 
###################################################
 
Opcodes and functions used with conditional checks.
 
( example:
if
..(contitional function)
jump_if_false )
###################################################
 
002A:    0 >= $8FB  ;; integer values
0023:    0.0 >  9@  ;; floating-point values
0039:    0@ ==  0  ;; integer values
001A:    10 > $2EA  ;; integer values
0022:    100.0 > $66  ;; floating-point values
0032:    1228.7 >= $E77  ;; floating-point values
0019:    16@ >  500  ;; integer values
001F:    17@ > $1A42  ;; integer values
0029:    17@ >=  30000  ;; integer values
002F:    17@ >= $12B1  ;; integer values
001B:    2 >  2@  ;; integer values
0027:    4@ > $1B43  ;; floating-point values only
0043:    9@ ==  0.0  ;; floating-point values
0021:    9@ >  100.0  ;; floating-point values
0044:   $100 == $104  ;; floating-point values (never used in VC or GTA 3)
003c:   $100 == 2@  ;; integer values (never used in VC or GTA 3)
0046:   $100 == 2@  ;; floating-point values (never used in VC or GTA 3)
0026:   $100 > 2@  ;; floating-point values (never used in VC or GTA 3)
0034:   $100 >= $104  ;; floating-point values (never used in VC or GTA 3)
002c:   $100 >= $104 ;; integer values (never used in VC or GTA 3)
002e:   $100 >= 2@  ;; integer values (never used in VC or GTA 3)
0036:   $100 >= 2@  ;; floating-point values (never used in VC or GTA 3)
001C:   $18C > $49E  ;; integer values
0042:   $2D5 ==  100.0  ;; floating-point values
0024:   $2F0 > $2ED  ;; floating-point values only
0020:   $2FD >  180.0  ;; floating-point values
003A:   $5ED == $58E  ;; integer values and handles
04A3:   $5EE  290
0018:   $9 >  19  ;; integer values
0028:   $9 >=  23  ;; integer values
001E:   $B9A >  1@  ;; integer values
0030:   $E77 >=  1236.5  ;; floating-point values
0038:   $ONMISSION ==  0  ;; integer values
029c:   $something stopped ;; never used in VC or gta 3
002b:   1 >= 1@  ;; integer values (never used in VC or GTA 3)
0033:   1.0 >= 1@  ;; floating-point values (never used in VC or GTA 3)
0045:   1@ == 2@  ;; floating-point values (never used in VC or GTA 3)
003b:   1@ == 2@  ;; integer values (never used in VC or GTA 3)
0025:   1@ > 2@  ;; floating-point values (never used in VC or GTA 3) 
001d:   1@ > 2@  ;; integer values (never used in VC or GTA 3)
0037:   1@ >= $100  ;; floating-point values (never used in VC or GTA 3)
0031:   1@ >= 1.0  ;; floating-point values (never used in VC or GTA 3)
0035:   1@ >= 2@  ;; floating-point values (never used in VC or GTA 3)
002d:   1@ >= 2@  ;; integer values (never used in VC or GTA 3)
801A:   NOT    1 > $1A1D  ;; integer values
8019:   NOT    16@ >  1000  ;; integer values
8039:   NOT    2@ ==  0  ;; integer values
8043:   NOT    2@ ==  0.0  ;; floating-point values
8038:   NOT   $12 ==  3  ;; integer values
801C:   NOT   $1AF2 > $134B  ;; integer values
84A3:   NOT   $365  0
8042:   NOT   $62 ==  0.0  ;; floating-point values
803A:   NOT   $9DF == $A3A  ;; integer values and handles
8018:   NOT   $B06 >  9  ;; integer values
82D8:   NOT   actor  0@ currentweapon ==  23
80A3:   NOT   actor  0@  0 ()in_rectangle -1234.15 -1.0 -1367.51  250.33
80DB:   NOT   actor  13@ in_car  14@
8449:   NOT   actor $1115 in_a_car
80F2:   NOT   actor $131F near_actor $1321 radius  20.0  20.0  0
80A4:   NOT   actor $13A3  0 ()in_cube -386.507 -600.089  24.286 -370.542 -583.413  31.667
831D:   NOT   actor $18A8 hit_by_weapon  47
8320:   NOT   actor $2D3 in_range_of_player $PLAYER_CHAR
8184:   NOT   actor $38D health >=  90
80FE:   NOT   actor $833  1 (in-sphere)near_point $83E $83F $840 radius  2.5  2.5  3.0
80ED:   NOT   actor $833  0 ()near_point_on_foot  97.0 -1471.4 radius  .4  .4
80FF:   NOT   actor $84D  0 ()near_point_on_foot  433.7 -575.9  9.7 radius  8.0  8.0  3.0
82CB:   NOT   actor $8F7 bounding_sphere_visible
8203:   NOT   actor $C5E near_car_on_foot $CAD radius  35.0  35.0 unknown  0
8104:   NOT   actor $C5D near_actor $C5E radius  30.0  30.0  30.0 sphere  0
80EC:   NOT   actor $C5D  0 ()near_point $C84 $C85 radius  1.5  1.5
8101:   NOT   actor $DB6 stopped_near_point -829.62 -898.8  10.11 radius  3.0  3.0  6.0 sphere $7B
8448:   NOT   actor $LANCE_VANCE in_car $1A
8118:   NOT   actor $PLAYER_ACTOR dead
80DF:   NOT   actor $PLAYER_ACTOR driving
8126:   NOT   actor $PLAYER_ACTOR walking
84EE:   NOT   animation "RIOT" loaded
81AF:   NOT   car  0@  0 ()near_point  132.6 -818.278  9.446 radius  3.0  3.0  4.0
81F4:   NOT   car $1027 flipped
81C1:   NOT   car $12B4 stopped
81B0:   NOT   car $14A2 stopped $7B near_point -596.63  658.2  10.06 radius  4.0  4.0  4.0
80B1:   NOT   car $1A  0 ()in_cube  272.8 -1341.5  16.0  212.5 -1280.0  8.0
80B0:   NOT   car $1F70  0 ()in_rectangle -1881.576 -1612.496 -979.9678 -582.2634
820D:   NOT   car $2D7 flipped
81F3:   NOT   car $315 airborne
8119:   NOT   car $3EC wrecked
82BF:   NOT   car $40 sunk
8185:   NOT   car $86F health >=  700
81AD:   NOT   car $9A3  0 ()near_point -838.3314 -1490.493  50.0  50.0
83CE:   NOT   car $DA7 stuck
82CA:   NOT   car $F9C bounding_sphere_visible
838A:   NOT   car_in_cube -238.2693 -1361.33  7.0786  4.0  4.0  4.0
816B:   NOT   fading
859A:   NOT   false
82D0:   NOT   fire $1A9D extinguished
83B1:   NOT   garage $2B2 door_closed
83B0:   NOT   garage $2B2 door_open
840B:   NOT   is_french_game
840C:   NOT   is_german_game
80E1:   NOT   key_pressed  0  15
8248:   NOT   model #GDA available
83CA:   NOT   object $16FD exists
8339:   NOT   objects_in_cube  380.0 -491.64  8.0  375.62 -493.57  16.0  0  1  1  0  0
8214:   NOT   pickup  10@ picked_up
8256:   NOT   player $PLAYER_CHAR defined
82DE:   NOT   player $PLAYER_CHAR driving_taxi_vehicle
80DE:   NOT   player $PLAYER_CHAR driving_vehicle_type #AMBULAN
8057:   NOT   player $PLAYER_CHAR  0 ()in_cube -1118.978  1326.515  19.076 -1108.978  1335.515  23.076
80E0:   NOT   player $PLAYER_CHAR driving
80F5:   NOT   player $PLAYER_CHAR  0 ()near_point -585.8 -1506.8  5.0 radius  14.0  14.0  4.0
80F6:   NOT   player $PLAYER_CHAR  1 (in-sphere)near_point_on_foot $213 $214 $215 radius  1.0  1.0  2.0
82D7:   NOT   player $PLAYER_CHAR currentweapon ==  2
8500:   NOT   player $PLAYER_CHAR skin == "PLAYER6"
847E:   NOT   player $PLAYER_CHAR driving_a_motorbike
810F:   NOT   player $PLAYER_CHAR wanted_level >  0
8121:   NOT   player $PLAYER_CHAR in_zone "STARI"
80DC:   NOT   player $PLAYER_CHAR driving $4A1
8183:   NOT   player $PLAYER_CHAR health >  99
80FA:   NOT   player $PLAYER_CHAR stopped  1 (in-sphere)near_point_in_car $841 $842 $843 radius  4.0  4.0  4.0
83EE:   NOT   player $PLAYER_CHAR controllable
80F8:   NOT   player $PLAYER_CHAR stopped  1 (in-sphere)near_point $83E $83F $840 radius  2.5  2.5  3.0
80FB:   NOT   player $PLAYER_CHAR  0 ()near_actor $833 radius  30.0  30.0  10.0
80E9:   NOT   player $PLAYER_CHAR  0 ()near_actor $84E radius  120.0  120.0
80E3:   NOT   player $PLAYER_CHAR  0 ()near_point  460.7  27.5 radius  .5  .5
82AD:   NOT   player $PLAYER_CHAR in_area  453.5544 -461.5191  441.1417 -531.2878 radius  33.5 sphere  0
81FC:   NOT   player $PLAYER_CHAR near_car $978 radius  65.0  65.0  0
81FF:   NOT   player $PLAYER_CHAR near_car $9A6 radius  8.0  10.0  3.0 unknown  0
82B3:   NOT   player $PLAYER_CHAR in_cube -643.2 -1495.3  12.0 -679.1 -1481.3  18.0 radius -19.5 sphere  0
8442:   NOT   player $PLAYER_CHAR in_car $CEC
8056:   NOT   player $PLAYER_CHAR  0 ()in_rectangle  12@  13@  14@  15@
8117:   NOT   player $PLAYER_CHAR wasted
82B4:   NOT   player $PLAYER_CHAR in_cube_on_foot  376.66 -453.85  9.0  328.91 -504.02  20.0 radius  50.0 sphere  0
8443:   NOT   player $PLAYER_CHAR in_a_car
80F7:   NOT   player $PLAYER_CHAR  1 (in-sphere)near_point_in_car -1072.6  70.3  10.2 radius  4.0  4.0  4.0
8490:   NOT   player $PLAYER_CHAR has_weapon  26
80E4:   NOT   player $PLAYER_CHAR  0 ()near_point_on_foot $16CF $16D0 radius  3.0  3.0
8241:   NOT   player $PLAYER_CHAR in_remote_mode
81FE:   NOT   player $PLAYER_CHAR near_car_in_car $16FB radius  450.0  700.0  0
8122:   NOT   player $PLAYER_CHAR pressing_horn
80FD:   NOT   player $PLAYER_CHAR  0 ()near_actor $1A37 in_car radius  7.0  7.0  2.0
80EB:   NOT   player $PLAYER_CHAR  0 ()near_actor_in_car $1A81 radius  20.0  20.0
8436:   NOT   reached_end_of_credits
83D9:   NOT   save_done
823D:   NOT   special_actor  21 loaded
80C2:   NOT   sphere_onscreen  10@  11@  12@  1.0
8583:   NOT   unknown_player $PLAYER_CHAR unknown_zone_check "GANG1"
8510:   NOT   unknown_actor $84E on_path $5F $60 $61 radius  4.0
84F0:   NOT   unknown_actor_check  0@
8471:   NOT   unknown_actor $PLAYER_ACTOR near_object $DAE radius  15.0  15.0 unknown  0
82CC:   NOT   unknown_object $DAE bounding_sphere_visible
831F:   NOT   unknown_actor $12BB unknown_actor $12B9
8495:   NOT   unknown_car_check $18A9
831E:   NOT   unknown_vehicle_check $18A9 unknown  47
8112:   NOT   wasted_or_busted
83D0:   NOT   wav $499 loaded
83D2:   NOT   wav $499 ended
84AD:   NOT  0@
850D:   NOT $18C7
847A:   NOT $833
856C:   NOT $PLAYER_ACTOR
8596:   NOT $PLAYER_CHAR
84A8:   NOT $PLAYER_CHAR
84C9:   NOT $PLAYER_CHAR
84AA:   NOT $PLAYER_CHAR
856A:   NOT (unknown)
844B:   NOT (unknown) $PLAYER_ACTOR 
844A:   NOT (unknown) $PLAYER_CHAR 
8366:   NOT (unknown) $711 
82E9:   NOT cutscene_reached_end
8431:   NOT unknown_car $12B4 flag $12CD
834E:   NOT unknown_move_object $6F2 to  304.0 -313.6  11.0 unknown_angle  .1  .1  0.0  0
834D:   NOT unknown_rotate_object $70D unknown_angle  360.0  1.0  0
00ED:   actor  0@  0 ()near_point_on_foot  1.8336 -938.0876 radius  1.0  1.0
02CB:   actor  0@ bounding_sphere_visible
0123:   actor  0@ spotted_player $PLAYER_CHAR
00DB:   actor  13@ in_car  14@
00DF:   actor  2@ driving
0154:   actor  5@ in_zone "VICE_C"
00F3:   actor $11FC near_actor_on_foot $11FE radius  5.0  5.0  0
00A4:   actor $12C0  0 ()in_cube -991.591  261.036  7.775 -983.0  271.96  11.506
0100:   actor $12C0 near_point_in_car -649.6716 -1590.727  40.0 radius  5.0  5.0  5.0 sphere  0
00DD:   actor $140F driving_vehicle_type #ANGEL
0102:   actor $14A5 stopped_near_point_on_foot -693.58  1213.18  23.16 radius  1.0  1.0  2.0 sphere  0
0118:   actor $355 dead
031D:   actor $355 hit_by_weapon  47
0184:   actor $3FC health >=  95
0448:   actor $4A2 in_car $4A1
0126:   actor $84D walking
00EC:   actor $8CB  0 ()near_point  466.1  42.7 radius  1.0  1.0
00FF:   actor $8F3  0 ()near_point_on_foot $90C $90D $90E radius  2.0  2.0  2.0
0320:   actor $8F3 in_range_of_player $PLAYER_CHAR
0101:   actor $8F3 stopped_near_point $905 $906 $907 radius  3.0  3.0  1.5 sphere  0
00F0:   actor $8F3 stopped  0 ()near_point_on_foot  461.4445 -495.2143 radius  2.0  2.0
00F2:   actor $915 near_actor $8F7 radius  100.0  100.0  0
0449:   actor $977 in_a_car
00EE:   actor $9CB  0 ()near_point_in_car $A65 $A66 radius  3.0  3.0
0203:   actor $C5E near_car_on_foot $C70 radius  35.0  35.0 unknown  0
0205:   actor $CEF near_car $CFF radius  7.0  7.0  6.0 unknown  0
00FE:   actor $LANCE_VANCE  0 ()near_point  427.6 -584.7  10.6 radius  1.0  1.0  5.0
0202:   actor $LANCE_VANCE near_car  0@ radius  20.0  20.0 unknown  0
00A3:   actor $LANCE_VANCE  0 ()in_rectangle  466.1  325.5  448.1  339.2
01a1:   actor $actor 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01a2:   actor $actor 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01a6:   actor $actor 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01a7:   actor $actor 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
00a2:   actor $actor alive  ;; never used in VC or GTA 3
00F4:   actor $actor near_actor_in_car $actor2 radius 123.0 234.0 345.0  ;; never used in VC or GTA 3
0105:   actor $actor near_actor_on_foot $actor2 radius 123.0 234.0 345.0 sphere 0  ;; never used in VC or gta 3
0106:   actor $actor near_actor_in_car $actor2 radius 123.0 234.0 345.0 sphere 0  ;; never used in VC or gta 3
0204:   actor $actor near_car_in_car $car radius 35.0  35.0 unknown 0  ;; never used in VC
0206:   actor $actor near_car_on_foot $car radius 35.0  35.0 35.0  unknown 0  ;; never used in VC
0207:   actor $actor near_car_in_car $car radius 35.0  35.0 35.0  unknown 0  ;; never used in VC
0179:   actor $actor picked_up_object $object  ;; Never used in VC or GTA 3
02a0:   actor $actor stopped  ;; never used in VC
00EF:   actor $actor stopped 0 ()near_point 123.0 234.0 radius 10.0 11.0  ;; never used in VC
00F1:   actor $actor stopped 0 ()near_point_in_car 123.0 234.0 radius 10.0 11.0  ;; never used in VC
0103:   actor $actor stopped_near_point_in_car 123.0 234.0 345.0 radius 123.0 234.0 345.0 sphere 0  ;; never used in VC
01a3:   actor $actor stopped 0 ()in_rectangle 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01a4:   actor $actor stopped 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01a5:   actor $actor stopped 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01a8:   actor $actor stopped 0 ()in_cube 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01a9:   actor $actor stopped 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01aa:   actor $actor stopped 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01C1:   car  5@ stopped
01B0:   car $10F6 stopped  1 (in-sphere)near_point -871.6 -469.5  9.9 radius  7.0  7.0  7.0
02CA:   car $14A2 bounding_sphere_visible
0137:   car $1613 id == #VOODOO
00B0:   car $1615  0 ()in_rectangle -1135.2  73.2 -1130.8  67.9
00B1:   car $1A  0 ()in_cube  272.9 -1220.6  16.0  212.5 -1280.0  8.0
01F3:   car $2D7 airborne
020D:   car $2D7 flipped
0119:   car $2D7 wrecked
02BF:   car $315 sunk
01AF:   car $3EC  0 ()near_point  95.3 -1468.3  9.5 radius  1.5  1.5  3.0
01AD:   car $4A1  0 ()near_point $4B4 $4BE  3.0  3.0
01F4:   car $B00 flipped
0185:   car $B00 health >=  269
03CE:   car $C14 stuck
0228:   car $LIPSFORELLI_CAR bomb_status ==  5  ;; never used in VC
00ac:   car $car on_land  ;; never used in VC or GTA 3
01ab:   car $car stopped 0 ()in_rectangle 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
01ac:   car $car stopped 0 ()in_cube 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
015e:   car $car wheels_on_ground  ;; never used in VC
021C:   car_inside_garage $2B0
0356:   explosion_type $dunno in_cube 1.0 2.0 3.0 1.0 2.0 3.0  ;; never used in VC or gta 3
016B:   fading
059A:   false
02D0:   fire $1AA1 extinguished
0329:   garage $2AC respray_done
03D4:   garage $2AF contains_neededcar  1
03B1:   garage $2B1 door_closed
0351:   gore_enabled  ;; never used in VC
040C:   is_german_game
00E1:   key_pressed  0  19
0424:   metric
0248:   model #PGA available
03CA:   object $16FE exists
0214:   pickup $PRINT_WORKS_ASSET picked_up
0383:   player $1E97 car_horn_activated == true
0130:   player $PLAYER_CHAR busted  ;; never used in VC
0178:   player $PLAYER_CHAR picked_up_object $object  ;; Never used in VC. use opcode 0214.
00E6:   player $PLAYER_CHAR stopped 0 ()near_point $13 $14 radius  10.0  15.0  ;; never used in VC
00E8:   player $PLAYER_CHAR stopped 0 ()near_point_in_car $13 $14 radius  10.0  15.0  ;; never used in VC
02AE:   player $PLAYER_CHAR in_area_on_foot 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used anywhere
02AF:   player $PLAYER_CHAR in_area_in_car 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used anywhere
02b0:   player $PLAYER_CHAR stopped_in_area 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used anywhere
02b1:   player $PLAYER_CHAR stopped_in_area_on_foot 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used anywhere
02b2:   player $PLAYER_CHAR stopped_in_area_in_car 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0  ;; never used anywhere
02B6:   player $PLAYER_CHAR stopped_in_cube 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used anywhere
02B7:   player $PLAYER_CHAR stopped_in_cube_on_foot 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used anywhere
02B8:   player $PLAYER_CHAR stopped_in_cube_in_car 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0  ;; never used anywhere
0197:   player $PLAYER_CHAR 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used in VC
0198:   player $PLAYER_CHAR 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
0199:   player $PLAYER_CHAR 0 ()in_rectangle 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
019a:   player $PLAYER_CHAR stopped 0 ()in_rectangle_on_foot 1089.88 -223.875  1084.5 -228.5  ;; never used in VC or gta 3
019b:   player $PLAYER_CHAR stopped 0 ()in_rectangle_in_car 1089.88 -223.875  1084.5 -228.5  ;; never used in VC
019c:   player $PLAYER_CHAR 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
019d:   player $PLAYER_CHAR 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
019e:   player $PLAYER_CHAR stopped 0 ()in_cube 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
019f:   player $PLAYER_CHAR stopped 0 ()in_cube_on_foot 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01a0:   player $PLAYER_CHAR stopped 0 ()in_cube_in_car 123.0 123.0 123.0 234.0 234.0 234.0  ;; never used in VC
01Fd:   player $PLAYER_CHAR near_car_on_foot $car radius  20.0  20.0  0  ;; never used in VC
0200:   player $PLAYER_CHAR near_car_on_foot $car radius  8.0  10.0  3.0 unknown  0  ;; never used in VC
0201:   player $PLAYER_CHAR near_car_in_car $car radius  8.0  10.0  3.0 unknown  0  ;; never used in VC
0256:   player $PLAYER_CHAR defined
00F6:   player $PLAYER_CHAR  0 ()near_point_on_foot $1C5 $1C6 $1C7 radius  1.4  1.8  1.5
03EE:   player $PLAYER_CHAR controllable
00F5:   player $PLAYER_CHAR  0 ()near_point -926.8099 -327.8378  13.3894 radius  4.0  4.0  4.0
010A:   player $PLAYER_CHAR money >  1000
00E9:   player $PLAYER_CHAR  0 ()near_actor $2D3 radius  100.0  100.0
00DE:   player $PLAYER_CHAR driving_vehicle_type #HUNTER
0500:   player $PLAYER_CHAR skin == "PLAYER6"
0056:   player $PLAYER_CHAR  0 ()in_rectangle -1682.24 -179.9125 -1600.448 -150.8878
00F9:   player $PLAYER_CHAR stopped  0 ()near_point_on_foot $204 $205 $206 radius  1.0  1.0  2.0
00F7:   player $PLAYER_CHAR  0 ()near_point_in_car $1E9 $1EA $1EB radius  2.0  2.0  2.0
02DE:   player $PLAYER_CHAR driving_taxi_vehicle
0121:   player $PLAYER_CHAR in_zone "BEACH3"
00E3:   player $PLAYER_CHAR  0 ()near_point -1235.1 -1235.7 radius  4.0  4.0
0443:   player $PLAYER_CHAR in_a_car
00E0:   player $PLAYER_CHAR driving
047E:   player $PLAYER_CHAR driving_a_motorbike
02D7:   player $PLAYER_CHAR currentweapon ==  22
00FA:   player $PLAYER_CHAR stopped  0 ()near_point_in_car  240.4 -1280.2  10.0 radius  4.0  4.0  3.0
0057:   player $PLAYER_CHAR  0 ()in_cube -57.7 -1468.8  13.4 -69.1 -1487.2  9.0
0490:   player $PLAYER_CHAR has_weapon  18
0241:   player $PLAYER_CHAR in_remote_mode
02B3:   player $PLAYER_CHAR in_cube  399.0 -474.5  11.0  394.3 -470.8  14.5 radius  2.5 sphere  0
00E4:   player $PLAYER_CHAR  1 (in-sphere)near_point_on_foot  69.3 -1455.9 radius  1.0  1.0
010F:   player $PLAYER_CHAR wanted_level >  0
029F:   player $PLAYER_CHAR stopped
00FB:   player $PLAYER_CHAR  0 ()near_actor  13@ radius  20.0  20.0  10.0
00DC:   player $PLAYER_CHAR driving  14@
01FC:   player $PLAYER_CHAR near_car $86F radius  30.0  30.0  0
00FC:   player $PLAYER_CHAR  0 ()near_actor  0@ on_foot radius  3.0  3.0  2.0
00F8:   player $PLAYER_CHAR stopped  1 (in-sphere)near_point $905 $906 $907 radius  3.0  3.0  1.5
00E7:   player $PLAYER_CHAR stopped  0 ()near_point_on_foot  461.4445 -495.2143 radius  2.0  2.0
0442:   player $PLAYER_CHAR in_car $978
00EB:   player $PLAYER_CHAR  0 ()near_actor_in_car $977 radius  50.0  50.0
01FF:   player $PLAYER_CHAR near_car $9A6 radius  8.0  10.0  3.0 unknown  0
02AD:   player $PLAYER_CHAR in_area  64.8222  613.6588  96.7488  550.3496 radius  20.0 sphere  0
00E5:   player $PLAYER_CHAR  0 ()near_point_in_car $DA8 $DA9 radius  10.0  15.0
02B4:   player $PLAYER_CHAR in_cube_on_foot  393.174 -470.686  10.0  386.992 -478.052  15.0 radius  8.2 sphere  0
00EA:   player $PLAYER_CHAR  0 ()near_actor_on_foot $DBD radius  2.0  2.0
02B5:   player $PLAYER_CHAR in_cube_in_car  393.174 -470.686  10.0  386.992 -478.052  15.0 radius  8.2 sphere  0
01FE:   player $PLAYER_CHAR near_car_in_car $12B4 radius  20.0  20.0  0
02D5:   player $PLAYER_CHAR firing_weapons_in_rectangle -1208.7  42.5 -1077.4  126.0  0
0122:   player $PLAYER_CHAR pressing_horn
00FD:   player $PLAYER_CHAR  0 ()near_actor $1A81 in_car radius  10.0  10.0  2.0
02EF:   projectile_in_cube 376.062 -445.188 28.0625 380.062 -441.188 31.6875  ;; never used in VC
023D:   special_actor  6 loaded
042A:   threat_exists 8 1  ;; never used in VC
056D:   unknown_actor $84D dead_but_active
051A:   unknown_actor $8F7 actor $PLAYER_ACTOR
0480:   unknown_actor $1258 pedgroup  11
031F:   unknown_actor $1321 unknown_actor $131F
0472:   unknown_actor $1F4E near_pizza $1F28 radius  2.0  2.0 unknown  0
0495:   unknown_car_check $955
018F:   unknown_car_check $DA7
0496:   unknown_car_check $F9C  4
04F1:   unknown_car_check $1ADC
0445:   unknown_cheat_check
037E:   unknown_cube_checking -30.3157 -896.563  17.36755 -55.192 -880.0  37.84
0523:   unknown_glass_window_at  459.9  1004.1  19.7 broken
04E5:   unknown_object $2CA near_point -277.999  614.19 radius  25.0  25.0 unknown  0
04DA:   unknown_object_check $D07
04EA:   unknown_object $16FE in_cube -554.2964 -277.5887  0.0 -492.513 -212.6366  20.0 unknown  0
048C:   unknown_pickup_exists_at $3CC $3CD $3CE
0583:   unknown_player $PLAYER_CHAR unknown_zone_check "GANG1"
0457:   unknown_player $PLAYER_CHAR unknown_actor $356
0548:   unknown_player $PLAYER_CHAR near_peds #HNA or #HNB radius  10.0  10.0  10.0
0546:   unknown_player $PLAYER_CHAR angel_bike $1418
031E:   unknown_vehicle_check $9A3 unknown  39
0112:   wasted_or_busted
03D2:   wav  1 ended
03D0:   wav  1 loaded
04C5: $1167
0571: $131F
04AD: $1488
0586: $1E9F
058B: $1E9F
050D: $863
04FF: $9BD
04E7: $D07
056C: $PLAYER_ACTOR
0521: $PLAYER_ACTOR
047A: $PLAYER_ACTOR
04C9: $PLAYER_CHAR
04A8: $PLAYER_CHAR
057B: (unknown)
056A: (unknown)
0585: (unknown)
0366: (unknown)  12@ 
03A3: (unknown) $1A81 
044B: (unknown) $PLAYER_ACTOR 
044A: (unknown) $PLAYER_CHAR 
00D6: if  0  
004D: jump_if_false nowhere2
02F2: unknown_actor $1223 flag  1
02E0: unknown_actor $8F3
0431: unknown_car $1320 flag  0
02DF: unknown_player $PLAYER_CHAR
 
#######################################################
 
Opcodes and functions not used with conditional checks.
 
#######################################################
 
04E6:   unknown_object $D07 near_point $D27 $D28 $D29 radius  3.5  3.5  3.5 unknown  1
054D:  0
057D:  0
057C:  0
048A:  0
0581:  0
04D6:  0
0582:  0 $1D11
048F:  0@
0593:  0@  1
008B:  0@ = $2D3  ;; integer values and handles
0531:  1
055A:  1
0533:  1
0551:  1
042E:  1 $1000
03F4:  1 (set) cars_can_be_damaged
0396:  1 (set) useless_flag
0087:  10@ =  2@  ;; floating-point values only
0007:  10@ = -403.7998  ;; floating-point values
03DC:  11@ = create_marker_above_pickup  10@
000B:  12@ +=  3.0  ;; floating-point values
000A:  14@ +=  1  ;; integer values
02CF:  14@ = create_fire_at  347.5  417.4  20.6
0006:  16@ =  0  ;; integer values
0560:  1@  5@
000E:  1@ -=  100  ;; integer values
02E1:  1@ = create_cash_pickup  500 at -965.2795 -334.6384  15.0
0085:  2@ =  3@  ;; integer values and handles
0129:  2@ = create_actor  4 #SPECIAL10 in_car  0@ driverseat
04CF:  50
0077:  5@ /= $1300  ;; floating-point values
0187:  5@ = create_marker_above_actor $833
0481:  6.0
0482:  6.0
018D:  6@ = create_sound  0 at -923.4324 -333.2397  14.3816
03BC:  6@ = create_sphere  14@  15@  12@  .75
000F:  9@ -=  3.0  ;; floating-point values
0089:  9@ = $1300  ;; floating-point values only
0569: "AIRPLAN"
0512: "GUN_H1"
04BC: "LCFAN"
005f: $100 += 1@  ;; floating-point values (never used in VC or GTA 3)
005e: $100 += 1@  ;; integer values (never used in VC or GTA 3)
007a: $100 += unknown_inaccurate_float_timer $104  ;; floating-point (never used in VC or GTA 3)
007c: $100 += unknown_inaccurate_float_timer 1@  ;; floating-point (never used in VC or GTA 3)
0066: $100 -= 1@  ;; integer values (never used in VC or GTA 3)
0080: $100 -= unknown_inaccurate_float_timer $104  ;; floating-point (never used in VC or GTA 3)
0082: $100 -= unknown_inaccurate_float_timer 2@  ;; floating-point (never used in VC or GTA 3)
0076: $100 /= 1@  ;; integer values (never used in VC or GTA 3)
0090: $100 = float_to_integer 2@  ;; never used in VC or GTA 3
0091: $100 = integer_to_float 2@  ;; never used in VC or GTA 3
0098: $100 = random_float_0_to_1  ;; never used in VC or GTA 3
0099: $100 = random_integer_0_to_65535  ;; never used in VC or GTA 3
059B: $1027
0574: $1082  1
0327: $108E = create_random_car_with_actors -1 in_area $10E3 $10E4 $10E6 $10E7
053C: $1114  0
01EA: $1123 = car $1113 max_passengers
01E9: $112B = car $111B num_passengers
00C1: $11B1 = minutes_to_current_time  7  0
0293: $12 = current_controls
04E1: $1204
024A: $124 = create_phone_at  36.90385 -1023.3
0587: $12B7  0
0588: $12BF  0
0067: $12FE -=  0@  ;; floating-point values
0088: $12FE =  0@  ;; floating-point values only
018A: $13 = create_checkpoint_at $841 $842 $843
0549: $13A3
04D8: $140F  0
04BF: $149D = unknown_player $PLAYER_CHAR chaos_level
0573: $1587  1
0298: $15BC = rampage_kills #CBA
02A8: $176 = create_marker  27 at $2C1 $2C2 $2C3
0325: $1A9E = create_car  1@ fire
0326: $1AA1 = create_actor  4@ fire
046D: $1AF2 = unknown_actor $1305 car car_seats
04CE: $1B1 = create_icon_marker_without_sphere  16 at $213 $214 $215
0578: $1B1A
0071: $1B49 /= $1300  ;; floating-point values
0543: $1C1B
0580: $1EA0 = distribution_mission_status distribution_actor $1E9F distribution_car $1E97
0536: $1EAF
0534: $1F54
0005: $249 =  304.5  ;; floating-point values
04A6: $268 = create_asset_money_pickup_at  93.3 -1472.14 $23C money $269 $269
0570: $294 = create_asset_radar_marker_with_icon  25 at $23D $23E $23F
0518: $296 = create_available_asset_pickup "NBMN_L" at $23D $23E $23F price $295  ;; Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~
0219: $2A9 = create_garage_type  5 from -914.129 -1263.54  10.706 to -906.3 -1266.9  14.421 front -907.137 -1246.626
04A1: $2D2
053D: $2D3
0568: $2D3  1
008A: $2D3 =  0@  ;; integer values and handles
0084: $2D3 = $2D4  ;; integer values and handles
009A: $2D3 = create_actor  4 #PGA at  10@  11@  12@
0010: $2D6 *=  2  ;; integer values
0058: $2D6 += $301  ;; integer values
03C1: $2D7 = player $PLAYER_CHAR car
042D: $2E0 = metric_to_imperial $2E0
0068: $2EB *= $2DB  ;; integer values
0069: $2F6 *= $2F6  ;; floating-point values
01FB: $2F9 = square_root $2F8
0011: $2FB *=  100.0  ;; floating-point values
0061: $2FB -= $305  ;; floating-point values
0086: $2FB = $304  ;; floating-point values only
0174: $2FC = car $2D7 z_angle
0059: $2FD += $2FE  ;; floating-point values
0014: $300 /=  1000  ;; integer values
008C: $301 = float_to_integer $304
008D: $305 = integer_to_float $301
02E3: $33F = car $315 speed
000C: $353 -=  1  ;; integer values
0419: $354 = player $PLAYER_CHAR weapon  17 ammo
0060: $359 -= $35C  ;; integer values
01BD: $35C = current_time_in_ms
0107: $379 = create_object #COLT45 at -60.793 -1488.141  12.24
0009: $381 +=  .1  ;; floating-point values
01FA: $38C = rampage_status
032B: $3AD = create_weapon_pickup $399  3 ammo $3A6 at $3CC $3CD $3CE
02F6: $3CC = cosine $3D5  ;; sinus swapped with cosine
000D: $3CD -=  1.85  ;; floating-point values
02F7: $3CD = sinus $3D5 ;; cosine swapped with sinus
0170: $3CF = player $PLAYER_CHAR z_angle
0484: $3EC = player $PLAYER_CHAR rc_car
0189: $42 = unknown_create_checkpoint_at  240.4 -1280.2  10.0
0004: $43 =  0  ;; integer values
0208: $44E = random_float  0.0  360.0
00A5: $461 = create_car #DELUXO at -1022.3 -868.2  12.0
0594: $4A1  0
0376: $4A2 = create_random_actor $4AE $4AF  30.0
03E1: $51A = packages_found
055B: $548 = create_clothes_pickup  12 at -382.6 -585.9  25.3
0209: $557 = random_int  1  15
056B: $559  1
0225: $55A = player $PLAYER_CHAR health
010B: $55B = player $PLAYER_CHAR money
014B: $57 = init_parked_car_generator #DELUXO -1 -1  1 alarm  0 door_lock  0  0  10000 at -1022.6 -868.6  12.2 angle  175.0
0015: $5D /=  2.0  ;; floating-point values
02CE: $62 = ground_z $3B9 $3BA  50.0
058C: $66 = percentage_completed
0213: $6E = create_pickup -4 (BRIBE) type  15 at  393.9 -60.2  11.5
0566: $711  12
054B: $7D $40
02E5: $7D = create_cutscene_object #SPECIAL01
0008: $8 +=  1  ;; integer values
00DA: $83C = player $PLAYER_CHAR car
0441: $83D = car $83C model
0186: $85B = create_marker_above_car $1A
050B: $86F
0552: $897
0172: $8ED = actor  0@ z_angle
04C2: $8F3 $PLAYER_ACTOR
01C8: $8F5 = create_actor  10 #CLB in_car $8F8 passenger_seat  0
054E: $8F7
0226: $8FB = actor $8F7 health
00BF: $9 = current_time_hours, $A = current_time_minutes
0468: $9A3
03C0: $9C3 = actor $9AA car
0227: $A4F = car $9A3 health
0078: $A57 += unknown_inaccurate_float_timer  .017  ;; floating-point values
0541: $A81
0564: $A83
0508: $A83
0562: $A85  1
007E: $AFA -= unknown_inaccurate_float_timer  .01  ;; floating-point values
0176: $AFB = object $2CA z_angle
029B: $ARENA_DOOR_1 = init_object -1 (DTN_STADDOORA) at -1109.615  1330.097  20.372
00D9: $B00 = actor  0@ car
04D1: $B05
04DF: $B05  1
0470: $C35 = actor $PLAYER_ACTOR armed_weapon unknown
0167: $C3C = create_marker_at -1219.969  8.543  10.44  1  3
046C: $CC3 = unknown_car $C70 driver
01C0: $CEE = player $PLAYER_CHAR wanted_level
02E8: $CUT_SCENE_TIME = cutscenetime
04D9: $D07  0
050E: $D07 $CFF
0188: $D0B = create_marker_above_object $D07
0550: $D5E  1
02A7: $DF = create_icon_marker_and_sphere $1A1 at $1C8 $1C9 $1CA
0070: $F46 /= $F81  ;; integer values
0579: $PLAYER_ACTOR
04DD: $PLAYER_ACTOR $369
04C6: $PLAYER_ACTOR $84F
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
04E2: $PLAYER_CHAR  1
0563: $PLAYER_CHAR  300  524805  1
057F: $PLAYER_CHAR $4AD
0053: $PLAYER_CHAR = create_player #NULL at  83.0 -849.8  9.3
0517: $PRINT_WORKS_ASSET = create_unavailable_asset_pickup "PRNT_NO" at $225 $226 $227  ;; You cannot buy the Print Works at this time, come back later.
0135: $doorstatus = car $car door_status  ;; never used in VC
0595: (unknown)
0522: (unknown)
0545: (unknown)
04DB: (unknown)
0253: (unknown)
0254: (unknown)
0557: (unknown)
0342: (unknown)  0 
0345: (unknown)  0 
03F0: (unknown)  1 
0348: (unknown)  1 
0433: (unknown) $1AEB  1 
0446: (unknown) $2D3  0 
039E: (unknown) $833  1 
03A2: (unknown) $A8E  4 
03AB: (unknown) $B00  1 
0418: (unknown) $CF  1 
039C: (unknown) $F9C  1 
03ED: (unknown) $F9C  1 
0411: (unknown) $LANCE_VANCE  0 
0336: (unknown) $PLAYER_CHAR  0 
0414: (unknown) $PLAYER_CHAR  1 
0012: 1@ *= 1  ;; integer values (never used in VC or GTA 3)
0013: 1@ *= 1.0  ;; floating-point values (never used in VC or GTA 3)
005d: 1@ += $100  ;; floating-point values (never used in VC or GTA 3)
005c: 1@ += $100  ;; integer values (never used in VC or GTA 3)
005b: 1@ += 2@  ;; floating-point values (never used in VC or GTA 3)
005a: 1@ += 2@  ;; integer values (never used in VC or GTA 3)
0079: 1@ += unknown_inaccurate_float_timer 1.0  ;; floating-point (never used in VC or GTA 3)
007b: 1@ += unknown_inaccurate_float_timer 2@  ;; floating-point (never used in VC or GTA 3)
007d: 1@ += unknown_inaccurate_float_timer $100  ;; floating-point (never used in VC or GTA 3)
0065: 1@ -= $100  ;; floating-point values (never used in VC or GTA 3)
0064: 1@ -= $100  ;; integer values (never used in VC or GTA 3)
0063: 1@ -= 2@  ;; floating-point values (never used in VC or GTA 3)
0062: 1@ -= 2@  ;; integer values (never used in VC or GTA 3)
007f: 1@ -= unknown_inaccurate_float_timer 1.0  ;; floating-point (never used in VC or GTA 3)
0081: 1@ -= unknown_inaccurate_float_timer 2@  ;; floating-point (never used in VC or GTA 3)
0083: 1@ -= unknown_inaccurate_float_timer $100  ;; floating-point (never used in VC or GTA 3)
0075: 1@ /= $100  ;; floating-point values (never used in VC or GTA 3)
0074: 1@ /= $100  ;; integer values (never used in VC or GTA 3)
0016: 1@ /= 1  ;; integer values (never used in VC or GTA 3)
0017: 1@ /= 1.0  ;; floating-point values (never used in VC or GTA 3)
0073: 1@ /= 2@  ;; floating-point values (never used in VC or GTA 3)
0072: 1@ /= 2@  ;; integer values (never used in VC or GTA 3)
008E: 1@ = float_to_integer 2@  ;; never used in VC or GTA 3
0092: 1@ = float_to_integer $100  ;; never used in VC or GTA 3
008F: 1@ = integer_to_float 2@  ;; never used in VC or GTA 3
0093: 1@ = integer_to_float $100  ;; never used in VC or GTA 3
0299: activate_garage $WITSEC_HOUSE_GARAGE  ;; never used in VC
01D0: actor  0@ avoid_player $PLAYER_CHAR
01D2: actor  0@ follow_player $PLAYER_CHAR
01D5: actor  13@ go_to_and_drive_car  14@
020F: actor  13@ look_at_player $PLAYER_CHAR
01CB: actor $100B kill_actor $1021
01D1: actor $1114 follow_actor $PLAYER_ACTOR
01CA: actor $355 kill_player $PLAYER_CHAR
01CC: actor $38D kill_player $PLAYER_CHAR
0239: actor $40C run_to  65.8 -1444.0
01D3: actor $4A5 leave_car $4A1
01C9: actor $914 kill_actor $8F3
01D9: actor $9AB run_away_from_car $12B6
01CE: actor $9C7 avoid_player $PLAYER_CHAR
0211: actor $PLAYER_ACTOR walk_to  204.3 -1288.7
011C: actor $PLAYER_ACTOR clear_objective
052B: actor $PLAYER_ACTOR hold_cellphone  1
020E: actor $PLAYER_ACTOR look_at_actor $559
01D4: actor $PLAYER_ACTOR go_to_car  0@ and_enter_it_as_a_passenger
03E2: actor $PLAYER_ACTOR exit_car
0542: add_property  1 to_property_own_stats
01E2: add_route_point  0 at $BA7 $BA8 $BA9
03DF: all_random_peds $5E6
0409: blow_up_rc_buggy
02D3: boat $A88 drive_to  171.0578  942.3843  6.0
0159: camera_on_ped $8F3  15  2
0157: camera_on_player $PLAYER_CHAR  15  2
0158: camera_on_vehicle $315  15  2
01F6: cancel_override_restart
00A7: car  0@ drive_to  103.1 -832.3  9.317
0450: car $1310 warp_to_player
032C: car $1BF8 ram $1BF9
02C2: car $4A1 drive_to_point $4B4 $4BE $4C8
03CC: car $C14 add_to_stuck_car_check  .5 =  3000
03CD: car $C14 remove_from_stuck_car_check
0423: car $F9C improve_handling  1.5
039F: car $F9C race_to $FA2 $FA3
032D: car $car block $car2  ;; never used in VC
044E: car $car level 1 (set_from_position)  ;; never used in VC
0397: car $car siren = 1 (on)  ;; never used in VC
010C: change_player_into_rc_buggy $PLAYER_CHAR at  739.924  712.5853  11.1484  262.9725
0355: clean_up_chase_scene  ;; never used in VC
0395: clear_area  1 at  220.3 -1275.5 range  11.0  1.0
03BA: clear_cars_from_cube  342.4  1259.1  21.5  302.5  1153.3  26.0
01E0: clear_leader $833
042B: clear_peds_from_cube  316.5  207.966  9.23  335.8277  190.5508  11.3988
0110: clear_player $PLAYER_CHAR wanted_level
0297: clear_rampage_kills
03AC: clear_route  0
03EB: clear_small_messages_only
03B8: clear_weapons_from_player $PLAYER_CHAR
0361: close_garage $2B2
04C4: create_coordinate $380 $381 $382 from_actor $356 offset  0.0  1.2  0.0
0407: create_coordinate $4B2 $4B3 $4B0 from_car $4A1 offset  0.0 -20.0  0.0
0400: create_coordinate $1C0 $1C1 $1C2 from_object $2CA offset -.277 -16.662  3.152
024F: create_corona  5.5  6  0 with_color  255  0  0 at_point $FAA $FAB $FAC
04D5: create_corona_at $1D3B $1D3C $1D3D radius  5.5 type  6 flare  0 RGB  150  0  0
02F4: create_cutscene_actor $INTRO_CAT from_head #CUTOBJ05 and_body $INTRO_CAT_BODY  ;; never used in VC
020C: create_explosion_with_radius  1 at  69.42 -371.249  30.28
0444: create_fire_audio $11  1  ;; never used in VC
0399: create_forbidden_for_peds_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used in VC
039b: create_forbidden_for_cars_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used in VC or gta 3
01E8: create_forbidden_for_cars_cube -291.0 -287.0  0.0  208.0  648.0  35.0
022B: create_forbidden_for_peds_cube  354.9 -483.1  21.0  406.0 -490.0  10.0
0503: create_gas_smoke -907.307 -336.618  26.0
0250: create_light_at 780.5 -942.875 39 RGB_values 235 255 250  ;; never used in VC
016F: create_particle 3 0.0 1.0 0 255 0 0 at 1270.81 -1107.69 11.0625  ;; Never used in VC
02A2: create_particle 4 0 at 791.625 -936.875 38.3125  ;; never used in VC
03C5: create_random_car_for_carpark  310.2  1234.8  16.2  90.2
0565: create_temporary_explosion_fire  69.42 -371.249  30.28  2
004F: create_thread Label010011 
00D7: create_thread_with_wasted_busted_check Label012DE1  ;; Special rules for create_thread commands. Read the readme.
02B9: deactivate_garage $WITSEC_HOUSE_GARAGE  ;; never used in VC
009B: destroy_actor_instantly $355
034F: destroy_actor_with_fade $40D  ;; The actor fades away like a ghost
00A6: destroy_car $3EC
0108: destroy_object $6
0215: destroy_pickup  1@
03BD: destroy_sphere  6@
0164: disable_marker $DF
024E: disable_phone $124
0405: enable_phone $124
0435: end_credits
02EA: end_cutscene
004E: end_thread
0459: end_thread_named "LAW1"
020B: explode_car $9C9
016A: fade  0 ()  0 ms
03E7: flash_hud  8
01B5: force_weather  0
02FA: garage $2AF change_to_type  9
03A5: garage $SECURICAR_GARAGE type = 7 118  ;; never used in VC
03EA: generate_cars_around_camera  1
03F3: get_car $83C color  3@  4@
00e2: get_key_pressed $dunno1 $dunno2  ;; never used in VC or GTA 3
04B8: get_weapon_data player $PLAYER_ACTOR weapon_group  4 weapon $365 ammo $354 model $366
01B2: give_actor $2D3 weapon  23 ammo  9999  ;; Load the weapon model before using this
01B1: give_player $PLAYER_CHAR weapon  17 ammo  68  ;; Load the weapon model before using this
037f: give_player_detonator  ;; never used in VC
0050: gosub Label012879
023b: has_actor_collided_with_object $dunno1 $dunno2  ;; never used in VC or GTA 3
023a: has_player_collided_with_object $dunno1 $dunno2  ;; never used in VC or GTA 3
04A2: heli $A83 fly_to  314.2827  993.9822  40.0 speed  30
0402: increment_criminals_stopped
0404: increment_fires_extinguished
0317: increment_mission_attempts
0401: increment_people_saved_in_ambulance
0315: increment_taxi_dropoffs
0313: increment_unique_jumps_found
01F9: init_rampage "PAGE_00" $5EF  120000 $5F0 $5E7 $5E8 $5E9 $5EA  0  ;; .
04F9: interiour_colors  2  0
0002: jump Label008620
004c: jump_if_true nowhere  ;; never used in VC or gta 3
0321: kill_actor $8F7
0322: kill_player $PLAYER_CHAR
04ED: load_animation "RIOT"
02E4: load_cutscene_data "STRIPA"
0451: load_end_of_game_audio
02F3: load_object #CUTOBJ01 "SVNTRAY"
038B: load_requested_models
023C: load_special_actor  21 "SAM"
044D: load_splash "INTRO1"
03CF: load_wav "MOB_52A" as $499
04D7: lock_actor $PLAYER_ACTOR in_current_position  1
0094: make $100 absolute_integer  ;; never used in VC or GTA 3
0096: make $100 absolute_float  ;; never used in VC or GTA 3
0095: make 1@ absolute_integer  ;; never used in VC or GTA 3
0097: make 1@ absolute_float  ;; never used in VC or GTA 3
041C: make_actor $CHAR_GUNSHOPOWNER say 103  ;; never used in VC
03F9: make_actors $863 $865 converse_in  999999999 ms
01EC: make_car $86F very_heavy  1
035D: make_object $898 targetable
055D: make_player $PLAYER_CHAR fireproof  1
057E: make_radar_grey  1
00D8: mission_cleanup
04F3: move_actor $LANCE_VANCE from_car_passengerseat_to_driverseat
03A4: name_thread "MAIN"
0453: object $379 set_rotation  0.0  8.0  0.0
0392: object $379 toggle_in_moving_list  0
038C: object $DAE scatter $63F $640 $641
0360: open_garage $2B1
0410: override_gang_model 6 0  ;; gta 3 only. Use opcode 0235 in VC.
016E: override_restart at -1102.4  1331.2  19.0  271.2
03F2: pedgroup  9 remove_threat  1
03F1: pedtype  9 add_threat  1
03DD: pickup $TONI1_GRENADE_PICKUP show_on_radar 20 $7  ;; never used in VC
035C: place_object $D07 relative_to_car $CFF offset  0.0  0.0 -.4
043F: play_cutscene_music
0394: play_music  1
018C: play_sound  1 at  0.0  0.0  0.0
03AA: play_suspect_last_seen_at $1B2A $1B2B $1BF
03D1: play_wav $499
03EF: player $PLAYER_CHAR make_safe
0109: player $PLAYER_CHAR money += -2000
0210: player $PLAYER_CHAR look_at_actor $355
03D3: point $10E3 $10E4 $10E5 get_nearby_vector $10E3 $10E4 $10E5 $10E8
0160: point_camera  218.872 -1282.988  12.392  2
03B7: process_cut_scene_only  0 (true)
036A: put_actor $4A2 in_car $4A1
0464: put_actor $9B5 into_turret_on_car $9A4 at_car_offset  .4242 -.0679  1.1322 unknown  3 angle  270.0 with_weapon  27
00A1: put_actor $PLAYER_ACTOR at  482.2 -69.9  9.9
00AB: put_car  0@ at  132.6 -818.278  9.446
02EC: put_hidden_package_at  479.6 -1718.5  15.6
01BC: put_object $6F2 at  298.0 -313.6  11.0
0055: put_player $PLAYER_CHAR at  220.3 -1275.5  11.0
012A: put_player $PLAYER_CHAR at  91.2 -1460.9  10.0 and_remove_from_car
0369: put_player $PLAYER_CHAR in_car $A7B
0353: refresh_actor $PLAYER_ACTOR
04EF: release_animation "RIOT"
0249: release_model #ARMY
01B7: release_weather
0465: remove_actor $9BD from_turret_mode
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at  136.457 -817.37  9.44
01C5: remove_actor_from_mission_cleanup_list $2D3
031A: remove_all_fires
03D6: remove_big_text "BJM2_6"  ;; SCORE ROUND TWO: ~1~
040a: remove_car_from_chase 1  ;; never used in VC
0398: remove_forbidden_for_peds_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used in VC or gta 3
039a: remove_forbidden_for_cars_angled_cube 10.0 11.0 12.0 13.0 14.0 15.0 angle 45.0  ;; never used in VC or gta 3
01E7: remove_forbidden_for_cars_cube -291.0 -287.0  0.0  208.0  648.0  35.0
022A: remove_forbidden_for_peds_cube  354.9 -483.1  21.0  406.0 -490.0  0.0
01C7: remove_object_from_mission_cleanup_list $ARENA_DOOR_1
03AE: remove_objects_from_cube -406.8 -552.0  25.0 -437.9 -569.4  10.0
01C2: remove_references_to_actor $2D3  ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $461  ;; Like turning a car into any random car
01C4: remove_references_to_object $A84  ;; This object will now disappear when the player looks away
0151: remove_status_text $8FB
03D5: remove_text "INT3_D"  ;; All right? Ok. Stay tight, let's go.
03E6: remove_text_box
03B6: replace_model_at  117.991 -362.461  10.179 radius  80.0 from -127 (BLDNGST2MESH) to -126 (BLDNGST2MESHDAM)
0247: request_model #ARMY
01ED: reset_actor $2D3 flags
04FA: reset_interior_colors  0
016D: restart_if_busted at  508.9  506.8  10.3  174.0
016C: restart_if_wasted at  493.5  703.1  11.1  90.0
015A: restore_camera
02EB: restore_camera_with_jumpcut
0051: return
03C8: rotate_player-180-degrees
0403: save_highest_ambulance_level $1A64
030E: save_jump_distance $2F9
0310: save_jump_flips $2DD
030F: save_jump_height $2ED
0311: save_jump_rotation $2E3
0312: save_jump_type  1
042F: save_record  0 $F80
0316: save_taxi_earnings_from $1A3B
039D: scatter_particles  17  .2  0  0  0  30000 at -375.4 -595.8  25.75  .05  .05  .05
0437: scatter_particle  23  .3 at $104B $104C $104D $104E $104F $1050
04BB: select_interiour  0  ;; select render area
02C0: set $A65 $A66 $1BF to_ped_path_coords_closest_to $1BD $1BE $1BF
02C1: set $C3E $C3F $C40 to_car_path_coords_closest_to $C41 $C42 $C43
0332: set_actor  0@ bleeding_to  0 (false)
0377: set_actor  0@ objective_to-32
02AB: set_actor  2@ immunities  1  1  1  1  1
0193: set_actor  5@ objective_to_act_like_ped
035F: set_actor $1587 armour_to  100
009C: set_actor $1908 wander_path_to -1
0114: set_actor $194F car_weapon  23 ammo_to  3000
02DD: set_actor $1A37 creation_zone "VICE_C"  1  1  1
0365: set_actor $1A37 objective_to-29
0372: set_actor $2D3 anim  24 wait_state_time  60000000 ms
0223: set_actor $2D3 health_to  250
0243: set_actor $2D3 ped_stats_to  16
0319: set_actor $2D3 wander_state_to  1 (off)
02E2: set_actor $2D3 weapon_accuracy_to  80
0173: set_actor $2D3 z_angle_to  13@
022D: set_actor $355 to_look_at_player $PLAYER_CHAR
022F: set_actor $356 stop_looking
009F: set_actor $38D objective_to-1
011A: set_actor $40E flags  1
0245: set_actor $833 walk_style_to  46
022C: set_actor $84D to_look_at_actor $PLAYER_ACTOR
009E: set_actor $84E path $5F $60 $61 unknown  2.0  1
02A9: set_actor $863 immune_to_nonplayer  1
01BE: set_actor $8CB to_look_at_spot  474.7  29.9  11.07
01B9: set_actor $8F7 armed_weapon_to  0
01E1: set_actor $BA2 follow_route  0  3
0194: set_actor $DBD objective_to_go_to_point  388.3 -473.9  11.34
0352: set_actor $PLAYER_ACTOR skin_to "PLAYER"
0192: set_actor $PLAYER_ACTOR objective_to_stand_still
017b: set_actor $actor weapon 1 ammo_to 1  ;; Never used in VC or GTA 3
02DB: set_boat $A88 speed_to  10.0
03CB: set_camera  83.0 -849.8  9.3
0373: set_camera_directly_behind_player
0507: set_camera_interference  1
041D: set_camera_near_clip  .1
0460: set_camera_pointing_time  0.0  1500
015F: set_camera_position  219.726 -1282.485  12.53  0.0  0.0  0.0
0229: set_car  0@ color_to  84  84
02AC: set_car  0@ immunities  1  1  1  1  1
04BA: set_car  0@ speed_instantly  20.0
00A9: set_car  0@ to_normal_driver
020A: set_car $1A door_status_to  1
0224: set_car $1A health_to  2000
0216: set_car $1A35 taxi_available_light_to  1 (on)
0175: set_car $3EC z_angle_to $450
00AD: set_car $4A1 max_speed_to  15.0
053F: set_car $86F tires_vulnerable  0
02AA: set_car $8FE immune_to_nonplayer  1
00A8: set_car $975 to_psycho_driver
00AF: set_car $978 driver_behaviour_to  10
0242: set_car $BLOWFISH_GARBAGE_TRUCK bomb_status_to 1  ;; never used in VC
01EB: set_car_density_to  .1
02bc: set_cop_behaviour 0 (arrest)  ;; never used in VC
0255: set_critical_mission_restart_at 811.875 811.875 811.875 angle 180.0  ;; never used in VC
00C0: set_current_time  22  0
02E6: set_cutscene_anim $7D "CSPLAY"
0244: set_cutscene_pos  69.5133 -1444.698  9.5255
0169: set_fade_color  0  0  0
021d: set_free_bomb_shop_to 0  ;; never used in VC
0335: set_free_paynspray_to  1 (true)
015D: set_gamespeed  .3
0235: set_gang  2 models_to #ARMY #ARMY
0237: set_gang  2 primary_weapon_to  26 secondary_weapon_to  26
0236: set_gang  4 car_to #BAGGAGE
057A: set_garage $28F max_cars_to  1
03BB: set_garage $2AA door_type_to_swing_open
03DA: set_garage $2B1 camera_follows_player
021B: set_garage $2B1 to_accept_car $9A6
02F5: set_head_anim $INTRO_CAT "CAT"  ;; never used in VC
0599: set_highest_firefighter_mission_level $1AC0
0318: set_latest_mission_passed "LAW_1"  ;; The Party
0165: set_marker $1138 color_to  2
0166: set_marker $FF2 brightness_to  1
01F0: set_max_wanted_level_to  4
030C: set_mission_points +=  1
0177: set_object $ARENA_DOOR_1 z_angle_to  90.0
0180: set_on_mission_flag_to $ONMISSION
014C: set_parked_car_generator $57 cars_to_generate_to  0
0156: set_ped_density "PARK" 1 (day) 0  ;; never used in VC
03DE: set_pedestrians_density_multiplier_to  0.0
0113: set_player $PLAYER_CHAR car_weapon 23 ammo_to 9999  ;; Never used in VC or gta 3
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
055E: set_player $PLAYER_CHAR max_health +=  50
055F: set_player $PLAYER_CHAR max_armour +=  50
035E: set_player $PLAYER_CHAR armour_to  200
0222: set_player $PLAYER_CHAR health_to  200
0171: set_player $PLAYER_CHAR z_angle_to  100.0
010E: set_player $PLAYER_CHAR minimum_wanted_level_to  4
01B8: set_player $PLAYER_CHAR armed_weapon_to  17
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to  1 (true)
022E: set_player $PLAYER_CHAR to_look_at_actor  13@
0230: set_player $PLAYER_CHAR stop_looking
010D: set_player $PLAYER_CHAR wanted_level_to  0
017A: set_player $PLAYER_CHAR weapon  17 ammo_to  100
0221: set_player $PLAYER_CHAR trapped_in_car  1
03FD: set_player $PLAYER_CHAR handling_responsiveness $1108
052C: set_player $PLAYER_CHAR drunk_visuals  255
0330: set_player $PLAYER_CHAR infinite_run_to  1 (true)
041E: set_radio_station  9 -1
058D: set_restart_mission_taxi_start  407.6  725.3  10.5 angle  177.0
058E: set_restart_mission_taxi_destination  110.6 -824.2  9.6  327.9
03AD: set_rubbish  0 (invisible)
03C4: set_status_text_to $9D8  1 (bar) "DETON"  ;; DETONATION:
03AF: set_streaming  0 (disabled)
0572: set_taxi_boost_jump  1
0346: set_text_draw_background_color 0 0 0 $44  ;; never used in VC
0340: set_text_draw_color  0  0  0  255
033F: set_text_draw_letter_width_height  .8  2.0
0343: set_text_linewidth  500.0
014E: set_timer_to $E5D type  1
03C3: set_timer_with_text_to $D4A type  1 text "RACES"  ;; TIME:
02ED: set_total_hidden_packages_to  100
042C: set_total_missions_to  88
030D: set_total_mission_points_to  154
0408: set_total_rampages_to  35
0314: set_total_unique_jumps_to  36
0354: set_up_chase_scene 1.0  ;; never used in VC
0111: set_wasted_busted_check_to  0 (disabled)
03D7: set_wav  1 location $1BD $1BE $1BF
01B6: set_weather  0
04EC: set_zone_car_class_info "STREET4"  1  300  0  350  200  0  0  100  50  0  500  500
0152: set_zone_car_info "STREET4"  1 (day)  13  0  0  0  0  0  0  0  0  0  50
015C: set_zone_gang_info "STREET2"  1 (day)  14  0  0  0  0  0  0  0  0  0  1000 
0324: set_zone_pedgroup_info "STREET4"  1 (day)  7
0003: shake_camera  2500
0434: show_credits
0168: show_on_radar $928  2
018B: show_on_radar $DD  2
03D8: show_save_screen
043a: start_boat_foam_animation  ;; never used in VC
02E7: start_cutscene
0417: start_mission  0
0440: stop_cutscene_music
018E: stop_sound  6@
014F: stop_timer $D4A
00A0: store_actor $356 position_to $380 $381 $382
00AA: store_car $2D7 position_to $2EE $2EF $2F0
01BB: store_object $2CA position_to $1C0 $1C1 $1C2
0054: store_player $PLAYER_CHAR position_to $383 $384 $385
04FC: store_stunt_data $PLAYER_CHAR two_wheels: $300 $304 wheelie: $307 $30B stoppie: $30E $312
01E5: text_1number_highpriority "G_COST"  100  1000 ms  1  ;; Cost: $~1~
01E6: text_1number_lowpriority "G_COST"  100  1000 ms  1 ;; never used in VC or GTA 3
01E4: text_1number_lowpriority "HJ_IS" $2EB  2000 ms  1  ;; INSANE STUNT BONUS: $~1~
0218: text_1number_styled "REWARD" $VIGILANTE_BONUS 6000 ms 6 ;; Never used in VC
01E3: text_1number_styled "REWARD" $316  6000 ms  6  ;; REWARD $~1~
0384: text_1string "F_START" "VICE_C"  5000 ms  1  ;; Vice City
02FC: text_2numbers "RACETM" $16 $14 5000 ms  1 ;; never used in VC or GTA 3
02FE: text_2numbers_highpriority "RACETM" $16 $13  5000 ms  1 ;; never used in VC or GTA 3
02FD: text_2numbers_lowpriority "RACETM" $FFE $1000  5000 ms  1  ;; ~b~RACE TIME: ~1~:~1~
036D: text_2numbers_styled "IN_ROW" $1A38 $1A43  5000 ms  6  ;; ~1~ IN A ROW bonus! $~1~
02FF: text_3numbers "WHEEL02" $2D6 $303 $300 time  3000 ms  1  ;; TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
0300: text_3numbers_highpriority "WHEEL02" $29 $30 $31 time  3000 ms  1 ;; never used in VC or GTA 3
0301: text_3numbers_lowpriority "WHEEL02" $24 $30 $31 time  3000 ms  1 ;; never used in VC or GTA 3
036E: text_3numbers_styled "IN_ROW" $8 $9 $numnut 5000 ms  6 ;; never used in VC or gta 3
0302: text_4numbers "WHEEL01" $2D6 $301 $302 $300  3000 ms  1  ;; TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
0303: text_4numbers_highpriority "WHEEL01"  $8 $9 $3 $7  3000 ms  1  ;; never used in VC or GTA 3
036F: text_4numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 5000 ms  6 ;; never used in VC or gta 3
0306: text_5numbers_highpriority "WHEEL01" $8 $9 $3  $numnut  $3  3000 ms  1  ;; never used in VC or GTA 3
0370: text_5numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 $numnut3 5000 ms  6 ;; never used in VC or gta 3
0371: text_5numbers_styled "IN_ROW" $8 $9 $numnut $numnut2 $numnut3 $numnut4 5000 ms  6 ;; never used in VC or gta 3
0308: text_6numbers "HJSTATW" $2E0 $2DF $2D9 $2DE $2DD $2E3  5000 ms  5  ;; Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing!
03E5: text_box "CUNTY"  ;; New clothes delivered to the Vercetti Estate!
00BE: text_clear_all
033E: text_draw  32.0  302.0 "HOTR_19"  ;; Best Time: NA
045A: text_draw_1number  32.0  317.0 "HOTR_26" $63C  ;; Best Result: ~1~th
045B: text_draw_2numbers  32.0  232.0 "HOTR_15" $1D21 $1D22  ;; Time: ~1~:~1~
0349: text_draw_style =  0  ;; never used in VC
00BC: text_highpriority "GOAWAY1"  5000 ms  1  ;; ~g~Come back when you have finished the Haitian gang missions.
00BB: text_lowpriority "GEN1_23"  10000 ms  1  ;; ~g~Go back through the doors to return to the ground floor.
00bd: text_mediumpriority "GOAWAY1" 5000 ms 1  ;; never used in VC or GTA 3
024C: text_phone $PHONE_RAY1 "AM4_1A"  ;; never used in VC
00BA: text_styled "INT_B"  15000 ms  2  ;; An Old Friend
0217: text_styled "USJ"  5000 ms  5  ;; UNIQUE STUNT BONUS!
0381: throw_object $D07 distance  0.0  0.0 -1.0
01DF: tie_actor $2D3 to_player $PLAYER_CHAR
01DE: tie_actor $904 to_actor $903
0162: tie_marker $928 to_actor $910  4  2
0161: tie_marker $99B to_car $978  0  1
04C7: toggle_camera_green_scanlines  1
0363: toggle_model_render_at  231.4 -1277.7  19.0 radius  50.0 object -88 (MOB_MOBROOM2)  1
02A3: toggle_widescreen  1 (on)
032A: unknown  0
04C1: unknown  0 $1248  3  0 $124B  1
0494: unknown  0 $370 $371 $372 $373
0506: unknown  163 -1  1
0509: unknown $17C5 = distance between point $17B6 $17B7 and point $17BF $17C0
04AE: unknown $1A5 radar_icon_or_model  4
053E: unknown $A61 $A62 $1BD $1BE -1 $9A7
058A: unknown -684.222 -1577.189  12.384 -695.416 -1576.626  12.415
04D2: unknown_RC_car $210B race_to $20F5 $20F6 $20F7  30
0489: unknown_actor  0@ flag  1
0502: unknown_actor  0@ sprint_to  1.7873 -928.6034
01D8: unknown_actor  0@ unknown_fire_at_target  4@
046B: unknown_actor $12B9 car $12B3
01CF: unknown_actor $1851 actor $1809
04F5: unknown_actor $2D3 kiss_player $PLAYER_CHAR on  1
054A: unknown_actor $2D3 flag  0
0350: unknown_actor $355 not_scared_flag  1
04EB: unknown_actor $356 bank  0 account_number  9999999
0291: unknown_actor $40D unknown_behavior_flag  1
0526: unknown_actor $833  1
0467: unknown_actor $863
0337: unknown_actor $8F6 flag  0
0514: unknown_actor $8F7  3  0
04F4: unknown_actor $A7C mess_around_with_object $2CA -2.5 -1.996  4.179  0  360.0  27
0483: unknown_actor $A85  1500
03FE: unknown_actor $B9C  200
0528: unknown_add  100 to_money_spent_on_weapons_stats
0529: unknown_add $27B to_money_spent_on_property_stats
0544: unknown_bloodring_stuff $1C1F
0556: unknown_cab -1047.664 -298.188  11.0  266.28  512.591 -74.9  9.573  189.24
045F: unknown_car  0@  4
0477: unknown_car  5@  6  200
0428: unknown_car $1082 flag  1
04BD: unknown_car $1205  1
02F8: unknown_car $12B4 unknown_cosine $1B40
02F9: unknown_car $12B4 unknown_sinus $1B41
0294: unknown_car $14A2 flag  0
048B: unknown_car $1ADC timer $1AED
0519: unknown_car $86F flag  1
04FE: unknown_car $86F flag  0
04E0: unknown_car $8FE  3
0466: unknown_car $9A3 flag  0
0493: unknown_car $9A6  0
0323: unknown_car $A88 flag  1
0190: unknown_car $C14
0191: unknown_car $C14
049E: unknown_change_special_objects_flag $2D2  0.0
049F: unknown_change_special_objects_flag $2D2  3250.0
0591: unknown_clear_birds_from_airspace  466.1  325.5  448.1  339.2
03A1: unknown_clear_point  475.5  30.3  11.0 radius  3.0
0561: unknown_create_actor_handle $4A5 from car $4A1 passenger  1
0469: unknown_create_actor $1016 in area -919.5 -329.8 -901.5 -351.45 unknown  0  1  0  0  0
058F: unknown_create_distribution_actor $1E9F at $1E9B $1E9C or_at $1E9D $1E9E flag  1  0  1
0525: unknown_cutscene_command $8D $CF "MERCBOD"
0598: unknown_cutscene_command $94  10.0  8
0524: unknown_cutscene_command $B4E $A1  24
009d: unknown_do_nothing  ;; Never used
0592: unknown_gang  2 flag  1
04D0: unknown_heli $B05 turn_to_angle  270.0
04C0: unknown_line  556.5  763.3  10.2  538.5  763.3  10.2
03C7: unknown_maby_cops_density  .1
0425: unknown_metric_stuff $306 = $304
034E: unknown_move_object $701 to -837.134 -901.672  12.03 unknown_angle  0.0  0.0  .025  0
04F8: unknown_path  1  225.0 -1244.0  227.4 -1248.5  249.0 -1255.0  246.0 -1250.6  208.4 -1238.4  209.6 -1243.5
0501: unknown_pizza_mission_command player $PLAYER_CHAR flag  0
04E3: unknown_player $PLAYER_CHAR  2  60000
046F: unknown_player $PLAYER_CHAR  13@
0540: unknown_player $PLAYER_CHAR window_washer_credibility  0
0331: unknown_player $PLAYER_CHAR set_fast_reload  1
03F5: unknown_prepare_car $1136 for_explosion flag  1
046E: unknown_put_player $PLAYER_CHAR in_RC_mode_at $D00 $D01 $D02 angle $D03 RC_model #RCGOBLIN
04D3: unknown_race_stuff $FB1 $FB2 $FB3  2 $FB1 $FB2 $FB3
04E4: unknown_refresh_game_renderer_at  83.0 -849.8
02D1: unknown_remove_fire $1AA1
04BE: unknown_reset_player $PLAYER_CHAR chaos_level
034D: unknown_rotate_object $70D unknown_angle  160.0  160.0  0
00AE: unknown_set_car $4A1 to_ignore_traffic_lights  0
043C: unknown_set_game_sounds  0
0382: unknown_set_object $720 collision_detection  0
049C: unknown_set_special_object_flags  0  90.0 to $2D2
04F7: unknown_status_text $8FB  1 line  1 "GEN3_22"  ;; Diaz's Health:
04A5: unknown_store_dead_actor $84D position_to $85F $860 $861
04B9: unknown_stuff $1B1E $1B1F  10.0  12.0  500.0 $1B1E $1B1F $1B20 $1B21 $1B22 $1B23 $1BF
0341: unknown_text_stuff  1
03E4: unknown_text_stuff  0
02D4: unknown_turn_off_car $A88 engine
049D: unknown_use_special_object_flags $2D2 in_object $2CA
0296: unload_special_actor  21
040D: unload_wav $499
043b: update_boat $cutsceneanim foam_animation  ;; never used in VC
054C: use_GXT_table "INTRO"
0001: wait  0 ms
