
  GTW note: I just reformatted this.

****

  v2.0

  1. removes now most of the problems of [Player in ...] syndrome,
  2. supported the addition cars (149 to 159). Check the GTA3Cars.ini for de-
tails and editing help.
  3. internal car parking editor included now.

  Please also download the "Visual Basic 6 Service Pack 5" wich can be found at:
  http://www.microsoft.com/downloads/release.asp?releaseid=28337&PopList=39
  if you have encountered the problem that the console has worked before, but
stopped working.  (This is an issue of Visual Basic Runtime Libraries from
Microsoft)

  Player Tracking:

  You can set or lock Player Armor and Health to a given level from 0 to 999.
Admin-Console will control your health and armor 10 times a second and set the
values back. If you lock your Health level, no are never wasted any more.

  You can also set or lock the Wanted level from 0 to 6. By locking the Wanted
level to 0, you can drive around and shoot even the police. No police takes any
action against you.

  Changing the Current Weapon works just like changing the weapon in GTA3. The
difference is, now you don't have to go thru all weapons if you want to change
from Colt45 to Grenade. Just click, and you have the weapon you want. You can
also define several Keyboard shortcuts to change weapons.  Alternative Weapon,
and Autochange function is for your comfort. If you set an alternative weapon 
(changeable by keyboard shortcuts), and activate Auto-change function, your
weapon will be changed temporarily when SHIFT key is down. You can use this
function for example for throwing grenades without actually changing your weapon
to grenade. If you define a throw-weapon, or a one-hand weapon that allows
speed-run, you will be able to perform speed-run without changing your weapon.

  The Weapon specifications are much more flexible. If you check the checkbox
near the weapon-name, you carry this weapon, no matter if you are busted or
wasted. You can enter the total ammo you carry, and the ammo loaded to the gun
in the consequtive textboxes. The check-boxes near the textboxes are for locking
the amount you entered. That is, if you lock total ammo, your ammo goes never
down (aka. unlimited ammo). If you also check the checkbox near the loaded ammo 
textbox, you will avoid the reload sequences, as your weapon will always have
the full amount of ammo loaded. (Throw weapons like grenade, and baseball bat do
not have loaded-ammo's, thus the checkboxes are grayed)

  Car Tracking:

  Admin Console helps you out with almost all concepts that you can do with
cars.  You can set your current car to Explosion-proof (EP), Damage-proof (DP),
Bullet-proof (BP) and Flame-proof (FP).  You can also lock these properties by
checking the "Set Car Specialities" check-box. That is, these specialities will
be carried to every car you get in.

  You can lock or open your car doors by selecting one of the options. If you
also check the "My Car Doors are" checkbox, console decides for you: If you like
to keep your doors locked, your doors will be locked as soon as you get in any
car. They will also be locked after you get out. However, if you try to get back
in the same car, they will be opened for a second to let you in.

  You can change the radio station of your cars, and even lock to a radio sta-
tion.  However, if you are in a car, already listening to a radio station, this
setting will only take effect after you get out of the car. The current radio
station is a part of the read-only section of GTA3 and cannot be changed online.

  You can set or lock to your engine damage in percents.  If you lock to 0%,
your car will never get engine damage. That is, if you flip over and the car
starts to burn, it will burn forever, but not explode. The explosion-lock and
burn-lock are also two different commands of the console and will be discussed
further.

  If you change the weight of a car in handling.cfg, all cars of that type will
have the same weight.  On the admin-console, you can change only the weight of
YOUR car. That is, if you set your car to 50 Tons, you can kick everything out
of city boundaries, including the same type of cars as you drive.  If you lock
this setting, the car weight will be adjusted for your new cars as soon as you 
get in a new car.  You will also get an on-screen feedback on the current status
of your new car.

  By changing the car weight, the max speed, grip and suspension levels are
automatically normalized to the new car weight so that you will not notice any
handling changes if you change the car weight.  Setting the car weight to 100
Kg's is a lot of fun.  You can drive around as you like, but if you hit people,
you will be thrown several hundread meters away.  It is fun to try :)

  The Damage-proof speciality is also set by changing the car weight.  Higher
weights over 2 Tons let you crush other cars, but if you hit a wall, your car
gets the same damage itself.  So it is too risky to drive a 50 Ton car without a
damage-proof speciality.

  The cars have 2 colors in GTA3. A major and a minor color.  The major color is
the color of most parts of the car.  The minor color is for example the color of
the stripes on a banshee. You can paint both of the colors of your current car
by doubleclicking on the consecutive color box.  You will then get a selection
window.  The available car colors are read from the carcol.dat file in GTA3
directory.  So if you change this file, your changes will be in the selection
window as well.  On this window, you can select the color by doubleclicking, or
by clicking on the color and then "OK" button.  Cancel returns back without any
changes.

  Using the checkboxes in the Major and the Minor Colorboxes, you can lock the
color.  If you also check the "Paint my car to:" checkbox, your new car will
also be painted as soon as you get in.

  "Stop Car Alarms" does what it says.  If you get in a parked car, and it has
an alarm, the alarm will be automatically stopped by the console, if you have
checked this checkbox.  (A "stop the car-alarm" console command is also avail-
able as keyboard shortcut.)

  "Tank-Mode" changes your current car to a tank, and back.  You will be able to
shoot as if you were in a tank, and cars that collide with you explode as well.
If you get out of your car when in Tank-mode, the tank mode for this car will be
set back, and the new car that you get in receives the tank mode.  The car-tex-
tures and handling will remain the same.  That is, if you for example drive a
Landstalker, and switch to tank mode, your car will look a bit funny, as the
textures remain the same, but the car dimensions change.  For that reason, the
Damage-proof special ability is also set with tank-mode, so that your car does
not explode right away.

  Flight assistance is also for your comfort for flying with cars.  This mode
automatically sets the Z speed to a given percentage if your car starts to fall.
You can select the Flight-assistance percent from the scroll box.  This percent-
age level is car specific, and 100% is the maximum speed that your car can reach
by free-falling.  So if you keep the percentage around 2% or 3%, your car 
will hang in the air like a heli. (it will move up and down very slightly due to
wind conditions.)

  GTA3 uses a three dimensional speed and spin model. Movements in X dimension
heads to North for positive values of X, and South for negative values.  Posi-
tive values of Y heads to East, and negative values to West.  For Z speed, posi-
tive values makes the car go up, and negative, go down.

  The Percentage levels are from -400% to +400%. That means you can set the
speed of your car up to 4 times of its max speed.  The spins are also much like
the same for X and Y spins.  The positive values of Z spin causes a spin in
counterclock direction, and negative values in clock direction.  With the "stop"
buttons near the relevant spin/speed values, you can stop the speed or spin in
only one coordinate, or in all coordinates.
 
  The Set Car Direction options are for setting your car in 8 directions (North,
Northeast, East, Southeast, South, Southwest, West, Northwest), fully leveled to
the ground. 

  Kickstart Car function sets the car position as in Set Car direction function,
and gives the car additionally a car-speed on the direction.  The speed level is
also adjustable in percentages.

  The "Don't Burn" and "Don't Explode" options are for automatically controlling
the car damage and burn status.  If you choose "Don't Burn", the "Don't Explode"
option is also checked.  That is, if your car starts burning, the burning flag
will be set back, and your car will be repaired automatically (except for the
textures).  If you choose only the "Don't Explode" option, and your car starts
burning, it will burn forever, but never explode as long as you are in the car.

  The "Flip Car" button flips the car on 4 wheels, and back.

  On the Car-Tracking Page, a garage-editor is also integrated.  There are in
total 6 parkplaces in GTA3.  One in Portland, two in Staunton and three in
Shoreside.  With the garage editor, you can park cars to any parkplace you want.

  You can set the car specialities, and the car major/minor color as well.  If
you check the checkbox near the name of the parkplace, the car will be refreshed
automatically.  If you do not check the major/minor color-lock checkboxes, the
car will not be painted.  You will also get a new pair of car colors if you
change the parked car from the selection list.

  Your cars will be parked to the given parkplaces in the best suitable parking
coordinates.  That means, no matter which car you select to park, you will be
able to drive right away.  If you park big cars like trucks or busses in small
garages (like Portland), do not stay right in front of the garage door.  As soon
as the garage door opens, the console will move the car outside, just enough to
fit in the garage.

  Sub-Missions:

  There are several missions and sub-missions in GTA3. Some of them gives
bonuses like infinite speed-run, Borgnine Taxi's etc.  From this page, you can
change some of the sub-mission values of the current game in progress.

  Changing the Hidden Packages Found will give you a different type of weapon
delivered to Hide-outs for every 10 packages found.

  Passengers Dropped Off will make Borgnine Taxi's available if more than 100.
The Cash Made in Taxi, Total Fires Extinguished and People Saved in Ambulance
levels are only for statistics.

  The "Criminals Killed" value gives a "Police Bribe" bonus delivered to hide-
outs for every 20 criminals killed (up to 2 bonusses).
 
  The Mission Time Left scroll and the Lock-checkbox sets and locks the mission
time left for all missions and sub-missions at once.  You can also freeze and
thaw the sub-mission timers with console commands.

  For some Sub-Missions, there are also relevant buttons.  The two Import-Export
Garage missions can be completed by clicking the relevant buttons.  The Kill/
Destroy All button kills/destroys all left people/vehicles in all rampage mis-
sions (also as console command available).

  The Complete Taxi Mission Button sets the Passengers Dropped level to 100 (if
it was less than 100), thereby enabling the Borgnine Taxi's.

  The Paramedic Mission button (and the console command) works only if you are
in a paramedic mission. It completes all 12 levels of the paramedic mission,
giving you the bonus. There are 3 bonusses for paramedic missions. By the first
completion, you get the infinitive-run bonus.  By the second completion health,
and by the third adrenaline will be delivered to the hideouts. 

  The Help By Turismo Mission button is only available if you have already
started the Turismo mission.  All the checkpoints will be placed right above
your car.  As you can "fly" but the cheetah's cannot, you can fly and go thru
all the checkpoints at once.

  The three reserved buttons will be available in the next version. 

  GTA3 Internal Cheats: 

  The Admin-Console works as a trainer as well. You can define and combine
several GTA3 internal cheats here.  These cheats will be available in the Short-
cuts menu, for assigning as Keyboard Shortcuts.  Initially all of the GTA3 in-
ternal cheats and their definitions are available in the List, along with some
of the combinations I use.  You can delete items from the list, or make up and
add new combinations to this list.

  Warp Locations: 

  GTA3 uses several placement and vector coordinates for positioning its ob-
jects.  For the player, only the X, Y and Z coordinates are enough to warp him
around.  But for the cars, there are 3 sets of vector coordinates for its 3D
placement, one set of placement coords. for the Center of Mass, and one set per
detachables. The Admin-console reads this data from GTA3 and lets you save it to
the list for warping.  You can read/save and warp up to 32000 locations in GTA3.

  Some of these are already in the ini file of the Admin-console for you to give
a try.  If you read and save a Warp Location when you are in a car, you can warp
to this location with or without your car.  However if you were not currently in
a car by the time you let the console read your coordinates, you will only be
able to warp to this location if you are on foot.  You can assign any of these
Warp-Locations the keyboard shortcut you like from the keyboard shortcuts page.

  Initially, I have included over 70 locations that you can warp to with or
without car.  You can delete them, and/or make your own warp locations.

  Keyboard Shortcuts: 

  The Keyboard shortcuts, aka. Remote-Control page lets you assign keyboard
shortcuts to any of the 130 console-commands, GTA3 internal cheats (as defined
in the relevant page) and the Warp locations (also defined in the relevant
page).

  After assigning a shortcut to a function, you can activate the shortcut by
checking the relevant checkbox on the list.  You can assign different commands
the same keyboard shortcut.  All of the commands will be run in the list-order
when you hit the assigned key or key combination.

  You can duplicate the list entries by selecting one on the list, and clicking
the "Insert as new" button.

  You can change the interval at which the console checks for the keys with the
scrollbox.  You can set the interval up to 1 seconds (1000ms).  However with
this setting, some functions like Flight-Assistance and Health/Armor/Wanted
Level-lock will not function perfectly.

  The Admin-console sends you on-screen feedback messages for functions that do
not have a visual feedback (like locking the car doors).  These feedback mes-
sages will be sent thru the GTA3 internal feedback engine, and will be handled
like other messages from GTA3 itself.

  Most of the 130 console commands needs additional data.  The relevant selec-
tion page will be revealed near the console-command combobox.  For commands that
do not need additional data (like Stop Spin command) as well as the GTA3 inter-
nal cheats and Warp Locations, the selection page with a message: "No additional
data is needed" will be shown.

  You can assign the same command with different parameters to different keys.
For Example: "My Car Doors are:" command can be used with "open" and "locked"
parameters.

  Console Commands: 

  There are 130 internal console commands in this version. Most of the commands
accepts/requires additional parameters that you can also select from Keyboard
shortcuts page.  Here is the listing of all available commands, what parameters
they accept and what they do:

1. Set Armor Level to: (scroll: 0 to 999)
   Sets the Armor Level to a given value, selectable from 0 to 999.
2. Auto-Fix Armor Level to: (scroll: 0 to 999)
   Sets the Armor Level to a given value, selectable from 0 to 999, and sets the
   Armor-Level-Lock as well.
3. Auto-Fix Armor: (ON/OFF)
   Sets or releases the Armor-level-lock
4. Set Health Level to: (scroll: 0 to 999)
   Sets the Health Level to a given value, selectable from 0 to 999
5. Auto-Fix Health Level to: (scroll: 0 to 999)
   Sets the Health Level to a given value, selectable from 0 to 999, and sets
   the Health-Level-Lock as well.
6. Auto-Fix Health: (ON/OFF)
   Sets or releases the Health-level-lock
7. Set Wanted Level To: (scroll: 0 to 6)
   Sets the Wanted Level to a given value, selectable from 0 to 6
8. Auto-Fix Wanted Level To: (scroll: 0 to 6)
   Sets the Wanted Level to a given value, selectable from 0 to 6, and sets the
   Wanted-Level-Lock as well.
9. Auto-Fix Wanted Level: (ON/OFF)
   Sets or releases the Wanted-level-lock
10. Set Current Weapon to: (selection list of all weapons)
    Sets the current weapon to the selected weapon. If player does not have that 
    weapon yet, the weapon will be given as well.
11. Set Alternative Weapon to: (selection list of all weapons)
    Sets the alternative weapon to the selected weapon. If player does not have
    that weapon yet, the weapon will be given as well.
12. Auto-change Alt. Weapon: (ON/OFF)
    Sets or releases the Auto-change Alternative Weapon function.
13. Set Baseball Bat Specs: (selection of total/loaded ammo as well as lock
    states)
    Sets the Ammo and Carried state details of Baseball Bat.
14. Set Colt45 Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Colt45.
15. Set UZI Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Uzi.
16. Set Shotgun Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Shotgun.
17. Set AK47 Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of AK47.
18. Set M16 Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of M16.
19. Set Sniper Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Sniper.
20. Set Rocket Launcher Specs: (selection of total/loaded ammo as well as lock
    states)
    Sets the Ammo and Carried state details of Rocket Launcher.
21. Set Flame Thrower Specs: (selection of total/loaded ammo as well as lock
    states)
    Sets the Ammo and Carried state details of Flame-thrower.
22. Set Molotov Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Molotov.
23. Set Grenade Specs: (selection of total/loaded ammo as well as lock states)
    Sets the Ammo and Carried state details of Grenade.
24. Carry All Weapons (no additional data is needed)
    Gives the player all weapons.
25. Set All Ammo to MAX (no additional data is needed)
    Sets the Loaded/Total Ammo for all weapons to their maximum levels.
26. Auto-Fix All Ammo: (ON/OFF)
    Sets or releases the Locks for Total and Loaded Ammo for all weapons.
27. Auto-Fix All Total Ammo: (ON/OFF)
    Sets or releases the Locks for Total Ammo for all weapons.
28. Auto-Fix All Loaded Ammo: (ON/OFF)
    Sets or releases the Locks for Loaded Ammo for all weapons.
29. Set Car Specialities to: (selection of Car Specialities as: EP/DP/BP/FP)
    Sets the current car specialities as selected.
30. Auto-Fix Car Specialities: (ON/OFF)
    Sets or releases the Lock for Set-Car-Specs for new cars.
31. Set Car Doors to: (open/locked)
    Sets car doors to open or closed as selected.
32. Auto-Lock Car Doors: (ON/OFF)
    Sets or releases the Auto-Lock car doors function.
33. Change Radio to: (selection of all radio stations)
    Changes the radio station of all cars to the selected station.
34. Lock Radio Station: (ON/OFF)
    Sets or releases the Auto-change radio station function.
35. Set Engine Damage To: (scroll: 0 to 100%)
    Sets engine damage of the current/last car to the selected level.
36. Auto-Fix Engine Damage: (ON/OF)
    Sets or releases the lock to Engine Damage.
37. Set Car Weight to: (scroll: 0.1 to 50 Tons)
    Sets the current car weight to the selected level.
38. Auto-Fix Car Weight: (ON/OFF)
    Sets or releases the lock to car weight for new cars.
39. Paint My Car To: (selection of major/minor colors)
    Paints the current car with the selected colors.
40. Auto-Paint My Car: (ON/OFF)
    Sets or releases the lock to car colors for new cars.
41. Stop Car Alarm: (ON/OFF)
    Sets or releases the lock to car alarm for new cars, stops the current car
    alarm if set to ON.
42. Car can Bombard: (ON/OFF)
    Sets or releases the Tank-Mode.
43. Set Car Direction to: (selection of directions as North, Northeast etc.)
    Sets the car direction as selected, and levels the car to the ground.
44. KickStart Car to: (selection of speed percentage and directions as North,
    Northeast etc.)
    Sets the car direction as selected, levels the car to the ground, and gives
    the car a kick-start with the selected speed.
45. Refresh Portland Garage (no additional data)
    Refreshes the Portland garage with the last parked car.
46. Refresh Staunton Garage
    Refreshes the Staunton garage, both parkplaces with the last parked cars.
47. Refresh Shoreside Garage"
    Refreshes the Shoreside Vale garage, all three parkplaces with the last
    parked cars.
48. Auto-Refresh Portland Garage: (ON/OFF)
    Sets or releases the auto-refresh function for Portland Garage.
49. Auto-Refresh Staunton Garage: (ON/OFF)
    Sets or releases the auto-refresh function for Staunton Garage, both park-
    places.
50. Auto-Refresh Shoreside Garage: (ON/OFF)
    Sets or releases the auto-refresh function for Shoreside Garage, all three
    parkplaces.
51. Park to Portland: (selection list of cars)
    Parks the selected car to Portland Garage.
52. Park to Staunton1: (selection list of cars)
    Parks the selected car to Staunton Garage, parkplace 1.
53. Park to Staunton2: (selection list of cars)
    Parks the selected car to Staunton Garage, parkplace 2.
54. Park to Shoreside1: (selection list of cars)
    Parks the selected car to Shoreside Garage, parkplace 1.
55. Park to Shoreside2: (selection list of cars)
    Parks the selected car to Shoreside Garage, parkplace 2.
56. Park to Shoreside3: (selection list of cars)
    Parks the selected car to Shoreside Garage, parkplace 3.
57. Set Portland Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Portland Garage.
58. Set Staunton1 Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Staunton Garage, parkplace 1.
59. Set Staunton2 Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Staunton Garage, parkplace 2.
60. Set Shoreside1 Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Shoreside Garage, parkplace 1.
61. Set Shoreside2 Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Shoreside Garage, parkplace 2.
62. Set Shoreside3 Car to: (selection of car specialities as: EP/DP/BP/FP)
    Sets the car specialities for the car in Shoreside Garage, parkplace 3.
63. Paint Portland Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Portland Garage.
64. Paint Staunton1 Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Staunton Garage, parkplace 1.
65. Paint Staunton2 Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Staunton Garage, parkplace 2.
66. Paint Shoreside1 Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Shoreside Garage, parkplace 1.
67. Paint Shoreside2 Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Shoreside Garage, parkplace 2.
68. Paint Shoreside3 Car to: (selection of major/minor colors)
    Paints the car with the selected colors in Shoreside Garage, parkplace 3.
69. Flip Car Back on 4 Wheels (no additional data needed)
    Flips car over on 4 wheels and back.
70. Stop X Speed (no additional data needed)
    Stops the North-South speed.
71. Stop Y Speed (no additional data needed)
    Stops the East-West speed.
72. Stop Z Speed (no additional data needed)
    Stops the up-down speed.
73. Stop All Speed (no additional data needed)
    Stops all speed of the car.
74. Stop X Spin (no additional data needed)
    Stops nose up/down spin.
75. Stop Y Spin (no additional data needed)
    Stops sideways spin.
76. Stop Z Spin (no additional data needed)
    Stops clock/counterclock direction spin.
77. Stop All Spin (no additional data needed)
    Stops all spin of the car.
78. Stop All (Freeze Car) (no additional data needed)
    Freezes the car.
79. Set X Speed to: (scroll: -200% to +200%)
    Sets the North-South speed of the car to the given level.
80. Set Y Speed to: (scroll: -200% to +200%)
    Sets the East-West speed of the car to the given level.
81. Set Z Speed to: (scroll: -200% to +200%)
    Sets the Up-Down speed of the car to the given level.
82. Set X Spin to: (scroll: -200% to +200%)
    Sets the Nose up/down spin of the car to the given level.
83. Set Y Spin to: (scroll: -200% to +200%)
    Sets the sideways spin of the car to the given level.
84. Set Z Spin to: (scroll: -200% to +200%)
    Sets the clock/counterclock spin of the car to the given level.
85. Increase X Speed by: (scroll: -200% to +200%)
    Increases the North-South speed of the car by the given level.
86. Increase Y Speed by: (scroll: -200% to +200%)
    Increases the East-West speed of the car by the given level.
87. Increase Z Speed by: (scroll: -200% to +200%)
    Increases the Up-Down speed of the car by the given level.
88. Decrease X Speed by: (scroll: -200% to +200%)
    Decreases the North-South speed of the car by the given level.
89. Decrease Y Speed by: (scroll: -200% to +200%)
    Decreases the East-West speed of the car by the given level.
90. Decrease Z Speed by: (scroll: -200% to +200%)
    Decreases the Up-Down speed of the car by the given level.
91. Increase X Spin by: (scroll: -200% to +200%)
    Increases the Nose up/down spin of the car by the given level.
92. Increase Y Spin by: (scroll: -200% to +200%)
    Increases the sideways spin of the car by the given level.
93. Increase Z Spin by: (scroll: -200% to +200%)
    Increases the clock/counterclock spin of the car by the given level.
94. Decrease X Spin by: (scroll: -200% to +200%)
    Decreases the Nose up/down spin of the car by the given level.
95. Decrease Y Spin by: (scroll: -200% to +200%)
    Decreases the sideways spin of the car by the given level.
96. Decrease Z Spin by: (scroll: -200% to +200%)
    Decreases the clock/counterclock spin of the car by the given level.
97. Set Mission Time Left to: (scroll: 10 to 900 seconds)
    Sets Mission Time Left for all timeable missions to the given level 
    (except for the rampage missions).
98. Auto-Fix Mission Time: (ON/OFF)
    Sets or releases the Auto-fix function for the Mission timers.
99. Increase Criminals Killed by: (scroll: 0 to 100)
    Increases the amount of criminals killed in vigilante missions.
100. Complete Im/Ex Portland (no additional data is needed)
     Completes the Import-Export Garage in Portland.
101. Complete Im/Ex Shoreside (no additional data is needed)
     Completes the Import-Export Garage in Shoreside Vale.
102. Kill All (Rampage) (no additional data is needed)
     Kills/Destroys all in rampage missions, thereby completes the mission.
103. Complete Taxi Mission (no additional data is needed)
     Sets the Passengers dropped value to 100 (if it is less than 100).
104. Complete Paramedic Miss. (no additional data is needed)
     Completes 12 levels of paramedic mission at once. Works only during para-
     medic mission.
105. Set Car Speed To: (scroll: -200% to +200%)
     Sets Car speed to the given value. The car speed will be set according to
the 
     current positioning of the car, so this can be used as a turbo-switch.
106. Increase Car Speed by: (scroll: -200% to +200%)
     Increases Car speed by the given value. The car speed will be set according 
     to the current positioning of the car, so this can be used as an additional 
     kick to the current cruise speed.
107. Flight Assistance: (ON/OFF)
     Activates or deactivates the flight assistance of the console.
108. Flight Assistance Level: (scroll: 0% to 100%)
     Sets the flight assistance level as selected.
109. Release from Camera-Lock (no additional data is needed)
     Releases car from the stunt-camera locks.
110. Silent Mode (no Feedback): (ON/OFF)
     Activates or deactivates the on-screen feedbacks from the admin-console.
111. Stop Alarm of my car (no additional data is needed)
     Stops the alarm of the current car.
112. Take me to my last car (only if on Foot) (no additional data is needed)
     Warps the player near his last car, ready to get in.
113. Bring my last car to me (only if on Foot) (no additional data is needed)
     Brings the last car of the player to him, and turns the car so that player
can 
     just get in. Do not use this function if the player is facing to a wall.
114. Take me to my previous car (only if on Foot) (no additional data is needed)
     Warps the player near his previous car, ready to get in.
115. Bring my previous car to me (only if on Foot) (no additional data is
     needed)  Brings the previous car of the player to him, and turns the car so
     that player can just get in.  Do not use this function if the player is
     facing toward a wall.
116. Remember my location as Markup Location (selection of 4 markup locations)
     Reads the player and car coordinates and keeps in one of the 4 markup loca-
     tion variables as selected.
117. Take me to Markup Location (selection of 4 markup locations)
     Warps the player and car to the selected markup location coordinates 
     (provided that the selected markup location is already set)
118. Set Doors of my Preivous Car to: (open/locked)
     Locks or opens the doors of the previous car as selected.
119. Turn My Car in Clock Direction by: (scroll: 0 to 180 Degrees)
     Turns the car in clock direction by selected amount of degrees.
120. Turn My Car in Counterclock Direction by:  (scroll: 0 to 180 Degrees)
     Turns the car in counterclock direction by selected amount of degrees.
121. Torch my (last) car (no additional data is needed)
     Torches the last car that the player is/was in.
122. Torch my previous car (no additional data is needed)
     Torches the previous car that the player was in.
123. Increase SubMission Time by: (scroll: 10 to 900 seconds)
     Increases all submission timers by the selected value. (up to a maximum of
     900 seconds)
124. Decrease SubMission Time by: (scroll: 10 to 900 seconds)
     Increases all submission timers by the selected value. (down to a minimum
     of 10 seconds)
125. Freeze SubMission Timer: (ON/OFF)
     Freezes/thaws all sub-mission timers.
126. Toggle SubMission Timer Freeze State (no additional data is needed)
     Toggles the SubMission Timer Frozen state.
127. Turn My Car Nose Up by: (scroll: 0 to 180 Degrees)
     Turns car nose up by selected degrees. (Not available in this version yet)
128. Turn My Car Nose Down by: (scroll: 0 to 180 Degrees)
     Turns car nose down by selected degrees. (Not available in this version
     yet)
129. Turn My Car Sideways to left by:  (scroll: 0 to 180 Degrees)
     Turns car sideways to left by selected degrees. (Not available in this ver-
     sion yet)
130. Turn My Car Sideways to right by:  (scroll: 0 to 180 Degrees)
     Turns car sideways to right by selected degrees. (Not available in this
     version yet)
