//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//ENBSeries -       .  donateware.
//       
//created by Boris Vorontsov http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


ENBSeries v0.075  GTA3

!     DX8  DX9  (  ),  
   ,      .
 ,      .
  0.074f:         ,
     motion blur,   ShadowBlurRange
    , FadeDistance    ambient
occlusion  , UseEnvBump        
  .
  0.074e:       UsePaletteTexture, 
      .
  0.074d:   OcclusionQuality  high-end ,  DepthBias.
  0.074c:    0.074b      
 ,  . Motion blur  -  ,
    ,    . SSAO   
,       ambient occlusion  indirect ligtning
   .  ambient occlusion  
AlternativeDepth=0.      ssao  . 
 .




//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 :
   Shader Model 2.0  .   :
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1650, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
           ,   ,        .        ,         .    (  DirectX10)     ,      DirectX9.      ,      ,       1024*768  64   ,   1280*1024  106 .         ,     .
 

 :
       ,        .             ENBSeries.            ( ).

:
      ,  ,   exe  
(  system, bin, bin32).     
      ,      .

:
    ,  
 (  SHIFT F12).

:
            ENBSERIES.INI,
   .

  (      ):

[PROXY]
EnableProxyLibrary=(0,1)        .     d3d9.dll .
InitProxyFunctions=(0,1)        .
ProxyLibrary=(filename)    .

[GLOBAL]
UseEffect=(0,1)        .            ,      .
AlternativeDepth=(0,1)      ,       ,      ,   .
AllowAntialias=(0,1)         (antialiasing, multisampling, fsaa,  ,  ).
BugFixMode=(0..5)        .   0  5   HDR ,   ,      .   forceware 169.xxx  171.xx     1 -      R32F . : 0 (R32G32F)-   , 1 (R32F)-   , 2 (A32R32G32B32F)-   , 3 (R16F)-    , 4 (R16G16F)-    , 5 (A16R16G16B16F)-    .
SkipShaderOptimization=(0,1)     ,         .

[EFFECT]
EnableBloom=(0,1)   bloom (  ).
EnableOcclusion=(0,1)  screen space ambient occlusion (   ).
EnableReflection=(0,1)   .
EnableMotionBlur=(0,1)    .  .
EnableWater=(0,1)   .
EnableShadow=(0,1)  .
DepthBias=(0..1000)           ,      .   ,   100  .

[INPUT]
KeyUseEffect=(1..255)  ,   (  ).
KeyBloom=(1..255)  ,  bloom (  ).
KeyOcclusion=(1..255)  ,  ssao (  ).
KeyReflection=(1..255)  ,   (  ).
KeyCombination=(1..255)       
(  SHIFT).
KeyShadow=(1..255)  ,   (  ).
KeyWater=(1..255)  ,    (  ).

[REFLECTION]
ReflectionPower=(0..100)   .
ChromePower=(0..100)     .  .
UseCurrentFrameReflection=(0,1)          ,   0   .
ReflectionQuality=(0..2)  , 0      .
ReflectionSourceSpecular=(0..100)      specular  .     .
ReflectionSourceTFactor=(0..100)     texture factor ,     .           .
UseAdditiveReflection=(0,1)         .      .
ReflectionDepthBias=(0..1000)         ,      .     ,   100  .
UseLowResReflection=(0,1)          ,     .

[BLOOM]
BloomPowerDay=(0..100)     ,    .
BloomFadeTime=(0..100000)         .
BloomConstantDay=(0..100)     ,          .
BloomQuality=(0..2)  , 0   .
BloomScreenLevelDay=(0..100)      ,    .
BloomCurveDay=(-10..10)     .      ( ),   (,  ).
BloomPowerNight=(0..100)     ,    .
BloomConstantNight=(0..100)     ,          .
BloomCurveNight=(-10..10)     .      ( ),   (,  ).
BloomScreenLevelNight=(0..100)      ,    .
BloomAdaptationScreenLevel=(0..100)      ,    .        BloomScreenLevelDay.
BloomAdaptationMultiplier=(0..100)     ,         BloomAdaptationScreenLevel.   100    .
BloomAllowOversaturation=(0,1)   0,           ,   1      .

[SSAO]
UseFilter=(0,1)   ambient occlusion     ,
 .
OcclusionQuality=(0..2)  ssao, 0      .          .
FilterQuality=(0..2)   ,   ambient occlusion,
0      .
DarkeningLevel=(0..100)     ambient occlusion
BrighteningLevel=(0..100)     ambient occlusion
IlluminationLevel=(0..100)   indirect lightning
AdditiveIlluminationLevel=(0..100)     indirect lightning
UseAmbientOcclusion=(0,1)      (    ).
UseIndirectLightning=(0,1)    (  ).

[COLORCORRECTION]
DarkeningAmountDay=(-100..100)        .   ,  .
ScreenLevelDay=(0..100)      ,    .
ScreenLevelNight=(0..100)      ,    .
DarkeningAmountNight=(-100..100)        .   ,  .   ,     .
GammaCurveDay=(-10..10)   .      ( ),   (,  ).
GammaCurveNight=(-10..10)   .      ( ),   (,  ).

[PLUGIN]
WeatherMod=(0,1)       Weather Mod,    .  .

[WATER]
UseWaterDeep=(0,1)       ,   .
WaterDeepness=(0..1000)      .
WaterQuality=(0..2)  , 0 -  .

[SHADOW]
ShadowFadeStart=(0..1000) ,     .
ShadowFadeEnd=(0..1000) ,     .
ShadowAmountDay=(0..100)      .
ShadowAmountNight=(0..100)      .
ShadowScreenLevelDay=(0..100)      ,    .
ShadowScreenLevelNight=(0..100)      ,    .
ShadowQuality=(0..2)  . 0 -  .
UseShadowFilter=(0,1)   
FilterQuality=(0..2)   . 0 -  .

[ENGINE]
ForceAnisotropicFiltering=(0,1)       .
MaxAnisotropy=(1..16)   ,   ,    .
ForceDisplayRefreshRate=(0,1)     .
DisplayRefreshRateHz=(60..240)   . ,             !

[MOTIONBLUR]
MotionBlurQuality=(0..2)  , 0- 
MotionBlurVelocity=(0..100)      
MotionBlurRotation=(0..100)      ,    ,   MotionBlurVelocity


  (virtual key codes)    key_codes.txt  key_codes.htm,  
 ,       ,  
   hex ,     Windows.

 :
Q:  ,    .
A:     ,    (  SHIFT F12).
Q:  ,    (   ).
A:     HDR ,        .        AllowAntialias=0, BugFixMode=1  5, AlternativeDepth=0    ,  ,    EnableOcclusion=0..
Q:     .
A:         ,   ,  forceware 169.xx   (171.xx   )     ,    ,    (162.xx, 163.xx).     BugFixMode    EnableOcclusion=0.
Q:     ,      .
A:         ReflectionDepthBias,       .     Radeon 2xxx.
Q:        .
A:  ReflectionDepthBias   ,       .
Q:    ,    .
A:             .   ,         (   16  128 ).
Q:           .
A:  .



PERFORMANCE TIPS:
         ambient occlusion,          .
  UseWaterDeep=0, UseOcclusions=0, ShadowQuality=2,          .
          -  .          ,       .
      ,   .
  ,    ambient occlusions   ,     ,     2,  .
OcclusionQuality=0    ,        .     0     ,  1  2.



//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DONATE:
     ENBSeries      ,     .



http://enbdev.com
Copyright (c) 2007-2012   (ENB developer)
