; Include this file into your script.txt file (in MAIN) if you need to
; rebuild the opcode search feature in the builder (the F1 key and those
; findopc files and the opcodes.txt file)
;
; lines that ends with ';;' and 'never used', 'float' or 'integer'
; will be included in the search results when pressing F1.
; Other comments will get stripped out.
;
; Conditional opcodes

004c: jump_if_true nowhere  ;; never used

:nowhere
00D6: if  0  
015e:   car $car wheels_on_ground  ;; never used
0356:   explosion_type $dunno in_cube 1.0 2.0 3.0 1.0 2.0 3.0  ;; never used
0179:   actor $actor picked_up_object $object  ;; Never used
00F1:   actor $actor stopped 0 ()near_point_in_car 123.0 234.0 radius 10.0 11.0  ;; never used
00F4:   actor $actor near_actor_in_car $actor2 radius 123.0 234.0 345.0  ;; never used
0103:   actor $actor stopped_near_point_in_car 123.0 234.0 345.0 radius 123.0 234.0 345.0 sphere 0  ;; never used
0105:   actor $actor near_actor_on_foot $actor2 radius 123.0 234.0 345.0 sphere 0  ;; never used
0106:   actor $actor near_actor_in_car $actor2 radius 123.0 234.0 345.0 sphere 0  ;; never used
02AE:   player $PLAYER_CHAR in_area_on_foot 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used
02AF:   player $PLAYER_CHAR in_area_in_car 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used
02b0:   player $PLAYER_CHAR stopped_in_area 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used
02b1:   player $PLAYER_CHAR stopped_in_area_on_foot 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used
02b2:   player $PLAYER_CHAR stopped_in_area_in_car 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used
02B6:   player $PLAYER_CHAR stopped_in_cube 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used
02B7:   player $PLAYER_CHAR stopped_in_cube_on_foot 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used
02B8:   player $PLAYER_CHAR stopped_in_cube_in_car 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used
0198:   player $PLAYER_CHAR 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used
0199:   player $PLAYER_CHAR 0 ()in_rectangle 1089.88 -223.875  1084.5 -228.5  ;; never used
019a:   player $PLAYER_CHAR stopped 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used
019e:   player $PLAYER_CHAR stopped 0 ()in_cube 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
019f:   player $PLAYER_CHAR stopped 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
01a1:   actor $actor 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used
01a2:   actor $actor 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used
01a4:   actor $actor stopped 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used
01a5:   actor $actor stopped 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used
01a6:   actor $actor 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
01a7:   actor $actor 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
01a9:   actor $actor stopped 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
01aa:   actor $actor stopped 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used
0200:   player $PLAYER_CHAR near_car_on_foot $car radius  8.0  10.0  3.0 unknown  0  ;; never used
0201:   player $PLAYER_CHAR near_car_in_car $car radius  8.0  10.0  3.0 unknown  0  ;; never used
0206:   actor $actor near_car_on_foot $car radius 35.0  35.0 35.0  unknown 0  ;; never used
0207:   actor $actor near_car_in_car $car radius 35.0  35.0 35.0  unknown 0  ;; never used
004D: jump_if_false nowhere2

:nowhere2
009d: unknown_do_nothing  ;; Never used
02EE: projectile_in_cube 376.062 -445.188 28.0625 380.062 -441.188 31.6875  ;; never used
0079: 1@ += unknown_inaccurate_float_timer 1.0  ;; floating-point
007a: $100 += unknown_inaccurate_float_timer $104  ;; floating-point
007b: 1@ += unknown_inaccurate_float_timer 2@  ;; floating-point
007c: $100 += unknown_inaccurate_float_timer 1@  ;; floating-point
007d: 1@ += unknown_inaccurate_float_timer $100  ;; floating-point
007f: 1@ -= unknown_inaccurate_float_timer 1.0  ;; floating-point
0080: $100 -= unknown_inaccurate_float_timer $104  ;; floating-point
0081: 1@ -= unknown_inaccurate_float_timer 2@  ;; floating-point
0082: $100 -= unknown_inaccurate_float_timer 2@  ;; floating-point
0083: 1@ -= unknown_inaccurate_float_timer $100  ;; floating-point
008E: 1@ = float_to_integer 2@  ;; never used
008F: 1@ = integer_to_float 2@  ;; never used
0090: $100 = float_to_integer 2@  ;; never used
0091: $100 = integer_to_float 2@  ;; never used
0092: 1@ = float_to_integer $100  ;; never used
0093: 1@ = integer_to_float $100  ;; never used
0094: make $100 absolute_integer  ;; never used
0095: make 1@ absolute_integer  ;; never used
0096: make $100 absolute_float  ;; never used
0097: make 1@ absolute_float  ;; never used
0098: $100 = random_float_0_to_1  ;; never used
00e2: get_key_pressed $dunno1 $dunno2  ;; never used
0113: set_player $PLAYER_CHAR car_weapon 23 ammo_to 9999  ;; never used
017b: set_actor $actor weapon 1 ammo_to 1  ;; never used
01E6: text_1number_lowpriority "G_COST"  100  1000 ms  1 ;; never used
023a: has_player_collided_with_object $dunno1 $dunno2  ;; never used
023b: has_actor_collided_with_object $dunno1 $dunno2  ;; never used
02FC: text_2numbers "RACETM" $16 $14 5000 ms  1 ;; never used
0300: text_3numbers_highpriority "WHEEL02" $29 $30 $31 time  3000 ms  1 ;; never used
0301: text_3numbers_lowpriority "WHEEL02" $24 $30 $31 time  3000 ms  1 ;; never used
0303: text_4numbers_highpriority "WHEEL01"  $8 $9 $3 $7  3000 ms  1  ;; never used
0306: text_5numbers_highpriority "WHEEL01" $8 $9 $3  $numnut  $3  3000 ms  1  ;; never used
036E: text_3numbers_styled "IN_ROW" $8 $9 $numnut 5000 ms  6 ;; never used
036F: text_4numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 5000 ms  6 ;; never used
0370: text_5numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 $numnut3 5000 ms  6 ;; never used
0371: text_5numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 $numnut3 $numnut4 5000 ms  6 ;; never used
0398: remove_forbidden_for_peds_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used
039a: remove_forbidden_for_cars_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used
039b: create_forbidden_for_cars_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used
