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Posts posted by JustADummy

  1. On 7/2/2019 at 4:00 AM, Noru said:

    I'm just seeing it now myself, I'll join up when I get home. Has anyone else from the old days seen or joined up yet?


    I haven't joined yet, but from the prompt that appears there only seems to be one person who I assume is Dmac... Wish we could spread this around somehow, especially those of us who may still talk to some of those old timers.

  2. On 5/10/2019 at 1:47 PM, Dmac said:

    Created a Discord for us old timers if anyone is interested: link!

    Really wish this would pick up so we could get some of the old timers back together. Not enough of us visit here to be able to see it :(

    • Like 2
  3. I did not expect to see these names in this random ass time I decided to log back in. Hi! I can't believe I still have my old sig, God dang.

  4. Let me check.. can confirm, am alive.


    Also, I'm not Dmac but now that I'm here... I think of this place from time to time, I saw your account on Twitter again and decided to drop by to see what was what.

  5. Stopping by to say it's quite nice to see some old names hanging around still, even if the last post was a month ago. I have been registered on GTAForums for longer than I have been here, but back then I ended up choosing to participate more often here as things seemed a bit less overwhelming, we were more of a close-knit community. I still remember being a part of the Mafia group here in the forums and having great moments here and there on MTA. But times have changed indeed, for a varied number of reasons.

    When the forum was on its heyday we were all much younger than we are now (oh god all my shitposts), I think that is one of the main reasons the forum has lost its touch. People started growing up, having other priorities, barely having any time to play GTA, and some of them probably moved to more attractive communities as they had a lot more to discuss and a lot more people to interact with as TGTAP started emptying out. Regardless, though, it's nice to see a lot of you are still alive, I have talked semi-recently with Llama and Scott, Alvas has left a comment on my profile a few weeks ago, and it's very nice to see you still around, Rem!

    • Like 1
  6. It looks like it has finally happened, as sad as it may be.



    Leslie Benzies was the lead developer of GTA, it's a really great loss for the gaming community, at least in my perspective. And situations like these make me think that who knows if a lot of the GTA Online controversy (microtransactions, lacklustre content, absence of a long-awaited SP DLC, etc.) is caused by Take Two and not by Rockstar themselves. Maybe everyone's hating on the wrong company - even if there's still the possibility he fell out with the Housers for whatever reason.


    Although he may have left for other reasons, this fits way too well in a long dated rumor that said a lot of the GTA veterans left after V's development, because they didn't agree with the direction it was being taken.


    Seriously sad day for me, thanks for all the hours spent on GTA. And for me, this might just be the death of GTA, because I don't think anyone will be able to do it as well as him. I can only hope so.

  7. Yesterday, once I knew about the news on GTAForums as soon as they were posted, I decided it was a good man's move to message Rockstar about it, given Yeardley had had the spotlight on him by Rockstar many, many times. I sent this to their Mouthoff:

    Dear Rockstar,

    You may have known who Yeardly Diamond was. You have featured him and many of his videos on the Newswire and we GTA fans know he was very highly recognised by you guys. It's with a lot of sadness I and a lot of GTA fans bring you these saddening news, that Yeardly Diamond, also known as Francis Agapito, has passed away August 20.
    https://www.facebook...eardley.diamond This is his Facebook profile (you can check it is official on his YouTube channel), where his brother announces his death. As a very talented video maker, that has been featured many times by Rockstar, I thought it was a good idea to let you know. Rest in Peace, Yeardley Diamond.
    Thanks for your time,
    A dedicated GTA fan in the name of every fan of GTA and Yeardly Diamond.


    It's really not the most formal of things but I decided to raise some awareness. Rockstar seems to have noticed today, which is an amazing move by them. Rest in Peace, Yeardley.

  8. It's beyond me why you keep coming here just to complain about being banned in GTAForums and then unbanned or whatever, Slamman. Do you really feel the need to vent your "desperation" in other forums that are completely unrelated to GTAF just because you see them as tyrants? Jesus, just let go, and if you like it here, good, just don't come complaining over something that repeats for reasons that deep inside you know why they happen. It is a sign of weakness complaining about other things in other forums, it's exactly like your mum not letting you buy your favourite toy and then you run to your uncle crying telling them that your mum didn't let you buy it like that makes a difference.

  9. The GTA V/GTA Online Patch 1.12 has been released this morning, as a preparation for the updates and DLC of this spring, and fixes a bucketload of exploits and glitches.



    Top Changes

    • A new Lester ability has been added. Players will now be able to call Lester to have him tell his Cop buddies to turn a blind eye to any crime you may or may not be committing for a short period of time.
    • Players are now awarded more cash when completing Parachute, Races, Deathmatches and LTS jobs with less than 4 players.
    • Every time a player likes or dislikes content they will receive 50 RP.
    • Fixed an issue where players who had upgraded Personal Vehicles prior to 1.10 were only able to sell them for $10,000.
    • Fixed an issue where players lost the Gusenberg Sweeper despite having purchased it during the Valentine’s Event.
    • Fixed an exploit where players were able to use the Creator in a Free Roam session and spawn in objects or vehicles.
    • Fixed an exploit where players were able to use weapons within their apartment and garage to kill other players.
    • Vote screens now progress when a Job has received a majority vote.
    • Fixed an issue where players could be unable to reclaim their Personal Vehicles from the impound lot after being destroyed.
    • Fixed an issue where it was possible for a player to receive hangs and long load times after completing several activities.
    • Fixed an issue where players were able to render themselves and the car they were driving invisible to grief other players.

    All Changes

    • "Sudden Death" (next point wins) and "All Points" (all packages need to be collected) options have been added to Capture Jobs to prevent matches ending in draws.
    • Players can now view the Map in Deathmatch, Survival, LTS, and Capture lobbies. This also displays the weapon / health pickup locations that exist within each individual Job.
    • Clarified "Rank" in the Job description, which now reads as "Opens at Rank".
    • Fixed an issue where losing players in Capture Jobs were not awarded Cash.
    • Fixed an issue where if the player chose to skip the tutorial, there was sometimes a delay before the clothes shops opened.
    • Fixed an issue where players would occasionally appear to one another in the Elevator if they transitioned into an Apartment at the same time.
    • Fixed multiple exploits where players could duplicate vehicles.
    • Fixed an issue where vehicles could appear in multiple garage instances causing collision issues and explosions.
    • Players will now be removed from their vehicles if they choose to replace it via the Internet whilst they are in their garage. This will fix an issue where vehicles could be ordered but never arrive.
    • Fixed an issue where players could occasionally be given the incorrect amount of RP for beating Race World Records.
    • Fixed an issue where the Buzzard Gunner overlay would occasionally appear on Next Job Voting Screens.
    • Fixed multiple exploits where players were able to move a variety of non-allowed vehicles into Online.
    • If a Job has a Cash or RP multiplier attached to it (this occurs on event weekends), this will show up on the Next Job Voting Screen.
    • Fixed an issue where a player in a Race would occasionally get ticker feed messages saying they had overtaken another player when they had not.
    • Fixed an issue where Quick Join would occasionally not work properly when attempting to join a Contact Mission.
    • Fixed a grammatical issue with the Sanchez motorbikes on the vehicle selection screen.
    • Fixed an issue where it was possible for a player to have their Strength stat reset.
    • Fixed an issue where Armoured Trucks could continually spawn.
    • Fixed an exploit where the player can gain RP for dying with a wanted level while in the army base / prison while on Missions.
    • Fixed an issue where purchasing ammo for a dropped weapon could occasionally allow it to be saved to the player’s character.
    • Fixed an exploit where players could duplicate their Personal Vehicles by blocking the entrance to their garage.
    • Fixed an issue where it was possible for a player to get stuck after using Quick Save whilst in the impound lot.
    • Fixed an issue where cash was occasionally being paid out incorrectly after Races.
    • Fixed an issue where it was possible for a player to receive the incorrect RP after completing a Contact Mission.
    • Fixed an issue where if a player drank Whisky in their apartment until they passed out, this could cause a clone to appear who would then attack them.
    • A new feed has been added for during transitions into and out of GTA Online sessions and Jobs. These show how many Jobs a player has played of each type, as well as how many Missions from each Contact the player has played out of those available to them at their Rank.
    • Fixed an issue where incorrect error messages could show when attempting to join a GTA Online session.
    • Fixed an issue where non-player characters could spawn into player apartments.
    • Fixed an exploit where players were able to steal one another’s vehicles.
    • Fixed an issue with the Grotti logo used in vehicle descriptions in garages.
    • Fixed an issue where it was possible for players to become stuck after the tutorial Mission cutscene completing.
    • Fixed an issue where players could lose vehicles by having them delivered to a garage without actually owning a garage.
    • Fixed an issue where personal vehicles had to be claimed on Insurance despite not being destroyed.
    • Fixed an issue where the dialogue box for Mors Mutual Insurance would only show up very briefly.
    • Fixed an issue where the cost of reclaiming the Rat Loader could change depending on how many vehicles there were in the reclaim list.
    • Fixed an issue where a player could occasionally crash when entering a Job corona.
    • Fixed an issue where Rockstar Verified Jobs could display incorrect information on the Social Club website.
    • Fixed an issue where players were unable to Save or Publish created content if the Microsoft Points symbol was used in the description.
    • Fixed an issue where players could change positions very quickly when passing through Checkpoints in Races.
    • Fixed an issue where the ticker feed would show that a player has moved into first place in Races when they were already in first place.
    • Team Balancing will be on permanently and by default for all Capture Jobs.
    • Fixed an issue where a player could become stuck viewing an Apartment when trying to buzz a remote player into their garage.
    • Fixed an issue where the Next Job Voting Screen became corrupted and was missing descriptive text.
    • Fixed an issue where Personal Vehicles could lose Insurance if their garage slot was changed.
    • Fixed an issue where it was possible to become stuck on a black screen after signing out of a PSN Profile whilst in the Creator.
    • Fixed an issue where it was possible to time out when accepting an invite to a friend’s Online session whilst in the Creator.
    • Fixed an issue where it was possible to use the phone when testing jobs in the Creator.
    • Corrected an issue where it was possible to gain Awards and RP after blowing up vehicles in the test mode of the Creator.
    • Fixed an issue where players could occasionally not respawn correctly if they were killed in a boat.
    • Fixed an issue where the player character model could show in the Creator in the top-down sky view.
    • Fixed an exploit where players had the ability to reclaim an uninsured Personal Vehicle via Mors Mutual Insurance.
    • Fixed an issue where vehicles could spawn in random locations under bridges if initially placed on bridges.
    • Fixed an issue where the Character Creator would not be able to create new Characters after being turned off when deleting a character.
    • Fixed an exploit where players were able to disable Bounties placed on them.
    • Fixed an issue where it was possible to lose all player control after speed-scrolling through menus.
    • Fixed an issue where it was occasionally possible for enemies to spawn inside locked buildings during gang attacks.
    • Fixed an issue where players could be unable to make any phone calls during Contact Missions.
    • Fixed an issue where button prompts could occasionally show up during the Online intro cutscene from non-related events.
    • Fixed an issue where the Whisky bottle in an Apartment could become invisible to other players after drinking from it.
    • Fixed an issue where players could become stuck on a black screen / permanent loading screen when joining GTA Online with a fresh character after installing the Business Pack.
    • Fixed an issue where players could load back into Online with invisible arms and feet and an entirely new outfit after updating the game.
    • Fixed an issue where signing out of the Creator could hang the game.
    • Fixed an issue where activity prompts such as drinking wine could show to players invited to Apartments but these prompts could not be followed.
    • Fixed an issue where the player would no longer receive contact missions from Trevor after the player joined a Job and then returned to Online.
    • Fixed an issue where players were receiving too much RP after Races.
    • Fixed an issue in Rally Races where it was occasionally possible for players to receive ticker feed messages and RP rewards for overtaking when no overtaking had occurred.
    • Fixed an issue where players could be taken to the wrong session or job after the Next Job Voting Screen.
    • Fixed an issue where the quick restart option on the Test option for the Creator would just take the player back to the Creator, rather than restarting the Test Job.
    • Fixed an issue where players could receive messages that they had not yet unlocked some Missions despite them being available in the Start menu.
    • Fixed an issue where the incorrect screen could show after completing a job created in the Creator.
    • Fixed an issue where the incorrect Job type could show up in the phone invite and ticker message when received.

    Story Mode Changes

    • Fixed an issue where players could fail the "Monkey Business" Mission by dropping a Mission objective.



  10. Well, we all know that media, especially local media who aren't as bought as national media, all want to have the most shocking news and "studies" possible to impress people, when that's not always the reality. They just grab a load of "studies", put them together, and the conclusion always is - videogames are bad for people, videogames influence people, etc. when that's not really what is going on.

    For example, someone who kills another person "because of a game", can't be blamed for doing so because of the game. If he even had to kill someone to see how it was like, he definitely had to have other mental issues. It aggrivates me when the media blames videogames for everything, not taking into account other aspects of sociology and psychology, just the games themselves hurting people's minds. It's ridiculous.

    Even more annoying is when pseudo-psychologists come to TV shows and news programmes to talk about how bad videogames are for children, teenagers or the society in general, it's just fearmongering.

    • Like 1
  11. It's not the most organised thing ever, but indeed. It's quite good to reflect on what we've been through until now, it's been a pretty harsh one and a half years, even more so when I am a PC player.

    Haha, doesn't matter you can still post it somewhere if you want :P jk hehe

  12. 4s07N.png


    So, it's that time of the year. That time of the year where finally, the game we were all waiting for is getting released. Many drops of sweat were produced, a lot of anxiety and hype was had from trailers, gameplay trailers, screenshots, previews, delays, trolls having gripes against Rockstar and simply... the time spent waiting for this. It's been good, guys, since we've listened to The Small Faces' "Odgen's Nut Gone Flake" for the first time in the trailer that marked the start of this incessant hype train, to when we listened to The Chain Gang of 1974's "Sleepwalking" in the amazing "Official Trailer".
    Over this time, I couldn't let this pass without some sort of recognition. With all the time frames Rockstar gave us amidst all the hype, I just had to log them all. Time frames for trailers, previews, trailer delays due to Hurricane Sandy, infamous "few weeks or so" sayings and even leak dates that marked a change in the hype train. It has never crashed, it has just accelerated, and I'm here to say that I did log all these things. The hype consumed me to the point I wanted to make a time table on GTA V asset releases, and that's why I made this topic.
    The Rockstar Time is a project I have been making for some time now, and shows what we waited for and how long Rockstar told us to wait for. The possible pain some have passed by waiting longer than what Rockstar implied, but we're now here people:


  13. It won't be possible to run the game but a crapload of assets have been gotten off the files, including TV shows, the R* logo introduction video and cutscene audio... This is quite sad from Sony and for Rockstar.

  14. Yeah the idea of R* adding on parts of San Fierro and Las Venturas has been a popular one ever since GTA V was announced. Personally I think that might be a bit too much (technically) for them to add but it will be interesting to see if any other land masses are added, small or large. Again, I can't see that happening, but you never know with R*, it seems anything is possible with them :)

    Though Leslie Benzies has said they are toying with some old material. I really want to see what comes out of this, but unfortunately if they do that I don't think it'll be free. Leslie talked about the chance of small microtransactions.


    On the other hand I am absolutely flabbergasted and shocked at the multiplayer. It's extremely dynamic, fun, puts a whole new meaning on "Crews" and multiplayer, and you know what it makes me remember of? Multi Theft Auto.

  15. The blimp will also be available for who pre-orders the retail game apparently, my opinion on that is that it's a texture pack and nothing else. And the stunt challenges, from the wording "Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County." it looks like it'll just be an additional stunt challenge besides the others we might have in the game.

    I might not be getting any of the editions, but I'm not too worried about the digital content. We should be proud R* hasn't turned into EA putting game-changing content (25% faster recharge in abilities is hardly game changing as they're optional) and microtransactions.

  16. Yeah I dunno about that, if something happened in real life I'm pretty sure we'd have heard about it.

    In my opinion there's a couple of things it could be. First is that the messages they post on Twitter are going to tie into a backstory for something in the game, second is that they are simply just random tweets that are typical of what such a cult might talk about, just done to make the parody seem more real.

    I wouldn't be surprised, I don't think it's the first time the Church of Scientology has put lawsuits on parodies. But anyway it's pretty nice to see R* bringing this back from San Andreas and turning it into a full fledged parody. This looks like it's going to play a big role in GTA V and maybe in its marketing campaign. I wouldn't be surprised to see them releasing various screensavers with parts of the map and Epsilon stuff.

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