Honda S2000 Version 2.0 Model
By David Proudfoot (9kredline)
foot@mit.edu
AIM: FormulaRedline

Description:
Honda S2000 model and textures for use with Grand Theft Auro III for the PC.  Replaces the banshee.

Install:
Use img tool from gta3mods.net, replace banshee.txd in txd.img and banshee.dff in gta3.img (in the models folder).  Rebuild the archives and start the game.

This model also requires Dmagic's wheelmod to work properly.  With the wheel mod installed paste this line over the banshee line in default.ide in the data folder:
119, 	banshee, 	banshee, 	car, 	BANSHEE,	BANSHEE, 		executive, 	10, 7,	0,	089, 0.7

For realistic handling, see the included files from Cerbera.

For the correct colors, add at least these at the end of the list of colors:


245,0,0				# 96 newred			red
255,200,0			# 97 newyellow			yellow
40,40,40			# 111 blackleather		black

and replace the banshee line with this:
banshee, 97,111, 96,111, 1,3, 54, 54, 90, 111, 75, 111, 75, 3

Finally, if you want to get better looking reflections on this car and many others in the game, replace your models/particle.txd file with the one included in this archive.

Changes to 1.1:
-Redid normals using calculation on detached pieces.  Reflections and shading look more realistic!
-Added Antenna
-Added Windshield Wipers and Nozels
-Minor Tweaks

Changes to 2.0
-Redid body lines by adding extra polygons and vertecies.
-Redid normals on engine/drivetrain/exhaust.
-Added Door Handles
-Added Gas Cap
-Added Brake Calipers
-Reshaped Taillights
-Fixed Car Colors
-Minor Fixes


Remember to backup and file before modding.  Have fun with this car, I do!

3/31/03