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Deji

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Posts posted by Deji

  1. I just like to post random stuff on Forums. No real interest in visiting GTA sites. Everything that I need, I know already. I used to visit the main sites alot during the first 2 years of playing San ANdreas though. But eventually I knew all the cheats, secrets ect. And there's really nothing else to visit the site for...

    Maybe you could start some contests!? :D But that could be done on the forum anyway...

  2. Hey mabey you should also have it where you can call a police choper to watch your suspect and they tell you where he is going also call in road blocks and mabeye also having hostage situations. then I had a cople of other ideas to go along with this once your done with this.

    Things like Swat team, and milatary squadron, FBI, Fire rescue, Paramedic.

    JUst some ideas.

    That'd be nice... I'll see what I can do... :erm:

  3. Did you ever get this mod done? Interested. I assume this was also factored in for a controller?

    Actually, I kinda changed my mind on this one. I'm instead working on a Tekken style minigame :P I thought up a really cool idea for a game like that a while ago and am eager to make it :D

  4. Ever since I found out I had 256mb extra ram that wasn't properly plugged in and got a faster computer. I noticed that san andreas is acting slow. When the loading gets to the middle and onto the second splash screen, the game will go into slow-mo and the sound will go slow. Then it becomes normal and doesn't do it again until it hits the very end of the loading. This could be something to do with something it's tryna load for all I know... Because it does it exactly the same every time I play. The same time to load, the same time to slow down and at the same points of loading.

    I know that it has nearly nothing to do with my PC, because higher quality games run fine! It has nothing to do with the ram because if I take it out, the game is still slow. I can run Rollercoaster Tycoon 3 on full quality for 3 hours before it starts to slow down, which is suprising since it used to run like crap before the extra 256 ram...

    Also, Sony Vegas seems to slow down... But I think that's only when it tries to play any clips recorded of GTASA which has about 5fps because sanan runs so badly while fraps records. Yet all the rest of the time San Andreas actually runs pretty well. It only slows down sometimes when I'm driving/flying fast, I exit or enter buildings (fade problem perhaps?) or the game loads.

    So I realy wanna find out how to fix this. I use nVidia and have edited the settings of SA via the nVidia settings and the game settings. Maybe there's something not right with the nvidia settings? If so, anyone know what I have to change? There could be a problem with files in San Andreas but I've reinstalled since and tested without mods.

    The other annoying thing is that San Andreas don't slow my PC at all. In fact, my PC is runnin full speed. Maybe San Andreas isn't using enough resources from my pc? My PC goes way over San Andreas' reccommended requirements too...

    Oh yeah, and the game slows down when the menu first appears and I move the mouse. It goes slowmo with the sound again as the cursor goes over the options...

    Oh and another very important thing... When running the dxdiag tests, I find that when I get to the 3D tests... They act very slow some times and act normally others... The first text draw test works fine, the second slows a little when it is just about to hit the bottom edge and the 3d tests are all pretty slow (which is better than before, it used to make the cube go round extremely fast).

    Any ideas? I really can't get it. My PC hasn't changed much except it was looked at (by me) and I removed the things that weren't being used and that were just slowing down the pc. Besides from that and the extra 256mb ram... Everythings the way it was.

    Off the top of my head, PC hardware: 1.20 ghz amd athlon, 768mb ram, nvidia gfx 8000 or something...

    Help me!! The only game I worship is the only game that's broke... And it doesn't make sense! :(

  5. This mod allows you to place furniture in your savehouse or abandoned buildings xP. Using the very advanced in-game placer you can move, rotate and edit the height of your object. You are able to buy them first from 24-7 and then place them in certain interiors. You can even delete ones you've previously placed!

    FEATURES: x = Comin soon. - = Already included.

    - Buy furniture and place in your home.

    - The amount of objects placable is infinite. (Although game may take pressure if 400+ are placed :P)

    - Move, rotate and change the height of your objects for a perfect fit.

    - Advanced Text Draw displays easy on-screen instructions for a nice experience.

    - Rotating objects in 24-7 so you can see exactly what you are buying.

    - Pricing was custom-set by me in a manor that will make earning cash in GTA a bit trickier :)

    - Messages displayed when you do not have enough money.

    - Messages attempt to suit GTA's common charm :P

    - Placed objects will be remembered by the game permenantly.

    - You are able to delete all (dynamic) objects in interiors. (Be careful not to delete objects you did not create! They may not be replacable.)

    - Place your object by simply walking around. Object is visible (and lit up) during placement.

    - Pick up your object even after you have placed it.

    - The 'Item No.' displays the objects model. Very useful for modders.

    x More interiors will be selected so you can place objects in more areas.

    x More objects will be added including plants, model guns and gun displays.

    x Improved movement of objects.

    x Changable views to allow you to get different angles on your item.

    x An optional addition of placing your object in a different way.

    (Extra Note: I am thinking of making a mod that enables you to do actions on all sorts of objects depending on their model. Which means you can do alot of stuff with your objects. This however, will be a seperate mod but will be included with the Furniture mod and of course, the CLEO Trainer.)

    BUGS:

    - Rotation of the objects is centered around a corner axis of some objects meaning they dont rotate on the spot. It's as if they were on the side of a rotating platform instead of in the middle. There's probably a way to solve this. Modders? Any tips?

    - That's it! There aren't really any bugs so far.

    This game is very unlikely to crash or mess up. Still, it is highly reccommended you save on a new slot. Objects are saved with the game and I'm still unsure of the long term effects!

    Notes:

    I'd just like to say that it took 2 whole days (inc. nights) to make this :) Which aint long considering how well it turned out but I think I may be taking a little break. Especially since it's christmas at the time of writing. Also, sorry I've been away for a while. Internet has been off thanks to our good friends, TalkTalk. Although if it wasn't for that then I may not have created this...

    Full info in the readme inc screenshots!

    ---===DOWNLOAD===---

    FurnMod.zip

  6. Can I just erm 'LOL' at your screenshots a minute Deji. :P

    :lol: at "Officer Johnson" :P

    Very neat and cool mod here. Say if your chasing baddies will other Police join the persuite or will they just drive past you?

    Not yet... :) I hope to add some more to the script once the missions are done. Also, his name is Officer Ronson :P... He's pretty baddass tho, did you read the big quoted text above yet? :)

  7. Again, really sorry for the bump of months. But again, I've been gone for ages and I think it's better than making a topic that is exactly the same as this one. Hopefully you can agree and forgive :)

    The mod is still active (unlike what gtaforums ppl say :P) and there's gonna be a huge update for when I get back (fully).

    For now I've pretyped this at my forum...

    Okay, now I have more time I'll describe some of the features you can expect come next update!

    I have coded the first 6 missions although the link between them seems to not work very well when it gets to the 3rd mission. No need to worry about that though as alot of things have been fixed that might affect it. The stabillity is pretty good too! I manage to make the missions simply without many subs when un-needed and especially due to the fact I now know alot more then I used to, I seem to be able to make things faster and harder! So you can expect a better game than the first beta provides.

    I believe the storyline to be somewhat unique and unlike any other 'crooked cop' storylines I've seen. Alot of inspiration did come from a few more recent films I'd seen. The story manages to keep you playing a hardcore character while also balancing the ease of the game. But only just

    This mod will provide probably the first ever double storyline ever on a GTA title! You play as a 'new cop' called Carl Ronson who has a seemingly natural talent at being a cop and defeats all the of the police forces expectations. Carl is invited by a 'rouge' cop named Frank who seems to be a little more of a wannabe then the real thing. At Franks side is a more quiet cop called Dean who, although taking alot of demands that Frank gives, seems to be more daring and professional than Frank. Although Carl tends to stay quiet at first, he eventually shows his true skill and slowly reveals a story that reveals his purpose in the LSPD.

    This also may be one of the first ever mods to give the player what all players want... A choice system... But unlike other choice systems made by the lousey company that needs to make a game quickly and cheap, Vigilante Justice is made by me, a real fan of choice systems. And after playing many games, I will hopefully show all the companies how it's done!

    With the choice system you get alot of choices on both storylines that will affect things such as a change in the way someone acts around you, the missions you encounter and even the final outcome of the game which is estimated to have 4 total endings which all can be defined by simply the first choice you make or the inobvious choices.

    Inobvious choices are something that is featured here too! Instead of a simple menu of choices you can think to choose different routes around which may or may not define the chances of success. The simple choices a cop may face will affect the game deeply in this mod.

    Other changes include the addition of external scripts removed in the previous version for testing purposes. The game will now have less of an empty feel and cops will actually take their routines around the station instead of just walking around like they used to! You can play basketball, bet on pool... It's all back. There are still some that are left out though. Such as the drug dealers offering you drugs. I may add that later with a switch that checks if your uniform is on before the dealer offers drugs to you. So now you can do some undercover narcotics work

    That's all I can say for now. I typed up something better at home but I can't put it up yet. Hopefully you'll enjoy this when it is released... It's gonna be big!

    Although I'll be quite inactive the library round the corner of meh house is opened now so keep posting suggestions and bug reports! I may not answer immediately but I should be able to get alot more active now then I have been previously.

  8. I dunno if you're ever gonna forgive me for doing this but I figured that I either bump this topic or end up creating a new one exactly the same... Which seems worse in my oppinion so please try to forgive me as I have been without internet for a while now. Right now I'm at a friends house with a flash drive so I can finally up the mod!!

    The new one features plenty of bug fixes and thousands of new features! Since I've been working on it for 4 months or so, it's gettin along really well!

    Yes, 0.6 BETA is out and it features cutscene viewing, mp3 player and much more! (There's more info on the downloads readme).

    v0.6 BETA - 100% Complete...

    Screens... In the readme.

    Info... In the readme.

    Readme... In the zip file :)

    Can't be bothered to post alot at the moment and I'm a bit busy catching up with my 156 email :o

    @Notyouhaha: Strange, I've never noticed a bug with the menu's. The Select Interior No. bugs were fixed though and Car Settings shouldn't have ever closed. Try updating. It should work well :)

    Forgive the bump please?

  9. UPDATE: A little fix thanks to Zaz :) You should now be able to play the single player missions with less bugs, glitches ect. You won't see any difference, but now the whole Trainer runs smoother :D

    The link has been auto-updated to prevent downloads of the older (bad) version :P

  10. GTA San Andreas won't start up after I click the .exe - Everything has worked until yesterday. I'm wondering if my new windows XP themes and 'Windows Blinds' has anything to do with it as all my programs are going weird ever since I got it.

    Also, if this can be related... It may be the fact that I typed Rundll32.exe advapi32.dll,ProcessIdleTasks in my run box and started up Rundll32 FOREVER and then accidently restarted my computer due to a just installed program which I clicked 'Ok' on meaning that I fckd something up there... Which wasn't exactly what I was trying to achieve... I was just trying to fix some bugs I had in my system at the time and speed it up ^.^

    Any ideas? I really need GTASA :( I've used GTASA Recover to get my dll's and exe back and american.gxt is working fine... So it's nothing to do with them and the fact that the game won't even start up means that it's nothing to do with any other files (mods) Plus, I haven't installed any recently.

    If I figure out how to fix this then maybe that means I could fix Sony Vegas, GTASA Console and all the other programs that're randomly crashing...

  11. Bumpies....

    0.1 BETA

    First BETA out :) Read the README.txt and I've included an exe to install automatically for people who have may difficulties trying to install it.

    GTAG Topic: http://gtag.ipbfree.com/index.php?&act...;f=26&t=410

    TGTAP Topic: http://www.thegtaplace.com/forums/index.php?showtopic=20532

    GTAF Topic: http://www.gtaforums.com/index.php?showtopic=377225

    Please review the other topics if you have a question. It might've already been answered :colgate:

  12. I hate the fact there are updates for Firefox every 2 weeks and that they never even support old plugins! It's even been said that they're just doing it so they can keep track of their customers ect. It's really annoying!!! But do I ever see the few bugs get fixed? Hell no! Seems like they just make random updates that disable certain browser extensions and get on your nerves as it pops up 'reminding' you that you have updates ready every hour! I love Firefox but I would rather they stopped making tiny updates and work one good update that can at least support most plugins and release them after several months... It's just like they know they're the only good browser and want to have their users recreating plugins, redownloading themes and doing all sorts all over again just to show off their users to the other browsers.

    So, I won't be upgrading my Firefox for a while. I've found a perfect version which supports nearly all my wanted extensions and themes and I'm sticking with it. Rant over... :pissedred:

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