;  0  player using parachute
DEFINE EXTERNAL_SCRIPT_NAME PARACHUTE  ;  1  npc actors with parachutes

:Fifth_Segment
0002: jump ££Sixth_Segment
DEFINE UNKNOWN_FIFTH_SEGMENT
DEFINE UNKNOWN1  0

:Sixth_Segment 
0002: jump ££MAIN_1
DEFINE UNKNOWN_SIXTH_SEGMENT
DEFINE UNKNOWN3  574

;-------------MAIN---------------


:MAIN_1
03A4: name_thread 'MAIN'
016A: fade  0 ()  0 ms
04E4: unknown_refresh_game_renderer_at  408.4  2512.3
03CB: set_camera  408.4  2508.3  17.1
0053: $PLAYER_CHAR = create_player  0 at  408.4  2512.3  17.1
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
087B: set_player $PLAYER_CHAR clothes "JEANSDENIM" "JEANS"  2 
;; 087B: set_player $PLAYER_CHAR clothes "SNEAKERBINCBLK" "SNEAKER"  3 
;; 087B: set_player $PLAYER_CHAR clothes "PLAYER_FACE" "HEAD"  1 
;; 087B: set_player $PLAYER_CHAR clothes "MOTO" "MOTO"  16 
070D: $PLAYER_CHAR 
04BB: select_interior  0  ;; select render area
016C: restart_if_wasted at  408.4  2512.3  17.1 angle  0.0 unknown  0 
0914: init_external_script  0 (PLAYER_PARACHUTE) 
0914: init_external_script  1 (PARACHUTE) 
0005: $1500 =  5.0  ;; floating-point values
0005: $1501 = -5.0  ;; floating-point values
0005: $1503 = -1.5  ;; floating-point values
0005: $1504 = -30.0  ;; floating-point values
0005: $1505 =  32.0  ;; floating-point values
0005: $1506 =  0.0  ;; floating-point values
0004: $1512 =  0  ;; integer values
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
016A: fade  1 (back)  0 ms
0002: jump ££MAIN_29à
004E: end_thread

:MAIN_29à 

    
0417: start_mission  0   ; Originally: Race Tournament / 8-track / Dirt Track

:MAIN_29

   
   00D6: if  0
0122:   player $PLAYER_CHAR pressing_horn
   004D: jump_if_false ££label_here1
      $flag += 1              
      0001: wait  700 ms 
    018C: play_sound  1058 at  0.0  0.0  0.0      
    00D6: if  0
      $flag == 2
    004D: jump_if_false ££label_here
      $flag = 0
 0002: jump ££label_walking
   
   
 :label_here1   
  00D6: if  0
      $flag == 1  
  004D: jump_if_false ££label_no_car
     
           
:label_here    

00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false ££label_walking  
 0811: @379(@442,16i) = actor $PLAYER_ACTOR car
 

04C4: create_coordinate $xxs $yys $zzs  from_actor $PLAYER_ACTOR offset   0.1 2.4 0.6
04C4: create_coordinate $xxp $yyp $zzp from_actor $PLAYER_ACTOR offset   0.1  3.4 0.6
 015F: set_camera_position  $xxs $yys $zzs  0.0  0.0  0.0
 0160: point_camera  $xxp $yyp $zzp 2 
   0002: jump ££label_no_car


:label_walking   
02EB: restore_camera_with_jumpcut
:label_no_car 

0001: wait  10 ms
0002: jump ££MAIN_29

00D6: if  0
0491:   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false ££MAIN_43
0926: $EXTERNAL_SCRIPT_STATUS = external_script_status  0 (PLAYER_PARACHUTE) 
00D6: if  0
0038:   $EXTERNAL_SCRIPT_STATUS ==  0  ;; integer values
004D: jump_if_false ££MAIN_41
08A9: load_external_script  0 (PLAYER_PARACHUTE) 
00D6: if  0
08AB:   external_script  0 (PLAYER_PARACHUTE) loaded
004D: jump_if_false ££MAIN_41
0913: run_external_script  0 (PLAYER_PARACHUTE) 

:MAIN_41
0001: wait  100 ms
0002: jump ££MAIN_29

:MAIN_43
090F: end_external_script  0 (PLAYER_PARACHUTE) 
0001: wait  100 ms
0002: jump ££MAIN_29 

;-------------Mission 35---------------
; Originally: Race Tournament / 8-track / Dirt Track


:M_35_1  
0247: request_model  461   
0247: request_model  504
0247: request_model  555  
0247: request_model  411
0247: request_model  445 
0247: request_model  445 

038B: load_requested_models
 
 :SMOKEa2_156
00D6: if  26
8248:   NOT   model  461 available  
8248:   NOT   model  504 available   
8248:   NOT   model  555 available  
8248:   NOT   model  411 available   
8248:   NOT   model  445 available
8248:   NOT   model  445 available 
004D: jump_if_false £SMOKEa2_163
0001: wait  0 ms
0002: jump £SMOKEa2_156
:SMOKEa2_163


0050: gosub £M_35_20
00D6: if  0
0112:   wasted_or_busted
004D: jump_if_false £M_35_7
00BC: text_highpriority 'RACES25'  5000 ms  1
0002: jump £M_35_18

:M_35_7
00D6: if  21
0039:   @53 ==  0  ;; integer values
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £M_35_18
016A: fade  0 ()  2000 ms
0111: set_wasted_busted_check_to  0 (disabled)

:M_35_13
00D6: if  0
016B:   fading
004D: jump_if_false £M_35_18
0001: wait  0 ms
0002: jump £M_35_13

:M_35_18
0050: gosub £CPRACE_5403 
0002: jump £M_35_20
004E: end_thread

:M_35_20
0050: gosub £CPRACE_5403 
 0110: clear_player $PLAYER_CHAR wanted_level 
 01F0: set_max_wanted_level_to  1
         
03C4: set_status_text_to $11045.25  0 (number) 'ZER2_43'
0004: $11044.25 =  0 ;; integer values
0004: $11043.25 =  4 ;; integer values
0001: wait  4000 ms
            
:INTRO_973
00D6: if  0
00E1:   key_pressed  0  16
004D: jump_if_false ££INTRO_977
0002: jump ££INTRO_985

:INTRO_977
0008: $11045.25 +=  1  ;; integer values
0001: wait  1000 ms
00D6: if  0
001C:   $11045.25 > $11043.25  ;; integer values
004D: jump_if_false ££INTRO_984
0084: $11045.25 = $11044.25  ;; integer values and handles
0001: wait  1000 ms

:INTRO_984
0002: jump ££INTRO_973

:INTRO_985
0084: $11042.25 = $11045.25  ;; integer values and handles
0151: remove_status_text $11045.25
  ;;  01F0: set_max_wanted_level_to  4
 ;;  010D: set_player $PLAYER_CHAR wanted_level_to  5 


0084: $352 = $11042.25  ;; integer values and handles
0004: $ON_MISSION =  1  ;; integer values
0004: $2332 =  1  ;; integer values
03A4: name_thread 'CPRACE'
0001: wait  0 ms
08E7:  1 
054C: use_GXT_table 'RACETOR'
00D6: if  0
0038:   $121 ==  1  ;; integer values
004D: jump_if_false £CPRACE_38
04AF: @49 = unknown_wav_reference  1 
0006: @53 =  0  ;; integer values
00D6: if  0
0038:   $2209 ==  0  ;; integer values
004D: jump_if_false £CPRACE_15
0006: @50 =  0  ;; integer values
0006: @51 =  8  ;; integer values

:CPRACE_15
00D6: if  0
0038:   $2209 ==  1  ;; integer values
004D: jump_if_false £CPRACE_20
0006: @50 =  9  ;; integer values
0006: @51 =  14  ;; integer values

:CPRACE_20
00D6: if  0
0038:   $2209 ==  2  ;; integer values
004D: jump_if_false £CPRACE_25
0006: @50 =  15  ;; integer values
0006: @51 =  18  ;; integer values

:CPRACE_25
00D6: if  0
0038:   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_30
0006: @50 =  19  ;; integer values
0006: @51 =  24  ;; integer values

:CPRACE_30
00D6: if  21
001F:   @50 > $352  ;; integer values
001E:   $352 > @51  ;; integer values
004D: jump_if_false £CPRACE_35
008A: $352 = @50  ;; integer values and handles

:CPRACE_35
0006: @52 =  0  ;; integer values
0050: gosub £CPRACE_4900
0002: jump £CPRACE_46

:CPRACE_38
04AF: @49 = unknown_wav_reference  2 
00D6: if  21
0038:   $352 ==  25  ;; integer values
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_45
0006: @53 =  3  ;; integer values
0002: jump £CPRACE_46

:CPRACE_45
0006: @53 =  2  ;; integer values

:CPRACE_46
00D6: if  0
04A4: @49  10 
004D: jump_if_false £CPRACE_137
018A: @54 = create_checkpoint_at $73 $74 $75
06D5: @205 $73 $74 $75 $73 $74 $75  6.0 @449 

:CPRACE_51
000B: @363(@253,16f) +=  3.0  ;; floating-point values
02CE: @363(@253,16f) = ground_z @331(@253,16f) @347(@253,16f) @363(@253,16f)
00D6: if  0
0023:    0.0 > @363(@253,16f)  ;; floating-point values
004D: jump_if_false £CPRACE_60
00D6: if  0
081E: @716(@253,16i) 
004D: jump_if_false £CPRACE_60
0007: @363(@253,16f) =  0.0  ;; floating-point values

:CPRACE_60  
 

 00A5: @379(@253,16i) = create_car  461 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
0002: jump £label_2

00A5: @379(@253,16i) = create_car @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)
:label_2
0175: set_car @379(@253,16i) z_angle_to $72
0224: set_car @379(@253,16i) health_to  7000
0840: link_car @379(@253,16i) to_interior @221 
020A: set_car @379(@253,16i) door_status_to  3
00D6: if  0
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_69
0224: set_car @379(@253,16i) health_to  7000

:CPRACE_69
00D6: if  0
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_74
0224: set_car @379(@253,16i) health_to  10000
02AC: set_car @379(@253,16i) immunities  0  0  0  1  0

:CPRACE_74
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_101
02AC: set_car @379(@253,16i) immunities  0  1  0  0  0
03AB: (unknown) @379(@253,16i)  1 
02AA: set_car @379(@253,16i) immune_to_nonplayer  1
00D6: if  0
04A4: @49  6 
004D: jump_if_false £CPRACE_99

:CPRACE_83
00D6: if  0
04F1:   unknown_car_check @379(@253,16i)
004D: jump_if_false £CPRACE_99
0001: wait  0 ms
00D6: if  0
0119:   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_98
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_97
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_97
0004: $1846 =  1  ;; integer values

:CPRACE_97
0051: return

:CPRACE_98
0002: jump £CPRACE_83

:CPRACE_99
0587: @379(@253,16i)  0
0002: jump £CPRACE_102

:CPRACE_101
0587: @379(@253,16i)  1

:CPRACE_102
00D6: if  0
8039:   NOT   @209 == -1  ;; integer values
004D: jump_if_false £CPRACE_106
0229: set_car @379(@253,16i) color_to @209(@253,6i) @215(@253,6i)

:CPRACE_106
00D6: if  0
081E: @716(@253,16i) 
004D: jump_if_false £CPRACE_112
04E0: car @379(@253,16i) abandon_path_radius  40
02DB: set_boat @379(@253,16i) speed_to  50.0
0002: jump £CPRACE_136

:CPRACE_112
00D6: if  0
0820: @716(@253,16i) 
004D: jump_if_false £CPRACE_118
0519: unknown_car @379(@253,16i) flag  1
04BA: set_car @379(@253,16i) speed_instantly  10.0
0002: jump £CPRACE_136

:CPRACE_118
00D6: if  0
081F: @716(@253,16i) 
004D: jump_if_false £CPRACE_124
0519: unknown_car @379(@253,16i) flag  1
04BA: set_car @379(@253,16i) speed_instantly  10.0
0002: jump £CPRACE_136

:CPRACE_124
039C: (unknown) @379(@253,16i)  1 
053F: set_car @379(@253,16i) tires_vulnerable  0
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_130
03ED: (unknown) @379(@253,16i)  1 

:CPRACE_130
04E0: car @379(@253,16i) abandon_path_radius  5
00AE: unknown_set_car @379(@253,16i) to_ignore_traffic_lights  2 

00AD: set_car @379(@253,16i) max_speed_to  60.0 


0186: @999(@253,16i) = create_marker_above_car @379(@253,16i)
018B: show_on_radar @999(@253,16i)  3
00A9: set_car @379(@253,16i) to_normal_driver


:CPRACE_136
0051: return

:CPRACE_137
0005: $6903 =  70.3919  ;; floating-point values
0005: $6917 =  154.6278  ;; floating-point values
0005: $6931 =  .6617  ;; floating-point values
0005: $6945 =  2.5845  ;; floating-point values
0005: $6918 =  203.8119  ;; floating-point values
0005: $6932 =  .7208  ;; floating-point values
0005: $6946 =  2.5114  ;; floating-point values
0005: $6919 =  228.9919  ;; floating-point values
0005: $6933 =  .7377  ;; floating-point values
0005: $6947 =  2.2364  ;; floating-point values
0005: $6920 =  279.6367  ;; floating-point values
0005: $6922 =  333.4643  ;; floating-point values
0005: $6923 =  358.6443  ;; floating-point values
0005: $6924 =  25.18  ;; floating-point values
0007: @55 =  2357.239  ;; floating-point values
0007: @56 =  1321.193  ;; floating-point values
0007: @57 =  3300.968  ;; floating-point values
0007: @58 =  3646.799  ;; floating-point values
0007: @59 =  3880.677  ;; floating-point values
0007: @60 =  4216.273  ;; floating-point values
0007: @61 =  8410.458  ;; floating-point values
0007: @62 =  4817.636  ;; floating-point values
0007: @63 =  4817.636  ;; floating-point values
0007: @64 =  3203.229  ;; floating-point values
0007: @65 =  3265.028  ;; floating-point values
0007: @66 =  1901.285  ;; floating-point values
0007: @67 =  2644.297  ;; floating-point values
0007: @68 =  8372.679  ;; floating-point values
0007: @69 =  10760.5  ;; floating-point values
0007: @70 =  7806.102  ;; floating-point values
0007: @71 =  4307.65  ;; floating-point values
0007: @72 =  4696.661  ;; floating-point values
0007: @73 =  5960.28  ;; floating-point values
0007: @74 =  6826.647  ;; floating-point values
0007: @75 =  12299.14  ;; floating-point values
0007: @76 =  17384.62  ;; floating-point values
0007: @77 =  4922.472  ;; floating-point values
0007: @78 =  4398.5  ;; floating-point values
0007: @79 =  4970.742  ;; floating-point values
0007: @80 =  0.0  ;; floating-point values
0007: @81 =  0.0  ;; floating-point values
0007: @82 =  0.0  ;; floating-point values
0007: @83 =  0.0  ;; floating-point values
0007: @84 =  0.0  ;; floating-point values
05AA: s@85 = 'RACE00'  ;; 8-byte strings
05AA: s@87 = 'RACE01'  ;; 8-byte strings
05AA: s@89 = 'RACE02'  ;; 8-byte strings
05AA: s@91 = 'RACE03'  ;; 8-byte strings
05AA: s@93 = 'RACE04'  ;; 8-byte strings
05AA: s@95 = 'RACE05'  ;; 8-byte strings
05AA: s@97 = 'RACE06'  ;; 8-byte strings
05AA: s@99 = 'RACE07'  ;; 8-byte strings
05AA: s@101 = 'RACE08'  ;; 8-byte strings
05AA: s@103 = 'RACE09'  ;; 8-byte strings
05AA: s@105 = 'RACE10'  ;; 8-byte strings
05AA: s@107 = 'RACE11'  ;; 8-byte strings
05AA: s@109 = 'RACE12'  ;; 8-byte strings
05AA: s@111 = 'RACE13'  ;; 8-byte strings
05AA: s@113 = 'RACE14'  ;; 8-byte strings
05AA: s@115 = 'RACE15'  ;; 8-byte strings
05AA: s@117 = 'RACE16'  ;; 8-byte strings
05AA: s@119 = 'RACE17'  ;; 8-byte strings
05AA: s@121 = 'RACE18'  ;; 8-byte strings
05AA: s@123 = 'RACE19'  ;; 8-byte strings
05AA: s@125 = 'RACE20'  ;; 8-byte strings
05AA: s@127 = 'RACE21'  ;; 8-byte strings
05AA: s@129 = 'RACE22'  ;; 8-byte strings
05AA: s@131 = 'RACE23'  ;; 8-byte strings
05AA: s@133 = 'RACE24'  ;; 8-byte strings
04AF: @145 = unknown_wav_reference  259 
04AF: @146 = unknown_wav_reference  261 
04AF: @147 = unknown_wav_reference  263 
04AF: @148 = unknown_wav_reference  265 
04AF: @149 = unknown_wav_reference  267 
04AF: @150 = unknown_wav_reference  269 
04AF: @151 = unknown_wav_reference  271 
04AF: @152 = unknown_wav_reference  273 
04AF: @153 = unknown_wav_reference  275 
04AF: @154 = unknown_wav_reference  277 
04AF: @155 = unknown_wav_reference  279 
04AF: @156 = unknown_wav_reference  281 
04AF: @157 = unknown_wav_reference  283 
04AF: @158 = unknown_wav_reference  285 
04AF: @159 = unknown_wav_reference  287 
04AF: @160 = unknown_wav_reference  289 
04AF: @161 = unknown_wav_reference  291 
04AF: @162 = unknown_wav_reference  293 
04AF: @163 = unknown_wav_reference  295 
04AF: @164 = unknown_wav_reference  296 
04AF: @165 = unknown_wav_reference  297 
04AF: @166 = unknown_wav_reference  298 
04AF: @167 = unknown_wav_reference  299 
04AF: @168 = unknown_wav_reference  300 
04AF: @169 = unknown_wav_reference  301 
04AF: @170 = unknown_wav_reference  48 
04AF: @171 = unknown_wav_reference  220 
04AF: @175 = unknown_wav_reference  258 
04AF: @176 = unknown_wav_reference  260 
04AF: @177 = unknown_wav_reference  262 
04AF: @178 = unknown_wav_reference  264 
04AF: @179 = unknown_wav_reference  266 
04AF: @180 = unknown_wav_reference  268 
04AF: @181 = unknown_wav_reference  270 
04AF: @182 = unknown_wav_reference  272 
04AF: @183 = unknown_wav_reference  274 
04AF: @184 = unknown_wav_reference  276 
04AF: @185 = unknown_wav_reference  278 
04AF: @186 = unknown_wav_reference  280 
04AF: @187 = unknown_wav_reference  282 
04AF: @188 = unknown_wav_reference  284 
04AF: @189 = unknown_wav_reference  286 
04AF: @190 = unknown_wav_reference  288 
04AF: @191 = unknown_wav_reference  290 
04AF: @192 = unknown_wav_reference  292 
04AF: @193 = unknown_wav_reference  294 
04AF: @200 = unknown_wav_reference  172 
04AF: @201 = unknown_wav_reference  221 
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75
09FF: $73 $74 $75 
04AF: @205 = unknown_wav_reference  0 
03F0: text_draw_toggle  1
0912:  1  355  370 
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
03F4:  0 (clear) cars_can_be_damaged
0581: toggle_radar  0 (off)
0006: @206 =  0  ;; integer values
0006: @207 =  0  ;; integer values
0006: @208 =  25  ;; integer values
0006: @209 = -1  ;; integer values
0006: @221 =  0  ;; integer values
0006: @222 =  0  ;; integer values
0006: @223 =  0  ;; integer values
0006: @224 =  1  ;; integer values
0006: @225 =  0  ;; integer values
0006: @226 =  0  ;; integer values
0006: @227 =  0  ;; integer values
00D6: if  0
0735:  82 
004D: jump_if_false £CPRACE_284
0004: $164 =  0  ;; integer values
0004: $6959 =  0  ;; integer values
065D: $6959 "COORDS" 
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
04AF: @49 = unknown_wav_reference  0 
0006: @228 =  1  ;; integer values
0002: jump £CPRACE_285

:CPRACE_284
0004: $164 = -1  ;; integer values

:CPRACE_285
0001: wait  0 ms
01BD: $16 = current_time_in_ms
00D6: if  0
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_291
0006: @229 =  0  ;; integer values

:CPRACE_291
0006: @253 =  0  ;; integer values
0871: init_jump_table @49 total_jumps  15  0 £CPRACE_2138 jumps  0 £CPRACE_294  1 £CPRACE_471  2 £CPRACE_655  3 £CPRACE_689  4 £CPRACE_732  5 £CPRACE_837  6 £CPRACE_852 
0872: jump_table_jumps  7 £CPRACE_1090  8 £CPRACE_1098  9 £CPRACE_1107  10 £CPRACE_1116  11 £CPRACE_1218  12 £CPRACE_1218  13 £CPRACE_1992  14 £CPRACE_2056 -1 £CPRACE_2138 

:CPRACE_294
00D6: if  0
0018:   $164 > -1  ;; integer values
004D: jump_if_false £CPRACE_380
00D6: if  0
0735:  82 
004D: jump_if_false £CPRACE_379
00D6: if  0
0039:   @228 ==  0  ;; integer values
004D: jump_if_false £CPRACE_378
00D6: if  0
0038:   $164 ==  0  ;; integer values
004D: jump_if_false £CPRACE_310
0008: $6959 +=  1  ;; integer values
00BC: text_highpriority 'CHEATON'  800 ms  1
0004: $164 =  1  ;; integer values
0002: jump £CPRACE_377

:CPRACE_310
00D6: if  0
0735:  151 
004D: jump_if_false £CPRACE_374
0006: @224 =  1  ;; integer values
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table79.bin
0006: @256 =  6  ;; integer values
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table80.bin
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
03A9: write_debug_newline
0006: @252 =  0  ;; integer values

:CPRACE_329
00D6: if  0
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_338
03A9: write_debug_newline
DEFINE TABLE Tables\Table81.bin
03A7: write_debug_int @252 
DEFINE TABLE Tables\Table82.bin
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_329

:CPRACE_338
0085: @716 = @230  ;; integer values and handles
0085: @717 = @230  ;; integer values and handles
0085: @718 = @230  ;; integer values and handles
0085: @719 = @230  ;; integer values and handles
0085: @720 = @230  ;; integer values and handles
0085: @721 = @230  ;; integer values and handles
03A9: write_debug_newline
0006: @252 =  0  ;; integer values

:CPRACE_346
00D6: if  0
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_356
03A9: write_debug_newline
DEFINE TABLE Tables\Table83.bin
03A7: write_debug_int @252 
DEFINE TABLE Tables\Table84.bin
03A7: write_debug_int @230 
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_346

:CPRACE_356
0088: $73 = @454  ;; floating-point values only
0088: $74 = @536  ;; floating-point values only
0088: $75 = @618  ;; floating-point values only
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table85.bin
03A8: write_debug_float $73 
03A9: write_debug_newline
DEFINE TABLE Tables\Table86.bin
03A8: write_debug_float $74 
03A9: write_debug_newline
DEFINE TABLE Tables\Table87.bin
03A8: write_debug_float $75 
00BC: text_highpriority 'LABEL'  1000 ms  1
0006: @49 =  3  ;; integer values
0004: $6959 =  0  ;; integer values
0004: $164 =  0  ;; integer values
0002: jump £CPRACE_377

:CPRACE_374
0004: $6959 =  0  ;; integer values
00BC: text_highpriority 'CHEATOF'  800 ms  1
0004: $164 =  0  ;; integer values

:CPRACE_377
0006: @228 =  1  ;; integer values

:CPRACE_378
0002: jump £CPRACE_380

:CPRACE_379
0006: @228 =  0  ;; integer values

:CPRACE_380
00D6: if  0
0038:   $164 ==  1  ;; integer values
004D: jump_if_false £CPRACE_470
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_470
00D6: if  0
0038:   $6959 ==  0  ;; integer values
004D: jump_if_false £CPRACE_399
00D6: if  0
00E1:   key_pressed  0  17
004D: jump_if_false £CPRACE_398
00D6: if  0
0039:   @235 ==  0  ;; integer values
004D: jump_if_false £CPRACE_397
0008: $6959 +=  1  ;; integer values
0006: @235 =  1  ;; integer values

:CPRACE_397
0002: jump £CPRACE_399

:CPRACE_398
0006: @235 =  0  ;; integer values

:CPRACE_399
00D6: if  0
0018:   $6959 >  0  ;; integer values
004D: jump_if_false £CPRACE_470
00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_470
03C0: @443 = actor $PLAYER_ACTOR car
0441: @230 = car @443 model
00D6: if  21
081F: @230 
0820: @230 
004D: jump_if_false £CPRACE_413
0454: $73 $74 $75 
0002: jump £CPRACE_414

:CPRACE_413
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75

:CPRACE_414
050A: $68 = distance_between $73 $74 $75 and @231 @232 @233 
008E: @234 = float_to_integer $68  
0050: gosub £CPRACE_4980
060D:  2  0  0  0  255 
033F: set_text_draw_letter_width_height  .8  2.0
045A: text_draw_1number  30.0  145.0 'RACES00' @234
00D6: if  21
0020:   $68 >  200.0  ;; floating-point values
00E1:   key_pressed  0  17
004D: jump_if_false £CPRACE_469
00D6: if  0
0039:   @235 ==  0  ;; integer values
004D: jump_if_false £CPRACE_468
00BC: text_highpriority 'TEXXYZ4'  800 ms  1
000C: $6959 -=  1  ;; integer values
03A9: write_debug_newline
DEFINE TABLE Tables\Table88.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table89.bin
03A8: write_debug_float $73 
03A9: write_debug_newline
DEFINE TABLE Tables\Table90.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table91.bin
03A8: write_debug_float $74 
03A9: write_debug_newline
DEFINE TABLE Tables\Table92.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table93.bin
00D6: if  0
081E: @230 
004D: jump_if_false £CPRACE_447
0002: jump £CPRACE_456

:CPRACE_447
00D6: if  0
0820: @230 
004D: jump_if_false £CPRACE_451
0002: jump £CPRACE_456

:CPRACE_451
00D6: if  0
081F: @230 
004D: jump_if_false £CPRACE_455
0002: jump £CPRACE_456

:CPRACE_455
02CE: $75 = ground_z $73 $74 $75

:CPRACE_456
03A8: write_debug_float $75 
03A9: write_debug_newline
0089: @454($6959,82f) = $73  ;; floating-point values only
0089: @536($6959,82f) = $74  ;; floating-point values only
0089: @618($6959,82f) = $75  ;; floating-point values only
0089: @231 = $73  ;; floating-point values only
0089: @232 = $74  ;; floating-point values only
0089: @233 = $75  ;; floating-point values only
0008: $6959 +=  1  ;; integer values
008B: @250 = $6959  ;; integer values and handles
0008: $6959 +=  1  ;; integer values
0006: @235 =  1  ;; integer values

:CPRACE_468
0002: jump £CPRACE_470

:CPRACE_469
0006: @235 =  0  ;; integer values

:CPRACE_470
0002: jump £CPRACE_2138

:CPRACE_471
0826:  0 
0581: toggle_radar  0 (off)
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0
84A3:   NOT   unknown $154 ==  0
004D: jump_if_false £CPRACE_479
0989:  250 
0002: jump £CPRACE_480

:CPRACE_479
0989:  200 

:CPRACE_480
0512: permanent_text_box 'RACES33'
0494: get_joystick_data  0 @236 @237 @238 @239
00D6: if  23
001B:   -100 > @237  ;; integer values
0019:   @236 >  100  ;; integer values
00E1:   key_pressed  0  8
00E1:   key_pressed  0  11
004D: jump_if_false £CPRACE_500
00D6: if  0
0039:   @240 ==  0  ;; integer values
004D: jump_if_false £CPRACE_499
00D6: if  0
001F:   @51 > $352  ;; integer values
004D: jump_if_false £CPRACE_496
0008: $352 +=  1  ;; integer values
0002: jump £CPRACE_497

:CPRACE_496
008A: $352 = @50  ;; integer values and handles

:CPRACE_497
0050: gosub £CPRACE_4900
0006: @240 =  1  ;; integer values

:CPRACE_499
0002: jump £CPRACE_501

:CPRACE_500
0006: @240 =  0  ;; integer values

:CPRACE_501
00D6: if  23
0019:   @237 >  100  ;; integer values
001B:   -100 > @236  ;; integer values
00E1:   key_pressed  0  9
00E1:   key_pressed  0  10
004D: jump_if_false £CPRACE_519
00D6: if  0
0039:   @241 ==  0  ;; integer values
004D: jump_if_false £CPRACE_518
00D6: if  0
001E:   $352 > @50  ;; integer values
004D: jump_if_false £CPRACE_515
000C: $352 -=  1  ;; integer values
0002: jump £CPRACE_516

:CPRACE_515
008A: $352 = @51  ;; integer values and handles

:CPRACE_516
0050: gosub £CPRACE_4900
0006: @241 =  1  ;; integer values

:CPRACE_518
0002: jump £CPRACE_520

:CPRACE_519
0006: @241 =  0  ;; integer values

:CPRACE_520
00D6: if  0
00E1:   key_pressed  0  15
004D: jump_if_false £CPRACE_534
00D6: if  0
0039:   @242 ==  0  ;; integer values
004D: jump_if_false £CPRACE_533
0391: (unknown)
0826:  1 
0581: toggle_radar  1 (on)
03E6: remove_text_box
0006: @53 =  1  ;; integer values
0051: return
0006: @242 =  1  ;; integer values

:CPRACE_533
0002: jump £CPRACE_535

:CPRACE_534
0006: @242 =  0  ;; integer values

:CPRACE_535
00D6: if  0
00E1:   key_pressed  0  16
004D: jump_if_false £CPRACE_548
00D6: if  0
0039:   @243 ==  0  ;; integer values
004D: jump_if_false £CPRACE_547
00D6: if  0
0018:   $352 > -1  ;; integer values
004D: jump_if_false £CPRACE_546
016A: fade  0 ()  500 ms
0006: @49 =  2  ;; integer values

:CPRACE_546
0006: @243 =  1  ;; integer values

:CPRACE_547
0002: jump £CPRACE_549

:CPRACE_548
0006: @243 =  0  ;; integer values

:CPRACE_549
0937:  53.0  130.0  597.0  410.0 'RACES_0'  3 
0050: gosub £CPRACE_4980
0343: set_text_linewidth  320.0
033F: set_text_draw_letter_width_height $6931 $6945
033E: text_draw $6903 $6917 @85($352,30s)
0050: gosub £CPRACE_4980
033F: set_text_draw_letter_width_height $6932 $6946
033E: text_draw $6903 $6918 'RACES36'
0050: gosub £CPRACE_4980
0340: set_text_draw_color  180  180  180  255
033F: set_text_draw_letter_width_height $6933 $6947
0086: $6919 = $6918  ;; floating-point values only
0059: $6919 += $6924  ;; floating-point values
00D6: if  0
0424:   metric
004D: jump_if_false £CPRACE_579
0087: @244 = @55($352,30f)  ;; floating-point values only
0017: @244 /=  1000.0  ;; floating-point values 
0092: @246 = float_to_integer @244  
0093: @47 = integer_to_float @246  
0087: @245 = @244  ;; floating-point values only
0063: @245 -= @47  ;; floating-point values 
0092: @247 = float_to_integer @245  
00D6: if  0
001B:    10 > @247  ;; integer values
004D: jump_if_false £CPRACE_577
045B: text_draw_2numbers $6903 $6919 'RACES35' @246 @247
0002: jump £CPRACE_578

:CPRACE_577
045B: text_draw_2numbers $6903 $6919 'RACES34' @246 @247

:CPRACE_578
0002: jump £CPRACE_593

:CPRACE_579
0087: @248 = @55($352,30f)  ;; floating-point values only
0017: @248 /=  1609.0  ;; floating-point values 
0092: @246 = float_to_integer @248  
0093: @47 = integer_to_float @246  
0087: @245 = @248  ;; floating-point values only
0063: @245 -= @47  ;; floating-point values 
0013: @245 *=  100.0  ;; floating-point values 
0092: @247 = float_to_integer @245  
00D6: if  0
001B:    10 > @247  ;; integer values
004D: jump_if_false £CPRACE_592
045B: text_draw_2numbers $6903 $6919 'RACES47' @246 @247
0002: jump £CPRACE_593

:CPRACE_592
045B: text_draw_2numbers $6903 $6919 'RACES46' @246 @247

:CPRACE_593
0050: gosub £CPRACE_4980
033F: set_text_draw_letter_width_height $6932 $6946
033E: text_draw $6903 $6920 'RACES38'
0050: gosub £CPRACE_4980
0340: set_text_draw_color  180  180  180  255
033F: set_text_draw_letter_width_height $6933 $6947
0086: $6921 = $6920  ;; floating-point values only
0059: $6921 += $6924  ;; floating-point values
00D6: if  0
0038:   $2240($352,30i) ==  999999999  ;; integer values
004D: jump_if_false £CPRACE_606
033E: text_draw $6903 $6921 'RACES45'
0002: jump £CPRACE_618

:CPRACE_606
008B: @452 = $2240($352,30i)  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
008B: @453 = $2240($352,30i)  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
00D6: if  0
001B:    10 > @453  ;; integer values
004D: jump_if_false £CPRACE_617
045B: text_draw_2numbers $6903 $6921 'RACES40' @452 @453
0002: jump £CPRACE_618

:CPRACE_617
045B: text_draw_2numbers $6903 $6921 'RACES39' @452 @453

:CPRACE_618
00D6: if  0
8038:   NOT   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_651
0050: gosub £CPRACE_4980
033F: set_text_draw_letter_width_height $6932 $6946
033E: text_draw $6903 $6922 'RACES37'
0050: gosub £CPRACE_4980
0340: set_text_draw_color  180  180  180  255
033F: set_text_draw_letter_width_height $6933 $6947
0086: $6923 = $6922  ;; floating-point values only
0059: $6923 += $6924  ;; floating-point values
00D6: if  0
0038:   $2210($352,30i) ==  1  ;; integer values
004D: jump_if_false £CPRACE_634
033E: text_draw $6903 $6923 'RACES41'
0002: jump £CPRACE_651

:CPRACE_634
00D6: if  0
0038:   $2210($352,30i) ==  2  ;; integer values
004D: jump_if_false £CPRACE_639
033E: text_draw $6903 $6923 'RACES42'
0002: jump £CPRACE_651

:CPRACE_639
00D6: if  0
0038:   $2210($352,30i) ==  3  ;; integer values
004D: jump_if_false £CPRACE_644
033E: text_draw $6903 $6923 'RACES43'
0002: jump £CPRACE_651

:CPRACE_644
00D6: if  1
0018:   $2210($352,30i) >  3  ;; integer values
001A:    100 > $2210($352,30i)  ;; integer values
004D: jump_if_false £CPRACE_650
045A: text_draw_1number $6903 $6923 'RACES44' $2210($352,30i)
0002: jump £CPRACE_651

:CPRACE_650
033E: text_draw $6903 $6923 'RACES45'

:CPRACE_651
008B: @36 = $352  ;; integer values and handles
000A: @36 +=  1  ;; integer values
038D: @36  454.98  268.18  256.0  256.0  180  180  180  255 
0002: jump £CPRACE_2138

:CPRACE_655
00D6: if  0
816B:   NOT   fading
004D: jump_if_false £CPRACE_688
0989:  200 
0391: (unknown)
03E6: remove_text_box
0050: gosub £CPRACE_2139
09B9:  0 
0826:  1 
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_669
0581: toggle_radar  1 (on)
0002: jump £CPRACE_673

:CPRACE_669
057E: make_radar_grey  1
09BA:  0 
09AC:  1 
04F9: interior_colors  2  0

:CPRACE_673
0004: $10493 =  1  ;; integer values
00D6: if  0
0038:   $2300($352,30i) ==  0  ;; integer values
004D: jump_if_false £CPRACE_683
00D6: if  1
0038:   $352 ==  0  ;; integer values
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_682
0002: jump £CPRACE_683

:CPRACE_682
0317: increment_mission_attempts

:CPRACE_683
00D6: if  0
0038:   $352 ==  23  ;; integer values
004D: jump_if_false £CPRACE_687
014C: set_parked_car_generator $5189(1) cars_to_generate_to  0

:CPRACE_687
0006: @49 =  3  ;; integer values

:CPRACE_688
0002: jump £CPRACE_2138

:CPRACE_689
0085: @249 = @250  ;; integer values and handles
000E: @249 -=  1  ;; integer values
0085: @251 = @224  ;; integer values and handles
000E: @251 -=  1  ;; integer values
0006: @252 =  0  ;; integer values
0006: @253 =  0  ;; integer values
0006: @254 =  0  ;; integer values
0006: @255 =  0  ;; integer values

:CPRACE_697
00D6: if  0
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_706
0006: @257(@253,16i) =  0  ;; integer values
0006: @273(@253,16i) =  0  ;; integer values
0006: @289(@253,16i) =  0  ;; integer values
0006: @305(@253,16i) =  0  ;; integer values
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_697

:CPRACE_706
0006: @253 =  0  ;; integer values
0006: @321 = -1  ;; integer values
0006: @49 =  4  ;; integer values
00D6: if  0
04A4: @205  3 
004D: jump_if_false £CPRACE_727
00D6: if  22
0038:   $352 ==  22  ;; integer values
0038:   $352 ==  23  ;; integer values
0038:   $352 ==  24  ;; integer values
004D: jump_if_false £CPRACE_722
0007: @322 =  12.0  ;; floating-point values
0007: @323 =  12.0  ;; floating-point values
0007: @324 =  12.0  ;; floating-point values
0007: @325 =  6.0  ;; floating-point values
0002: jump £CPRACE_726

:CPRACE_722
0007: @322 =  25.0  ;; floating-point values
0007: @323 =  25.0  ;; floating-point values
0007: @324 =  25.0  ;; floating-point values
0007: @325 =  12.0  ;; floating-point values

:CPRACE_726
0002: jump £CPRACE_731

:CPRACE_727
0007: @322 =  12.0  ;; floating-point values
0007: @323 =  12.0  ;; floating-point values
0007: @324 =  7.0  ;; floating-point values
0007: @325 =  6.0  ;; floating-point values

:CPRACE_731
0002: jump £CPRACE_2138

:CPRACE_732
0006: @252 =  0  ;; integer values

:CPRACE_733
00D6: if  0
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_762
00D6: if  0
04A4: @700(@252,16i)  290 
004D: jump_if_false £CPRACE_754
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_744
023C: load_special_actor  1 'CESAR'
023C: load_special_actor  2 'KENDL'

:CPRACE_744
00D6: if  0
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_748
023C: load_special_actor  1 'WUZIMU'

:CPRACE_748
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_753
023C: load_special_actor  1 'WUZIMU'
023C: load_special_actor  2 'CAT'

:CPRACE_753
0002: jump £CPRACE_755

:CPRACE_754
0247: request_model @700(@252,16i)

:CPRACE_755
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_759
06E9: request_car_component #WHEEL_OR1 

:CPRACE_759
0247: request_model @716(@252,16i)
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_733

:CPRACE_762
04ED: load_animation "CAR"
04ED: load_animation "RIOT"
038B: load_requested_models
0006: @326 =  0  ;; integer values

:CPRACE_766
00D6: if  0
0039:   @326 ==  0  ;; integer values
004D: jump_if_false £CPRACE_835
0001: wait  0 ms
0006: @326 =  1  ;; integer values
0006: @252 =  0  ;; integer values

:CPRACE_772
00D6: if  0
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_834
00D6: if  0
04A4: @700(@252,16i)  290 
004D: jump_if_false £CPRACE_813
00D6: if  0
823D:   NOT   special_actor  1 loaded
004D: jump_if_false £CPRACE_796
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_786
023C: load_special_actor  1 'CESAR'
0006: @326 =  0  ;; integer values

:CPRACE_786
00D6: if  0
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_791
023C: load_special_actor  1 'WUZIMU'
0006: @326 =  0  ;; integer values

:CPRACE_791
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_796
023C: load_special_actor  1 'WUZIMU'
0006: @326 =  0  ;; integer values

:CPRACE_796
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_804
00D6: if  0
823D:   NOT   special_actor  2 loaded
004D: jump_if_false £CPRACE_804
023C: load_special_actor  2 'KENDL'
0006: @326 =  0  ;; integer values

:CPRACE_804
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_812
00D6: if  0
823D:   NOT   special_actor  2 loaded
004D: jump_if_false £CPRACE_812
023C: load_special_actor  2 'CAT'
0006: @326 =  0  ;; integer values

:CPRACE_812
0002: jump £CPRACE_818

:CPRACE_813
00D6: if  0
8248:   NOT   model @700(@252,16i) available
004D: jump_if_false £CPRACE_818
0247: request_model @700(@252,16i)
0006: @326 =  0  ;; integer values

:CPRACE_818
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_826
00D6: if  0
86EA:   NOT   car_component_available #WHEEL_OR1 
004D: jump_if_false £CPRACE_826
06E9: request_car_component #WHEEL_OR1 
0006: @326 =  0  ;; integer values

:CPRACE_826
00D6: if  0
8248:   NOT   model @716(@252,16i) available
004D: jump_if_false £CPRACE_832
0247: request_model @700(@252,16i)
0247: request_model @716(@252,16i)
0006: @326 =  0  ;; integer values

:CPRACE_832
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_772

:CPRACE_834
0002: jump £CPRACE_766

:CPRACE_835
0006: @49 =  5  ;; integer values
0002: jump £CPRACE_2138

:CPRACE_837
01EB: set_car_density_to  0.8 
03DE: set_pedestrians_density_multiplier_to  0.0 
0395: clear_area  0 at @454 @536 @618 range  30.0
00D6: if  0
0038:   $121 ==  1  ;; integer values
004D: jump_if_false £CPRACE_843
0792: $PLAYER_ACTOR 

:CPRACE_843
00A1: put_actor $PLAYER_ACTOR at @454 @536 @618
0860: link_actor $PLAYER_ACTOR to_interior @221 
04BB: select_interior @221  ;; select render area
04E4: unknown_refresh_game_renderer_at @454 @536
02EB: restore_camera_with_jumpcut
03CB: set_camera @454 @536 @618
0915: (unknown)
0006: @49 =  6  ;; integer values
0002: jump £CPRACE_2138

:CPRACE_852
00D6: if  1
04EE:   animation "CAR" loaded
04EE:   animation "RIOT" loaded
004D: jump_if_false £CPRACE_1087
00A5: @443 = create_car @716 at @454 @536 @618
039F: car @443 race_to @455 @537
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values
0006: @253 =  0  ;; integer values

:CPRACE_861
00D6: if  0
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1082
00D6: if  0
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_913
07E4: @716 @329 @330 $75 @327 @328 $75 
0013: @329 *= -1.0  ;; floating-point values 
005B: @327 += @329  ;; floating-point values 
00D6: if  0
0023:    2.0 > @327  ;; floating-point values
004D: jump_if_false £CPRACE_874
0007: @327 =  2.0  ;; floating-point values

:CPRACE_874
0087: @329 = @327  ;; floating-point values only
0013: @329 *= -1.0  ;; floating-point values 
0013: @330 *= -1.0  ;; floating-point values 
005B: @328 += @330  ;; floating-point values 
0085: @254 = @253  ;; integer values and handles
0016: @254 /=  2  ;; integer values 
0012: @254 *=  2  ;; integer values 
00D6: if  0
003B:   @254 == @253  ;; integer values 
004D: jump_if_false £CPRACE_890
0088: $73 = @327  ;; floating-point values only
0093: @47 = integer_to_float @253  
006B: @47 *= @328  ;; floating-point values
0013: @47 *= -1.0  ;; floating-point values 
0088: $74 = @47  ;; floating-point values only
0002: jump £CPRACE_897

:CPRACE_890
0088: $73 = @329  ;; floating-point values only
0085: @255 = @253  ;; integer values and handles
000E: @255 -=  1  ;; integer values
0093: @47 = integer_to_float @255  
006B: @47 *= @328  ;; floating-point values
0013: @47 *= -1.0  ;; floating-point values 
0088: $74 = @47  ;; floating-point values only

:CPRACE_897
00D6: if  0
0119:   car @443 wrecked
004D: jump_if_false £CPRACE_908
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_907
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_907
0004: $1846 =  1  ;; integer values

:CPRACE_907
0051: return

:CPRACE_908
0407: create_coordinate $73 $74 $75 from_car @443 offset $73 $74  0.0
0174: $72 = car @443 z_angle
0089: @331(@253,16f) = $73  ;; floating-point values only
0089: @347(@253,16f) = $74  ;; floating-point values only
0002: jump £CPRACE_919

:CPRACE_913
0174: $72 = car @443 z_angle
0088: $73 = @331(@253,16f)  ;; floating-point values only
0088: $74 = @347(@253,16f)  ;; floating-point values only
0087: @331(@253,16f) = @454  ;; floating-point values only
0087: @347(@253,16f) = @536  ;; floating-point values only
0088: $75 = @618  ;; floating-point values only

:CPRACE_919
00D6: if  0
881E:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_929
00D6: if  0
881F:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_929
00D6: if  0
8820:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_929
02CE: $75 = ground_z $73 $74 $75

:CPRACE_929
0089: @363(@253,16f) = $75  ;; floating-point values only
00D6: if  0
001D:   @36 > @253  ;; integer values  
004D: jump_if_false £CPRACE_967
0050: gosub £CPRACE_51
0129: @395(@253,16i) = create_actor  4 @700(@253,16i) in_car @379(@253,16i) driverseat
00D6: if  0
04A4: @700(@253,16i)  290 
004D: jump_if_false £CPRACE_944
00D6: if  21
0038:   $352 ==  0  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_943
01C8: @411 = create_actor  5  291 in_car @379(@253,16i) passenger_seat  0

:CPRACE_943
02AC: set_car @379(@253,16i) immunities  1  1  1  0  1

:CPRACE_944
00D6: if  0
0019:   @221 >  0  ;; integer values
004D: jump_if_false £CPRACE_953
00D6: if  0
0039:   @321 == -1  ;; integer values
004D: jump_if_false £CPRACE_952
07E5: unknown_copy_entity -1 @321 
0708: unknown_add_entity_item @321  79 

:CPRACE_952
060B: unknown_actor_use_entity @395(@253,16i) @321 

:CPRACE_953
0860: link_actor @395(@253,16i) to_interior @221 
054A: unknown_actor @395(@253,16i) flag  0
0446: (unknown) @395(@253,16i)  0 
0568: @395(@253,16i)  1
02A9: set_actor @395(@253,16i) immune_to_nonplayer  1
039E: (unknown) @395(@253,16i)  0 
04D8: @395(@253,16i)  0
0223: set_actor @395(@253,16i) health_to  500
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_965
0187: @412(@253,16i) = create_marker_above_actor @395(@253,16i)

:CPRACE_965
018B: show_on_radar @412(@253,16i)  1
0002: jump £CPRACE_1080

:CPRACE_967
00D6: if  0
881E:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1040
00D6: if  0
881F:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1040
00D6: if  0
8820:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1040
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1040
060A: unknown_create_entity  0 @428 
0407: create_coordinate $73 $74 $75 from_car @443 offset -4.0435  6.5755 -.8
02CE: $75 = ground_z $73 $74 $75
0376: @429 = create_random_actor $73 $74 $75
0961: @429  1 
060B: unknown_actor_use_entity @429 @428 
06BA: unknown_action_sequence @429 @454 @536 @618 
029B: @430 = init_object #KMB_GOFLAG at $73 $74 $75
070A: unknown_action_sequence @429 @430  .062  .027 -.15  5  16 "FLAG_DROP" "CAR"  0 
0407: create_coordinate $73 $74 $75 from_car @443 offset -5.6392  2.9435 -.8
02CE: $75 = ground_z $73 $74 $75
0376: @431 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset -6.0071 -2.0778  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @432 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset -7.6039 -5.0807  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @433 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset -7.0724 -6.4057  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @434 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset -5.9988 -13.553  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @435 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  6.073 -15.2059  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @436 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  7.2639 -12.9933  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @437 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  5.8429 -7.7069  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @438 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  8.4135 -3.7971  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @439 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  6.2507  .3634  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @440 = create_random_actor $73 $74 $75
0407: create_coordinate $73 $74 $75 from_car @443 offset  8.6397  2.419  2.5
02CE: $75 = ground_z $73 $74 $75
0376: @441 = create_random_actor $73 $74 $75
0006: @252 =  0  ;; integer values

:CPRACE_1022
00D6: if  0
001B:    11 > @252  ;; integer values
004D: jump_if_false £CPRACE_1040
060B: unknown_actor_use_entity @431(@252,11i) @428 
0961: @431(@252,11i)  1 
0615: @38 
0050: gosub £CPRACE_5341
0643: @38  1 
0616: @38 
0615: @37 
06BA: unknown_action_sequence -1 @454 @536 @618 
0618: -1 @38 
0616: @37 
0618: @431(@252,11i) @37 
061B: @38 
061B: @37 
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_1022

:CPRACE_1040
00A6: destroy_car @443
008B: @395(@253,16i) = $PLAYER_ACTOR  ;; integer values and handles
0085: @442 = @253  ;; integer values and handles
000B: @363(@442,16f) +=  3.0  ;; floating-point values
02CE: @363(@442,16f) = ground_z @331(@442,16f) @347(@442,16f) @363(@442,16f)
00D6: if  0
0023:    0.0 > @363(@442,16f)  ;; floating-point values
004D: jump_if_false £CPRACE_1052
00D6: if  0
081E: @716(@442,16i) 
004D: jump_if_false £CPRACE_1052
0007: @363(@442,16f) =  0.0  ;; floating-point values

:CPRACE_1052
00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_1059
0811: @379(@442,16i) = actor $PLAYER_ACTOR car
00AB: put_car @379(@442,16i) at @331(@442,16f) @347(@442,16f) @363(@442,16f)
0224: set_car @379(@253,16i) health_to  7000
0002: jump £CPRACE_1069

:CPRACE_1059   
00A5: @379(@253,16i) = create_car @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)

00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_1064
06E7: @36 = add_car_component #WHEEL_OR1 to_car @379(@442,16i) 

:CPRACE_1064
00D6: if  0
8039:   NOT   @209 == -1 ;; integer values
004D: jump_if_false £CPRACE_1068
0229: set_car @379(@442,16i) color_to @209(@442,6i) @215(@442,6i)

:CPRACE_1068    
        
 00D6: if  0
 0038:   $352 ==  0 ;; integer values 
 004D: jump_if_false  £label_1a
 00A5: @379(@442,16i) = create_car  504 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
 01B5: force_weather  9
 01B6: set_weather  9

0002: jump £label_2a
:label_1a    
 00D6: if  0
 0038:   $352 == 1  ;; integer values 
 004D: jump_if_false  £label_3a
 00A5: @379(@442,16i) = create_car  504 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
01B5: force_weather  8
 01B6: set_weather  8
0002: jump £label_2a
:label_3a    
 00D6: if  0
 0038:   $352 == 2  ;; integer values 
 004D: jump_if_false  £label_4a
 00A5: @379(@253,16i) = create_car  504 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
01B5: force_weather  8
 01B6: set_weather  8
0002: jump £label_2a
:label_4a    
00D6: if  0
 0038:   $352 == 3  ;; integer values 
 004D: jump_if_false  £label_5a
 00A5: @379(@253,16i) = create_car  504 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
01B5: force_weather  9
 01B6: set_weather  9
0002: jump £label_2a
:label_5a 
  00D6: if  0
 0038:   $352 == 4  ;; integer values 
 004D: jump_if_false  £label_6a
 @331(@253,16f) += 3.0
 00A5: @379(@253,16i) = create_car  504 at @331(@253,16f) @347(@253,16f) @363(@253,16f)
01B5: force_weather  8 
01B6: set_weather  8
0002: jump £label_2a
:label_6a 

   
; 00A5: @379(@442,16i) = create_car @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)
:label_2a

 @331(@253,16f) += 2.0      
036A: put_actor $PLAYER_ACTOR in_car @379(@442,16i) 
020A: set_car @379(@442,16i) door_status_to  0

:CPRACE_1069
0840: link_car @379(@442,16i) to_interior @221 
0175: set_car @379(@442,16i) z_angle_to $72 
0224: set_car @379(@442,16i) health_to  4000  
00D6: if  21
081F: @716(@442,16i) 
0820: @716(@442,16i) 
004D: jump_if_false £CPRACE_1077
0519: unknown_car @379(@442,16i) flag  1
04BA: set_car @379(@442,16i) speed_instantly  10.0

:CPRACE_1077
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
016A: fade  1 (back)  500 ms

:CPRACE_1080
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_861

:CPRACE_1082
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
0006: @49 =  7  ;; integer values
0002: jump £CPRACE_1089

:CPRACE_1087
04ED: load_animation "CAR"
04ED: load_animation "RIOT"

:CPRACE_1089
0002: jump £CPRACE_2138

:CPRACE_1090
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
03F4:  0 (clear) cars_can_be_damaged
00BA: text_styled 'RACES_4'  1100 ms  4
097A:  0.0  0.0  0.0  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  8  ;; integer values
0002: jump £CPRACE_2138

:CPRACE_1098
00D6: if  0
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1106
00BA: text_styled 'RACES_5'  1100 ms  4
097A:  0.0  0.0  0.0  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  9  ;; integer values

:CPRACE_1106
0002: jump £CPRACE_2138

:CPRACE_1107
00D6: if  0
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1115
00BA: text_styled 'RACES_6'  1100 ms  4
097A:  0.0  0.0  0.0  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  10  ;; integer values

:CPRACE_1115
0002: jump £CPRACE_2138

:CPRACE_1116
00D6: if  0
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1217
00BA: text_styled 'RACES_7'  800 ms  4
097A:  0.0  0.0  0.0  1057 
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  0 (false)
03F4:  1 (set) cars_can_be_damaged
0006: @253 =  0  ;; integer values

:CPRACE_1125
00D6: if  0
001B:    11 > @253  ;; integer values
004D: jump_if_false £CPRACE_1131
01C2: remove_references_to_actor @431(@253,11i)  ;; Like turning an actor into a random pedestrian
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1125

:CPRACE_1131
01C2: remove_references_to_actor @429  ;; Like turning an actor into a random pedestrian
04EF: release_animation "CAR"
0006: @253 =  0  ;; integer values

:CPRACE_1134
00D6: if  0
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1163
00D6: if  0
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1161
02AA: set_car @379(@253,16i) immune_to_nonplayer  0
00D6: if  0
881E:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1161
00D6: if  0
881F:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1160
00D6: if  0
8820:   NOT @716(@253,16i) 
004D: jump_if_false £CPRACE_1158
00D6: if  0
803B:   NOT   @253 == @442  ;; integer values 
004D: jump_if_false £CPRACE_1157
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1157
072F: @379(@253,16i)  3.0  4000  1  1  1 -1 

:CPRACE_1157
0002: jump £CPRACE_1159

:CPRACE_1158
0519: unknown_car @379(@253,16i) flag  0

:CPRACE_1159
0002: jump £CPRACE_1161

:CPRACE_1160
0519: unknown_car @379(@253,16i) flag  0

:CPRACE_1161
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1134

:CPRACE_1163
01EB: set_car_density_to  0.8 
03DE: set_pedestrians_density_multiplier_to  0.0 
0005: $6903 =  582.7242  ;; floating-point values
0005: $6917 =  356.2812  ;; floating-point values
0005: $6931 =  52.2072  ;; floating-point values
0005: $6945 =  52.2072  ;; floating-point values
0005: $6904 =  584.0833  ;; floating-point values
0005: $6918 =  329.3647  ;; floating-point values
0005: $6932 =  .4943  ;; floating-point values
0005: $6946 =  2.097  ;; floating-point values
0005: $6905 =  570.6411  ;; floating-point values
0005: $6919 =  323.5937  ;; floating-point values
0005: $6933 =  .9127  ;; floating-point values
0005: $6947 =  4.8106  ;; floating-point values
0005: $6906 =  585.941  ;; floating-point values
0005: $6920 =  345.6341  ;; floating-point values
0005: $6934 =  .4197  ;; floating-point values
0005: $6948 =  1.8511  ;; floating-point values
0005: $6907 =  582.7242  ;; floating-point values
0005: $6921 =  359.0323  ;; floating-point values
0005: $6935 =  .4993  ;; floating-point values
0005: $6949 =  2.637  ;; floating-point values
0005: $6908 =  582.7242  ;; floating-point values
0005: $6922 =  356.2812  ;; floating-point values
0005: $6936 =  56.2072  ;; floating-point values
0005: $6950 =  56.2072  ;; floating-point values
0005: $6909 =  582.7242  ;; floating-point values
0005: $6923 =  356.2812  ;; floating-point values
0005: $6937 =  58.2072  ;; floating-point values
0005: $6951 =  58.2072  ;; floating-point values
0005: $6910 =  582.7242  ;; floating-point values
0005: $6924 =  400.7518  ;; floating-point values
0005: $6938 =  58.2072  ;; floating-point values
0005: $6952 =  32.7789  ;; floating-point values
0005: $6911 =  582.7242  ;; floating-point values
0005: $6925 =  400.2518  ;; floating-point values
0005: $6939 =  56.2072  ;; floating-point values
0005: $6953 =  31.7789  ;; floating-point values
0005: $6912 =  582.7242  ;; floating-point values
0005: $6926 =  399.2518  ;; floating-point values
0005: $6940 =  52.2072  ;; floating-point values
0005: $6954 =  29.7789  ;; floating-point values
0005: $6913 =  560.4862  ;; floating-point values
0005: $6927 =  384.5027  ;; floating-point values
0005: $6941 =  .5  ;; floating-point values
0005: $6955 =  1.5393  ;; floating-point values
0084: $6960 = $16  ;; integer values and handles
008B: @206 = $16  ;; integer values and handles
00D6: if  0
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1215
0004: $6960 =  0  ;; integer values
03C3: set_timer_with_text_to $6960 type  0 text 'TIMER'

:CPRACE_1215
0A0E:  2 
0006: @49 =  11  ;; integer values

:CPRACE_1217
0002: jump £CPRACE_2138

:CPRACE_1218
00D6: if  0
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1879
00D6: if  0
8118:   NOT   actor @395(@253,16i) dead
004D: jump_if_false £CPRACE_1830
00D6: if  0
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_1259
00D6: if  0
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1259
00D6: if  0
001D:   @273(@253,16i) > @273(@442,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1235
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1259

:CPRACE_1235
00D6: if  0
003B:   @273(@442,16i) == @273(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1259
00D6: if  0
001D:   @257(@253,16i) > @257(@442,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1243
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1259

:CPRACE_1243
00D6: if  0
001D:   @257(@253,16i) > @249  ;; integer values  
004D: jump_if_false £CPRACE_1248
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1259

:CPRACE_1248
00D6: if  0
003B:   @257(@442,16i) == @257(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1259
00A0: store_actor @395(@253,16i) position_to $73 $74 $75
050A: @444 = distance_between $73 $74 $75 and @331(@253,16f) @347(@253,16f) @363(@253,16f) 
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75
050A: @445 = distance_between $73 $74 $75 and @331(@253,16f) @347(@253,16f) @363(@253,16f) 
00D6: if  0
0025:   @445 > @444  ;; floating-point values  
004D: jump_if_false £CPRACE_1259
000A: @229 +=  1  ;; integer values

:CPRACE_1259
00D6: if  0
0039:   @49 ==  12  ;; integer values
004D: jump_if_false £CPRACE_1568
00D6: if  0
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1427
00D6: if  0
8119:   NOT   car @379(@442,16i) wrecked
004D: jump_if_false £CPRACE_1375
00D6: if  0
00DB:   actor $PLAYER_ACTOR in_car @379(@442,16i)
004D: jump_if_false £CPRACE_1323
00D6: if  0
0039:   @207 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1322
03D5: remove_text 'RACES21'
0164: disable_marker @54
000F: @363(@253,16f) -=  1000.0  ;; floating-point values
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1321
0006: @254 =  0  ;; integer values
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values

:CPRACE_1283
00D6: if  0
001D:   @36 > @254  ;; integer values  
004D: jump_if_false £CPRACE_1293
00D6: if  0
8118:   NOT   actor @395(@254,16i) dead
004D: jump_if_false £CPRACE_1291
0187: @412(@254,16i) = create_marker_above_actor @395(@254,16i)
018B: show_on_radar @412(@254,16i)  1

:CPRACE_1291
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_1283

:CPRACE_1293
018A: @54 = create_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f)
0165: set_marker @54 color_to  0
018B: show_on_radar @54  2
0168: show_on_radar @54  3
00D6: if  1
003B:   @257(@253,16i) == @249  ;; integer values 
003B:   @273(@253,16i) == @251  ;; integer values 
004D: jump_if_false £CPRACE_1314
00D6: if  0
04A4: @205  3 
004D: jump_if_false £CPRACE_1312
0085: @36 = @257(@253,16i)  ;; integer values and handles
000E: @36 -=  1  ;; integer values
00D6: if  0
001B:    0 > @36  ;; integer values
004D: jump_if_false £CPRACE_1310
0006: @36 =  0  ;; integer values

:CPRACE_1310
06D5: @205 @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f) @618(@36,82f) @325 @449 
0002: jump £CPRACE_1313

:CPRACE_1312
06D5:  1 @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0  0.0  0.0  6.0 @449 

:CPRACE_1313
0002: jump £CPRACE_1321

:CPRACE_1314
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0
003B:   @257(@253,16i) == @249  ;; integer values 
004D: jump_if_false £CPRACE_1320
0006: @36 =  1  ;; integer values

:CPRACE_1320
06D5: @205 @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f) @618(@36,82f) @325 @449 

:CPRACE_1321
0006: @207 =  0  ;; integer values

:CPRACE_1322
0002: jump £CPRACE_1374

:CPRACE_1323
00D6: if  0
0039:   @207 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1343
06D6: @449 
0164: disable_marker @54
0006: @254 =  0  ;; integer values
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values

:CPRACE_1331
00D6: if  0
001D:   @36 > @254  ;; integer values  
004D: jump_if_false £CPRACE_1337
0164: disable_marker @412(@254,16i)
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_1331

:CPRACE_1337
0186: @54 = create_marker_above_car @379(@442,16i)
07E0: @54  1 
000B: @363(@253,16f) +=  1000.0  ;; floating-point values
008B: @446 = $16  ;; integer values and handles
000A: @446 +=  25400  ;; integer values
0006: @207 =  1  ;; integer values

:CPRACE_1343
0085: @453 = @446  ;; integer values and handles
0064: @453 -= $16  ;; integer values 
0016: @453 /=  1000  ;; integer values 
00D6: if  0
001B:    1 > @453  ;; integer values
004D: jump_if_false £CPRACE_1350
0006: @453 =  0  ;; integer values

:CPRACE_1350
00D6: if  0
001E:   $16 > @446  ;; integer values
004D: jump_if_false £CPRACE_1366
00BC: text_highpriority 'RACES20'  5000 ms  1
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1358
00BA: text_styled 'M_FAIL'  3000 ms  1
0002: jump £M_35_20

:CPRACE_1358
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1365
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1365
0004: $1846 =  1  ;; integer values

:CPRACE_1365
0051: return

:CPRACE_1366
00D6: if  0
0039:   @453 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1372
09C1:  0 
01E5: text_1number_highpriority 'RACE_21' @453  200 ms  1
0002: jump £CPRACE_1374

:CPRACE_1372
09C1:  0 
01E5: text_1number_highpriority 'RACES21' @453  200 ms  1

:CPRACE_1374
0002: jump £CPRACE_1426

:CPRACE_1375
00D6: if  0
02BF:   car @379(@442,16i) sunk
004D: jump_if_false £CPRACE_1413
00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_1399
03C0: @443 = actor $PLAYER_ACTOR car
00D6: if  0
803B:   NOT   @443 == @379(@442,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1398
00BC: text_highpriority 'RACES24'  5000 ms  1
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1390
00BA: text_styled 'M_FAIL'  3000 ms  1 
0002: jump £M_35_20

:CPRACE_1390
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1397
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1397
0004: $1846 =  1  ;; integer values

:CPRACE_1397
0051: return

:CPRACE_1398
0002: jump £CPRACE_1412

:CPRACE_1399
00BC: text_highpriority 'RACES24'  5000 ms  1
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1404
00BA: text_styled 'M_FAIL'  3000 ms  1   
0002: jump £M_35_20

:CPRACE_1404
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1411
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1411
0004: $1846 =  1  ;; integer values

:CPRACE_1411
0051: return

:CPRACE_1412
0002: jump £CPRACE_1426

:CPRACE_1413
00BC: text_highpriority 'RACES24'  5000 ms  1
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1418
00BA: text_styled 'M_FAIL'  3000 ms  1 
0002: jump £M_35_20

:CPRACE_1418
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1425
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1425
0004: $1846 =  1  ;; integer values

:CPRACE_1425
0051: return

:CPRACE_1426
0002: jump £CPRACE_1568

:CPRACE_1427
00D6: if  0
001D:   @250 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1568
00D6: if  0
00DF:   actor @395(@253,16i) driving
004D: jump_if_false £CPRACE_1461
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1460
0085: @36 = @257(@442,16i)  ;; integer values and handles
000A: @36 +=  4  ;; integer values
03C0: @443 = actor @395(@253,16i) car
00D6: if  0
001D:   @257(@253,16i) > @36  ;; integer values  
004D: jump_if_false £CPRACE_1444
00AD: set_car @443 max_speed_to  40.0
0002: jump £CPRACE_1452

:CPRACE_1444
00D6: if  22
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1451
00AD: set_car @443 max_speed_to  45.0
0002: jump £CPRACE_1452

:CPRACE_1451
00AD: set_car @443 max_speed_to  60.0

:CPRACE_1452
00D6: if  0
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_1460
00D6: if  21
01AD:   car @443  0 ()near_point -882.9833 -47.9468  24.61  25.64
01AD:   car @443  0 ()near_point -843.0954 -141.9169  24.59 -29.24
004D: jump_if_false £CPRACE_1460
00AD: set_car @443 max_speed_to  45.0

:CPRACE_1460
0002: jump £CPRACE_1513

:CPRACE_1461
00D6: if  0
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1466
0002: jump £CPRACE_1833
0002: jump £CPRACE_1513

:CPRACE_1466
00D6: if  0
0039:   @305(@253,16i) ==  0  ;; integer values
004D: jump_if_false £CPRACE_1471
008B: @305(@253,16i) = $16  ;; integer values and handles
000A: @305(@253,16i) +=  8000  ;; integer values

:CPRACE_1471
00D6: if  0
001E:   $16 > @305(@253,16i)  ;; integer values
004D: jump_if_false £CPRACE_1513
00D6: if  0
803B:   NOT   @257(@253,16i) == @257(@442,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1513
00D6: if  0
80F2:   NOT   actor $PLAYER_ACTOR near_actor @395(@253,16i) radius  30.0  30.0  0
004D: jump_if_false £CPRACE_1512
00D6: if  0
80EC:   NOT   actor $PLAYER_ACTOR  0 ()near_point @331(@253,16f) @347(@253,16f) radius  30.0  30.0
004D: jump_if_false £CPRACE_1510
00D6: if  0
838A:   NOT   car_in_cube @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0  4.0  3.0
004D: jump_if_false £CPRACE_1508
00D6: if  0
82CB:   NOT   actor @395(@253,16i) bounding_sphere_visible
004D: jump_if_false £CPRACE_1506
00D6: if  0
80C2:   NOT   sphere_onscreen @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0
004D: jump_if_false £CPRACE_1504
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
0050: gosub £CPRACE_51
036A: put_actor @395(@253,16i) in_car @379(@253,16i)
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0
001D:   @250 > @36  ;; integer values  
004D: jump_if_false £CPRACE_1502
039F: car @379(@253,16i) race_to @454(@36,82f) @536(@36,82f)
04BA: set_car @379(@253,16i) speed_instantly  20.0

:CPRACE_1502
0006: @305(@253,16i) =  0  ;; integer values
0002: jump £CPRACE_1505

:CPRACE_1504
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1505
0002: jump £CPRACE_1507

:CPRACE_1506
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1507
0002: jump £CPRACE_1509

:CPRACE_1508
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1509
0002: jump £CPRACE_1511

:CPRACE_1510
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1511
0002: jump £CPRACE_1513

:CPRACE_1512
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1513
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1568
0006: @252 =  0  ;; integer values
0006: @255 =  0  ;; integer values

:CPRACE_1518
00D6: if  0
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_1529
0085: @447 = @257(@252,16i)  ;; integer values and handles
000E: @447 -=  4  ;; integer values
00D6: if  0
001D:   @447 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1527
000A: @255 +=  1  ;; integer values

:CPRACE_1527
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_1518

:CPRACE_1529
00D6: if  0
0019:   @255 >  0  ;; integer values
004D: jump_if_false £CPRACE_1568
00D6: if  0
80F2:   NOT   actor $PLAYER_ACTOR near_actor @395(@253,16i) radius  150.0  150.0  0
004D: jump_if_false £CPRACE_1568
00D6: if  0
80EC:   NOT   actor $PLAYER_ACTOR  0 ()near_point @331(@253,16f) @347(@253,16f) radius  150.0  150.0
004D: jump_if_false £CPRACE_1568
00D6: if  0
80EC:   NOT   actor @395(@253,16i)  0 ()near_point @331(@253,16f) @347(@253,16f) radius  40.0  40.0
004D: jump_if_false £CPRACE_1568
00D6: if  0
838A:   NOT   car_in_cube @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0  4.0  3.0
004D: jump_if_false £CPRACE_1568
00D6: if  0
82CB:   NOT   actor @395(@253,16i) bounding_sphere_visible
004D: jump_if_false £CPRACE_1568
00D6: if  0
80C2:   NOT   sphere_onscreen @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0
004D: jump_if_false £CPRACE_1568
00D6: if  0
0449:   actor @395(@253,16i) in_a_car
004D: jump_if_false £CPRACE_1558
00A1: put_actor @395(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
039F: car @443 race_to @454(@36,82f) @536(@36,82f)
0002: jump £CPRACE_1568

:CPRACE_1558
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
0050: gosub £CPRACE_51
036A: put_actor @395(@253,16i) in_car @379(@253,16i)
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0
001D:   @250 > @36  ;; integer values  
004D: jump_if_false £CPRACE_1568
039F: car @379(@253,16i) race_to @454(@36,82f) @536(@36,82f)
04BA: set_car @379(@253,16i) speed_instantly  20.0

:CPRACE_1568
0006: @36 =  0  ;; integer values
00D6: if  0
0100:   actor @395(@253,16i) near_point_in_car @331(@253,16f) @347(@253,16f) @363(@253,16f) radius @322 @323 @324 sphere  0
004D: jump_if_false £CPRACE_1574
0006: @36 =  1  ;; integer values
0002: jump £CPRACE_1585

:CPRACE_1574
00D6: if  0
07D6: @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_1585
00D6: if  0
0735:  83 
004D: jump_if_false £CPRACE_1585
04E4: unknown_refresh_game_renderer_at @331(@253,16f) @347(@253,16f)
03CB: set_camera @331(@253,16f) @347(@253,16f) @363(@253,16f)
0088: $73 = @363(@253,16f)  ;; floating-point values only
0009: $73 +=  1.0  ;; floating-point values
00A1: put_actor @395(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)

:CPRACE_1585
00D6: if  0
0039:   @36 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1829
00D6: if  0
0039:   @49 ==  11  ;; integer values
004D: jump_if_false £CPRACE_1592
0006: @49 =  12  ;; integer values

:CPRACE_1592
00D6: if  0
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1600
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1600
097A:  0.0  0.0  0.0  1058 
0164: disable_marker @54

:CPRACE_1600
000A: @257(@253,16i) +=  1  ;; integer values
00D6: if  0
001D:   @250 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1609
0085: @36 = @257(@253,16i)  ;; integer values and handles
0087: @331(@253,16f) = @454(@36,82f)  ;; floating-point values only
0087: @347(@253,16f) = @536(@36,82f)  ;; floating-point values only
0087: @363(@253,16f) = @618(@36,82f)  ;; floating-point values only
0002: jump £CPRACE_1732

:CPRACE_1609
00D6: if  0
001D:   @224 > @273(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1613
000A: @273(@253,16i) +=  1  ;; integer values

:CPRACE_1613
00D6: if  0
003B:   @273(@253,16i) == @224  ;; integer values 
004D: jump_if_false £CPRACE_1696
00D6: if  0
07D6: @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_1649
00D6: if  0
0019:   @224 >  1  ;; integer values
004D: jump_if_false £CPRACE_1637
008B: @448 = $16  ;; integer values and handles
0062: @448 -= @206  ;; integer values 
0016: @448 /=  1000  ;; integer values 
00D6: if  0
001E:   $2270($352,30i) > @448  ;; integer values
004D: jump_if_false £CPRACE_1637
008A: $2270($352,30i) = @448  ;; integer values and handles
00D6: if  0
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1633
042E:  212 @448

:CPRACE_1633
00D6: if  0
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_1637
042E:  219 @448

:CPRACE_1637
06D6: @449 
0164: disable_marker @54
0006: @49 =  13  ;; integer values
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1647
00D6: if  0
0019:   @229 >  0  ;; integer values
004D: jump_if_false £CPRACE_1647
00BA: text_styled 'M_FAIL'  3000 ms  1 
0002: jump £M_35_20

:CPRACE_1647
0007: @363(@253,16f) =  99999.0  ;; floating-point values
0002: jump £CPRACE_1695

:CPRACE_1649
00D6: if  0
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1653
03CD: car @379(@253,16i) remove_from_stuck_car_check

:CPRACE_1653
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1689
062E: @395(@253,16i)  1560 $416 
00D6: if  0
04A3:   unknown $416 ==  7
004D: jump_if_false £CPRACE_1688
0615: @37 
06AC: @395(@253,16i) @47 
0092: @36 = float_to_integer @47  
0012: @36 *= -100  ;; integer values 
000A: @36 +=  4000  ;; integer values
00D6: if  0
001B:    10 > @36  ;; integer values
004D: jump_if_false £CPRACE_1669
0006: @36 =  10  ;; integer values

:CPRACE_1669
06C7: unknown_action_sequence -1 -1  9 @36 
0209: @36 = random_int  0  5
00D6: if  21
0039:   @36 ==  0  ;; integer values
0039:   @36 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1678
06C7: unknown_action_sequence -1 -1  7  200 
06C7: unknown_action_sequence -1 -1  4  250000 
0002: jump £CPRACE_1680

:CPRACE_1678
06C7: unknown_action_sequence -1 -1  8  200 
06C7: unknown_action_sequence -1 -1  5  250000 

:CPRACE_1680
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
05D2: unknown_action_sequence -1 -1  100.0  2 
0616: @37 
0618: @395(@253,16i) @37 
061B: @37 

:CPRACE_1688
0002: jump £CPRACE_1694

:CPRACE_1689
062E: @395(@253,16i)  1490 $416 
00D6: if  0
04A3:   unknown $416 ==  7
004D: jump_if_false £CPRACE_1694
05D2: unknown_action_sequence @395(@253,16i) -1  100.0  2 

:CPRACE_1694
0007: @363(@253,16f) =  99999.0  ;; floating-point values

:CPRACE_1695
0002: jump £CPRACE_1732

:CPRACE_1696
00D6: if  0
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1727
008B: @448 = $16  ;; integer values and handles
0062: @448 -= @206  ;; integer values 
0016: @448 /=  1000  ;; integer values 
00D6: if  0
001E:   $2270($352,30i) > @448  ;; integer values
004D: jump_if_false £CPRACE_1726
008A: $2270($352,30i) = @448  ;; integer values and handles
00D6: if  0
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1710
042E:  212 @448

:CPRACE_1710
00D6: if  0
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_1714
042E:  219 @448

:CPRACE_1714
0085: @452 = @448  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @448  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
00D6: if  0
001B:    10 > @453  ;; integer values
004D: jump_if_false £CPRACE_1725
02FD: text_2numbers_lowpriority 'LAPTIM0' @452 @453  5000 ms  1
0002: jump £CPRACE_1726

:CPRACE_1725
02FD: text_2numbers_lowpriority 'LAPTIME' @452 @453  5000 ms  1

:CPRACE_1726
008B: @206 = $16  ;; integer values and handles

:CPRACE_1727
0006: @257(@253,16i) =  0  ;; integer values
0085: @36 = @257(@253,16i)  ;; integer values and handles
0087: @331(@253,16f) = @454(@36,82f)  ;; floating-point values only
0087: @347(@253,16f) = @536(@36,82f)  ;; floating-point values only
0087: @363(@253,16f) = @618(@36,82f)  ;; floating-point values only

:CPRACE_1732
00D6: if  0
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1774
00D6: if  0
8043:   NOT   @363(@253,16f) ==  99999.0  ;; floating-point values
004D: jump_if_false £CPRACE_1773
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1746
018A: @54 = create_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f)
0165: set_marker @54 color_to  0
018B: show_on_radar @54  2
0168: show_on_radar @54  3
06D6: @449 

:CPRACE_1746
00D6: if  1
003B:   @257(@253,16i) == @249  ;; integer values 
003B:   @273(@253,16i) == @251  ;; integer values 
004D: jump_if_false £CPRACE_1763
00D6: if  0
04A4: @205  3 
004D: jump_if_false £CPRACE_1761
0085: @36 = @257(@253,16i)  ;; integer values and handles
000E: @36 -=  1  ;; integer values
00D6: if  0
001B:    0 > @36  ;; integer values
004D: jump_if_false £CPRACE_1759
0006: @36 =  0  ;; integer values

:CPRACE_1759
06D5: @205 @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f) @618(@36,82f) @325 @449 
0002: jump £CPRACE_1762

:CPRACE_1761
06D5:  1 @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0  0.0  0.0  6.0 @449 

:CPRACE_1762
0002: jump £CPRACE_1773

:CPRACE_1763
00D6: if  0
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1773
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0
003B:   @257(@253,16i) == @249  ;; integer values 
004D: jump_if_false £CPRACE_1772
0006: @36 =  1  ;; integer values

:CPRACE_1772
06D5: @205 @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f) @618(@36,82f) @325 @449 

:CPRACE_1773
0002: jump £CPRACE_1829

:CPRACE_1774
00D6: if  0
8043:   NOT   @363(@253,16f) ==  99999.0  ;; floating-point values
004D: jump_if_false £CPRACE_1829
00D6: if  0
04A9: @395(@253,16i) 
004D: jump_if_false £CPRACE_1794
00D6: if  0
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1791
00D6: if  0
00DB:   actor @395(@253,16i) in_car @379(@253,16i)
004D: jump_if_false £CPRACE_1788
04A2: heli @379(@253,16i) fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  0.0 @363(@253,16f)
0002: jump £CPRACE_1790

:CPRACE_1788
03C0: @443 = actor @395(@253,16i) car
04A2: heli @443 fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  0.0 @363(@253,16f)

:CPRACE_1790
0002: jump £CPRACE_1793

:CPRACE_1791
03C0: @443 = actor @395(@253,16i) car
04A2: heli @443 fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  0.0 @363(@253,16f)

:CPRACE_1793
0002: jump £CPRACE_1829

:CPRACE_1794
00D6: if  0
04AB: @395(@253,16i) 
004D: jump_if_false £CPRACE_1811
00D6: if  0
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1808
00D6: if  0
00DB:   actor @395(@253,16i) in_car @379(@253,16i)
004D: jump_if_false £CPRACE_1805
04D2: unknown_RC_car @379(@253,16i) race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 
0002: jump £CPRACE_1807

:CPRACE_1805
03C0: @443 = actor @395(@253,16i) car
04D2: unknown_RC_car @443 race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 

:CPRACE_1807
0002: jump £CPRACE_1810

:CPRACE_1808
03C0: @443 = actor @395(@253,16i) car
04D2: unknown_RC_car @443 race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 

:CPRACE_1810
0002: jump £CPRACE_1829

:CPRACE_1811
062E: @395(@253,16i)  1560 $416 
00D6: if  0
04A3:   unknown $416 ==  7
004D: jump_if_false £CPRACE_1829
062E: @395(@253,16i)  1490 $416 
00D6: if  0
04A3:   unknown $416 ==  7
004D: jump_if_false £CPRACE_1829
00D6: if  0
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1828
05D1: unknown_action_sequence @395(@253,16i) @379(@253,16i) @331(@253,16f) @347(@253,16f) @363(@253,16f)  50.0  3 @716(@253,16i)  2 
00D6: if  0
001D:   @257(@253,16i) > @250  ;; integer values  
004D: jump_if_false £CPRACE_1827
03CD: car @379(@253,16i) remove_from_stuck_car_check

:CPRACE_1827
0002: jump £CPRACE_1829

:CPRACE_1828
05D1: unknown_action_sequence @395(@253,16i) -1 @331(@253,16f) @347(@253,16f) @363(@253,16f)  50.0  3 @716(@253,16i)  2 

:CPRACE_1829
0002: jump £CPRACE_1877

:CPRACE_1830
00D6: if  0
0019:   @221 >  0  ;; integer values
004D: jump_if_false £CPRACE_1859

:CPRACE_1833
00D6: if  0
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1858
00D6: if  0
838A:   NOT   car_in_cube @732 @733 @734  2.5  2.5  2.5
004D: jump_if_false £CPRACE_1858
0006: @257(@253,16i) =  1  ;; integer values
0164: disable_marker @412(@253,16i)
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian
0087: @331(@253,16f) = @732  ;; floating-point values only
0087: @347(@253,16f) = @733  ;; floating-point values only
0087: @363(@253,16f) = @734  ;; floating-point values only
0088: $72 = @735  ;; floating-point values only
0050: gosub £CPRACE_51
0129: @395(@253,16i) = create_actor  4 @700(@253,16i) in_car @379(@253,16i) driverseat
0860: link_actor @395(@253,16i) to_interior @221 
054A: unknown_actor @395(@253,16i) flag  0
0446: (unknown) @395(@253,16i)  0 
0568: @395(@253,16i)  1
02A9: set_actor @395(@253,16i) immune_to_nonplayer  1
039E: (unknown) @395(@253,16i)  0 
04D8: @395(@253,16i)  0
0223: set_actor @395(@253,16i) health_to  500
04BA: set_car @379(@253,16i) speed_instantly  25.0

:CPRACE_1858
0002: jump £CPRACE_1877

:CPRACE_1859
00D6: if  0
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1877
00D6: if  0
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_1871
00D6: if  22
003B:   @257(@442,16i) == @257(@253,16i)  ;; integer values 
001D:   @257(@253,16i) > @257(@442,16i)  ;; integer values  
001D:   @257(@253,16i) > @249  ;; integer values  
004D: jump_if_false £CPRACE_1871
000A: @229 +=  1  ;; integer values

:CPRACE_1871
00D6: if  0
84AD:   NOT @395(@253,16i)
004D: jump_if_false £CPRACE_1877
0164: disable_marker @412(@253,16i)
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car

:CPRACE_1877
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1218

:CPRACE_1879
00D6: if  0
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_1982
038E: $6909 $6923 $6937 $6951  0  0  0  255 
038E: $6908 $6922 $6936 $6950  134  155  184  255 
038E: $6903 $6917 $6931 $6945  0  0  0  255 
00D6: if  0
0019:   @224 >  1  ;; integer values
004D: jump_if_false £CPRACE_1914
038E: $6910 $6924 $6938 $6952  0  0  0  255 
038E: $6911 $6925 $6939 $6953  134  155  184  255 
038E: $6912 $6926 $6940 $6954  0  0  0  255 
0085: @36 = @273(@442,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0
001D:   @36 > @224  ;; integer values  
004D: jump_if_false £CPRACE_1897
0085: @36 = @224  ;; integer values and handles

:CPRACE_1897
0050: gosub £CPRACE_4980
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0
04A3:   unknown $154 ==  2
004D: jump_if_false £CPRACE_1904
0005: $6941 =  .4235  ;; floating-point values
0002: jump £CPRACE_1910

:CPRACE_1904
00D6: if  0
04A3:   unknown $154 ==  4
004D: jump_if_false £CPRACE_1909
0005: $6941 =  .3786  ;; floating-point values
0002: jump £CPRACE_1910

:CPRACE_1909
0005: $6941 =  .5  ;; floating-point values

:CPRACE_1910
033F: set_text_draw_letter_width_height $6941 $6955
0341: unknown_text_stuff  1
0343: set_text_linewidth  600.0
045B: text_draw_2numbers $6913 $6927 'RACES32' @36 @224

:CPRACE_1914
0085: @450 = @229  ;; integer values and handles
000A: @450 +=  1  ;; integer values
0050: gosub £CPRACE_4980
00D6: if  0
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1921
0340: set_text_draw_color  180  25  29  255

:CPRACE_1921
033F: set_text_draw_letter_width_height $6932 $6946
00D6: if  0
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1926
033E: text_draw $6904 $6918 'ST'

:CPRACE_1926
00D6: if  0
0039:   @450 ==  2  ;; integer values
004D: jump_if_false £CPRACE_1930
033E: text_draw $6904 $6918 'ND'

:CPRACE_1930
00D6: if  0
0039:   @450 ==  3  ;; integer values
004D: jump_if_false £CPRACE_1934
033E: text_draw $6904 $6918 'RD'

:CPRACE_1934
00D6: if  0
0019:   @450 >  3  ;; integer values
004D: jump_if_false £CPRACE_1938
033E: text_draw $6904 $6918 'TH'

:CPRACE_1938
0050: gosub £CPRACE_4980
00D6: if  0
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1943
0340: set_text_draw_color  180  25  29  255

:CPRACE_1943
033F: set_text_draw_letter_width_height $6933 $6947
0342: set_text_draw_centered  1
045A: text_draw_1number $6905 $6919 'NUMBER' @450
0050: gosub £CPRACE_4980
00D6: if  0
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1951
0340: set_text_draw_color  180  25  29  255

:CPRACE_1951
033F: set_text_draw_letter_width_height $6934 $6948
045A: text_draw_1number $6906 $6920 'OUT_OF' @256
00D6: if  0
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_1959
008B: @451 = $16  ;; integer values and handles
0064: @451 -= $6960  ;; integer values 
0016: @451 /=  1000  ;; integer values 

:CPRACE_1959
0085: @452 = @451  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
00D6: if  0
0019:   @452 >  99  ;; integer values
004D: jump_if_false £CPRACE_1965
0006: @452 =  99  ;; integer values

:CPRACE_1965
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @451  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
0050: gosub £CPRACE_4980
00D6: if  0
0039:   @222 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1974
0340: set_text_draw_color  180  25  29  255

:CPRACE_1974
0342: set_text_draw_centered  1
033F: set_text_draw_letter_width_height $6935 $6949
00D6: if  0
0019:   @453 >  9  ;; integer values
004D: jump_if_false £CPRACE_1981
045B: text_draw_2numbers $6907 $6921 'TIME' @452 @453
0002: jump £CPRACE_1982

:CPRACE_1981
045B: text_draw_2numbers $6907 $6921 'TIME_0' @452 @453

:CPRACE_1982
00D6: if  0
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_1986
0050: gosub £CPRACE_4809

:CPRACE_1986
00D6: if  21
0038:   $352 ==  25  ;; integer values
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_1991
0050: gosub £CPRACE_5358

:CPRACE_1991
0002: jump £CPRACE_2138

:CPRACE_1992
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_2018
00D6: if  0
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2012
00D6: if  21
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_2003
0008: $CESAR_2_MISSIONS_PASSED +=  1  ;; integer values

:CPRACE_2003
00D6: if  0
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_2010
01E3: text_1number_styled 'M_PASS'  1000  5000 ms  1
0109: player $PLAYER_CHAR money +=  1000
0164: disable_marker $440
0008: $CESAR_1_MISSIONS_PASSED +=  1  ;; integer values

:CPRACE_2010
0110: clear_player $PLAYER_CHAR wanted_level
0002: jump £CPRACE_2018

:CPRACE_2012
00D6: if  22
0038:   $352 ==  0  ;; integer values
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_2018
00BA: text_styled 'M_FAIL'  3000 ms  1 
0002: jump £M_35_20


:CPRACE_2018
014F: stop_timer $6960
00D6: if  0
001E:   $2240($352,30i) > @451  ;; integer values
004D: jump_if_false £CPRACE_2030
00D6: if  0
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2027
008B: @451 = $6960  ;; integer values and handles
0016: @451 /=  1000  ;; integer values 

:CPRACE_2027
008A: $2240($352,30i) = @451  ;; integer values and handles
042E: @145($352,30i) @451
0006: @222 =  1  ;; integer values

:CPRACE_2030
00D6: if  0
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_2039
00D6: if  0
001E:   $2210($352,30i) > @450  ;; integer values
004D: jump_if_false £CPRACE_2039
008A: $2210($352,30i) = @450  ;; integer values and handles
0582: @175($352,30i) @450
0006: @223 =  1  ;; integer values

:CPRACE_2039
0005: $6903 =  208.0665  ;; floating-point values
0005: $6917 =  297.9241  ;; floating-point values
0005: $6931 =  474.2788  ;; floating-point values
0005: $6945 =  383.4714  ;; floating-point values
0005: $6904 =  229.648  ;; floating-point values
0005: $6918 =  313.8785  ;; floating-point values
0005: $6932 =  .5858  ;; floating-point values
0005: $6946 =  2.5296  ;; floating-point values
0005: $6905 =  455.3051  ;; floating-point values
0005: $6933 =  .4116  ;; floating-point values
0005: $6920 =  339.1096  ;; floating-point values
0005: $6934 =  .5858  ;; floating-point values
0050: gosub £CPRACE_5068
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  8000  ;; integer values
0006: @49 =  14  ;; integer values
0002: jump £CPRACE_2138

:CPRACE_2056
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0
04A3:   unknown $154 ==  0
004D: jump_if_false £CPRACE_2062
0086: $6932 = $6934  ;; floating-point values only
0002: jump £CPRACE_2063

:CPRACE_2062
0086: $6932 = $6933  ;; floating-point values only

:CPRACE_2063
00D6: if  0
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2070
0086: $74 = $6917  ;; floating-point values only
0009: $74 +=  25.0  ;; floating-point values
0937: $6903 $74 $6931 $6945 'DUMMY'  3 
0002: jump £CPRACE_2076

:CPRACE_2070
00D6: if  0
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2075
0937: $6903 $6917 $6931 $6945 'RACES18'  3 
0002: jump £CPRACE_2076

:CPRACE_2075
0937: $6903 $6917 $6931 $6945 'RACES_8'  3 

:CPRACE_2076
00D6: if  0
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_2108
0050: gosub £CPRACE_4980
0341: unknown_text_stuff  1
033F: set_text_draw_letter_width_height $6932 $6946
00D6: if  0
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2087
033E: text_draw $6904 $6918 'TOP_POS'
0002: jump £CPRACE_2088

:CPRACE_2087
033E: text_draw $6904 $6918 'RACES30'

:CPRACE_2088
0050: gosub £CPRACE_4980
03E4: set_text_draw_align_right  1
033F: set_text_draw_letter_width_height $6932 $6946
0340: set_text_draw_color  180  180  180  255
00D6: if  0
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2096
033E: text_draw $6905 $6918 'RACES26'

:CPRACE_2096
00D6: if  0
0039:   @450 ==  2  ;; integer values
004D: jump_if_false £CPRACE_2100
033E: text_draw $6905 $6918 'RACES27'

:CPRACE_2100
00D6: if  0
0039:   @450 ==  3  ;; integer values
004D: jump_if_false £CPRACE_2104
033E: text_draw $6905 $6918 'RACES28'

:CPRACE_2104
00D6: if  0
0019:   @450 >  3  ;; integer values
004D: jump_if_false £CPRACE_2108
045A: text_draw_1number $6905 $6918 'RACES29' @450

:CPRACE_2108
0050: gosub £CPRACE_4980
0341: unknown_text_stuff  1
033F: set_text_draw_letter_width_height $6932 $6946
00D6: if  0
0039:   @222 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2116
033E: text_draw $6904 $6920 'TOPTIME'
0002: jump £CPRACE_2117

:CPRACE_2116
033E: text_draw $6904 $6920 'RACES31'

:CPRACE_2117
0085: @452 = @451  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @451  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
0050: gosub £CPRACE_4980
03E4: set_text_draw_align_right  1
033F: set_text_draw_letter_width_height $6932 $6946
0340: set_text_draw_color  180  180  180  255
00D6: if  0
0019:   @453 >  9  ;; integer values
004D: jump_if_false £CPRACE_2132
045B: text_draw_2numbers $6905 $6920 'TIME' @452 @453
0002: jump £CPRACE_2133

:CPRACE_2132
045B: text_draw_2numbers $6905 $6920 'TIME_0' @452 @453

:CPRACE_2133
00D6: if  0
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_2137
0051: return

:CPRACE_2137
0002: jump £CPRACE_2138

:CPRACE_2138
0002: jump £CPRACE_285

:CPRACE_2139
0871: init_jump_table $352 total_jumps  27  0 £CPRACE_4808 jumps  0 £CPRACE_2143  1 £CPRACE_2204  2 £CPRACE_2253  3 £CPRACE_2326  4 £CPRACE_2399  5 £CPRACE_2478  6 £CPRACE_2578 
0872: jump_table_jumps  7 £CPRACE_2675  8 £CPRACE_2785  9 £CPRACE_2901  10 £CPRACE_2974  11 £CPRACE_3050  12 £CPRACE_3114  13 £CPRACE_3196  14 £CPRACE_3335  15 £CPRACE_3477 
0872: jump_table_jumps  16 £CPRACE_3574  17 £CPRACE_3665  18 £CPRACE_3762  19 £CPRACE_3841  20 £CPRACE_3958  21 £CPRACE_4156  22 £CPRACE_4378  23 £CPRACE_4471  24 £CPRACE_4564 
0872: jump_table_jumps  25 £CPRACE_4660  26 £CPRACE_4725 -1 £CPRACE_4808 -1 £CPRACE_4808 -1 £CPRACE_4808 -1 £CPRACE_4808 -1 £CPRACE_4808 -1 £CPRACE_4808 -1 £CPRACE_4808 


:CPRACE_2143
0007: @454 = 2478.544  ;; floating-point values
0007: @536 = 2772.622  ;; floating-point values
0007: @618 =  10.217  ;; floating-point values
0007: @455 = 2346.789  ;; floating-point values
0007: @537 = 2216.766  ;; floating-point values
0007: @619 =  9.28  ;; floating-point values
0007: @456 = 2378.038  ;; floating-point values
0007: @538 = 2052.544  ;; floating-point values
0007: @620 =  9.3251  ;; floating-point values
0007: @457 = 2830.965  ;; floating-point values
0007: @539 =  1977.852  ;; floating-point values
0007: @621 =  9.3828  ;; floating-point values
0007: @458 = 2417.622  ;; floating-point values
0007: @540 =  1773.777  ;; floating-point values
0007: @622 =  9.3984  ;; floating-point values
0007: @459 = 2027.679  ;; floating-point values
0007: @541 = 1712.588  ;; floating-point values
0007: @623 =  9.3849  ;; floating-point values
0007: @460 = 1732.822  ;; floating-point values
0007: @542 = 1526.615  ;; floating-point values
0007: @624 =  9.0966  ;; floating-point values
0007: @461 = 1737.144  ;; floating-point values
0007: @543 = 1133.732  ;; floating-point values
0007: @625 =  9.0633  ;; floating-point values
0007: @462 = 2056.508  ;; floating-point values
0007: @544 = 975.91  ;; floating-point values
0007: @626 =  9.3828  ;; floating-point values
0007: @463 = 2158.18  ;; floating-point values
0007: @545 = 633.58  ;; floating-point values
0007: @627 =  9.3828  ;; floating-point values
0007: @464 = 2287.18  ;; floating-point values
0007: @546 = 614.58  ;; floating-point values
0007: @628 =  9.3828  ;; floating-point values



0006: @250 =  11 ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  133 
04AF: @701 = unknown_wav_reference  217 
04AF: @702 = unknown_wav_reference  157 
04AF: @703 = unknown_wav_reference  248 
04AF: @704 = unknown_wav_reference  290 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  517 
04AF: @717 = unknown_wav_reference  534 
04AF: @718 = unknown_wav_reference  517 
04AF: @719 = unknown_wav_reference  536 
04AF: @720 = unknown_wav_reference  567 
04AF: @721 = unknown_wav_reference  536 
0006: @209 =  6  ;; integer values
0006: @215 =  0  ;; integer values
0006: @210 =  8  ;; integer values
0006: @216 =  0  ;; integer values
0006: @211 =  2  ;; integer values
0006: @217 =  1  ;; integer values
0006: @212 =  0  ;; integer values
0006: @218 =  0  ;; integer values
0006: @213 =  3  ;; integer values
0006: @219 =  3  ;; integer values
0002: jump £CPRACE_4808


:CPRACE_2204
0007: @454 = -779.544  ;; floating-point values
0007: @536 = 2712.622  ;; floating-point values
0007: @618 =  45.217  ;; floating-point values
0007: @455 = -621.789  ;; floating-point values
0007: @537 = 2458.766  ;; floating-point values
0007: @619 = 72.28  ;; floating-point values
0007: @456 =  462.038  ;; floating-point values
0007: @538 = 2379.544  ;; floating-point values
0007: @620 = 27.3251  ;; floating-point values
0007: @457 = 555.965  ;; floating-point values
0007: @539 =  1693.852  ;; floating-point values
0007: @621 =  9.3828  ;; floating-point values
0007: @458 = 647.622  ;; floating-point values
0007: @540 =  2404.777  ;; floating-point values
0007: @622 = 28.3984  ;; floating-point values
0007: @459 = 1213.679  ;; floating-point values
0007: @541 = 2392.588  ;; floating-point values
0007: @623 = 11.3849  ;; floating-point values
0007: @460 = 1717.822  ;; floating-point values
0007: @542 = 2427.615  ;; floating-point values
0007: @624 = 5.0966  ;; floating-point values
0007: @461 = 1872.144  ;; floating-point values
0007: @543 = 1747.732  ;; floating-point values
0007: @625 =  9.0633  ;; floating-point values
0007: @462 = 1805.508  ;; floating-point values
0007: @544 = 2325.91  ;; floating-point values
0007: @626 = 5.3828  ;; floating-point values
0007: @463 = 754.18  ;; floating-point values
0007: @545 = 2657.58  ;; floating-point values
0007: @627 = 16.3828  ;; floating-point values
0007: @464 = -254.18  ;; floating-point values
0007: @546 = 2748.58  ;; floating-point values
0007: @628 = 61.3828  ;; floating-point values

 
0006: @250 =  11 ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  522 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

  
  
:CPRACE_2253       
0007: @454 =  134.544  ;; floating-point values
0007: @536 = 1951.622  ;; floating-point values
0007: @618 =  19.217  ;; floating-point values
0007: @455 = -149.789  ;; floating-point values
0007: @537 = 1927.766  ;; floating-point values
0007: @619 = 14.28  ;; floating-point values
0007: @456 = -271.038  ;; floating-point values
0007: @538 = 791.544  ;; floating-point values
0007: @620 = 14.3251  ;; floating-point values
0007: @457 = 188.965  ;; floating-point values
0007: @539 =  946.852  ;; floating-point values
0007: @621 = 25.3828  ;; floating-point values
0007: @458 = 810.622  ;; floating-point values
0007: @540 =  1846.777  ;; floating-point values
0007: @622 = 2.3984  ;; floating-point values
0007: @459 = 863.679  ;; floating-point values
0007: @541 = 2685.588  ;; floating-point values
0007: @623 = 33.3849  ;; floating-point values
0007: @460 = 81.822  ;; floating-point values
0007: @542 = 2680.615  ;; floating-point values
0007: @624 = 51.0966  ;; floating-point values
0007: @461 = -328.144  ;; floating-point values
0007: @543 = 2639.732  ;; floating-point values 
0007: @625 = 62.0633  ;; floating-point values

0007: @462 = -566.0966  ;; floating-point values
0007: @544 = 2736.144  ;; floating-point values
0007: @626 = 62.732  ;; floating-point values 

0007: @463 = -1212.508  ;; floating-point values
0007: @545 = 2647.91  ;; floating-point values
0007: @627 = 46.3828  ;; floating-point values
0007: @464 = -1098.18  ;; floating-point values
0007: @546 = 2109.58  ;; floating-point values
0007: @628 = 86.3828  ;; floating-point values
0007: @465 = -1247.18  ;; floating-point values
0007: @547 = 1901.58  ;; floating-point values
0007: @629 = 41.3828  ;; floating-point values
  
   
0006: @250 =  12  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_2326
0007: @454 = 2867.544  ;; floating-point values
0007: @536 = 2575.622  ;; floating-point values
0007: @618 =  10.217  ;; floating-point values
0007: @455 = 2824.789  ;; floating-point values
0007: @537 = 2112.766  ;; floating-point values
0007: @619 =  9.28  ;; floating-point values
0007: @456 = 2429.038  ;; floating-point values
0007: @538 = 2136.544  ;; floating-point values
0007: @620 =  9.3251  ;; floating-point values
0007: @457 = 2070.965  ;; floating-point values
0007: @539 =  2022.852  ;; floating-point values
0007: @621 =  9.3828  ;; floating-point values
0007: @458 = 1699.622  ;; floating-point values
0007: @540 =  1713.777  ;; floating-point values
0007: @622 =  9.3984  ;; floating-point values
0007: @459 = 1726.679  ;; floating-point values
0007: @541 = 2173.588  ;; floating-point values
0007: @623 =  9.3849  ;; floating-point values
0007: @460 = 2287.822  ;; floating-point values
0007: @542 = 2259.615  ;; floating-point values
0007: @624 =  9.0966  ;; floating-point values
0007: @461 = 2428.144  ;; floating-point values
0007: @543 = 1710.732  ;; floating-point values
0007: @625 = 10.0633  ;; floating-point values
0007: @462 = 2227.508  ;; floating-point values
0007: @544 = 1332.91  ;; floating-point values
0007: @626 =  9.3828  ;; floating-point values
0007: @463 = 2011.18  ;; floating-point values
0007: @545 = 1272.58  ;; floating-point values
0007: @627 =  9.3828  ;; floating-point values
0007: @464 = 1730.18  ;; floating-point values
0007: @546 = 1506.58  ;; floating-point values
0007: @628 =  9.3828  ;; floating-point values

0007: @465 = 1888.18  ;; floating-point values
0007: @547 = 1747.58  ;; floating-point values
0007: @629 =  9.3828  ;; floating-point values



0006: @250 =  12  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808


:CPRACE_2399
0007: @454 =  -714.48  ;; floating-point values
0007: @536 =  2321.516  ;; floating-point values
0007: @618 =  127.978  ;; floating-point values
0007: @455 = -390.4  ;; floating-point values
0007: @537 = 2265.405  ;; floating-point values
0007: @619 =  40.054  ;; floating-point values
0007: @456 =  -430.006  ;; floating-point values
0007: @538 = 2053.661  ;; floating-point values
0007: @620 =  60.797  ;; floating-point values
0007: @457 =  -404.138  ;; floating-point values
0007: @539 =  1916.553  ;; floating-point values
0007: @621 =  56.323  ;; floating-point values
0007: @458 = -427.841  ;; floating-point values
0007: @540 = 1398.056  ;; floating-point values
0007: @622 = 30.6841  ;; floating-point values
0007: @459 = 187.846  ;; floating-point values
0007: @541 = 1119.173  ;; floating-point values
0007: @623 = 14.5191  ;; floating-point values
0007: @460 = 661.178  ;; floating-point values
0007: @542 =  311.362  ;; floating-point values
0007: @624 =  18.75  ;; floating-point values
0007: @461 =  1352.228  ;; floating-point values
0007: @543 =  456.491  ;; floating-point values
0007: @625 = 18.875  ;; floating-point values
0007: @462 =  2054.331  ;; floating-point values
0007: @544 =  264.638  ;; floating-point values
0007: @626 =  24.7018  ;; floating-point values
0007: @463 =  2626.646  ;; floating-point values
0007: @545 =  42.872  ;; floating-point values
0007: @627 = 25.181  ;; floating-point values

0007: @464 =  2830.646  ;; floating-point values
0007: @546 =  -573.872  ;; floating-point values
0007: @628 = 9.181  ;; floating-point values
0007: @465 =  2822.646  ;; floating-point values
0007: @547 =  -1657.872  ;; floating-point values
0007: @629 = 9.181  ;; floating-point values

0006: @250 =  12 ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  558 
04AF: @717 = unknown_wav_reference  555 
04AF: @718 = unknown_wav_reference  496 
04AF: @719 = unknown_wav_reference  555 
04AF: @720 = unknown_wav_reference  405 
04AF: @721 = unknown_wav_reference  550 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_2478
0007: @454 =  2319.544  ;; floating-point values
0007: @536 = -1530.622  ;; floating-point values
0007: @618 =  25.217  ;; floating-point values
0007: @455 =  2822.789  ;; floating-point values
0007: @537 = -1635.766  ;; floating-point values
0007: @619 =  9.428  ;; floating-point values
0007: @456 =  2722.038  ;; floating-point values
0007: @538 = -1153.544  ;; floating-point values
0007: @620 =  68.3251  ;; floating-point values
0007: @457 =  2169.965  ;; floating-point values
0007: @539 = -1006.852  ;; floating-point values
0007: @621 =  61.3828  ;; floating-point values
0007: @458 =  1578.622  ;; floating-point values
0007: @540 = -1155.777  ;; floating-point values
0007: @622 =  22.3984  ;; floating-point values
0007: @454 =  1529.679  ;; floating-point values
0007: @536 = -1637.588  ;; floating-point values
0007: @618 =  12.3849  ;; floating-point values
0007: @455 =  1534.822  ;; floating-point values
0007: @537 = -2051.615  ;; floating-point values
0007: @619 =  30.0966  ;; floating-point values
0007: @456 =  1889.144  ;; floating-point values
0007: @538 = -1933.732  ;; floating-point values
0007: @620 =  12.0633  ;; floating-point values
0007: @457 =  1884.508  ;; floating-point values
0007: @539 = -1752.091  ;; floating-point values
0007: @621 =  12.3828  ;; floating-point values
0007: @458 =  1848.18  ;; floating-point values
0007: @540 = -1549.858  ;; floating-point values
0007: @622 =  12.3828  ;; floating-point values
0007: @459 =  2411.527  ;; floating-point values
0007: @541 = -1617.804  ;; floating-point values
0007: @623 =  10.3448  ;; floating-point values


0006: @250 =  1  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  429 
04AF: @717 = unknown_wav_reference  541 
04AF: @718 = unknown_wav_reference  402 
04AF: @719 = unknown_wav_reference  429 
04AF: @720 = unknown_wav_reference  541 
04AF: @721 = unknown_wav_reference  506 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_2578
0007: @454 =  2319.544  ;; floating-point values
0007: @536 = -1530.622  ;; floating-point values
0007: @618 =  25.217  ;; floating-point values
0007: @455 =  2822.789  ;; floating-point values
0007: @537 = -1635.766  ;; floating-point values
0007: @619 =  9.428  ;; floating-point values
0007: @456 =  2722.038  ;; floating-point values
0007: @538 = -1153.544  ;; floating-point values
0007: @620 =  68.3251  ;; floating-point values
0007: @457 =  2169.965  ;; floating-point values
0007: @539 = -1006.852  ;; floating-point values
0007: @621 =  61.3828  ;; floating-point values
0007: @458 =  1578.622  ;; floating-point values
0007: @540 = -1155.777  ;; floating-point values
0007: @622 =  22.3984  ;; floating-point values
0007: @454 =  1529.679  ;; floating-point values
0007: @536 = -1637.588  ;; floating-point values
0007: @618 =  12.3849  ;; floating-point values
0007: @455 =  1534.822  ;; floating-point values
0007: @537 = -2051.615  ;; floating-point values
0007: @619 =  30.0966  ;; floating-point values
0007: @456 =  1889.144  ;; floating-point values
0007: @538 = -1933.732  ;; floating-point values
0007: @620 =  12.0633  ;; floating-point values
0007: @457 =  1884.508  ;; floating-point values
0007: @539 = -1752.091  ;; floating-point values
0007: @621 =  12.3828  ;; floating-point values
0007: @458 =  1848.18  ;; floating-point values
0007: @540 = -1549.858  ;; floating-point values
0007: @622 =  12.3828  ;; floating-point values
0007: @459 =  2411.527  ;; floating-point values
0007: @541 = -1617.804  ;; floating-point values
0007: @623 =  10.3448  ;; floating-point values


0006: @250 =  12  ;; integer values
0006: @256 =  6  ;; integer values

04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  451 
04AF: @717 = unknown_wav_reference  429 
04AF: @718 = unknown_wav_reference  415 
04AF: @719 = unknown_wav_reference  541 
04AF: @720 = unknown_wav_reference  451 
04AF: @721 = unknown_wav_reference  411 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_2675
0007: @454 =  1559.983  ;; floating-point values
0007: @536 =  17.468  ;; floating-point values
0007: @618 =  26.1563  ;; floating-point values
0007: @455 =  1556.426  ;; floating-point values
0007: @537 = -94.0345  ;; floating-point values
0007: @619 =  19.4957  ;; floating-point values
0007: @456 =  1434.738  ;; floating-point values
0007: @538 = -214.9645  ;; floating-point values
0007: @620 =  7.3527  ;; floating-point values
0007: @457 =  1321.254  ;; floating-point values
0007: @539 = -195.8984  ;; floating-point values
0007: @621 =  15.7447  ;; floating-point values
0007: @458 =  1211.007  ;; floating-point values
0007: @540 = -102.6927  ;; floating-point values
0007: @622 =  39.3603  ;; floating-point values
0007: @459 =  892.2923  ;; floating-point values
0007: @541 = -88.1123  ;; floating-point values
0007: @623 =  22.4405  ;; floating-point values
0007: @460 =  789.9247  ;; floating-point values
0007: @542 = -124.3171  ;; floating-point values
0007: @624 =  21.3365  ;; floating-point values
0007: @461 =  659.6545  ;; floating-point values
0007: @543 = -196.7497  ;; floating-point values
0007: @625 =  11.7663  ;; floating-point values
0007: @462 =  419.4744  ;; floating-point values
0007: @544 = -302.5507  ;; floating-point values
0007: @626 =  6.446  ;; floating-point values
0007: @463 =  289.8085  ;; floating-point values
0007: @545 = -380.3828  ;; floating-point values
0007: @627 =  7.8753  ;; floating-point values
0007: @464 =  207.4451  ;; floating-point values
0007: @546 = -298.923  ;; floating-point values
0007: @628 =  .4375  ;; floating-point values
0007: @465 =  182.497  ;; floating-point values
0007: @547 = -217.8004  ;; floating-point values
0007: @629 =  .4216  ;; floating-point values
0007: @466 =  22.0727  ;; floating-point values
0007: @548 = -207.7681  ;; floating-point values
0007: @630 =  .5827  ;; floating-point values
0007: @467 = -114.231  ;; floating-point values
0007: @549 = -132.3417  ;; floating-point values
0007: @631 =  2.1236  ;; floating-point values
0007: @468 = -38.4818  ;; floating-point values
0007: @550 =  140.8613  ;; floating-point values
0007: @632 =  2.1234  ;; floating-point values
0007: @469 = -141.4718  ;; floating-point values
0007: @551 =  187.6611  ;; floating-point values
0007: @633 =  6.2406  ;; floating-point values
0007: @470 = -329.7878  ;; floating-point values
0007: @552 =  173.921  ;; floating-point values
0007: @634 =  5.403  ;; floating-point values
0007: @471 = -507.6872  ;; floating-point values
0007: @553 =  221.0444  ;; floating-point values
0007: @635 =  8.7633  ;; floating-point values
0007: @472 = -661.1096  ;; floating-point values
0007: @554 =  226.3879  ;; floating-point values
0007: @636 =  16.7064  ;; floating-point values
0007: @473 = -618.4406  ;; floating-point values
0007: @555 = -67.8995  ;; floating-point values
0007: @637 =  62.3489  ;; floating-point values
0007: @474 = -507.8417  ;; floating-point values
0007: @556 = -45.9077  ;; floating-point values
0007: @638 =  59.2556  ;; floating-point values
0007: @475 = -520.6511  ;; floating-point values
0007: @557 =  79.6011  ;; floating-point values
0007: @639 =  32.2117  ;; floating-point values
0007: @476 = -715.4454  ;; floating-point values
0007: @558 =  225.1288  ;; floating-point values
0007: @640 =  .2899  ;; floating-point values
0007: @477 = -770.0811  ;; floating-point values
0007: @559 =  130.1324  ;; floating-point values
0007: @641 =  9.4651  ;; floating-point values
0007: @478 = -738.1151  ;; floating-point values
0007: @560 =  25.555  ;; floating-point values
0007: @642 =  32.2336  ;; floating-point values
0007: @479 = -885.785  ;; floating-point values
0007: @561 = -41.3927  ;; floating-point values
0007: @643 =  33.2347  ;; floating-point values
0007: @480 = -716.4521  ;; floating-point values
0007: @562 =  5.1206  ;; floating-point values
0007: @644 =  59.1055  ;; floating-point values
0007: @481 = -759.2693  ;; floating-point values
0007: @563 = -92.0455  ;; floating-point values
0007: @645 =  64.8686  ;; floating-point values
0007: @482 = -826.881  ;; floating-point values
0007: @564 = -167.7603  ;; floating-point values
0007: @646 =  64.99  ;; floating-point values
0007: @483 = -728.9467  ;; floating-point values
0007: @565 = -173.5218  ;; floating-point values
0007: @647 =  65.1248  ;; floating-point values
0007: @484 = -544.8638  ;; floating-point values
0007: @566 = -189.4458  ;; floating-point values
0007: @648 =  77.8383  ;; floating-point values
0006: @250 =  31  ;; integer values
0006: @256 =  4  ;; integer values
04AF: @700 = unknown_wav_reference  101 
04AF: @701 = unknown_wav_reference  23 
04AF: @702 = unknown_wav_reference  290 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  439 
04AF: @717 = unknown_wav_reference  475 
04AF: @718 = unknown_wav_reference  526 
04AF: @719 = unknown_wav_reference  475 
0006: @209 =  4  ;; integer values
0006: @215 =  80  ;; integer values
0006: @210 =  3  ;; integer values
0006: @216 =  80  ;; integer values
0006: @211 =  5  ;; integer values
0006: @217 =  80  ;; integer values
0002: jump £CPRACE_4808

:CPRACE_2785
0007: @454 = -544.8638  ;; floating-point values
0007: @536 = -189.4458  ;; floating-point values
0007: @618 =  81.8383  ;; floating-point values
0007: @455 = -728.9467  ;; floating-point values
0007: @537 = -173.5218  ;; floating-point values
0007: @619 =  65.1248  ;; floating-point values
0007: @456 = -826.881  ;; floating-point values
0007: @538 = -167.7603  ;; floating-point values
0007: @620 =  64.99  ;; floating-point values
0007: @457 = -759.2693  ;; floating-point values
0007: @539 = -92.0455  ;; floating-point values
0007: @621 =  64.8686  ;; floating-point values
0007: @458 = -716.4521  ;; floating-point values
0007: @540 =  5.1206  ;; floating-point values
0007: @622 =  59.1055  ;; floating-point values
0007: @459 = -885.785  ;; floating-point values
0007: @541 = -41.3927  ;; floating-point values
0007: @623 =  33.2347  ;; floating-point values
0007: @460 = -738.1151  ;; floating-point values
0007: @542 =  25.555  ;; floating-point values
0007: @624 =  32.2336  ;; floating-point values
0007: @461 = -770.0811  ;; floating-point values
0007: @543 =  130.1324  ;; floating-point values
0007: @625 =  9.4651  ;; floating-point values
0007: @462 = -715.4454  ;; floating-point values
0007: @544 =  225.1288  ;; floating-point values
0007: @626 =  .2899  ;; floating-point values
0007: @463 = -624.6024  ;; floating-point values
0007: @545 =  187.2405  ;; floating-point values
0007: @627 =  15.4381  ;; floating-point values
0007: @464 = -520.6511  ;; floating-point values
0007: @546 =  79.6011  ;; floating-point values
0007: @628 =  32.2117  ;; floating-point values
0007: @465 = -507.8417  ;; floating-point values
0007: @547 = -45.9077  ;; floating-point values
0007: @629 =  59.2556  ;; floating-point values
0007: @466 = -618.4406  ;; floating-point values
0007: @548 = -67.8995  ;; floating-point values
0007: @630 =  62.3489  ;; floating-point values
0007: @467 = -658.3503  ;; floating-point values
0007: @549 =  146.4855  ;; floating-point values
0007: @631 =  28.2693  ;; floating-point values
0007: @468 = -507.6872  ;; floating-point values
0007: @550 =  221.0444  ;; floating-point values
0007: @632 =  8.7633  ;; floating-point values
0007: @469 = -329.7878  ;; floating-point values
0007: @551 =  173.921  ;; floating-point values
0007: @633 =  5.5  ;; floating-point values
0007: @470 = -149.4881  ;; floating-point values
0007: @552 =  189.6471  ;; floating-point values
0007: @634 =  7.2644  ;; floating-point values
0007: @471 = -38.4818  ;; floating-point values
0007: @553 =  140.8613  ;; floating-point values
0007: @635 =  2.1234  ;; floating-point values
0007: @472 = -114.231  ;; floating-point values
0007: @554 = -132.3417  ;; floating-point values
0007: @636 =  2.1236  ;; floating-point values
0007: @473 =  22.0727  ;; floating-point values
0007: @555 = -207.7681  ;; floating-point values
0007: @637 =  .5827  ;; floating-point values
0007: @474 =  182.497  ;; floating-point values
0007: @556 = -217.8004  ;; floating-point values
0007: @638 =  .4216  ;; floating-point values
0007: @475 =  207.4451  ;; floating-point values
0007: @557 = -298.923  ;; floating-point values
0007: @639 =  .4375  ;; floating-point values
0007: @476 =  279.6441  ;; floating-point values
0007: @558 = -378.3416  ;; floating-point values
0007: @640 =  7.9003  ;; floating-point values
0007: @477 =  419.4744  ;; floating-point values
0007: @559 = -302.5507  ;; floating-point values
0007: @641 =  6.446  ;; floating-point values
0007: @478 =  573.52  ;; floating-point values
0007: @560 = -202.8494  ;; floating-point values
0007: @642 =  13.7118  ;; floating-point values
0007: @479 =  748.4567  ;; floating-point values
0007: @561 = -150.8298  ;; floating-point values
0007: @643 =  18.3722  ;; floating-point values
0007: @480 =  820.4231  ;; floating-point values
0007: @562 = -111.5991  ;; floating-point values
0007: @644 =  23.2476  ;; floating-point values
0007: @481 =  1000.324  ;; floating-point values
0007: @563 = -80.3516  ;; floating-point values
0007: @645 =  21.0326  ;; floating-point values
0007: @482 =  1187.393  ;; floating-point values
0007: @564 = -83.879  ;; floating-point values
0007: @646 =  35.2576  ;; floating-point values
0007: @483 =  1265.846  ;; floating-point values
0007: @565 = -153.0857  ;; floating-point values
0007: @647 =  36.8097  ;; floating-point values
0007: @484 =  1434.738  ;; floating-point values
0007: @566 = -214.9645  ;; floating-point values
0007: @648 =  7.3527  ;; floating-point values
0007: @485 =  1548.962  ;; floating-point values
0007: @567 = -146.2702  ;; floating-point values
0007: @649 =  16.4932  ;; floating-point values
0007: @486 =  1559.983  ;; floating-point values
0007: @568 =  17.468  ;; floating-point values
0007: @650 =  23.1563  ;; floating-point values
0006: @250 =  33  ;; integer values
0006: @256 =  4  ;; integer values
04AF: @700 = unknown_wav_reference  101 
04AF: @701 = unknown_wav_reference  23 
04AF: @702 = unknown_wav_reference  290 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  477 
04AF: @717 = unknown_wav_reference  560 
04AF: @718 = unknown_wav_reference  562 
04AF: @719 = unknown_wav_reference  477 
0006: @209 =  4  ;; integer values
0006: @215 =  80  ;; integer values
0006: @210 =  3  ;; integer values
0006: @216 =  80  ;; integer values
0006: @211 =  5  ;; integer values
0006: @217 =  80  ;; integer values
0002: jump £CPRACE_4808

:CPRACE_2901
0007: @454 = -796.8273  ;; floating-point values
0007: @536 = -2468.529  ;; floating-point values
0007: @618 =  83.6549  ;; floating-point values
0007: @455 = -938.5198  ;; floating-point values
0007: @537 = -2364.511  ;; floating-point values
0007: @619 =  57.0608  ;; floating-point values
0007: @456 = -1065.656  ;; floating-point values
0007: @538 = -2379.436  ;; floating-point values
0007: @620 =  46.5486  ;; floating-point values
0007: @457 = -1247.823  ;; floating-point values
0007: @539 = -2313.528  ;; floating-point values
0007: @621 =  19.8007  ;; floating-point values
0007: @458 = -1356.137  ;; floating-point values
0007: @540 = -2180.365  ;; floating-point values
0007: @622 =  21.3467  ;; floating-point values
0007: @459 = -1541.303  ;; floating-point values
0007: @541 = -2154.782  ;; floating-point values
0007: @623 =  5.8607  ;; floating-point values
0007: @460 = -1674.876  ;; floating-point values
0007: @542 = -2235.132  ;; floating-point values
0007: @624 =  33.8691  ;; floating-point values
0007: @461 = -1839.937  ;; floating-point values
0007: @543 = -2349.368  ;; floating-point values
0007: @625 =  31.9587  ;; floating-point values
0007: @462 = -1841.037  ;; floating-point values
0007: @544 = -2454.4  ;; floating-point values
0007: @626 =  27.4044  ;; floating-point values
0007: @463 = -1702.044  ;; floating-point values
0007: @545 = -2587.976  ;; floating-point values
0007: @627 =  26.1706  ;; floating-point values
0007: @464 = -1508.332  ;; floating-point values
0007: @546 = -2634.733  ;; floating-point values
0007: @628 =  46.8766  ;; floating-point values
0007: @465 = -1310.905  ;; floating-point values
0007: @547 = -2637.832  ;; floating-point values
0007: @629 =  12.808  ;; floating-point values
0007: @466 = -1122.616  ;; floating-point values
0007: @548 = -2652.592  ;; floating-point values
0007: @630 =  15.4117  ;; floating-point values
0007: @467 = -934.2363  ;; floating-point values
0007: @549 = -2668.473  ;; floating-point values
0007: @631 =  80.3479  ;; floating-point values
0007: @468 = -753.5882  ;; floating-point values
0007: @550 = -2672.785  ;; floating-point values
0007: @632 =  84.0788  ;; floating-point values
0007: @469 = -668.018  ;; floating-point values
0007: @551 = -2496.988  ;; floating-point values
0007: @633 =  37.5787  ;; floating-point values
0007: @470 = -550.4019  ;; floating-point values
0007: @552 = -2334.538  ;; floating-point values
0007: @634 =  26.8502  ;; floating-point values
0007: @471 = -366.3848  ;; floating-point values
0007: @553 = -2257.25  ;; floating-point values
0007: @635 =  41.7144  ;; floating-point values
0007: @472 = -276.1146  ;; floating-point values
0007: @554 = -2189.364  ;; floating-point values
0007: @636 =  27.7264  ;; floating-point values
0006: @250 =  19  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  468 
04AF: @717 = unknown_wav_reference  468 
04AF: @718 = unknown_wav_reference  468 
04AF: @719 = unknown_wav_reference  468 
04AF: @720 = unknown_wav_reference  468 
04AF: @721 = unknown_wav_reference  468 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_2974
0007: @454 = -1936.791  ;; floating-point values
0007: @536 = -2452.235  ;; floating-point values
0007: @618 =  29.6377  ;; floating-point values
0007: @455 = -1862.54  ;; floating-point values
0007: @537 = -2379.436  ;; floating-point values
0007: @619 =  30.1425  ;; floating-point values
0007: @456 = -1690.144  ;; floating-point values
0007: @538 = -2303.846  ;; floating-point values
0007: @620 =  43.3626  ;; floating-point values
0007: @457 = -1676.317  ;; floating-point values
0007: @539 = -2132.699  ;; floating-point values
0007: @621 =  35.2082  ;; floating-point values
0007: @458 = -1855.421  ;; floating-point values
0007: @540 = -2087.117  ;; floating-point values
0007: @622 =  58.3697  ;; floating-point values
0007: @459 = -1919.802  ;; floating-point values
0007: @541 = -1937.457  ;; floating-point values
0007: @623 =  78.5313  ;; floating-point values
0007: @460 = -1749.334  ;; floating-point values
0007: @542 = -1899.519  ;; floating-point values
0007: @624 =  95.8199  ;; floating-point values
0007: @461 = -1571.292  ;; floating-point values
0007: @543 = -1904.166  ;; floating-point values
0007: @625 =  84.3076  ;; floating-point values
0007: @462 = -1483.784  ;; floating-point values
0007: @544 = -1783.286  ;; floating-point values
0007: @626 =  49.8768  ;; floating-point values
0007: @463 = -1429.878  ;; floating-point values
0007: @545 = -1915.641  ;; floating-point values
0007: @627 =  25.1751  ;; floating-point values
0007: @464 = -1301.801  ;; floating-point values
0007: @546 = -2084.054  ;; floating-point values
0007: @628 =  22.9116  ;; floating-point values
0007: @465 = -1269.912  ;; floating-point values
0007: @547 = -2248.736  ;; floating-point values
0007: @629 =  21.3152  ;; floating-point values
0007: @466 = -1146.514  ;; floating-point values
0007: @548 = -2371.508  ;; floating-point values
0007: @630 =  27.0467  ;; floating-point values
0007: @467 = -959.5773  ;; floating-point values
0007: @549 = -2306.27  ;; floating-point values
0007: @631 =  56.1859  ;; floating-point values
0007: @468 = -867.9595  ;; floating-point values
0007: @550 = -2180.891  ;; floating-point values
0007: @632 =  25.6567  ;; floating-point values
0007: @469 = -843.4177  ;; floating-point values
0007: @551 = -2018.734  ;; floating-point values
0007: @633 =  20.9828  ;; floating-point values
0007: @470 = -767.7295  ;; floating-point values
0007: @552 = -1865.533  ;; floating-point values
0007: @634 =  11.4149  ;; floating-point values
0007: @471 = -666.3682  ;; floating-point values
0007: @553 = -1996.276  ;; floating-point values
0007: @635 =  23.9143  ;; floating-point values
0007: @472 = -486.6196  ;; floating-point values
0007: @554 = -2025.765  ;; floating-point values
0007: @636 =  48.245  ;; floating-point values
0007: @473 = -323.4612  ;; floating-point values
0007: @555 = -1914.206  ;; floating-point values
0007: @637 =  11.1951  ;; floating-point values
0006: @250 =  20  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  568 
04AF: @717 = unknown_wav_reference  568 
04AF: @718 = unknown_wav_reference  568 
04AF: @719 = unknown_wav_reference  568 
04AF: @720 = unknown_wav_reference  568 
04AF: @721 = unknown_wav_reference  568 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3050
0007: @454 = -2728.309  ;; floating-point values
0007: @536 = -310.8731  ;; floating-point values
0007: @618 =  6.0391  ;; floating-point values
0007: @455 = -2668.671  ;; floating-point values
0007: @537 = -251.6207  ;; floating-point values
0007: @619 =  5.4984  ;; floating-point values
0007: @456 = -2655.978  ;; floating-point values
0007: @538 = -104.6751  ;; floating-point values
0007: @620 =  2.9982  ;; floating-point values
0007: @457 = -2460.835  ;; floating-point values
0007: @539 = -69.9766  ;; floating-point values
0007: @621 =  31.2  ;; floating-point values
0007: @458 = -2421.263  ;; floating-point values
0007: @540 =  55.6089  ;; floating-point values
0007: @622 =  34.0156  ;; floating-point values
0007: @459 = -2545.26  ;; floating-point values
0007: @541 =  137.9111  ;; floating-point values
0007: @623 =  15.2177  ;; floating-point values
0007: @460 = -2604.136  ;; floating-point values
0007: @542 =  136.8579  ;; floating-point values
0007: @624 =  3.1797  ;; floating-point values
0007: @461 = -2558.661  ;; floating-point values
0007: @543 =  245.625  ;; floating-point values
0007: @625 =  10.7931  ;; floating-point values
0007: @462 = -2578.504  ;; floating-point values
0007: @544 =  345.8331  ;; floating-point values
0007: @626 =  7.2168  ;; floating-point values
0007: @463 = -2706.282  ;; floating-point values
0007: @545 =  317.6024  ;; floating-point values
0007: @627 =  3.1797  ;; floating-point values
0007: @464 = -2809.244  ;; floating-point values
0007: @546 =  232.3965  ;; floating-point values
0007: @628 =  6.0313  ;; floating-point values
0007: @465 = -2757.749  ;; floating-point values
0007: @547 =  138.2248  ;; floating-point values
0007: @629 =  5.9033  ;; floating-point values
0007: @466 = -2758.39  ;; floating-point values
0007: @548 = -43.991  ;; floating-point values
0007: @630 =  6.1263  ;; floating-point values
0007: @467 = -2756.892  ;; floating-point values
0007: @549 = -184.0135  ;; floating-point values
0007: @631 =  5.8843  ;; floating-point values
0007: @468 = -2812.464  ;; floating-point values
0007: @550 = -299.5974  ;; floating-point values
0007: @632 =  6.039  ;; floating-point values
0087: @469 = @454  ;; floating-point values only
0087: @551 = @536  ;; floating-point values only
0087: @633 = @618  ;; floating-point values only
0006: @250 =  16  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  571 
04AF: @717 = unknown_wav_reference  571 
04AF: @718 = unknown_wav_reference  571 
04AF: @719 = unknown_wav_reference  571 
04AF: @720 = unknown_wav_reference  571 
04AF: @721 = unknown_wav_reference  571 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3114
0007: @454 =  2317.164  ;; floating-point values
0007: @536 =  220.872  ;; floating-point values
0007: @618 =  25.7396  ;; floating-point values
0007: @455 =  2063.221  ;; floating-point values
0007: @537 =  256.854  ;; floating-point values
0007: @619 =  24.7402  ;; floating-point values
0007: @456 =  1483.288  ;; floating-point values
0007: @538 =  397.387  ;; floating-point values
0007: @620 =  19.608  ;; floating-point values
0007: @457 =  1074.3  ;; floating-point values
0007: @539 =  561.196  ;; floating-point values
0007: @621 =  19.0127  ;; floating-point values
0007: @458 = -217.526  ;; floating-point values
0007: @540 =  199.205  ;; floating-point values
0007: @622 =  9.7514  ;; floating-point values
0007: @459 = -271.076  ;; floating-point values
0007: @541 = -280.298  ;; floating-point values
0007: @623 =  1.083  ;; floating-point values
0007: @460 = -950.865  ;; floating-point values
0007: @542 = -257.147  ;; floating-point values
0007: @624 =  36.8598  ;; floating-point values
0007: @461 = -1199.242  ;; floating-point values
0007: @543 = -729.69  ;; floating-point values
0007: @625 =  57.0107  ;; floating-point values
0007: @462 = -2094.101  ;; floating-point values
0007: @544 = -576.1686  ;; floating-point values
0007: @626 =  28.7366  ;; floating-point values
0007: @463 = -2255.178  ;; floating-point values
0007: @545 = -302.1865  ;; floating-point values
0007: @627 =  48.0219  ;; floating-point values
0007: @464 = -2347.258  ;; floating-point values
0007: @546 =  462.5273  ;; floating-point values
0007: @628 =  31.0602  ;; floating-point values
0007: @465 = -2376.186  ;; floating-point values
0007: @547 =  1093.641  ;; floating-point values
0007: @629 =  55.7495  ;; floating-point values
0007: @466 = -2594.692  ;; floating-point values
0007: @548 =  2607.522  ;; floating-point values
0007: @630 =  65.5411  ;; floating-point values
0007: @467 = -1722.488  ;; floating-point values
0007: @549 =  2162.881  ;; floating-point values
0007: @631 =  17.9309  ;; floating-point values
0007: @468 = -1136.488  ;; floating-point values
0007: @550 =  1569.881  ;; floating-point values
0007: @632 =  21.9309  ;; floating-point values
0007: @469 = -870.894  ;; floating-point values
0007: @551 =  794.6993  ;; floating-point values
0007: @633 =  19.8952  ;; floating-point values
0007: @470 =  58.894  ;; floating-point values
0007: @552 =  645.6993  ;; floating-point values
0007: @634 =  6.8952  ;; floating-point values
0007: @471 =  1191.912  ;; floating-point values
0007: @553 =  826.345  ;; floating-point values
0007: @635 =  9.7386  ;; floating-point values
0007: @472 =  1786.912  ;; floating-point values
0007: @554 =  794.345  ;; floating-point values
0007: @636 =  11.7386  ;; floating-point values
0007: @473 =  1613.912  ;; floating-point values
0007: @555 =  230.345  ;; floating-point values
0007: @637 =  30.7386  ;; floating-point values
0007: @474 =  2758.912  ;; floating-point values
0007: @556 =  144.345  ;; floating-point values
0007: @638 =  21.7386  ;; floating-point values
0007: @475 =  2877.912  ;; floating-point values
0007: @557 = -1124.345  ;; floating-point values
0007: @639 =  10.7386  ;; floating-point values
0006: @250 =  22  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  559 
04AF: @717 = unknown_wav_reference  589 
04AF: @718 = unknown_wav_reference  559 
04AF: @719 = unknown_wav_reference  565 
04AF: @720 = unknown_wav_reference  558 
04AF: @721 = unknown_wav_reference  602 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3196
0007: @454 = -1584.141  ;; floating-point values
0007: @536 =  1053.439  ;; floating-point values
0007: @618 =  6.8392  ;; floating-point values
0007: @455 = -1584.128  ;; floating-point values
0007: @537 =  1150.261  ;; floating-point values
0007: @619 =  6.8387  ;; floating-point values
0007: @456 = -1699.077  ;; floating-point values
0007: @538 =  1312.02  ;; floating-point values
0007: @620 =  6.8293  ;; floating-point values
0007: @457 = -1875.891  ;; floating-point values
0007: @539 =  1352.059  ;; floating-point values
0007: @621 =  6.8322  ;; floating-point values
0007: @458 = -2060.741  ;; floating-point values
0007: @540 =  1274.452  ;; floating-point values
0007: @622 =  8.0659  ;; floating-point values
0007: @459 = -2258.306  ;; floating-point values
0007: @541 =  1257.682  ;; floating-point values
0007: @623 =  42.6038  ;; floating-point values
0007: @460 = -2143.281  ;; floating-point values
0007: @542 =  1075.652  ;; floating-point values
0007: @624 =  79.1249  ;; floating-point values
0007: @461 = -2143.141  ;; floating-point values
0007: @543 =  896.6196  ;; floating-point values
0007: @625 =  79.6432  ;; floating-point values
0007: @462 = -2143.084  ;; floating-point values
0007: @544 =  696.6971  ;; floating-point values
0007: @626 =  67.6451  ;; floating-point values
0007: @463 = -2146.737  ;; floating-point values
0007: @545 =  532.8465  ;; floating-point values
0007: @627 =  34.8181  ;; floating-point values
0007: @464 = -2055.564  ;; floating-point values
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0007: @632 =  37.9384  ;; floating-point values
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0007: @572 =  316.5836  ;; floating-point values
0007: @654 =  6.039  ;; floating-point values
0007: @491 = -1682.981  ;; floating-point values
0007: @573 =  367.1342  ;; floating-point values
0007: @655 =  6.028  ;; floating-point values
0007: @492 = -1559.293  ;; floating-point values
0007: @574 =  528.332  ;; floating-point values
0007: @656 =  6.8409  ;; floating-point values
0007: @493 = -1535.552  ;; floating-point values
0007: @575 =  827.4427  ;; floating-point values
0007: @657 =  6.8401  ;; floating-point values
0007: @494 = -1584.129  ;; floating-point values
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0006: @250 =  41  ;; integer values
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04AF: @716 = unknown_wav_reference  402 
04AF: @717 = unknown_wav_reference  560 
04AF: @718 = unknown_wav_reference  506 
04AF: @719 = unknown_wav_reference  506 
04AF: @720 = unknown_wav_reference  477 
04AF: @721 = unknown_wav_reference  603 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3335
0007: @454 = -1761.655  ;; floating-point values
0007: @536 = -606.3881  ;; floating-point values
0007: @618 =  15.8961  ;; floating-point values
0007: @455 = -1760.54  ;; floating-point values
0007: @537 = -686.4133  ;; floating-point values
0007: @619 =  24.2389  ;; floating-point values
0007: @456 = -1502.876  ;; floating-point values
0007: @538 = -820.2545  ;; floating-point values
0007: @620 =  61.3357  ;; floating-point values
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0007: @626 =  28.1926  ;; floating-point values
0007: @463 = -584.5377  ;; floating-point values
0007: @545 = -1160.572  ;; floating-point values
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0007: @464 = -659.3533  ;; floating-point values
0007: @546 = -1548.814  ;; floating-point values
0007: @628 =  22.1495  ;; floating-point values
0007: @465 = -717.1517  ;; floating-point values
0007: @547 = -1697.205  ;; floating-point values
0007: @629 =  48.2586  ;; floating-point values
0007: @466 = -714.6181  ;; floating-point values
0007: @548 = -1395.094  ;; floating-point values
0007: @630 =  60.5799  ;; floating-point values
0007: @467 = -764.046  ;; floating-point values
0007: @549 = -1385.027  ;; floating-point values
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0007: @476 = -260.1367  ;; floating-point values
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0007: @567 = -1347.248  ;; floating-point values
0007: @649 =  122.5235  ;; floating-point values
0007: @486 = -1407.723  ;; floating-point values
0007: @568 = -1414.45  ;; floating-point values
0007: @650 =  104.9232  ;; floating-point values
0007: @487 = -1577.013  ;; floating-point values
0007: @569 = -1168.802  ;; floating-point values
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0007: @571 = -853.2858  ;; floating-point values
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0007: @572 = -1143.29  ;; floating-point values
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0007: @491 = -1549.538  ;; floating-point values
0007: @573 = -1286.347  ;; floating-point values
0007: @655 =  57.1135  ;; floating-point values
0007: @492 = -1525.757  ;; floating-point values
0007: @574 = -1383.531  ;; floating-point values
0007: @656 =  45.1796  ;; floating-point values
0007: @493 = -1626.142  ;; floating-point values
0007: @575 = -1375.587  ;; floating-point values
0007: @657 =  45.2062  ;; floating-point values
0007: @494 = -1800.174  ;; floating-point values
0007: @576 = -1016.79  ;; floating-point values
0007: @658 =  51.6322  ;; floating-point values
0007: @495 = -1817.478  ;; floating-point values
0007: @577 = -617.6195  ;; floating-point values
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0006: @250 =  42  ;; integer values
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04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
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04AF: @704 = unknown_wav_reference  7 
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04AF: @716 = unknown_wav_reference  451 
04AF: @717 = unknown_wav_reference  415 
04AF: @718 = unknown_wav_reference  411 
04AF: @719 = unknown_wav_reference  451 
04AF: @720 = unknown_wav_reference  429 
04AF: @721 = unknown_wav_reference  541 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3477
0007: @454 = -2001.856  ;; floating-point values
0007: @536 =  1076.302  ;; floating-point values
0007: @618 =  54.5637  ;; floating-point values
0007: @455 = -2302.386  ;; floating-point values
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0007: @540 =  1728.238  ;; floating-point values
0007: @622 =  66.8937  ;; floating-point values
0007: @459 = -2673.807  ;; floating-point values
0007: @541 =  2028.896  ;; floating-point values
0007: @623 =  57.2377  ;; floating-point values
0007: @460 = -2731.742  ;; floating-point values
0007: @542 =  2323.183  ;; floating-point values
0007: @624 =  67.5411  ;; floating-point values
0007: @461 = -2622.094  ;; floating-point values
0007: @543 =  2602.597  ;; floating-point values
0007: @625 =  68.7  ;; floating-point values
0007: @462 = -2322.772  ;; floating-point values
0007: @544 =  2637.1  ;; floating-point values
0007: @626 =  53.2135  ;; floating-point values
0007: @463 = -2027.122  ;; floating-point values
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0007: @627 =  53.9804  ;; floating-point values
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0007: @629 =  17.3995  ;; floating-point values
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0007: @548 =  1810.828  ;; floating-point values
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0007: @632 =  22.1877  ;; floating-point values
0007: @469 = -1010.766  ;; floating-point values
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0007: @633 =  31.1773  ;; floating-point values
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0007: @638 =  4.6336  ;; floating-point values
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0007: @560 =  876.267  ;; floating-point values
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0007: @561 =  1169.877  ;; floating-point values
0007: @643 =  5.8125  ;; floating-point values
0007: @480 =  1226.664  ;; floating-point values
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04AF: @700 = unknown_wav_reference  7 
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04AF: @702 = unknown_wav_reference  7 
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04AF: @720 = unknown_wav_reference  429 
04AF: @721 = unknown_wav_reference  429 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3574
0007: @454 = -878.0113  ;; floating-point values
0007: @536 =  1947.484  ;; floating-point values
0007: @618 =  59.1845  ;; floating-point values
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0007: @641 =  59.1798  ;; floating-point values
0087: @478 = @454  ;; floating-point values only
0087: @560 = @536  ;; floating-point values only
0087: @642 = @618  ;; floating-point values only
0006: @250 =  25  ;; integer values
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04AF: @700 = unknown_wav_reference  7 
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04AF: @702 = unknown_wav_reference  7 
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04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  522 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3665
0007: @454 = -375.6397  ;; floating-point values
0007: @536 =  2204.217  ;; floating-point values
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0007: @542 =  2721.987  ;; floating-point values
0007: @624 =  44.8627  ;; floating-point values
0007: @461 = -1112.754  ;; floating-point values
0007: @543 =  2698.651  ;; floating-point values
0007: @625 =  44.875  ;; floating-point values
0007: @462 = -1238.17  ;; floating-point values
0007: @544 =  2679.86  ;; floating-point values
0007: @626 =  45.9321  ;; floating-point values
0007: @463 = -1359.55  ;; floating-point values
0007: @545 =  2659.557  ;; floating-point values
0007: @627 =  50.4683  ;; floating-point values
0007: @464 = -1545.773  ;; floating-point values
0007: @546 =  2732.354  ;; floating-point values
0007: @628 =  61.3062  ;; floating-point values
0007: @465 = -1746.036  ;; floating-point values
0007: @547 =  2727.448  ;; floating-point values
0007: @629 =  59.0648  ;; floating-point values
0007: @466 = -1860.247  ;; floating-point values
0007: @548 =  2563.043  ;; floating-point values
0007: @630 =  48.8929  ;; floating-point values
0007: @467 = -2002.133  ;; floating-point values
0007: @549 =  2422.603  ;; floating-point values
0007: @631 =  32.9752  ;; floating-point values
0007: @468 = -1961.462  ;; floating-point values
0007: @550 =  2227.891  ;; floating-point values
0007: @632 =  10.7077  ;; floating-point values
0007: @469 = -1807.124  ;; floating-point values
0007: @551 =  2100.1  ;; floating-point values
0007: @633 =  7.4268  ;; floating-point values
0007: @470 = -1782.09  ;; floating-point values
0007: @552 =  1901.775  ;; floating-point values
0007: @634 =  14.7248  ;; floating-point values
0007: @471 = -1591.908  ;; floating-point values
0007: @553 =  1837.29  ;; floating-point values
0007: @635 =  24.8515  ;; floating-point values
0007: @472 = -1392.057  ;; floating-point values
0007: @554 =  1852.968  ;; floating-point values
0007: @636 =  35.4945  ;; floating-point values
0007: @473 = -1199.365  ;; floating-point values
0007: @555 =  1799.638  ;; floating-point values
0007: @637 =  40.4346  ;; floating-point values
0007: @474 = -1008.306  ;; floating-point values
0007: @556 =  1855.604  ;; floating-point values
0007: @638 =  61.6784  ;; floating-point values
0007: @475 = -857.7028  ;; floating-point values
0007: @557 =  1874.014  ;; floating-point values
0007: @639 =  59.1758  ;; floating-point values
0007: @476 = -758.5721  ;; floating-point values
0007: @558 =  2048.232  ;; floating-point values
0007: @640 =  59.1866  ;; floating-point values
0007: @477 = -563.1158  ;; floating-point values
0007: @559 =  2005.574  ;; floating-point values
0007: @641 =  59.2474  ;; floating-point values
0007: @478 = -468.9791  ;; floating-point values
0007: @560 =  2056.811  ;; floating-point values
0007: @642 =  59.875  ;; floating-point values
0007: @479 = -392.3245  ;; floating-point values
0007: @561 =  2154.448  ;; floating-point values
0007: @643 =  42.1847  ;; floating-point values
0087: @480 = @454  ;; floating-point values only
0087: @562 = @536  ;; floating-point values only
0087: @644 = @618  ;; floating-point values only
0006: @250 =  27  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3762
0007: @454 =  1446.426  ;; floating-point values
0007: @536 =  834.0658  ;; floating-point values
0007: @618 =  5.8125  ;; floating-point values
0007: @455 =  1747.259  ;; floating-point values
0007: @537 =  834.025  ;; floating-point values
0007: @619 =  8.6815  ;; floating-point values
0007: @456 =  2047.335  ;; floating-point values
0007: @538 =  834.1916  ;; floating-point values
0007: @620 =  5.7422  ;; floating-point values
0007: @457 =  2348.722  ;; floating-point values
0007: @539 =  834.1481  ;; floating-point values
0007: @621 =  5.7422  ;; floating-point values
0007: @458 =  2637.92  ;; floating-point values
0007: @540 =  915.6277  ;; floating-point values
0007: @622 =  5.7498  ;; floating-point values
0007: @459 =  2726.824  ;; floating-point values
0007: @541 =  1202.266  ;; floating-point values
0007: @623 =  5.7422  ;; floating-point values
0007: @460 =  2726.698  ;; floating-point values
0007: @542 =  1502.967  ;; floating-point values
0007: @624 =  5.7422  ;; floating-point values
0007: @461 =  2726.958  ;; floating-point values
0007: @543 =  1804.343  ;; floating-point values
0007: @625 =  5.7393  ;; floating-point values
0007: @462 =  2726.579  ;; floating-point values
0007: @544 =  2125.796  ;; floating-point values
0007: @626 =  5.7269  ;; floating-point values
0007: @463 =  2705.172  ;; floating-point values
0007: @545 =  2405.567  ;; floating-point values
0007: @627 =  5.7277  ;; floating-point values
0007: @464 =  2489.267  ;; floating-point values
0007: @546 =  2614.273  ;; floating-point values
0007: @628 =  4.1679  ;; floating-point values
0007: @465 =  2188.479  ;; floating-point values
0007: @547 =  2609.629  ;; floating-point values
0007: @629 =  5.8164  ;; floating-point values
0007: @466 =  1898.309  ;; floating-point values
0007: @548 =  2529.155  ;; floating-point values
0007: @630 =  5.8125  ;; floating-point values
0007: @467 =  1603.524  ;; floating-point values
0007: @549 =  2473.083  ;; floating-point values
0007: @631 =  5.8516  ;; floating-point values
0007: @468 =  1305.181  ;; floating-point values
0007: @550 =  2439.19  ;; floating-point values
0007: @632 =  5.7422  ;; floating-point values
0007: @469 =  1208.232  ;; floating-point values
0007: @551 =  2154.514  ;; floating-point values
0007: @633 =  5.7422  ;; floating-point values
0007: @470 =  1208.38  ;; floating-point values
0007: @552 =  1853.837  ;; floating-point values
0007: @634 =  5.7422  ;; floating-point values
0007: @471 =  1208.322  ;; floating-point values
0007: @553 =  1553.025  ;; floating-point values
0007: @635 =  5.7422  ;; floating-point values
0007: @472 =  1208.126  ;; floating-point values
0007: @554 =  1252.556  ;; floating-point values
0007: @636 =  5.7498  ;; floating-point values
0007: @473 =  1229.187  ;; floating-point values
0007: @555 =  952.9079  ;; floating-point values
0007: @637 =  5.8125  ;; floating-point values
0087: @474 = @454  ;; floating-point values only
0087: @556 = @536  ;; floating-point values only
0087: @638 = @618  ;; floating-point values only
0006: @250 =  21  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  451 
04AF: @717 = unknown_wav_reference  562 
04AF: @718 = unknown_wav_reference  415 
04AF: @719 = unknown_wav_reference  411 
04AF: @720 = unknown_wav_reference  562 
04AF: @721 = unknown_wav_reference  451 
0050: gosub £CPRACE_4990
0002: jump £CPRACE_4808

:CPRACE_3841
0007: @454 =  1796.901  ;; floating-point values
0007: @536 = -2593.329  ;; floating-point values
0007: @618 =  12.5982  ;; floating-point values
0007: @455 =  1596.915  ;; floating-point values
0007: @537 = -2592.123  ;; floating-point values
0007: @619 =  25.9969  ;; floating-point values
0007: @456 =  1425.429  ;; floating-point values
0007: @538 = -2549.107  ;; floating-point values
0007: @620 =  37.8234  ;; floating-point values
0007: @457 =  1280.556  ;; floating-point values
0007: @539 = -2394.586  ;; floating-point values
0007: @621 =  52.2127  ;; floating-point values
0007: @458 =  1296.165  ;; floating-point values
0007: @540 = -2194.131  ;; floating-point values
0007: @622 =  72.3519  ;; floating-point values
0007: @459 =  1317.012  ;; floating-point values
0007: @541 = -1995.026  ;; floating-point values
0007: @623 =  77.657  ;; floating-point values
0007: @460 =  1385.216  ;; floating-point values
0007: @542 = -1807.25  ;; floating-point values
0007: @624 =  64.6153  ;; floating-point values
0007: @461 =  1501.202  ;; floating-point values
0007: @543 = -1642.892  ;; floating-point values
0007: @625 =  78.2774  ;; floating-point values
0007: @462 =  1597.783  ;; floating-point values
0007: @544 = -1466.853  ;; floating-point values
0007: @626 =  87.9007  ;; floating-point values
0007: @463 =  1621.693  ;; floating-point values
0007: @545 = -1267.59  ;; floating-point values
0007: @627 =  84.5704  ;; floating-point values
0007: @464 =  1592.626  ;; floating-point values
0007: @546 = -1069.313  ;; floating-point values
0007: @628 =  87.8825  ;; floating-point values
0007: @465 =  1477.096  ;; floating-point values
0007: @547 = -905.3071  ;; floating-point values
0007: @629 =  103.4455  ;; floating-point values
0007: @466 =  1388.884  ;; floating-point values
0007: @548 = -725.4239  ;; floating-point values
0007: @630 =  125.9394  ;; floating-point values
0007: @467 =  1320.715  ;; floating-point values
0007: @549 = -536.3066  ;; floating-point values
0007: @631 =  127.73  ;; floating-point values
0007: @468 =  1233.948  ;; floating-point values
0007: @550 = -356.5205  ;; floating-point values
0007: @632 =  103.7008  ;; floating-point values
0007: @469 =  1235.221  ;; floating-point values
0007: @551 = -155.8231  ;; floating-point values
0007: @633 =  83.5  ;; floating-point values
0007: @470 =  1362.454  ;; floating-point values
0007: @552 = -2.0532  ;; floating-point values
0007: @634 =  70.1118  ;; floating-point values
0007: @471 =  1562.073  ;; floating-point values
0007: @553 = -27.0897  ;; floating-point values
0007: @635 =  64.6716  ;; floating-point values
0007: @472 =  1670.313  ;; floating-point values
0007: @554 = -196.5335  ;; floating-point values
0007: @636 =  77.4671  ;; floating-point values
0007: @473 =  1698.697  ;; floating-point values
0007: @555 = -394.7666  ;; floating-point values
0007: @637 =  84.513  ;; floating-point values
0007: @474 =  1841.239  ;; floating-point values
0007: @556 = -535.4985  ;; floating-point values
0007: @638 =  105.1396  ;; floating-point values
0007: @475 =  1999.777  ;; floating-point values
0007: @557 = -658.853  ;; floating-point values
0007: @639 =  125.3019  ;; floating-point values
0007: @476 =  2117.771  ;; floating-point values
0007: @558 = -819.4944  ;; floating-point values
0007: @640 =  144.8639  ;; floating-point values
0007: @477 =  2200.181  ;; floating-point values
0007: @559 = -1001.27  ;; floating-point values
0007: @641 =  129.4889  ;; floating-point values
0007: @478 =  2265.805  ;; floating-point values
0007: @560 = -1184.584  ;; floating-point values
0007: @642 =  83.0669  ;; floating-point values
0007: @479 =  2296.145  ;; floating-point values
0007: @561 = -1383.394  ;; floating-point values
0007: @643 =  62.1655  ;; floating-point values
0007: @480 =  2321.608  ;; floating-point values
0007: @562 = -1582.03  ;; floating-point values
0007: @644 =  63.1144  ;; floating-point values
0007: @481 =  2400.442  ;; floating-point values
0007: @563 = -1766.227  ;; floating-point values
0007: @645 =  56.7954  ;; floating-point values
0007: @482 =  2525.256  ;; floating-point values
0007: @564 = -1922.68  ;; floating-point values
0007: @646 =  52.2529  ;; floating-point values
0007: @483 =  2593.726  ;; floating-point values
0007: @565 = -2111.734  ;; floating-point values
0007: @647 =  53.1139  ;; floating-point values
0007: @484 =  2575.049  ;; floating-point values
0007: @566 = -2313.631  ;; floating-point values
0007: @648 =  53.9683  ;; floating-point values
0007: @485 =  2455.397  ;; floating-point values
0007: @567 = -2476.633  ;; floating-point values
0007: @649 =  54.8922  ;; floating-point values
0007: @486 =  2264.071  ;; floating-point values
0007: @568 = -2548.592  ;; floating-point values
0007: @650 =  55.7578  ;; floating-point values
0007: @487 =  2065.285  ;; floating-point values
0007: @569 = -2571.635  ;; floating-point values
0007: @651 =  56.5966  ;; floating-point values
0007: @488 =  1862.502  ;; floating-point values
0007: @570 = -2582.099  ;; floating-point values
0007: @652 =  54.6357  ;; floating-point values
0006: @250 =  35  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  476 
04AF: @717 = unknown_wav_reference  476 
04AF: @718 = unknown_wav_reference  476 
04AF: @719 = unknown_wav_reference  476 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_3958
0007: @454 = -1582.67  ;; floating-point values
0007: @536 = -89.9953  ;; floating-point values
0007: @618 =  13.1683  ;; floating-point values
0007: @455 = -1439.186  ;; floating-point values
0007: @537 =  53.2109  ;; floating-point values
0007: @619 =  30.0  ;; floating-point values
0007: @456 = -1286.686  ;; floating-point values
0007: @538 =  185.0573  ;; floating-point values
0007: @620 =  32.9885  ;; floating-point values
0007: @457 = -1091.876  ;; floating-point values
0007: @539 =  137.3885  ;; floating-point values
0007: @621 =  46.7629  ;; floating-point values
0007: @458 = -1042.169  ;; floating-point values
0007: @540 = -59.4087  ;; floating-point values
0007: @622 =  43.603  ;; floating-point values
0007: @459 = -1047.567  ;; floating-point values
0007: @541 = -259.0437  ;; floating-point values
0007: @623 =  23.8409  ;; floating-point values
0007: @460 = -1126.559  ;; floating-point values
0007: @542 = -445.5607  ;; floating-point values
0007: @624 =  28.0502  ;; floating-point values
0007: @461 = -1261.24  ;; floating-point values
0007: @543 = -598.8228  ;; floating-point values
0007: @625 =  37.4576  ;; floating-point values
0007: @462 = -1444.803  ;; floating-point values
0007: @544 = -690.5997  ;; floating-point values
0007: @626 =  52.7263  ;; floating-point values
0007: @463 = -1649.008  ;; floating-point values
0007: @545 = -681.264  ;; floating-point values
0007: @627 =  60.8852  ;; floating-point values
0007: @464 = -1845.585  ;; floating-point values
0007: @546 = -636.4395  ;; floating-point values
0007: @628 =  61.1217  ;; floating-point values
0007: @465 = -2044.818  ;; floating-point values
0007: @547 = -658.4432  ;; floating-point values
0007: @629 =  71.2804  ;; floating-point values
0007: @466 = -2206.165  ;; floating-point values
0007: @548 = -778.5996  ;; floating-point values
0007: @630 =  85.9739  ;; floating-point values
0007: @467 = -2240.928  ;; floating-point values
0007: @549 = -976.7443  ;; floating-point values
0007: @631 =  75.2422  ;; floating-point values
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0007: @550 = -1148.617  ;; floating-point values
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0007: @470 = -1884.623  ;; floating-point values
0007: @552 = -1459.337  ;; floating-point values
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0007: @471 = -1725.283  ;; floating-point values
0007: @553 = -1581.193  ;; floating-point values
0007: @635 =  51.3609  ;; floating-point values
0007: @472 = -1548.501  ;; floating-point values
0007: @554 = -1676.223  ;; floating-point values
0007: @636 =  63.2502  ;; floating-point values
0007: @473 = -1368.613  ;; floating-point values
0007: @555 = -1769.197  ;; floating-point values
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0007: @474 = -1327.042  ;; floating-point values
0007: @556 = -1980.883  ;; floating-point values
0007: @638 =  35.4768  ;; floating-point values
0007: @475 = -1462.659  ;; floating-point values
0007: @557 = -2110.34  ;; floating-point values
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0007: @476 = -1551.068  ;; floating-point values
0007: @558 = -2287.276  ;; floating-point values
0007: @640 =  56.7071  ;; floating-point values
0007: @477 = -1624.645  ;; floating-point values
0007: @559 = -2464.302  ;; floating-point values
0007: @641 =  115.5442  ;; floating-point values
0007: @478 = -1735.012  ;; floating-point values
0007: @560 = -2633.092  ;; floating-point values
0007: @642 =  101.7228  ;; floating-point values
0007: @479 = -1673.618  ;; floating-point values
0007: @561 = -2817.32  ;; floating-point values
0007: @643 =  50.492  ;; floating-point values
0007: @480 = -1529.398  ;; floating-point values
0007: @562 = -2958.864  ;; floating-point values
0007: @644 =  35.2493  ;; floating-point values
0007: @481 = -1331.87  ;; floating-point values
0007: @563 = -3016.815  ;; floating-point values
0007: @645 =  36.5563  ;; floating-point values
0007: @482 = -1140.517  ;; floating-point values
0007: @564 = -2957.838  ;; floating-point values
0007: @646 =  35.4633  ;; floating-point values
0007: @483 = -1133.483  ;; floating-point values
0007: @565 = -2757.115  ;; floating-point values
0007: @647 =  30.2641  ;; floating-point values
0007: @484 = -1219.593  ;; floating-point values
0007: @566 = -2575.6  ;; floating-point values
0007: @648 =  35.8018  ;; floating-point values
0007: @485 = -1227.193  ;; floating-point values
0007: @567 = -2375.099  ;; floating-point values
0007: @649 =  31.7209  ;; floating-point values
0007: @486 = -1172.746  ;; floating-point values
0007: @568 = -2182.804  ;; floating-point values
0007: @650 =  45.2393  ;; floating-point values
0007: @487 = -1144.312  ;; floating-point values
0007: @569 = -1988.018  ;; floating-point values
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0007: @488 = -1021.386  ;; floating-point values
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0007: @515 = -1193.1  ;; floating-point values
0007: @597 =  214.7394  ;; floating-point values
0007: @679 =  38.0629  ;; floating-point values
0006: @250 =  62  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  513 
04AF: @717 = unknown_wav_reference  513 
04AF: @718 = unknown_wav_reference  513 
04AF: @719 = unknown_wav_reference  513 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_4156
0007: @454 =  366.982  ;; floating-point values
0007: @536 =  2502.595  ;; floating-point values
0007: @618 =  15.5571  ;; floating-point values
0007: @455 =  116.652  ;; floating-point values
0007: @537 =  2502.902  ;; floating-point values
0007: @619 =  47.5682  ;; floating-point values
0007: @456 = -133.6242  ;; floating-point values
0007: @538 =  2524.392  ;; floating-point values
0007: @620 =  55.1281  ;; floating-point values
0007: @457 = -377.8474  ;; floating-point values
0007: @539 =  2588.068  ;; floating-point values
0007: @621 =  67.6866  ;; floating-point values
0007: @458 = -604.1302  ;; floating-point values
0007: @540 =  2694.639  ;; floating-point values
0007: @622 =  84.7931  ;; floating-point values
0007: @459 = -838.685  ;; floating-point values
0007: @541 =  2779.901  ;; floating-point values
0007: @623 =  69.2036  ;; floating-point values
0007: @460 = -1045.629  ;; floating-point values
0007: @542 =  2639.279  ;; floating-point values
0007: @624 =  69.0984  ;; floating-point values
0007: @461 = -984.3267  ;; floating-point values
0007: @543 =  2395.508  ;; floating-point values
0007: @625 =  64.5187  ;; floating-point values
0007: @462 = -873.4733  ;; floating-point values
0007: @544 =  2171.186  ;; floating-point values
0007: @626 =  64.5549  ;; floating-point values
0007: @463 = -770.134  ;; floating-point values
0007: @545 =  1943.248  ;; floating-point values
0007: @627 =  70.927  ;; floating-point values
0007: @464 = -653.4092  ;; floating-point values
0007: @546 =  1720.47  ;; floating-point values
0007: @628 =  47.6015  ;; floating-point values
0007: @465 = -578.5898  ;; floating-point values
0007: @547 =  1481.972  ;; floating-point values
0007: @629 =  21.5084  ;; floating-point values
0007: @466 = -521.8337  ;; floating-point values
0007: @548 =  1238.437  ;; floating-point values
0007: @630 =  11.6736  ;; floating-point values
0007: @467 = -469.9443  ;; floating-point values
0007: @549 =  995.721  ;; floating-point values
0007: @631 =  51.4066  ;; floating-point values
0007: @468 = -525.42  ;; floating-point values
0007: @550 =  750.7462  ;; floating-point values
0007: @632 =  44.2215  ;; floating-point values
0007: @469 = -664.0441  ;; floating-point values
0007: @551 =  541.0659  ;; floating-point values
0007: @633 =  15.9243  ;; floating-point values
0007: @470 = -914.7918  ;; floating-point values
0007: @552 =  536.2426  ;; floating-point values
0007: @634 =  11.804  ;; floating-point values
0007: @471 = -1131.918  ;; floating-point values
0007: @553 =  661.8135  ;; floating-point values
0007: @635 =  13.6564  ;; floating-point values
0007: @472 = -1309.833  ;; floating-point values
0007: @554 =  839.316  ;; floating-point values
0007: @636 =  10.7039  ;; floating-point values
0007: @473 = -1449.372  ;; floating-point values
0007: @555 =  1045.777  ;; floating-point values
0007: @637 =  31.9947  ;; floating-point values
0007: @474 = -1603.122  ;; floating-point values
0007: @556 =  1243.21  ;; floating-point values
0007: @638 =  38.6648  ;; floating-point values
0007: @475 = -1813.101  ;; floating-point values
0007: @557 =  1379.44  ;; floating-point values
0007: @639 =  28.4044  ;; floating-point values
0007: @476 = -2061.488  ;; floating-point values
0007: @558 =  1418.548  ;; floating-point values
0007: @640 =  22.0099  ;; floating-point values
0007: @477 = -2312.469  ;; floating-point values
0007: @559 =  1430.699  ;; floating-point values
0007: @641 =  42.3744  ;; floating-point values
0007: @478 = -2522.745  ;; floating-point values
0007: @560 =  1564.194  ;; floating-point values
0007: @642 =  75.9034  ;; floating-point values
0007: @479 = -2689.238  ;; floating-point values
0007: @561 =  1753.745  ;; floating-point values
0007: @643 =  99.5865  ;; floating-point values
0007: @480 = -2759.371  ;; floating-point values
0007: @562 =  1994.265  ;; floating-point values
0007: @644 =  110.8744  ;; floating-point values
0007: @481 = -2682.772  ;; floating-point values
0007: @563 =  2233.097  ;; floating-point values
0007: @645 =  113.4608  ;; floating-point values
0007: @482 = -2493.907  ;; floating-point values
0007: @564 =  2397.506  ;; floating-point values
0007: @646 =  102.0156  ;; floating-point values
0007: @483 = -2245.109  ;; floating-point values
0007: @565 =  2418.773  ;; floating-point values
0007: @647 =  83.5877  ;; floating-point values
0007: @484 = -1994.605  ;; floating-point values
0007: @566 =  2407.942  ;; floating-point values
0007: @648 =  87.4376  ;; floating-point values
0007: @485 = -1751.471  ;; floating-point values
0007: @567 =  2349.74  ;; floating-point values
0007: @649 =  90.2881  ;; floating-point values
0007: @486 = -1535.099  ;; floating-point values
0007: @568 =  2217.656  ;; floating-point values
0007: @650 =  75.7349  ;; floating-point values
0007: @487 = -1305.302  ;; floating-point values
0007: @569 =  2118.716  ;; floating-point values
0007: @651 =  74.7752  ;; floating-point values
0007: @488 = -1064.807  ;; floating-point values
0007: @570 =  2187.768  ;; floating-point values
0007: @652 =  66.2415  ;; floating-point values
0007: @489 = -814.3556  ;; floating-point values
0007: @571 =  2195.872  ;; floating-point values
0007: @653 =  56.1521  ;; floating-point values
0007: @490 = -563.2742  ;; floating-point values
0007: @572 =  2203.33  ;; floating-point values
0007: @654 =  60.9129  ;; floating-point values
0007: @491 = -313.3741  ;; floating-point values
0007: @573 =  2229.26  ;; floating-point values
0007: @655 =  73.2015  ;; floating-point values
0007: @492 = -66.3647  ;; floating-point values
0007: @574 =  2178.082  ;; floating-point values
0007: @656 =  71.9294  ;; floating-point values
0007: @493 =  186.4198  ;; floating-point values
0007: @575 =  2211.213  ;; floating-point values
0007: @657 =  71.6732  ;; floating-point values
0007: @494 =  390.8383  ;; floating-point values
0007: @576 =  2356.514  ;; floating-point values
0007: @658 =  65.1402  ;; floating-point values
0007: @495 =  639.1594  ;; floating-point values
0007: @577 =  2385.26  ;; floating-point values
0007: @659 =  47.4816  ;; floating-point values
0007: @496 =  857.994  ;; floating-point values
0007: @578 =  2510.157  ;; floating-point values
0007: @660 =  50.2583  ;; floating-point values
0007: @497 =  929.9869  ;; floating-point values
0007: @579 =  2748.352  ;; floating-point values
0007: @661 =  77.8011  ;; floating-point values
0007: @498 =  760.5828  ;; floating-point values
0007: @580 =  2935.73  ;; floating-point values
0007: @662 =  91.5673  ;; floating-point values
0007: @499 =  512.0109  ;; floating-point values
0007: @581 =  2901.74  ;; floating-point values
0007: @663 =  93.8596  ;; floating-point values
0007: @500 =  309.843  ;; floating-point values
0007: @582 =  2752.892  ;; floating-point values
0007: @664 =  93.5908  ;; floating-point values
0007: @501 =  153.0242  ;; floating-point values
0007: @583 =  2560.321  ;; floating-point values
0007: @665 =  64.3547  ;; floating-point values
0007: @502 =  18.2657  ;; floating-point values
0007: @584 =  2347.904  ;; floating-point values
0007: @666 =  66.4087  ;; floating-point values
0007: @503 = -99.4455  ;; floating-point values
0007: @585 =  2126.343  ;; floating-point values
0007: @667 =  75.4819  ;; floating-point values
0007: @504 = -257.6325  ;; floating-point values
0007: @586 =  1931.184  ;; floating-point values
0007: @668 =  75.4922  ;; floating-point values
0007: @505 = -392.7389  ;; floating-point values
0007: @587 =  1720.594  ;; floating-point values
0007: @669 =  94.1061  ;; floating-point values
0007: @506 = -499.7809  ;; floating-point values
0007: @588 =  1492.545  ;; floating-point values
0007: @670 =  58.172  ;; floating-point values
0007: @507 = -687.7847  ;; floating-point values
0007: @589 =  1327.026  ;; floating-point values
0007: @671 =  45.0028  ;; floating-point values
0007: @508 = -881.8704  ;; floating-point values
0007: @590 =  1169.769  ;; floating-point values
0007: @672 =  68.6343  ;; floating-point values
0007: @509 = -1075.92  ;; floating-point values
0007: @591 =  1008.155  ;; floating-point values
0007: @673 =  61.9286  ;; floating-point values
0007: @510 = -1272.957  ;; floating-point values
0007: @592 =  852.6403  ;; floating-point values
0007: @674 =  61.1137  ;; floating-point values
0007: @511 = -1457.539  ;; floating-point values
0007: @593 =  680.1183  ;; floating-point values
0007: @675 =  69.2464  ;; floating-point values
0007: @512 = -1634.648  ;; floating-point values
0007: @594 =  496.5454  ;; floating-point values
0007: @676 =  79.7593  ;; floating-point values
0007: @513 = -1839.814  ;; floating-point values
0007: @595 =  342.0907  ;; floating-point values
0007: @677 =  77.0974  ;; floating-point values
0007: @514 = -2063.729  ;; floating-point values
0007: @596 =  218.3637  ;; floating-point values
0007: @678 =  74.2748  ;; floating-point values
0007: @515 = -2305.256  ;; floating-point values
0007: @597 =  145.857  ;; floating-point values
0007: @679 =  72.5908  ;; floating-point values
0007: @516 = -2554.304  ;; floating-point values
0007: @598 =  126.6046  ;; floating-point values
0007: @680 =  96.9355  ;; floating-point values
0007: @517 = -2745.509  ;; floating-point values
0007: @599 = -33.5993  ;; floating-point values
0007: @681 =  80.174  ;; floating-point values
0007: @518 = -2863.942  ;; floating-point values
0007: @600 = -255.546  ;; floating-point values
0007: @682 =  62.7643  ;; floating-point values
0007: @519 = -2912.281  ;; floating-point values
0007: @601 = -500.7706  ;; floating-point values
0007: @683 =  51.8291  ;; floating-point values
0007: @520 = -2947.388  ;; floating-point values
0007: @602 = -759.2774  ;; floating-point values
0007: @684 =  44.0041  ;; floating-point values
0007: @521 = -2962.423  ;; floating-point values
0007: @603 = -1011.332  ;; floating-point values
0007: @685 =  42.2517  ;; floating-point values
0007: @522 = -2955.506  ;; floating-point values
0007: @604 = -1276.023  ;; floating-point values
0007: @686 =  45.302  ;; floating-point values
0007: @523 = -3000.904  ;; floating-point values
0007: @605 = -1528.563  ;; floating-point values
0007: @687 =  51.004  ;; floating-point values
0006: @250 =  70  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  520 
04AF: @717 = unknown_wav_reference  520 
04AF: @718 = unknown_wav_reference  520 
04AF: @719 = unknown_wav_reference  520 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_4378
0007: @454 =  381.9952  ;; floating-point values
0007: @536 =  2542.088  ;; floating-point values
0007: @618 =  15.6876  ;; floating-point values
0007: @455 =  304.6997  ;; floating-point values
0007: @537 =  2547.057  ;; floating-point values
0007: @619 =  37.975  ;; floating-point values
0007: @456 = -97.4654  ;; floating-point values
0007: @538 =  2554.841  ;; floating-point values
0007: @620 =  32.4746  ;; floating-point values
0007: @457 = -102.6455  ;; floating-point values
0007: @539 =  2699.236  ;; floating-point values
0007: @621 =  63.5945  ;; floating-point values
0007: @458 = -221.948  ;; floating-point values
0007: @540 =  2718.08  ;; floating-point values
0007: @622 =  82.385  ;; floating-point values
0007: @459 = -418.3279  ;; floating-point values
0007: @541 =  2691.081  ;; floating-point values
0007: @623 =  78.5077  ;; floating-point values
0007: @460 = -392.2611  ;; floating-point values
0007: @542 =  2492.193  ;; floating-point values
0007: @624 =  84.257  ;; floating-point values
0007: @461 = -360.1944  ;; floating-point values
0007: @543 =  2294.638  ;; floating-point values
0007: @625 =  79.344  ;; floating-point values
0007: @462 = -238.1485  ;; floating-point values
0007: @544 =  2230.007  ;; floating-point values
0007: @626 =  81.9684  ;; floating-point values
0007: @463 = -287.1143  ;; floating-point values
0007: @545 =  2091.03  ;; floating-point values
0007: @627 =  70.2663  ;; floating-point values
0007: @464 = -481.0875  ;; floating-point values
0007: @546 =  2051.74  ;; floating-point values
0007: @628 =  76.2466  ;; floating-point values
0007: @465 = -665.1192  ;; floating-point values
0007: @547 =  2131.252  ;; floating-point values
0007: @629 =  77.2696  ;; floating-point values
0007: @466 = -845.4529  ;; floating-point values
0007: @548 =  2218.861  ;; floating-point values
0007: @630 =  80.0327  ;; floating-point values
0007: @467 = -1044.866  ;; floating-point values
0007: @549 =  2207.615  ;; floating-point values
0007: @631 =  67.0078  ;; floating-point values
0007: @468 = -1234.234  ;; floating-point values
0007: @550 =  2142.393  ;; floating-point values
0007: @632 =  66.1648  ;; floating-point values
0007: @469 = -1424.931  ;; floating-point values
0007: @551 =  2205.699  ;; floating-point values
0007: @633 =  70.8862  ;; floating-point values
0007: @470 = -1571.237  ;; floating-point values
0007: @552 =  2247.766  ;; floating-point values
0007: @634 =  65.1073  ;; floating-point values
0007: @471 = -1745.637  ;; floating-point values
0007: @553 =  2292.511  ;; floating-point values
0007: @635 =  49.3695  ;; floating-point values
0007: @472 = -1945.602  ;; floating-point values
0007: @554 =  2285.913  ;; floating-point values
0007: @636 =  44.2433  ;; floating-point values
0007: @473 = -1953.881  ;; floating-point values
0007: @555 =  2484.877  ;; floating-point values
0007: @637 =  63.2602  ;; floating-point values
0007: @474 = -1895.095  ;; floating-point values
0007: @556 =  2633.034  ;; floating-point values
0007: @638 =  74.4549  ;; floating-point values
0007: @475 = -1706.873  ;; floating-point values
0007: @557 =  2703.232  ;; floating-point values
0007: @639 =  72.8798  ;; floating-point values
0007: @476 = -1505.724  ;; floating-point values
0007: @558 =  2721.034  ;; floating-point values
0007: @640 =  69.9706  ;; floating-point values
0007: @477 = -1305.595  ;; floating-point values
0007: @559 =  2708.321  ;; floating-point values
0007: @641 =  66.4619  ;; floating-point values
0007: @478 = -1105.89  ;; floating-point values
0007: @560 =  2731.611  ;; floating-point values
0007: @642 =  62.9933  ;; floating-point values
0007: @479 = -905.1519  ;; floating-point values
0007: @561 =  2728.83  ;; floating-point values
0007: @643 =  64.0124  ;; floating-point values
0007: @480 = -704.1036  ;; floating-point values
0007: @562 =  2733.898  ;; floating-point values
0007: @644 =  66.2347  ;; floating-point values
0006: @250 =  27  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  487 
04AF: @717 = unknown_wav_reference  487 
04AF: @718 = unknown_wav_reference  487 
04AF: @719 = unknown_wav_reference  487 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_4471
0007: @454 = -1962.871  ;; floating-point values
0007: @536 =  628.0812  ;; floating-point values
0007: @618 =  150.2844  ;; floating-point values
0007: @455 = -1848.34  ;; floating-point values
0007: @537 =  531.9294  ;; floating-point values
0007: @619 =  86.1743  ;; floating-point values
0007: @456 = -1827.913  ;; floating-point values
0007: @538 =  399.3668  ;; floating-point values
0007: @620 =  29.91  ;; floating-point values
0007: @457 = -1751.361  ;; floating-point values
0007: @539 =  326.9781  ;; floating-point values
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0007: @458 = -1647.958  ;; floating-point values
0007: @540 =  412.8291  ;; floating-point values
0007: @622 =  26.6578  ;; floating-point values
0007: @459 = -1560.512  ;; floating-point values
0007: @541 =  532.7433  ;; floating-point values
0007: @623 =  18.6913  ;; floating-point values
0007: @460 = -1572.197  ;; floating-point values
0007: @542 =  638.3369  ;; floating-point values
0007: @624 =  25.3806  ;; floating-point values
0007: @461 = -1700.555  ;; floating-point values
0007: @543 =  706.7762  ;; floating-point values
0007: @625 =  53.3757  ;; floating-point values
0007: @462 = -1715.507  ;; floating-point values
0007: @544 =  777.6501  ;; floating-point values
0007: @626 =  45.9312  ;; floating-point values
0007: @463 = -1715.978  ;; floating-point values
0007: @545 =  978.3165  ;; floating-point values
0007: @627 =  51.989  ;; floating-point values
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0007: @546 =  1178.562  ;; floating-point values
0007: @628 =  54.9734  ;; floating-point values
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0007: @629 =  56.3473  ;; floating-point values
0007: @466 = -2003.248  ;; floating-point values
0007: @548 =  982.3228  ;; floating-point values
0007: @630 =  58.819  ;; floating-point values
0007: @467 = -2006.168  ;; floating-point values
0007: @549 =  810.2207  ;; floating-point values
0007: @631 =  54.1756  ;; floating-point values
0007: @468 = -1959.234  ;; floating-point values
0007: @550 =  713.3063  ;; floating-point values
0007: @632 =  75.2571  ;; floating-point values
0007: @469 = -1793.007  ;; floating-point values
0007: @551 =  730.7606  ;; floating-point values
0007: @633 =  44.6388  ;; floating-point values
0007: @470 = -1593.731  ;; floating-point values
0007: @552 =  732.4928  ;; floating-point values
0007: @634 =  20.5721  ;; floating-point values
0007: @471 = -1533.424  ;; floating-point values
0007: @553 =  923.6081  ;; floating-point values
0007: @635 =  29.4493  ;; floating-point values
0007: @472 = -1489.172  ;; floating-point values
0007: @554 =  1118.737  ;; floating-point values
0007: @636 =  17.2211  ;; floating-point values
0007: @473 = -1605.045  ;; floating-point values
0007: @555 =  1284.044  ;; floating-point values
0007: @637 =  27.5543  ;; floating-point values
0007: @474 = -1787.921  ;; floating-point values
0007: @556 =  1365.81  ;; floating-point values
0007: @638 =  32.2595  ;; floating-point values
0007: @475 = -1986.429  ;; floating-point values
0007: @557 =  1319.338  ;; floating-point values
0007: @639 =  23.0384  ;; floating-point values
0007: @476 = -2185.996  ;; floating-point values
0007: @558 =  1345.112  ;; floating-point values
0007: @640 =  19.4206  ;; floating-point values
0007: @477 = -2384.599  ;; floating-point values
0007: @559 =  1380.588  ;; floating-point values
0007: @641 =  17.9485  ;; floating-point values
0007: @478 = -2537.759  ;; floating-point values
0007: @560 =  1369.641  ;; floating-point values
0007: @642 =  23.8562  ;; floating-point values
0007: @479 = -2719.315  ;; floating-point values
0007: @561 =  1345.675  ;; floating-point values
0007: @643 =  32.2039  ;; floating-point values
0007: @480 = -2875.142  ;; floating-point values
0007: @562 =  1245.782  ;; floating-point values
0007: @644 =  20.7763  ;; floating-point values
0006: @250 =  27  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  488 
04AF: @717 = unknown_wav_reference  488 
04AF: @718 = unknown_wav_reference  488 
04AF: @719 = unknown_wav_reference  488 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_4564
0007: @454 =  1765.608  ;; floating-point values
0007: @536 = -2285.911  ;; floating-point values
0007: @618 =  25.9621  ;; floating-point values
0007: @455 =  1764.294  ;; floating-point values
0007: @537 = -2084.371  ;; floating-point values
0007: @619 =  26.0431  ;; floating-point values
0007: @456 =  1649.402  ;; floating-point values
0007: @538 = -1920.231  ;; floating-point values
0007: @620 =  40.6173  ;; floating-point values
0007: @457 =  1552.024  ;; floating-point values
0007: @539 = -1745.273  ;; floating-point values
0007: @621 =  30.0462  ;; floating-point values
0007: @458 =  1419.031  ;; floating-point values
0007: @540 = -1595.618  ;; floating-point values
0007: @622 =  25.4285  ;; floating-point values
0007: @459 =  1402.089  ;; floating-point values
0007: @541 = -1441.622  ;; floating-point values
0007: @623 =  18.2271  ;; floating-point values
0007: @460 =  1545.335  ;; floating-point values
0007: @542 = -1431.194  ;; floating-point values
0007: @624 =  36.437  ;; floating-point values
0007: @461 =  1653.446  ;; floating-point values
0007: @543 = -1305.841  ;; floating-point values
0007: @625 =  49.6078  ;; floating-point values
0007: @462 =  1786.094  ;; floating-point values
0007: @544 = -1276.766  ;; floating-point values
0007: @626 =  22.6321  ;; floating-point values
0007: @463 =  1901.04  ;; floating-point values
0007: @545 = -1221.949  ;; floating-point values
0007: @627 =  34.699  ;; floating-point values
0007: @464 =  1848.224  ;; floating-point values
0007: @546 = -1097.652  ;; floating-point values
0007: @628 =  46.0898  ;; floating-point values
0007: @465 =  1649.377  ;; floating-point values
0007: @547 = -1085.296  ;; floating-point values
0007: @629 =  36.7768  ;; floating-point values
0007: @466 =  1487.205  ;; floating-point values
0007: @548 = -970.0334  ;; floating-point values
0007: @630 =  60.1281  ;; floating-point values
0007: @467 =  1304.22  ;; floating-point values
0007: @549 = -1038.929  ;; floating-point values
0007: @631 =  39.8547  ;; floating-point values
0007: @468 =  1215.798  ;; floating-point values
0007: @550 = -1218.862  ;; floating-point values
0007: @632 =  27.923  ;; floating-point values
0007: @469 =  1302.613  ;; floating-point values
0007: @551 = -1399.126  ;; floating-point values
0007: @633 =  26.3812  ;; floating-point values
0007: @470 =  1437.015  ;; floating-point values
0007: @552 = -1321.431  ;; floating-point values
0007: @634 =  45.396  ;; floating-point values
0007: @471 =  1609.09  ;; floating-point values
0007: @553 = -1299.497  ;; floating-point values
0007: @635 =  25.0714  ;; floating-point values
0007: @472 =  1791.42  ;; floating-point values
0007: @554 = -1381.364  ;; floating-point values
0007: @636 =  35.17  ;; floating-point values
0007: @473 =  1827.021  ;; floating-point values
0007: @555 = -1567.279  ;; floating-point values
0007: @637 =  22.9243  ;; floating-point values
0007: @474 =  1628.196  ;; floating-point values
0007: @556 = -1600.6  ;; floating-point values
0007: @638 =  38.8226  ;; floating-point values
0007: @475 =  1450.908  ;; floating-point values
0007: @557 = -1694.839  ;; floating-point values
0007: @639 =  25.2192  ;; floating-point values
0007: @476 =  1389.812  ;; floating-point values
0007: @558 = -1852.984  ;; floating-point values
0007: @640 =  24.997  ;; floating-point values
0007: @477 =  1206.609  ;; floating-point values
0007: @559 = -1933.723  ;; floating-point values
0007: @641 =  57.1028  ;; floating-point values
0007: @478 =  1053.461  ;; floating-point values
0007: @560 = -2063.933  ;; floating-point values
0007: @642 =  70.7254  ;; floating-point values
0007: @479 =  1048.698  ;; floating-point values
0007: @561 = -2265.503  ;; floating-point values
0007: @643 =  47.2394  ;; floating-point values
0007: @480 =  1224.402  ;; floating-point values
0007: @562 = -2359.494  ;; floating-point values
0007: @644 =  28.5888  ;; floating-point values
0007: @481 =  1425.61  ;; floating-point values
0007: @563 = -2360.047  ;; floating-point values
0007: @645 =  28.3338  ;; floating-point values
0006: @250 =  28  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  425 
04AF: @717 = unknown_wav_reference  425 
04AF: @718 = unknown_wav_reference  425 
04AF: @719 = unknown_wav_reference  425 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4808

:CPRACE_4660
0007: @454 = -1398.355  ;; floating-point values
0007: @536 = -197.2079  ;; floating-point values
0007: @618 =  1043.119  ;; floating-point values
0007: @455 = -1398.988  ;; floating-point values
0007: @537 = -188.7892  ;; floating-point values
0007: @619 =  1043.202  ;; floating-point values
0007: @456 = -1465.939  ;; floating-point values
0007: @538 = -134.0836  ;; floating-point values
0007: @620 =  1046.011  ;; floating-point values
0007: @457 = -1530.138  ;; floating-point values
0007: @539 = -193.3988  ;; floating-point values
0007: @621 =  1050.756  ;; floating-point values
0007: @458 = -1415.686  ;; floating-point values
0007: @540 = -274.1765  ;; floating-point values
0007: @622 =  1051.148  ;; floating-point values
0007: @459 = -1305.178  ;; floating-point values
0007: @541 = -143.5283  ;; floating-point values
0007: @623 =  1050.125  ;; floating-point values
0007: @460 = -1302.774  ;; floating-point values
0007: @542 = -268.6358  ;; floating-point values
0007: @624 =  1048.487  ;; floating-point values
0087: @461 = @454  ;; floating-point values only
0087: @543 = @536  ;; floating-point values only
0087: @625 = @618  ;; floating-point values only
0007: @732 = -1406.327  ;; floating-point values
0007: @733 = -265.7914  ;; floating-point values
0007: @734 =  1042.656  ;; floating-point values
0007: @735 =  346.3297  ;; floating-point values
0006: @250 =  8  ;; integer values
0006: @221 =  7  ;; integer values
0006: @224 =  12  ;; integer values
0006: @256 =  12  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @706 = unknown_wav_reference  7 
04AF: @707 = unknown_wav_reference  7 
04AF: @708 = unknown_wav_reference  7 
04AF: @709 = unknown_wav_reference  7 
04AF: @710 = unknown_wav_reference  7 
04AF: @711 = unknown_wav_reference  7 
04AF: @712 = unknown_wav_reference  7 
04AF: @713 = unknown_wav_reference  7 
04AF: @714 = unknown_wav_reference  7 
04AF: @715 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  503 
04AF: @717 = unknown_wav_reference  502 
04AF: @718 = unknown_wav_reference  494 
04AF: @719 = unknown_wav_reference  503 
04AF: @720 = unknown_wav_reference  502 
04AF: @721 = unknown_wav_reference  494 
04AF: @722 = unknown_wav_reference  502 
04AF: @723 = unknown_wav_reference  494 
04AF: @724 = unknown_wav_reference  503 
04AF: @725 = unknown_wav_reference  494 
04AF: @726 = unknown_wav_reference  503 
04AF: @727 = unknown_wav_reference  503 
04AF: @728 = unknown_wav_reference  494 
04AF: @729 = unknown_wav_reference  502 
04AF: @730 = unknown_wav_reference  494 
04AF: @731 = unknown_wav_reference  502 
0002: jump £CPRACE_4808

:CPRACE_4725
0007: @454 = -1354.358  ;; floating-point values
0007: @536 = -590.5628  ;; floating-point values
0007: @618 =  1055.453  ;; floating-point values
0007: @455 = -1431.177  ;; floating-point values
0007: @537 = -588.3124  ;; floating-point values
0007: @619 =  1054.512  ;; floating-point values
0007: @456 = -1516.874  ;; floating-point values
0007: @538 = -635.0942  ;; floating-point values
0007: @620 =  1050.275  ;; floating-point values
0007: @457 = -1500.678  ;; floating-point values
0007: @539 = -719.0175  ;; floating-point values
0007: @621 =  1051.643  ;; floating-point values
0007: @458 = -1387.502  ;; floating-point values
0007: @540 = -743.1501  ;; floating-point values
0007: @622 =  1051.016  ;; floating-point values
0007: @459 = -1295.54  ;; floating-point values
0007: @541 = -705.3506  ;; floating-point values
0007: @623 =  1055.255  ;; floating-point values
0007: @460 = -1365.312  ;; floating-point values
0007: @542 = -666.0998  ;; floating-point values
0007: @624 =  1055.058  ;; floating-point values
0007: @461 = -1486.5  ;; floating-point values
0007: @543 = -636.4586  ;; floating-point values
0007: @625 =  1052.225  ;; floating-point values
0007: @462 = -1447.86  ;; floating-point values
0007: @544 = -690.3426  ;; floating-point values
0007: @626 =  1052.834  ;; floating-point values
0007: @463 = -1389.908  ;; floating-point values
0007: @545 = -720.9943  ;; floating-point values
0007: @627 =  1055.119  ;; floating-point values
0007: @464 = -1370.685  ;; floating-point values
0007: @546 = -687.8977  ;; floating-point values
0007: @628 =  1053.783  ;; floating-point values
0007: @465 = -1399.136  ;; floating-point values
0007: @547 = -635.8359  ;; floating-point values
0007: @629 =  1051.043  ;; floating-point values
0007: @466 = -1308.639  ;; floating-point values
0007: @548 = -649.4201  ;; floating-point values
0007: @630 =  1054.972  ;; floating-point values
0087: @467 = @454  ;; floating-point values only
0087: @549 = @536  ;; floating-point values only
0087: @631 = @618  ;; floating-point values only
0007: @732 = -1344.163  ;; floating-point values
0007: @733 = -598.8836  ;; floating-point values
0007: @734 =  1051.829  ;; floating-point values
0007: @735 =  103.3822  ;; floating-point values
0006: @250 =  14  ;; integer values
0006: @221 =  4  ;; integer values
0006: @224 =  6  ;; integer values
0006: @256 =  12  ;; integer values
04AF: @700 = unknown_wav_reference  100 
04AF: @701 = unknown_wav_reference  133 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  181 
04AF: @704 = unknown_wav_reference  60 
04AF: @705 = unknown_wav_reference  34 
04AF: @706 = unknown_wav_reference  198 
04AF: @707 = unknown_wav_reference  250 
04AF: @708 = unknown_wav_reference  7 
04AF: @709 = unknown_wav_reference  100 
04AF: @710 = unknown_wav_reference  34 
04AF: @711 = unknown_wav_reference  7 
04AF: @712 = unknown_wav_reference  7 
04AF: @713 = unknown_wav_reference  7 
04AF: @714 = unknown_wav_reference  7 
04AF: @715 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  468 
04AF: @717 = unknown_wav_reference  468 
04AF: @718 = unknown_wav_reference  468 
04AF: @719 = unknown_wav_reference  468 
04AF: @720 = unknown_wav_reference  468 
04AF: @721 = unknown_wav_reference  468 
04AF: @722 = unknown_wav_reference  468 
04AF: @723 = unknown_wav_reference  468 
04AF: @724 = unknown_wav_reference  468 
04AF: @725 = unknown_wav_reference  468 
04AF: @726 = unknown_wav_reference  468 
04AF: @727 = unknown_wav_reference  468 
04AF: @728 = unknown_wav_reference  468 
04AF: @729 = unknown_wav_reference  468 
04AF: @730 = unknown_wav_reference  468 
04AF: @731 = unknown_wav_reference  468 
0002: jump £CPRACE_4808

:CPRACE_4808
0051: return

:CPRACE_4809
00D6: if  0
0039:   @736 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4816
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point -148.2144  87.3396  2.1234 radius  280.0  280.0  30.0
004D: jump_if_false £CPRACE_4816
0006: @736 =  1  ;; integer values

:CPRACE_4816
00D6: if  0
0039:   @736 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4822
0006: @736 =  2  ;; integer values
0247: request_model  532
0247: request_model  82

:CPRACE_4822
00D6: if  0
0039:   @736 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4839
00D6: if  1
0248:   model  532 available
0248:   model  82 available
004D: jump_if_false £CPRACE_4839
0006: @736 =  3  ;; integer values
00A5: @738 = create_car  532 at -128.2144  80.3396  2.1234
0175: set_car @738 z_angle_to  250.5799
0129: @740 = create_actor  4  82 in_car @738 driverseat
0249: release_model  532
0249: release_model  82
05D6: clear_scmpath
05D7: add_point_to_scmpath -95.8304  68.27  3.4764 
05D7: add_point_to_scmpath -77.3806  70.3096  3.5478 
07E7: AS_assign_scmpath_to_actor @740 in_car @738 speed  7.5 flags  2  0  3 

:CPRACE_4839
00D6: if  0
0039:   @736 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4855
00D6: if  0
8118:   NOT   actor @740 dead
004D: jump_if_false £CPRACE_4855
062E: @740  2023 @742 
00D6: if  0
04A4: @742  7 
004D: jump_if_false £CPRACE_4855
0006: @736 =  4  ;; integer values
00D6: if  0
8119:   NOT   car @738 wrecked
004D: jump_if_false £CPRACE_4854
01C3: remove_references_to_car @738  ;; Like turning a car into any random car

:CPRACE_4854
01C2: remove_references_to_actor @740  ;; Like turning an actor into a random pedestrian

:CPRACE_4855
00D6: if  0
0039:   @737 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4862
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point -542.1076  230.7356  11.6475 radius  320.0  320.0  30.0
004D: jump_if_false £CPRACE_4862
0006: @737 =  1  ;; integer values

:CPRACE_4862
00D6: if  0
0039:   @737 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4868
0006: @737 =  2  ;; integer values
0247: request_model  478
0247: request_model  82

:CPRACE_4868
00D6: if  0
0039:   @737 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4882
00D6: if  1
0248:   model  478 available
0248:   model  82 available
004D: jump_if_false £CPRACE_4882
0006: @737 =  3  ;; integer values
00A5: @739 = create_car  478 at -542.1076  230.7356  11.6475
0175: set_car @739 z_angle_to  262.8685
0129: @741 = create_actor  4  82 in_car @739 driverseat
0249: release_model  478
0249: release_model  82
05D1: unknown_action_sequence @741 @739 -270.5629  199.0073  6.99  11.5  0  0  2 

:CPRACE_4882
00D6: if  0
0039:   @737 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4899
00D6: if  0
8118:   NOT   actor @741 dead
004D: jump_if_false £CPRACE_4899
062E: @741  1489 @742 
00D6: if  0
04A4: @742  7 
004D: jump_if_false £CPRACE_4899
0006: @737 =  4  ;; integer values
00D6: if  0
8119:   NOT   car @739 wrecked
004D: jump_if_false £CPRACE_4898
05D2: unknown_action_sequence @741 @739  11.5  2 
01C3: remove_references_to_car @739  ;; Like turning a car into any random car

:CPRACE_4898
01C2: remove_references_to_actor @741  ;; Like turning an actor into a random pedestrian

:CPRACE_4899
0051: return

:CPRACE_4900
00D6: if  0
001A:    6 > $352  ;; integer values
004D: jump_if_false £CPRACE_4916
00D6: if  0
8039:   NOT   @52 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4916
0391: (unknown)
0390: 'LD_RCE1' 
038F:  1 "RACE00" 
038F:  2 "RACE01" 
038F:  3 "RACE02" 
038F:  4 "RACE03" 
038F:  5 "RACE04" 
038F:  6 "RACE05" 
0006: @52 =  1  ;; integer values
0051: return

:CPRACE_4916
00D6: if  1
0018:   $352 >  5  ;; integer values
001A:    12 > $352  ;; integer values
004D: jump_if_false £CPRACE_4933
00D6: if  0
8039:   NOT   @52 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4933
0391: (unknown)
0390: 'LD_RCE2' 
038F:  7 "RACE06" 
038F:  8 "RACE07" 
038F:  9 "RACE08" 
038F:  10 "RACE09" 
038F:  11 "RACE10" 
038F:  12 "RACE11" 
0006: @52 =  2  ;; integer values
0051: return

:CPRACE_4933
00D6: if  1
0018:   $352 >  11  ;; integer values
001A:    18 > $352  ;; integer values
004D: jump_if_false £CPRACE_4950
00D6: if  0
8039:   NOT   @52 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4950
0391: (unknown)
0390: 'LD_RCE3' 
038F:  13 "RACE12" 
038F:  14 "RACE13" 
038F:  15 "RACE14" 
038F:  16 "RACE15" 
038F:  17 "RACE16" 
038F:  18 "RACE17" 
0006: @52 =  3  ;; integer values
0051: return

:CPRACE_4950
00D6: if  1
0018:   $352 >  17  ;; integer values
001A:    24 > $352  ;; integer values
004D: jump_if_false £CPRACE_4967
00D6: if  0
8039:   NOT   @52 ==  4  ;; integer values
004D: jump_if_false £CPRACE_4967
0391: (unknown)
0390: 'LD_RCE4' 
038F:  19 "RACE18" 
038F:  20 "RACE19" 
038F:  21 "RACE20" 
038F:  22 "RACE21" 
038F:  23 "RACE22" 
038F:  24 "RACE23" 
0006: @52 =  4  ;; integer values
0051: return

:CPRACE_4967
00D6: if  1
0018:   $352 >  23  ;; integer values
001A:    30 > $352  ;; integer values
004D: jump_if_false £CPRACE_4979
00D6: if  0
8039:   NOT   @52 ==  5  ;; integer values
004D: jump_if_false £CPRACE_4979
0391: (unknown)
0390: 'LD_RCE5' 
038F:  25 "RACE24" 
0006: @52 =  5  ;; integer values
0051: return

:CPRACE_4979
0051: return

:CPRACE_4980
0340: set_text_draw_color  134  155  184  255
033F: set_text_draw_letter_width_height  .6146  2.4961
03E4: set_text_draw_align_right  0
0341: unknown_text_stuff  0
0342: set_text_draw_centered  0
0343: set_text_linewidth  640.0
0348: set_text_draw_proportional  1
0345: set_text_draw_in_box  0
060D:  2  0  0  0  255 
0051: return

:CPRACE_4990
0006: @254 =  0  ;; integer values
0085: @255 = @256  ;; integer values and handles
000E: @255 -=  1  ;; integer values

:CPRACE_4993
00D6: if  0
001D:   @255 > @254  ;; integer values  
004D: jump_if_false £CPRACE_5067
0209: @253 = random_int  0  32
0871: init_jump_table @253 total_jumps  32  0 £CPRACE_5065 jumps  0 £CPRACE_5001  1 £CPRACE_5003  2 £CPRACE_5005  3 £CPRACE_5007  4 £CPRACE_5009  5 £CPRACE_5011  6 £CPRACE_5013 
0872: jump_table_jumps  7 £CPRACE_5015  8 £CPRACE_5017  9 £CPRACE_5019  10 £CPRACE_5021  11 £CPRACE_5023  12 £CPRACE_5025  13 £CPRACE_5027  14 £CPRACE_5029  15 £CPRACE_5031 
0872: jump_table_jumps  16 £CPRACE_5033  17 £CPRACE_5035  18 £CPRACE_5037  19 £CPRACE_5039  20 £CPRACE_5041  21 £CPRACE_5043  22 £CPRACE_5045  23 £CPRACE_5047  24 £CPRACE_5049 
0872: jump_table_jumps  25 £CPRACE_5051  26 £CPRACE_5053  27 £CPRACE_5055  28 £CPRACE_5057  29 £CPRACE_5059  30 £CPRACE_5061  31 £CPRACE_5063 -1 £CPRACE_5065 -1 £CPRACE_5065 

:CPRACE_5001
04AF: @700(@254,16i) = unknown_wav_reference  34 
0002: jump £CPRACE_5065

:CPRACE_5003
04AF: @700(@254,16i) = unknown_wav_reference  60 
0002: jump £CPRACE_5065

:CPRACE_5005
04AF: @700(@254,16i) = unknown_wav_reference  69 
0002: jump £CPRACE_5065

:CPRACE_5007
04AF: @700(@254,16i) = unknown_wav_reference  96 
0002: jump £CPRACE_5065

:CPRACE_5009
04AF: @700(@254,16i) = unknown_wav_reference  100 
0002: jump £CPRACE_5065

:CPRACE_5011
04AF: @700(@254,16i) = unknown_wav_reference  101 
0002: jump £CPRACE_5065

:CPRACE_5013
04AF: @700(@254,16i) = unknown_wav_reference  112 
0002: jump £CPRACE_5065

:CPRACE_5015
04AF: @700(@254,16i) = unknown_wav_reference  122 
0002: jump £CPRACE_5065

:CPRACE_5017
04AF: @700(@254,16i) = unknown_wav_reference  125 
0002: jump £CPRACE_5065

:CPRACE_5019
04AF: @700(@254,16i) = unknown_wav_reference  128 
0002: jump £CPRACE_5065

:CPRACE_5021
04AF: @700(@254,16i) = unknown_wav_reference  131 
0002: jump £CPRACE_5065

:CPRACE_5023
04AF: @700(@254,16i) = unknown_wav_reference  133 
0002: jump £CPRACE_5065

:CPRACE_5025
04AF: @700(@254,16i) = unknown_wav_reference  140 
0002: jump £CPRACE_5065

:CPRACE_5027
04AF: @700(@254,16i) = unknown_wav_reference  142 
0002: jump £CPRACE_5065

:CPRACE_5029
04AF: @700(@254,16i) = unknown_wav_reference  151 
0002: jump £CPRACE_5065

:CPRACE_5031
04AF: @700(@254,16i) = unknown_wav_reference  157 
0002: jump £CPRACE_5065

:CPRACE_5033
04AF: @700(@254,16i) = unknown_wav_reference  170 
0002: jump £CPRACE_5065

:CPRACE_5035
04AF: @700(@254,16i) = unknown_wav_reference  181 
0002: jump £CPRACE_5065

:CPRACE_5037
04AF: @700(@254,16i) = unknown_wav_reference  183 
0002: jump £CPRACE_5065

:CPRACE_5039
04AF: @700(@254,16i) = unknown_wav_reference  186 
0002: jump £CPRACE_5065

:CPRACE_5041
04AF: @700(@254,16i) = unknown_wav_reference  192 
0002: jump £CPRACE_5065

:CPRACE_5043
04AF: @700(@254,16i) = unknown_wav_reference  198 
0002: jump £CPRACE_5065

:CPRACE_5045
04AF: @700(@254,16i) = unknown_wav_reference  201 
0002: jump £CPRACE_5065

:CPRACE_5047
04AF: @700(@254,16i) = unknown_wav_reference  206 
0002: jump £CPRACE_5065

:CPRACE_5049
04AF: @700(@254,16i) = unknown_wav_reference  211 
0002: jump £CPRACE_5065

:CPRACE_5051
04AF: @700(@254,16i) = unknown_wav_reference  217 
0002: jump £CPRACE_5065

:CPRACE_5053
04AF: @700(@254,16i) = unknown_wav_reference  220 
0002: jump £CPRACE_5065

:CPRACE_5055
04AF: @700(@254,16i) = unknown_wav_reference  223 
0002: jump £CPRACE_5065

:CPRACE_5057
04AF: @700(@254,16i) = unknown_wav_reference  233 
0002: jump £CPRACE_5065

:CPRACE_5059
04AF: @700(@254,16i) = unknown_wav_reference  246 
0002: jump £CPRACE_5065

:CPRACE_5061
04AF: @700(@254,16i) = unknown_wav_reference  248 
0002: jump £CPRACE_5065

:CPRACE_5063
04AF: @700(@254,16i) = unknown_wav_reference  250 
0002: jump £CPRACE_5065

:CPRACE_5065
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_4993

:CPRACE_5067
0051: return

:CPRACE_5068
00D6: if  21
0039:   @450 ==  1  ;; integer values
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5327
0394: play_music  1
0871: init_jump_table $352 total_jumps  27  0 £CPRACE_5327 jumps  0 £CPRACE_5077  1 £CPRACE_5090  2 £CPRACE_5099  3 £CPRACE_5108  4 £CPRACE_5117  5 £CPRACE_5126  6 £CPRACE_5135 
0872: jump_table_jumps  7 £CPRACE_5144  8 £CPRACE_5154  9 £CPRACE_5162  10 £CPRACE_5171  11 £CPRACE_5180  12 £CPRACE_5189  13 £CPRACE_5198  14 £CPRACE_5207  15 £CPRACE_5216 
0872: jump_table_jumps  16 £CPRACE_5225  17 £CPRACE_5234  18 £CPRACE_5243  19 £CPRACE_5252  20 £CPRACE_5261  21 £CPRACE_5270  22 £CPRACE_5279  23 £CPRACE_5288  24 £CPRACE_5297 
0872: jump_table_jumps  25 £CPRACE_5306  26 £CPRACE_5317 -1 £CPRACE_5327 -1 £CPRACE_5327 -1 £CPRACE_5327 -1 £CPRACE_5327 -1 £CPRACE_5327 -1 £CPRACE_5327 -1 £CPRACE_5327 

:CPRACE_5077
00D6: if  0
0038:   $2300 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5089
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
00D6: if  0
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5087
0318: set_latest_mission_passed 'CESAR_1'
0002: jump £CPRACE_5088

:CPRACE_5087
0318: set_latest_mission_passed @85($352,30s)

:CPRACE_5088
0004: $2300 =  1  ;; integer values

:CPRACE_5089
0002: jump £CPRACE_5327

:CPRACE_5090
00D6: if  0
0038:   $2300(1) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5098
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(1) =  1  ;; integer values

:CPRACE_5098
0002: jump £CPRACE_5327

:CPRACE_5099
00D6: if  0
0038:   $2300(2) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5107
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(2) =  1  ;; integer values

:CPRACE_5107
0002: jump £CPRACE_5327

:CPRACE_5108
00D6: if  0
0038:   $2300(3) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5116
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(3) =  1  ;; integer values

:CPRACE_5116
0002: jump £CPRACE_5327

:CPRACE_5117
00D6: if  0
0038:   $2300(4) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5125
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(4) =  1  ;; integer values

:CPRACE_5125
0002: jump £CPRACE_5327

:CPRACE_5126
00D6: if  0
0038:   $2300(5) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5134
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(5) =  1  ;; integer values

:CPRACE_5134
0002: jump £CPRACE_5327

:CPRACE_5135
00D6: if  0
0038:   $2300(6) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5143
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(6) =  1  ;; integer values

:CPRACE_5143
0002: jump £CPRACE_5327

:CPRACE_5144
00D6: if  0
0038:   $2300(7) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5153
030C: set_mission_points +=  1
0109: player $PLAYER_CHAR money +=  5000
0008: $2330 +=  1  ;; integer values
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(7) =  1  ;; integer values

:CPRACE_5153
0002: jump £CPRACE_5327

:CPRACE_5154
00D6: if  0
0038:   $2300(8) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5161
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(8) =  1  ;; integer values

:CPRACE_5161
0002: jump £CPRACE_5327

:CPRACE_5162
00D6: if  0
0038:   $2300(9) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5170
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(9) =  1  ;; integer values

:CPRACE_5170
0002: jump £CPRACE_5327

:CPRACE_5171
00D6: if  0
0038:   $2300(10) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5179
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(10) =  1  ;; integer values

:CPRACE_5179
0002: jump £CPRACE_5327

:CPRACE_5180
00D6: if  0
0038:   $2300(11) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5188
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(11) =  1  ;; integer values

:CPRACE_5188
0002: jump £CPRACE_5327

:CPRACE_5189
00D6: if  0
0038:   $2300(12) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5197
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(12) =  1  ;; integer values

:CPRACE_5197
0002: jump £CPRACE_5327

:CPRACE_5198
00D6: if  0
0038:   $2300(13) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5206
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(13) =  1  ;; integer values

:CPRACE_5206
0002: jump £CPRACE_5327

:CPRACE_5207
00D6: if  0
0038:   $2300(14) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5215
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(14) =  1  ;; integer values

:CPRACE_5215
0002: jump £CPRACE_5327

:CPRACE_5216
00D6: if  0
0038:   $2300(15) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5224
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(15) =  1  ;; integer values

:CPRACE_5224
0002: jump £CPRACE_5327

:CPRACE_5225
00D6: if  0
0038:   $2300(16) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5233
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(16) =  1  ;; integer values

:CPRACE_5233
0002: jump £CPRACE_5327

:CPRACE_5234
00D6: if  0
0038:   $2300(17) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5242
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(17) =  1  ;; integer values

:CPRACE_5242
0002: jump £CPRACE_5327

:CPRACE_5243
00D6: if  0
0038:   $2300(18) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5251
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(18) =  1  ;; integer values

:CPRACE_5251
0002: jump £CPRACE_5327

:CPRACE_5252
00D6: if  0
0038:   $2300(19) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5260
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(19) =  1  ;; integer values

:CPRACE_5260
0002: jump £CPRACE_5327

:CPRACE_5261
00D6: if  0
0038:   $2300(20) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5269
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(20) =  1  ;; integer values

:CPRACE_5269
0002: jump £CPRACE_5327

:CPRACE_5270
00D6: if  0
0038:   $2300(21) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5278
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(21) =  1  ;; integer values

:CPRACE_5278
0002: jump £CPRACE_5327

:CPRACE_5279
00D6: if  0
0038:   $2300(22) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5287
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(22) =  1  ;; integer values

:CPRACE_5287
0002: jump £CPRACE_5327

:CPRACE_5288
00D6: if  0
0038:   $2300(23) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5296
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(23) =  1  ;; integer values

:CPRACE_5296
0002: jump £CPRACE_5327

:CPRACE_5297
00D6: if  0
0038:   $2300(24) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5305
030C: set_mission_points +=  1
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5328
0318: set_latest_mission_passed @85($352,30s)
0004: $2300(24) =  1  ;; integer values

:CPRACE_5305
0002: jump £CPRACE_5327

:CPRACE_5306
00D6: if  0
0038:   $2300(25) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5316
0109: player $PLAYER_CHAR money +=  10000
030C: set_mission_points +=  1
0318: set_latest_mission_passed 'STAD_03'
014C: set_parked_car_generator $2786 cars_to_generate_to  101
014C: set_parked_car_generator $2787 cars_to_generate_to  101
0004: $2300(25) =  1  ;; integer values

:CPRACE_5316
0002: jump £CPRACE_5327

:CPRACE_5317
00D6: if  0
0038:   $2300(26) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5326
 
0109: player $PLAYER_CHAR money +=  25000
030C: set_mission_points +=  1
0318: set_latest_mission_passed 'STAD_01'
014C: set_parked_car_generator $2788 cars_to_generate_to  101
0004: $2300(26) =  1  ;; integer values

:CPRACE_5326
0002: jump £CPRACE_5327

:CPRACE_5327
0051: return

:CPRACE_5328
00D6: if  0
003C:   $2330 == @208  ;; integer values 
004D: jump_if_false £CPRACE_5338
00D6: if  0
0038:   $2331 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5337

0109: player $PLAYER_CHAR money +=  1000000
0004: $2331 =  1  ;; integer values

:CPRACE_5337
0002: jump £CPRACE_5340

:CPRACE_5338

0109: player $PLAYER_CHAR money +=  10000

:CPRACE_5340
0051: return

:CPRACE_5341
0006: @254 =  0  ;; integer values

:CPRACE_5342
0209: @255 = random_int  0  5
0871: init_jump_table @255 total_jumps  5  0 £CPRACE_5354 jumps  0 £CPRACE_5344  1 £CPRACE_5346  2 £CPRACE_5348  3 £CPRACE_5350  4 £CPRACE_5352 -1 £CPRACE_5354 -1 £CPRACE_5354 

:CPRACE_5344
0605: unknown_action_sequence -1 "RIOT_CHANT" "RIOT"  4.0  1  0  0  0  2700 
0002: jump £CPRACE_5354

:CPRACE_5346
0605: unknown_action_sequence -1 "RIOT_CHALLENGE" "RIOT"  4.0  1  0  0  0  2000 
0002: jump £CPRACE_5354

:CPRACE_5348
0605: unknown_action_sequence -1 "RIOT_SHOUT" "RIOT"  4.0  1  0  0  0  2000 
0002: jump £CPRACE_5354

:CPRACE_5350
0605: unknown_action_sequence -1 "RIOT_FUKU" "RIOT"  4.0  1  0  0  0  3000 
0002: jump £CPRACE_5354

:CPRACE_5352
0605: unknown_action_sequence -1 "RIOT_PUNCHES" "RIOT"  4.0  1  0  0  0  2200 
0002: jump £CPRACE_5354

:CPRACE_5354
000A: @254 +=  1  ;; integer values
0029:   @254 >=  7  ;; integer values
004D: jump_if_false £CPRACE_5342
0051: return

:CPRACE_5358
00D6: if  0
0039:   @225 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5379
00D6: if  0
03D2:   wav  4 ended
004D: jump_if_false £CPRACE_5379
00D6: if  0
001E:   $16 > @226  ;; integer values
004D: jump_if_false £CPRACE_5379
040D: unload_wav  4
0209: @227 = random_int  0  4
0871: init_jump_table @227 total_jumps  4  0 £CPRACE_5378 jumps  0 £CPRACE_5370  1 £CPRACE_5372  2 £CPRACE_5374  3 £CPRACE_5376 -1 £CPRACE_5378 -1 £CPRACE_5378 -1 £CPRACE_5378 

:CPRACE_5370
03CF: load_wav  36200 as  4
0002: jump £CPRACE_5378

:CPRACE_5372
03CF: load_wav  36202 as  4
0002: jump £CPRACE_5378

:CPRACE_5374
03CF: load_wav  36205 as  4
0002: jump £CPRACE_5378

:CPRACE_5376
03CF: load_wav  1827 as  4
0002: jump £CPRACE_5378

:CPRACE_5378
000A: @225 +=  1  ;; integer values

:CPRACE_5379
00D6: if  0
0039:   @225 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5394
00D6: if  0
03D0:   wav  4 loaded
004D: jump_if_false £CPRACE_5394
00D6: if  0
0039:   @227 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5390
097A:  0.0  0.0  0.0  1164 
0002: jump £CPRACE_5391

:CPRACE_5390
03D1: play_wav  4

:CPRACE_5391
0209: @226 = random_int  2000  10000
005C: @226 += $16  ;; integer values 
0006: @225 =  0  ;; integer values

:CPRACE_5394
0051: return
0051: return
0051: return
0007: @47 =  0.0  ;; floating-point values
0007: @47 =  0.0  ;; floating-point values
0007: @47 =  0.0  ;; floating-point values
0051: return
0051: return
0051: return

:CPRACE_5403
00D6: if  22
0039:   @53 ==  0  ;; integer values
0039:   @53 ==  1  ;; integer values
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5469
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_5469
00D6: if  0
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5429
00D6: if  0
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_5421
0005: $73 =  2693.184  ;; floating-point values
0005: $74 = -1699.655  ;; floating-point values
0005: $75 =  9.3891  ;; floating-point values
0005: $72 =  34.2987  ;; floating-point values

:CPRACE_5421
00D6: if  0
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_5428
0005: $73 =  1101.781  ;; floating-point values
0005: $74 =  1604.578  ;; floating-point values
0005: $75 =  11.5506  ;; floating-point values
0005: $72 =  353.1771  ;; floating-point values

:CPRACE_5428
0002: jump £CPRACE_5457

:CPRACE_5429
00D6: if  0
0038:   $2209 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5436
0086: $73 = $562($2209,4f)  ;; floating-point values only
0086: $74 = $566($2209,4f)  ;; floating-point values only
0009: $74 +=  4.0  ;; floating-point values
0005: $72 =  180.0  ;; floating-point values

:CPRACE_5436
00D6: if  0
0038:   $2209 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5443
0086: $73 = $562($2209,4f)  ;; floating-point values only
0009: $73 +=  4.0  ;; floating-point values
0086: $74 = $566($2209,4f)  ;; floating-point values only
0005: $72 =  90.0  ;; floating-point values

:CPRACE_5443
00D6: if  21
0038:   $2209 ==  2  ;; integer values
0038:   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5451
0086: $73 = $562($2209,4f)  ;; floating-point values only
0009: $73 +=  4.0  ;; floating-point values
0086: $74 = $566($2209,4f)  ;; floating-point values only
0005: $72 =  90.0  ;; floating-point values

:CPRACE_5451
00D6: if  0
8039:   NOT   @53 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5456
0086: $73 = $562($2209,4f)  ;; floating-point values only
0086: $74 = $566($2209,4f)  ;; floating-point values only

:CPRACE_5456
0086: $75 = $570($2209,4f)  ;; floating-point values only

:CPRACE_5457
0792: $PLAYER_ACTOR 
00A1: put_actor $PLAYER_ACTOR at $73 $74 $75
0173: set_actor $PLAYER_ACTOR z_angle_to $72
0395: clear_area  0 at $73 $74 $75 range  .5
04E4: unknown_refresh_game_renderer_at $73 $74
03CB: set_camera $73 $74 $75
0915: (unknown)
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
016A: fade  1 (back)  2000 ms
04BB: select_interior  0  ;; select render area
0860: link_actor $PLAYER_ACTOR to_interior  0 

:CPRACE_5469
0006: @253 =  0  ;; integer values

:CPRACE_5470
00D6: if  0
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_5486
00D6: if  0
803B:   NOT   @253 == @442  ;; integer values 
004D: jump_if_false £CPRACE_5481
00D6: if  0
87D6:   NOT @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_5481
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian

:CPRACE_5481
0249: release_model @700(@253,16i)
0249: release_model @716(@253,16i)
0164: disable_marker @412(@253,16i)
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_5470

:CPRACE_5486
034F: destroy_actor_with_fade @411  ;; The actor fades away like a ghost
0296: unload_special_actor  1
0296: unload_special_actor  2
00D6: if  0
0018:   $1513 >  0  ;; integer values
004D: jump_if_false £CPRACE_5493
0004: $1513 =  6  ;; integer values

:CPRACE_5493
01C2: remove_references_to_actor @411  ;; Like turning an actor into a random pedestrian
01C2: remove_references_to_actor @429  ;; Like turning an actor into a random pedestrian
0006: @253 =  0  ;; integer values

:CPRACE_5496
00D6: if  0
001B:    11 > @253  ;; integer values
004D: jump_if_false £CPRACE_5502
01C2: remove_references_to_actor @441  ;; Like turning an actor into a random pedestrian
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_5496

:CPRACE_5502
00D6: if  0
0038:   $352 ==  23  ;; integer values
004D: jump_if_false £CPRACE_5509
00D6: if  0
0038:   $1955 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5509
014C: set_parked_car_generator $5189(1) cars_to_generate_to  101

:CPRACE_5509
0164: disable_marker @54
06D6: @449 
0108: destroy_object @430
014F: stop_timer $6960
04EF: release_animation "RIOT"
04EF: release_animation "CAR"
03F0: text_draw_toggle  0
0912:  0  380  464 
01EB: set_car_density_to  0.8
03DE: set_pedestrians_density_multiplier_to  0.0 
08E7:  0 
0581: toggle_radar  1 (on)
09B9:  1 
09BA:  1 
09AC:  0 
057E: make_radar_grey  0
0826:  1 
04FA: reset_interior_colors  0
0989:  200 
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_5531
0860: link_actor $PLAYER_ACTOR to_interior  0 

:CPRACE_5531
0004: $10493 =  0  ;; integer values
0004: $2332 =  0  ;; integer values
0004: $ON_MISSION =  0  ;; integer values
00D8: mission_cleanup
0051: return



;-----------------------------------------------------
DEFINE EXTERNAL_SCRIPT_START PARACHUTE
; Originally: player using parachute

03A4: name_thread 'PARACH'
0004: $8275 =  0  ;; integer values
0209: @31 = random_int  0  6
0006: @11 =  10  ;; integer values
0006: @17 =  0  ;; integer values
0006: @12 =  0  ;; integer values
0004: $8289 =  0  ;; integer values
00D6: if  0
0039:   @12 ==  100  ;; integer values
004D: jump_if_false £PARACH_13
0213: @0 = create_pickup -190 type  3 at  32.1527  2239.726  125.672
009A: @8 = create_actor  4  61 at  32.1527  2239.726  125.672

:PARACH_13
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_17
0819: @8 @30 

:PARACH_17
0001: wait  0 ms
008A: $8290 = @17  ;; integer values and handles
00D6: if  0
0038:   $8289 ==  2  ;; integer values
004D: jump_if_false £PARACH_26
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_26
0050: gosub £PARACH_693

:PARACH_26
00D6: if  0
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_41
00D6: if  0
0039:   @11 ==  10  ;; integer values
004D: jump_if_false £PARACH_41
00D6: if  0
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_40
00D6: if  0
0214:   pickup @0 picked_up
004D: jump_if_false £PARACH_39
0006: @11 =  0  ;; integer values

:PARACH_39
0002: jump £PARACH_41

:PARACH_40
0006: @11 =  0  ;; integer values

:PARACH_41
00D6: if  0
0039:   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_48
00D6: if  0
0039:   @11 ==  10  ;; integer values
004D: jump_if_false £PARACH_48
0006: @11 =  0  ;; integer values

:PARACH_48
00D6: if  0
0039:   @11 ==  0  ;; integer values
004D: jump_if_false £PARACH_55
04ED: load_animation "PARACHUTE"
0247: request_model #PARACHUTE
0247: request_model #PARA_PACK
0006: @11 =  1  ;; integer values

:PARACH_55
00D6: if  0
0039:   @11 ==  1  ;; integer values
004D: jump_if_false £PARACH_64
00D6: if  2
04EE:   animation "PARACHUTE" loaded
0248:   model #PARACHUTE available
0248:   model #PARA_PACK available
004D: jump_if_false £PARACH_64
0006: @11 =  2  ;; integer values

:PARACH_64
00D6: if  0
0039:   @11 ==  2  ;; integer values
004D: jump_if_false £PARACH_81
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_71
00A0: store_actor @8 position_to $69 $70 $71

:PARACH_71
0107: @9 = create_object #PARACHUTE at $69 $70 $71
0107: @10 = create_object #PARA_PACK at $69 $70 $71
0750: @9  0 
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_80
069B: @9 @8  0.0  0.0  0.0  0.0  0.0  0.0 
0453: object @10 set_rotation  90.0  90.0  90.0
070A: unknown_action_sequence @8 @10 -.11 -.05  0.0  1  16 "NULL" "NULL"  0 

:PARACH_80
0006: @11 =  3  ;; integer values

:PARACH_81
00D6: if  0
0039:   @11 ==  3  ;; integer values
004D: jump_if_false £PARACH_647
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_647
00D6: if  0
0039:   @31 ==  0  ;; integer values
004D: jump_if_false £PARACH_97
0819: @8 @30 
00D6: if  0
0023:    5.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_96
0006: @31 =  2  ;; integer values
0002: jump £PARACH_97

:PARACH_96
0006: @31 =  5  ;; integer values

:PARACH_97
000E: @31 -=  1  ;; integer values
00D6: if  0
87D6:   NOT @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_102
0050: gosub £PARACH_708

:PARACH_102
00D6: if  0
00DF:   actor @8 driving
004D: jump_if_false £PARACH_107
0004: $8302 =  1  ;; integer values
0002: jump £PARACH_108

:PARACH_107
0004: $8302 =  0  ;; integer values

:PARACH_108
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_147
00D6: if  21
0818: @8 
0038:   $8302 ==  0  ;; integer values
004D: jump_if_false £PARACH_147
00D6: if  2
0039:   @17 ==  0  ;; integer values
0039:   @14 ==  0  ;; integer values
0021:   @30 >  5.0  ;; floating-point values
004D: jump_if_false £PARACH_147
00D6: if  0
0038:   $8302 ==  0  ;; integer values
004D: jump_if_false £PARACH_130
02F6: $8303 = cosine $8301  ;; sinus swapped with cosine
0069: $8303 *= $8300  ;; floating-point values
0011: $8303 *= -1.0  ;; floating-point values
02F7: $8304 = sinus $8301 ;; cosine swapped with sinus
0069: $8304 *= $8300  ;; floating-point values
083D: @8 $8276 $8276 $8276 
083C: @8 $8303 $8304 $8276 

:PARACH_130
0006: @17 =  1  ;; integer values
0004: $8275 =  1  ;; integer values
0085: @18 = @32  ;; integer values and handles
0172: @27 = actor @8 z_angle
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_141
0005: $8297 =  3.0  ;; floating-point values
0005: $8298 = -2.0  ;; floating-point values
0006: @16 =  0  ;; integer values
0050: gosub £PARACH_652

:PARACH_141
00D6: if  0
0039:   @7 ==  0  ;; integer values
004D: jump_if_false £PARACH_146
0812: unknown_action_sequence @8 "FALL_SKYDIVE" "PARACHUTE"  1.0  1  0  0  0 -1 
0002: jump £PARACH_147

:PARACH_146
0812: unknown_action_sequence @8 "FALL_SKYDIVE" "PARACHUTE"  1000.0  1  0  0  0 -1 

:PARACH_147
00D6: if  0
0039:   @17 ==  1  ;; integer values
004D: jump_if_false £PARACH_318
00D6: if  0
04AD: @8
004D: jump_if_false £PARACH_155
0829: unknown_action_sequence @8 "FALL_SKYDIVE_DIE" "PARACHUTE"  1000.0  0 
0006: @17 =  2  ;; integer values

:PARACH_155
00D6: if  0
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_160
0829: unknown_action_sequence @8 "FALL_SKYDIVE_DIE" "PARACHUTE"  1000.0  0 
0006: @17 =  2  ;; integer values

:PARACH_160
083D: @8 $8276 $8276 $8277 
00D6: if  0
0027:   @1 > $8277  ;; floating-point values only
004D: jump_if_false £PARACH_165
0088: $8277 = @1  ;; floating-point values only

:PARACH_165
008A: $8282 = @32  ;; integer values and handles
0066: $8282 -= @18  ;; integer values 
008F: @28 = integer_to_float $8282  
0017: @28 /=  2000.0  ;; floating-point values 
00D6: if  0
0021:   @28 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_173
0007: @28 =  1.0  ;; floating-point values

:PARACH_173
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_180
00D6: if  0
0033:    1.0 >= @28  ;; floating-point values 
004D: jump_if_false £PARACH_180
0050: gosub £PARACH_680

:PARACH_180
00D6: if  0
0043:   @28 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_278
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_277
0494: get_joystick_data  0 $8282 $8283 $8284 $8284
008D: $8279 = integer_to_float $8282
0015: $8279 /=  256.0  ;; floating-point values
005D: @25 += $8279  ;; floating-point values 
0088: $8280 = @25  ;; floating-point values only
0015: $8280 /=  30.0  ;; floating-point values
00D6: if  0
0022:   -1.6 > $8280  ;; floating-point values
004D: jump_if_false £PARACH_196
0005: $8280 = -1.6  ;; floating-point values

:PARACH_196
00D6: if  0
0020:   $8280 >  1.6  ;; floating-point values
004D: jump_if_false £PARACH_200
0005: $8280 =  1.6  ;; floating-point values

:PARACH_200
0065: @27 -= $8280  ;; floating-point values 
00D6: if  0
0042:   $8279 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_208
00D6: if  0
8043:   NOT   @25 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_208
0013: @25 *=  .95  ;; floating-point values 

:PARACH_208
0088: $8278 = @26  ;; floating-point values only
0011: $8278 *=  6.0  ;; floating-point values
008D: $8281 = integer_to_float $8283
0061: $8281 -= $8278  ;; floating-point values
0015: $8281 /=  256.0  ;; floating-point values
005D: @26 += $8281  ;; floating-point values 
00D6: if  0
0023:   -30.0 > @26  ;; floating-point values
004D: jump_if_false £PARACH_218
0007: @26 = -30.0  ;; floating-point values

:PARACH_218
00D6: if  0
0021:   @26 >  30.0  ;; floating-point values
004D: jump_if_false £PARACH_222
0007: @26 =  30.0  ;; floating-point values

:PARACH_222
00D6: if  0
0042:   $8281 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_229
00D6: if  0
8043:   NOT   @26 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_229
0013: @26 *=  .97  ;; floating-point values 

:PARACH_229
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
0088: $8279 = @26  ;; floating-point values only
0015: $8279 /= -5.0  ;; floating-point values
006D: $73 *= @2  ;; floating-point values
0069: $73 *= $8279  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @2  ;; floating-point values
0069: $74 *= $8279  ;; floating-point values
083D: @8 $8278 $8279 $8276 
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .1  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .1  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
083C: @8 $8278 $8279 $8277 
083E: @8 @26  0.0 @27 
00D6: if  0
001A:   -100 > $8283  ;; integer values
004D: jump_if_false £PARACH_258
00D6: if  0
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PARACH_257
0006: @15 =  4  ;; integer values
0812: unknown_action_sequence @8 "FALL_SKYDIVE_ACCEL" "PARACHUTE"  1.0  1  0  0  1 -2 

:PARACH_257
0002: jump £PARACH_276

:PARACH_258
00D6: if  1
0038:   $8282 ==  0  ;; integer values
8039:   NOT   @15 ==  0  ;; integer values
004D: jump_if_false £PARACH_264
0006: @15 =  0  ;; integer values
0812: unknown_action_sequence @8 "FALL_SKYDIVE" "PARACHUTE"  1.0  1  0  0  1 -2 

:PARACH_264
00D6: if  1
001A:    0 > $8282  ;; integer values
8039:   NOT   @15 == -1  ;; integer values
004D: jump_if_false £PARACH_270
0006: @15 = -1  ;; integer values
0812: unknown_action_sequence @8 "FALL_SKYDIVE_L" "PARACHUTE"  1.0  1  0  0  1 -2 

:PARACH_270
00D6: if  1
0018:   $8282 >  0  ;; integer values
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PARACH_276
0006: @15 =  1  ;; integer values
0812: unknown_action_sequence @8 "FALL_SKYDIVE_R" "PARACHUTE"  1.0  1  0  0  1 -2 

:PARACH_276
0002: jump £PARACH_278

:PARACH_277
083C: @8  0.0  0.0 @1 

:PARACH_278
00D6: if  21
00E1:   key_pressed  0  17
0038:   $8299 ==  1  ;; integer values
004D: jump_if_false £PARACH_301
00D6: if  0
8038:   NOT   $8299 ==  2  ;; integer values
004D: jump_if_false £PARACH_301
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_301
0006: @17 =  0  ;; integer values
0006: @15 =  0  ;; integer values
0006: @14 =  1  ;; integer values
0750: @9  1 
0001: wait  0 ms
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_301
0812: unknown_action_sequence @8 "PARA_OPEN" "PARACHUTE"  1000.0  0  0  0  1 -2 
075A: @9 "PARA_OPEN_O" "PARACHUTE"  1000.0  0  1 
083D: @8 $8276 $8276 @24 
0088: $8288 = @24  ;; floating-point values only
0009: $8288 +=  5.0  ;; floating-point values

:PARACH_301
00D6: if  1
0039:   @12 ==  1  ;; integer values
87D6:   NOT @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_318
0006: @17 =  0  ;; integer values
0006: @15 =  0  ;; integer values
0006: @14 =  1  ;; integer values
0750: @9  1 
0001: wait  0 ms
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_318
0812: unknown_action_sequence @8 "PARA_OPEN" "PARACHUTE"  1000.0  0  0  0  1 -2 
075A: @9 "PARA_OPEN_O" "PARACHUTE"  1000.0  0  1 
083D: @8 $8276 $8276 @24 
0088: $8288 = @24  ;; floating-point values only
0009: $8288 +=  5.0  ;; floating-point values

:PARACH_318
00D6: if  0
0039:   @14 ==  1  ;; integer values
004D: jump_if_false £PARACH_399
00D6: if  0
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_395
00D6: if  0
0611: @8 "PARA_OPEN" 
004D: jump_if_false £PARACH_395
0613: @8 "PARA_OPEN" $8274 
00A0: store_actor @8 position_to $69 $70 $71
0011: $8274 *=  2.0  ;; floating-point values
000D: $8274 -=  .5  ;; floating-point values
00D6: if  0
0020:   $8274 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_335
0005: $8274 =  1.0  ;; floating-point values

:PARACH_335
00D6: if  0
0022:    0.0 > $8274  ;; floating-point values
004D: jump_if_false £PARACH_339
0005: $8274 =  0.0  ;; floating-point values

:PARACH_339
00D6: if  1
0032:    .25 >= $8274  ;; floating-point values
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_353
0005: $8297 = -2.0  ;; floating-point values
0005: $8298 = -2.0  ;; floating-point values
0089: @28 = $8274  ;; floating-point values only
0013: @28 *=  4.0  ;; floating-point values 
00D6: if  0
0039:   @16 ==  1  ;; integer values
004D: jump_if_false £PARACH_352
0006: @16 =  2  ;; integer values
0050: gosub £PARACH_652

:PARACH_352
0050: gosub £PARACH_680

:PARACH_353
00D6: if  1
0020:   $8274 >  .25  ;; floating-point values
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_368
0005: $8297 =  5.0  ;; floating-point values
0005: $8298 = -5.0  ;; floating-point values
0089: @28 = $8274  ;; floating-point values only
000F: @28 -=  .25  ;; floating-point values
0013: @28 *=  1.333  ;; floating-point values 
00D6: if  0
0039:   @16 ==  2  ;; integer values
004D: jump_if_false £PARACH_367
0006: @16 =  3  ;; integer values
0050: gosub £PARACH_652

:PARACH_367
0050: gosub £PARACH_680

:PARACH_368
0086: $8276 = $8288  ;; floating-point values only
0069: $8276 *= $8274  ;; floating-point values
0011: $8276 *= -1.0  ;; floating-point values
005F: $8276 += @24  ;; floating-point values 
083D: @8 $8278 $8279 $8277 
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
006D: $73 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .01  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .01  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
083C: @8 $8278 $8279 $8276 
00D6: if  0
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_395
0812: unknown_action_sequence @8 "PARA_FLOAT" "PARACHUTE"  2.0  1  0  0  1 -2 
075A: @9 "PARA_FLOAT_O" "PARACHUTE"  2.0  1  1 
0006: @14 =  2  ;; integer values
0089: @29 = $8276  ;; floating-point values only
0007: @25 =  0.0  ;; floating-point values

:PARACH_395
00D6: if  0
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_399
0006: @14 =  3  ;; integer values

:PARACH_399
00D6: if  0
0039:   @14 ==  2  ;; integer values
004D: jump_if_false £PARACH_625
00D6: if  1
8039:   NOT   @13 ==  5  ;; integer values
04AD: @8
004D: jump_if_false £PARACH_407
0006: @13 =  4  ;; integer values

:PARACH_407
00D6: if  0
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_519
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
0004: $8284 =  0  ;; integer values
0004: $8285 =  0  ;; integer values
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_419
0494: get_joystick_data  0 $8282 $8283 $8284 $8285
0002: jump £PARACH_422

:PARACH_419
008A: $8282 = @22  ;; integer values and handles
0004: $8283 =  0  ;; integer values
0004: $8284 =  0  ;; integer values

:PARACH_422
00D6: if  1
8038:   NOT   $8284 ==  0  ;; integer values
8038:   NOT   $8285 ==  0  ;; integer values
004D: jump_if_false £PARACH_426

:PARACH_426
00D6: if  21
0018:   $8283 >  100  ;; integer values
0039:   @12 ==  2  ;; integer values
004D: jump_if_false £PARACH_434
006D: $73 *= @6  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @6  ;; floating-point values
0002: jump £PARACH_437

:PARACH_434
006D: $73 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @5  ;; floating-point values

:PARACH_437
0084: $8285 = $8283  ;; integer values and handles
083E: @8  0.0 @25 @27 
00D6: if  0
0021:   @30 >  3.0  ;; floating-point values
004D: jump_if_false £PARACH_498
008D: $8281 = integer_to_float $8282
0015: $8281 /=  128.0  ;; floating-point values
005D: @25 += $8281  ;; floating-point values 
00D6: if  0
0021:   @25 >  45.0  ;; floating-point values
004D: jump_if_false £PARACH_449
0007: @25 =  45.0  ;; floating-point values

:PARACH_449
00D6: if  0
0023:   -45.0 > @25  ;; floating-point values
004D: jump_if_false £PARACH_453
0007: @25 = -45.0  ;; floating-point values

:PARACH_453
0088: $8280 = @25  ;; floating-point values only
0015: $8280 /=  15.0  ;; floating-point values
0065: @27 -= $8280  ;; floating-point values 
00D6: if  0
0042:   $8281 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_463
00D6: if  0
8043:   NOT   @25 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_463
0013: @25 *=  .95  ;; floating-point values 

:PARACH_463
083E: @8  0.0 @25 @27 
00D6: if  21
0018:   $8283 >  100  ;; integer values
0039:   @12 ==  2  ;; integer values
004D: jump_if_false £PARACH_476
0088: $75 = @4  ;; floating-point values only
00D6: if  0
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PARACH_475
0006: @15 =  4  ;; integer values
0812: unknown_action_sequence @8 "PARA_DECEL" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @9 "PARA_DECEL_O" "PARACHUTE"  1.0  1  1 

:PARACH_475
0002: jump £PARACH_498

:PARACH_476
0088: $75 = @3  ;; floating-point values only
00D6: if  1
0042:   $8281 ==  0.0  ;; floating-point values
8039:   NOT   @15 ==  0  ;; integer values
004D: jump_if_false £PARACH_484
0006: @15 =  0  ;; integer values
0812: unknown_action_sequence @8 "PARA_FLOAT" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @9 "PARA_FLOAT_O" "PARACHUTE"  1.0  1  1 

:PARACH_484
00D6: if  1
0022:    0.0 > $8281  ;; floating-point values
8039:   NOT   @15 == -1  ;; integer values
004D: jump_if_false £PARACH_491
0006: @15 = -1  ;; integer values
0812: unknown_action_sequence @8 "PARA_STEERL" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @9 "PARA_STEERL_O" "PARACHUTE"  1.0  1  1 

:PARACH_491
00D6: if  1
0020:   $8281 >  0.0  ;; floating-point values
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PARACH_498
0006: @15 =  1  ;; integer values
0812: unknown_action_sequence @8 "PARA_STEERR" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @9 "PARA_STEERR_O" "PARACHUTE"  1.0  1  1 

:PARACH_498
083D: @8 $8278 $8279 $8276 
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .1  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .1  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
0011: $75 *= -1.0  ;; floating-point values
005F: $75 += @29  ;; floating-point values 
0011: $75 *=  .2  ;; floating-point values
0088: $8276 = @29  ;; floating-point values only
0061: $8276 -= $75  ;; floating-point values
0089: @29 = $8276  ;; floating-point values only
083C: @8 $8278 $8279 $8276 
0069: $8278 *= $8278  ;; floating-point values
0069: $8279 *= $8279  ;; floating-point values
0086: $8280 = $8278  ;; floating-point values only
0059: $8280 += $8279  ;; floating-point values
01FB: $8280 = square_root $8280

:PARACH_519
00D6: if  0
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_554
0173: set_actor @8 z_angle_to @27
0007: @25 =  0.0  ;; floating-point values
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
006D: $73 *= @6  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @6  ;; floating-point values
083C: @8 $73 $74 -2.0 
00D6: if  0
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_542
0006: @13 =  1  ;; integer values
0812: unknown_action_sequence @8 "PARA_DECEL" "PARACHUTE"  4.0  1  0  0  1 -2 
075A: @9 "PARA_DECEL_O" "PARACHUTE"  4.0  1  1 
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_542
0086: $8297 = $8292  ;; floating-point values only
0086: $8298 = $8291  ;; floating-point values only
0050: gosub £PARACH_652

:PARACH_542
00D6: if  1
0039:   @13 ==  1  ;; integer values
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_554
0007: @28 =  3.0  ;; floating-point values
0063: @28 -= @30  ;; floating-point values 
0013: @28 *=  .75  ;; floating-point values 
00D6: if  0
0021:   @28 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_553
0007: @28 =  1.0  ;; floating-point values

:PARACH_553
0050: gosub £PARACH_680

:PARACH_554
00D6: if  1
0023:    1.5 > @30  ;; floating-point values
0039:   @13 ==  1  ;; integer values
004D: jump_if_false £PARACH_561
0006: @13 =  2  ;; integer values
0812: unknown_action_sequence @8 "PARA_LAND" "PARACHUTE"  1000.0  0  1  0  1 -2 
075A: @9 "PARA_LAND_O" "PARACHUTE"  1000.0  0  1 

:PARACH_561
00D6: if  0
0039:   @13 ==  2  ;; integer values
004D: jump_if_false £PARACH_595
00D6: if  0
0611: @8 "PARA_LAND" 
004D: jump_if_false £PARACH_595
0613: @8 "PARA_LAND" $8274 
00D6: if  0
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_595
0108: destroy_object @9
0108: destroy_object @10
04A5: unknown_store_dead_actor @8 position_to $69 $70 $71
00D6: if  0
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_578
0215: destroy_pickup @0

:PARACH_578
05B9: unknown_action_sequence @8  1 
0792: @8 
0006: @14 =  3  ;; integer values
083E: @8  0.0  0.0  0.0 
0173: set_actor @8 z_angle_to @27
00A0: store_actor @8 position_to $69 $70 $71
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_588
0004: $8289 =  1  ;; integer values

:PARACH_588
00D6: if  0
0038:   $ON_MISSION ==  1  ;; integer values
004D: jump_if_false £PARACH_592
0050: gosub £PARACH_693

:PARACH_592
0006: @0 =  0  ;; integer values
0213: @0 = create_pickup -190 type  3 at $69 $70 $71
0006: @13 =  3  ;; integer values

:PARACH_595
00D6: if  0
0039:   @13 ==  4  ;; integer values
004D: jump_if_false £PARACH_602
0812: unknown_action_sequence @8 "PARA_LAND_WATER" "PARACHUTE"  1000.0  0  1  0  1 -2 
075A: @9 "PARA_LAND_WATER_O" "PARACHUTE"  1.0  0  1 
0006: @13 =  5  ;; integer values
0005: $8274 =  0.0  ;; floating-point values

:PARACH_602
00D6: if  0
0039:   @13 ==  5  ;; integer values
004D: jump_if_false £PARACH_625
00D6: if  0
0611: @8 "PARA_LAND_WATER" 
004D: jump_if_false £PARACH_609
0613: @8 "PARA_LAND_WATER" $8274 

:PARACH_609
00D6: if  0
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_625
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_616
0004: $8289 =  1  ;; integer values

:PARACH_616
0108: destroy_object @9
0108: destroy_object @10
0006: @13 =  3  ;; integer values
05B9: unknown_action_sequence @8  1 
0792: @8 
0006: @14 =  3  ;; integer values
083E: @8  0.0  0.0  0.0 
0173: set_actor @8 z_angle_to @27
00A0: store_actor @8 position_to $69 $70 $71

:PARACH_625
00D6: if  1
0039:   @14 ==  3  ;; integer values
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_632
075A: @9 "PARA_LAND_O" "PARACHUTE"  1.0  0  1 
0829: unknown_action_sequence @8 "FALL_SKYDIVE_DIE" "PARACHUTE"  1000.0  0 
0006: @13 =  1  ;; integer values

:PARACH_632
00D6: if  0
0039:   @14 ==  3  ;; integer values
004D: jump_if_false £PARACH_647
00D6: if  0
0214:   pickup @0 picked_up
004D: jump_if_false £PARACH_643
0006: @11 =  10  ;; integer values
0006: @17 =  0  ;; integer values
0006: @14 =  0  ;; integer values
0006: @7 =  0  ;; integer values
0006: @13 =  0  ;; integer values

:PARACH_643
00D6: if  0
80FE:   NOT   actor @8  0 ()near_point $69 $70 $71 radius  50.0  50.0  50.0
004D: jump_if_false £PARACH_647
0002: jump £PARACH_693

:PARACH_647
00D6: if  0
0118:   actor @8 dead
004D: jump_if_false £PARACH_651
0002: jump £PARACH_693

:PARACH_651
0002: jump £PARACH_17

:PARACH_652
068D: $73 $74 $75 
00A0: store_actor @8 position_to $69 $70 $71
0086: $8278 = $69  ;; floating-point values only
0061: $8278 -= $73  ;; floating-point values
0086: $8279 = $70  ;; floating-point values only
0061: $8279 -= $74  ;; floating-point values
0086: $8293 = $75  ;; floating-point values only
0061: $8293 -= $71  ;; floating-point values
0086: $8276 = $8278  ;; floating-point values only
0069: $8276 *= $8278  ;; floating-point values
0086: $8277 = $8279  ;; floating-point values only
0069: $8277 *= $8279  ;; floating-point values
0086: $8294 = $8276  ;; floating-point values only
0059: $8294 += $8277  ;; floating-point values
0011: $8294 *= -1.0  ;; floating-point values
01FB: $8294 = square_root $8294
0086: $8295 = $8297  ;; floating-point values only
0061: $8295 -= $8293  ;; floating-point values
0011: $8294 *= -1.0  ;; floating-point values
0086: $8296 = $8298  ;; floating-point values only
0061: $8296 -= $8294  ;; floating-point values
00D6: if  0
0039:   @16 ==  0  ;; integer values
004D: jump_if_false £PARACH_679
0006: @16 =  1  ;; integer values
0086: $8291 = $8294  ;; floating-point values only
0086: $8292 = $8293  ;; floating-point values only

:PARACH_679
0051: return

:PARACH_680
00A0: store_actor @8 position_to $69 $70 $71
0088: $8278 = @28  ;; floating-point values only
0011: $8278 *=  180.0  ;; floating-point values
02F7: $8278 = sinus $8278 ;; cosine swapped with sinus
000D: $8278 -=  1.0  ;; floating-point values
0011: $8278 *= -.5  ;; floating-point values
0086: $75 = $8295  ;; floating-point values only
0069: $75 *= $8278  ;; floating-point values
0059: $75 += $8293  ;; floating-point values
0086: $74 = $8296  ;; floating-point values only
0069: $74 *= $8278  ;; floating-point values
0059: $74 += $8294  ;; floating-point values
0051: return

:PARACH_693
04EF: release_animation "PARACHUTE"
0249: release_model #PARACHUTE
0249: release_model #PARA_PACK
00D6: if  0
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_700
0215: destroy_pickup @0

:PARACH_700
0108: destroy_object @9
0108: destroy_object @10
00D6: if  0
07D6: @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_706
0004: $8299 =  0  ;; integer values

:PARACH_706
004E: end_thread
0051: return

:PARACH_708
00A0: store_actor @8 position_to $69 $70 $71
0086: $73 = $8271  ;; floating-point values only
0061: $73 -= $69  ;; floating-point values
0086: $74 = $8272  ;; floating-point values only
0061: $74 -= $70  ;; floating-point values
0086: $75 = $71  ;; floating-point values only
0061: $75 -= $8273  ;; floating-point values
00D6: if  0
0039:   @17 ==  1  ;; integer values
004D: jump_if_false £PARACH_731
0069: $73 *= $73  ;; floating-point values
0069: $74 *= $74  ;; floating-point values
0059: $73 += $74  ;; floating-point values
01FB: $73 = square_root $73
0086: $8276 = $75  ;; floating-point values only
0071: $8276 /= $73  ;; floating-point values
0088: $8277 = @3  ;; floating-point values only
0075: $8277 /= @5  ;; floating-point values 
0011: $8277 *= -1.2  ;; floating-point values
00D6: if  0
0024:   $8277 > $8276  ;; floating-point values only
004D: jump_if_false £PARACH_731
0006: @12 =  1  ;; integer values

:PARACH_731
00D6: if  0
0039:   @14 ==  2  ;; integer values
004D: jump_if_false £PARACH_816
0604: $73 $74 @20 
0172: @19 = actor @8 z_angle
000F: @3 -=  1.0  ;; floating-point values
000F: @4 -=  1.0  ;; floating-point values
0087: @21 = @20  ;; floating-point values only
0063: @21 -= @19  ;; floating-point values 
00D6: if  0
001D:   @32 > @23  ;; integer values  
004D: jump_if_false £PARACH_789
0085: @23 = @32  ;; integer values and handles
000A: @23 +=  3000  ;; integer values
0208: $8286 = random_float -20.0  0.0
0208: $8287 = random_float  0.0  20.0
0069: $73 *= $73  ;; floating-point values
0069: $74 *= $74  ;; floating-point values
0059: $73 += $74  ;; floating-point values
01FB: $73 = square_root $73
0086: $8277 = $73  ;; floating-point values only
0075: $8277 /= @5  ;; floating-point values 
0086: $8276 = $75  ;; floating-point values only
0071: $8276 /= $8277  ;; floating-point values
0088: $8277 = @3  ;; floating-point values only
005F: $8277 += @4  ;; floating-point values 
0015: $8277 /=  2.0  ;; floating-point values
0088: $8278 = @3  ;; floating-point values only
0067: $8278 -= @4  ;; floating-point values
0015: $8278 /=  4.0  ;; floating-point values
0059: $8278 += $8277  ;; floating-point values
0088: $8279 = @3  ;; floating-point values only
0067: $8279 -= @4  ;; floating-point values
0015: $8279 /= -4.0  ;; floating-point values
0059: $8279 += $8277  ;; floating-point values
0011: $8278 *= -1.0  ;; floating-point values
0011: $8279 *= -1.0  ;; floating-point values
00D6: if  1
0024:   $8278 > $8276  ;; floating-point values only
0024:   $8276 > $8279  ;; floating-point values only
004D: jump_if_false £PARACH_781
0209: $8282 = random_int  0  2
00D6: if  0
0038:   $8282 ==  0  ;; integer values
004D: jump_if_false £PARACH_777
0006: @12 =  2  ;; integer values

:PARACH_777
00D6: if  0
0038:   $8282 ==  1  ;; integer values
004D: jump_if_false £PARACH_781
0006: @12 =  0  ;; integer values

:PARACH_781
00D6: if  0
0034:   $8276 >= $8278  ;; floating-point values 
004D: jump_if_false £PARACH_785
0006: @12 =  0  ;; integer values

:PARACH_785
00D6: if  0
0034:   $8279 >= $8276  ;; floating-point values 
004D: jump_if_false £PARACH_789
0006: @12 =  2  ;; integer values

:PARACH_789
00D6: if  21
0026:   $8286 > @21  ;; floating-point values 
0027:   @21 > $8287  ;; floating-point values only
004D: jump_if_false £PARACH_813
00D6: if  0
0023:   -180.0 > @21  ;; floating-point values
004D: jump_if_false £PARACH_797
000B: @21 +=  360.0  ;; floating-point values

:PARACH_797
00D6: if  0
0021:   @21 >  180.0  ;; floating-point values
004D: jump_if_false £PARACH_801
000F: @21 -=  360.0  ;; floating-point values

:PARACH_801
0017: @21 /=  180.0  ;; floating-point values 
00D6: if  0
0021:   @21 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_806
0007: @21 =  1.0  ;; floating-point values

:PARACH_806
00D6: if  0
0023:   -1.0 > @21  ;; floating-point values
004D: jump_if_false £PARACH_810
0007: @21 = -1.0  ;; floating-point values

:PARACH_810
0013: @21 *= -128.0  ;; floating-point values 
0092: @22 = float_to_integer @21  
0002: jump £PARACH_814

:PARACH_813
0006: @22 =  0  ;; integer values

:PARACH_814
000B: @3 +=  1.0  ;; floating-point values
000B: @4 +=  1.0  ;; floating-point values

:PARACH_816
0051: return
004E: end_thread

;-----------------------------------------------------
DEFINE EXTERNAL_SCRIPT_START PLAYER_PARACHUTE
; Originally: npc actors with parachutes

03A4: name_thread 'PLCHUTE'
0247: request_model  371

:PLCHUTE_3
00D6: if  0
8248:   NOT   model  371 available
004D: jump_if_false £PLCHUTE_8
0001: wait  0 ms
0002: jump £PLCHUTE_3

:PLCHUTE_8
00D6: if  0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_11

:PLCHUTE_11
0004: $1498 =  0  ;; integer values
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
00D6: if  0
0038:   $1498 ==  999  ;; integer values
004D: jump_if_false £PLCHUTE_18
0213: $8269 = create_pickup  371 type  3 at $69 $70 $71

:PLCHUTE_18
0001: wait  0 ms
00D6: if  0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_606
00D6: if  0
8800:   NOT (unknown)
004D: jump_if_false £PLCHUTE_606
00D6: if  0
8038:   NOT   $1513 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_29
0992: $PLAYER_CHAR  0 

:PLCHUTE_29
00D6: if  0
0018:   $1497 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_36
00D6: if  0
8491:   NOT   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false £PLCHUTE_36
0050: gosub £PLCHUTE_614

:PLCHUTE_36
00D6: if  0
0038:   $1497 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_45
00D6: if  0
0491:   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false £PLCHUTE_45
0247: request_model #PARACHUTE
0004: $1497 =  1  ;; integer values
0004: $1498 =  0  ;; integer values

:PLCHUTE_45
00D6: if  0
0038:   $1497 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_55
00D6: if  0
0248:   model #PARACHUTE available
004D: jump_if_false £PLCHUTE_55
0107: @17 = create_object #PARACHUTE at $69 $70 $71
069B: @17 $PLAYER_ACTOR  0.0  0.0  0.0  0.0  0.0  0.0 
0750: @17  0 
0004: $1497 =  2  ;; integer values

:PLCHUTE_55
00D6: if  1
0038:   $1497 ==  2  ;; integer values
0038:   $1513 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_60
0004: $1497 =  3  ;; integer values

:PLCHUTE_60
00D6: if  1
0038:   $1513 ==  0  ;; integer values
0018:   $1497 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_80
00D6: if  0
0818: $PLAYER_ACTOR 
004D: jump_if_false £PLCHUTE_80
083D: $PLAYER_ACTOR $1507 $1508 $1509 
00D6: if  0
0022:   -10.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_80
0819: $PLAYER_ACTOR @7 
00D6: if  0
0021:   @7 >  20.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_80
097A: -1000.0 -1000.0 -1000.0  1037 
0004: $1513 =  1  ;; integer values
01B9: set_actor $PLAYER_ACTOR armed_weapon_to  46
0006: @0 =  0  ;; integer values
0005: $8268 =  0.0  ;; floating-point values

:PLCHUTE_80
00D6: if  0
0038:   $1513 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280
00D6: if  0
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_87
0006: @0 =  2  ;; integer values

:PLCHUTE_87
00D6: if  0
0039:   @0 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_99
062E: $PLAYER_ACTOR  2066 @27 
00D6: if  0
04A4: @27  7 
004D: jump_if_false £PLCHUTE_99
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PED"  1.0  1  0  0  0 -1 
04ED: load_animation "PARACHUTE"
0006: @15 =  1  ;; integer values
0172: @1 = actor $PLAYER_ACTOR z_angle
0006: @0 =  3  ;; integer values

:PLCHUTE_99
00D6: if  0
0039:   @0 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_280
062E: $PLAYER_ACTOR  2066 @27 
00D6: if  0
04A4: @27  7 
004D: jump_if_false £PLCHUTE_107
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PED"  1.0  1  0  0  0 -1 

:PLCHUTE_107
0819: $PLAYER_ACTOR @7 
00D6: if  1
0023:    100.0 > @7  ;; floating-point values
0021:   @7 >  60.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_119
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_119
00D6: if  0
0038:   $ON_MISSION ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_119
00BC: text_highpriority 'PARA_01'  1000 ms  1

:PLCHUTE_119
0494: get_joystick_data  0 @10 @11 @12 @12
00D6: if  0
0038:   $1511 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_125
0006: @10 =  0  ;; integer values
0006: @11 =  0  ;; integer values

:PLCHUTE_125
0093: @21 = integer_to_float @10  
0017: @21 /=  4.267  ;; floating-point values 
0063: @21 -= @2  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005B: @2 += @21  ;; floating-point values 
0087: @21 = @2  ;; floating-point values only
0017: @21 /=  5.0  ;; floating-point values 
0063: @1 -= @21  ;; floating-point values 
00D6: if  0
0021:   @1 >  180.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_137
000F: @1 -=  360.0  ;; floating-point values

:PLCHUTE_137
00D6: if  0
0023:   -180.0 > @1  ;; floating-point values
004D: jump_if_false £PLCHUTE_141
000B: @1 +=  360.0  ;; floating-point values

:PLCHUTE_141
0093: @22 = integer_to_float @11  
0017: @22 /=  4.267  ;; floating-point values 
0063: @22 -= @3  ;; floating-point values 
0017: @22 /=  20.0  ;; floating-point values 
005B: @3 += @22  ;; floating-point values 
083D: $PLAYER_ACTOR @8 @9 $1509 
00D6: if  0
0024:   $1504 > $1509  ;; floating-point values only
004D: jump_if_false £PLCHUTE_151
0086: $1509 = $1504  ;; floating-point values only

:PLCHUTE_151
00D6: if  0
0024:   $8268 > $1509  ;; floating-point values only
004D: jump_if_false £PLCHUTE_155
0086: $8268 = $1509  ;; floating-point values only

:PLCHUTE_155
00D6: if  0
0024:   $1504 > $8268  ;; floating-point values only
004D: jump_if_false £PLCHUTE_159
0086: $8268 = $1504  ;; floating-point values only

:PLCHUTE_159
00D6: if  1
0024:   $1509 > $8268  ;; floating-point values only
8038:   NOT   $1902 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_176
00D6: if  0
84AD:   NOT $PLAYER_ACTOR
004D: jump_if_false £PLCHUTE_174
00D6: if  0
0022:   -20.0 > $8268  ;; floating-point values
004D: jump_if_false £PLCHUTE_171
0004: $1513 =  2  ;; integer values
0002: jump £PLCHUTE_173

:PLCHUTE_171
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PED"  1.0  1  0  0  0  100 
0004: $1513 =  7  ;; integer values

:PLCHUTE_173
0002: jump £PLCHUTE_176

:PLCHUTE_174
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PED"  1.0  1  0  0  0  100 
0004: $1513 =  7  ;; integer values

:PLCHUTE_176
0087: @4 = @3  ;; floating-point values only
0017: @4 /=  30.0  ;; floating-point values 
006F: @4 *= $1505  ;; floating-point values
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
006D: $1507 *= @4  ;; floating-point values
006D: $1508 *= @4  ;; floating-point values
0011: $1508 *= -1.0  ;; floating-point values
0059: $1508 += $1506  ;; floating-point values
0087: @21 = @8  ;; floating-point values only
0065: @21 -= $1507  ;; floating-point values 
0013: @21 *=  .01  ;; floating-point values 
0088: $1507 = @8  ;; floating-point values only
0067: $1507 -= @21  ;; floating-point values
0087: @21 = @9  ;; floating-point values only
0065: @21 -= $1508  ;; floating-point values 
0013: @21 *=  .01  ;; floating-point values 
0088: $1508 = @9  ;; floating-point values only
0067: $1508 -= @21  ;; floating-point values
0085: @12 = @10  ;; integer values and handles
0085: @13 = @11  ;; integer values and handles
0095: make @12 absolute_integer  
0095: make @13 absolute_integer  
00D6: if  21
0019:   @12 >  40  ;; integer values
0019:   @13 >  40  ;; integer values
004D: jump_if_false £PLCHUTE_252
00D6: if  0
001D:   @12 > @13  ;; integer values  
004D: jump_if_false £PLCHUTE_229
00D6: if  0
0029:   @10 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_217
00D6: if  0
8039:   NOT   @15 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_217
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_216
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE_R" "PARACHUTE"  1.0  1  0  0  1 -2 

:PLCHUTE_216
0006: @15 =  2  ;; integer values

:PLCHUTE_217
00D6: if  0
001B:    0 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_228
00D6: if  0
8039:   NOT   @15 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_228
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_227
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE_L" "PARACHUTE"  1.0  1  0  0  1 -2 

:PLCHUTE_227
0006: @15 =  3  ;; integer values

:PLCHUTE_228
0002: jump £PLCHUTE_251

:PLCHUTE_229
00D6: if  0
0029:   @11 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_240
00D6: if  0
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_240
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_239
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PARACHUTE"  1.0  1  0  0  1 -2 

:PLCHUTE_239
0006: @15 =  4  ;; integer values

:PLCHUTE_240
00D6: if  0
001B:    0 > @11  ;; integer values
004D: jump_if_false £PLCHUTE_251
00D6: if  0
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_251
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_250
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE_ACCEL" "PARACHUTE"  1.0  1  0  0  1 -2 

:PLCHUTE_250
0006: @15 =  5  ;; integer values

:PLCHUTE_251
0002: jump £PLCHUTE_260

:PLCHUTE_252
00D6: if  0
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_260
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_260
0812: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE" "PARACHUTE"  1.0  1  0  0  1 -2 
0006: @15 =  1  ;; integer values

:PLCHUTE_260
00D6: if  21
00E1:   key_pressed  0  17
0038:   $1512 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280
00D6: if  0
8038:   NOT   $1902 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_280
00D6: if  1
0038:   $1497 ==  3  ;; integer values
0038:   $1511 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_280
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_OPEN" "PARACHUTE"  8.0  0  0  0  1 -2 
097A: -1000.0 -1000.0 -1000.0  1038 
008A: $8270 = @32  ;; integer values and handles
0008: $8270 +=  1100  ;; integer values
0004: $1513 =  3  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_280
00D6: if  0
0038:   $1513 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_292
00D6: if  0
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_290
0173: set_actor $PLAYER_ACTOR z_angle_to @1
0829: unknown_action_sequence $PLAYER_ACTOR "FALL_SKYDIVE_DIE" "PARACHUTE"  1000.0  0 
09F1: $PLAYER_ACTOR  1189 
0002: jump £PLCHUTE_291

:PLCHUTE_290
05BE: unknown_action_sequence $PLAYER_ACTOR 

:PLCHUTE_291
0050: gosub £PLCHUTE_614

:PLCHUTE_292
00D6: if  0
0038:   $1513 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_534
00D6: if  0
0018:   $8270 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_303
00D6: if  0
001F:   @32 > $8270  ;; integer values
004D: jump_if_false £PLCHUTE_303
097A: -1000.0 -1000.0 -1000.0  1039 
0004: $8270 =  0  ;; integer values

:PLCHUTE_303
00D6: if  0
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_316
0087: @25 = @3  ;; floating-point values only
0017: @25 /=  500.0  ;; floating-point values 
0087: @26 = @2  ;; floating-point values only
0017: @26 /=  500.0  ;; floating-point values 
0085: @18 = @32  ;; integer values and handles
0085: @19 = @32  ;; integer values and handles
0087: @5 = @4  ;; floating-point values only
0013: @5 *= -1.0  ;; floating-point values 
0089: @6 = $1509  ;; floating-point values only
0006: @0 =  1  ;; integer values

:PLCHUTE_316
00D6: if  0
0039:   @0 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_338
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @19  ;; integer values 
00D6: if  0
001B:    500 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_335
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @18  ;; integer values 
0085: @18 = @32  ;; integer values and handles
0093: @21 = integer_to_float @10  
0087: @22 = @25  ;; floating-point values only
006B: @22 *= @21  ;; floating-point values
0087: @23 = @26  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0063: @3 -= @22  ;; floating-point values 
0063: @2 -= @23  ;; floating-point values 
0002: jump £PLCHUTE_338

:PLCHUTE_335
0007: @2 =  0.0  ;; floating-point values
0007: @3 =  0.0  ;; floating-point values
0006: @0 =  2  ;; integer values

:PLCHUTE_338
00D6: if  0
0039:   @0 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_350
00D6: if  0
03CA:   object @17 exists
004D: jump_if_false £PLCHUTE_350
0750: @17  1 
08D2: @17  0.0 
0085: @19 = @32  ;; integer values and handles
0001: wait  0 ms
075A: @17 "PARA_OPEN_O" "PARACHUTE"  1000.0  0  1 
0006: @0 =  3  ;; integer values

:PLCHUTE_350
00D6: if  0
0039:   @0 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_364
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @19  ;; integer values 
00D6: if  0
001B:    500 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_362
0093: @21 = integer_to_float @10  
0017: @21 /=  500.0  ;; floating-point values 
08D2: @17 @21 
0002: jump £PLCHUTE_364

:PLCHUTE_362
08D2: @17  1.0 
0006: @0 =  4  ;; integer values

:PLCHUTE_364
00D6: if  0
0039:   @0 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_372
0107: @20 = create_object #PARA_COLLISION at  0.0  0.0  0.0
0750: @20  0 
0392: object @20 toggle_in_moving_list  1
04D9: object @20 set_scripted_collision_check  1
0006: @0 =  6  ;; integer values

:PLCHUTE_372
00D6: if  0
0039:   @0 ==  6  ;; integer values
004D: jump_if_false £PLCHUTE_489
0494: get_joystick_data  0 @10 @11 @12 @12
00D6: if  0
0038:   $1511 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_381
0006: @10 =  0  ;; integer values
0006: @11 =  0  ;; integer values

:PLCHUTE_381
0093: @21 = integer_to_float @10  
0017: @21 /=  4.267  ;; floating-point values 
0063: @21 -= @2  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005B: @2 += @21  ;; floating-point values 
0087: @21 = @2  ;; floating-point values only
0017: @21 /=  15.0  ;; floating-point values 
0063: @1 -= @21  ;; floating-point values 
00D6: if  0
0021:   @1 >  180.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_393
000F: @1 -=  360.0  ;; floating-point values

:PLCHUTE_393
00D6: if  0
0023:   -180.0 > @1  ;; floating-point values
004D: jump_if_false £PLCHUTE_397
000B: @1 +=  360.0  ;; floating-point values

:PLCHUTE_397
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
0069: $1507 *= $1500  ;; floating-point values
0069: $1508 *= $1500  ;; floating-point values
0011: $1507 *= -1.0  ;; floating-point values
0085: @12 = @10  ;; integer values and handles
0085: @13 = @11  ;; integer values and handles
0095: make @12 absolute_integer  
0095: make @13 absolute_integer  
00D6: if  21
0019:   @12 >  40  ;; integer values
0019:   @13 >  40  ;; integer values
004D: jump_if_false £PLCHUTE_463
00D6: if  0
001D:   @12 > @13  ;; integer values  
004D: jump_if_false £PLCHUTE_436
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0
0029:   @10 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_426
00D6: if  0
8039:   NOT   @15 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_426
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_STEERR" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @17 "PARA_STEERR_O" "PARACHUTE"  1.0  1  1 
0006: @15 =  2  ;; integer values

:PLCHUTE_426
00D6: if  0
001B:    0 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_435
00D6: if  0
8039:   NOT   @15 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_435
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_STEERL" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @17 "PARA_STEERL_O" "PARACHUTE"  1.0  1  1 
0006: @15 =  3  ;; integer values

:PLCHUTE_435
0002: jump £PLCHUTE_462

:PLCHUTE_436
00D6: if  0
0029:   @11 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_449
0089: @21 = $1503  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_449
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_DECEL" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @17 "PARA_DECEL_O" "PARACHUTE"  1.0  1  1 
0006: @15 =  4  ;; integer values

:PLCHUTE_449
00D6: if  0
001B:    0 > @11  ;; integer values
004D: jump_if_false £PLCHUTE_462
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_462
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_FLOAT" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @17 "PARA_FLOAT_O" "PARACHUTE"  1.0  1  1 
0006: @15 =  5  ;; integer values

:PLCHUTE_462
0002: jump £PLCHUTE_476

:PLCHUTE_463
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_476
00D6: if  0
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_476
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_FLOAT" "PARACHUTE"  1.0  1  0  0  1 -2 
075A: @17 "PARA_FLOAT_O" "PARACHUTE"  1.0  1  1 
0006: @15 =  1  ;; integer values

:PLCHUTE_476
01BB: store_object @17 position_to $73 $74 $75
0815: @20 $73 $74 $75 
00D6: if  0
04DA:   has_object @20 collided
004D: jump_if_false £PLCHUTE_483
075A: @17 "PARA_RIP_LOOP_O" "PARACHUTE"  8.0  1  1 
0006: @0 =  7  ;; integer values

:PLCHUTE_483
00D6: if  0
00E1:   key_pressed  0  15
004D: jump_if_false £PLCHUTE_489
0792: $PLAYER_ACTOR 
0004: $1513 =  6  ;; integer values
0004: $1498 =  3  ;; integer values

:PLCHUTE_489
00D6: if  0
03CA:   object @17 exists
004D: jump_if_false £PLCHUTE_518
00D6: if  0
0837: @17 "PARA_OPEN_O" 
004D: jump_if_false £PLCHUTE_518
0839: @17 "PARA_OPEN_O" @21 
0087: @22 = @6  ;; floating-point values only
0065: @22 -= $1501  ;; floating-point values 
0087: @23 = @22  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0088: $1509 = @6  ;; floating-point values only
0067: $1509 -= @23  ;; floating-point values
0087: @22 = @5  ;; floating-point values only
0065: @22 -= $1500  ;; floating-point values 
0087: @23 = @22  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0087: @4 = @5  ;; floating-point values only
0063: @4 -= @23  ;; floating-point values 
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
006D: $1507 *= @4  ;; floating-point values
006D: $1508 *= @4  ;; floating-point values
0011: $1507 *= -1.0  ;; floating-point values
00D6: if  1
0043:   @21 ==  1.0  ;; floating-point values
0039:   @0 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_518
0006: @0 =  5  ;; integer values

:PLCHUTE_518
00D6: if  0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_534
00D6: if  0
04AD: $PLAYER_ACTOR
004D: jump_if_false £PLCHUTE_528
0812: unknown_action_sequence $PLAYER_ACTOR "PARA_LAND_WATER" "PARACHUTE"  8.0  1  1  0  0  1000 
075A: @17 "PARA_LAND_WATER_O" "PARACHUTE"  1000.0  0  1 
0004: $1513 =  5  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_528
083D: $PLAYER_ACTOR @21 @21 @23 
00D6: if  0
0021:   @23 > -.1  ;; floating-point values
004D: jump_if_false £PLCHUTE_534
0004: $1513 =  4  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_534
00D6: if  0
0038:   $1513 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_579
00D6: if  0
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_567
0004: $1498 =  1  ;; integer values
00A0: store_actor $PLAYER_ACTOR position_to $69 $70 $71
000D: $71 -=  1.0  ;; floating-point values
00A1: put_actor $PLAYER_ACTOR at $69 $70 $71
083E: $PLAYER_ACTOR  0.0  0.0 @1 
00D6: if  0
0022:   -10.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_551
0004: $1513 =  2  ;; integer values
0006: @0 =  0  ;; integer values
0002: jump £PLCHUTE_563

:PLCHUTE_551
00D6: if  0
0022:   -4.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_561
0615: @14 
0812: unknown_action_sequence -1 "FALL_FRONT" "PED"  20.0  0  0  0  1  700 
0812: unknown_action_sequence -1 "GETUP_FRONT" "PED"  8.0  0  1  0  0 -2 
0616: @14 
0618: $PLAYER_ACTOR @14 
061B: @14 
0002: jump £PLCHUTE_562

:PLCHUTE_561
0812: unknown_action_sequence $PLAYER_ACTOR "RUN_PLAYER" "PED"  8.0  1  1  0  0  1000 

:PLCHUTE_562
0006: @0 =  1  ;; integer values

:PLCHUTE_563
075A: @17 "PARA_LAND_O" "PARACHUTE"  1000.0  0  1 
0682: @17  0.0  0.0  0.0  0 
0085: @18 = @32  ;; integer values and handles
000A: @18 +=  1000  ;; integer values

:PLCHUTE_567
00D6: if  0
0039:   @0 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_579
00D6: if  0
0837: @17 "PARA_LAND_O" 
004D: jump_if_false £PLCHUTE_579
0839: @17 "PARA_LAND_O" @21 
00D6: if  0
0043:   @21 ==  1.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_579
0004: $1498 =  2  ;; integer values
0050: gosub £PLCHUTE_614

:PLCHUTE_579
00D6: if  0
0038:   $1513 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_588
0004: $1498 =  1  ;; integer values
00D6: if  0
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_588
0004: $1498 =  2  ;; integer values
0050: gosub £PLCHUTE_614

:PLCHUTE_588
00D6: if  1
0018:   $1513 >  0  ;; integer values
001A:    4 > $1513  ;; integer values
004D: jump_if_false £PLCHUTE_598
00D6: if  0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_598
083C: $PLAYER_ACTOR $1507 $1508 $1509 
0173: set_actor $PLAYER_ACTOR z_angle_to @1
083E: $PLAYER_ACTOR @3 @2 @1 

:PLCHUTE_598
00D6: if  0
0038:   $1513 ==  6  ;; integer values
004D: jump_if_false £PLCHUTE_602
0050: gosub £PLCHUTE_614

:PLCHUTE_602
00D6: if  0
0038:   $1513 ==  7  ;; integer values
004D: jump_if_false £PLCHUTE_606
0050: gosub £PLCHUTE_607

:PLCHUTE_606
0002: jump £PLCHUTE_18

:PLCHUTE_607
0004: $1513 =  0  ;; integer values
0006: @0 =  0  ;; integer values
0249: release_model #PARACHUTE
04EF: release_animation "PARACHUTE"
083E: $PLAYER_ACTOR  0.0  0.0 @1 
0992: $PLAYER_CHAR  1 
0051: return

:PLCHUTE_614
0682: @17  0.0  0.0  0.0  0 
09A2: @17 
0108: destroy_object @20
0555: remove_weapon  46 from_actor $PLAYER_ACTOR 
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
0006: @0 =  0  ;; integer values
0249: release_model #PARACHUTE
04EF: release_animation "PARACHUTE"
0249: release_model  371
083E: $PLAYER_ACTOR  0.0  0.0 @1 
0992: $PLAYER_CHAR  1 
004E: end_thread
