Lotus Esprit V8, for NFS 3 by LaBounti (Scratch), for NFS 4 by Jonaforr,
finally converted and a bit modeled for GTA 3 by

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	"converted"
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(theten)
contact: theten@gmx.de or ICQ # 89169241
Tell me how my English is :)

During the project i cried out a few times, thanx for help and support to:
M4ck, _Rich_, Dr.AK, LOWRIDER, Don3K, Oleg

NEW IN V.1.2: damage textures, doors and windscreen got new damage model,
	      new entry in carcols.dat
PS: I love the handling!

This Addon-car replaces the Stallion!

content:
(I) MODIFYING A.S.O.
(II) INSTALLATION
(III) DATA AND STATISTICS

(I) MODIFYING A.S.O.
If you want to modify/improve/host the Lotus, please ask me before doing it.
Thanks. Contact: theten@gmx.de


(II) INSTALLATION
How to install this thing:
I've chosen the Stallion to be replaced, but you don't have to as you probably know.
I don't have fun in typing the tutorial for this here, but replacing another car
is not very difficult, because you just have to think a little bit (just a little bit :D).
So, now let's install the car (I think everybody should already know how to,
but here we go):
1: Start IMGTOOL, open the "GTA3.IMG" in 'GTA3\MODELS' and look for the "Stallion.dff".
   Delete it or rename it to "Stallion.dff.bak" or so.
2: Now go to commands and add the "Stallion.dff" of the Lotus. You can let IMGTOOL rebuild
   the archive, but you don't have to. Close the file.
3: Now open the "TXD.IMG" and look for the "Stallion.txd". Delete it or rename it to
   "Stallion.dff.bak" or so.
4: Again use the "add" command and add the "Stallion.txd" of the Lotus. Again you can
   rebuild the archive. Close IMGTOOL.
5: Open the "Handling.cfg" (use Editor/Notepad) in GTA3\DATA and replace the Stallion's
   line with this one:
STALLION		1450.0	2.1	5.4	1.6	0.0	0.0	-0.25	75	1.00	0.8	0.52	5	274.0	30.0	F	P	9.1	0.60	1	30.0	1.4	0.1	0.2	0.7	20000	0.25	-0.15	0.52	8102	1	1	
6: Save "Handling.cfg" and open "Default.ide" (use Editor/Notepad) in the same folder.
   And again, replace the line of the Stallion with this one:
129,	stallion,	stallion,	car,	STALLION,	STALION,	poorfamily,	10,	7,	2ff0,	164,	0.75
7: Save "Default.ide" and open "Carcols.dat" (use Editor/Notepad). You should replace
   the Stallion's line with the first one if the spoiler should have no special color,
   otherwise take the second line here (mostly the spoilers are black):
stallion, 1,1, 3,3, 22,22, 46,46, 51,51, 78,78, 36,36, 93,93
stallion, 1,3, 3,0, 22,0, 46,0, 51,0, 78,0, 36,0, 93,3
8: Save "Carcols.dat". Start the game. If you want to get some details about the Lotus,
   have a look below.


(III) DATA AND STATISTICS
Statistic:
- my first conversion
- first time i've modeled something
- about 9 days of work, each day 3 to 8 hours (it was my "first time")
- 2867 faces in the whole model, 951 Faces in the beginning
- I broke dozens of edges and faces
- faces and vertices were united certainly 100 times, faces also detached

Facts:
! original is from NFS 3
! bonnet, doors, boot, bumps, windscreen and windows were broken out by myself
- complete damage modek, without scratch textures and without wing damage (what for?)
- sometimes there's a spoiler (?you say so in English?) at the rear of the car :-D
- mapping changed so that the sign at the front disappeared, it looked stupid
- colors are controllable by Carcols.dat
- handling created out of Banshee, Stinger, Sentinel, some data is by myself
- damage model is completely made by me
- 256*256 texture
- door-interiour, floor, 2 other interiour parts and engine modeled and mapped by myself
- chrome reflection mapping

The default carcols.dat colors that are used:
darkgreen, white, cherryred, yellow, blue, orange, grey
(inspired by the Lotus games)

Don't wonder about the engine being at the front.

Known bug:
- Sometimes side-windows look weird (depends on view angle)

Tell me how my English is :), mail: theten@gmx.de