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fatalgamer

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Posts posted by fatalgamer

  1. It wudn't put me off the game, but the little touches can make the game extra special.

    I totally agree. I won't effect me at first, but after playing it for a year or two I start to notice the tiny details. Like with San Andreas.

    P.S.

    - Also what is "1337" ???!!!!

    1337 = leet, or elite, in other words pwnage, ownage, awesome, etc.

    Oh, ok. Cool, yeah I think GTA IV will be 1337 all the way. Can't wait, I'm shittin myself thinkin ut could be here in just a couple short months.

  2. They are making another OSO GTA. It's been dubbed San Andreas for now. We're waiting for confermation on San Andreas Stories, so yeah. I'll like to see that, even though I won't be able to play it cause my PSP got jacked recently. I'm working hard to find the person and I'm gonna beat his fucking ass into the motherfuckin pavement.

  3. Good, I thought I was the only one. I thought you all might think I'm crazy, lol........... uuuuuhhhhmmmmmm.... yeah.

    Anyways, I'm gonna be payin close attention in GTA IV. Although I don't think Rockstar knows exactly what they will do next, or they might, who knows. I mean, this is pretty advanced. I won't expect another GTA game out for a long, long, long time after GTA IV, unless ofcourse it's a handheld one. I don't know if you guys know this already but, that reminds me, yes a new handheld GTA title has been announced. They have, for now, dubbed it San Andreas.

    link: http://www.gtaportable.com/sanandreas/

  4. when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal)

    anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution.

    Cool, thanks. Guess it's true, you do learn somethin every day. I do need to know this, after all I am going to be a game maker.

    good point and yea, best thing i learned all day, anyways do you have any plans to get a degree in any video game major?(after all you probably do but do you know what college you wanna go to yet?) :huh:

    Not sure where to go yet. I was thinking my local college might have a course. I was also thinking Devry, or ITT Tech. Still gotta do some research on it though.

  5. when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal)

    anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution.

    Cool, thanks. Guess it's true, you do learn somethin every day. I do need to know this, after all I am going to be a game maker.

  6. OK, I know what you are thinkin. Oh, here goes fatalgamer with another crazy theory about the GTA series, as if there is some sort of conspiracy behind the franchise.

    Well this one is a little spooky. I was playing GTA San Andreas, having fun shootin up gangstas and stuff. Anyways, as I aim at a Balla, and I hear CJ say, "It's the American dream baby". A little later he says, "Welcome to America". I was a little wierded out. Also, this one, San Andreas, talks about Russians alot, but they never really seem to fall into place with the story.

    EDIT: When talking about GTA IV, Sam Houser says several times that he is trying to achieve the "American Dream". Also in the third trailer Niko says, "Welcome to America". Just for the people who have no idea of what the hell I'm talking about.

    I was also playing Vice City and was listening to talk radio station. An interview with that football player BJ, or what ever, and he was talking about the Vice City Mambas vs. the San Andreas Wild Cats or somthin.

    Here is my point I think they give hints to the next game in the current games. So listen closely when GTA IV comes out.

    Go ahead, go play GTA SA and you'll see what I'm talkin about.

  7. I think that they might after reading that in Playstation Magazine. You know that someone in there reads about the company and GTA IV to keep tabs on things. Also to make sure that there was no info leaked. Hopfully they will read our ideas, but I think it is to late to put anything new in now. I think they are more in the finalization and polishing faze right now. You know making sure everything works, fixin glitches and what not putting on the last 10%. That's just what I think I don'nt make games, I just buy them. I'd like to see some behing the scenes footage with the proccess of making a game at Rockstar. I'd like to know their scheduling so I could get an idea of what they are doing in the last few months of game production.

  8. Then why would they re create Liberty City? They're doing it once, why can't they do it again?
    You mean for GTA:IV? It's going to be a different city based around the divisions of NYC, not just a direct recreation of Liberty.

    Yes, I know that, why can't they do the same for Vice City/San Andreas is my point.

    I guess it would kind of be nice to see the more updated version of Vice City and San Andreas, but I think Rockstar is passed them. The scale is'nt right for a remake, I think. I don't think they will do it. Hell, they might used Liberty City again after this one. Most likely though they will move on to something different.

  9. I didn't notice a bad frame rate in Saint's Row, but maybe that's just me. I DID notice lag in the trailers though, so I'm with you on that one. I re watched it 5 times, one time I thought I didn't see lag, re watched it again and I did :(.

    OOOOOOHHHHH buddy, play Saints Row again and you'll see what I'm talking about. Rotate the camera fast, watch the screen tear. Blow up a bunch of shit all at the same time and look at the bad frame rate and lag. Trust me, it's there. Plus the handling on alot of the cars in Saints sucked, so that's a few more points duducted, but that is way off topic.

  10. Gameplay beats graphics in the GTA games. I'm not that worried about Grand Theft Auto IV.

    I totally agree, but, they are making the graphics so good looking that IF (imphasis on if) done wrong it will effect the game play. Look at Sain't Row, looked pretty damn good for the first next-gen free roam GTA style title, but the the frame rate was shitty and the tearing was at times unbearable. Still a game worth playing if you hav'nt already, but it was just tough to see or know what was going on at times. GTA IV looks 100 fold better. I'm completely convienced Rockstar has it all under control now. I'm no longer worried about GTA IV having frame rate problems or the XBOX 360 reaching limitations any time soon.

  11. Im not worried about lagging and/or frame rate issues, and to be honest, ive never actualy noticed any of those problems with the other gta games (guess i never paid attention). I just hope that R* sticks to what they do best, and if they have to sacrifice grafics for gameplay, as in gta sa, then that would be just fine with me :)

    No one ever said that it was in other games. I said I was worried about it on the next gen systems cause they were putting so much in to it.

  12. I'm not worried at all, they've had more than enough time to work on it and sort out any frame rate issues they had/have, they've been making the game since San Andreas came out nearly 4 years ago so I'm sure everything's going to plan. I don't think the 360 has reached its limit either, COD4 looks incredible, sure, but as time goes by, developers get to grips with the software more and more, the PS2 being a great example - God of War 2 came out this year and it's probably the best looking PS2 game of all time. If anything, you should be more worried with the PS3 version, it's been out for just over a year, whereas 360 has been out since late 2005, so it has less experience.

    Hey!, you got a good point there Bossman. I feel better now. You guys are right. What was I thinking, Rockstar has it in the bag. I just can't wait to see how it is. Seriously, you guys have no idea. Call me a game nerd or what have you, but I think every day is just one step closer to the release. I think about GTA IV evertime I think of video games, turn on my 360 or play GTA SA! It just sucks to think that we have to wait another 3 to 6 months to play it.

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