

   Modded handling.cfg files

  This folder has several modded handling.cfg files and the original han-
dling.cfg.  You can put one or more of them in the data folder and rename them
to take the preface off the one you want to use and add a preface to any others.

  - Rumpo_handling.cfg: super Rumpo--it's fast, damage-proof, has improved trac-
tion and suspension, can carry Claude and three passengers, and it appears on
nearby land if Claude drives it into water.

  The two reasons I chose the Rumpo to mod those ways are:

  1. A parked Rumpo can always be found:

  - in northern Portland in the lot of 8-Ball's Bomb Shop, and in southern Port-
      land by a building just north of the west side of Liberty City Sawmills 

  - in the underground parking lot (where a hidden package is) in southwest
      Staunton  (I've read that the PS2 version also has a Rumpo in the above
      ground parking lot nearby), and on the east side of the hospital parking
      lot in Rockford in northern Staunton

  - in the parking lot at the north side of the airport terminal in Shoreside
      Vale, and at the south side of the lot behind the airport terminal

  2. The game requires Claude to use a Rumpo to collect magazine pickups for El
Burro's mission "Big N' Veiny."


  There are at least several other advantages a vehicle modded like the super
Rumpo provides:

  - A super Rumpo can be used to have Claude drive off one end of the broken
bridge or non-operating lift bridge, drop through Blue (or Green) Hell, then ap-
pear on the other side of the bridge.

  - It makes it easier to do many of the missions, including "The Fuzz Ball"
(Luigi), "Turismo" (El Burro), "Smack Down" (Kenji), "Payday For Ray" (Asuka),
"Bullion Run" (D-Ice), etc.

  - It lets you make those long drives from the Staunton save place to Donald
Love's building, and vice versa, a lot quicker.

  Don't do the Vigilante Sub-mission with the handling.cfg for any super vehi-
cle other than a super Police car or some criminals may try to get away in one.

  To get the game to acknowledge that you've accomplished a Unique Stunt Jump
you may need to have Claude drive the super vehicle slower than possible so you
don't overshoot the mark.  A few jumps, like the Portland Callahan Bridge jump
and the TW@ Internet Cafe jump, were easier for me to do with a regular sports
car because a super car, heavier and damage proof, is more likely to bounce
astray from the intended direction.  By the same token, extreme Insane Stunt
Jump stats are a lot easier to get with a super car.

  The super Rumpo is given a lot of weight and a low center of gravity to be
able to bang most any vehicle out of the way.  This also means you can bring it
up to the speed you want and it will roll farther than other vehicles without
accelerating it as much due to the momentum created, and it's easier then aver-
age while it's rolling to right it if it rolls over.


  Other modded handling.cfg files:

  - Amb_Fire_Taxi_handling.cfg: super Ambulance, super Firetruck, and super Taxi
for doing the Paramedic, Fire Fighter, and Taxi Sub-missions.

  - Police_handling.cfg: super Police car for doing the Vigilante Sub-mission.
I made a separate modded handling.cfg for the Police car since you'd probably
want to minimize the chance of Claude being attacked by super Police cars.

  All of the vehicles I made a handling.cfg file for are given a -1 for column
I, "nPercentSubmerged."  If you have Claude drive one of them into water,
they'll drop into Blue (or Green) Hell for a couple of moments then appear on
nearby land.
