DEFINE VERSION SA 0.33

0002: jump ££Second_Segment
DEFINE MEMORY  45000   ; Equals Mission Builder type global variable range $2 to $11249

:Second_Segment
0002: jump ££Third_Segment
DEFINE OBJECTS  6
DEFINE OBJECT KMB_PARACHUTE               ; This is an unused object. You can put anything here.
DEFINE OBJECT PARA_PACK                   ; Object number -1
DEFINE OBJECT PARACHUTE                   ; Object number -2
DEFINE OBJECT PARA_COLLISION              ; Object number -3
DEFINE OBJECT WHEEL_OR1                   ; Object number -4
DEFINE OBJECT KMB_GOFLAG                  ; Object number -5

:Third_Segment
0002: jump ££Fourth_Segment
DEFINE MISSIONS  1
DEFINE MISSION 0 AT ££M_0_1   ; originally: Initial 1

:Fourth_Segment
0002: jump ££Fifth_Segment
DEFINE EXTERNAL_SCRIPTS  2
DEFINE EXTERNAL_SCRIPT_NAME PLAYER_PARACHUTE  ;  0  player using parachute
DEFINE EXTERNAL_SCRIPT_NAME PARACHUTE  ;  1  npc actors with parachutes

:Fifth_Segment
0002: jump ££Sixth_Segment
DEFINE UNKNOWN_FIFTH_SEGMENT
DEFINE UNKNOWN1  0

:Sixth_Segment
0002: jump ££MAIN_1
DEFINE UNKNOWN_SIXTH_SEGMENT
DEFINE UNKNOWN3  574

;-------------MAIN---------------


:MAIN_1
03A4: name_thread 'MAIN' 
016A: fade  0 ()  0 ms
04E4: unknown_refresh_game_renderer_at  408.4  2512.3 
03CB: set_camera  408.4  2508.3  17.1
0053: $PLAYER_CHAR = create_player #NULL at  408.4  2512.3  17.1 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 
087B: set_player $PLAYER_CHAR clothes "JEANSDENIM" "JEANS" body_part  2 
070D: rebuild_player $PLAYER_CHAR 
04BB: select_interior  0  ;; select render area
016C: restart_if_wasted at  408.4  2512.3  17.1 angle  0.0 unknown  0 
0914: init_external_script  0 (PLAYER_PARACHUTE) 
0914: init_external_script  1 (PARACHUTE) 
0005: $1500 =  5.0  ;; floating-point values
0005: $1501 = -5.0  ;; floating-point values
0005: $1503 = -1.5  ;; floating-point values
0005: $1504 = -30.0  ;; floating-point values
0005: $1505 =  32.0  ;; floating-point values
0005: $1506 =  0.0  ;; floating-point values
0004: $1512 =  0  ;; integer values
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
016A: fade  1 (back)  0 ms
0002: jump ££MAIN_26 
004E: end_thread

:MAIN_26
0417: start_mission  0   ; Originally: Initial 1

:MAIN_27
00D6: if  0 
0122:   player $PLAYER_CHAR pressing_horn
004D: jump_if_false ££MAIN_38 
0008: $11249 +=  1  ;; integer values
0001: wait  700 ms
018C: play_sound  1058 at  0.0  0.0  0.0 
00D6: if  0 
0038:   $11249 ==  2  ;; integer values
004D: jump_if_false ££MAIN_41 
0004: $11249 =  0  ;; integer values
0002: jump ££MAIN_49 

:MAIN_38
00D6: if  0 
0038:   $11249 ==  1  ;; integer values
004D: jump_if_false ££MAIN_50 

:MAIN_41
00D6: if  0 
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false ££MAIN_49 
04C4: create_coordinate $11248 $11247 $11246 from_actor $PLAYER_ACTOR offset  .1  2.4  .6 
04C4: create_coordinate $11245 $11244 $11243 from_actor $PLAYER_ACTOR offset  .1  3.4  .6 
015F: set_camera_position $11248 $11247 $11246  0.0  0.0  0.0 
0160: point_camera $11245 $11244 $11243  2 
0002: jump ££MAIN_50 

:MAIN_49
02EB: restore_camera_with_jumpcut

:MAIN_50
0001: wait  10 ms
0002: jump ££MAIN_27 
00D6: if  0 
0491:   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false ££MAIN_66 
0926: $EXTERNAL_SCRIPT_STATUS = external_script_status  0 (PLAYER_PARACHUTE) 
00D6: if  0 
0038:   $EXTERNAL_SCRIPT_STATUS ==  0  ;; integer values
004D: jump_if_false ££MAIN_64 
08A9: load_external_script  0 (PLAYER_PARACHUTE)
00D6: if  0 
08AB:   external_script  0 (PLAYER_PARACHUTE) loaded
004D: jump_if_false ££MAIN_64 
0913: run_external_script  0 (PLAYER_PARACHUTE) 

:MAIN_64
0001: wait  100 ms
0002: jump ££MAIN_27 

:MAIN_66
090F: end_external_script  0 (PLAYER_PARACHUTE) 
0001: wait  100 ms
0002: jump ££MAIN_27 

;-------------Mission 0---------------
; Originally: Initial 1


:M_0_1
0247: request_model #PCJ600 
0247: request_model #ELEGANT 
0247: request_model #ELEGY 
0247: request_model #BUFFALO 
0247: request_model #URANUS 
0247: request_model #COMET 
0247: request_model #RCBARON 
038B: load_requested_models

:M_0_9
00D6: if  26 
8248:   NOT   model #PCJ600 available
8248:   NOT   model #ELEGANT available
8248:   NOT   model #ELEGY available
8248:   NOT   model #BUFFALO available
8248:   NOT   model #URANUS available
8248:   NOT   model #COMET available
8248:   NOT   model #RCBARON available
004D: jump_if_false £M_0_20 
0001: wait  0 ms
0002: jump £M_0_9 

:M_0_20
0050: gosub £M_0_40 
00D6: if  0 
0112:   wasted_or_busted
004D: jump_if_false £M_0_26 
00BC: text_highpriority 'RACES25'  5000 ms  1 
0002: jump £M_0_37 

:M_0_26
00D6: if  21 
0039:   @53 ==  0  ;; integer values
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £M_0_37 
016A: fade  0 ()  2000 ms
0111: set_wasted_busted_check_to  0 (disabled) 

:M_0_32
00D6: if  0 
016B:   fading
004D: jump_if_false £M_0_37 
0001: wait  0 ms
0002: jump £M_0_32 

:M_0_37
0050: gosub £CPRACE_5292 
0002: jump £M_0_40 
004E: end_thread

:M_0_40
0050: gosub £CPRACE_5292 
0110: clear_player $PLAYER_CHAR wanted_level
01F0: set_max_wanted_level_to  1 
03C4: set_status_text_to $11045.25  0 (number) 'ZER2_43'
0004: $11044.25 =  0  ;; integer values
0004: $11043.25 =  4  ;; integer values
0001: wait  4000 ms

:M_0_47
00D6: if  0 
00E1:   key_pressed  0  16 
004D: jump_if_false ££M_0_51 
0002: jump ££M_0_59 

:M_0_51
0008: $11045.25 +=  1  ;; integer values
0001: wait  1000 ms
00D6: if  0 
001C:   $11045.25 > $11043.25  ;; integer values
004D: jump_if_false ££M_0_58 
0084: $11045.25 = $11044.25  ;; integer values and handles
0001: wait  1000 ms

:M_0_58
0002: jump ££M_0_47 

:M_0_59
0084: $11042.25 = $11045.25  ;; integer values and handles
0151: remove_status_text $11045.25 
0084: $352 = $11042.25  ;; integer values and handles
0004: $ON_MISSION =  1  ;; integer values
0004: $2332 =  1  ;; integer values
03A4: name_thread 'CPRACE' 
0001: wait  0 ms
08E7: set_entrance_markers  1 
054C: use_GXT_table 'RACETOR' 
00D6: if  0 
0038:   $121 ==  1  ;; integer values
004D: jump_if_false £CPRACE_38 
04AF: @49 = unknown_wav_reference  1 
0006: @53 =  0  ;; integer values
00D6: if  0 
0038:   $2209 ==  0  ;; integer values
004D: jump_if_false £CPRACE_15 
0006: @50 =  0  ;; integer values
0006: @51 =  8  ;; integer values

:CPRACE_15
00D6: if  0 
0038:   $2209 ==  1  ;; integer values
004D: jump_if_false £CPRACE_20 
0006: @50 =  9  ;; integer values
0006: @51 =  14  ;; integer values

:CPRACE_20
00D6: if  0 
0038:   $2209 ==  2  ;; integer values
004D: jump_if_false £CPRACE_25 
0006: @50 =  15  ;; integer values
0006: @51 =  18  ;; integer values

:CPRACE_25
00D6: if  0 
0038:   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_30 
0006: @50 =  19  ;; integer values
0006: @51 =  24  ;; integer values

:CPRACE_30
00D6: if  21 
001F:   @50 > $352  ;; integer values
001E:   $352 > @51  ;; integer values
004D: jump_if_false £CPRACE_35 
008A: $352 = @50  ;; integer values and handles

:CPRACE_35
0006: @52 =  0  ;; integer values
0050: gosub £CPRACE_4794 
0002: jump £CPRACE_46 

:CPRACE_38
04AF: @49 = unknown_wav_reference  2 
00D6: if  21 
0038:   $352 ==  25  ;; integer values
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_45 
0006: @53 =  3  ;; integer values
0002: jump £CPRACE_46 

:CPRACE_45
0006: @53 =  2  ;; integer values

:CPRACE_46
00D6: if  0 
04A4:   @49 ==  10  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_139 
018A: @54 = create_checkpoint_at $73 $74 $75 
06D5: @449 = create_racing_checkpoint_at $73 $74 $75 $73 $74 $75 type @205 radius  6.0 

:CPRACE_51
000B: @363(@253,16f) +=  3.0  ;; floating-point values
02CE: @363(@253,16f) = ground_z @331(@253,16f) @347(@253,16f) @363(@253,16f) 
00D6: if  0 
0023:    0.0 > @363(@253,16f)  ;; floating-point values
004D: jump_if_false £CPRACE_60 
00D6: if  0 
081E:   is_modelID @716(@253,16i) boat
004D: jump_if_false £CPRACE_60 
0007: @363(@253,16f) =  0.0  ;; floating-point values

:CPRACE_60
00A5: @379(@253,16i) = create_vehicle #PCJ600 at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_63 
00A5: @379(@253,16i) = create_vehicle @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this

:CPRACE_63
0175: set_car @379(@253,16i) z_angle_to $72 
0224: set_car @379(@253,16i) health_to  7000 
0840: link_car @379(@253,16i) to_interior @221 
020A: set_car @379(@253,16i) door_status_to  3 
00D6: if  0 
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_71 
0224: set_car @379(@253,16i) health_to  7000 

:CPRACE_71
00D6: if  0 
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_76 
0224: set_car @379(@253,16i) health_to  10000 
02AC: set_car @379(@253,16i) immunities  0  0  0  1  0 

:CPRACE_76
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_103 
02AC: set_car @379(@253,16i) immunities  0  1  0  0  0 
03AB: set_car @379(@253,16i) do_nothing  1
02AA: set_car @379(@253,16i) immune_to_nonplayer  1 
00D6: if  0 
04A4:   @49 ==  6  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_101 

:CPRACE_85
00D6: if  0 
04F1:   unknown_car_check @379(@253,16i) 
004D: jump_if_false £CPRACE_101 
0001: wait  0 ms
00D6: if  0 
0119:   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_100 
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_99 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_99 
0004: $1846 =  1  ;; integer values

:CPRACE_99
0051: return

:CPRACE_100
0002: jump £CPRACE_85 

:CPRACE_101
0587: set_vehicle @379(@253,16i) validate_position  0 
0002: jump £CPRACE_104 

:CPRACE_103
0587: set_vehicle @379(@253,16i) validate_position  1 

:CPRACE_104
00D6: if  0 
8039:   NOT   @209 == -1  ;; integer values
004D: jump_if_false £CPRACE_108 
0229: set_car @379(@253,16i) color_to @209(@253,6i) @215(@253,6i) 

:CPRACE_108
00D6: if  0 
081E:   is_modelID @716(@253,16i) boat
004D: jump_if_false £CPRACE_114 
04E0: vehicle @379(@253,16i) abandon_path_radius  40 
02DB: set_boat @379(@253,16i) speed_to  30.0 
0002: jump £CPRACE_138 

:CPRACE_114
00D6: if  0 
0820:   is_modelID @716(@253,16i) helicopter
004D: jump_if_false £CPRACE_120 
0519: lock_vehicle @379(@253,16i) in_current_position  1 
04BA: set_vehicle @379(@253,16i) speed_instantly  10.0 
0002: jump £CPRACE_138 

:CPRACE_120
00D6: if  0 
081F:   is_modelID @716(@253,16i) airplane
004D: jump_if_false £CPRACE_126 
0519: lock_vehicle @379(@253,16i) in_current_position  1 
04BA: set_vehicle @379(@253,16i) speed_instantly  10.0 
0002: jump £CPRACE_138 

:CPRACE_126
039C: @379(@253,16i)  1 
053F: set_car @379(@253,16i) tires_vulnerable  0 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_132 
03ED: @379(@253,16i)  1 

:CPRACE_132
04E0: vehicle @379(@253,16i) abandon_path_radius  5 
00AE: unknown_set_car @379(@253,16i) to_ignore_traffic_lights  2 
00AD: set_car @379(@253,16i) max_speed_to  35.0 
0186: @999(@253,16i) = create_marker_above_car @379(@253,16i) 
018B: show_on_radar @999(@253,16i)  3 
00A9: set_car @379(@253,16i) to_normal_driver

:CPRACE_138
0051: return

:CPRACE_139
0005: $6903 =  70.3919  ;; floating-point values
0005: $6917 =  154.6278  ;; floating-point values
0005: $6931 =  .6617  ;; floating-point values
0005: $6945 =  2.5845  ;; floating-point values
0005: $6918 =  203.8119  ;; floating-point values
0005: $6932 =  .7208  ;; floating-point values
0005: $6946 =  2.5114  ;; floating-point values
0005: $6919 =  228.9919  ;; floating-point values
0005: $6933 =  .7377  ;; floating-point values
0005: $6947 =  2.2364  ;; floating-point values
0005: $6920 =  279.6367  ;; floating-point values
0005: $6922 =  333.4643  ;; floating-point values
0005: $6923 =  358.6443  ;; floating-point values
0005: $6924 =  25.18  ;; floating-point values
0007: @55 =  2357.239  ;; floating-point values
0007: @56 =  1321.193  ;; floating-point values
0007: @57 =  3300.968  ;; floating-point values
0007: @58 =  3646.799  ;; floating-point values
0007: @59 =  3880.677  ;; floating-point values
0007: @60 =  4216.273  ;; floating-point values
0007: @61 =  8410.458  ;; floating-point values
0007: @62 =  4817.636  ;; floating-point values
0007: @63 =  4817.636  ;; floating-point values
0007: @64 =  3203.229  ;; floating-point values
0007: @65 =  3265.028  ;; floating-point values
0007: @66 =  1901.285  ;; floating-point values
0007: @67 =  2644.297  ;; floating-point values
0007: @68 =  8372.679  ;; floating-point values
0007: @69 =  10760.5  ;; floating-point values
0007: @70 =  7806.102  ;; floating-point values
0007: @71 =  4307.65  ;; floating-point values
0007: @72 =  4696.661  ;; floating-point values
0007: @73 =  5960.28  ;; floating-point values
0007: @74 =  6826.647  ;; floating-point values
0007: @75 =  12299.14  ;; floating-point values
0007: @76 =  17384.62  ;; floating-point values
0007: @77 =  4922.472  ;; floating-point values
0007: @78 =  4398.5  ;; floating-point values
0007: @79 =  4970.742  ;; floating-point values
0007: @80 =  0.0  ;; floating-point values
0007: @81 =  0.0  ;; floating-point values
0007: @82 =  0.0  ;; floating-point values
0007: @83 =  0.0  ;; floating-point values
0007: @84 =  0.0  ;; floating-point values
05AA: s@85 = 'RACE00'  ;; 8-byte strings
05AA: s@87 = 'RACE01'  ;; 8-byte strings
05AA: s@89 = 'RACE02'  ;; 8-byte strings
05AA: s@91 = 'RACE03'  ;; 8-byte strings
05AA: s@93 = 'RACE04'  ;; 8-byte strings
05AA: s@95 = 'RACE05'  ;; 8-byte strings
05AA: s@97 = 'RACE06'  ;; 8-byte strings
05AA: s@99 = 'RACE07'  ;; 8-byte strings
05AA: s@101 = 'RACE08'  ;; 8-byte strings
05AA: s@103 = 'RACE09'  ;; 8-byte strings
05AA: s@105 = 'RACE10'  ;; 8-byte strings
05AA: s@107 = 'RACE11'  ;; 8-byte strings
05AA: s@109 = 'RACE12'  ;; 8-byte strings
05AA: s@111 = 'RACE13'  ;; 8-byte strings
05AA: s@113 = 'RACE14'  ;; 8-byte strings
05AA: s@115 = 'RACE15'  ;; 8-byte strings
05AA: s@117 = 'RACE16'  ;; 8-byte strings
05AA: s@119 = 'RACE17'  ;; 8-byte strings
05AA: s@121 = 'RACE18'  ;; 8-byte strings
05AA: s@123 = 'RACE19'  ;; 8-byte strings
05AA: s@125 = 'RACE20'  ;; 8-byte strings
05AA: s@127 = 'RACE21'  ;; 8-byte strings
05AA: s@129 = 'RACE22'  ;; 8-byte strings
05AA: s@131 = 'RACE23'  ;; 8-byte strings
05AA: s@133 = 'RACE24'  ;; 8-byte strings
04AF: @145 = unknown_wav_reference  259 
04AF: @146 = unknown_wav_reference  261 
04AF: @147 = unknown_wav_reference  263 
04AF: @148 = unknown_wav_reference  265 
04AF: @149 = unknown_wav_reference  267 
04AF: @150 = unknown_wav_reference  269 
04AF: @151 = unknown_wav_reference  271 
04AF: @152 = unknown_wav_reference  273 
04AF: @153 = unknown_wav_reference  275 
04AF: @154 = unknown_wav_reference  277 
04AF: @155 = unknown_wav_reference  279 
04AF: @156 = unknown_wav_reference  281 
04AF: @157 = unknown_wav_reference  283 
04AF: @158 = unknown_wav_reference  285 
04AF: @159 = unknown_wav_reference  287 
04AF: @160 = unknown_wav_reference  289 
04AF: @161 = unknown_wav_reference  291 
04AF: @162 = unknown_wav_reference  293 
04AF: @163 = unknown_wav_reference  295 
04AF: @164 = unknown_wav_reference  296 
04AF: @165 = unknown_wav_reference  297 
04AF: @166 = unknown_wav_reference  298 
04AF: @167 = unknown_wav_reference  299 
04AF: @168 = unknown_wav_reference  300 
04AF: @169 = unknown_wav_reference  301 
04AF: @170 = unknown_wav_reference  48 
04AF: @171 = unknown_wav_reference  220 
04AF: @175 = unknown_wav_reference  258 
04AF: @176 = unknown_wav_reference  260 
04AF: @177 = unknown_wav_reference  262 
04AF: @178 = unknown_wav_reference  264 
04AF: @179 = unknown_wav_reference  266 
04AF: @180 = unknown_wav_reference  268 
04AF: @181 = unknown_wav_reference  270 
04AF: @182 = unknown_wav_reference  272 
04AF: @183 = unknown_wav_reference  274 
04AF: @184 = unknown_wav_reference  276 
04AF: @185 = unknown_wav_reference  278 
04AF: @186 = unknown_wav_reference  280 
04AF: @187 = unknown_wav_reference  282 
04AF: @188 = unknown_wav_reference  284 
04AF: @189 = unknown_wav_reference  286 
04AF: @190 = unknown_wav_reference  288 
04AF: @191 = unknown_wav_reference  290 
04AF: @192 = unknown_wav_reference  292 
04AF: @193 = unknown_wav_reference  294 
04AF: @200 = unknown_wav_reference  172 
04AF: @201 = unknown_wav_reference  221 
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75 
09FF: $73 $74 $75 
04AF: @205 = unknown_wav_reference  0 
03F0: text_draw_toggle  1 
0912:  1  355  370 
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen) 
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
03F4: set_all_vehicles_apply_damage_rules  0 
0581: toggle_radar  0 (off) 
0006: @206 =  0  ;; integer values
0006: @207 =  0  ;; integer values
0006: @208 =  25  ;; integer values
0006: @209 = -1  ;; integer values
0006: @221 =  0  ;; integer values
0006: @222 =  0  ;; integer values
0006: @223 =  0  ;; integer values
0006: @224 =  1  ;; integer values
0006: @225 =  0  ;; integer values
0006: @226 =  0  ;; integer values
0006: @227 =  0  ;; integer values
00D6: if  0 
0735:    82 
004D: jump_if_false £CPRACE_286 
0004: $164 =  0  ;; integer values
0004: $6959 =  0  ;; integer values
065D: $6959 "COORDS"  ; same as 0660
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen) 
04AF: @49 = unknown_wav_reference  0 
0006: @228 =  1  ;; integer values
0002: jump £CPRACE_287 

:CPRACE_286
0004: $164 = -1  ;; integer values

:CPRACE_287
0001: wait  0 ms
01BD: $16 = current_time_in_ms
00D6: if  0 
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_293 
0006: @229 =  0  ;; integer values

:CPRACE_293
0006: @253 =  0  ;; integer values
0871: init_jump_table @49 total_jumps  15  0 £CPRACE_2197 jumps  0 £CPRACE_296  1 £CPRACE_473  2 £CPRACE_657  3 £CPRACE_691  4 £CPRACE_734  5 £CPRACE_839  6 £CPRACE_855 
0872: jump_table_jumps  7 £CPRACE_1128  8 £CPRACE_1136  9 £CPRACE_1145  10 £CPRACE_1154  11 £CPRACE_1257  12 £CPRACE_1257  13 £CPRACE_2050  14 £CPRACE_2115 -1 £CPRACE_2197 

:CPRACE_296
00D6: if  0 
0018:   $164 > -1  ;; integer values
004D: jump_if_false £CPRACE_382 
00D6: if  0 
0735:    82 
004D: jump_if_false £CPRACE_381 
00D6: if  0 
0039:   @228 ==  0  ;; integer values
004D: jump_if_false £CPRACE_380 
00D6: if  0 
0038:   $164 ==  0  ;; integer values
004D: jump_if_false £CPRACE_312 
0008: $6959 +=  1  ;; integer values
00BC: text_highpriority 'CHEATON'  800 ms  1   ; Script debug mode ON
0004: $164 =  1  ;; integer values
0002: jump £CPRACE_379 

:CPRACE_312
00D6: if  0 
0735:    151 
004D: jump_if_false £CPRACE_376 
0006: @224 =  1  ;; integer values
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table1.bin
0006: @256 =  6  ;; integer values
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table2.bin
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
03A9: write_debug_newline
0006: @252 =  0  ;; integer values

:CPRACE_331
00D6: if  0 
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_340 
03A9: write_debug_newline
DEFINE TABLE Tables\Table3.bin
03A7: write_debug_int @252 
DEFINE TABLE Tables\Table4.bin
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_331 

:CPRACE_340
0085: @716 = @230  ;; integer values and handles
0085: @717 = @230  ;; integer values and handles
0085: @718 = @230  ;; integer values and handles
0085: @719 = @230  ;; integer values and handles
0085: @720 = @230  ;; integer values and handles
0085: @721 = @230  ;; integer values and handles
03A9: write_debug_newline
0006: @252 =  0  ;; integer values

:CPRACE_348
00D6: if  0 
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_358 
03A9: write_debug_newline
DEFINE TABLE Tables\Table5.bin
03A7: write_debug_int @252 
DEFINE TABLE Tables\Table6.bin
03A7: write_debug_int @230 
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_348 

:CPRACE_358
0088: $73 = @454  ;; floating-point values only
0088: $74 = @536  ;; floating-point values only
0088: $75 = @618  ;; floating-point values only
03A9: write_debug_newline
03A9: write_debug_newline
DEFINE TABLE Tables\Table7.bin
03A8: write_debug_float $73 
03A9: write_debug_newline
DEFINE TABLE Tables\Table8.bin
03A8: write_debug_float $74 
03A9: write_debug_newline
DEFINE TABLE Tables\Table9.bin
03A8: write_debug_float $75 
00BC: text_highpriority 'LABEL'  1000 ms  1   ; (text not found)
0006: @49 =  3  ;; integer values
0004: $6959 =  0  ;; integer values
0004: $164 =  0  ;; integer values
0002: jump £CPRACE_379 

:CPRACE_376
0004: $6959 =  0  ;; integer values
00BC: text_highpriority 'CHEATOF'  800 ms  1   ; Script debug mode OFF
0004: $164 =  0  ;; integer values

:CPRACE_379
0006: @228 =  1  ;; integer values

:CPRACE_380
0002: jump £CPRACE_382 

:CPRACE_381
0006: @228 =  0  ;; integer values

:CPRACE_382
00D6: if  0 
0038:   $164 ==  1  ;; integer values
004D: jump_if_false £CPRACE_472 
00D6: if  0 
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_472 
00D6: if  0 
0038:   $6959 ==  0  ;; integer values
004D: jump_if_false £CPRACE_401 
00D6: if  0 
00E1:   key_pressed  0  17 
004D: jump_if_false £CPRACE_400 
00D6: if  0 
0039:   @235 ==  0  ;; integer values
004D: jump_if_false £CPRACE_399 
0008: $6959 +=  1  ;; integer values
0006: @235 =  1  ;; integer values

:CPRACE_399
0002: jump £CPRACE_401 

:CPRACE_400
0006: @235 =  0  ;; integer values

:CPRACE_401
00D6: if  0 
0018:   $6959 >  0  ;; integer values
004D: jump_if_false £CPRACE_472 
00D6: if  0 
80DF: NOT  actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_415 
03C0: @443 = actor $PLAYER_ACTOR car
0441: @230 = car @443 model
00D6: if  21 
081F:   is_modelID @230 airplane
0820:   is_modelID @230 helicopter
004D: jump_if_false £CPRACE_415 
0454: $73 $74 $75 
0002: jump £CPRACE_416 

:CPRACE_415
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75 

:CPRACE_416
050A: $68 = distance_between $73 $74 $75 and @231 @232 @233 
008E: @234 = float_to_integer $68 
0050: gosub £CPRACE_4874 
060D: draw_text_shadow  2 color  0  0  0 alpha  255 
033F: set_text_draw_letter_width_height  .8  2.0 
045A: text_draw_1number  30.0  145.0 'RACES00' @234   ; Race ~1~
00D6: if  21 
0020:   $68 >  200.0  ;; floating-point values
00E1:   key_pressed  0  17 
004D: jump_if_false £CPRACE_471 
00D6: if  0 
0039:   @235 ==  0  ;; integer values
004D: jump_if_false £CPRACE_470 
00BC: text_highpriority 'TEXXYZ4'  800 ms  1   ; Writing RACE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT
000C: $6959 -=  1  ;; integer values
03A9: write_debug_newline
DEFINE TABLE Tables\Table10.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table11.bin
03A8: write_debug_float $73 
03A9: write_debug_newline
DEFINE TABLE Tables\Table12.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table13.bin
03A8: write_debug_float $74 
03A9: write_debug_newline
DEFINE TABLE Tables\Table14.bin
03A7: write_debug_int $6959 
DEFINE TABLE Tables\Table15.bin
00D6: if  0 
081E:   is_modelID @230 boat
004D: jump_if_false £CPRACE_449 
0002: jump £CPRACE_458 

:CPRACE_449
00D6: if  0 
0820:   is_modelID @230 helicopter
004D: jump_if_false £CPRACE_453 
0002: jump £CPRACE_458 

:CPRACE_453
00D6: if  0 
081F:   is_modelID @230 airplane
004D: jump_if_false £CPRACE_457 
0002: jump £CPRACE_458 

:CPRACE_457
02CE: $75 = ground_z $73 $74 $75 

:CPRACE_458
03A8: write_debug_float $75 
03A9: write_debug_newline
0089: @454($6959,82f) = $73  ;; floating-point values only
0089: @536($6959,82f) = $74  ;; floating-point values only
0089: @618($6959,82f) = $75  ;; floating-point values only
0089: @231 = $73  ;; floating-point values only
0089: @232 = $74  ;; floating-point values only
0089: @233 = $75  ;; floating-point values only
0008: $6959 +=  1  ;; integer values
008B: @250 = $6959  ;; integer values and handles
0008: $6959 +=  1  ;; integer values
0006: @235 =  1  ;; integer values

:CPRACE_470
0002: jump £CPRACE_472 

:CPRACE_471
0006: @235 =  0  ;; integer values

:CPRACE_472
0002: jump £CPRACE_2197 

:CPRACE_473
0826: toggle_hud  0 
0581: toggle_radar  0 (off) 
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0 
84A3:   NOT   $154 ==  0  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_481 
0989:  250 
0002: jump £CPRACE_482 

:CPRACE_481
0989:  200 

:CPRACE_482
0512: permanent_text_box 'RACES33'   ; Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select race.~n~~k~~PED_SPRINT~ Start Race~n~~k~~VEHICLE_ENTER_EXIT~ Quit
0494: get_joystick  0 data_to @236 @237 @238 @239 
00D6: if  23 
001B:   -100 > @237  ;; integer values
0019:   @236 >  100  ;; integer values
00E1:   key_pressed  0  8 
00E1:   key_pressed  0  11 
004D: jump_if_false £CPRACE_502 
00D6: if  0 
0039:   @240 ==  0  ;; integer values
004D: jump_if_false £CPRACE_501 
00D6: if  0 
001F:   @51 > $352  ;; integer values
004D: jump_if_false £CPRACE_498 
0008: $352 +=  1  ;; integer values
0002: jump £CPRACE_499 

:CPRACE_498
008A: $352 = @50  ;; integer values and handles

:CPRACE_499
0050: gosub £CPRACE_4794 
0006: @240 =  1  ;; integer values

:CPRACE_501
0002: jump £CPRACE_503 

:CPRACE_502
0006: @240 =  0  ;; integer values

:CPRACE_503
00D6: if  23 
0019:   @237 >  100  ;; integer values
001B:   -100 > @236  ;; integer values
00E1:   key_pressed  0  9 
00E1:   key_pressed  0  10 
004D: jump_if_false £CPRACE_521 
00D6: if  0 
0039:   @241 ==  0  ;; integer values
004D: jump_if_false £CPRACE_520 
00D6: if  0 
001E:   $352 > @50  ;; integer values
004D: jump_if_false £CPRACE_517 
000C: $352 -=  1  ;; integer values
0002: jump £CPRACE_518 

:CPRACE_517
008A: $352 = @51  ;; integer values and handles

:CPRACE_518
0050: gosub £CPRACE_4794 
0006: @241 =  1  ;; integer values

:CPRACE_520
0002: jump £CPRACE_522 

:CPRACE_521
0006: @241 =  0  ;; integer values

:CPRACE_522
00D6: if  0 
00E1:   key_pressed  0  15 
004D: jump_if_false £CPRACE_536 
00D6: if  0 
0039:   @242 ==  0  ;; integer values
004D: jump_if_false £CPRACE_535 
0391: release_txd_dictionary
0826: toggle_hud  1 
0581: toggle_radar  1 (on) 
03E6: remove_text_box
0006: @53 =  1  ;; integer values
0051: return
0006: @242 =  1  ;; integer values

:CPRACE_535
0002: jump £CPRACE_537 

:CPRACE_536
0006: @242 =  0  ;; integer values

:CPRACE_537
00D6: if  0 
00E1:   key_pressed  0  16 
004D: jump_if_false £CPRACE_550 
00D6: if  0 
0039:   @243 ==  0  ;; integer values
004D: jump_if_false £CPRACE_549 
00D6: if  0 
0018:   $352 > -1  ;; integer values
004D: jump_if_false £CPRACE_548 
016A: fade  0 ()  500 ms
0006: @49 =  2  ;; integer values

:CPRACE_548
0006: @243 =  1  ;; integer values

:CPRACE_549
0002: jump £CPRACE_551 

:CPRACE_550
0006: @243 =  0  ;; integer values

:CPRACE_551
0937:  53.0  130.0  597.0  410.0 'RACES_0'  3   ; Races
0050: gosub £CPRACE_4874 
0343: set_text_linewidth  320.0 
033F: set_text_draw_letter_width_height $6931 $6945 
033E: text_draw $6903 $6917 @85($352,30s) 
0050: gosub £CPRACE_4874 
033F: set_text_draw_letter_width_height $6932 $6946 
033E: text_draw $6903 $6918 'RACES36'   ; Track Distance
0050: gosub £CPRACE_4874 
0340: set_text_draw_color  180  180  180  255 
033F: set_text_draw_letter_width_height $6933 $6947 
0086: $6919 = $6918  ;; floating-point values only
0059: $6919 += $6924  ;; floating-point values
00D6: if  0 
0424:   metric
004D: jump_if_false £CPRACE_581 
0087: @244 = @55($352,30f)  ;; floating-point values only
0017: @244 /=  1000.0  ;; floating-point values 
0092: @246 = float_to_integer @244 
0093: @47 = integer_to_float @246 
0087: @245 = @244  ;; floating-point values only
0063: @245 -= @47  ;; floating-point values 
0092: @247 = float_to_integer @245 
00D6: if  0 
001B:    10 > @247  ;; integer values
004D: jump_if_false £CPRACE_579 
045B: text_draw_2numbers $6903 $6919 'RACES35' @246 @247   ; ~1~.0~1~ km
0002: jump £CPRACE_580 

:CPRACE_579
045B: text_draw_2numbers $6903 $6919 'RACES34' @246 @247   ; ~1~.~1~ km

:CPRACE_580
0002: jump £CPRACE_595 

:CPRACE_581
0087: @248 = @55($352,30f)  ;; floating-point values only
0017: @248 /=  1609.0  ;; floating-point values 
0092: @246 = float_to_integer @248 
0093: @47 = integer_to_float @246 
0087: @245 = @248  ;; floating-point values only
0063: @245 -= @47  ;; floating-point values 
0013: @245 *=  100.0  ;; floating-point values 
0092: @247 = float_to_integer @245 
00D6: if  0 
001B:    10 > @247  ;; integer values
004D: jump_if_false £CPRACE_594 
045B: text_draw_2numbers $6903 $6919 'RACES47' @246 @247   ; ~1~.0~1~ miles
0002: jump £CPRACE_595 

:CPRACE_594
045B: text_draw_2numbers $6903 $6919 'RACES46' @246 @247   ; ~1~.~1~ miles

:CPRACE_595
0050: gosub £CPRACE_4874 
033F: set_text_draw_letter_width_height $6932 $6946 
033E: text_draw $6903 $6920 'RACES38'   ; Best Time
0050: gosub £CPRACE_4874 
0340: set_text_draw_color  180  180  180  255 
033F: set_text_draw_letter_width_height $6933 $6947 
0086: $6921 = $6920  ;; floating-point values only
0059: $6921 += $6924  ;; floating-point values
00D6: if  0 
0038:   $2240($352,30i) ==  999999999  ;; integer values
004D: jump_if_false £CPRACE_608 
033E: text_draw $6903 $6921 'RACES45'   ; NA
0002: jump £CPRACE_620 

:CPRACE_608
008B: @452 = $2240($352,30i)  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
008B: @453 = $2240($352,30i)  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
00D6: if  0 
001B:    10 > @453  ;; integer values
004D: jump_if_false £CPRACE_619 
045B: text_draw_2numbers $6903 $6921 'RACES40' @452 @453   ; ~1~:0~1~
0002: jump £CPRACE_620 

:CPRACE_619
045B: text_draw_2numbers $6903 $6921 'RACES39' @452 @453   ; ~1~:~1~

:CPRACE_620
00D6: if  0 
8038:   NOT   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_653 
0050: gosub £CPRACE_4874 
033F: set_text_draw_letter_width_height $6932 $6946 
033E: text_draw $6903 $6922 'RACES37'   ; Best Result
0050: gosub £CPRACE_4874 
0340: set_text_draw_color  180  180  180  255 
033F: set_text_draw_letter_width_height $6933 $6947 
0086: $6923 = $6922  ;; floating-point values only
0059: $6923 += $6924  ;; floating-point values
00D6: if  0 
0038:   $2210($352,30i) ==  1  ;; integer values
004D: jump_if_false £CPRACE_636 
033E: text_draw $6903 $6923 'RACES41'   ; 1ST
0002: jump £CPRACE_653 

:CPRACE_636
00D6: if  0 
0038:   $2210($352,30i) ==  2  ;; integer values
004D: jump_if_false £CPRACE_641 
033E: text_draw $6903 $6923 'RACES42'   ; 2ND
0002: jump £CPRACE_653 

:CPRACE_641
00D6: if  0 
0038:   $2210($352,30i) ==  3  ;; integer values
004D: jump_if_false £CPRACE_646 
033E: text_draw $6903 $6923 'RACES43'   ; 3RD
0002: jump £CPRACE_653 

:CPRACE_646
00D6: if  1 
0018:   $2210($352,30i) >  3  ;; integer values
001A:    100 > $2210($352,30i)  ;; integer values
004D: jump_if_false £CPRACE_652 
045A: text_draw_1number $6903 $6923 'RACES44' $2210($352,30i)   ; ~1~TH
0002: jump £CPRACE_653 

:CPRACE_652
033E: text_draw $6903 $6923 'RACES45'   ; NA

:CPRACE_653
008B: @36 = $352  ;; integer values and handles
000A: @36 +=  1  ;; integer values
038D: create_texture @36 position  454.98  268.18 scale  256.0  256.0 color  180  180  180 alpha  255 
0002: jump £CPRACE_2197 

:CPRACE_657
00D6: if  0 
816B:   NOT   fading
004D: jump_if_false £CPRACE_690 
0989:  200 
0391: release_txd_dictionary
03E6: remove_text_box
0050: gosub £CPRACE_2198 
09B9: set_entered_vehicle_name_visibility  0 
0826: toggle_hud  1 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_671 
0581: toggle_radar  1 (on) 
0002: jump £CPRACE_675 

:CPRACE_671
057E: make_radar_grey  1 
09BA: set_entered_zone_name_visibility  0 
09AC:  1 
04F9: interior_colors  2  0 

:CPRACE_675
0004: $10493 =  1  ;; integer values
00D6: if  0 
0038:   $2300($352,30i) ==  0  ;; integer values
004D: jump_if_false £CPRACE_685 
00D6: if  1 
0038:   $352 ==  0  ;; integer values
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_684 
0002: jump £CPRACE_685 

:CPRACE_684
0317: increment_mission_attempts

:CPRACE_685
00D6: if  0 
0038:   $352 ==  23  ;; integer values
004D: jump_if_false £CPRACE_689 
014C: set_parked_car_generator $5190 cars_to_generate_to  0 

:CPRACE_689
0006: @49 =  3  ;; integer values

:CPRACE_690
0002: jump £CPRACE_2197 

:CPRACE_691
0085: @249 = @250  ;; integer values and handles
000E: @249 -=  1  ;; integer values
0085: @251 = @224  ;; integer values and handles
000E: @251 -=  1  ;; integer values
0006: @252 =  0  ;; integer values
0006: @253 =  0  ;; integer values
0006: @254 =  0  ;; integer values
0006: @255 =  0  ;; integer values

:CPRACE_699
00D6: if  0 
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_708 
0006: @257(@253,16i) =  0  ;; integer values
0006: @273(@253,16i) =  0  ;; integer values
0006: @289(@253,16i) =  0  ;; integer values
0006: @305(@253,16i) =  0  ;; integer values
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_699 

:CPRACE_708
0006: @253 =  0  ;; integer values
0006: @321 = -1  ;; integer values
0006: @49 =  4  ;; integer values
00D6: if  0 
04A4:   @205 ==  3  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_729 
00D6: if  22 
0038:   $352 ==  22  ;; integer values
0038:   $352 ==  23  ;; integer values
0038:   $352 ==  24  ;; integer values
004D: jump_if_false £CPRACE_724 
0007: @322 =  12.0  ;; floating-point values
0007: @323 =  12.0  ;; floating-point values
0007: @324 =  12.0  ;; floating-point values
0007: @325 =  6.0  ;; floating-point values
0002: jump £CPRACE_728 

:CPRACE_724
0007: @322 =  25.0  ;; floating-point values
0007: @323 =  25.0  ;; floating-point values
0007: @324 =  25.0  ;; floating-point values
0007: @325 =  12.0  ;; floating-point values

:CPRACE_728
0002: jump £CPRACE_733 

:CPRACE_729
0007: @322 =  12.0  ;; floating-point values
0007: @323 =  12.0  ;; floating-point values
0007: @324 =  7.0  ;; floating-point values
0007: @325 =  6.0  ;; floating-point values

:CPRACE_733
0002: jump £CPRACE_2197 

:CPRACE_734
0006: @252 =  0  ;; integer values

:CPRACE_735
00D6: if  0 
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_764 
00D6: if  0 
04A4:   @700(@252,16i) ==  290  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_756 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_746 
023C: request_special_actor 'CESAR' as  1 
023C: request_special_actor 'KENDL' as  2 

:CPRACE_746
00D6: if  0 
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_750 
023C: request_special_actor 'WUZIMU' as  1 

:CPRACE_750
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_755 
023C: request_special_actor 'WUZIMU' as  1 
023C: request_special_actor 'CAT' as  2 

:CPRACE_755
0002: jump £CPRACE_757 

:CPRACE_756
0247: request_model @700(@252,16i) 

:CPRACE_757
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_761 
06E9: request_car_component #WHEEL_OR1 

:CPRACE_761
0247: request_model @716(@252,16i) 
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_735 

:CPRACE_764
04ED: load_animation "CAR" 
04ED: load_animation "RIOT" 
038B: load_requested_models
0006: @326 =  0  ;; integer values

:CPRACE_768
00D6: if  0 
0039:   @326 ==  0  ;; integer values
004D: jump_if_false £CPRACE_837 
0001: wait  0 ms
0006: @326 =  1  ;; integer values
0006: @252 =  0  ;; integer values

:CPRACE_774
00D6: if  0 
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_836 
00D6: if  0 
04A4:   @700(@252,16i) ==  290  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_815 
00D6: if  0 
823D:   NOT   special_actor  1 loaded
004D: jump_if_false £CPRACE_798 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_788 
023C: request_special_actor 'CESAR' as  1 
0006: @326 =  0  ;; integer values

:CPRACE_788
00D6: if  0 
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_793 
023C: request_special_actor 'WUZIMU' as  1 
0006: @326 =  0  ;; integer values

:CPRACE_793
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_798 
023C: request_special_actor 'WUZIMU' as  1 
0006: @326 =  0  ;; integer values

:CPRACE_798
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_806 
00D6: if  0 
823D:   NOT   special_actor  2 loaded
004D: jump_if_false £CPRACE_806 
023C: request_special_actor 'KENDL' as  2 
0006: @326 =  0  ;; integer values

:CPRACE_806
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_814 
00D6: if  0 
823D:   NOT   special_actor  2 loaded
004D: jump_if_false £CPRACE_814 
023C: request_special_actor 'CAT' as  2 
0006: @326 =  0  ;; integer values

:CPRACE_814
0002: jump £CPRACE_820 

:CPRACE_815
00D6: if  0 
8248:   NOT   model @700(@252,16i) available
004D: jump_if_false £CPRACE_820 
0247: request_model @700(@252,16i) 
0006: @326 =  0  ;; integer values

:CPRACE_820
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_828 
00D6: if  0 
86EA:   NOT   car_component #WHEEL_OR1 available
004D: jump_if_false £CPRACE_828 
06E9: request_car_component #WHEEL_OR1 
0006: @326 =  0  ;; integer values

:CPRACE_828
00D6: if  0 
8248:   NOT   model @716(@252,16i) available
004D: jump_if_false £CPRACE_834 
0247: request_model @700(@252,16i) 
0247: request_model @716(@252,16i) 
0006: @326 =  0  ;; integer values

:CPRACE_834
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_774 

:CPRACE_836
0002: jump £CPRACE_768 

:CPRACE_837
0006: @49 =  5  ;; integer values
0002: jump £CPRACE_2197 

:CPRACE_839
01EB: set_traffic_density_to  .9 
03DE: set_pedestrians_density_multiplier_to  0.7
0395: clear_area  0 at @454 @536 @618 range  30.0 
00D6: if  0 
0038:   $121 ==  1  ;; integer values
004D: jump_if_false £CPRACE_846 
0792: $PLAYER_ACTOR 

:CPRACE_846
00A1: put_actor $PLAYER_ACTOR at @454 @536 @618 
0860: link_actor $PLAYER_ACTOR to_interior @221 
04BB: select_interior @221  ;; select render area
04E4: unknown_refresh_game_renderer_at @454 @536 
02EB: restore_camera_with_jumpcut
03CB: set_camera @454 @536 @618
0915: (unknown)
0006: @49 =  6  ;; integer values
0002: jump £CPRACE_2197 

:CPRACE_855
00D6: if  1 
04EE:   animation "CAR" loaded
04EE:   animation "RIOT" loaded
004D: jump_if_false £CPRACE_1125 
00A5: @443 = create_vehicle @716 at @454 @536 @618  ;; Load the vehicle model before using this
039F: vehicle @443 race_to @455 @537 
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values
0006: @253 =  0  ;; integer values

:CPRACE_864
00D6: if  0 
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1120 
00D6: if  0 
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_916 
07E4: get_model @716 dimensions_cornerA_to @329 @330 $75 dimensions_cornerB_to @327 @328 $75 
0013: @329 *= -1.0  ;; floating-point values 
005B: @327 += @329  ;; floating-point values 
00D6: if  0 
0023:    2.0 > @327  ;; floating-point values
004D: jump_if_false £CPRACE_877 
0007: @327 =  2.0  ;; floating-point values

:CPRACE_877
0087: @329 = @327  ;; floating-point values only
0013: @329 *= -1.0  ;; floating-point values 
0013: @330 *= -1.0  ;; floating-point values 
005B: @328 += @330  ;; floating-point values 
0085: @254 = @253  ;; integer values and handles
0016: @254 /=  2  ;; integer values 
0012: @254 *=  2  ;; integer values 
00D6: if  0 
003B:   @254 == @253  ;; integer values 
004D: jump_if_false £CPRACE_893 
0088: $73 = @327  ;; floating-point values only
0093: @47 = integer_to_float @253 
006B: @47 *= @328  ;; floating-point values
0013: @47 *= -1.0  ;; floating-point values 
0088: $74 = @47  ;; floating-point values only
0002: jump £CPRACE_900 

:CPRACE_893
0088: $73 = @329  ;; floating-point values only
0085: @255 = @253  ;; integer values and handles
000E: @255 -=  1  ;; integer values
0093: @47 = integer_to_float @255 
006B: @47 *= @328  ;; floating-point values
0013: @47 *= -1.0  ;; floating-point values 
0088: $74 = @47  ;; floating-point values only

:CPRACE_900       
0002: jump £CPRACE_911
00D6: if  0 
0119:   car @443 wrecked
004D: jump_if_false £CPRACE_911 
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_910 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_910 
0004: $1846 =  1  ;; integer values

:CPRACE_910
0051: return

:CPRACE_911
0407: create_coordinate $73 $74 $75 from_car @443 offset $73 $74  0.0
0174: $72 = car @443 z_angle
0089: @331(@253,16f) = $73  ;; floating-point values only
0089: @347(@253,16f) = $74  ;; floating-point values only
0002: jump £CPRACE_922 

:CPRACE_916
0174: $72 = car @443 z_angle
0088: $73 = @331(@253,16f)  ;; floating-point values only
0088: $74 = @347(@253,16f)  ;; floating-point values only
0087: @331(@253,16f) = @454  ;; floating-point values only
0087: @347(@253,16f) = @536  ;; floating-point values only
0088: $75 = @618  ;; floating-point values only

:CPRACE_922
00D6: if  0 
881E:   NOT   is_modelID @716(@253,16i) boat
004D: jump_if_false £CPRACE_932 
00D6: if  0 
881F:   NOT   is_modelID @716(@253,16i) airplane
004D: jump_if_false £CPRACE_932 
00D6: if  0 
8820:   NOT   is_modelID @716(@253,16i) helicopter
004D: jump_if_false £CPRACE_932 
02CE: $75 = ground_z $73 $74 $75 

:CPRACE_932
0089: @363(@253,16f) = $75  ;; floating-point values only
00D6: if  0 
001D:   @36 > @253  ;; integer values  
004D: jump_if_false £CPRACE_970 
0050: gosub £CPRACE_51 
0129: @395(@253,16i) = create_actor  4 @700(@253,16i) in_car @379(@253,16i) driverseat  ;; Load the ped model before using this
00D6: if  0 
04A4:   @700(@253,16i) ==  290  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_947 
00D6: if  21 
0038:   $352 ==  0  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_946 
01C8: @411 = create_actor  5 #SPECIAL02 in_car @379(@253,16i) passenger_seat  0  ;; Load the ped model before using this

:CPRACE_946
02AC: set_car @379(@253,16i) immunities  1  1  1  0  1 

:CPRACE_947
00D6: if  0 
0019:   @221 >  0  ;; integer values
004D: jump_if_false £CPRACE_956 
00D6: if  0 
0039:   @321 == -1  ;; integer values
004D: jump_if_false £CPRACE_955 
07E5: unknown_copy_entity -1 @321 
0708: unknown_add_entity_item @321  79 

:CPRACE_955
060B: unknown_actor_use_entity @395(@253,16i) @321 

:CPRACE_956
0860: link_actor @395(@253,16i) to_interior @221 
054A: set_actor @395(@253,16i) immune_to_vehicle_headshots  0 
0446: set_actor @395(@253,16i) immune_to_headshots  0 
0568: set_actor @395(@253,16i) targetable  1 
02A9: set_actor @395(@253,16i) immune_to_nonplayer  1 
039E: set_actor @395(@253,16i) jackable  0 
04D8: set_actor @395(@253,16i) drown_in_water  0 
0223: set_actor @395(@253,16i) health_to  500 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_968 
0187: @412(@253,16i) = create_marker_above_actor @395(@253,16i) 

:CPRACE_968
018B: show_on_radar @412(@253,16i)  1 
0002: jump £CPRACE_1118 

:CPRACE_970
00D6: if  0 
881E:   NOT   is_modelID @716(@253,16i) boat
004D: jump_if_false £CPRACE_1043 
00D6: if  0 
881F:   NOT   is_modelID @716(@253,16i) airplane
004D: jump_if_false £CPRACE_1043 
00D6: if  0 
8820:   NOT   is_modelID @716(@253,16i) helicopter
004D: jump_if_false £CPRACE_1043 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1043 
060A: unknown_create_entity  0 @428  
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -4.0435  6.5755 -.8
02CE: $75 = ground_z $73 $74 $75 
0376: @429 = create_random_actor $73 $74 $75 
0961: @429  1 
060B: unknown_actor_use_entity @429 @428 
06BA: AS_actor @429 turn_to_and_look_at_point @454 @536 @618 
029B: @430 = init_object #KMB_GOFLAG at $73 $74 $75 
070A: AS_actor @429 attach_to_object @430 offset  .062  .027 -.15 on_bone  5  16 "FLAG_DROP" "CAR"  0 ms
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -5.6392  2.9435 -.8
02CE: $75 = ground_z $73 $74 $75 
0376: @431 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -6.0071 -2.0778  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @432 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -7.6039 -5.0807  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @433 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -7.0724 -6.4057  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @434 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset -5.9988 -13.553  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @435 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  6.073 -15.2059  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @436 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  7.2639 -12.9933  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @437 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  5.8429 -7.7069  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @438 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  8.4135 -3.7971  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @439 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  6.2507  .3634  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @440 = create_random_actor $73 $74 $75 
04C4: create_coordinate $73 $74 $75 from_actor $PLAYER_ACTOR offset  8.6397  2.419  2.5
02CE: $75 = ground_z $73 $74 $75 
0376: @441 = create_random_actor $73 $74 $75 
0006: @252 =  0  ;; integer values

:CPRACE_1025
00D6: if  0 
001B:    11 > @252  ;; integer values
004D: jump_if_false £CPRACE_1043 
060B: unknown_actor_use_entity @431(@252,11i) @428 
0961: @431(@252,11i)  1 
0615: define_action_sequences @38 
0050: gosub £CPRACE_5230 
0643: set_action_sequence @38 loop  1 
0616: define_action_sequences_end @38 
0615: define_action_sequences @37 
06BA: AS_actor -1 turn_to_and_look_at_point @454 @536 @618 
0618: assign_actor -1 to_action_sequences @38 
0616: define_action_sequences_end @37 
0618: assign_actor @431(@252,11i) to_action_sequences @37 
061B: remove_references_to_action_sequences @38 
061B: remove_references_to_action_sequences @37 
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_1025 

:CPRACE_1043
00A6: destroy_car @443 
008B: @395(@253,16i) = $PLAYER_ACTOR  ;; integer values and handles
0085: @442 = @253  ;; integer values and handles
000B: @363(@442,16f) +=  3.0  ;; floating-point values
02CE: @363(@442,16f) = ground_z @331(@442,16f) @347(@442,16f) @363(@442,16f) 
00D6: if  0 
0023:    0.0 > @363(@442,16f)  ;; floating-point values
004D: jump_if_false £CPRACE_1055 
00D6: if  0 
081E:   is_modelID @716(@442,16i) boat
004D: jump_if_false £CPRACE_1055 
0007: @363(@442,16f) =  0.0  ;; floating-point values

:CPRACE_1055
00D6: if  0 
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_1062 
0811: @379(@442,16i) = actor $PLAYER_ACTOR vehicle
00AB: put_car @379(@442,16i) at @331(@442,16f) @347(@442,16f) @363(@442,16f) 
0224: set_car @379(@253,16i) health_to  7000 
0002: jump £CPRACE_1106 

:CPRACE_1062
00A5: @379(@253,16i) = create_vehicle @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_1067 
06E7: @36 = add_car_component #WHEEL_OR1 to_car @379(@442,16i) 

:CPRACE_1067
00D6: if  0 
8039:   NOT   @209 == -1  ;; integer values
004D: jump_if_false £CPRACE_1071 
0229: set_car @379(@442,16i) color_to @209(@442,6i) @215(@442,6i) 

:CPRACE_1071
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1076 
00A5: @379(@442,16i) = create_vehicle #RCBARON at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1076
00D6: if  0 
0038:   $352 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1081 
00A5: @379(@442,16i) = create_vehicle #RCBARON at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1081
00D6: if  0 
0038:   $352 ==  2  ;; integer values
004D: jump_if_false £CPRACE_1086 
00A5: @379(@253,16i) = create_vehicle #RCBARON at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1086
00D6: if  0 
0038:   $352 ==  3  ;; integer values
004D: jump_if_false £CPRACE_1091 
00A5: @379(@253,16i) = create_vehicle #RCBARON at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1091
00D6: if  0 
0038:   $352 ==  4  ;; integer values
004D: jump_if_false £CPRACE_1098 
000B: @347(@253,16f) +=  5.0  ;; floating-point values
000B: @363(@253,16f) +=  5.0  ;; floating-point values
00A5: @379(@253,16i) = create_vehicle #RCBARON at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1098
00D6: if  0 
0038:   $352 ==  6  ;; integer values
004D: jump_if_false £CPRACE_1103 
00A5: @379(@253,16i) = create_vehicle #JESTER at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this
0002: jump £CPRACE_1104 

:CPRACE_1103
00A5: @379(@442,16i) = create_vehicle @716(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f)  ;; Load the vehicle model before using this

:CPRACE_1104
;; 036A: put_actor $PLAYER_ACTOR in_vehicle @379(@442,16i)
020A: set_car @379(@442,16i) door_status_to  0 

:CPRACE_1106
0840: link_car @379(@442,16i) to_interior @221 
0175: set_car @379(@442,16i) z_angle_to $72 
0224: set_car @379(@442,16i) health_to  4000 
00D6: if  21 
081F:   is_modelID @716(@442,16i) airplane
0820:   is_modelID @716(@442,16i) helicopter
004D: jump_if_false £CPRACE_1115 
0519: lock_vehicle @379(@442,16i) in_current_position  1 
04BA: set_vehicle @379(@442,16i) speed_instantly  10.0 

:CPRACE_1115
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
016A: fade  1 (back)  500 ms

:CPRACE_1118
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_864 

:CPRACE_1120
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen) 
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
0006: @49 =  7  ;; integer values
0002: jump £CPRACE_1127 

:CPRACE_1125
04ED: load_animation "CAR" 
04ED: load_animation "RIOT" 

:CPRACE_1127
0002: jump £CPRACE_2197 

:CPRACE_1128
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
03F4: set_all_vehicles_apply_damage_rules  0 
00BA: text_styled 'RACES_4'  1100 ms  4   ; 3
097A: play_sound_at  0.0  0.0  0.0 reference  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  8  ;; integer values
0002: jump £CPRACE_2197 

:CPRACE_1136
00D6: if  0 
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1144 
00BA: text_styled 'RACES_5'  1100 ms  4   ; 2
097A: play_sound_at  0.0  0.0  0.0 reference  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  9  ;; integer values

:CPRACE_1144
0002: jump £CPRACE_2197 

:CPRACE_1145
00D6: if  0 
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1153 
00BA: text_styled 'RACES_6'  1100 ms  4   ; 1
097A: play_sound_at  0.0  0.0  0.0 reference  1056 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  999  ;; integer values
0006: @49 =  10  ;; integer values

:CPRACE_1153
0002: jump £CPRACE_2197 

:CPRACE_1154
00D6: if  0 
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_1256 
00BA: text_styled 'RACES_7'  800 ms  4   ; GO!
097A: play_sound_at  0.0  0.0  0.0 reference  1057 
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen) 
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  0 (false)
03F4: set_all_vehicles_apply_damage_rules  1 
0006: @253 =  0  ;; integer values

:CPRACE_1163
00D6: if  0 
001B:    11 > @253  ;; integer values
004D: jump_if_false £CPRACE_1169 
01C2: remove_references_to_actor @431(@253,11i)  ;; Like turning an actor into a random pedestrian
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1163 

:CPRACE_1169
01C2: remove_references_to_actor @429  ;; Like turning an actor into a random pedestrian
04EF: release_animation "CAR" 
0006: @253 =  0  ;; integer values

:CPRACE_1172
00D6: if  0 
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1201 
00D6: if  0 
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1199 
02AA: set_car @379(@253,16i) immune_to_nonplayer  0 
00D6: if  0 
881E:   NOT   is_modelID @716(@253,16i) boat
004D: jump_if_false £CPRACE_1199 
00D6: if  0 
881F:   NOT   is_modelID @716(@253,16i) airplane
004D: jump_if_false £CPRACE_1198 
00D6: if  0 
8820:   NOT   is_modelID @716(@253,16i) helicopter
004D: jump_if_false £CPRACE_1196 
00D6: if  0 
803B:   NOT   @253 == @442  ;; integer values 
004D: jump_if_false £CPRACE_1195 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1195 
072F: @379(@253,16i)  3.0  4000  1  1  1 -1 

:CPRACE_1195
0002: jump £CPRACE_1197 

:CPRACE_1196
0519: lock_vehicle @379(@253,16i) in_current_position  0 

:CPRACE_1197
0002: jump £CPRACE_1199 

:CPRACE_1198
0519: lock_vehicle @379(@253,16i) in_current_position  0 

:CPRACE_1199
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1172 

:CPRACE_1201
01EB: set_traffic_density_to  .9 
03DE: set_pedestrians_density_multiplier_to  0.7
0005: $6903 =  582.7242  ;; floating-point values
0005: $6917 =  356.2812  ;; floating-point values
0005: $6931 =  52.2072  ;; floating-point values
0005: $6945 =  52.2072  ;; floating-point values
0005: $6904 =  584.0833  ;; floating-point values
0005: $6918 =  329.3647  ;; floating-point values
0005: $6932 =  .4943  ;; floating-point values
0005: $6946 =  2.097  ;; floating-point values
0005: $6905 =  570.6411  ;; floating-point values
0005: $6919 =  323.5937  ;; floating-point values
0005: $6933 =  .9127  ;; floating-point values
0005: $6947 =  4.8106  ;; floating-point values
0005: $6906 =  585.941  ;; floating-point values
0005: $6920 =  345.6341  ;; floating-point values
0005: $6934 =  .4197  ;; floating-point values
0005: $6948 =  1.8511  ;; floating-point values
0005: $6907 =  582.7242  ;; floating-point values
0005: $6921 =  359.0323  ;; floating-point values
0005: $6935 =  .4993  ;; floating-point values
0005: $6949 =  2.637  ;; floating-point values
0005: $6908 =  582.7242  ;; floating-point values
0005: $6922 =  356.2812  ;; floating-point values
0005: $6936 =  56.2072  ;; floating-point values
0005: $6950 =  56.2072  ;; floating-point values
0005: $6909 =  582.7242  ;; floating-point values
0005: $6923 =  356.2812  ;; floating-point values
0005: $6937 =  58.2072  ;; floating-point values
0005: $6951 =  58.2072  ;; floating-point values
0005: $6910 =  582.7242  ;; floating-point values
0005: $6924 =  400.7518  ;; floating-point values
0005: $6938 =  58.2072  ;; floating-point values
0005: $6952 =  32.7789  ;; floating-point values
0005: $6911 =  582.7242  ;; floating-point values
0005: $6925 =  400.2518  ;; floating-point values
0005: $6939 =  56.2072  ;; floating-point values
0005: $6953 =  31.7789  ;; floating-point values
0005: $6912 =  582.7242  ;; floating-point values
0005: $6926 =  399.2518  ;; floating-point values
0005: $6940 =  52.2072  ;; floating-point values
0005: $6954 =  29.7789  ;; floating-point values
0005: $6913 =  560.4862  ;; floating-point values
0005: $6927 =  384.5027  ;; floating-point values
0005: $6941 =  .5  ;; floating-point values
0005: $6955 =  1.5393  ;; floating-point values
0084: $6960 = $16  ;; integer values and handles
008B: @206 = $16  ;; integer values and handles
00D6: if  0 
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1254 
0004: $6960 =  0  ;; integer values
03C3: set_timer_with_text_to $6960 type  0 text 'TIMER'  ; TIME

:CPRACE_1254
0A0E:  2 
0006: @49 =  11  ;; integer values

:CPRACE_1256
0002: jump £CPRACE_2197 

:CPRACE_1257
00D6: if  0 
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_1937 
00D6: if  0 
8118:   NOT   actor @395(@253,16i) dead
004D: jump_if_false £CPRACE_1888 
00D6: if  0 
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_1298 
00D6: if  0 
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1298 
00D6: if  0 
001D:   @273(@253,16i) > @273(@442,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1274 
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1298 

:CPRACE_1274
00D6: if  0 
003B:   @273(@442,16i) == @273(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1298 
00D6: if  0 
001D:   @257(@253,16i) > @257(@442,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1282 
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1298 

:CPRACE_1282
00D6: if  0 
001D:   @257(@253,16i) > @249  ;; integer values  
004D: jump_if_false £CPRACE_1287 
000A: @229 +=  1  ;; integer values
0002: jump £CPRACE_1298 

:CPRACE_1287
00D6: if  0 
003B:   @257(@442,16i) == @257(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1298 
00A0: store_actor @395(@253,16i) position_to $73 $74 $75 
050A: @444 = distance_between $73 $74 $75 and @331(@253,16f) @347(@253,16f) @363(@253,16f) 
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75 
050A: @445 = distance_between $73 $74 $75 and @331(@253,16f) @347(@253,16f) @363(@253,16f) 
00D6: if  0 
0025:   @445 > @444  ;; floating-point values  
004D: jump_if_false £CPRACE_1298 
000A: @229 +=  1  ;; integer values

:CPRACE_1298
00D6: if  0 
0039:   @49 ==  12  ;; integer values
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1470 
00D6: if  0 
8119:   NOT   car @379(@442,16i) wrecked
004D: jump_if_false £CPRACE_1415 
00D6: if  0 
80DB: NOT   actor $PLAYER_ACTOR in_car @379(@442,16i) 
004D: jump_if_false £CPRACE_1362 
00D6: if  0 
0039:   @207 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1361 
03D5: remove_text 'RACES21'  ; ~s~You have ~1~ seconds to return to your ~b~vehicle ~s~before you are disqualified.
0164: disable_marker @54 
000F: @363(@253,16f) -=  1000.0  ;; floating-point values
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1360 
0006: @254 =  0  ;; integer values
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values

:CPRACE_1322
00D6: if  0 
001D:   @36 > @254  ;; integer values  
004D: jump_if_false £CPRACE_1332 
00D6: if  0 
8118:   NOT   actor @395(@254,16i) dead
004D: jump_if_false £CPRACE_1330 
0187: @412(@254,16i) = create_marker_above_actor @395(@254,16i) 
018B: show_on_radar @412(@254,16i)  1 

:CPRACE_1330
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_1322 

:CPRACE_1332
018A: @54 = create_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) 
0165: set_marker @54 color_to  0 
018B: show_on_radar @54  2 
0168: show_on_radar @54  3 
00D6: if  1 
003B:   @257(@253,16i) == @249  ;; integer values 
003B:   @273(@253,16i) == @251  ;; integer values 
004D: jump_if_false £CPRACE_1353 
00D6: if  0 
04A4:   @205 ==  3  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1351 
0085: @36 = @257(@253,16i)  ;; integer values and handles
000E: @36 -=  1  ;; integer values
00D6: if  0 
001B:    0 > @36  ;; integer values
004D: jump_if_false £CPRACE_1349 
0006: @36 =  0  ;; integer values

:CPRACE_1349


06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f)  50.0 type  0 radius @325 
0002: jump £CPRACE_1352 

:CPRACE_1351
06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0  0.0  0.0 type  1 radius  6.0 

:CPRACE_1352
0002: jump £CPRACE_1360 

:CPRACE_1353
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0 
003B:   @257(@253,16i) == @249  ;; integer values 
004D: jump_if_false £CPRACE_1359 
0006: @36 =  1  ;; integer values

:CPRACE_1359

06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f)  50.0 type  0 radius @325 
:CPRACE_1360
0006: @207 =  0  ;; integer values

:CPRACE_1361
0002: jump £CPRACE_1414 

:CPRACE_1362
00D6: if  0 
0039:   @207 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1382 
06D6: destroy_racing_checkpoint @449 
0164: disable_marker @54 
0006: @254 =  0  ;; integer values
0085: @36 = @256  ;; integer values and handles
000E: @36 -=  1  ;; integer values

:CPRACE_1370
00D6: if  0 
001D:   @36 > @254  ;; integer values  
004D: jump_if_false £CPRACE_1376 
0164: disable_marker @412(@254,16i) 
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_1370 

:CPRACE_1376
0186: @54 = create_marker_above_car @379(@442,16i) 
07E0: set_marker @54 type_to  1 
000B: @363(@253,16f) +=  1000.0  ;; floating-point values
008B: @446 = $16  ;; integer values and handles
000A: @446 +=  25400  ;; integer values
0006: @207 =  1  ;; integer values

:CPRACE_1382
0085: @453 = @446  ;; integer values and handles
0064: @453 -= $16  ;; integer values 
0016: @453 /=  1000  ;; integer values 
00D6: if  0 
001B:    1 > @453  ;; integer values
004D: jump_if_false £CPRACE_1389 
0006: @453 =  0  ;; integer values

:CPRACE_1389
00D6: if  0 
001E:   $16 > @446  ;; integer values
004D: jump_if_false £CPRACE_1406 
00BC: text_highpriority 'RACES20'  5000 ms  1   ; ~r~You have been disqualified for leaving your vehicle.
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1398 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_1398
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1405 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1405 
0004: $1846 =  1  ;; integer values

:CPRACE_1405
0051: return

:CPRACE_1406
00D6: if  0 
0039:   @453 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1412 
09C1:  0 
01E5: text_1number_highpriority 'RACE_21' @453  200 ms  1   ; ~s~You have ~1~ second to return to your ~b~vehicle ~s~before you are disqualified.
0002: jump £CPRACE_1414 

:CPRACE_1412
09C1:  0 
01E5: text_1number_highpriority 'RACES21' @453  200 ms  1   ; ~s~You have ~1~ seconds to return to your ~b~vehicle ~s~before you are disqualified.

:CPRACE_1414
0002: jump £CPRACE_1469 

:CPRACE_1415
00D6: if  0 
02BF:   car @379(@442,16i) sunk
004D: jump_if_false £CPRACE_1455 
00D6: if  0 
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false £CPRACE_1440 
03C0: @443 = actor $PLAYER_ACTOR car
00D6: if  0 
803B:   NOT   @443 == @379(@442,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1439 
00BC: text_highpriority 'RACES24'  5000 ms  1   ; ~r~You have been disqualified for destroying your vehicle.
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1431 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_1431
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1438 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1438 
0004: $1846 =  1  ;; integer values

:CPRACE_1438
0051: return

:CPRACE_1439
0002: jump £CPRACE_1454 

:CPRACE_1440
00BC: text_highpriority 'RACES24'  5000 ms  1   ; ~r~You have been disqualified for destroying your vehicle.
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1446 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_1446
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1453 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1453 
0004: $1846 =  1  ;; integer values

:CPRACE_1453
0051: return

:CPRACE_1454
0002: jump £CPRACE_1469 

:CPRACE_1455
00BC: text_highpriority 'RACES24'  5000 ms  1   ; ~r~You have been disqualified for destroying your vehicle.
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1461 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_1461
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1468 
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1468 
0004: $1846 =  1  ;; integer values

:CPRACE_1468
0051: return

:CPRACE_1469
0002: jump £CPRACE_1611 

:CPRACE_1470
00D6: if  0 
001D:   @250 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
00DF:   actor @395(@253,16i) driving
004D: jump_if_false £CPRACE_1504 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1503 
0085: @36 = @257(@442,16i)  ;; integer values and handles
000A: @36 +=  4  ;; integer values
03C0: @443 = actor @395(@253,16i) car
00D6: if  0 
001D:   @257(@253,16i) > @36  ;; integer values  
004D: jump_if_false £CPRACE_1487 
00AD: set_car @443 max_speed_to  35.0 
0002: jump £CPRACE_1495 

:CPRACE_1487
00D6: if  22 
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1494 
00AD: set_car @443 max_speed_to  35.0 
0002: jump £CPRACE_1495 

:CPRACE_1494
00AD: set_car @443 max_speed_to  35.0 

:CPRACE_1495
00D6: if  0 
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_1503 
00D6: if  21 
01AD:   car @443  0 ()near_point -882.9833 -47.9468  24.61  25.64 
01AD:   car @443  0 ()near_point -843.0954 -141.9169  24.59 -29.24 
004D: jump_if_false £CPRACE_1503 
00AD: set_car @443 max_speed_to  35.0 

:CPRACE_1503
0002: jump £CPRACE_1556 

:CPRACE_1504
00D6: if  0 
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1509 
0002: jump £CPRACE_1891 
0002: jump £CPRACE_1556 

:CPRACE_1509
00D6: if  0 
0039:   @305(@253,16i) ==  0  ;; integer values
004D: jump_if_false £CPRACE_1514 
008B: @305(@253,16i) = $16  ;; integer values and handles
000A: @305(@253,16i) +=  8000  ;; integer values

:CPRACE_1514
00D6: if  0 
001E:   $16 > @305(@253,16i)  ;; integer values
004D: jump_if_false £CPRACE_1556 
00D6: if  0 
803B:   NOT   @257(@253,16i) == @257(@442,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1556 
00D6: if  0 
80F2:   NOT   actor $PLAYER_ACTOR near_actor @395(@253,16i) radius  30.0  30.0  0 
004D: jump_if_false £CPRACE_1555 
00D6: if  0 
80EC:   NOT   actor $PLAYER_ACTOR  0 ()near_point @331(@253,16f) @347(@253,16f) radius  30.0  30.0 
004D: jump_if_false £CPRACE_1553 
00D6: if  0 
838A:   NOT   random_vehicles_in_cube @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0  4.0  3.0 
004D: jump_if_false £CPRACE_1551 
00D6: if  0 
82CB:   NOT   actor @395(@253,16i) bounding_sphere_visible
004D: jump_if_false £CPRACE_1549 
00D6: if  0 
80C2:   NOT   sphere_onscreen @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0 
004D: jump_if_false £CPRACE_1547 
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
0050: gosub £CPRACE_51 
036A: put_actor @395(@253,16i) in_vehicle @379(@253,16i)
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0 
001D:   @250 > @36  ;; integer values  
004D: jump_if_false £CPRACE_1545 
039F: vehicle @379(@253,16i) race_to @454(@36,82f) @536(@36,82f) 
04BA: set_vehicle @379(@253,16i) speed_instantly  20.0 

:CPRACE_1545
0006: @305(@253,16i) =  0  ;; integer values
0002: jump £CPRACE_1548 

:CPRACE_1547
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1548
0002: jump £CPRACE_1550 

:CPRACE_1549
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1550
0002: jump £CPRACE_1552 

:CPRACE_1551
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1552
0002: jump £CPRACE_1554 

:CPRACE_1553
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1554
0002: jump £CPRACE_1556 

:CPRACE_1555
0006: @305(@253,16i) =  0  ;; integer values

:CPRACE_1556
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1611 
0006: @252 =  0  ;; integer values
0006: @255 =  0  ;; integer values

:CPRACE_1561
00D6: if  0 
001D:   @256 > @252  ;; integer values  
004D: jump_if_false £CPRACE_1572 
0085: @447 = @257(@252,16i)  ;; integer values and handles
000E: @447 -=  4  ;; integer values
00D6: if  0 
001D:   @447 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1570 
000A: @255 +=  1  ;; integer values

:CPRACE_1570
000A: @252 +=  1  ;; integer values
0002: jump £CPRACE_1561 

:CPRACE_1572
00D6: if  0 
0019:   @255 >  0  ;; integer values
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
80F2:   NOT   actor $PLAYER_ACTOR near_actor @395(@253,16i) radius  150.0  150.0  0 
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
80EC:   NOT   actor $PLAYER_ACTOR  0 ()near_point @331(@253,16f) @347(@253,16f) radius  150.0  150.0 
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
80EC:   NOT   actor @395(@253,16i)  0 ()near_point @331(@253,16f) @347(@253,16f) radius  40.0  40.0 
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
838A:   NOT   random_vehicles_in_cube @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0  4.0  3.0 
004D: jump_if_false £CPRACE_1611 
00D6: if  0 

:Intro_Missions_Starter
82CB:   NOT   actor @395(@253,16i) bounding_sphere_visible
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
80C2:   NOT   sphere_onscreen @331(@253,16f) @347(@253,16f) @363(@253,16f)  4.0 
004D: jump_if_false £CPRACE_1611 
00D6: if  0 
0449:   actor @395(@253,16i) in_vehicle
004D: jump_if_false £CPRACE_1601 
00A1: put_actor @395(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f) 
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
039F: vehicle @443 race_to @454(@36,82f) @536(@36,82f) 
0002: jump £CPRACE_1611 

:CPRACE_1601
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
0050: gosub £CPRACE_51 
036A: put_actor @395(@253,16i) in_vehicle @379(@253,16i)
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0 
001D:   @250 > @36  ;; integer values  
004D: jump_if_false £CPRACE_1611 
039F: vehicle @379(@253,16i) race_to @454(@36,82f) @536(@36,82f) 
04BA: set_vehicle @379(@253,16i) speed_instantly  20.0 

:CPRACE_1611
0006: @36 =  0  ;; integer values 
00D6: if  0  
0100:   actor @395(@253,16i) near_point_in_car @331(@253,16f) @347(@253,16f) @363(@253,16f) radius @322 @323 @324 sphere  0 
004D: jump_if_false £CPRACE_1612 
0006: @36 =  1  ;; integer values
0002: jump £CPRACE_1628 
 :CPRACE_1612
00D6: if  0    
00FE: actor $PLAYER_ACTOR  0 ()near_point @331(@253,16f) @347(@253,16f) @363(@253,16f) radius  @322 @323  @324
004D: jump_if_false £CPRACE_1617
   0006: @36 =  1  ;; integer values


:CPRACE_1617
00D6: if  0 
07D6:   @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_1628 
00D6: if  0 
0735:    83 
004D: jump_if_false £CPRACE_1628 
04E4: unknown_refresh_game_renderer_at @331(@253,16f) @347(@253,16f) 
03CB: set_camera @331(@253,16f) @347(@253,16f) @363(@253,16f)
0088: $73 = @363(@253,16f)  ;; floating-point values only
0009: $73 +=  1.0  ;; floating-point values
00A1: put_actor @395(@253,16i) at @331(@253,16f) @347(@253,16f) @363(@253,16f) 

:CPRACE_1628
00D6: if  0 
0039:   @36 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1887 
00D6: if  0 
0039:   @49 ==  11  ;; integer values
004D: jump_if_false £CPRACE_1635 
0006: @49 =  12  ;; integer values

:CPRACE_1635
00D6: if  0 
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1643 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1643 
097A: play_sound_at  0.0  0.0  0.0 reference  1058 
0164: disable_marker @54 

:CPRACE_1643
000A: @257(@253,16i) +=  1  ;; integer values
00D6: if  0 
001D:   @250 > @257(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1652 
0085: @36 = @257(@253,16i)  ;; integer values and handles
0087: @331(@253,16f) = @454(@36,82f)  ;; floating-point values only
0087: @347(@253,16f) = @536(@36,82f)  ;; floating-point values only
0087: @363(@253,16f) = @618(@36,82f)  ;; floating-point values only
0002: jump £CPRACE_1776 

:CPRACE_1652
00D6: if  0 
001D:   @224 > @273(@253,16i)  ;; integer values  
004D: jump_if_false £CPRACE_1656 
000A: @273(@253,16i) +=  1  ;; integer values

:CPRACE_1656
00D6: if  0 
003B:   @273(@253,16i) == @224  ;; integer values 
004D: jump_if_false £CPRACE_1740 
00D6: if  0 
07D6:   @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_1693 
00D6: if  0 
0019:   @224 >  1  ;; integer values
004D: jump_if_false £CPRACE_1680 
008B: @448 = $16  ;; integer values and handles
0062: @448 -= @206  ;; integer values 
0016: @448 /=  1000  ;; integer values 
00D6: if  0 
001E:   $2270($352,30i) > @448  ;; integer values
004D: jump_if_false £CPRACE_1680 
008A: $2270($352,30i) = @448  ;; integer values and handles
00D6: if  0 
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1676 
042E: downdate_stat  212 to @448  ;; integer values only

:CPRACE_1676
00D6: if  0 
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_1680 
042E: downdate_stat  219 to @448  ;; integer values only

:CPRACE_1680
06D6: destroy_racing_checkpoint @449 
0164: disable_marker @54 
0006: @49 =  13  ;; integer values
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1691 
00D6: if  0 
0019:   @229 >  0  ;; integer values
004D: jump_if_false £CPRACE_1691 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_1691
0007: @363(@253,16f) =  99999.0  ;; floating-point values
0002: jump £CPRACE_1739 

:CPRACE_1693
00D6: if  0 
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1697 
03CD: vehicle @379(@253,16i) remove_from_stuck_car_check

:CPRACE_1697
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1733 
062E: @395(@253,16i)  1560 $416 
00D6: if  0 
04A3:   $416 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1732 
0615: define_action_sequences @37 
06AC: @47 = actor @395(@253,16i) movement_speed
0092: @36 = float_to_integer @47 
0012: @36 *= -100  ;; integer values 
000A: @36 +=  4000  ;; integer values
00D6: if  0 
001B:    10 > @36  ;; integer values
004D: jump_if_false £CPRACE_1713 

:Crash_Missions_Starter
0006: @36 =  10  ;; integer values

:CPRACE_1713
06C7: unknown_action_sequence -1 -1  9 @36 
0209: @36 = random_int  0  5 
00D6: if  21 
0039:   @36 ==  0  ;; integer values
0039:   @36 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1722 
06C7: unknown_action_sequence -1 -1  7  200 
06C7: unknown_action_sequence -1 -1  4  250000 
0002: jump £CPRACE_1724 

:CPRACE_1722
06C7: unknown_action_sequence -1 -1  8  200 
06C7: unknown_action_sequence -1 -1  5  250000 

:CPRACE_1724
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
06C7: unknown_action_sequence -1 -1  6  250000 
05D2: AS_actor -1 run_to_and_hijack_vehicle -1 max_search_radius  100.0 traffic_behavior  2 
0616: define_action_sequences_end @37 
0618: assign_actor @395(@253,16i) to_action_sequences @37 
061B: remove_references_to_action_sequences @37 

:CPRACE_1732
0002: jump £CPRACE_1738 

:CPRACE_1733
062E: @395(@253,16i)  1490 $416 
00D6: if  0 
04A3:   $416 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1738 
05D2: AS_actor @395(@253,16i) run_to_and_hijack_vehicle -1 max_search_radius  100.0 traffic_behavior  2 

:CPRACE_1738
0007: @363(@253,16f) =  99999.0  ;; floating-point values

:CPRACE_1739
0002: jump £CPRACE_1776 

:CPRACE_1740
00D6: if  0 
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1771 
008B: @448 = $16  ;; integer values and handles
0062: @448 -= @206  ;; integer values 
0016: @448 /=  1000  ;; integer values 
00D6: if  0 
001E:   $2270($352,30i) > @448  ;; integer values
004D: jump_if_false £CPRACE_1770 
008A: $2270($352,30i) = @448  ;; integer values and handles
00D6: if  0 
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_1754 
042E: downdate_stat  212 to @448  ;; integer values only

:CPRACE_1754
00D6: if  0 
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_1758 
042E: downdate_stat  219 to @448  ;; integer values only

:CPRACE_1758
0085: @452 = @448  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @448  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
00D6: if  0 
001B:    10 > @453  ;; integer values
004D: jump_if_false £CPRACE_1769 
02FD: text_2numbers_lowpriority 'LAPTIM0' @452 @453  5000 ms  1   ; New Best Lap Time ~1~:0~1~
0002: jump £CPRACE_1770 

:CPRACE_1769
02FD: text_2numbers_lowpriority 'LAPTIME' @452 @453  5000 ms  1   ; New Best Lap Time ~1~:~1~

:CPRACE_1770
008B: @206 = $16  ;; integer values and handles

:CPRACE_1771
0006: @257(@253,16i) =  0  ;; integer values
0085: @36 = @257(@253,16i)  ;; integer values and handles
0087: @331(@253,16f) = @454(@36,82f)  ;; floating-point values only
0087: @347(@253,16f) = @536(@36,82f)  ;; floating-point values only
0087: @363(@253,16f) = @618(@36,82f)  ;; floating-point values only

:CPRACE_1776
00D6: if  0 
003C:   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1832 
00D6: if  0 
8043:   NOT   @363(@253,16f) ==  99999.0  ;; floating-point values
004D: jump_if_false £CPRACE_1831 
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1790 
018A: @54 = create_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) 
0165: set_marker @54 color_to  0 
018B: show_on_radar @54  2 
0168: show_on_radar @54  3 
06D6: destroy_racing_checkpoint @449 

:CPRACE_1790
00D6: if  1 
003B:   @257(@253,16i) == @249  ;; integer values 
003B:   @273(@253,16i) == @251  ;; integer values 
004D: jump_if_false £CPRACE_1807 
00D6: if  0 
04A4:   @205 ==  3  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1805 
0085: @36 = @257(@253,16i)  ;; integer values and handles
000E: @36 -=  1  ;; integer values
00D6: if  0 
001B:    0 > @36  ;; integer values
004D: jump_if_false £CPRACE_1803 
0006: @36 =  0  ;; integer values

:CPRACE_1803
06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f) @618(@36,82f) type @205 radius @325 

06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f)  50.0 type  0 radius @325 
0002: jump £CPRACE_1806 

:CPRACE_1805
06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0  0.0  0.0 type  1 radius  6.0 

:CPRACE_1806
0002: jump £CPRACE_1831 

:CPRACE_1807
0085: $11031.25 = @331(@253,16f)  ;; integer values and handles
0085: $11030.25 = @347(@253,16f)  ;; integer values and handles
0085: $10999.25 = @331(@253,16f)  ;; integer values and handles
0085: $10998.25 = @347(@253,16f)  ;; integer values and handles
0009: $11031.25 +=  65.0  ;; floating-point values
0009: $11030.25 +=  65.0  ;; floating-point values
000D: $10999.25 -=  65.0  ;; floating-point values
000D: $10998.25 -=  65.0  ;; floating-point values
0208: $11036.25 = random_float $11031.25 $10999.25 
0208: $11035.25 = random_float $11030.25 $10998.25 
02C1: set $11036.25 $11035.25 $11034.25 to_car_path_coords_closest_to $11036.25 $11035.25 $11034.25 
0085: @331(@253,16f) = $11036.25  ;; integer values and handles
0085: @347(@253,16f) = $11035.25  ;; integer values and handles
0085: @363(@253,16f) = $11034.25  ;; integer values and handles
00D6: if  0 
0039:   @221 ==  0  ;; integer values
004D: jump_if_false £CPRACE_1831 
0085: @36 = @257(@253,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0 
003B:   @257(@253,16i) == @249  ;; integer values 
004D: jump_if_false £CPRACE_1830 
0006: @36 =  1  ;; integer values

:CPRACE_1830

06D5: @449 = create_racing_checkpoint_at @331(@253,16f) @347(@253,16f) @363(@253,16f) @454(@36,82f) @536(@36,82f)  50.0 type  0 radius @325 
:CPRACE_1831
0002: jump £CPRACE_1887 

:CPRACE_1832
00D6: if  0 
8043:   NOT   @363(@253,16f) ==  99999.0  ;; floating-point values
004D: jump_if_false £CPRACE_1887 
00D6: if  0 
04A9:   actor @395(@253,16i) driving_helicopter
004D: jump_if_false £CPRACE_1852 
00D6: if  0 
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1849 
00D6: if  0 
00DB:   actor @395(@253,16i) in_car @379(@253,16i) 
004D: jump_if_false £CPRACE_1846 
04A2: set_helicopter @379(@253,16i) fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) altitude_between  0.0 and @363(@253,16f) 
0002: jump £CPRACE_1848 

:CPRACE_1846
03C0: @443 = actor @395(@253,16i) car
04A2: set_helicopter @443 fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) altitude_between  0.0 and @363(@253,16f) 

:CPRACE_1848
0002: jump £CPRACE_1851 

:CPRACE_1849
03C0: @443 = actor @395(@253,16i) car
04A2: set_helicopter @443 fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) altitude_between  0.0 and @363(@253,16f) 

:CPRACE_1851
0002: jump £CPRACE_1887 

:CPRACE_1852
00D6: if  0 
04AB:   actor @395(@253,16i) driving_plane
004D: jump_if_false £CPRACE_1869 
00D6: if  0 
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1866 
00D6: if  0 
00DB:   actor @395(@253,16i) in_car @379(@253,16i) 
004D: jump_if_false £CPRACE_1863 
04D2: unknown_RC_car @379(@253,16i) race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 
0002: jump £CPRACE_1865 

:CPRACE_1863
03C0: @443 = actor @395(@253,16i) car
04D2: unknown_RC_car @443 race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 

:CPRACE_1865
0002: jump £CPRACE_1868 

:CPRACE_1866
03C0: @443 = actor @395(@253,16i) car
04D2: unknown_RC_car @443 race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 

:CPRACE_1868
0002: jump £CPRACE_1887 

:CPRACE_1869
062E: @395(@253,16i)  1560 $416 
00D6: if  0 
04A3:   $416 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1887 
062E: @395(@253,16i)  1490 $416 
00D6: if  0 
04A3:   $416 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1887 
00D6: if  0 
8119:   NOT   car @379(@253,16i) wrecked
004D: jump_if_false £CPRACE_1886 
05D1: AS_actor @395(@253,16i) drive_vehicle @379(@253,16i) to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  50.0  3 @716(@253,16i)  2 
00D6: if  0 
001D:   @257(@253,16i) > @250  ;; integer values  
004D: jump_if_false £CPRACE_1885 
03CD: vehicle @379(@253,16i) remove_from_stuck_car_check

:CPRACE_1885
0002: jump £CPRACE_1887 

:CPRACE_1886
05D1: AS_actor @395(@253,16i) drive_vehicle -1 to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  50.0  3 @716(@253,16i)  2 

:CPRACE_1887
0002: jump £CPRACE_1935 

:CPRACE_1888
00D6: if  0 
0019:   @221 >  0  ;; integer values
004D: jump_if_false £CPRACE_1917 

:CPRACE_1891
00D6: if  0 
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1916 
00D6: if  0 
838A:   NOT   random_vehicles_in_cube @732 @733 @734  2.5  2.5  2.5 
004D: jump_if_false £CPRACE_1916 
0006: @257(@253,16i) =  1  ;; integer values
0164: disable_marker @412(@253,16i) 
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian
0087: @331(@253,16f) = @732  ;; floating-point values only
0087: @347(@253,16f) = @733  ;; floating-point values only
0087: @363(@253,16f) = @734  ;; floating-point values only
0088: $72 = @735  ;; floating-point values only
0050: gosub £CPRACE_51 
0129: @395(@253,16i) = create_actor  4 @700(@253,16i) in_car @379(@253,16i) driverseat  ;; Load the ped model before using this
0860: link_actor @395(@253,16i) to_interior @221 
054A: set_actor @395(@253,16i) immune_to_vehicle_headshots  0 
0446: set_actor @395(@253,16i) immune_to_headshots  0 
0568: set_actor @395(@253,16i) targetable  1 
02A9: set_actor @395(@253,16i) immune_to_nonplayer  1 
039E: set_actor @395(@253,16i) jackable  0 
04D8: set_actor @395(@253,16i) drown_in_water  0 
0223: set_actor @395(@253,16i) health_to  500 
04BA: set_vehicle @379(@253,16i) speed_instantly  25.0 

:CPRACE_1916
0002: jump £CPRACE_1935 

:CPRACE_1917
00D6: if  0 
803C:   NOT   $PLAYER_ACTOR == @395(@253,16i)  ;; integer values 
004D: jump_if_false £CPRACE_1935 
00D6: if  0 
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_1929 
00D6: if  22 
003B:   @257(@442,16i) == @257(@253,16i)  ;; integer values 
001D:   @257(@253,16i) > @257(@442,16i)  ;; integer values  
001D:   @257(@253,16i) > @249  ;; integer values  
004D: jump_if_false £CPRACE_1929 
000A: @229 +=  1  ;; integer values

:CPRACE_1929
00D6: if  0 
84AD:   NOT   actor @395(@253,16i) touching_water
004D: jump_if_false £CPRACE_1935 
0164: disable_marker @412(@253,16i) 
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car

:CPRACE_1935
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_1257 

:CPRACE_1937
00D6: if  0 
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_2040 
038E: draw_box position $6909 $6923 scale $6937 $6951 color  0  0  0 alpha  255 
038E: draw_box position $6908 $6922 scale $6936 $6950 color  134  155  184 alpha  255 
038E: draw_box position $6903 $6917 scale $6931 $6945 color  0  0  0 alpha  255 
00D6: if  0 
0019:   @224 >  1  ;; integer values
004D: jump_if_false £CPRACE_1972 
038E: draw_box position $6910 $6924 scale $6938 $6952 color  0  0  0 alpha  255 
038E: draw_box position $6911 $6925 scale $6939 $6953 color  134  155  184 alpha  255 
038E: draw_box position $6912 $6926 scale $6940 $6954 color  0  0  0 alpha  255 
0085: @36 = @273(@442,16i)  ;; integer values and handles
000A: @36 +=  1  ;; integer values
00D6: if  0 
001D:   @36 > @224  ;; integer values  
004D: jump_if_false £CPRACE_1955 
0085: @36 = @224  ;; integer values and handles

:CPRACE_1955
0050: gosub £CPRACE_4874 
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0 
04A3:   $154 ==  2  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1962 
0005: $6941 =  .4235  ;; floating-point values
0002: jump £CPRACE_1968 

:CPRACE_1962
00D6: if  0 
04A3:   $154 ==  4  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_1967 
0005: $6941 =  .3786  ;; floating-point values
0002: jump £CPRACE_1968 

:CPRACE_1967
0005: $6941 =  .5  ;; floating-point values

:CPRACE_1968
033F: set_text_draw_letter_width_height $6941 $6955 
0341: unknown_text_stuff  1 
0343: set_text_linewidth  600.0 
045B: text_draw_2numbers $6913 $6927 'RACES32' @36 @224   ; LAP ~1~/~1~

:CPRACE_1972
0085: @450 = @229  ;; integer values and handles
000A: @450 +=  1  ;; integer values
0050: gosub £CPRACE_4874 
00D6: if  0 
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1979 
0340: set_text_draw_color  180  25  29  255 

:CPRACE_1979
033F: set_text_draw_letter_width_height $6932 $6946 
00D6: if  0 
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_1984 
033E: text_draw $6904 $6918 'ST'   ; ST

:CPRACE_1984
00D6: if  0 
0039:   @450 ==  2  ;; integer values
004D: jump_if_false £CPRACE_1988 
033E: text_draw $6904 $6918 'ND'   ; ND

:CPRACE_1988
00D6: if  0 
0039:   @450 ==  3  ;; integer values
004D: jump_if_false £CPRACE_1992 
033E: text_draw $6904 $6918 'RD'   ; RD

:CPRACE_1992
00D6: if  0 
0019:   @450 >  3  ;; integer values
004D: jump_if_false £CPRACE_1996 
033E: text_draw $6904 $6918 'TH'   ; TH

:CPRACE_1996
0050: gosub £CPRACE_4874 
00D6: if  0 
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2001 
0340: set_text_draw_color  180  25  29  255 

:CPRACE_2001
033F: set_text_draw_letter_width_height $6933 $6947 
0342: set_text_draw_centered  1 
045A: text_draw_1number $6905 $6919 'NUMBER' @450   ; ~1~
0050: gosub £CPRACE_4874 
00D6: if  0 
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2009 
0340: set_text_draw_color  180  25  29  255 

:CPRACE_2009
033F: set_text_draw_letter_width_height $6934 $6948 
045A: text_draw_1number $6906 $6920 'OUT_OF' @256   ; /~1~
00D6: if  0 
001B:    13 > @49  ;; integer values
004D: jump_if_false £CPRACE_2017 
008B: @451 = $16  ;; integer values and handles
0064: @451 -= $6960  ;; integer values 
0016: @451 /=  1000  ;; integer values 

:CPRACE_2017
0085: @452 = @451  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
00D6: if  0 
0019:   @452 >  99  ;; integer values
004D: jump_if_false £CPRACE_2023 
0006: @452 =  99  ;; integer values

:CPRACE_2023
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @451  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
0050: gosub £CPRACE_4874 
00D6: if  0 
0039:   @222 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2032 
0340: set_text_draw_color  180  25  29  255 

:CPRACE_2032
0342: set_text_draw_centered  1 
033F: set_text_draw_letter_width_height $6935 $6949 
00D6: if  0 
0019:   @453 >  9  ;; integer values
004D: jump_if_false £CPRACE_2039 
045B: text_draw_2numbers $6907 $6921 'TIME' @452 @453   ; ~1~:~1~
0002: jump £CPRACE_2040 

:CPRACE_2039
045B: text_draw_2numbers $6907 $6921 'TIME_0' @452 @453   ; ~1~:0~1~

:CPRACE_2040
00D6: if  0 
0038:   $352 ==  7  ;; integer values
004D: jump_if_false £CPRACE_2044 
0050: gosub £CPRACE_4703 

:CPRACE_2044
00D6: if  21 
0038:   $352 ==  25  ;; integer values
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_2049 
0050: gosub £CPRACE_5247 

:CPRACE_2049
0002: jump £CPRACE_2197 

:CPRACE_2050
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_2077 
00D6: if  0 
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2070 
00D6: if  21 
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_2061 
0008: $CESAR_2_MISSIONS_PASSED +=  1  ;; integer values

:CPRACE_2061
00D6: if  0 
0038:   $352 ==  0  ;; integer values
004D: jump_if_false £CPRACE_2068 
01E3: text_1number_styled 'M_PASS'  1000  5000 ms  1   ; MISSION PASSED!~n~~w~$~1~
0109: player $PLAYER_CHAR money +=  1000 
0164: disable_marker $440 
0008: $CESAR_1_MISSIONS_PASSED +=  1  ;; integer values

:CPRACE_2068
0110: clear_player $PLAYER_CHAR wanted_level
0002: jump £CPRACE_2077 

:CPRACE_2070
00D6: if  22 
0038:   $352 ==  0  ;; integer values
0038:   $352 ==  7  ;; integer values
0038:   $352 ==  8  ;; integer values
004D: jump_if_false £CPRACE_2077 
00BA: text_styled 'M_FAIL'  3000 ms  1   ; ~r~MISSION FAILED!
0002: jump £M_0_40 

:CPRACE_2077
014F: stop_timer $6960 
00D6: if  0 
001E:   $2240($352,30i) > @451  ;; integer values
004D: jump_if_false £CPRACE_2089 
00D6: if  0 
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2086 
008B: @451 = $6960  ;; integer values and handles
0016: @451 /=  1000  ;; integer values 

:CPRACE_2086
008A: $2240($352,30i) = @451  ;; integer values and handles
042E: downdate_stat @145($352,30i) to @451  ;; integer values only
0006: @222 =  1  ;; integer values

:CPRACE_2089
00D6: if  0 
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_2098 
00D6: if  0 
001E:   $2210($352,30i) > @450  ;; integer values
004D: jump_if_false £CPRACE_2098 
008A: $2210($352,30i) = @450  ;; integer values and handles
0582: downdate_stat @175($352,30i) to @450  ;; integer values only
0006: @223 =  1  ;; integer values

:CPRACE_2098
0005: $6903 =  208.0665  ;; floating-point values
0005: $6917 =  297.9241  ;; floating-point values
0005: $6931 =  474.2788  ;; floating-point values
0005: $6945 =  383.4714  ;; floating-point values
0005: $6904 =  229.648  ;; floating-point values
0005: $6918 =  313.8785  ;; floating-point values
0005: $6932 =  .5858  ;; floating-point values
0005: $6946 =  2.5296  ;; floating-point values
0005: $6905 =  455.3051  ;; floating-point values
0005: $6933 =  .4116  ;; floating-point values
0005: $6920 =  339.1096  ;; floating-point values
0005: $6934 =  .5858  ;; floating-point values
0050: gosub £CPRACE_4962 
0084: $6960 = $16  ;; integer values and handles
0008: $6960 +=  8000  ;; integer values
0006: @49 =  14  ;; integer values
0002: jump £CPRACE_2197 

:CPRACE_2115
09FB: $154 = unknown_get_display_mode_or_gxt_file_used
00D6: if  0 
04A3:   $154 ==  0  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_2121 
0086: $6932 = $6934  ;; floating-point values only
0002: jump £CPRACE_2122 

:CPRACE_2121
0086: $6932 = $6933  ;; floating-point values only

:CPRACE_2122
00D6: if  0 
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2129 
0086: $74 = $6917  ;; floating-point values only
0009: $74 +=  25.0  ;; floating-point values
0937: $6903 $74 $6931 $6945 'DUMMY'  3   ; (text not found)
0002: jump £CPRACE_2135 

:CPRACE_2129
00D6: if  0 
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2134 
0937: $6903 $6917 $6931 $6945 'RACES18'  3   ; Winner!
0002: jump £CPRACE_2135 

:CPRACE_2134
0937: $6903 $6917 $6931 $6945 'RACES_8'  3   ; Loser!

:CPRACE_2135
00D6: if  0 
0019:   @256 >  1  ;; integer values
004D: jump_if_false £CPRACE_2167 
0050: gosub £CPRACE_4874 
0341: unknown_text_stuff  1 
033F: set_text_draw_letter_width_height $6932 $6946 
00D6: if  0 
0039:   @223 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2146 
033E: text_draw $6904 $6918 'TOP_POS'   ; NEW Best Position:
0002: jump £CPRACE_2147 

:CPRACE_2146
033E: text_draw $6904 $6918 'RACES30'   ; Position:

:CPRACE_2147
0050: gosub £CPRACE_4874 
03E4: set_text_draw_align_right  1
033F: set_text_draw_letter_width_height $6932 $6946 
0340: set_text_draw_color  180  180  180  255 
00D6: if  0 
0039:   @450 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2155 
033E: text_draw $6905 $6918 'RACES26'   ; 1ST

:CPRACE_2155
00D6: if  0 
0039:   @450 ==  2  ;; integer values
004D: jump_if_false £CPRACE_2159 
033E: text_draw $6905 $6918 'RACES27'   ; 2ND

:CPRACE_2159
00D6: if  0 
0039:   @450 ==  3  ;; integer values
004D: jump_if_false £CPRACE_2163 
033E: text_draw $6905 $6918 'RACES28'   ; 3RD

:CPRACE_2163
00D6: if  0 
0019:   @450 >  3  ;; integer values
004D: jump_if_false £CPRACE_2167 
045A: text_draw_1number $6905 $6918 'RACES29' @450   ; ~1~TH

:CPRACE_2167
0050: gosub £CPRACE_4874 
0341: unknown_text_stuff  1 
033F: set_text_draw_letter_width_height $6932 $6946 
00D6: if  0 
0039:   @222 ==  1  ;; integer values
004D: jump_if_false £CPRACE_2175 
033E: text_draw $6904 $6920 'TOPTIME'   ; NEW Best Time:
0002: jump £CPRACE_2176 

:CPRACE_2175
033E: text_draw $6904 $6920 'RACES31'   ; Time:

:CPRACE_2176
0085: @452 = @451  ;; integer values and handles
0016: @452 /=  60  ;; integer values 
0085: @36 = @452  ;; integer values and handles
0012: @36 *=  60  ;; integer values 
0085: @453 = @451  ;; integer values and handles
0062: @453 -= @36  ;; integer values 
0050: gosub £CPRACE_4874 
03E4: set_text_draw_align_right  1
033F: set_text_draw_letter_width_height $6932 $6946 
0340: set_text_draw_color  180  180  180  255 
00D6: if  0 
0019:   @453 >  9  ;; integer values
004D: jump_if_false £CPRACE_2191 
045B: text_draw_2numbers $6905 $6920 'TIME' @452 @453   ; ~1~:~1~
0002: jump £CPRACE_2192 

:CPRACE_2191
045B: text_draw_2numbers $6905 $6920 'TIME_0' @452 @453   ; ~1~:0~1~

:CPRACE_2192
00D6: if  0 
001C:   $16 > $6960  ;; integer values
004D: jump_if_false £CPRACE_2196 
0051: return

:CPRACE_2196
0002: jump £CPRACE_2197 

:CPRACE_2197
0002: jump £CPRACE_287 

:CPRACE_2198
0871: init_jump_table $352 total_jumps  27  0 £CPRACE_4702 jumps  0 £CPRACE_2202  1 £CPRACE_2263  2 £CPRACE_2315  3 £CPRACE_2367  4 £CPRACE_2419  5 £CPRACE_2471  6 £CPRACE_2520 
0872: jump_table_jumps  7 £CPRACE_2569  8 £CPRACE_2679  9 £CPRACE_2795  10 £CPRACE_2868  11 £CPRACE_2944  12 £CPRACE_3008  13 £CPRACE_3090  14 £CPRACE_3229  15 £CPRACE_3371 
0872: jump_table_jumps  16 £CPRACE_3468  17 £CPRACE_3559  18 £CPRACE_3656  19 £CPRACE_3735  20 £CPRACE_3852  21 £CPRACE_4050  22 £CPRACE_4272  23 £CPRACE_4365  24 £CPRACE_4458 
0872: jump_table_jumps  25 £CPRACE_4554  26 £CPRACE_4619 -1 £CPRACE_4702 -1 £CPRACE_4702 -1 £CPRACE_4702 -1 £CPRACE_4702 -1 £CPRACE_4702 -1 £CPRACE_4702 -1 £CPRACE_4702 

:CPRACE_2202
0007: @461 =  2231.407  ;; floating-point values
0007: @543 = -1484.365  ;; floating-point values
0007: @625 =  23.8  ;; floating-point values
0007: @460 =  2252.262  ;; floating-point values
0007: @542 = -1489.015  ;; floating-point values
0007: @624 =  22.3828  ;; floating-point values
0007: @459 =  2643.442  ;; floating-point values
0007: @541 = -1237.978  ;; floating-point values
0007: @623 =  48.391  ;; floating-point values
0007: @458 =  2837.663  ;; floating-point values
0007: @540 = -1074.185  ;; floating-point values
0007: @622 =  22.4844  ;; floating-point values
0007: @457 =  2850.474  ;; floating-point values
0007: @539 = -1488.55  ;; floating-point values
0007: @621 =  9.9893  ;; floating-point values
0007: @456 =  2430.043  ;; floating-point values
0007: @538 = -1463.818  ;; floating-point values
0007: @620 =  22.6513  ;; floating-point values
0007: @455 =  2413.043  ;; floating-point values
0007: @537 = -1928.818  ;; floating-point values
0007: @619 =  12.6513  ;; floating-point values
0007: @454 =  2414.12  ;; floating-point values
0007: @536 = -2111.649  ;; floating-point values
0007: @618 =  12.8178  ;; floating-point values
0006: @250 =  7  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  133 
04AF: @701 = unknown_wav_reference  217 
04AF: @702 = unknown_wav_reference  157 
04AF: @703 = unknown_wav_reference  248 
04AF: @704 = unknown_wav_reference  290 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  517 
04AF: @717 = unknown_wav_reference  534 
04AF: @718 = unknown_wav_reference  517 
04AF: @719 = unknown_wav_reference  536 
04AF: @720 = unknown_wav_reference  567 
04AF: @721 = unknown_wav_reference  536 
0006: @209 =  6  ;; integer values
0006: @215 =  0  ;; integer values
0006: @210 =  8  ;; integer values
0006: @216 =  0  ;; integer values
0006: @211 =  2  ;; integer values
0006: @217 =  1  ;; integer values
0006: @212 =  0  ;; integer values
0006: @218 =  0  ;; integer values
0006: @213 =  3  ;; integer values
0006: @219 =  3  ;; integer values
0002: jump £CPRACE_4702 

:CPRACE_2263
0007: @460 =  633.192  ;; floating-point values
0007: @542 = -1646.85  ;; floating-point values
0007: @624 =  15.5892  ;; floating-point values
0007: @459 =  917.362  ;; floating-point values
0007: @541 = -1548.768  ;; floating-point values
0007: @623 =  12.7143  ;; floating-point values
0007: @458 =  1084.037  ;; floating-point values
0007: @540 = -1117.152  ;; floating-point values
0007: @622 =  23.389  ;; floating-point values
0007: @457 =  631.984  ;; floating-point values
0007: @539 = -1253.458  ;; floating-point values
0007: @621 =  16.9322  ;; floating-point values
0007: @456 =  534.282  ;; floating-point values
0007: @538 = -1626.477  ;; floating-point values
0007: @620 =  15.6341  ;; floating-point values
0007: @455 =  329.557  ;; floating-point values
0007: @537 = -1619.24  ;; floating-point values
0007: @619 =  32.6318  ;; floating-point values
0007: @454 =  928.436  ;; floating-point values
0007: @536 = -1400.826  ;; floating-point values
0007: @618 =  12.6234  ;; floating-point values
0006: @250 =  7  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  522 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2315
0007: @462 =  989.192  ;; floating-point values
0007: @544 = -802.85  ;; floating-point values
0007: @626 =  98.5892  ;; floating-point values
0007: @461 =  589.362  ;; floating-point values
0007: @543 = -1025.768  ;; floating-point values
0007: @625 =  68.7143  ;; floating-point values
0007: @460 =  242.037  ;; floating-point values
0007: @542 = -1039.152  ;; floating-point values
0007: @624 =  56.389  ;; floating-point values
0007: @459 =  74.84  ;; floating-point values
0007: @541 = -1533.58  ;; floating-point values
0007: @623 =  4.9322  ;; floating-point values
0007: @458 = -116.282  ;; floating-point values
0007: @540 = -1122.477  ;; floating-point values
0007: @622 =  1.6341  ;; floating-point values
0007: @457 = -611.557  ;; floating-point values
0007: @539 = -1216.24  ;; floating-point values
0007: @621 =  20.6318  ;; floating-point values
0007: @456 = -387.436  ;; floating-point values
0007: @538 = -721.826  ;; floating-point values
0007: @620 =  23.6234  ;; floating-point values
0007: @455 = -891.3  ;; floating-point values
0007: @537 = -1113.327  ;; floating-point values
0007: @619 =  97.0795  ;; floating-point values
0007: @454 = -1217.506  ;; floating-point values
0007: @536 = -781.556  ;; floating-point values
0007: @618 =  63.2098  ;; floating-point values
0006: @250 =  9  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2367
0007: @461 = -2504.48  ;; floating-point values
0007: @543 = -611.516  ;; floating-point values
0007: @625 =  132.978  ;; floating-point values
0007: @460 = -2261.4  ;; floating-point values
0007: @542 = -674.405  ;; floating-point values
0007: @624 =  67.054  ;; floating-point values
0007: @459 = -2256.006  ;; floating-point values
0007: @541 =  423.661  ;; floating-point values
0007: @623 =  34.797  ;; floating-point values
0007: @458 = -1899.138  ;; floating-point values
0007: @540 =  635.553  ;; floating-point values
0007: @622 =  34.323  ;; floating-point values
0007: @457 = -1938.841  ;; floating-point values
0007: @539 =  1177.056  ;; floating-point values
0007: @621 =  44.6841  ;; floating-point values
0007: @456 = -2142.846  ;; floating-point values
0007: @538 =  1154.173  ;; floating-point values
0007: @620 =  58.5191  ;; floating-point values
0007: @455 = -2143.178  ;; floating-point values
0007: @537 =  708.362  ;; floating-point values
0007: @619 =  68.75  ;; floating-point values
0007: @454 = -2167.228  ;; floating-point values
0007: @536 = -113.491  ;; floating-point values
0007: @618 =  34.875  ;; floating-point values
0006: @250 =  8  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2419
0007: @460 = -2793.656  ;; floating-point values
0007: @542 = -326.67  ;; floating-point values
0007: @624 =  6.3828  ;; floating-point values
0007: @459 = -2656.689  ;; floating-point values
0007: @541 = -69.404  ;; floating-point values
0007: @623 =  3.2744  ;; floating-point values
0007: @458 = -2652.41  ;; floating-point values
0007: @540 =  39.526  ;; floating-point values
0007: @622 =  3.02  ;; floating-point values
0007: @457 = -2663.818  ;; floating-point values
0007: @539 =  390.814  ;; floating-point values
0007: @621 =  3.0462  ;; floating-point values
0007: @456 = -2542.794  ;; floating-point values
0007: @538 =  1003.325  ;; floating-point values
0007: @620 =  77.8766  ;; floating-point values
0007: @455 = -2606.572  ;; floating-point values
0007: @537 =  808.587  ;; floating-point values
0007: @619 =  48.4292  ;; floating-point values
0007: @454 = -2633.06  ;; floating-point values
0007: @536 =  300.847  ;; floating-point values
0007: @618 =  3.3241  ;; floating-point values
0006: @250 =  7  ;; integer values
0006: @256 =  4  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  558 
04AF: @717 = unknown_wav_reference  555 
04AF: @718 = unknown_wav_reference  496 
04AF: @719 = unknown_wav_reference  555 
04AF: @720 = unknown_wav_reference  405 
04AF: @721 = unknown_wav_reference  550 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2471
0007: @454 =  2319.544  ;; floating-point values
0007: @536 = -1530.622  ;; floating-point values
0007: @618 =  25.217  ;; floating-point values
0007: @455 =  2822.789  ;; floating-point values
0007: @537 = -1635.766  ;; floating-point values
0007: @619 =  9.428  ;; floating-point values
0007: @456 =  2722.038  ;; floating-point values
0007: @538 = -1153.544  ;; floating-point values
0007: @620 =  68.3251  ;; floating-point values
0007: @457 =  2169.965  ;; floating-point values
0007: @539 = -1006.852  ;; floating-point values
0007: @621 =  61.3828  ;; floating-point values
0007: @458 =  1578.622  ;; floating-point values
0007: @540 = -1155.777  ;; floating-point values
0007: @622 =  22.3984  ;; floating-point values
0007: @454 =  1529.679  ;; floating-point values
0007: @536 = -1637.588  ;; floating-point values
0007: @618 =  12.3849  ;; floating-point values
0007: @455 =  1534.822  ;; floating-point values
0007: @537 = -2051.615  ;; floating-point values
0007: @619 =  30.0966  ;; floating-point values
0007: @456 =  1889.144  ;; floating-point values
0007: @538 = -1933.732  ;; floating-point values
0007: @620 =  12.0633  ;; floating-point values
0007: @457 =  1884.508  ;; floating-point values
0007: @539 = -1752.091  ;; floating-point values
0007: @621 =  12.3828  ;; floating-point values
0007: @458 =  1848.18  ;; floating-point values
0007: @540 = -1549.858  ;; floating-point values
0007: @622 =  12.3828  ;; floating-point values
0007: @459 =  2411.527  ;; floating-point values
0007: @541 = -1617.804  ;; floating-point values
0007: @623 =  10.3448  ;; floating-point values
0006: @250 =  1  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  429 
04AF: @717 = unknown_wav_reference  541 
04AF: @718 = unknown_wav_reference  402 
04AF: @719 = unknown_wav_reference  429 
04AF: @720 = unknown_wav_reference  541 
04AF: @721 = unknown_wav_reference  506 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2520
0007: @454 =  2319.544  ;; floating-point values
0007: @536 = -1530.622  ;; floating-point values
0007: @618 =  25.217  ;; floating-point values
0007: @455 =  2822.789  ;; floating-point values
0007: @537 = -1635.766  ;; floating-point values
0007: @619 =  9.428  ;; floating-point values
0007: @456 =  2722.038  ;; floating-point values
0007: @538 = -1153.544  ;; floating-point values
0007: @620 =  68.3251  ;; floating-point values
0007: @457 =  2169.965  ;; floating-point values
0007: @539 = -1006.852  ;; floating-point values
0007: @621 =  61.3828  ;; floating-point values
0007: @458 =  1578.622  ;; floating-point values
0007: @540 = -1155.777  ;; floating-point values
0007: @622 =  22.3984  ;; floating-point values
0007: @454 =  1529.679  ;; floating-point values
0007: @536 = -1637.588  ;; floating-point values
0007: @618 =  12.3849  ;; floating-point values
0007: @455 =  1534.822  ;; floating-point values
0007: @537 = -2051.615  ;; floating-point values
0007: @619 =  30.0966  ;; floating-point values
0007: @456 =  1889.144  ;; floating-point values
0007: @538 = -1933.732  ;; floating-point values
0007: @620 =  12.0633  ;; floating-point values
0007: @457 =  1884.508  ;; floating-point values
0007: @539 = -1752.091  ;; floating-point values
0007: @621 =  12.3828  ;; floating-point values
0007: @458 =  1848.18  ;; floating-point values
0007: @540 = -1549.858  ;; floating-point values
0007: @622 =  12.3828  ;; floating-point values
0007: @459 =  2411.527  ;; floating-point values
0007: @541 = -1617.804  ;; floating-point values
0007: @623 =  10.3448  ;; floating-point values
0006: @250 =  12  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  451 
04AF: @717 = unknown_wav_reference  429 
04AF: @718 = unknown_wav_reference  415 
04AF: @719 = unknown_wav_reference  541 
04AF: @720 = unknown_wav_reference  451 
04AF: @721 = unknown_wav_reference  411 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2569
0007: @454 =  1559.983  ;; floating-point values
0007: @536 =  17.468  ;; floating-point values
0007: @618 =  26.1563  ;; floating-point values
0007: @455 =  1556.426  ;; floating-point values
0007: @537 = -94.0345  ;; floating-point values
0007: @619 =  19.4957  ;; floating-point values
0007: @456 =  1434.738  ;; floating-point values
0007: @538 = -214.9645  ;; floating-point values
0007: @620 =  7.3527  ;; floating-point values
0007: @457 =  1321.254  ;; floating-point values
0007: @539 = -195.8984  ;; floating-point values
0007: @621 =  15.7447  ;; floating-point values
0007: @458 =  1211.007  ;; floating-point values
0007: @540 = -102.6927  ;; floating-point values
0007: @622 =  39.3603  ;; floating-point values
0007: @459 =  892.2923  ;; floating-point values
0007: @541 = -88.1123  ;; floating-point values
0007: @623 =  22.4405  ;; floating-point values
0007: @460 =  789.9247  ;; floating-point values
0007: @542 = -124.3171  ;; floating-point values
0007: @624 =  21.3365  ;; floating-point values
0007: @461 =  659.6545  ;; floating-point values
0007: @543 = -196.7497  ;; floating-point values
0007: @625 =  11.7663  ;; floating-point values
0007: @462 =  419.4744  ;; floating-point values
0007: @544 = -302.5507  ;; floating-point values
0007: @626 =  6.446  ;; floating-point values
0007: @463 =  289.8085  ;; floating-point values
0007: @545 = -380.3828  ;; floating-point values
0007: @627 =  7.8753  ;; floating-point values
0007: @464 =  207.4451  ;; floating-point values
0007: @546 = -298.923  ;; floating-point values
0007: @628 =  .4375  ;; floating-point values
0007: @465 =  182.497  ;; floating-point values
0007: @547 = -217.8004  ;; floating-point values
0007: @629 =  .4216  ;; floating-point values
0007: @466 =  22.0727  ;; floating-point values
0007: @548 = -207.7681  ;; floating-point values
0007: @630 =  .5827  ;; floating-point values
0007: @467 = -114.231  ;; floating-point values
0007: @549 = -132.3417  ;; floating-point values
0007: @631 =  2.1236  ;; floating-point values
0007: @468 = -38.4818  ;; floating-point values
0007: @550 =  140.8613  ;; floating-point values
0007: @632 =  2.1234  ;; floating-point values
0007: @469 = -141.4718  ;; floating-point values
0007: @551 =  187.6611  ;; floating-point values
0007: @633 =  6.2406  ;; floating-point values
0007: @470 = -329.7878  ;; floating-point values
0007: @552 =  173.921  ;; floating-point values
0007: @634 =  5.403  ;; floating-point values
0007: @471 = -507.6872  ;; floating-point values
0007: @553 =  221.0444  ;; floating-point values
0007: @635 =  8.7633  ;; floating-point values
0007: @472 = -661.1096  ;; floating-point values
0007: @554 =  226.3879  ;; floating-point values
0007: @636 =  16.7064  ;; floating-point values
0007: @473 = -618.4406  ;; floating-point values
0007: @555 = -67.8995  ;; floating-point values
0007: @637 =  62.3489  ;; floating-point values
0007: @474 = -507.8417  ;; floating-point values
0007: @556 = -45.9077  ;; floating-point values
0007: @638 =  59.2556  ;; floating-point values
0007: @475 = -520.6511  ;; floating-point values
0007: @557 =  79.6011  ;; floating-point values
0007: @639 =  32.2117  ;; floating-point values
0007: @476 = -715.4454  ;; floating-point values
0007: @558 =  225.1288  ;; floating-point values
0007: @640 =  .2899  ;; floating-point values
0007: @477 = -770.0811  ;; floating-point values
0007: @559 =  130.1324  ;; floating-point values
0007: @641 =  9.4651  ;; floating-point values
0007: @478 = -738.1151  ;; floating-point values
0007: @560 =  25.555  ;; floating-point values
0007: @642 =  32.2336  ;; floating-point values
0007: @479 = -885.785  ;; floating-point values
0007: @561 = -41.3927  ;; floating-point values
0007: @643 =  33.2347  ;; floating-point values
0007: @480 = -716.4521  ;; floating-point values
0007: @562 =  5.1206  ;; floating-point values
0007: @644 =  59.1055  ;; floating-point values
0007: @481 = -759.2693  ;; floating-point values
0007: @563 = -92.0455  ;; floating-point values
0007: @645 =  64.8686  ;; floating-point values
0007: @482 = -826.881  ;; floating-point values
0007: @564 = -167.7603  ;; floating-point values
0007: @646 =  64.99  ;; floating-point values
0007: @483 = -728.9467  ;; floating-point values
0007: @565 = -173.5218  ;; floating-point values
0007: @647 =  65.1248  ;; floating-point values
0007: @484 = -544.8638  ;; floating-point values
0007: @566 = -189.4458  ;; floating-point values
0007: @648 =  77.8383  ;; floating-point values
0006: @250 =  31  ;; integer values
0006: @256 =  4  ;; integer values
04AF: @700 = unknown_wav_reference  101 
04AF: @701 = unknown_wav_reference  23 
04AF: @702 = unknown_wav_reference  290 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  439 
04AF: @717 = unknown_wav_reference  475 
04AF: @718 = unknown_wav_reference  526 
04AF: @719 = unknown_wav_reference  475 
0006: @209 =  4  ;; integer values
0006: @215 =  80  ;; integer values
0006: @210 =  3  ;; integer values
0006: @216 =  80  ;; integer values
0006: @211 =  5  ;; integer values
0006: @217 =  80  ;; integer values
0002: jump £CPRACE_4702 

:CPRACE_2679
0007: @454 = -544.8638  ;; floating-point values
0007: @536 = -189.4458  ;; floating-point values
0007: @618 =  81.8383  ;; floating-point values
0007: @455 = -728.9467  ;; floating-point values
0007: @537 = -173.5218  ;; floating-point values
0007: @619 =  65.1248  ;; floating-point values
0007: @456 = -826.881  ;; floating-point values
0007: @538 = -167.7603  ;; floating-point values
0007: @620 =  64.99  ;; floating-point values
0007: @457 = -759.2693  ;; floating-point values
0007: @539 = -92.0455  ;; floating-point values
0007: @621 =  64.8686  ;; floating-point values
0007: @458 = -716.4521  ;; floating-point values
0007: @540 =  5.1206  ;; floating-point values
0007: @622 =  59.1055  ;; floating-point values
0007: @459 = -885.785  ;; floating-point values
0007: @541 = -41.3927  ;; floating-point values
0007: @623 =  33.2347  ;; floating-point values
0007: @460 = -738.1151  ;; floating-point values
0007: @542 =  25.555  ;; floating-point values
0007: @624 =  32.2336  ;; floating-point values
0007: @461 = -770.0811  ;; floating-point values
0007: @543 =  130.1324  ;; floating-point values
0007: @625 =  9.4651  ;; floating-point values
0007: @462 = -715.4454  ;; floating-point values
0007: @544 =  225.1288  ;; floating-point values
0007: @626 =  .2899  ;; floating-point values
0007: @463 = -624.6024  ;; floating-point values
0007: @545 =  187.2405  ;; floating-point values
0007: @627 =  15.4381  ;; floating-point values
0007: @464 = -520.6511  ;; floating-point values
0007: @546 =  79.6011  ;; floating-point values
0007: @628 =  32.2117  ;; floating-point values
0007: @465 = -507.8417  ;; floating-point values
0007: @547 = -45.9077  ;; floating-point values
0007: @629 =  59.2556  ;; floating-point values
0007: @466 = -618.4406  ;; floating-point values
0007: @548 = -67.8995  ;; floating-point values
0007: @630 =  62.3489  ;; floating-point values
0007: @467 = -658.3503  ;; floating-point values
0007: @549 =  146.4855  ;; floating-point values
0007: @631 =  28.2693  ;; floating-point values
0007: @468 = -507.6872  ;; floating-point values
0007: @550 =  221.0444  ;; floating-point values
0007: @632 =  8.7633  ;; floating-point values
0007: @469 = -329.7878  ;; floating-point values
0007: @551 =  173.921  ;; floating-point values
0007: @633 =  5.5  ;; floating-point values
0007: @470 = -149.4881  ;; floating-point values
0007: @552 =  189.6471  ;; floating-point values
0007: @634 =  7.2644  ;; floating-point values
0007: @471 = -38.4818  ;; floating-point values
0007: @553 =  140.8613  ;; floating-point values
0007: @635 =  2.1234  ;; floating-point values
0007: @472 = -114.231  ;; floating-point values
0007: @554 = -132.3417  ;; floating-point values
0007: @636 =  2.1236  ;; floating-point values
0007: @473 =  22.0727  ;; floating-point values
0007: @555 = -207.7681  ;; floating-point values
0007: @637 =  .5827  ;; floating-point values
0007: @474 =  182.497  ;; floating-point values
0007: @556 = -217.8004  ;; floating-point values
0007: @638 =  .4216  ;; floating-point values
0007: @475 =  207.4451  ;; floating-point values
0007: @557 = -298.923  ;; floating-point values
0007: @639 =  .4375  ;; floating-point values
0007: @476 =  279.6441  ;; floating-point values
0007: @558 = -378.3416  ;; floating-point values
0007: @640 =  7.9003  ;; floating-point values
0007: @477 =  419.4744  ;; floating-point values
0007: @559 = -302.5507  ;; floating-point values
0007: @641 =  6.446  ;; floating-point values
0007: @478 =  573.52  ;; floating-point values
0007: @560 = -202.8494  ;; floating-point values
0007: @642 =  13.7118  ;; floating-point values
0007: @479 =  748.4567  ;; floating-point values
0007: @561 = -150.8298  ;; floating-point values
0007: @643 =  18.3722  ;; floating-point values
0007: @480 =  820.4231  ;; floating-point values
0007: @562 = -111.5991  ;; floating-point values
0007: @644 =  23.2476  ;; floating-point values
0007: @481 =  1000.324  ;; floating-point values
0007: @563 = -80.3516  ;; floating-point values
0007: @645 =  21.0326  ;; floating-point values
0007: @482 =  1187.393  ;; floating-point values
0007: @564 = -83.879  ;; floating-point values
0007: @646 =  35.2576  ;; floating-point values
0007: @483 =  1265.846  ;; floating-point values
0007: @565 = -153.0857  ;; floating-point values
0007: @647 =  36.8097  ;; floating-point values
0007: @484 =  1434.738  ;; floating-point values
0007: @566 = -214.9645  ;; floating-point values
0007: @648 =  7.3527  ;; floating-point values
0007: @485 =  1548.962  ;; floating-point values
0007: @567 = -146.2702  ;; floating-point values
0007: @649 =  16.4932  ;; floating-point values
0007: @486 =  1559.983  ;; floating-point values
0007: @568 =  17.468  ;; floating-point values
0007: @650 =  23.1563  ;; floating-point values
0006: @250 =  33  ;; integer values
0006: @256 =  4  ;; integer values
04AF: @700 = unknown_wav_reference  101 
04AF: @701 = unknown_wav_reference  23 
04AF: @702 = unknown_wav_reference  290 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  477 
04AF: @717 = unknown_wav_reference  560 
04AF: @718 = unknown_wav_reference  562 
04AF: @719 = unknown_wav_reference  477 
0006: @209 =  4  ;; integer values
0006: @215 =  80  ;; integer values
0006: @210 =  3  ;; integer values
0006: @216 =  80  ;; integer values
0006: @211 =  5  ;; integer values
0006: @217 =  80  ;; integer values
0002: jump £CPRACE_4702 

:CPRACE_2795
0007: @454 = -796.8273  ;; floating-point values
0007: @536 = -2468.529  ;; floating-point values
0007: @618 =  83.6549  ;; floating-point values
0007: @455 = -938.5198  ;; floating-point values
0007: @537 = -2364.511  ;; floating-point values
0007: @619 =  57.0608  ;; floating-point values
0007: @456 = -1065.656  ;; floating-point values
0007: @538 = -2379.436  ;; floating-point values
0007: @620 =  46.5486  ;; floating-point values
0007: @457 = -1247.823  ;; floating-point values
0007: @539 = -2313.528  ;; floating-point values
0007: @621 =  19.8007  ;; floating-point values
0007: @458 = -1356.137  ;; floating-point values
0007: @540 = -2180.365  ;; floating-point values
0007: @622 =  21.3467  ;; floating-point values
0007: @459 = -1541.303  ;; floating-point values
0007: @541 = -2154.782  ;; floating-point values
0007: @623 =  5.8607  ;; floating-point values
0007: @460 = -1674.876  ;; floating-point values
0007: @542 = -2235.132  ;; floating-point values
0007: @624 =  33.8691  ;; floating-point values
0007: @461 = -1839.937  ;; floating-point values
0007: @543 = -2349.368  ;; floating-point values
0007: @625 =  31.9587  ;; floating-point values
0007: @462 = -1841.037  ;; floating-point values
0007: @544 = -2454.4  ;; floating-point values
0007: @626 =  27.4044  ;; floating-point values
0007: @463 = -1702.044  ;; floating-point values
0007: @545 = -2587.976  ;; floating-point values
0007: @627 =  26.1706  ;; floating-point values
0007: @464 = -1508.332  ;; floating-point values
0007: @546 = -2634.733  ;; floating-point values
0007: @628 =  46.8766  ;; floating-point values
0007: @465 = -1310.905  ;; floating-point values
0007: @547 = -2637.832  ;; floating-point values
0007: @629 =  12.808  ;; floating-point values
0007: @466 = -1122.616  ;; floating-point values
0007: @548 = -2652.592  ;; floating-point values
0007: @630 =  15.4117  ;; floating-point values
0007: @467 = -934.2363  ;; floating-point values
0007: @549 = -2668.473  ;; floating-point values
0007: @631 =  80.3479  ;; floating-point values
0007: @468 = -753.5882  ;; floating-point values
0007: @550 = -2672.785  ;; floating-point values
0007: @632 =  84.0788  ;; floating-point values
0007: @469 = -668.018  ;; floating-point values
0007: @551 = -2496.988  ;; floating-point values
0007: @633 =  37.5787  ;; floating-point values
0007: @470 = -550.4019  ;; floating-point values
0007: @552 = -2334.538  ;; floating-point values
0007: @634 =  26.8502  ;; floating-point values
0007: @471 = -366.3848  ;; floating-point values
0007: @553 = -2257.25  ;; floating-point values
0007: @635 =  41.7144  ;; floating-point values
0007: @472 = -276.1146  ;; floating-point values
0007: @554 = -2189.364  ;; floating-point values
0007: @636 =  27.7264  ;; floating-point values
0006: @250 =  19  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  468 
04AF: @717 = unknown_wav_reference  468 
04AF: @718 = unknown_wav_reference  468 
04AF: @719 = unknown_wav_reference  468 
04AF: @720 = unknown_wav_reference  468 
04AF: @721 = unknown_wav_reference  468 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2868
0007: @454 = -1936.791  ;; floating-point values
0007: @536 = -2452.235  ;; floating-point values
0007: @618 =  29.6377  ;; floating-point values
0007: @455 = -1862.54  ;; floating-point values
0007: @537 = -2379.436  ;; floating-point values
0007: @619 =  30.1425  ;; floating-point values
0007: @456 = -1690.144  ;; floating-point values
0007: @538 = -2303.846  ;; floating-point values
0007: @620 =  43.3626  ;; floating-point values
0007: @457 = -1676.317  ;; floating-point values
0007: @539 = -2132.699  ;; floating-point values
0007: @621 =  35.2082  ;; floating-point values
0007: @458 = -1855.421  ;; floating-point values
0007: @540 = -2087.117  ;; floating-point values
0007: @622 =  58.3697  ;; floating-point values
0007: @459 = -1919.802  ;; floating-point values
0007: @541 = -1937.457  ;; floating-point values
0007: @623 =  78.5313  ;; floating-point values
0007: @460 = -1749.334  ;; floating-point values
0007: @542 = -1899.519  ;; floating-point values
0007: @624 =  95.8199  ;; floating-point values
0007: @461 = -1571.292  ;; floating-point values
0007: @543 = -1904.166  ;; floating-point values
0007: @625 =  84.3076  ;; floating-point values
0007: @462 = -1483.784  ;; floating-point values
0007: @544 = -1783.286  ;; floating-point values
0007: @626 =  49.8768  ;; floating-point values
0007: @463 = -1429.878  ;; floating-point values
0007: @545 = -1915.641  ;; floating-point values
0007: @627 =  25.1751  ;; floating-point values
0007: @464 = -1301.801  ;; floating-point values
0007: @546 = -2084.054  ;; floating-point values
0007: @628 =  22.9116  ;; floating-point values
0007: @465 = -1269.912  ;; floating-point values
0007: @547 = -2248.736  ;; floating-point values
0007: @629 =  21.3152  ;; floating-point values
0007: @466 = -1146.514  ;; floating-point values
0007: @548 = -2371.508  ;; floating-point values
0007: @630 =  27.0467  ;; floating-point values
0007: @467 = -959.5773  ;; floating-point values
0007: @549 = -2306.27  ;; floating-point values
0007: @631 =  56.1859  ;; floating-point values
0007: @468 = -867.9595  ;; floating-point values
0007: @550 = -2180.891  ;; floating-point values
0007: @632 =  25.6567  ;; floating-point values
0007: @469 = -843.4177  ;; floating-point values
0007: @551 = -2018.734  ;; floating-point values
0007: @633 =  20.9828  ;; floating-point values
0007: @470 = -767.7295  ;; floating-point values
0007: @552 = -1865.533  ;; floating-point values
0007: @634 =  11.4149  ;; floating-point values
0007: @471 = -666.3682  ;; floating-point values
0007: @553 = -1996.276  ;; floating-point values
0007: @635 =  23.9143  ;; floating-point values
0007: @472 = -486.6196  ;; floating-point values
0007: @554 = -2025.765  ;; floating-point values
0007: @636 =  48.245  ;; floating-point values
0007: @473 = -323.4612  ;; floating-point values
0007: @555 = -1914.206  ;; floating-point values
0007: @637 =  11.1951  ;; floating-point values
0006: @250 =  20  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  568 
04AF: @717 = unknown_wav_reference  568 
04AF: @718 = unknown_wav_reference  568 
04AF: @719 = unknown_wav_reference  568 
04AF: @720 = unknown_wav_reference  568 
04AF: @721 = unknown_wav_reference  568 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_2944
0007: @454 = -2728.309  ;; floating-point values
0007: @536 = -310.8731  ;; floating-point values
0007: @618 =  6.0391  ;; floating-point values
0007: @455 = -2668.671  ;; floating-point values
0007: @537 = -251.6207  ;; floating-point values
0007: @619 =  5.4984  ;; floating-point values
0007: @456 = -2655.978  ;; floating-point values
0007: @538 = -104.6751  ;; floating-point values
0007: @620 =  2.9982  ;; floating-point values
0007: @457 = -2460.835  ;; floating-point values
0007: @539 = -69.9766  ;; floating-point values
0007: @621 =  31.2  ;; floating-point values
0007: @458 = -2421.263  ;; floating-point values
0007: @540 =  55.6089  ;; floating-point values
0007: @622 =  34.0156  ;; floating-point values
0007: @459 = -2545.26  ;; floating-point values
0007: @541 =  137.9111  ;; floating-point values
0007: @623 =  15.2177  ;; floating-point values
0007: @460 = -2604.136  ;; floating-point values
0007: @542 =  136.8579  ;; floating-point values
0007: @624 =  3.1797  ;; floating-point values
0007: @461 = -2558.661  ;; floating-point values
0007: @543 =  245.625  ;; floating-point values
0007: @625 =  10.7931  ;; floating-point values
0007: @462 = -2578.504  ;; floating-point values
0007: @544 =  345.8331  ;; floating-point values
0007: @626 =  7.2168  ;; floating-point values
0007: @463 = -2706.282  ;; floating-point values
0007: @545 =  317.6024  ;; floating-point values
0007: @627 =  3.1797  ;; floating-point values
0007: @464 = -2809.244  ;; floating-point values
0007: @546 =  232.3965  ;; floating-point values
0007: @628 =  6.0313  ;; floating-point values
0007: @465 = -2757.749  ;; floating-point values
0007: @547 =  138.2248  ;; floating-point values
0007: @629 =  5.9033  ;; floating-point values
0007: @466 = -2758.39  ;; floating-point values
0007: @548 = -43.991  ;; floating-point values
0007: @630 =  6.1263  ;; floating-point values
0007: @467 = -2756.892  ;; floating-point values
0007: @549 = -184.0135  ;; floating-point values
0007: @631 =  5.8843  ;; floating-point values
0007: @468 = -2812.464  ;; floating-point values
0007: @550 = -299.5974  ;; floating-point values
0007: @632 =  6.039  ;; floating-point values
0087: @469 = @454  ;; floating-point values only
0087: @551 = @536  ;; floating-point values only
0087: @633 = @618  ;; floating-point values only
0006: @250 =  16  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  571 
04AF: @717 = unknown_wav_reference  571 
04AF: @718 = unknown_wav_reference  571 
04AF: @719 = unknown_wav_reference  571 
04AF: @720 = unknown_wav_reference  571 
04AF: @721 = unknown_wav_reference  571 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3008
0007: @454 =  2317.164  ;; floating-point values
0007: @536 =  220.872  ;; floating-point values
0007: @618 =  25.7396  ;; floating-point values
0007: @455 =  2063.221  ;; floating-point values
0007: @537 =  256.854  ;; floating-point values
0007: @619 =  24.7402  ;; floating-point values
0007: @456 =  1483.288  ;; floating-point values
0007: @538 =  397.387  ;; floating-point values
0007: @620 =  19.608  ;; floating-point values
0007: @457 =  1074.3  ;; floating-point values
0007: @539 =  561.196  ;; floating-point values
0007: @621 =  19.0127  ;; floating-point values
0007: @458 = -217.526  ;; floating-point values
0007: @540 =  199.205  ;; floating-point values
0007: @622 =  9.7514  ;; floating-point values
0007: @459 = -271.076  ;; floating-point values
0007: @541 = -280.298  ;; floating-point values
0007: @623 =  1.083  ;; floating-point values
0007: @460 = -950.865  ;; floating-point values
0007: @542 = -257.147  ;; floating-point values
0007: @624 =  36.8598  ;; floating-point values
0007: @461 = -1199.242  ;; floating-point values
0007: @543 = -729.69  ;; floating-point values
0007: @625 =  57.0107  ;; floating-point values
0007: @462 = -2094.101  ;; floating-point values
0007: @544 = -576.1686  ;; floating-point values
0007: @626 =  28.7366  ;; floating-point values
0007: @463 = -2255.178  ;; floating-point values
0007: @545 = -302.1865  ;; floating-point values
0007: @627 =  48.0219  ;; floating-point values
0007: @464 = -2347.258  ;; floating-point values
0007: @546 =  462.5273  ;; floating-point values
0007: @628 =  31.0602  ;; floating-point values
0007: @465 = -2376.186  ;; floating-point values
0007: @547 =  1093.641  ;; floating-point values
0007: @629 =  55.7495  ;; floating-point values
0007: @466 = -2594.692  ;; floating-point values
0007: @548 =  2607.522  ;; floating-point values
0007: @630 =  65.5411  ;; floating-point values
0007: @467 = -1722.488  ;; floating-point values
0007: @549 =  2162.881  ;; floating-point values
0007: @631 =  17.9309  ;; floating-point values
0007: @468 = -1136.488  ;; floating-point values
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0007: @633 =  19.8952  ;; floating-point values
0007: @470 =  58.894  ;; floating-point values
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0007: @635 =  9.7386  ;; floating-point values
0007: @472 =  1786.912  ;; floating-point values
0007: @554 =  794.345  ;; floating-point values
0007: @636 =  11.7386  ;; floating-point values
0007: @473 =  1613.912  ;; floating-point values
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0007: @637 =  30.7386  ;; floating-point values
0007: @474 =  2758.912  ;; floating-point values
0007: @556 =  144.345  ;; floating-point values
0007: @638 =  21.7386  ;; floating-point values
0007: @475 =  2877.912  ;; floating-point values
0007: @557 = -1124.345  ;; floating-point values
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0006: @250 =  22  ;; integer values
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04AF: @716 = unknown_wav_reference  559 
04AF: @717 = unknown_wav_reference  589 
04AF: @718 = unknown_wav_reference  559 
04AF: @719 = unknown_wav_reference  565 
04AF: @720 = unknown_wav_reference  558 
04AF: @721 = unknown_wav_reference  602 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3090
0007: @454 = -1584.141  ;; floating-point values
0007: @536 =  1053.439  ;; floating-point values
0007: @618 =  6.8392  ;; floating-point values
0007: @455 = -1584.128  ;; floating-point values

:Boat_School_Missions_Starter
0007: @537 =  1150.261  ;; floating-point values
0007: @619 =  6.8387  ;; floating-point values
0007: @456 = -1699.077  ;; floating-point values
0007: @538 =  1312.02  ;; floating-point values
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0007: @573 =  367.1342  ;; floating-point values
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04AF: @719 = unknown_wav_reference  506 
04AF: @720 = unknown_wav_reference  477 
04AF: @721 = unknown_wav_reference  603 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3229
0007: @454 = -1761.655  ;; floating-point values
0007: @536 = -606.3881  ;; floating-point values
0007: @618 =  15.8961  ;; floating-point values
0007: @455 = -1760.54  ;; floating-point values
0007: @537 = -686.4133  ;; floating-point values
0007: @619 =  24.2389  ;; floating-point values
0007: @456 = -1502.876  ;; floating-point values
0007: @538 = -820.2545  ;; floating-point values
0007: @620 =  61.3357  ;; floating-point values
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04AF: @700 = unknown_wav_reference  7 
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04AF: @719 = unknown_wav_reference  451 
04AF: @720 = unknown_wav_reference  429 
04AF: @721 = unknown_wav_reference  541 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3371
0007: @454 = -2001.856  ;; floating-point values
0007: @536 =  1076.302  ;; floating-point values
0007: @618 =  54.5637  ;; floating-point values
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04AF: @720 = unknown_wav_reference  429 
04AF: @721 = unknown_wav_reference  429 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3468
0007: @454 = -878.0113  ;; floating-point values
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0007: @467 = -142.1028  ;; floating-point values
0007: @549 =  1250.022  ;; floating-point values
0007: @631 =  18.5869  ;; floating-point values
0007: @468 = -341.5205  ;; floating-point values
0007: @550 =  1265.695  ;; floating-point values
0007: @632 =  22.1515  ;; floating-point values
0007: @469 = -440.031  ;; floating-point values
0007: @551 =  1439.669  ;; floating-point values
0007: @633 =  32.334  ;; floating-point values
0007: @470 = -438.1716  ;; floating-point values
0007: @552 =  1639.673  ;; floating-point values
0007: @634 =  34.6319  ;; floating-point values
0007: @471 = -381.6811  ;; floating-point values
0007: @553 =  1831.026  ;; floating-point values
0007: @635 =  49.8567  ;; floating-point values
0007: @472 = -433.4627  ;; floating-point values
0007: @554 =  1883.992  ;; floating-point values
0007: @636 =  59.8611  ;; floating-point values
0007: @473 = -465.4392  ;; floating-point values
0007: @555 =  1768.532  ;; floating-point values
0007: @637 =  71.9576  ;; floating-point values
0007: @474 = -464.5399  ;; floating-point values
0007: @556 =  1968.423  ;; floating-point values
0007: @638 =  81.2536  ;; floating-point values
0007: @475 = -411.0666  ;; floating-point values
0007: @557 =  2074.596  ;; floating-point values
0007: @639 =  60.6433  ;; floating-point values
0007: @476 = -610.1716  ;; floating-point values
0007: @558 =  2050.887  ;; floating-point values
0007: @640 =  59.1798  ;; floating-point values
0007: @477 = -790.69  ;; floating-point values
0007: @559 =  2053.91  ;; floating-point values
0007: @641 =  59.1798  ;; floating-point values
0087: @478 = @454  ;; floating-point values only
0087: @560 = @536  ;; floating-point values only
0087: @642 = @618  ;; floating-point values only
0006: @250 =  25  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 

:Arena_mission_Blood_Ring_Starter
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  522 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3559
0007: @454 = -375.6397  ;; floating-point values
0007: @536 =  2204.217  ;; floating-point values
0007: @618 =  41.0938  ;; floating-point values
0007: @455 = -388.8497  ;; floating-point values
0007: @537 =  2258.056  ;; floating-point values
0007: @619 =  40.9952  ;; floating-point values
0007: @456 = -410.6823  ;; floating-point values
0007: @538 =  2455.747  ;; floating-point values
0007: @620 =  42.9124  ;; floating-point values
0007: @457 = -608.4162  ;; floating-point values
0007: @539 =  2447.19  ;; floating-point values
0007: @621 =  71.7551  ;; floating-point values
0007: @458 = -715.864  ;; floating-point values
0007: @540 =  2536.594  ;; floating-point values
0007: @622 =  72.7592  ;; floating-point values
0007: @459 = -713.7043  ;; floating-point values
0007: @541 =  2697.466  ;; floating-point values
0007: @623 =  53.2852  ;; floating-point values
0007: @460 = -912.5499  ;; floating-point values
0007: @542 =  2721.987  ;; floating-point values
0007: @624 =  44.8627  ;; floating-point values
0007: @461 = -1112.754  ;; floating-point values
0007: @543 =  2698.651  ;; floating-point values
0007: @625 =  44.875  ;; floating-point values
0007: @462 = -1238.17  ;; floating-point values
0007: @544 =  2679.86  ;; floating-point values
0007: @626 =  45.9321  ;; floating-point values
0007: @463 = -1359.55  ;; floating-point values
0007: @545 =  2659.557  ;; floating-point values
0007: @627 =  50.4683  ;; floating-point values
0007: @464 = -1545.773  ;; floating-point values
0007: @546 =  2732.354  ;; floating-point values
0007: @628 =  61.3062  ;; floating-point values
0007: @465 = -1746.036  ;; floating-point values
0007: @547 =  2727.448  ;; floating-point values
0007: @629 =  59.0648  ;; floating-point values
0007: @466 = -1860.247  ;; floating-point values
0007: @548 =  2563.043  ;; floating-point values
0007: @630 =  48.8929  ;; floating-point values
0007: @467 = -2002.133  ;; floating-point values
0007: @549 =  2422.603  ;; floating-point values
0007: @631 =  32.9752  ;; floating-point values
0007: @468 = -1961.462  ;; floating-point values
0007: @550 =  2227.891  ;; floating-point values
0007: @632 =  10.7077  ;; floating-point values
0007: @469 = -1807.124  ;; floating-point values
0007: @551 =  2100.1  ;; floating-point values
0007: @633 =  7.4268  ;; floating-point values
0007: @470 = -1782.09  ;; floating-point values
0007: @552 =  1901.775  ;; floating-point values
0007: @634 =  14.7248  ;; floating-point values
0007: @471 = -1591.908  ;; floating-point values
0007: @553 =  1837.29  ;; floating-point values
0007: @635 =  24.8515  ;; floating-point values
0007: @472 = -1392.057  ;; floating-point values
0007: @554 =  1852.968  ;; floating-point values
0007: @636 =  35.4945  ;; floating-point values
0007: @473 = -1199.365  ;; floating-point values
0007: @555 =  1799.638  ;; floating-point values
0007: @637 =  40.4346  ;; floating-point values
0007: @474 = -1008.306  ;; floating-point values
0007: @556 =  1855.604  ;; floating-point values
0007: @638 =  61.6784  ;; floating-point values
0007: @475 = -857.7028  ;; floating-point values
0007: @557 =  1874.014  ;; floating-point values
0007: @639 =  59.1758  ;; floating-point values
0007: @476 = -758.5721  ;; floating-point values
0007: @558 =  2048.232  ;; floating-point values
0007: @640 =  59.1866  ;; floating-point values
0007: @477 = -563.1158  ;; floating-point values
0007: @559 =  2005.574  ;; floating-point values
0007: @641 =  59.2474  ;; floating-point values
0007: @478 = -468.9791  ;; floating-point values
0007: @560 =  2056.811  ;; floating-point values
0007: @642 =  59.875  ;; floating-point values
0007: @479 = -392.3245  ;; floating-point values
0007: @561 =  2154.448  ;; floating-point values
0007: @643 =  42.1847  ;; floating-point values
0087: @480 = @454  ;; floating-point values only
0087: @562 = @536  ;; floating-point values only
0087: @644 = @618  ;; floating-point values only
0006: @250 =  27  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  461 
04AF: @717 = unknown_wav_reference  521 
04AF: @718 = unknown_wav_reference  522 
04AF: @719 = unknown_wav_reference  461 
04AF: @720 = unknown_wav_reference  521 
04AF: @721 = unknown_wav_reference  521 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3656
0007: @454 =  1446.426  ;; floating-point values
0007: @536 =  834.0658  ;; floating-point values
0007: @618 =  5.8125  ;; floating-point values
0007: @455 =  1747.259  ;; floating-point values
0007: @537 =  834.025  ;; floating-point values
0007: @619 =  8.6815  ;; floating-point values
0007: @456 =  2047.335  ;; floating-point values
0007: @538 =  834.1916  ;; floating-point values
0007: @620 =  5.7422  ;; floating-point values
0007: @457 =  2348.722  ;; floating-point values
0007: @539 =  834.1481  ;; floating-point values
0007: @621 =  5.7422  ;; floating-point values
0007: @458 =  2637.92  ;; floating-point values
0007: @540 =  915.6277  ;; floating-point values
0007: @622 =  5.7498  ;; floating-point values
0007: @459 =  2726.824  ;; floating-point values
0007: @541 =  1202.266  ;; floating-point values
0007: @623 =  5.7422  ;; floating-point values
0007: @460 =  2726.698  ;; floating-point values
0007: @542 =  1502.967  ;; floating-point values
0007: @624 =  5.7422  ;; floating-point values
0007: @461 =  2726.958  ;; floating-point values
0007: @543 =  1804.343  ;; floating-point values
0007: @625 =  5.7393  ;; floating-point values
0007: @462 =  2726.579  ;; floating-point values
0007: @544 =  2125.796  ;; floating-point values
0007: @626 =  5.7269  ;; floating-point values
0007: @463 =  2705.172  ;; floating-point values
0007: @545 =  2405.567  ;; floating-point values
0007: @627 =  5.7277  ;; floating-point values
0007: @464 =  2489.267  ;; floating-point values
0007: @546 =  2614.273  ;; floating-point values
0007: @628 =  4.1679  ;; floating-point values
0007: @465 =  2188.479  ;; floating-point values
0007: @547 =  2609.629  ;; floating-point values
0007: @629 =  5.8164  ;; floating-point values
0007: @466 =  1898.309  ;; floating-point values
0007: @548 =  2529.155  ;; floating-point values
0007: @630 =  5.8125  ;; floating-point values
0007: @467 =  1603.524  ;; floating-point values
0007: @549 =  2473.083  ;; floating-point values
0007: @631 =  5.8516  ;; floating-point values
0007: @468 =  1305.181  ;; floating-point values
0007: @550 =  2439.19  ;; floating-point values
0007: @632 =  5.7422  ;; floating-point values
0007: @469 =  1208.232  ;; floating-point values
0007: @551 =  2154.514  ;; floating-point values
0007: @633 =  5.7422  ;; floating-point values
0007: @470 =  1208.38  ;; floating-point values
0007: @552 =  1853.837  ;; floating-point values
0007: @634 =  5.7422  ;; floating-point values
0007: @471 =  1208.322  ;; floating-point values
0007: @553 =  1553.025  ;; floating-point values
0007: @635 =  5.7422  ;; floating-point values
0007: @472 =  1208.126  ;; floating-point values
0007: @554 =  1252.556  ;; floating-point values
0007: @636 =  5.7498  ;; floating-point values
0007: @473 =  1229.187  ;; floating-point values
0007: @555 =  952.9079  ;; floating-point values
0007: @637 =  5.8125  ;; floating-point values
0087: @474 = @454  ;; floating-point values only
0087: @556 = @536  ;; floating-point values only
0087: @638 = @618  ;; floating-point values only
0006: @250 =  21  ;; integer values
0006: @256 =  6  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  451 
04AF: @717 = unknown_wav_reference  562 
04AF: @718 = unknown_wav_reference  415 
04AF: @719 = unknown_wav_reference  411 
04AF: @720 = unknown_wav_reference  562 
04AF: @721 = unknown_wav_reference  451 
0050: gosub £CPRACE_4884 
0002: jump £CPRACE_4702 

:CPRACE_3735
0007: @454 =  1796.901  ;; floating-point values
0007: @536 = -2593.329  ;; floating-point values
0007: @618 =  12.5982  ;; floating-point values
0007: @455 =  1596.915  ;; floating-point values
0007: @537 = -2592.123  ;; floating-point values
0007: @619 =  25.9969  ;; floating-point values
0007: @456 =  1425.429  ;; floating-point values
0007: @538 = -2549.107  ;; floating-point values
0007: @620 =  37.8234  ;; floating-point values
0007: @457 =  1280.556  ;; floating-point values
0007: @539 = -2394.586  ;; floating-point values
0007: @621 =  52.2127  ;; floating-point values
0007: @458 =  1296.165  ;; floating-point values
0007: @540 = -2194.131  ;; floating-point values
0007: @622 =  72.3519  ;; floating-point values
0007: @459 =  1317.012  ;; floating-point values
0007: @541 = -1995.026  ;; floating-point values
0007: @623 =  77.657  ;; floating-point values
0007: @460 =  1385.216  ;; floating-point values
0007: @542 = -1807.25  ;; floating-point values
0007: @624 =  64.6153  ;; floating-point values
0007: @461 =  1501.202  ;; floating-point values
0007: @543 = -1642.892  ;; floating-point values
0007: @625 =  78.2774  ;; floating-point values
0007: @462 =  1597.783  ;; floating-point values
0007: @544 = -1466.853  ;; floating-point values
0007: @626 =  87.9007  ;; floating-point values
0007: @463 =  1621.693  ;; floating-point values
0007: @545 = -1267.59  ;; floating-point values
0007: @627 =  84.5704  ;; floating-point values
0007: @464 =  1592.626  ;; floating-point values
0007: @546 = -1069.313  ;; floating-point values
0007: @628 =  87.8825  ;; floating-point values
0007: @465 =  1477.096  ;; floating-point values
0007: @547 = -905.3071  ;; floating-point values
0007: @629 =  103.4455  ;; floating-point values
0007: @466 =  1388.884  ;; floating-point values
0007: @548 = -725.4239  ;; floating-point values
0007: @630 =  125.9394  ;; floating-point values
0007: @467 =  1320.715  ;; floating-point values
0007: @549 = -536.3066  ;; floating-point values
0007: @631 =  127.73  ;; floating-point values
0007: @468 =  1233.948  ;; floating-point values
0007: @550 = -356.5205  ;; floating-point values
0007: @632 =  103.7008  ;; floating-point values
0007: @469 =  1235.221  ;; floating-point values
0007: @551 = -155.8231  ;; floating-point values
0007: @633 =  83.5  ;; floating-point values
0007: @470 =  1362.454  ;; floating-point values
0007: @552 = -2.0532  ;; floating-point values
0007: @634 =  70.1118  ;; floating-point values
0007: @471 =  1562.073  ;; floating-point values
0007: @553 = -27.0897  ;; floating-point values
0007: @635 =  64.6716  ;; floating-point values
0007: @472 =  1670.313  ;; floating-point values
0007: @554 = -196.5335  ;; floating-point values
0007: @636 =  77.4671  ;; floating-point values
0007: @473 =  1698.697  ;; floating-point values
0007: @555 = -394.7666  ;; floating-point values
0007: @637 =  84.513  ;; floating-point values
0007: @474 =  1841.239  ;; floating-point values
0007: @556 = -535.4985  ;; floating-point values
0007: @638 =  105.1396  ;; floating-point values
0007: @475 =  1999.777  ;; floating-point values
0007: @557 = -658.853  ;; floating-point values
0007: @639 =  125.3019  ;; floating-point values
0007: @476 =  2117.771  ;; floating-point values
0007: @558 = -819.4944  ;; floating-point values
0007: @640 =  144.8639  ;; floating-point values
0007: @477 =  2200.181  ;; floating-point values
0007: @559 = -1001.27  ;; floating-point values
0007: @641 =  129.4889  ;; floating-point values
0007: @478 =  2265.805  ;; floating-point values
0007: @560 = -1184.584  ;; floating-point values
0007: @642 =  83.0669  ;; floating-point values
0007: @479 =  2296.145  ;; floating-point values
0007: @561 = -1383.394  ;; floating-point values
0007: @643 =  62.1655  ;; floating-point values
0007: @480 =  2321.608  ;; floating-point values
0007: @562 = -1582.03  ;; floating-point values
0007: @644 =  63.1144  ;; floating-point values
0007: @481 =  2400.442  ;; floating-point values
0007: @563 = -1766.227  ;; floating-point values
0007: @645 =  56.7954  ;; floating-point values
0007: @482 =  2525.256  ;; floating-point values
0007: @564 = -1922.68  ;; floating-point values
0007: @646 =  52.2529  ;; floating-point values
0007: @483 =  2593.726  ;; floating-point values
0007: @565 = -2111.734  ;; floating-point values
0007: @647 =  53.1139  ;; floating-point values
0007: @484 =  2575.049  ;; floating-point values
0007: @566 = -2313.631  ;; floating-point values
0007: @648 =  53.9683  ;; floating-point values
0007: @485 =  2455.397  ;; floating-point values
0007: @567 = -2476.633  ;; floating-point values
0007: @649 =  54.8922  ;; floating-point values
0007: @486 =  2264.071  ;; floating-point values
0007: @568 = -2548.592  ;; floating-point values
0007: @650 =  55.7578  ;; floating-point values
0007: @487 =  2065.285  ;; floating-point values
0007: @569 = -2571.635  ;; floating-point values
0007: @651 =  56.5966  ;; floating-point values
0007: @488 =  1862.502  ;; floating-point values
0007: @570 = -2582.099  ;; floating-point values
0007: @652 =  54.6357  ;; floating-point values
0006: @250 =  35  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  476 
04AF: @717 = unknown_wav_reference  476 
04AF: @718 = unknown_wav_reference  476 
04AF: @719 = unknown_wav_reference  476 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_3852
0007: @454 = -1582.67  ;; floating-point values
0007: @536 = -89.9953  ;; floating-point values
0007: @618 =  13.1683  ;; floating-point values
0007: @455 = -1439.186  ;; floating-point values
0007: @537 =  53.2109  ;; floating-point values
0007: @619 =  30.0  ;; floating-point values
0007: @456 = -1286.686  ;; floating-point values
0007: @538 =  185.0573  ;; floating-point values
0007: @620 =  32.9885  ;; floating-point values
0007: @457 = -1091.876  ;; floating-point values
0007: @539 =  137.3885  ;; floating-point values
0007: @621 =  46.7629  ;; floating-point values
0007: @458 = -1042.169  ;; floating-point values
0007: @540 = -59.4087  ;; floating-point values
0007: @622 =  43.603  ;; floating-point values
0007: @459 = -1047.567  ;; floating-point values
0007: @541 = -259.0437  ;; floating-point values
0007: @623 =  23.8409  ;; floating-point values
0007: @460 = -1126.559  ;; floating-point values
0007: @542 = -445.5607  ;; floating-point values
0007: @624 =  28.0502  ;; floating-point values
0007: @461 = -1261.24  ;; floating-point values
0007: @543 = -598.8228  ;; floating-point values
0007: @625 =  37.4576  ;; floating-point values
0007: @462 = -1444.803  ;; floating-point values
0007: @544 = -690.5997  ;; floating-point values
0007: @626 =  52.7263  ;; floating-point values
0007: @463 = -1649.008  ;; floating-point values
0007: @545 = -681.264  ;; floating-point values
0007: @627 =  60.8852  ;; floating-point values
0007: @464 = -1845.585  ;; floating-point values
0007: @546 = -636.4395  ;; floating-point values
0007: @628 =  61.1217  ;; floating-point values
0007: @465 = -2044.818  ;; floating-point values
0007: @547 = -658.4432  ;; floating-point values
0007: @629 =  71.2804  ;; floating-point values
0007: @466 = -2206.165  ;; floating-point values
0007: @548 = -778.5996  ;; floating-point values
0007: @630 =  85.9739  ;; floating-point values
0007: @467 = -2240.928  ;; floating-point values
0007: @549 = -976.7443  ;; floating-point values
0007: @631 =  75.2422  ;; floating-point values
0007: @468 = -2139.48  ;; floating-point values
0007: @550 = -1148.617  ;; floating-point values
0007: @632 =  61.3795  ;; floating-point values
0007: @469 = -2028.634  ;; floating-point values
0007: @551 = -1315.712  ;; floating-point values
0007: @633 =  40.653  ;; floating-point values
0007: @470 = -1884.623  ;; floating-point values
0007: @552 = -1459.337  ;; floating-point values
0007: @634 =  37.0927  ;; floating-point values
0007: @471 = -1725.283  ;; floating-point values
0007: @553 = -1581.193  ;; floating-point values
0007: @635 =  51.3609  ;; floating-point values
0007: @472 = -1548.501  ;; floating-point values
0007: @554 = -1676.223  ;; floating-point values
0007: @636 =  63.2502  ;; floating-point values
0007: @473 = -1368.613  ;; floating-point values
0007: @555 = -1769.197  ;; floating-point values
0007: @637 =  52.099  ;; floating-point values
0007: @474 = -1327.042  ;; floating-point values
0007: @556 = -1980.883  ;; floating-point values
0007: @638 =  35.4768  ;; floating-point values
0007: @475 = -1462.659  ;; floating-point values
0007: @557 = -2110.34  ;; floating-point values
0007: @639 =  22.6174  ;; floating-point values
0007: @476 = -1551.068  ;; floating-point values
0007: @558 = -2287.276  ;; floating-point values
0007: @640 =  56.7071  ;; floating-point values
0007: @477 = -1624.645  ;; floating-point values
0007: @559 = -2464.302  ;; floating-point values
0007: @641 =  115.5442  ;; floating-point values
0007: @478 = -1735.012  ;; floating-point values
0007: @560 = -2633.092  ;; floating-point values
0007: @642 =  101.7228  ;; floating-point values
0007: @479 = -1673.618  ;; floating-point values
0007: @561 = -2817.32  ;; floating-point values
0007: @643 =  50.492  ;; floating-point values
0007: @480 = -1529.398  ;; floating-point values
0007: @562 = -2958.864  ;; floating-point values
0007: @644 =  35.2493  ;; floating-point values
0007: @481 = -1331.87  ;; floating-point values
0007: @563 = -3016.815  ;; floating-point values
0007: @645 =  36.5563  ;; floating-point values
0007: @482 = -1140.517  ;; floating-point values
0007: @564 = -2957.838  ;; floating-point values
0007: @646 =  35.4633  ;; floating-point values
0007: @483 = -1133.483  ;; floating-point values
0007: @565 = -2757.115  ;; floating-point values
0007: @647 =  30.2641  ;; floating-point values
0007: @484 = -1219.593  ;; floating-point values
0007: @566 = -2575.6  ;; floating-point values
0007: @648 =  35.8018  ;; floating-point values
0007: @485 = -1227.193  ;; floating-point values
0007: @567 = -2375.099  ;; floating-point values
0007: @649 =  31.7209  ;; floating-point values
0007: @486 = -1172.746  ;; floating-point values
0007: @568 = -2182.804  ;; floating-point values
0007: @650 =  45.2393  ;; floating-point values
0007: @487 = -1144.312  ;; floating-point values
0007: @569 = -1988.018  ;; floating-point values
0007: @651 =  83.1497  ;; floating-point values
0007: @488 = -1021.386  ;; floating-point values
0007: @570 = -1832.821  ;; floating-point values
0007: @652 =  115.2484  ;; floating-point values
0007: @489 = -943.5054  ;; floating-point values
0007: @571 = -1647.992  ;; floating-point values
0007: @653 =  133.3276  ;; floating-point values
0007: @490 = -900.7032  ;; floating-point values
0007: @572 = -1450.585  ;; floating-point values
0007: @654 =  142.0757  ;; floating-point values
0007: @491 = -884.4996  ;; floating-point values
0007: @573 = -1249.642  ;; floating-point values
0007: @655 =  148.1781  ;; floating-point values
0007: @492 = -880.2889  ;; floating-point values
0007: @574 = -1048.99  ;; floating-point values
0007: @656 =  158.8745  ;; floating-point values
0007: @493 = -936.6008  ;; floating-point values
0007: @575 = -855.3414  ;; floating-point values
0007: @657 =  160.157  ;; floating-point values
0007: @494 = -972.9082  ;; floating-point values
0007: @576 = -660.9503  ;; floating-point values
0007: @658 =  116.3043  ;; floating-point values
0007: @495 = -980.3859  ;; floating-point values
0007: @577 = -464.2646  ;; floating-point values
0007: @659 =  79.1644  ;; floating-point values
0007: @496 = -818.388  ;; floating-point values
0007: @578 = -348.3954  ;; floating-point values
0007: @660 =  51.4388  ;; floating-point values
0007: @497 = -617.8265  ;; floating-point values
0007: @579 = -330.2328  ;; floating-point values
0007: @661 =  37.1987  ;; floating-point values
0007: @498 = -415.4925  ;; floating-point values
0007: @580 = -339.8519  ;; floating-point values
0007: @662 =  28.2761  ;; floating-point values
0007: @499 = -248.3391  ;; floating-point values
0007: @581 = -451.8987  ;; floating-point values
0007: @663 =  18.5819  ;; floating-point values
0007: @500 = -192.9961  ;; floating-point values
0007: @582 = -643.989  ;; floating-point values
0007: @664 =  8.889  ;; floating-point values
0007: @501 = -128.7125  ;; floating-point values
0007: @583 = -835.6478  ;; floating-point values
0007: @665 =  24.9195  ;; floating-point values
0007: @502 =  63.3296  ;; floating-point values
0007: @584 = -892.0873  ;; floating-point values
0007: @666 =  40.4431  ;; floating-point values
0007: @503 =  236.1952  ;; floating-point values
0007: @585 = -791.0125  ;; floating-point values
0007: @667 =  46.7307  ;; floating-point values
0007: @504 =  298.5167  ;; floating-point values
0007: @586 = -600.2706  ;; floating-point values
0007: @668 =  53.5437  ;; floating-point values
0007: @505 =  326.4258  ;; floating-point values
0007: @587 = -400.9587  ;; floating-point values
0007: @669 =  50.4641  ;; floating-point values
0007: @506 =  308.5928  ;; floating-point values
0007: @588 = -201.9229  ;; floating-point values
0007: @670 =  40.3219  ;; floating-point values
0007: @507 =  244.4628  ;; floating-point values
0007: @589 = -8.211  ;; floating-point values
0007: @671 =  31.0744  ;; floating-point values
0007: @508 =  129.2121  ;; floating-point values
0007: @590 =  155.3022  ;; floating-point values
0007: @672 =  27.6231  ;; floating-point values
0007: @509 = -37.7018  ;; floating-point values
0007: @591 =  268.3331  ;; floating-point values
0007: @673 =  26.3544  ;; floating-point values
0007: @510 = -224.3873  ;; floating-point values
0007: @592 =  341.0904  ;; floating-point values
0007: @674 =  28.1078  ;; floating-point values
0007: @511 = -420.1607  ;; floating-point values
0007: @593 =  382.1896  ;; floating-point values
0007: @675 =  29.8681  ;; floating-point values
0007: @512 = -622.4773  ;; floating-point values
0007: @594 =  381.915  ;; floating-point values
0007: @676 =  31.6354  ;; floating-point values
0007: @513 = -822.824  ;; floating-point values
0007: @595 =  370.0051  ;; floating-point values
0007: @677 =  33.4142  ;; floating-point values
0007: @514 = -1012.349  ;; floating-point values
0007: @596 =  300.3856  ;; floating-point values
0007: @678 =  35.7468  ;; floating-point values
0007: @515 = -1193.1  ;; floating-point values
0007: @597 =  214.7394  ;; floating-point values
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0006: @250 =  62  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  513 
04AF: @717 = unknown_wav_reference  513 
04AF: @718 = unknown_wav_reference  513 
04AF: @719 = unknown_wav_reference  513 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_4050
0007: @454 =  366.982  ;; floating-point values
0007: @536 =  2502.595  ;; floating-point values
0007: @618 =  15.5571  ;; floating-point values
0007: @455 =  116.652  ;; floating-point values
0007: @537 =  2502.902  ;; floating-point values
0007: @619 =  47.5682  ;; floating-point values
0007: @456 = -133.6242  ;; floating-point values
0007: @538 =  2524.392  ;; floating-point values
0007: @620 =  55.1281  ;; floating-point values
0007: @457 = -377.8474  ;; floating-point values
0007: @539 =  2588.068  ;; floating-point values
0007: @621 =  67.6866  ;; floating-point values
0007: @458 = -604.1302  ;; floating-point values
0007: @540 =  2694.639  ;; floating-point values
0007: @622 =  84.7931  ;; floating-point values
0007: @459 = -838.685  ;; floating-point values
0007: @541 =  2779.901  ;; floating-point values
0007: @623 =  69.2036  ;; floating-point values
0007: @460 = -1045.629  ;; floating-point values
0007: @542 =  2639.279  ;; floating-point values
0007: @624 =  69.0984  ;; floating-point values
0007: @461 = -984.3267  ;; floating-point values
0007: @543 =  2395.508  ;; floating-point values
0007: @625 =  64.5187  ;; floating-point values
0007: @462 = -873.4733  ;; floating-point values
0007: @544 =  2171.186  ;; floating-point values
0007: @626 =  64.5549  ;; floating-point values
0007: @463 = -770.134  ;; floating-point values
0007: @545 =  1943.248  ;; floating-point values
0007: @627 =  70.927  ;; floating-point values
0007: @464 = -653.4092  ;; floating-point values
0007: @546 =  1720.47  ;; floating-point values
0007: @628 =  47.6015  ;; floating-point values
0007: @465 = -578.5898  ;; floating-point values
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0007: @629 =  21.5084  ;; floating-point values
0007: @466 = -521.8337  ;; floating-point values
0007: @548 =  1238.437  ;; floating-point values
0007: @630 =  11.6736  ;; floating-point values
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0007: @549 =  995.721  ;; floating-point values
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0007: @469 = -664.0441  ;; floating-point values
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0007: @633 =  15.9243  ;; floating-point values
0007: @470 = -914.7918  ;; floating-point values
0007: @552 =  536.2426  ;; floating-point values
0007: @634 =  11.804  ;; floating-point values
0007: @471 = -1131.918  ;; floating-point values
0007: @553 =  661.8135  ;; floating-point values
0007: @635 =  13.6564  ;; floating-point values
0007: @472 = -1309.833  ;; floating-point values
0007: @554 =  839.316  ;; floating-point values
0007: @636 =  10.7039  ;; floating-point values
0007: @473 = -1449.372  ;; floating-point values
0007: @555 =  1045.777  ;; floating-point values
0007: @637 =  31.9947  ;; floating-point values
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0007: @556 =  1243.21  ;; floating-point values
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0007: @557 =  1379.44  ;; floating-point values
0007: @639 =  28.4044  ;; floating-point values
0007: @476 = -2061.488  ;; floating-point values
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0007: @642 =  75.9034  ;; floating-point values
0007: @479 = -2689.238  ;; floating-point values
0007: @561 =  1753.745  ;; floating-point values
0007: @643 =  99.5865  ;; floating-point values
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0007: @562 =  1994.265  ;; floating-point values
0007: @644 =  110.8744  ;; floating-point values
0007: @481 = -2682.772  ;; floating-point values
0007: @563 =  2233.097  ;; floating-point values
0007: @645 =  113.4608  ;; floating-point values
0007: @482 = -2493.907  ;; floating-point values
0007: @564 =  2397.506  ;; floating-point values
0007: @646 =  102.0156  ;; floating-point values
0007: @483 = -2245.109  ;; floating-point values
0007: @565 =  2418.773  ;; floating-point values
0007: @647 =  83.5877  ;; floating-point values
0007: @484 = -1994.605  ;; floating-point values
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0007: @570 =  2187.768  ;; floating-point values
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0007: @571 =  2195.872  ;; floating-point values
0007: @653 =  56.1521  ;; floating-point values
0007: @490 = -563.2742  ;; floating-point values
0007: @572 =  2203.33  ;; floating-point values
0007: @654 =  60.9129  ;; floating-point values
0007: @491 = -313.3741  ;; floating-point values
0007: @573 =  2229.26  ;; floating-point values
0007: @655 =  73.2015  ;; floating-point values
0007: @492 = -66.3647  ;; floating-point values
0007: @574 =  2178.082  ;; floating-point values
0007: @656 =  71.9294  ;; floating-point values
0007: @493 =  186.4198  ;; floating-point values
0007: @575 =  2211.213  ;; floating-point values
0007: @657 =  71.6732  ;; floating-point values
0007: @494 =  390.8383  ;; floating-point values
0007: @576 =  2356.514  ;; floating-point values
0007: @658 =  65.1402  ;; floating-point values
0007: @495 =  639.1594  ;; floating-point values
0007: @577 =  2385.26  ;; floating-point values
0007: @659 =  47.4816  ;; floating-point values
0007: @496 =  857.994  ;; floating-point values
0007: @578 =  2510.157  ;; floating-point values
0007: @660 =  50.2583  ;; floating-point values
0007: @497 =  929.9869  ;; floating-point values
0007: @579 =  2748.352  ;; floating-point values
0007: @661 =  77.8011  ;; floating-point values
0007: @498 =  760.5828  ;; floating-point values
0007: @580 =  2935.73  ;; floating-point values
0007: @662 =  91.5673  ;; floating-point values
0007: @499 =  512.0109  ;; floating-point values
0007: @581 =  2901.74  ;; floating-point values
0007: @663 =  93.8596  ;; floating-point values
0007: @500 =  309.843  ;; floating-point values
0007: @582 =  2752.892  ;; floating-point values
0007: @664 =  93.5908  ;; floating-point values
0007: @501 =  153.0242  ;; floating-point values
0007: @583 =  2560.321  ;; floating-point values
0007: @665 =  64.3547  ;; floating-point values
0007: @502 =  18.2657  ;; floating-point values
0007: @584 =  2347.904  ;; floating-point values
0007: @666 =  66.4087  ;; floating-point values
0007: @503 = -99.4455  ;; floating-point values
0007: @585 =  2126.343  ;; floating-point values
0007: @667 =  75.4819  ;; floating-point values
0007: @504 = -257.6325  ;; floating-point values
0007: @586 =  1931.184  ;; floating-point values
0007: @668 =  75.4922  ;; floating-point values
0007: @505 = -392.7389  ;; floating-point values
0007: @587 =  1720.594  ;; floating-point values
0007: @669 =  94.1061  ;; floating-point values
0007: @506 = -499.7809  ;; floating-point values
0007: @588 =  1492.545  ;; floating-point values
0007: @670 =  58.172  ;; floating-point values
0007: @507 = -687.7847  ;; floating-point values
0007: @589 =  1327.026  ;; floating-point values
0007: @671 =  45.0028  ;; floating-point values
0007: @508 = -881.8704  ;; floating-point values
0007: @590 =  1169.769  ;; floating-point values
0007: @672 =  68.6343  ;; floating-point values
0007: @509 = -1075.92  ;; floating-point values
0007: @591 =  1008.155  ;; floating-point values
0007: @673 =  61.9286  ;; floating-point values
0007: @510 = -1272.957  ;; floating-point values
0007: @592 =  852.6403  ;; floating-point values
0007: @674 =  61.1137  ;; floating-point values
0007: @511 = -1457.539  ;; floating-point values
0007: @593 =  680.1183  ;; floating-point values
0007: @675 =  69.2464  ;; floating-point values
0007: @512 = -1634.648  ;; floating-point values
0007: @594 =  496.5454  ;; floating-point values
0007: @676 =  79.7593  ;; floating-point values
0007: @513 = -1839.814  ;; floating-point values
0007: @595 =  342.0907  ;; floating-point values
0007: @677 =  77.0974  ;; floating-point values
0007: @514 = -2063.729  ;; floating-point values
0007: @596 =  218.3637  ;; floating-point values
0007: @678 =  74.2748  ;; floating-point values
0007: @515 = -2305.256  ;; floating-point values
0007: @597 =  145.857  ;; floating-point values
0007: @679 =  72.5908  ;; floating-point values
0007: @516 = -2554.304  ;; floating-point values
0007: @598 =  126.6046  ;; floating-point values
0007: @680 =  96.9355  ;; floating-point values
0007: @517 = -2745.509  ;; floating-point values
0007: @599 = -33.5993  ;; floating-point values
0007: @681 =  80.174  ;; floating-point values
0007: @518 = -2863.942  ;; floating-point values
0007: @600 = -255.546  ;; floating-point values
0007: @682 =  62.7643  ;; floating-point values
0007: @519 = -2912.281  ;; floating-point values
0007: @601 = -500.7706  ;; floating-point values
0007: @683 =  51.8291  ;; floating-point values
0007: @520 = -2947.388  ;; floating-point values
0007: @602 = -759.2774  ;; floating-point values
0007: @684 =  44.0041  ;; floating-point values
0007: @521 = -2962.423  ;; floating-point values
0007: @603 = -1011.332  ;; floating-point values
0007: @685 =  42.2517  ;; floating-point values
0007: @522 = -2955.506  ;; floating-point values
0007: @604 = -1276.023  ;; floating-point values
0007: @686 =  45.302  ;; floating-point values
0007: @523 = -3000.904  ;; floating-point values
0007: @605 = -1528.563  ;; floating-point values
0007: @687 =  51.004  ;; floating-point values
0006: @250 =  70  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  520 
04AF: @717 = unknown_wav_reference  520 
04AF: @718 = unknown_wav_reference  520 
04AF: @719 = unknown_wav_reference  520 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_4272
0007: @454 =  381.9952  ;; floating-point values
0007: @536 =  2542.088  ;; floating-point values
0007: @618 =  15.6876  ;; floating-point values
0007: @455 =  304.6997  ;; floating-point values
0007: @537 =  2547.057  ;; floating-point values
0007: @619 =  37.975  ;; floating-point values
0007: @456 = -97.4654  ;; floating-point values
0007: @538 =  2554.841  ;; floating-point values
0007: @620 =  32.4746  ;; floating-point values
0007: @457 = -102.6455  ;; floating-point values
0007: @539 =  2699.236  ;; floating-point values
0007: @621 =  63.5945  ;; floating-point values
0007: @458 = -221.948  ;; floating-point values
0007: @540 =  2718.08  ;; floating-point values
0007: @622 =  82.385  ;; floating-point values
0007: @459 = -418.3279  ;; floating-point values
0007: @541 =  2691.081  ;; floating-point values
0007: @623 =  78.5077  ;; floating-point values
0007: @460 = -392.2611  ;; floating-point values
0007: @542 =  2492.193  ;; floating-point values
0007: @624 =  84.257  ;; floating-point values
0007: @461 = -360.1944  ;; floating-point values
0007: @543 =  2294.638  ;; floating-point values
0007: @625 =  79.344  ;; floating-point values
0007: @462 = -238.1485  ;; floating-point values
0007: @544 =  2230.007  ;; floating-point values
0007: @626 =  81.9684  ;; floating-point values
0007: @463 = -287.1143  ;; floating-point values
0007: @545 =  2091.03  ;; floating-point values
0007: @627 =  70.2663  ;; floating-point values
0007: @464 = -481.0875  ;; floating-point values
0007: @546 =  2051.74  ;; floating-point values
0007: @628 =  76.2466  ;; floating-point values
0007: @465 = -665.1192  ;; floating-point values
0007: @547 =  2131.252  ;; floating-point values
0007: @629 =  77.2696  ;; floating-point values
0007: @466 = -845.4529  ;; floating-point values
0007: @548 =  2218.861  ;; floating-point values
0007: @630 =  80.0327  ;; floating-point values
0007: @467 = -1044.866  ;; floating-point values
0007: @549 =  2207.615  ;; floating-point values
0007: @631 =  67.0078  ;; floating-point values
0007: @468 = -1234.234  ;; floating-point values
0007: @550 =  2142.393  ;; floating-point values
0007: @632 =  66.1648  ;; floating-point values
0007: @469 = -1424.931  ;; floating-point values
0007: @551 =  2205.699  ;; floating-point values
0007: @633 =  70.8862  ;; floating-point values
0007: @470 = -1571.237  ;; floating-point values
0007: @552 =  2247.766  ;; floating-point values
0007: @634 =  65.1073  ;; floating-point values
0007: @471 = -1745.637  ;; floating-point values
0007: @553 =  2292.511  ;; floating-point values
0007: @635 =  49.3695  ;; floating-point values
0007: @472 = -1945.602  ;; floating-point values
0007: @554 =  2285.913  ;; floating-point values
0007: @636 =  44.2433  ;; floating-point values
0007: @473 = -1953.881  ;; floating-point values
0007: @555 =  2484.877  ;; floating-point values
0007: @637 =  63.2602  ;; floating-point values
0007: @474 = -1895.095  ;; floating-point values
0007: @556 =  2633.034  ;; floating-point values
0007: @638 =  74.4549  ;; floating-point values
0007: @475 = -1706.873  ;; floating-point values
0007: @557 =  2703.232  ;; floating-point values
0007: @639 =  72.8798  ;; floating-point values
0007: @476 = -1505.724  ;; floating-point values
0007: @558 =  2721.034  ;; floating-point values
0007: @640 =  69.9706  ;; floating-point values
0007: @477 = -1305.595  ;; floating-point values
0007: @559 =  2708.321  ;; floating-point values
0007: @641 =  66.4619  ;; floating-point values
0007: @478 = -1105.89  ;; floating-point values
0007: @560 =  2731.611  ;; floating-point values
0007: @642 =  62.9933  ;; floating-point values
0007: @479 = -905.1519  ;; floating-point values
0007: @561 =  2728.83  ;; floating-point values
0007: @643 =  64.0124  ;; floating-point values
0007: @480 = -704.1036  ;; floating-point values
0007: @562 =  2733.898  ;; floating-point values
0007: @644 =  66.2347  ;; floating-point values
0006: @250 =  27  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  487 
04AF: @717 = unknown_wav_reference  487 
04AF: @718 = unknown_wav_reference  487 
04AF: @719 = unknown_wav_reference  487 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_4365
0007: @454 = -1962.871  ;; floating-point values
0007: @536 =  628.0812  ;; floating-point values
0007: @618 =  150.2844  ;; floating-point values
0007: @455 = -1848.34  ;; floating-point values
0007: @537 =  531.9294  ;; floating-point values
0007: @619 =  86.1743  ;; floating-point values
0007: @456 = -1827.913  ;; floating-point values
0007: @538 =  399.3668  ;; floating-point values
0007: @620 =  29.91  ;; floating-point values
0007: @457 = -1751.361  ;; floating-point values
0007: @539 =  326.9781  ;; floating-point values
0007: @621 =  25.4958  ;; floating-point values
0007: @458 = -1647.958  ;; floating-point values
0007: @540 =  412.8291  ;; floating-point values
0007: @622 =  26.6578  ;; floating-point values
0007: @459 = -1560.512  ;; floating-point values
0007: @541 =  532.7433  ;; floating-point values
0007: @623 =  18.6913  ;; floating-point values
0007: @460 = -1572.197  ;; floating-point values
0007: @542 =  638.3369  ;; floating-point values
0007: @624 =  25.3806  ;; floating-point values
0007: @461 = -1700.555  ;; floating-point values
0007: @543 =  706.7762  ;; floating-point values
0007: @625 =  53.3757  ;; floating-point values
0007: @462 = -1715.507  ;; floating-point values
0007: @544 =  777.6501  ;; floating-point values
0007: @626 =  45.9312  ;; floating-point values
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0007: @545 =  978.3165  ;; floating-point values
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0007: @546 =  1178.562  ;; floating-point values
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0007: @629 =  56.3473  ;; floating-point values
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0007: @548 =  982.3228  ;; floating-point values
0007: @630 =  58.819  ;; floating-point values
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0007: @468 = -1959.234  ;; floating-point values
0007: @550 =  713.3063  ;; floating-point values
0007: @632 =  75.2571  ;; floating-point values
0007: @469 = -1793.007  ;; floating-point values
0007: @551 =  730.7606  ;; floating-point values
0007: @633 =  44.6388  ;; floating-point values
0007: @470 = -1593.731  ;; floating-point values
0007: @552 =  732.4928  ;; floating-point values
0007: @634 =  20.5721  ;; floating-point values
0007: @471 = -1533.424  ;; floating-point values
0007: @553 =  923.6081  ;; floating-point values
0007: @635 =  29.4493  ;; floating-point values
0007: @472 = -1489.172  ;; floating-point values
0007: @554 =  1118.737  ;; floating-point values
0007: @636 =  17.2211  ;; floating-point values
0007: @473 = -1605.045  ;; floating-point values
0007: @555 =  1284.044  ;; floating-point values
0007: @637 =  27.5543  ;; floating-point values
0007: @474 = -1787.921  ;; floating-point values
0007: @556 =  1365.81  ;; floating-point values
0007: @638 =  32.2595  ;; floating-point values
0007: @475 = -1986.429  ;; floating-point values
0007: @557 =  1319.338  ;; floating-point values
0007: @639 =  23.0384  ;; floating-point values
0007: @476 = -2185.996  ;; floating-point values
0007: @558 =  1345.112  ;; floating-point values
0007: @640 =  19.4206  ;; floating-point values
0007: @477 = -2384.599  ;; floating-point values
0007: @559 =  1380.588  ;; floating-point values
0007: @641 =  17.9485  ;; floating-point values
0007: @478 = -2537.759  ;; floating-point values
0007: @560 =  1369.641  ;; floating-point values
0007: @642 =  23.8562  ;; floating-point values
0007: @479 = -2719.315  ;; floating-point values
0007: @561 =  1345.675  ;; floating-point values
0007: @643 =  32.2039  ;; floating-point values
0007: @480 = -2875.142  ;; floating-point values
0007: @562 =  1245.782  ;; floating-point values
0007: @644 =  20.7763  ;; floating-point values
0006: @250 =  27  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  488 
04AF: @717 = unknown_wav_reference  488 
04AF: @718 = unknown_wav_reference  488 
04AF: @719 = unknown_wav_reference  488 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_4458
0007: @454 =  1765.608  ;; floating-point values
0007: @536 = -2285.911  ;; floating-point values
0007: @618 =  25.9621  ;; floating-point values
0007: @455 =  1764.294  ;; floating-point values
0007: @537 = -2084.371  ;; floating-point values
0007: @619 =  26.0431  ;; floating-point values
0007: @456 =  1649.402  ;; floating-point values
0007: @538 = -1920.231  ;; floating-point values
0007: @620 =  40.6173  ;; floating-point values
0007: @457 =  1552.024  ;; floating-point values
0007: @539 = -1745.273  ;; floating-point values
0007: @621 =  30.0462  ;; floating-point values
0007: @458 =  1419.031  ;; floating-point values
0007: @540 = -1595.618  ;; floating-point values
0007: @622 =  25.4285  ;; floating-point values
0007: @459 =  1402.089  ;; floating-point values
0007: @541 = -1441.622  ;; floating-point values
0007: @623 =  18.2271  ;; floating-point values
0007: @460 =  1545.335  ;; floating-point values
0007: @542 = -1431.194  ;; floating-point values
0007: @624 =  36.437  ;; floating-point values
0007: @461 =  1653.446  ;; floating-point values
0007: @543 = -1305.841  ;; floating-point values
0007: @625 =  49.6078  ;; floating-point values
0007: @462 =  1786.094  ;; floating-point values
0007: @544 = -1276.766  ;; floating-point values
0007: @626 =  22.6321  ;; floating-point values
0007: @463 =  1901.04  ;; floating-point values
0007: @545 = -1221.949  ;; floating-point values
0007: @627 =  34.699  ;; floating-point values
0007: @464 =  1848.224  ;; floating-point values
0007: @546 = -1097.652  ;; floating-point values
0007: @628 =  46.0898  ;; floating-point values
0007: @465 =  1649.377  ;; floating-point values
0007: @547 = -1085.296  ;; floating-point values
0007: @629 =  36.7768  ;; floating-point values
0007: @466 =  1487.205  ;; floating-point values
0007: @548 = -970.0334  ;; floating-point values
0007: @630 =  60.1281  ;; floating-point values
0007: @467 =  1304.22  ;; floating-point values
0007: @549 = -1038.929  ;; floating-point values
0007: @631 =  39.8547  ;; floating-point values
0007: @468 =  1215.798  ;; floating-point values
0007: @550 = -1218.862  ;; floating-point values
0007: @632 =  27.923  ;; floating-point values
0007: @469 =  1302.613  ;; floating-point values
0007: @551 = -1399.126  ;; floating-point values
0007: @633 =  26.3812  ;; floating-point values
0007: @470 =  1437.015  ;; floating-point values
0007: @552 = -1321.431  ;; floating-point values
0007: @634 =  45.396  ;; floating-point values
0007: @471 =  1609.09  ;; floating-point values
0007: @553 = -1299.497  ;; floating-point values
0007: @635 =  25.0714  ;; floating-point values
0007: @472 =  1791.42  ;; floating-point values
0007: @554 = -1381.364  ;; floating-point values
0007: @636 =  35.17  ;; floating-point values
0007: @473 =  1827.021  ;; floating-point values
0007: @555 = -1567.279  ;; floating-point values
0007: @637 =  22.9243  ;; floating-point values
0007: @474 =  1628.196  ;; floating-point values
0007: @556 = -1600.6  ;; floating-point values
0007: @638 =  38.8226  ;; floating-point values
0007: @475 =  1450.908  ;; floating-point values
0007: @557 = -1694.839  ;; floating-point values
0007: @639 =  25.2192  ;; floating-point values
0007: @476 =  1389.812  ;; floating-point values
0007: @558 = -1852.984  ;; floating-point values
0007: @640 =  24.997  ;; floating-point values
0007: @477 =  1206.609  ;; floating-point values
0007: @559 = -1933.723  ;; floating-point values
0007: @641 =  57.1028  ;; floating-point values
0007: @478 =  1053.461  ;; floating-point values
0007: @560 = -2063.933  ;; floating-point values
0007: @642 =  70.7254  ;; floating-point values
0007: @479 =  1048.698  ;; floating-point values
0007: @561 = -2265.503  ;; floating-point values
0007: @643 =  47.2394  ;; floating-point values
0007: @480 =  1224.402  ;; floating-point values
0007: @562 = -2359.494  ;; floating-point values
0007: @644 =  28.5888  ;; floating-point values
0007: @481 =  1425.61  ;; floating-point values
0007: @563 = -2360.047  ;; floating-point values
0007: @645 =  28.3338  ;; floating-point values
0006: @250 =  28  ;; integer values
0006: @256 =  1  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  425 
04AF: @717 = unknown_wav_reference  425 
04AF: @718 = unknown_wav_reference  425 
04AF: @719 = unknown_wav_reference  425 
04AF: @205 = unknown_wav_reference  3 
0002: jump £CPRACE_4702 

:CPRACE_4554
0007: @454 = -1398.355  ;; floating-point values
0007: @536 = -197.2079  ;; floating-point values
0007: @618 =  1043.119  ;; floating-point values
0007: @455 = -1398.988  ;; floating-point values
0007: @537 = -188.7892  ;; floating-point values
0007: @619 =  1043.202  ;; floating-point values
0007: @456 = -1465.939  ;; floating-point values
0007: @538 = -134.0836  ;; floating-point values
0007: @620 =  1046.011  ;; floating-point values
0007: @457 = -1530.138  ;; floating-point values
0007: @539 = -193.3988  ;; floating-point values
0007: @621 =  1050.756  ;; floating-point values
0007: @458 = -1415.686  ;; floating-point values
0007: @540 = -274.1765  ;; floating-point values
0007: @622 =  1051.148  ;; floating-point values
0007: @459 = -1305.178  ;; floating-point values
0007: @541 = -143.5283  ;; floating-point values
0007: @623 =  1050.125  ;; floating-point values
0007: @460 = -1302.774  ;; floating-point values
0007: @542 = -268.6358  ;; floating-point values
0007: @624 =  1048.487  ;; floating-point values
0087: @461 = @454  ;; floating-point values only
0087: @543 = @536  ;; floating-point values only
0087: @625 = @618  ;; floating-point values only
0007: @732 = -1406.327  ;; floating-point values
0007: @733 = -265.7914  ;; floating-point values
0007: @734 =  1042.656  ;; floating-point values
0007: @735 =  346.3297  ;; floating-point values
0006: @250 =  8  ;; integer values
0006: @221 =  7  ;; integer values
0006: @224 =  12  ;; integer values
0006: @256 =  12  ;; integer values
04AF: @700 = unknown_wav_reference  7 
04AF: @701 = unknown_wav_reference  7 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  7 
04AF: @704 = unknown_wav_reference  7 
04AF: @705 = unknown_wav_reference  7 
04AF: @706 = unknown_wav_reference  7 
04AF: @707 = unknown_wav_reference  7 
04AF: @708 = unknown_wav_reference  7 
04AF: @709 = unknown_wav_reference  7 
04AF: @710 = unknown_wav_reference  7 
04AF: @711 = unknown_wav_reference  7 
04AF: @712 = unknown_wav_reference  7 
04AF: @713 = unknown_wav_reference  7 
04AF: @714 = unknown_wav_reference  7 
04AF: @715 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  503 
04AF: @717 = unknown_wav_reference  502 
04AF: @718 = unknown_wav_reference  494 
04AF: @719 = unknown_wav_reference  503 
04AF: @720 = unknown_wav_reference  502 
04AF: @721 = unknown_wav_reference  494 
04AF: @722 = unknown_wav_reference  502 
04AF: @723 = unknown_wav_reference  494 
04AF: @724 = unknown_wav_reference  503 
04AF: @725 = unknown_wav_reference  494 
04AF: @726 = unknown_wav_reference  503 
04AF: @727 = unknown_wav_reference  503 
04AF: @728 = unknown_wav_reference  494 
04AF: @729 = unknown_wav_reference  502 
04AF: @730 = unknown_wav_reference  494 
04AF: @731 = unknown_wav_reference  502 
0002: jump £CPRACE_4702 

:CPRACE_4619
0007: @454 = -1354.358  ;; floating-point values
0007: @536 = -590.5628  ;; floating-point values
0007: @618 =  1055.453  ;; floating-point values
0007: @455 = -1431.177  ;; floating-point values
0007: @537 = -588.3124  ;; floating-point values
0007: @619 =  1054.512  ;; floating-point values
0007: @456 = -1516.874  ;; floating-point values
0007: @538 = -635.0942  ;; floating-point values
0007: @620 =  1050.275  ;; floating-point values
0007: @457 = -1500.678  ;; floating-point values
0007: @539 = -719.0175  ;; floating-point values
0007: @621 =  1051.643  ;; floating-point values
0007: @458 = -1387.502  ;; floating-point values
0007: @540 = -743.1501  ;; floating-point values
0007: @622 =  1051.016  ;; floating-point values
0007: @459 = -1295.54  ;; floating-point values
0007: @541 = -705.3506  ;; floating-point values
0007: @623 =  1055.255  ;; floating-point values
0007: @460 = -1365.312  ;; floating-point values
0007: @542 = -666.0998  ;; floating-point values
0007: @624 =  1055.058  ;; floating-point values
0007: @461 = -1486.5  ;; floating-point values
0007: @543 = -636.4586  ;; floating-point values
0007: @625 =  1052.225  ;; floating-point values
0007: @462 = -1447.86  ;; floating-point values
0007: @544 = -690.3426  ;; floating-point values
0007: @626 =  1052.834  ;; floating-point values
0007: @463 = -1389.908  ;; floating-point values
0007: @545 = -720.9943  ;; floating-point values
0007: @627 =  1055.119  ;; floating-point values
0007: @464 = -1370.685  ;; floating-point values
0007: @546 = -687.8977  ;; floating-point values
0007: @628 =  1053.783  ;; floating-point values
0007: @465 = -1399.136  ;; floating-point values
0007: @547 = -635.8359  ;; floating-point values
0007: @629 =  1051.043  ;; floating-point values
0007: @466 = -1308.639  ;; floating-point values
0007: @548 = -649.4201  ;; floating-point values
0007: @630 =  1054.972  ;; floating-point values
0087: @467 = @454  ;; floating-point values only
0087: @549 = @536  ;; floating-point values only
0087: @631 = @618  ;; floating-point values only
0007: @732 = -1344.163  ;; floating-point values
0007: @733 = -598.8836  ;; floating-point values
0007: @734 =  1051.829  ;; floating-point values
0007: @735 =  103.3822  ;; floating-point values
0006: @250 =  14  ;; integer values
0006: @221 =  4  ;; integer values
0006: @224 =  6  ;; integer values
0006: @256 =  12  ;; integer values
04AF: @700 = unknown_wav_reference  100 
04AF: @701 = unknown_wav_reference  133 
04AF: @702 = unknown_wav_reference  7 
04AF: @703 = unknown_wav_reference  181 
04AF: @704 = unknown_wav_reference  60 
04AF: @705 = unknown_wav_reference  34 
04AF: @706 = unknown_wav_reference  198 
04AF: @707 = unknown_wav_reference  250 
04AF: @708 = unknown_wav_reference  7 
04AF: @709 = unknown_wav_reference  100 
04AF: @710 = unknown_wav_reference  34 
04AF: @711 = unknown_wav_reference  7 
04AF: @712 = unknown_wav_reference  7 
04AF: @713 = unknown_wav_reference  7 
04AF: @714 = unknown_wav_reference  7 
04AF: @715 = unknown_wav_reference  7 
04AF: @716 = unknown_wav_reference  468 
04AF: @717 = unknown_wav_reference  468 
04AF: @718 = unknown_wav_reference  468 
04AF: @719 = unknown_wav_reference  468 
04AF: @720 = unknown_wav_reference  468 
04AF: @721 = unknown_wav_reference  468 
04AF: @722 = unknown_wav_reference  468 
04AF: @723 = unknown_wav_reference  468 
04AF: @724 = unknown_wav_reference  468 
04AF: @725 = unknown_wav_reference  468 
04AF: @726 = unknown_wav_reference  468 
04AF: @727 = unknown_wav_reference  468 
04AF: @728 = unknown_wav_reference  468 
04AF: @729 = unknown_wav_reference  468 
04AF: @730 = unknown_wav_reference  468 
04AF: @731 = unknown_wav_reference  468 
0002: jump £CPRACE_4702 

:CPRACE_4702
0051: return

:CPRACE_4703
00D6: if  0 
0039:   @736 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4710 
00D6: if  0 
00FE:   actor $PLAYER_ACTOR  0 ()near_point -148.2144  87.3396  2.1234 radius  280.0  280.0  30.0 
004D: jump_if_false £CPRACE_4710 
0006: @736 =  1  ;; integer values

:CPRACE_4710
00D6: if  0 
0039:   @736 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4716 
0006: @736 =  2  ;; integer values
0247: request_model #COMBINE 
0247: request_model #VHMYELV 

:CPRACE_4716
00D6: if  0 
0039:   @736 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4733 
00D6: if  1 
0248:   model #COMBINE available
0248:   model #VHMYELV available
004D: jump_if_false £CPRACE_4733 
0006: @736 =  3  ;; integer values
00A5: @738 = create_vehicle #COMBINE at -128.2144  80.3396  2.1234  ;; Load the vehicle model before using this
0175: set_car @738 z_angle_to  250.5799 
0129: @740 = create_actor  4 #VHMYELV in_car @738 driverseat  ;; Load the ped model before using this
0249: release_model #COMBINE 
0249: release_model #VHMYELV 
05D6: clear_scmpath
05D7: add_point_to_scmpath -95.8304  68.27  3.4764 
05D7: add_point_to_scmpath -77.3806  70.3096  3.5478 
07E7: AS_assign_scmpath_to_actor @740 in_car @738 speed  7.5 flags  2  0  3 

:CPRACE_4733
00D6: if  0 
0039:   @736 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4749 
00D6: if  0 
8118:   NOT   actor @740 dead
004D: jump_if_false £CPRACE_4749 
062E: @740  2023 @742 
00D6: if  0 
04A4:   @742 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_4749 
0006: @736 =  4  ;; integer values
00D6: if  0 
8119:   NOT   car @738 wrecked
004D: jump_if_false £CPRACE_4748 
01C3: remove_references_to_car @738  ;; Like turning a car into any random car

:CPRACE_4748
01C2: remove_references_to_actor @740  ;; Like turning an actor into a random pedestrian

:CPRACE_4749
00D6: if  0 
0039:   @737 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4756 
00D6: if  0 
00FE:   actor $PLAYER_ACTOR  0 ()near_point -542.1076  230.7356  11.6475 radius  320.0  320.0  30.0 
004D: jump_if_false £CPRACE_4756 
0006: @737 =  1  ;; integer values

:CPRACE_4756
00D6: if  0 
0039:   @737 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4762 
0006: @737 =  2  ;; integer values
0247: request_model #WALTON 
0247: request_model #VHMYELV 

:CPRACE_4762
00D6: if  0 
0039:   @737 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4776 
00D6: if  1 
0248:   model #WALTON available
0248:   model #VHMYELV available
004D: jump_if_false £CPRACE_4776 
0006: @737 =  3  ;; integer values
00A5: @739 = create_vehicle #WALTON at -542.1076  230.7356  11.6475  ;; Load the vehicle model before using this
0175: set_car @739 z_angle_to  262.8685 
0129: @741 = create_actor  4 #VHMYELV in_car @739 driverseat  ;; Load the ped model before using this
0249: release_model #WALTON 
0249: release_model #VHMYELV 
05D1: AS_actor @741 drive_vehicle @739 to -270.5629  199.0073  6.99 speed  11.5  0  0  2 

:CPRACE_4776
00D6: if  0 
0039:   @737 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4793 
00D6: if  0 
8118:   NOT   actor @741 dead
004D: jump_if_false £CPRACE_4793 
062E: @741  1489 @742 
00D6: if  0 
04A4:   @742 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £CPRACE_4793 
0006: @737 =  4  ;; integer values
00D6: if  0 
8119:   NOT   car @739 wrecked
004D: jump_if_false £CPRACE_4792 
05D2: AS_actor @741 run_to_and_hijack_vehicle @739 max_search_radius  11.5 traffic_behavior  2 
01C3: remove_references_to_car @739  ;; Like turning a car into any random car

:CPRACE_4792
01C2: remove_references_to_actor @741  ;; Like turning an actor into a random pedestrian

:CPRACE_4793
0051: return

:CPRACE_4794
00D6: if  0 
001A:    6 > $352  ;; integer values
004D: jump_if_false £CPRACE_4810 
00D6: if  0 
8039:   NOT   @52 ==  1  ;; integer values
004D: jump_if_false £CPRACE_4810 
0391: release_txd_dictionary
0390: load_txd_dictionary 'LD_RCE1' 
038F: request_texture "RACE00" as  1  ;; Load dictionary with 0390 first
038F: request_texture "RACE01" as  2  ;; Load dictionary with 0390 first
038F: request_texture "RACE02" as  3  ;; Load dictionary with 0390 first
038F: request_texture "RACE03" as  4  ;; Load dictionary with 0390 first
038F: request_texture "RACE04" as  5  ;; Load dictionary with 0390 first
038F: request_texture "RACE05" as  6  ;; Load dictionary with 0390 first
0006: @52 =  1  ;; integer values
0051: return

:CPRACE_4810
00D6: if  1 
0018:   $352 >  5  ;; integer values
001A:    12 > $352  ;; integer values
004D: jump_if_false £CPRACE_4827 
00D6: if  0 
8039:   NOT   @52 ==  2  ;; integer values
004D: jump_if_false £CPRACE_4827 
0391: release_txd_dictionary
0390: load_txd_dictionary 'LD_RCE2' 
038F: request_texture "RACE06" as  7  ;; Load dictionary with 0390 first
038F: request_texture "RACE07" as  8  ;; Load dictionary with 0390 first
038F: request_texture "RACE08" as  9  ;; Load dictionary with 0390 first
038F: request_texture "RACE09" as  10  ;; Load dictionary with 0390 first
038F: request_texture "RACE10" as  11  ;; Load dictionary with 0390 first
038F: request_texture "RACE11" as  12  ;; Load dictionary with 0390 first
0006: @52 =  2  ;; integer values
0051: return

:CPRACE_4827
00D6: if  1 
0018:   $352 >  11  ;; integer values
001A:    18 > $352  ;; integer values
004D: jump_if_false £CPRACE_4844 
00D6: if  0 
8039:   NOT   @52 ==  3  ;; integer values
004D: jump_if_false £CPRACE_4844 
0391: release_txd_dictionary
0390: load_txd_dictionary 'LD_RCE3' 
038F: request_texture "RACE12" as  13  ;; Load dictionary with 0390 first
038F: request_texture "RACE13" as  14  ;; Load dictionary with 0390 first
038F: request_texture "RACE14" as  15  ;; Load dictionary with 0390 first
038F: request_texture "RACE15" as  16  ;; Load dictionary with 0390 first
038F: request_texture "RACE16" as  17  ;; Load dictionary with 0390 first
038F: request_texture "RACE17" as  18  ;; Load dictionary with 0390 first
0006: @52 =  3  ;; integer values
0051: return

:CPRACE_4844
00D6: if  1 
0018:   $352 >  17  ;; integer values
001A:    24 > $352  ;; integer values
004D: jump_if_false £CPRACE_4861 
00D6: if  0 
8039:   NOT   @52 ==  4  ;; integer values
004D: jump_if_false £CPRACE_4861 
0391: release_txd_dictionary
0390: load_txd_dictionary 'LD_RCE4' 
038F: request_texture "RACE18" as  19  ;; Load dictionary with 0390 first
038F: request_texture "RACE19" as  20  ;; Load dictionary with 0390 first
038F: request_texture "RACE20" as  21  ;; Load dictionary with 0390 first
038F: request_texture "RACE21" as  22  ;; Load dictionary with 0390 first
038F: request_texture "RACE22" as  23  ;; Load dictionary with 0390 first
038F: request_texture "RACE23" as  24  ;; Load dictionary with 0390 first
0006: @52 =  4  ;; integer values
0051: return

:CPRACE_4861
00D6: if  1 
0018:   $352 >  23  ;; integer values
001A:    30 > $352  ;; integer values
004D: jump_if_false £CPRACE_4873 
00D6: if  0 
8039:   NOT   @52 ==  5  ;; integer values
004D: jump_if_false £CPRACE_4873 
0391: release_txd_dictionary
0390: load_txd_dictionary 'LD_RCE5' 
038F: request_texture "RACE24" as  25  ;; Load dictionary with 0390 first
0006: @52 =  5  ;; integer values
0051: return

:CPRACE_4873
0051: return

:CPRACE_4874
0340: set_text_draw_color  134  155  184  255 
033F: set_text_draw_letter_width_height  .6146  2.4961 
03E4: set_text_draw_align_right  0
0341: unknown_text_stuff  0 
0342: set_text_draw_centered  0 
0343: set_text_linewidth  640.0 
0348: set_text_draw_proportional  1 
0345: set_text_draw_in_box  0 
060D: draw_text_shadow  2 color  0  0  0 alpha  255 
0051: return

:CPRACE_4884
0006: @254 =  0  ;; integer values
0085: @255 = @256  ;; integer values and handles
000E: @255 -=  1  ;; integer values

:CPRACE_4887
00D6: if  0 
001D:   @255 > @254  ;; integer values  
004D: jump_if_false £CPRACE_4961 
0209: @253 = random_int  0  32 
0871: init_jump_table @253 total_jumps  32  0 £CPRACE_4959 jumps  0 £CPRACE_4895  1 £CPRACE_4897  2 £CPRACE_4899  3 £CPRACE_4901  4 £CPRACE_4903  5 £CPRACE_4905  6 £CPRACE_4907 
0872: jump_table_jumps  7 £CPRACE_4909  8 £CPRACE_4911  9 £CPRACE_4913  10 £CPRACE_4915  11 £CPRACE_4917  12 £CPRACE_4919  13 £CPRACE_4921  14 £CPRACE_4923  15 £CPRACE_4925 
0872: jump_table_jumps  16 £CPRACE_4927  17 £CPRACE_4929  18 £CPRACE_4931  19 £CPRACE_4933  20 £CPRACE_4935  21 £CPRACE_4937  22 £CPRACE_4939  23 £CPRACE_4941  24 £CPRACE_4943 
0872: jump_table_jumps  25 £CPRACE_4945  26 £CPRACE_4947  27 £CPRACE_4949  28 £CPRACE_4951  29 £CPRACE_4953  30 £CPRACE_4955  31 £CPRACE_4957 -1 £CPRACE_4959 -1 £CPRACE_4959 

:CPRACE_4895
04AF: @700(@254,16i) = unknown_wav_reference  34 
0002: jump £CPRACE_4959 

:CPRACE_4897
04AF: @700(@254,16i) = unknown_wav_reference  60 
0002: jump £CPRACE_4959 

:CPRACE_4899
04AF: @700(@254,16i) = unknown_wav_reference  69 
0002: jump £CPRACE_4959 

:CPRACE_4901
04AF: @700(@254,16i) = unknown_wav_reference  96 
0002: jump £CPRACE_4959 

:CPRACE_4903
04AF: @700(@254,16i) = unknown_wav_reference  100 
0002: jump £CPRACE_4959 

:CPRACE_4905
04AF: @700(@254,16i) = unknown_wav_reference  101 
0002: jump £CPRACE_4959 

:CPRACE_4907
04AF: @700(@254,16i) = unknown_wav_reference  112 
0002: jump £CPRACE_4959 

:CPRACE_4909
04AF: @700(@254,16i) = unknown_wav_reference  122 
0002: jump £CPRACE_4959 

:CPRACE_4911
04AF: @700(@254,16i) = unknown_wav_reference  125 
0002: jump £CPRACE_4959 

:CPRACE_4913
04AF: @700(@254,16i) = unknown_wav_reference  128 
0002: jump £CPRACE_4959 

:CPRACE_4915
04AF: @700(@254,16i) = unknown_wav_reference  131 
0002: jump £CPRACE_4959 

:CPRACE_4917
04AF: @700(@254,16i) = unknown_wav_reference  133 
0002: jump £CPRACE_4959 

:CPRACE_4919
04AF: @700(@254,16i) = unknown_wav_reference  140 
0002: jump £CPRACE_4959 

:CPRACE_4921
04AF: @700(@254,16i) = unknown_wav_reference  142 
0002: jump £CPRACE_4959 

:CPRACE_4923
04AF: @700(@254,16i) = unknown_wav_reference  151 
0002: jump £CPRACE_4959 

:CPRACE_4925
04AF: @700(@254,16i) = unknown_wav_reference  157 
0002: jump £CPRACE_4959 

:CPRACE_4927
04AF: @700(@254,16i) = unknown_wav_reference  170 
0002: jump £CPRACE_4959 

:CPRACE_4929
04AF: @700(@254,16i) = unknown_wav_reference  181 
0002: jump £CPRACE_4959 

:CPRACE_4931
04AF: @700(@254,16i) = unknown_wav_reference  183 
0002: jump £CPRACE_4959 

:CPRACE_4933
04AF: @700(@254,16i) = unknown_wav_reference  186 
0002: jump £CPRACE_4959 

:CPRACE_4935
04AF: @700(@254,16i) = unknown_wav_reference  192 
0002: jump £CPRACE_4959 

:CPRACE_4937
04AF: @700(@254,16i) = unknown_wav_reference  198 
0002: jump £CPRACE_4959 

:CPRACE_4939
04AF: @700(@254,16i) = unknown_wav_reference  201 
0002: jump £CPRACE_4959 

:CPRACE_4941
04AF: @700(@254,16i) = unknown_wav_reference  206 
0002: jump £CPRACE_4959 

:CPRACE_4943
04AF: @700(@254,16i) = unknown_wav_reference  211 
0002: jump £CPRACE_4959 

:CPRACE_4945
04AF: @700(@254,16i) = unknown_wav_reference  217 
0002: jump £CPRACE_4959 

:CPRACE_4947
04AF: @700(@254,16i) = unknown_wav_reference  220 
0002: jump £CPRACE_4959 

:CPRACE_4949
04AF: @700(@254,16i) = unknown_wav_reference  223 
0002: jump £CPRACE_4959 

:CPRACE_4951
04AF: @700(@254,16i) = unknown_wav_reference  233 
0002: jump £CPRACE_4959 

:CPRACE_4953
04AF: @700(@254,16i) = unknown_wav_reference  246 
0002: jump £CPRACE_4959 

:CPRACE_4955
04AF: @700(@254,16i) = unknown_wav_reference  248 
0002: jump £CPRACE_4959 

:CPRACE_4957
04AF: @700(@254,16i) = unknown_wav_reference  250 
0002: jump £CPRACE_4959 

:CPRACE_4959
000A: @254 +=  1  ;; integer values
0002: jump £CPRACE_4887 

:CPRACE_4961
0051: return

:CPRACE_4962
00D6: if  21 
0039:   @450 ==  1  ;; integer values
0039:   @256 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5218 
0394: play_music  1 
0871: init_jump_table $352 total_jumps  27  0 £CPRACE_5218 jumps  0 £CPRACE_4971  1 £CPRACE_4984  2 £CPRACE_4993  3 £CPRACE_5002  4 £CPRACE_5011  5 £CPRACE_5020  6 £CPRACE_5029 
0872: jump_table_jumps  7 £CPRACE_5038  8 £CPRACE_5047  9 £CPRACE_5055  10 £CPRACE_5064  11 £CPRACE_5073  12 £CPRACE_5082  13 £CPRACE_5091  14 £CPRACE_5100  15 £CPRACE_5109 
0872: jump_table_jumps  16 £CPRACE_5118  17 £CPRACE_5127  18 £CPRACE_5136  19 £CPRACE_5145  20 £CPRACE_5154  21 £CPRACE_5163  22 £CPRACE_5172  23 £CPRACE_5181  24 £CPRACE_5190 
0872: jump_table_jumps  25 £CPRACE_5199  26 £CPRACE_5209 -1 £CPRACE_5218 -1 £CPRACE_5218 -1 £CPRACE_5218 -1 £CPRACE_5218 -1 £CPRACE_5218 -1 £CPRACE_5218 -1 £CPRACE_5218 

:CPRACE_4971
00D6: if  0 
0038:   $2300 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4983 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
00D6: if  0 
0038:   $121 ==  0  ;; integer values
004D: jump_if_false £CPRACE_4981 
0318: set_latest_mission_passed_to 'CESAR_1'   ; High Stakes, Low-rider
0002: jump £CPRACE_4982 

:CPRACE_4981
0318: set_latest_mission_passed_to @85($352,30s) 

:CPRACE_4982
0004: $2300 =  1  ;; integer values

:CPRACE_4983
0002: jump £CPRACE_5218 

:CPRACE_4984
00D6: if  0 
0038:   $2300(1) ==  0  ;; integer values
004D: jump_if_false £CPRACE_4992 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(1) =  1  ;; integer values

:CPRACE_4992
0002: jump £CPRACE_5218 

:CPRACE_4993
00D6: if  0 
0038:   $2300(2) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5001 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(2) =  1  ;; integer values

:CPRACE_5001
0002: jump £CPRACE_5218 

:CPRACE_5002
00D6: if  0 
0038:   $2300(3) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5010 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(3) =  1  ;; integer values

:CPRACE_5010
0002: jump £CPRACE_5218 

:CPRACE_5011
00D6: if  0 
0038:   $2300(4) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5019 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(4) =  1  ;; integer values

:CPRACE_5019
0002: jump £CPRACE_5218 

:CPRACE_5020
00D6: if  0 
0038:   $2300(5) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5028 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(5) =  1  ;; integer values

:CPRACE_5028
0002: jump £CPRACE_5218 

:CPRACE_5029
00D6: if  0 
0038:   $2300(6) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5037 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(6) =  1  ;; integer values

:CPRACE_5037
0002: jump £CPRACE_5218 

:CPRACE_5038
00D6: if  0 
0038:   $2300(7) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5046 
030C: set_mission_points +=  1 
0109: player $PLAYER_CHAR money +=  5000 
0008: $2330 +=  1  ;; integer values
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(7) =  1  ;; integer values

:CPRACE_5046
0002: jump £CPRACE_5218 

:CPRACE_5047
00D6: if  0 
0038:   $2300(8) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5054 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(8) =  1  ;; integer values

:CPRACE_5054
0002: jump £CPRACE_5218 

:CPRACE_5055
00D6: if  0 
0038:   $2300(9) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5063 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(9) =  1  ;; integer values

:CPRACE_5063
0002: jump £CPRACE_5218 

:CPRACE_5064
00D6: if  0 
0038:   $2300(10) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5072 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(10) =  1  ;; integer values

:CPRACE_5072
0002: jump £CPRACE_5218 

:CPRACE_5073
00D6: if  0 
0038:   $2300(11) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5081 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(11) =  1  ;; integer values

:CPRACE_5081
0002: jump £CPRACE_5218 

:CPRACE_5082
00D6: if  0 
0038:   $2300(12) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5090 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(12) =  1  ;; integer values

:CPRACE_5090
0002: jump £CPRACE_5218 

:CPRACE_5091
00D6: if  0 
0038:   $2300(13) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5099 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(13) =  1  ;; integer values

:CPRACE_5099
0002: jump £CPRACE_5218 

:CPRACE_5100
00D6: if  0 
0038:   $2300(14) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5108 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(14) =  1  ;; integer values

:CPRACE_5108
0002: jump £CPRACE_5218 

:CPRACE_5109
00D6: if  0 
0038:   $2300(15) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5117 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(15) =  1  ;; integer values

:CPRACE_5117
0002: jump £CPRACE_5218 

:CPRACE_5118
00D6: if  0 
0038:   $2300(16) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5126 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(16) =  1  ;; integer values

:CPRACE_5126
0002: jump £CPRACE_5218 

:CPRACE_5127
00D6: if  0 
0038:   $2300(17) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5135 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(17) =  1  ;; integer values

:CPRACE_5135
0002: jump £CPRACE_5218 

:CPRACE_5136
00D6: if  0 
0038:   $2300(18) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5144 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(18) =  1  ;; integer values

:CPRACE_5144
0002: jump £CPRACE_5218 

:CPRACE_5145
00D6: if  0 
0038:   $2300(19) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5153 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(19) =  1  ;; integer values

:CPRACE_5153
0002: jump £CPRACE_5218 

:CPRACE_5154
00D6: if  0 
0038:   $2300(20) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5162 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(20) =  1  ;; integer values

:CPRACE_5162
0002: jump £CPRACE_5218 

:CPRACE_5163
00D6: if  0 
0038:   $2300(21) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5171 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(21) =  1  ;; integer values

:CPRACE_5171
0002: jump £CPRACE_5218 

:CPRACE_5172
00D6: if  0 
0038:   $2300(22) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5180 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(22) =  1  ;; integer values

:CPRACE_5180
0002: jump £CPRACE_5218 

:CPRACE_5181
00D6: if  0 
0038:   $2300(23) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5189 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(23) =  1  ;; integer values

:CPRACE_5189
0002: jump £CPRACE_5218 

:CPRACE_5190
00D6: if  0 
0038:   $2300(24) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5198 
030C: set_mission_points +=  1 
0008: $2330 +=  1  ;; integer values
0050: gosub £CPRACE_5219 
0318: set_latest_mission_passed_to @85($352,30s) 
0004: $2300(24) =  1  ;; integer values

:CPRACE_5198
0002: jump £CPRACE_5218 

:CPRACE_5199
00D6: if  0 
0038:   $2300(25) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5208 
0109: player $PLAYER_CHAR money +=  10000 
030C: set_mission_points +=  1 
0318: set_latest_mission_passed_to 'STAD_03'   ; 8-Track
014C: set_parked_car_generator $2786 cars_to_generate_to  101 
014C: set_parked_car_generator $2787 cars_to_generate_to  101 
0004: $2300(25) =  1  ;; integer values

:CPRACE_5208
0002: jump £CPRACE_5218 

:CPRACE_5209
00D6: if  0 
0038:   $2300(26) ==  0  ;; integer values
004D: jump_if_false £CPRACE_5217 
0109: player $PLAYER_CHAR money +=  25000 
030C: set_mission_points +=  1 
0318: set_latest_mission_passed_to 'STAD_01'   ; Dirt Track
014C: set_parked_car_generator $2788 cars_to_generate_to  101 
0004: $2300(26) =  1  ;; integer values

:CPRACE_5217
0002: jump £CPRACE_5218 

:CPRACE_5218
0051: return

:CPRACE_5219
00D6: if  0 
003C:   $2330 == @208  ;; integer values 
004D: jump_if_false £CPRACE_5228 
00D6: if  0 
0038:   $2331 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5227 
0109: player $PLAYER_CHAR money +=  1000000 
0004: $2331 =  1  ;; integer values

:CPRACE_5227
0002: jump £CPRACE_5229 

:CPRACE_5228
0109: player $PLAYER_CHAR money +=  10000 

:CPRACE_5229
0051: return

:CPRACE_5230
0006: @254 =  0  ;; integer values

:CPRACE_5231
0209: @255 = random_int  0  5 
0871: init_jump_table @255 total_jumps  5  0 £CPRACE_5243 jumps  0 £CPRACE_5233  1 £CPRACE_5235  2 £CPRACE_5237  3 £CPRACE_5239  4 £CPRACE_5241 -1 £CPRACE_5243 -1 £CPRACE_5243 

:CPRACE_5233
0605: actor -1 perform_animation_sequence "RIOT_CHANT" from_file "RIOT"  4.0 loop  1  0  0  0  2700 ms
0002: jump £CPRACE_5243 

:CPRACE_5235
0605: actor -1 perform_animation_sequence "RIOT_CHALLENGE" from_file "RIOT"  4.0 loop  1  0  0  0  2000 ms
0002: jump £CPRACE_5243 

:CPRACE_5237
0605: actor -1 perform_animation_sequence "RIOT_SHOUT" from_file "RIOT"  4.0 loop  1  0  0  0  2000 ms
0002: jump £CPRACE_5243 

:CPRACE_5239
0605: actor -1 perform_animation_sequence "RIOT_FUKU" from_file "RIOT"  4.0 loop  1  0  0  0  3000 ms
0002: jump £CPRACE_5243 

:CPRACE_5241
0605: actor -1 perform_animation_sequence "RIOT_PUNCHES" from_file "RIOT"  4.0 loop  1  0  0  0  2200 ms
0002: jump £CPRACE_5243 

:CPRACE_5243
000A: @254 +=  1  ;; integer values
0029:   @254 >=  7  ;; integer values
004D: jump_if_false £CPRACE_5231 
0051: return

:CPRACE_5247
00D6: if  0 
0039:   @225 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5268 
00D6: if  0 
03D2:   wav  4 ended
004D: jump_if_false £CPRACE_5268 
00D6: if  0 
001E:   $16 > @226  ;; integer values
004D: jump_if_false £CPRACE_5268 
040D: unload_wav  4
0209: @227 = random_int  0  4 
0871: init_jump_table @227 total_jumps  4  0 £CPRACE_5267 jumps  0 £CPRACE_5259  1 £CPRACE_5261  2 £CPRACE_5263  3 £CPRACE_5265 -1 £CPRACE_5267 -1 £CPRACE_5267 -1 £CPRACE_5267 

:CPRACE_5259
03CF: load_wav  36200 as  4
0002: jump £CPRACE_5267 

:CPRACE_5261
03CF: load_wav  36202 as  4
0002: jump £CPRACE_5267 

:CPRACE_5263
03CF: load_wav  36205 as  4
0002: jump £CPRACE_5267 

:CPRACE_5265
03CF: load_wav  1827 as  4
0002: jump £CPRACE_5267 

:CPRACE_5267
000A: @225 +=  1  ;; integer values

:CPRACE_5268
00D6: if  0 
0039:   @225 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5283 
00D6: if  0 
03D0:   wav  4 loaded
004D: jump_if_false £CPRACE_5283 
00D6: if  0 
0039:   @227 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5279 
097A: play_sound_at  0.0  0.0  0.0 reference  1164 
0002: jump £CPRACE_5280 

:CPRACE_5279
03D1: play_wav  4

:CPRACE_5280
0209: @226 = random_int  2000  10000 
005C: @226 += $16  ;; integer values 
0006: @225 =  0  ;; integer values

:CPRACE_5283
0051: return
0051: return
0051: return
0007: @47 =  0.0  ;; floating-point values
0007: @47 =  0.0  ;; floating-point values
0007: @47 =  0.0  ;; floating-point values
0051: return
0051: return
0051: return

:CPRACE_5292
00D6: if  22 
0039:   @53 ==  0  ;; integer values
0039:   @53 ==  1  ;; integer values
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5358 
00D6: if  0 
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_5358 
00D6: if  0 
0039:   @53 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5318 
00D6: if  0 
0038:   $352 ==  25  ;; integer values
004D: jump_if_false £CPRACE_5310 
0005: $73 =  2693.184  ;; floating-point values
0005: $74 = -1699.655  ;; floating-point values
0005: $75 =  9.3891  ;; floating-point values
0005: $72 =  34.2987  ;; floating-point values

:CPRACE_5310
00D6: if  0 
0038:   $352 ==  26  ;; integer values
004D: jump_if_false £CPRACE_5317 
0005: $73 =  1101.781  ;; floating-point values
0005: $74 =  1604.578  ;; floating-point values
0005: $75 =  11.5506  ;; floating-point values
0005: $72 =  353.1771  ;; floating-point values

:CPRACE_5317
0002: jump £CPRACE_5346 

:CPRACE_5318
00D6: if  0 
0038:   $2209 ==  0  ;; integer values
004D: jump_if_false £CPRACE_5325 
0086: $73 = $562($2209,4f)  ;; floating-point values only
0086: $74 = $566($2209,4f)  ;; floating-point values only
0009: $74 +=  4.0  ;; floating-point values
0005: $72 =  180.0  ;; floating-point values

:CPRACE_5325
00D6: if  0 
0038:   $2209 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5332 
0086: $73 = $562($2209,4f)  ;; floating-point values only
0009: $73 +=  4.0  ;; floating-point values
0086: $74 = $566($2209,4f)  ;; floating-point values only
0005: $72 =  90.0  ;; floating-point values

:CPRACE_5332
00D6: if  21 
0038:   $2209 ==  2  ;; integer values
0038:   $2209 ==  3  ;; integer values
004D: jump_if_false £CPRACE_5340 
0086: $73 = $562($2209,4f)  ;; floating-point values only
0009: $73 +=  4.0  ;; floating-point values
0086: $74 = $566($2209,4f)  ;; floating-point values only
0005: $72 =  90.0  ;; floating-point values

:CPRACE_5340
00D6: if  0 
8039:   NOT   @53 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5345 
0086: $73 = $562($2209,4f)  ;; floating-point values only
0086: $74 = $566($2209,4f)  ;; floating-point values only

:CPRACE_5345
0086: $75 = $570($2209,4f)  ;; floating-point values only

:CPRACE_5346
0792: $PLAYER_ACTOR 
00A1: put_actor $PLAYER_ACTOR at $73 $74 $75 
0173: set_actor $PLAYER_ACTOR z_angle_to $72 
0395: clear_area  0 at $73 $74 $75 range  .5 
04E4: unknown_refresh_game_renderer_at $73 $74 
03CB: set_camera $73 $74 $75
0915: (unknown)
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
016A: fade  1 (back)  2000 ms
04BB: select_interior  0  ;; select render area
0860: link_actor $PLAYER_ACTOR to_interior  0 

:CPRACE_5358
0006: @253 =  0  ;; integer values

:CPRACE_5359
00D6: if  0 
001D:   @256 > @253  ;; integer values  
004D: jump_if_false £CPRACE_5375 
00D6: if  0 
803B:   NOT   @253 == @442  ;; integer values 
004D: jump_if_false £CPRACE_5370 
00D6: if  0 
87D6:   NOT   @395(@253,16i) $PLAYER_ACTOR 
004D: jump_if_false £CPRACE_5370 
01C3: remove_references_to_car @379(@253,16i)  ;; Like turning a car into any random car
01C2: remove_references_to_actor @395(@253,16i)  ;; Like turning an actor into a random pedestrian

:CPRACE_5370
0249: release_model @700(@253,16i) 
0249: release_model @716(@253,16i) 
0164: disable_marker @412(@253,16i) 
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_5359 

:CPRACE_5375
034F: destroy_actor_with_fade @411  ;; The actor fades away like a ghost
0296: unload_special_actor  1 
0296: unload_special_actor  2 
00D6: if  0 
0018:   $1513 >  0  ;; integer values
004D: jump_if_false £CPRACE_5382 
0004: $1513 =  6  ;; integer values

:CPRACE_5382
01C2: remove_references_to_actor @411  ;; Like turning an actor into a random pedestrian
01C2: remove_references_to_actor @429  ;; Like turning an actor into a random pedestrian
0006: @253 =  0  ;; integer values

:CPRACE_5385
00D6: if  0 
001B:    11 > @253  ;; integer values
004D: jump_if_false £CPRACE_5391 
01C2: remove_references_to_actor @441  ;; Like turning an actor into a random pedestrian
000A: @253 +=  1  ;; integer values
0002: jump £CPRACE_5385 

:CPRACE_5391
00D6: if  0 
0038:   $352 ==  23  ;; integer values
004D: jump_if_false £CPRACE_5398 
00D6: if  0 
0038:   $1955 ==  1  ;; integer values
004D: jump_if_false £CPRACE_5398 
014C: set_parked_car_generator $5190 cars_to_generate_to  101 

:CPRACE_5398
0164: disable_marker @54 
06D6: destroy_racing_checkpoint @449 
0108: destroy_object @430 
014F: stop_timer $6960 
04EF: release_animation "RIOT" 
04EF: release_animation "CAR" 
03F0: text_draw_toggle  0 
0912:  0  380  464 
01EB: set_traffic_density_to  .9 
03DE: set_pedestrians_density_multiplier_to  0.7
08E7: set_entrance_markers  0 
0581: toggle_radar  1 (on) 
09B9: set_entered_vehicle_name_visibility  1 
09BA: set_entered_zone_name_visibility  1 
09AC:  0 
057E: make_radar_grey  0 
0826: toggle_hud  1 
04FA: reset_interior_colors  0 
0989:  200 
00D6: if  0 
0256:   player $PLAYER_CHAR defined
004D: jump_if_false £CPRACE_5421 
0860: link_actor $PLAYER_ACTOR to_interior  0 

:CPRACE_5421
0004: $10493 =  0  ;; integer values
0004: $2332 =  0  ;; integer values
0004: $ON_MISSION =  0  ;; integer values
00D8: mission_cleanup
0051: return

;-----------------------------------------------------
DEFINE EXTERNAL_SCRIPT_START PARACHUTE
; Originally: player using parachute

03A4: name_thread 'PARACH' 
0004: $8275 =  0  ;; integer values
0209: @31 = random_int  0  6 
0006: @11 =  10  ;; integer values
0006: @17 =  0  ;; integer values
0006: @12 =  0  ;; integer values
0004: $8289 =  0  ;; integer values
00D6: if  0 
0039:   @12 ==  100  ;; integer values
004D: jump_if_false £PARACH_13 
0213: @0 = create_pickup -190 type  3 at  32.1527  2239.726  125.672 
009A: @8 = create_actor #WMYPLT type  4 at  32.1527  2239.726  125.672  ;; Load the ped model before using this

:PARACH_13
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_17 
0819: @30 = actor @8 distance_from_ground

:PARACH_17
0001: wait  0 ms
008A: $8290 = @17  ;; integer values and handles
00D6: if  0 
0038:   $8289 ==  2  ;; integer values
004D: jump_if_false £PARACH_26 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_26 
0050: gosub £PARACH_693 

:PARACH_26
00D6: if  0 
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_41 
00D6: if  0 
0039:   @11 ==  10  ;; integer values
004D: jump_if_false £PARACH_41 
00D6: if  0 
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_40 
00D6: if  0 
0214:   pickup @0 picked_up
004D: jump_if_false £PARACH_39 
0006: @11 =  0  ;; integer values

:PARACH_39
0002: jump £PARACH_41 

:PARACH_40
0006: @11 =  0  ;; integer values

:PARACH_41
00D6: if  0 
0039:   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_48 
00D6: if  0 
0039:   @11 ==  10  ;; integer values
004D: jump_if_false £PARACH_48 
0006: @11 =  0  ;; integer values

:PARACH_48
00D6: if  0 
0039:   @11 ==  0  ;; integer values
004D: jump_if_false £PARACH_55 
04ED: load_animation "PARACHUTE" 
0247: request_model #PARACHUTE 
0247: request_model #PARA_PACK 
0006: @11 =  1  ;; integer values

:PARACH_55
00D6: if  0 
0039:   @11 ==  1  ;; integer values
004D: jump_if_false £PARACH_64 
00D6: if  2 
04EE:   animation "PARACHUTE" loaded
0248:   model #PARACHUTE available
0248:   model #PARA_PACK available
004D: jump_if_false £PARACH_64 
0006: @11 =  2  ;; integer values

:PARACH_64
00D6: if  0 
0039:   @11 ==  2  ;; integer values
004D: jump_if_false £PARACH_81 
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_71 
00A0: store_actor @8 position_to $69 $70 $71 

:PARACH_71
0107: @9 = create_object #PARACHUTE at $69 $70 $71 
0107: @10 = create_object #PARA_PACK at $69 $70 $71 
0750: set_object @9 visibility  0 
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_80 
069B: attach_object @9 to_actor @8 at_offset  0.0  0.0  0.0 rotation  0.0  0.0  0.0 
0453: set_object @10 rotation_to  90.0  90.0  90.0
070A: AS_actor @8 attach_to_object @10 offset -.11 -.05  0.0 on_bone  1  16 "NULL" "NULL"  0 ms

:PARACH_80
0006: @11 =  3  ;; integer values

:PARACH_81
00D6: if  0 
0039:   @11 ==  3  ;; integer values
004D: jump_if_false £PARACH_647 
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_647 
00D6: if  0 
0039:   @31 ==  0  ;; integer values
004D: jump_if_false £PARACH_97 
0819: @30 = actor @8 distance_from_ground
00D6: if  0 
0023:    5.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_96 
0006: @31 =  2  ;; integer values
0002: jump £PARACH_97 

:PARACH_96
0006: @31 =  5  ;; integer values

:PARACH_97
000E: @31 -=  1  ;; integer values
00D6: if  0 
87D6:   NOT   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_102 
0050: gosub £PARACH_708 

:PARACH_102
00D6: if  0 
00DF:   actor @8 driving
004D: jump_if_false £PARACH_107 
0004: $8302 =  1  ;; integer values
0002: jump £PARACH_108 

:PARACH_107
0004: $8302 =  0  ;; integer values

:PARACH_108
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_147 
00D6: if  21 
0818: @8 
0038:   $8302 ==  0  ;; integer values
004D: jump_if_false £PARACH_147 
00D6: if  2 
0039:   @17 ==  0  ;; integer values
0039:   @14 ==  0  ;; integer values
0021:   @30 >  5.0  ;; floating-point values
004D: jump_if_false £PARACH_147 
00D6: if  0 
0038:   $8302 ==  0  ;; integer values
004D: jump_if_false £PARACH_130 
02F6: $8303 = cosine $8301  ;; sinus swapped with cosine
0069: $8303 *= $8300  ;; floating-point values
0011: $8303 *= -1.0  ;; floating-point values
02F7: $8304 = sinus $8301 ;; cosine swapped with sinus
0069: $8304 *= $8300  ;; floating-point values
083D: get_actor @8 velocity_in_direction $8276 $8276 $8276 
083C: apply_momentum_to_actor @8 direction $8303 $8304 $8276 

:PARACH_130
0006: @17 =  1  ;; integer values
0004: $8275 =  1  ;; integer values
0085: @18 = @32  ;; integer values and handles
0172: @27 = actor @8 z_angle
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_141 
0005: $8297 =  3.0  ;; floating-point values
0005: $8298 = -2.0  ;; floating-point values
0006: @16 =  0  ;; integer values
0050: gosub £PARACH_652 

:PARACH_141
00D6: if  0 
0039:   @7 ==  0  ;; integer values
004D: jump_if_false £PARACH_146 
0812: AS_actor @8 perform_animation "FALL_SKYDIVE" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  0 time -1 
0002: jump £PARACH_147 

:PARACH_146
0812: AS_actor @8 perform_animation "FALL_SKYDIVE" from_file "PARACHUTE"  1000.0 loop  1  0  0 lock  0 time -1 

:PARACH_147
00D6: if  0 
0039:   @17 ==  1  ;; integer values
004D: jump_if_false £PARACH_318 
00D6: if  0 
04AD:   actor @8 touching_water
004D: jump_if_false £PARACH_155 
0829: AS_actor @8 perform_animation "FALL_SKYDIVE_DIE" from_file "PARACHUTE"  1000.0 time  0 and_dies
0006: @17 =  2  ;; integer values

:PARACH_155
00D6: if  0 
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_160 
0829: AS_actor @8 perform_animation "FALL_SKYDIVE_DIE" from_file "PARACHUTE"  1000.0 time  0 and_dies
0006: @17 =  2  ;; integer values

:PARACH_160
083D: get_actor @8 velocity_in_direction $8276 $8276 $8277 
00D6: if  0 
0027:   @1 > $8277  ;; floating-point values only
004D: jump_if_false £PARACH_165 
0088: $8277 = @1  ;; floating-point values only

:PARACH_165
008A: $8282 = @32  ;; integer values and handles
0066: $8282 -= @18  ;; integer values 
008F: @28 = integer_to_float $8282 
0017: @28 /=  2000.0  ;; floating-point values 
00D6: if  0 
0021:   @28 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_173 
0007: @28 =  1.0  ;; floating-point values

:PARACH_173
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_180 
00D6: if  0 
0033:    1.0 >= @28  ;; floating-point values 
004D: jump_if_false £PARACH_180 
0050: gosub £PARACH_680 

:PARACH_180
00D6: if  0 
0043:   @28 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_278 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_277 
0494: get_joystick  0 data_to $8282 $8283 $8284 $8284 
008D: $8279 = integer_to_float $8282 
0015: $8279 /=  256.0  ;; floating-point values
005D: @25 += $8279  ;; floating-point values 
0088: $8280 = @25  ;; floating-point values only
0015: $8280 /=  30.0  ;; floating-point values
00D6: if  0 
0022:   -1.6 > $8280  ;; floating-point values
004D: jump_if_false £PARACH_196 
0005: $8280 = -1.6  ;; floating-point values

:PARACH_196
00D6: if  0 
0020:   $8280 >  1.6  ;; floating-point values
004D: jump_if_false £PARACH_200 
0005: $8280 =  1.6  ;; floating-point values

:PARACH_200
0065: @27 -= $8280  ;; floating-point values 
00D6: if  0 
0042:   $8279 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_208 
00D6: if  0 
8043:   NOT   @25 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_208 
0013: @25 *=  .95  ;; floating-point values 

:PARACH_208
0088: $8278 = @26  ;; floating-point values only
0011: $8278 *=  6.0  ;; floating-point values
008D: $8281 = integer_to_float $8283 
0061: $8281 -= $8278  ;; floating-point values
0015: $8281 /=  256.0  ;; floating-point values
005D: @26 += $8281  ;; floating-point values 
00D6: if  0 
0023:   -30.0 > @26  ;; floating-point values
004D: jump_if_false £PARACH_218 
0007: @26 = -30.0  ;; floating-point values

:PARACH_218
00D6: if  0 
0021:   @26 >  30.0  ;; floating-point values
004D: jump_if_false £PARACH_222 
0007: @26 =  30.0  ;; floating-point values

:PARACH_222
00D6: if  0 
0042:   $8281 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_229 
00D6: if  0 
8043:   NOT   @26 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_229 
0013: @26 *=  .97  ;; floating-point values 

:PARACH_229
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
0088: $8279 = @26  ;; floating-point values only
0015: $8279 /= -5.0  ;; floating-point values
006D: $73 *= @2  ;; floating-point values
0069: $73 *= $8279  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @2  ;; floating-point values
0069: $74 *= $8279  ;; floating-point values
083D: get_actor @8 velocity_in_direction $8278 $8279 $8276 
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .1  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .1  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
083C: apply_momentum_to_actor @8 direction $8278 $8279 $8277 
083E: set_actor @8 rotation_while_in_air @26  0.0 @27 
00D6: if  0 
001A:   -100 > $8283  ;; integer values
004D: jump_if_false £PARACH_258 
00D6: if  0 
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PARACH_257 
0006: @15 =  4  ;; integer values
0812: AS_actor @8 perform_animation "FALL_SKYDIVE_ACCEL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PARACH_257
0002: jump £PARACH_276 

:PARACH_258
00D6: if  1 
0038:   $8282 ==  0  ;; integer values
8039:   NOT   @15 ==  0  ;; integer values
004D: jump_if_false £PARACH_264 
0006: @15 =  0  ;; integer values
0812: AS_actor @8 perform_animation "FALL_SKYDIVE" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PARACH_264
00D6: if  1 
001A:    0 > $8282  ;; integer values
8039:   NOT   @15 == -1  ;; integer values
004D: jump_if_false £PARACH_270 
0006: @15 = -1  ;; integer values
0812: AS_actor @8 perform_animation "FALL_SKYDIVE_L" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PARACH_270
00D6: if  1 
0018:   $8282 >  0  ;; integer values
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PARACH_276 
0006: @15 =  1  ;; integer values
0812: AS_actor @8 perform_animation "FALL_SKYDIVE_R" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PARACH_276
0002: jump £PARACH_278 

:PARACH_277
083C: apply_momentum_to_actor @8 direction  0.0  0.0 @1 

:PARACH_278
00D6: if  21 
00E1:   key_pressed  0  17 
0038:   $8299 ==  1  ;; integer values
004D: jump_if_false £PARACH_301 
00D6: if  0 
8038:   NOT   $8299 ==  2  ;; integer values
004D: jump_if_false £PARACH_301 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_301 
0006: @17 =  0  ;; integer values
0006: @15 =  0  ;; integer values
0006: @14 =  1  ;; integer values
0750: set_object @9 visibility  1 
0001: wait  0 ms
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_301 
0812: AS_actor @8 perform_animation "PARA_OPEN" from_file "PARACHUTE"  1000.0 loop  0  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_OPEN_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET
083D: get_actor @8 velocity_in_direction $8276 $8276 @24 
0088: $8288 = @24  ;; floating-point values only
0009: $8288 +=  5.0  ;; floating-point values

:PARACH_301
00D6: if  1 
0039:   @12 ==  1  ;; integer values
87D6:   NOT   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_318 
0006: @17 =  0  ;; integer values
0006: @15 =  0  ;; integer values
0006: @14 =  1  ;; integer values
0750: set_object @9 visibility  1 
0001: wait  0 ms
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_318 
0812: AS_actor @8 perform_animation "PARA_OPEN" from_file "PARACHUTE"  1000.0 loop  0  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_OPEN_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET
083D: get_actor @8 velocity_in_direction $8276 $8276 @24 
0088: $8288 = @24  ;; floating-point values only
0009: $8288 +=  5.0  ;; floating-point values

:PARACH_318
00D6: if  0 
0039:   @14 ==  1  ;; integer values
004D: jump_if_false £PARACH_399 
00D6: if  0 
8118:   NOT   actor @8 dead
004D: jump_if_false £PARACH_395 
00D6: if  0 
0611:   actor @8 performing_animation "PARA_OPEN" 
004D: jump_if_false £PARACH_395 
0613: $8274 = actor @8 animation "PARA_OPEN" time
00A0: store_actor @8 position_to $69 $70 $71 
0011: $8274 *=  2.0  ;; floating-point values
000D: $8274 -=  .5  ;; floating-point values
00D6: if  0 
0020:   $8274 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_335 
0005: $8274 =  1.0  ;; floating-point values

:PARACH_335
00D6: if  0 
0022:    0.0 > $8274  ;; floating-point values
004D: jump_if_false £PARACH_339 
0005: $8274 =  0.0  ;; floating-point values

:PARACH_339
00D6: if  1 
0032:    .25 >= $8274  ;; floating-point values
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_353 
0005: $8297 = -2.0  ;; floating-point values
0005: $8298 = -2.0  ;; floating-point values
0089: @28 = $8274  ;; floating-point values only
0013: @28 *=  4.0  ;; floating-point values 
00D6: if  0 
0039:   @16 ==  1  ;; integer values
004D: jump_if_false £PARACH_352 
0006: @16 =  2  ;; integer values
0050: gosub £PARACH_652 

:PARACH_352
0050: gosub £PARACH_680 

:PARACH_353
00D6: if  1 
0020:   $8274 >  .25  ;; floating-point values
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_368 
0005: $8297 =  5.0  ;; floating-point values
0005: $8298 = -5.0  ;; floating-point values
0089: @28 = $8274  ;; floating-point values only
000F: @28 -=  .25  ;; floating-point values
0013: @28 *=  1.333  ;; floating-point values 
00D6: if  0 
0039:   @16 ==  2  ;; integer values
004D: jump_if_false £PARACH_367 
0006: @16 =  3  ;; integer values
0050: gosub £PARACH_652 

:PARACH_367
0050: gosub £PARACH_680 

:PARACH_368
0086: $8276 = $8288  ;; floating-point values only
0069: $8276 *= $8274  ;; floating-point values
0011: $8276 *= -1.0  ;; floating-point values
005F: $8276 += @24  ;; floating-point values 
083D: get_actor @8 velocity_in_direction $8278 $8279 $8277 
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
006D: $73 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .01  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .01  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
083C: apply_momentum_to_actor @8 direction $8278 $8279 $8276 
00D6: if  0 
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_395 
0812: AS_actor @8 perform_animation "PARA_FLOAT" from_file "PARACHUTE"  2.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_FLOAT_O" group "PARACHUTE"  2.0 lockF  1 loop  1  ;; IF AND SET
0006: @14 =  2  ;; integer values
0089: @29 = $8276  ;; floating-point values only
0007: @25 =  0.0  ;; floating-point values

:PARACH_395
00D6: if  0 
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_399 
0006: @14 =  3  ;; integer values

:PARACH_399
00D6: if  0 
0039:   @14 ==  2  ;; integer values
004D: jump_if_false £PARACH_625 
00D6: if  1 
8039:   NOT   @13 ==  5  ;; integer values
04AD:   actor @8 touching_water
004D: jump_if_false £PARACH_407 
0006: @13 =  4  ;; integer values

:PARACH_407
00D6: if  0 
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_519 
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
0004: $8284 =  0  ;; integer values
0004: $8285 =  0  ;; integer values
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_419 
0494: get_joystick  0 data_to $8282 $8283 $8284 $8285 
0002: jump £PARACH_422 

:PARACH_419
008A: $8282 = @22  ;; integer values and handles
0004: $8283 =  0  ;; integer values
0004: $8284 =  0  ;; integer values

:PARACH_422
00D6: if  1 
8038:   NOT   $8284 ==  0  ;; integer values
8038:   NOT   $8285 ==  0  ;; integer values
004D: jump_if_false £PARACH_426 

:PARACH_426
00D6: if  21 
0018:   $8283 >  100  ;; integer values
0039:   @12 ==  2  ;; integer values
004D: jump_if_false £PARACH_434 
006D: $73 *= @6  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @6  ;; floating-point values
0002: jump £PARACH_437 

:PARACH_434
006D: $73 *= @5  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @5  ;; floating-point values

:PARACH_437
0084: $8285 = $8283  ;; integer values and handles
083E: set_actor @8 rotation_while_in_air  0.0 @25 @27 
00D6: if  0 
0021:   @30 >  3.0  ;; floating-point values
004D: jump_if_false £PARACH_498 
008D: $8281 = integer_to_float $8282 
0015: $8281 /=  128.0  ;; floating-point values
005D: @25 += $8281  ;; floating-point values 
00D6: if  0 
0021:   @25 >  45.0  ;; floating-point values
004D: jump_if_false £PARACH_449 
0007: @25 =  45.0  ;; floating-point values

:PARACH_449
00D6: if  0 
0023:   -45.0 > @25  ;; floating-point values
004D: jump_if_false £PARACH_453 
0007: @25 = -45.0  ;; floating-point values

:PARACH_453
0088: $8280 = @25  ;; floating-point values only
0015: $8280 /=  15.0  ;; floating-point values
0065: @27 -= $8280  ;; floating-point values 
00D6: if  0 
0042:   $8281 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_463 
00D6: if  0 
8043:   NOT   @25 ==  0.0  ;; floating-point values
004D: jump_if_false £PARACH_463 
0013: @25 *=  .95  ;; floating-point values 

:PARACH_463
083E: set_actor @8 rotation_while_in_air  0.0 @25 @27 
00D6: if  21 
0018:   $8283 >  100  ;; integer values
0039:   @12 ==  2  ;; integer values
004D: jump_if_false £PARACH_476 
0088: $75 = @4  ;; floating-point values only
00D6: if  0 
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PARACH_475 
0006: @15 =  4  ;; integer values
0812: AS_actor @8 perform_animation "PARA_DECEL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_DECEL_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET

:PARACH_475
0002: jump £PARACH_498 

:PARACH_476
0088: $75 = @3  ;; floating-point values only
00D6: if  1 
0042:   $8281 ==  0.0  ;; floating-point values
8039:   NOT   @15 ==  0  ;; integer values
004D: jump_if_false £PARACH_484 
0006: @15 =  0  ;; integer values
0812: AS_actor @8 perform_animation "PARA_FLOAT" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_FLOAT_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET

:PARACH_484
00D6: if  1 
0022:    0.0 > $8281  ;; floating-point values
8039:   NOT   @15 == -1  ;; integer values
004D: jump_if_false £PARACH_491 
0006: @15 = -1  ;; integer values
0812: AS_actor @8 perform_animation "PARA_STEERL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_STEERL_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET

:PARACH_491
00D6: if  1 
0020:   $8281 >  0.0  ;; floating-point values
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PARACH_498 
0006: @15 =  1  ;; integer values
0812: AS_actor @8 perform_animation "PARA_STEERR" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_STEERR_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET

:PARACH_498
083D: get_actor @8 velocity_in_direction $8278 $8279 $8276 
0011: $73 *= -1.0  ;; floating-point values
0059: $73 += $8278  ;; floating-point values
0011: $73 *=  .1  ;; floating-point values
0061: $8278 -= $73  ;; floating-point values
0011: $74 *= -1.0  ;; floating-point values
0059: $74 += $8279  ;; floating-point values
0011: $74 *=  .1  ;; floating-point values
0061: $8279 -= $74  ;; floating-point values
0011: $75 *= -1.0  ;; floating-point values
005F: $75 += @29  ;; floating-point values 
0011: $75 *=  .2  ;; floating-point values
0088: $8276 = @29  ;; floating-point values only
0061: $8276 -= $75  ;; floating-point values
0089: @29 = $8276  ;; floating-point values only
083C: apply_momentum_to_actor @8 direction $8278 $8279 $8276 
0069: $8278 *= $8278  ;; floating-point values
0069: $8279 *= $8279  ;; floating-point values
0086: $8280 = $8278  ;; floating-point values only
0059: $8280 += $8279  ;; floating-point values
01FB: $8280 = square_root $8280 

:PARACH_519
00D6: if  0 
0023:    3.0 > @30  ;; floating-point values
004D: jump_if_false £PARACH_554 
0173: set_actor @8 z_angle_to @27 
0007: @25 =  0.0  ;; floating-point values
02F6: $73 = cosine @27  ;; sinus swapped with cosine
02F7: $74 = sinus @27 ;; cosine swapped with sinus
006D: $73 *= @6  ;; floating-point values
0011: $73 *= -1.0  ;; floating-point values
006D: $74 *= @6  ;; floating-point values
083C: apply_momentum_to_actor @8 direction $73 $74 -2.0 
00D6: if  0 
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_542 
0006: @13 =  1  ;; integer values
0812: AS_actor @8 perform_animation "PARA_DECEL" from_file "PARACHUTE"  4.0 loop  1  0  0 lock  1 time -2 
075A: set_object @9 animation "PARA_DECEL_O" group "PARACHUTE"  4.0 lockF  1 loop  1  ;; IF AND SET
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_542 
0086: $8297 = $8292  ;; floating-point values only
0086: $8298 = $8291  ;; floating-point values only
0050: gosub £PARACH_652 

:PARACH_542
00D6: if  1 
0039:   @13 ==  1  ;; integer values
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_554 
0007: @28 =  3.0  ;; floating-point values
0063: @28 -= @30  ;; floating-point values 
0013: @28 *=  .75  ;; floating-point values 
00D6: if  0 
0021:   @28 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_553 
0007: @28 =  1.0  ;; floating-point values

:PARACH_553
0050: gosub £PARACH_680 

:PARACH_554
00D6: if  1 
0023:    1.5 > @30  ;; floating-point values
0039:   @13 ==  1  ;; integer values
004D: jump_if_false £PARACH_561 
0006: @13 =  2  ;; integer values
0812: AS_actor @8 perform_animation "PARA_LAND" from_file "PARACHUTE"  1000.0 loop  0  1  0 lock  1 time -2 
075A: set_object @9 animation "PARA_LAND_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET

:PARACH_561
00D6: if  0 
0039:   @13 ==  2  ;; integer values
004D: jump_if_false £PARACH_595 
00D6: if  0 
0611:   actor @8 performing_animation "PARA_LAND" 
004D: jump_if_false £PARACH_595 
0613: $8274 = actor @8 animation "PARA_LAND" time
00D6: if  0 
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_595 
0108: destroy_object @9 
0108: destroy_object @10 
04A5: store_dead_actor @8 position_to $69 $70 $71 
00D6: if  0 
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_578 
0215: destroy_pickup @0 

:PARACH_578
05B9: AS_actor @8 stay_idle  1 ms
0792: @8 
0006: @14 =  3  ;; integer values
083E: set_actor @8 rotation_while_in_air  0.0  0.0  0.0 
0173: set_actor @8 z_angle_to @27 
00A0: store_actor @8 position_to $69 $70 $71 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_588 
0004: $8289 =  1  ;; integer values

:PARACH_588
00D6: if  0 
0038:   $ON_MISSION ==  1  ;; integer values
004D: jump_if_false £PARACH_592 
0050: gosub £PARACH_693 

:PARACH_592
0006: @0 =  0  ;; integer values
0213: @0 = create_pickup -190 type  3 at $69 $70 $71 
0006: @13 =  3  ;; integer values

:PARACH_595
00D6: if  0 
0039:   @13 ==  4  ;; integer values
004D: jump_if_false £PARACH_602 
0812: AS_actor @8 perform_animation "PARA_LAND_WATER" from_file "PARACHUTE"  1000.0 loop  0  1  0 lock  1 time -2 
075A: set_object @9 animation "PARA_LAND_WATER_O" group "PARACHUTE"  1.0 lockF  0 loop  1  ;; IF AND SET
0006: @13 =  5  ;; integer values
0005: $8274 =  0.0  ;; floating-point values

:PARACH_602
00D6: if  0 
0039:   @13 ==  5  ;; integer values
004D: jump_if_false £PARACH_625 
00D6: if  0 
0611:   actor @8 performing_animation "PARA_LAND_WATER" 
004D: jump_if_false £PARACH_609 
0613: $8274 = actor @8 animation "PARA_LAND_WATER" time

:PARACH_609
00D6: if  0 
0042:   $8274 ==  1.0  ;; floating-point values
004D: jump_if_false £PARACH_625 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_616 
0004: $8289 =  1  ;; integer values

:PARACH_616
0108: destroy_object @9 
0108: destroy_object @10 
0006: @13 =  3  ;; integer values
05B9: AS_actor @8 stay_idle  1 ms
0792: @8 
0006: @14 =  3  ;; integer values
083E: set_actor @8 rotation_while_in_air  0.0  0.0  0.0 
0173: set_actor @8 z_angle_to @27 
00A0: store_actor @8 position_to $69 $70 $71 

:PARACH_625
00D6: if  1 
0039:   @14 ==  3  ;; integer values
0039:   @13 ==  0  ;; integer values
004D: jump_if_false £PARACH_632 
075A: set_object @9 animation "PARA_LAND_O" group "PARACHUTE"  1.0 lockF  0 loop  1  ;; IF AND SET
0829: AS_actor @8 perform_animation "FALL_SKYDIVE_DIE" from_file "PARACHUTE"  1000.0 time  0 and_dies
0006: @13 =  1  ;; integer values

:PARACH_632
00D6: if  0 
0039:   @14 ==  3  ;; integer values
004D: jump_if_false £PARACH_647 
00D6: if  0 
0214:   pickup @0 picked_up
004D: jump_if_false £PARACH_643 
0006: @11 =  10  ;; integer values
0006: @17 =  0  ;; integer values
0006: @14 =  0  ;; integer values
0006: @7 =  0  ;; integer values
0006: @13 =  0  ;; integer values

:PARACH_643
00D6: if  0 
80FE:   NOT   actor @8  0 ()near_point $69 $70 $71 radius  50.0  50.0  50.0 
004D: jump_if_false £PARACH_647 
0002: jump £PARACH_693 

:PARACH_647
00D6: if  0 
0118:   actor @8 dead
004D: jump_if_false £PARACH_651 
0002: jump £PARACH_693 

:PARACH_651
0002: jump £PARACH_17 

:PARACH_652
068D: store_camera_position_to $73 $74 $75 
00A0: store_actor @8 position_to $69 $70 $71 
0086: $8278 = $69  ;; floating-point values only
0061: $8278 -= $73  ;; floating-point values
0086: $8279 = $70  ;; floating-point values only
0061: $8279 -= $74  ;; floating-point values
0086: $8293 = $75  ;; floating-point values only
0061: $8293 -= $71  ;; floating-point values
0086: $8276 = $8278  ;; floating-point values only
0069: $8276 *= $8278  ;; floating-point values
0086: $8277 = $8279  ;; floating-point values only
0069: $8277 *= $8279  ;; floating-point values
0086: $8294 = $8276  ;; floating-point values only
0059: $8294 += $8277  ;; floating-point values
0011: $8294 *= -1.0  ;; floating-point values
01FB: $8294 = square_root $8294 
0086: $8295 = $8297  ;; floating-point values only
0061: $8295 -= $8293  ;; floating-point values
0011: $8294 *= -1.0  ;; floating-point values
0086: $8296 = $8298  ;; floating-point values only
0061: $8296 -= $8294  ;; floating-point values
00D6: if  0 
0039:   @16 ==  0  ;; integer values
004D: jump_if_false £PARACH_679 
0006: @16 =  1  ;; integer values
0086: $8291 = $8294  ;; floating-point values only
0086: $8292 = $8293  ;; floating-point values only

:PARACH_679
0051: return

:PARACH_680
00A0: store_actor @8 position_to $69 $70 $71 
0088: $8278 = @28  ;; floating-point values only
0011: $8278 *=  180.0  ;; floating-point values
02F7: $8278 = sinus $8278 ;; cosine swapped with sinus
000D: $8278 -=  1.0  ;; floating-point values
0011: $8278 *= -.5  ;; floating-point values
0086: $75 = $8295  ;; floating-point values only
0069: $75 *= $8278  ;; floating-point values
0059: $75 += $8293  ;; floating-point values
0086: $74 = $8296  ;; floating-point values only
0069: $74 *= $8278  ;; floating-point values
0059: $74 += $8294  ;; floating-point values
0051: return

:PARACH_693
04EF: release_animation "PARACHUTE" 
0249: release_model #PARACHUTE 
0249: release_model #PARA_PACK 
00D6: if  0 
8039:   NOT   @0 == -1  ;; integer values
004D: jump_if_false £PARACH_700 
0215: destroy_pickup @0 

:PARACH_700
0108: destroy_object @9 
0108: destroy_object @10 
00D6: if  0 
07D6:   @8 $PLAYER_ACTOR 
004D: jump_if_false £PARACH_706 
0004: $8299 =  0  ;; integer values

:PARACH_706
004E: end_thread
0051: return

:PARACH_708
00A0: store_actor @8 position_to $69 $70 $71 
0086: $73 = $8271  ;; floating-point values only
0061: $73 -= $69  ;; floating-point values
0086: $74 = $8272  ;; floating-point values only
0061: $74 -= $70  ;; floating-point values
0086: $75 = $71  ;; floating-point values only
0061: $75 -= $8273  ;; floating-point values
00D6: if  0 
0039:   @17 ==  1  ;; integer values
004D: jump_if_false £PARACH_731 
0069: $73 *= $73  ;; floating-point values
0069: $74 *= $74  ;; floating-point values
0059: $73 += $74  ;; floating-point values
01FB: $73 = square_root $73 
0086: $8276 = $75  ;; floating-point values only
0071: $8276 /= $73  ;; floating-point values
0088: $8277 = @3  ;; floating-point values only
0075: $8277 /= @5  ;; floating-point values 
0011: $8277 *= -1.2  ;; floating-point values
00D6: if  0 
0024:   $8277 > $8276  ;; floating-point values only
004D: jump_if_false £PARACH_731 
0006: @12 =  1  ;; integer values

:PARACH_731
00D6: if  0 
0039:   @14 ==  2  ;; integer values
004D: jump_if_false £PARACH_816 
0604: get_point $73 $74 angle @20 
0172: @19 = actor @8 z_angle
000F: @3 -=  1.0  ;; floating-point values
000F: @4 -=  1.0  ;; floating-point values
0087: @21 = @20  ;; floating-point values only
0063: @21 -= @19  ;; floating-point values 
00D6: if  0 
001D:   @32 > @23  ;; integer values  
004D: jump_if_false £PARACH_789 
0085: @23 = @32  ;; integer values and handles
000A: @23 +=  3000  ;; integer values
0208: $8286 = random_float -20.0  0.0 
0208: $8287 = random_float  0.0  20.0 
0069: $73 *= $73  ;; floating-point values
0069: $74 *= $74  ;; floating-point values
0059: $73 += $74  ;; floating-point values
01FB: $73 = square_root $73 
0086: $8277 = $73  ;; floating-point values only
0075: $8277 /= @5  ;; floating-point values 
0086: $8276 = $75  ;; floating-point values only
0071: $8276 /= $8277  ;; floating-point values
0088: $8277 = @3  ;; floating-point values only
005F: $8277 += @4  ;; floating-point values 
0015: $8277 /=  2.0  ;; floating-point values
0088: $8278 = @3  ;; floating-point values only
0067: $8278 -= @4  ;; floating-point values
0015: $8278 /=  4.0  ;; floating-point values
0059: $8278 += $8277  ;; floating-point values
0088: $8279 = @3  ;; floating-point values only
0067: $8279 -= @4  ;; floating-point values
0015: $8279 /= -4.0  ;; floating-point values
0059: $8279 += $8277  ;; floating-point values
0011: $8278 *= -1.0  ;; floating-point values
0011: $8279 *= -1.0  ;; floating-point values
00D6: if  1 
0024:   $8278 > $8276  ;; floating-point values only
0024:   $8276 > $8279  ;; floating-point values only
004D: jump_if_false £PARACH_781 
0209: $8282 = random_int  0  2 
00D6: if  0 
0038:   $8282 ==  0  ;; integer values
004D: jump_if_false £PARACH_777 
0006: @12 =  2  ;; integer values

:PARACH_777
00D6: if  0 
0038:   $8282 ==  1  ;; integer values
004D: jump_if_false £PARACH_781 
0006: @12 =  0  ;; integer values

:PARACH_781
00D6: if  0 
0034:   $8276 >= $8278  ;; floating-point values 
004D: jump_if_false £PARACH_785 
0006: @12 =  0  ;; integer values

:PARACH_785
00D6: if  0 
0034:   $8279 >= $8276  ;; floating-point values 
004D: jump_if_false £PARACH_789 
0006: @12 =  2  ;; integer values

:PARACH_789
00D6: if  21 
0026:   $8286 > @21  ;; floating-point values 
0027:   @21 > $8287  ;; floating-point values only
004D: jump_if_false £PARACH_813 
00D6: if  0 
0023:   -180.0 > @21  ;; floating-point values
004D: jump_if_false £PARACH_797 
000B: @21 +=  360.0  ;; floating-point values

:PARACH_797
00D6: if  0 
0021:   @21 >  180.0  ;; floating-point values
004D: jump_if_false £PARACH_801 
000F: @21 -=  360.0  ;; floating-point values

:PARACH_801
0017: @21 /=  180.0  ;; floating-point values 
00D6: if  0 
0021:   @21 >  1.0  ;; floating-point values
004D: jump_if_false £PARACH_806 
0007: @21 =  1.0  ;; floating-point values

:PARACH_806
00D6: if  0 
0023:   -1.0 > @21  ;; floating-point values
004D: jump_if_false £PARACH_810 
0007: @21 = -1.0  ;; floating-point values

:PARACH_810
0013: @21 *= -128.0  ;; floating-point values 
0092: @22 = float_to_integer @21 
0002: jump £PARACH_814 

:PARACH_813
0006: @22 =  0  ;; integer values

:PARACH_814
000B: @3 +=  1.0  ;; floating-point values
000B: @4 +=  1.0  ;; floating-point values

:PARACH_816
0051: return
004E: end_thread

;-----------------------------------------------------
DEFINE EXTERNAL_SCRIPT_START PLAYER_PARACHUTE
; Originally: npc actors with parachutes

03A4: name_thread 'PLCHUTE' 
0247: request_model #GUN_PARA 

:PLCHUTE_3
00D6: if  0 
8248:   NOT   model #GUN_PARA available
004D: jump_if_false £PLCHUTE_8 
0001: wait  0 ms
0002: jump £PLCHUTE_3 

:PLCHUTE_8
00D6: if  0 
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_11 

:PLCHUTE_11
0004: $1498 =  0  ;; integer values
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
00D6: if  0 
0038:   $1498 ==  999  ;; integer values
004D: jump_if_false £PLCHUTE_18 
0213: $8269 = create_pickup #GUN_PARA type  3 at $69 $70 $71 

:PLCHUTE_18
0001: wait  0 ms
00D6: if  0 
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_606 
00D6: if  0 
8800:   NOT (unknown)
004D: jump_if_false £PLCHUTE_606 
00D6: if  0 
8038:   NOT   $1513 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_29 
0992: set_player $PLAYER_CHAR weapons_scrollable  0 

:PLCHUTE_29
00D6: if  0 
0018:   $1497 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_36 
00D6: if  0 
8491:   NOT   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false £PLCHUTE_36 
0050: gosub £PLCHUTE_614 

:PLCHUTE_36
00D6: if  0 
0038:   $1497 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_45 
00D6: if  0 
0491:   actor $PLAYER_ACTOR has_weapon  46 
004D: jump_if_false £PLCHUTE_45 
0247: request_model #PARACHUTE 
0004: $1497 =  1  ;; integer values
0004: $1498 =  0  ;; integer values

:PLCHUTE_45
00D6: if  0 
0038:   $1497 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_55 
00D6: if  0 
0248:   model #PARACHUTE available
004D: jump_if_false £PLCHUTE_55 
0107: @17 = create_object #PARACHUTE at $69 $70 $71 
069B: attach_object @17 to_actor $PLAYER_ACTOR at_offset  0.0  0.0  0.0 rotation  0.0  0.0  0.0 
0750: set_object @17 visibility  0 
0004: $1497 =  2  ;; integer values

:PLCHUTE_55
00D6: if  1 
0038:   $1497 ==  2  ;; integer values
0038:   $1513 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_60 
0004: $1497 =  3  ;; integer values

:PLCHUTE_60
00D6: if  1 
0038:   $1513 ==  0  ;; integer values
0018:   $1497 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_80 
00D6: if  0 
0818: $PLAYER_ACTOR 
004D: jump_if_false £PLCHUTE_80 
083D: get_actor $PLAYER_ACTOR velocity_in_direction $1507 $1508 $1509 
00D6: if  0 
0022:   -10.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_80 
0819: @7 = actor $PLAYER_ACTOR distance_from_ground
00D6: if  0 
0021:   @7 >  20.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_80 
097A: play_sound_at -1000.0 -1000.0 -1000.0 reference  1037 
0004: $1513 =  1  ;; integer values
01B9: set_actor $PLAYER_ACTOR armed_weapon_to  46 
0006: @0 =  0  ;; integer values
0005: $8268 =  0.0  ;; floating-point values

:PLCHUTE_80
00D6: if  0 
0038:   $1513 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280 
00D6: if  0 
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_87 
0006: @0 =  2  ;; integer values

:PLCHUTE_87
00D6: if  0 
0039:   @0 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_99 

:Fake_Thread_Does_Nothing_3
062E: $PLAYER_ACTOR  2066 @27 
00D6: if  0 
04A4:   @27 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £PLCHUTE_99 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PED"  1.0 loop  1  0  0 lock  0 time -1 
04ED: load_animation "PARACHUTE" 
0006: @15 =  1  ;; integer values
0172: @1 = actor $PLAYER_ACTOR z_angle
0006: @0 =  3  ;; integer values

:PLCHUTE_99
00D6: if  0 
0039:   @0 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_280 
062E: $PLAYER_ACTOR  2066 @27 
00D6: if  0 
04A4:   @27 ==  7  ;; integer values OR floating-point values
004D: jump_if_false £PLCHUTE_107 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PED"  1.0 loop  1  0  0 lock  0 time -1 

:PLCHUTE_107
0819: @7 = actor $PLAYER_ACTOR distance_from_ground
00D6: if  1 
0023:    100.0 > @7  ;; floating-point values
0021:   @7 >  60.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_119 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_119 
00D6: if  0 
0038:   $ON_MISSION ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_119 
00BC: text_highpriority 'PARA_01'  1000 ms  1   ; ~s~Open your parachute!

:PLCHUTE_119
0494: get_joystick  0 data_to @10 @11 @12 @12 
00D6: if  0 
0038:   $1511 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_125 
0006: @10 =  0  ;; integer values
0006: @11 =  0  ;; integer values

:PLCHUTE_125
0093: @21 = integer_to_float @10 
0017: @21 /=  4.267  ;; floating-point values 
0063: @21 -= @2  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005B: @2 += @21  ;; floating-point values 
0087: @21 = @2  ;; floating-point values only
0017: @21 /=  5.0  ;; floating-point values 
0063: @1 -= @21  ;; floating-point values 
00D6: if  0 
0021:   @1 >  180.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_137 
000F: @1 -=  360.0  ;; floating-point values

:PLCHUTE_137
00D6: if  0 
0023:   -180.0 > @1  ;; floating-point values
004D: jump_if_false £PLCHUTE_141 
000B: @1 +=  360.0  ;; floating-point values

:PLCHUTE_141
0093: @22 = integer_to_float @11 
0017: @22 /=  4.267  ;; floating-point values 
0063: @22 -= @3  ;; floating-point values 
0017: @22 /=  20.0  ;; floating-point values 
005B: @3 += @22  ;; floating-point values 
083D: get_actor $PLAYER_ACTOR velocity_in_direction @8 @9 $1509 
00D6: if  0 
0024:   $1504 > $1509  ;; floating-point values only
004D: jump_if_false £PLCHUTE_151 
0086: $1509 = $1504  ;; floating-point values only

:PLCHUTE_151
00D6: if  0 
0024:   $8268 > $1509  ;; floating-point values only
004D: jump_if_false £PLCHUTE_155 
0086: $8268 = $1509  ;; floating-point values only

:PLCHUTE_155
00D6: if  0 
0024:   $1504 > $8268  ;; floating-point values only
004D: jump_if_false £PLCHUTE_159 
0086: $8268 = $1504  ;; floating-point values only

:PLCHUTE_159
00D6: if  1 
0024:   $1509 > $8268  ;; floating-point values only
8038:   NOT   $1902 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_176 
00D6: if  0 
84AD:   NOT   actor $PLAYER_ACTOR touching_water
004D: jump_if_false £PLCHUTE_174 
00D6: if  0 
0022:   -20.0 > $8268  ;; floating-point values
004D: jump_if_false £PLCHUTE_171 
0004: $1513 =  2  ;; integer values
0002: jump £PLCHUTE_173 

:PLCHUTE_171
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PED"  1.0 loop  1  0  0 lock  0 time  100 
0004: $1513 =  7  ;; integer values

:PLCHUTE_173
0002: jump £PLCHUTE_176 

:PLCHUTE_174
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PED"  1.0 loop  1  0  0 lock  0 time  100 
0004: $1513 =  7  ;; integer values

:PLCHUTE_176
0087: @4 = @3  ;; floating-point values only
0017: @4 /=  30.0  ;; floating-point values 
006F: @4 *= $1505  ;; floating-point values
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
006D: $1507 *= @4  ;; floating-point values
006D: $1508 *= @4  ;; floating-point values
0011: $1508 *= -1.0  ;; floating-point values
0059: $1508 += $1506  ;; floating-point values
0087: @21 = @8  ;; floating-point values only
0065: @21 -= $1507  ;; floating-point values 
0013: @21 *=  .01  ;; floating-point values 
0088: $1507 = @8  ;; floating-point values only
0067: $1507 -= @21  ;; floating-point values
0087: @21 = @9  ;; floating-point values only
0065: @21 -= $1508  ;; floating-point values 
0013: @21 *=  .01  ;; floating-point values 
0088: $1508 = @9  ;; floating-point values only
0067: $1508 -= @21  ;; floating-point values
0085: @12 = @10  ;; integer values and handles
0085: @13 = @11  ;; integer values and handles
0095: make @12 absolute_integer  
0095: make @13 absolute_integer  
00D6: if  21 
0019:   @12 >  40  ;; integer values
0019:   @13 >  40  ;; integer values
004D: jump_if_false £PLCHUTE_252 
00D6: if  0 
001D:   @12 > @13  ;; integer values  
004D: jump_if_false £PLCHUTE_229 
00D6: if  0 
0029:   @10 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_217 
00D6: if  0 
8039:   NOT   @15 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_217 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_216 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_R" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PLCHUTE_216
0006: @15 =  2  ;; integer values

:PLCHUTE_217
00D6: if  0 
001B:    0 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_228 
00D6: if  0 
8039:   NOT   @15 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_228 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_227 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_L" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PLCHUTE_227
0006: @15 =  3  ;; integer values

:PLCHUTE_228
0002: jump £PLCHUTE_251 

:PLCHUTE_229
00D6: if  0 
0029:   @11 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_240 
00D6: if  0 
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_240 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_239 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PLCHUTE_239
0006: @15 =  4  ;; integer values

:PLCHUTE_240
00D6: if  0 
001B:    0 > @11  ;; integer values
004D: jump_if_false £PLCHUTE_251 
00D6: if  0 
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_251 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_250 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_ACCEL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 

:PLCHUTE_250
0006: @15 =  5  ;; integer values

:PLCHUTE_251
0002: jump £PLCHUTE_260 

:PLCHUTE_252
00D6: if  0 
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_260 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_260 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
0006: @15 =  1  ;; integer values

:PLCHUTE_260
00D6: if  21 
00E1:   key_pressed  0  17 
0038:   $1512 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280 
00D6: if  0 
8038:   NOT   $1902 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_280 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_280 
00D6: if  1 
0038:   $1497 ==  3  ;; integer values
0038:   $1511 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_280 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_OPEN" from_file "PARACHUTE"  8.0 loop  0  0  0 lock  1 time -2 
097A: play_sound_at -1000.0 -1000.0 -1000.0 reference  1038 
008A: $8270 = @32  ;; integer values and handles
0008: $8270 +=  1100  ;; integer values
0004: $1513 =  3  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_280
00D6: if  0 
0038:   $1513 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_292 
00D6: if  0 
04EE:   animation "PARACHUTE" loaded
004D: jump_if_false £PLCHUTE_290 
0173: set_actor $PLAYER_ACTOR z_angle_to @1 
0829: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_DIE" from_file "PARACHUTE"  1000.0 time  0 and_dies
09F1: play_sound_at_actor $PLAYER_ACTOR reference  1189 
0002: jump £PLCHUTE_291 

:PLCHUTE_290
05BE: AS_kill_actor $PLAYER_ACTOR 

:PLCHUTE_291
0050: gosub £PLCHUTE_614 

:PLCHUTE_292
00D6: if  0 
0038:   $1513 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_534 
00D6: if  0 
0018:   $8270 >  0  ;; integer values
004D: jump_if_false £PLCHUTE_303 
00D6: if  0 
001F:   @32 > $8270  ;; integer values
004D: jump_if_false £PLCHUTE_303 
097A: play_sound_at -1000.0 -1000.0 -1000.0 reference  1039 
0004: $8270 =  0  ;; integer values

:PLCHUTE_303
00D6: if  0 
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_316 
0087: @25 = @3  ;; floating-point values only
0017: @25 /=  500.0  ;; floating-point values 
0087: @26 = @2  ;; floating-point values only
0017: @26 /=  500.0  ;; floating-point values 
0085: @18 = @32  ;; integer values and handles
0085: @19 = @32  ;; integer values and handles
0087: @5 = @4  ;; floating-point values only
0013: @5 *= -1.0  ;; floating-point values 
0089: @6 = $1509  ;; floating-point values only
0006: @0 =  1  ;; integer values

:PLCHUTE_316
00D6: if  0 
0039:   @0 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_338 
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @19  ;; integer values 
00D6: if  0 
001B:    500 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_335 
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @18  ;; integer values 
0085: @18 = @32  ;; integer values and handles
0093: @21 = integer_to_float @10 
0087: @22 = @25  ;; floating-point values only
006B: @22 *= @21  ;; floating-point values
0087: @23 = @26  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0063: @3 -= @22  ;; floating-point values 
0063: @2 -= @23  ;; floating-point values 
0002: jump £PLCHUTE_338 

:PLCHUTE_335
0007: @2 =  0.0  ;; floating-point values
0007: @3 =  0.0  ;; floating-point values
0006: @0 =  2  ;; integer values

:PLCHUTE_338
00D6: if  0 
0039:   @0 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_350 
00D6: if  0 
03CA:   object @17 exists
004D: jump_if_false £PLCHUTE_350 
0750: set_object @17 visibility  1 
08D2: object @17 scale_model  0.0 
0085: @19 = @32  ;; integer values and handles
0001: wait  0 ms
075A: set_object @17 animation "PARA_OPEN_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET
0006: @0 =  3  ;; integer values

:PLCHUTE_350
00D6: if  0 
0039:   @0 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_364 
0085: @10 = @32  ;; integer values and handles
0062: @10 -= @19  ;; integer values 
00D6: if  0 
001B:    500 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_362 
0093: @21 = integer_to_float @10 
0017: @21 /=  500.0  ;; floating-point values 
08D2: object @17 scale_model @21 
0002: jump £PLCHUTE_364 

:PLCHUTE_362
08D2: object @17 scale_model  1.0 
0006: @0 =  4  ;; integer values

:PLCHUTE_364
00D6: if  0 
0039:   @0 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_372 
0107: @20 = create_object #PARA_COLLISION at  0.0  0.0  0.0 
0750: set_object @20 visibility  0 
0392: object @20 toggle_in_moving_list  1
04D9: object @20 set_scripted_collision_check  1 
0006: @0 =  6  ;; integer values

:PLCHUTE_372
00D6: if  0 
0039:   @0 ==  6  ;; integer values
004D: jump_if_false £PLCHUTE_489 
0494: get_joystick  0 data_to @10 @11 @12 @12 
00D6: if  0 
0038:   $1511 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_381 
0006: @10 =  0  ;; integer values
0006: @11 =  0  ;; integer values

:PLCHUTE_381
0093: @21 = integer_to_float @10 
0017: @21 /=  4.267  ;; floating-point values 
0063: @21 -= @2  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005B: @2 += @21  ;; floating-point values 
0087: @21 = @2  ;; floating-point values only
0017: @21 /=  15.0  ;; floating-point values 
0063: @1 -= @21  ;; floating-point values 
00D6: if  0 
0021:   @1 >  180.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_393 
000F: @1 -=  360.0  ;; floating-point values

:PLCHUTE_393
00D6: if  0 
0023:   -180.0 > @1  ;; floating-point values
004D: jump_if_false £PLCHUTE_397 
000B: @1 +=  360.0  ;; floating-point values

:PLCHUTE_397
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
0069: $1507 *= $1500  ;; floating-point values
0069: $1508 *= $1500  ;; floating-point values
0011: $1507 *= -1.0  ;; floating-point values
0085: @12 = @10  ;; integer values and handles
0085: @13 = @11  ;; integer values and handles
0095: make @12 absolute_integer  
0095: make @13 absolute_integer  
00D6: if  21 
0019:   @12 >  40  ;; integer values
0019:   @13 >  40  ;; integer values
004D: jump_if_false £PLCHUTE_463 
00D6: if  0 
001D:   @12 > @13  ;; integer values  
004D: jump_if_false £PLCHUTE_436 
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0 
0029:   @10 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_426 
00D6: if  0 
8039:   NOT   @15 ==  2  ;; integer values
004D: jump_if_false £PLCHUTE_426 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_STEERR" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @17 animation "PARA_STEERR_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET
0006: @15 =  2  ;; integer values

:PLCHUTE_426
00D6: if  0 
001B:    0 > @10  ;; integer values
004D: jump_if_false £PLCHUTE_435 
00D6: if  0 
8039:   NOT   @15 ==  3  ;; integer values
004D: jump_if_false £PLCHUTE_435 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_STEERL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @17 animation "PARA_STEERL_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET
0006: @15 =  3  ;; integer values

:PLCHUTE_435
0002: jump £PLCHUTE_462 

:PLCHUTE_436
00D6: if  0 
0029:   @11 >=  0  ;; integer values
004D: jump_if_false £PLCHUTE_449 
0089: @21 = $1503  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0 
8039:   NOT   @15 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_449 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_DECEL" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @17 animation "PARA_DECEL_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET
0006: @15 =  4  ;; integer values

:PLCHUTE_449
00D6: if  0 
001B:    0 > @11  ;; integer values
004D: jump_if_false £PLCHUTE_462 
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0 
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_462 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_FLOAT" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @17 animation "PARA_FLOAT_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET
0006: @15 =  5  ;; integer values

:PLCHUTE_462
0002: jump £PLCHUTE_476 

:PLCHUTE_463
0089: @21 = $1501  ;; floating-point values only
0065: @21 -= $1509  ;; floating-point values 
0017: @21 /=  20.0  ;; floating-point values 
005F: $1509 += @21  ;; floating-point values 
00D6: if  0 
8039:   NOT   @15 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_476 
00D6: if  0 
8039:   NOT   @15 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_476 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_FLOAT" from_file "PARACHUTE"  1.0 loop  1  0  0 lock  1 time -2 
075A: set_object @17 animation "PARA_FLOAT_O" group "PARACHUTE"  1.0 lockF  1 loop  1  ;; IF AND SET
0006: @15 =  1  ;; integer values

:PLCHUTE_476
01BB: store_object @17 position_to $73 $74 $75 
0815: put_obeject @20 at $73 $74 $75 
00D6: if  0 
04DA:   has_object @20 collided
004D: jump_if_false £PLCHUTE_483 
075A: set_object @17 animation "PARA_RIP_LOOP_O" group "PARACHUTE"  8.0 lockF  1 loop  1  ;; IF AND SET
0006: @0 =  7  ;; integer values

:PLCHUTE_483
00D6: if  0 
00E1:   key_pressed  0  15 
004D: jump_if_false £PLCHUTE_489 
0792: $PLAYER_ACTOR 
0004: $1513 =  6  ;; integer values
0004: $1498 =  3  ;; integer values

:PLCHUTE_489
00D6: if  0 
03CA:   object @17 exists
004D: jump_if_false £PLCHUTE_518 
00D6: if  0 
0837:   object @17 animation_is "PARA_OPEN_O" 
004D: jump_if_false £PLCHUTE_518 
0839: get_object @17 animation "PARA_OPEN_O" progress_to @21 
0087: @22 = @6  ;; floating-point values only
0065: @22 -= $1501  ;; floating-point values 
0087: @23 = @22  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0088: $1509 = @6  ;; floating-point values only
0067: $1509 -= @23  ;; floating-point values
0087: @22 = @5  ;; floating-point values only
0065: @22 -= $1500  ;; floating-point values 
0087: @23 = @22  ;; floating-point values only
006B: @23 *= @21  ;; floating-point values
0087: @4 = @5  ;; floating-point values only
0063: @4 -= @23  ;; floating-point values 
02F6: $1507 = cosine @1  ;; sinus swapped with cosine
02F7: $1508 = sinus @1 ;; cosine swapped with sinus
006D: $1507 *= @4  ;; floating-point values
006D: $1508 *= @4  ;; floating-point values
0011: $1507 *= -1.0  ;; floating-point values
00D6: if  1 
0043:   @21 ==  1.0  ;; floating-point values
0039:   @0 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_518 
0006: @0 =  5  ;; integer values

:PLCHUTE_518
00D6: if  0 
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_534 
00D6: if  0 
04AD:   actor $PLAYER_ACTOR touching_water
004D: jump_if_false £PLCHUTE_528 
0812: AS_actor $PLAYER_ACTOR perform_animation "PARA_LAND_WATER" from_file "PARACHUTE"  8.0 loop  1  1  0 lock  0 time  1000 
075A: set_object @17 animation "PARA_LAND_WATER_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET
0004: $1513 =  5  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_528
083D: get_actor $PLAYER_ACTOR velocity_in_direction @21 @21 @23 
00D6: if  0 
0021:   @23 > -.1  ;; floating-point values
004D: jump_if_false £PLCHUTE_534 
0004: $1513 =  4  ;; integer values
0006: @0 =  0  ;; integer values

:PLCHUTE_534
00D6: if  0 
0038:   $1513 ==  4  ;; integer values
004D: jump_if_false £PLCHUTE_579 
00D6: if  0 
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_567 
0004: $1498 =  1  ;; integer values
00A0: store_actor $PLAYER_ACTOR position_to $69 $70 $71 
000D: $71 -=  1.0  ;; floating-point values
00A1: put_actor $PLAYER_ACTOR at $69 $70 $71 
083E: set_actor $PLAYER_ACTOR rotation_while_in_air  0.0  0.0 @1 
00D6: if  0 
0022:   -10.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_551 
0004: $1513 =  2  ;; integer values
0006: @0 =  0  ;; integer values
0002: jump £PLCHUTE_563 

:PLCHUTE_551
00D6: if  0 
0022:   -4.0 > $1509  ;; floating-point values
004D: jump_if_false £PLCHUTE_561 
0615: define_action_sequences @14 
0812: AS_actor -1 perform_animation "FALL_FRONT" from_file "PED"  20.0 loop  0  0  0 lock  1 time  700 
0812: AS_actor -1 perform_animation "GETUP_FRONT" from_file "PED"  8.0 loop  0  1  0 lock  0 time -2 
0616: define_action_sequences_end @14 
0618: assign_actor $PLAYER_ACTOR to_action_sequences @14 
061B: remove_references_to_action_sequences @14 
0002: jump £PLCHUTE_562 

:PLCHUTE_561
0812: AS_actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" from_file "PED"  8.0 loop  1  1  0 lock  0 time  1000 

:PLCHUTE_562
0006: @0 =  1  ;; integer values

:PLCHUTE_563
075A: set_object @17 animation "PARA_LAND_O" group "PARACHUTE"  1000.0 lockF  0 loop  1  ;; IF AND SET
0682: detach_object @17 with_velocities_in_direction_vehicle  0.0  0.0  0.0 collision_detection  0 
0085: @18 = @32  ;; integer values and handles
000A: @18 +=  1000  ;; integer values

:PLCHUTE_567
00D6: if  0 
0039:   @0 ==  1  ;; integer values
004D: jump_if_false £PLCHUTE_579 
00D6: if  0 
0837:   object @17 animation_is "PARA_LAND_O" 
004D: jump_if_false £PLCHUTE_579 
0839: get_object @17 animation "PARA_LAND_O" progress_to @21 
00D6: if  0 
0043:   @21 ==  1.0  ;; floating-point values
004D: jump_if_false £PLCHUTE_579 
0004: $1498 =  2  ;; integer values
0050: gosub £PLCHUTE_614 

:PLCHUTE_579
00D6: if  0 
0038:   $1513 ==  5  ;; integer values
004D: jump_if_false £PLCHUTE_588 
0004: $1498 =  1  ;; integer values
00D6: if  0 
0039:   @0 ==  0  ;; integer values
004D: jump_if_false £PLCHUTE_588 
0004: $1498 =  2  ;; integer values
0050: gosub £PLCHUTE_614 

:PLCHUTE_588
00D6: if  1 
0018:   $1513 >  0  ;; integer values
001A:    4 > $1513  ;; integer values
004D: jump_if_false £PLCHUTE_598 
00D6: if  0 
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false £PLCHUTE_598 
083C: apply_momentum_to_actor $PLAYER_ACTOR direction $1507 $1508 $1509 
0173: set_actor $PLAYER_ACTOR z_angle_to @1 
083E: set_actor $PLAYER_ACTOR rotation_while_in_air @3 @2 @1 

:PLCHUTE_598
00D6: if  0 
0038:   $1513 ==  6  ;; integer values
004D: jump_if_false £PLCHUTE_602 
0050: gosub £PLCHUTE_614 

:PLCHUTE_602
00D6: if  0 
0038:   $1513 ==  7  ;; integer values
004D: jump_if_false £PLCHUTE_606 
0050: gosub £PLCHUTE_607 

:PLCHUTE_606
0002: jump £PLCHUTE_18 

:PLCHUTE_607
0004: $1513 =  0  ;; integer values
0006: @0 =  0  ;; integer values
0249: release_model #PARACHUTE 
04EF: release_animation "PARACHUTE" 
083E: set_actor $PLAYER_ACTOR rotation_while_in_air  0.0  0.0 @1 
0992: set_player $PLAYER_CHAR weapons_scrollable  1 
0051: return

:PLCHUTE_614
0682: detach_object @17 with_velocities_in_direction_vehicle  0.0  0.0  0.0 collision_detection  0 
09A2: @17 
0108: destroy_object @20 
0555: remove_weapon  46 from_actor $PLAYER_ACTOR 
0004: $1513 =  0  ;; integer values
0004: $1497 =  0  ;; integer values
0006: @0 =  0  ;; integer values
0249: release_model #PARACHUTE 
04EF: release_animation "PARACHUTE" 
0249: release_model #GUN_PARA 
083E: set_actor $PLAYER_ACTOR rotation_while_in_air  0.0  0.0 @1 
0992: set_player $PLAYER_CHAR weapons_scrollable  1 
004E: end_thread
