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Chris

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Posts posted by Chris

  1. Time now for a competition for our readers from the U.K. musicMagpie, the company that lets you sell back your unwanted CDs, DVDs, games and other tech, are giving you the chance to win a Limited Edition Azurite Blue PlayStation 3 console plus a copy of the GTAV Collector's Edition!
     

    musicmagpie_gtav_comp.jpg

    Want to be in with a chance of winning that? All you have to do is answer one easy question: name the three main characters in GTAV. That's it. Super simple stuff.
     
    1st prize: Limited Edition Azurite Blue PlayStation 3 console + GTA V Collector's Edition (includes: Collectable Steelbook with Exclusive Artwork, GTA V New Era Snapback Cap, Blueprint Map, GTA V Security Deposit Bag with Logo Key + Digital Content)
    2nd prize: Copy of GTA V Special Edition (PS3)  (includes: Collectable Steelbook with Exclusive Artwork, Blueprint Map + Digital Content)
    3rd prize: Copy of GTA V Standard Edition (PS3)
     
    To enter, head on over to musicMagpie's GTA V competition page for full details and instructions (you'll need a Facebook account), and remember you must be over 18 and live in the U.K. You have until 17th September to get your entry in. Full terms and conditions are here.

  2. Rockstar have very kindly sent us over this new GTAV screenshot exclusively for The GTA Place. It's Trevor having a fight with a car window! Cheers R*!
     

    gtav_tgtap_screenshot.jpg

     

    Hey Chris,
     
    We hope you're ready as there's just a little more than one week to go until the launch of GTAV. As a token of our appreciation for all the great work you do with your site, here is an exclusive screenshot for The GTA Place.
     
    Cheers,
    Webmaster@R*

    Our friends at the following fansites also received exclusive screenshots:

  3. While we haven't been posting much of Rockstar's street marketing on here, you no doubt will have seen a lot yourself, perhaps even in your hometown, the majority of the art is stuff we've already seen. Today we have some brand new character art which has gone up in Auckland, New Zealand. GTAForums member 10 Percent Guano took some great photos of the new ones.
     

    gtav_nz_art_amanda_th.jpg gtav_nz_art_simeon_th.jpg gtav_nz_art_tao_th.jpg gtav_nz_art_tracey_th.jpg gtav_nz_art_wade_th.jpg

    Now that these artworks featuring Amanda, Simeon, Tao, Tracey and Wade are now out in the open, we can expect high res digital versions to be released by Rockstar fairly soon. Remember there is now just over 7 days until we get to play GTAV!

  4. According to an article in the Scotsman today, so called "industry experts" are predicting that GTAV should bring in over £1 billion ($ 1.56bn) for Rockstar, by selling 25 million copies in its first year. The game has a development and marketing budget totalling £170 million, an absolutely massive amount for a videogame, so it doesn't take a mathematician to work out that this will mean a huge profit for Rockstar.

     

    There isn't really any new information in the article, it does however state that the game world is 49 square miles (78km2) which, if true, shows just how massive it really is. The majority of the article talks about the game from Scottish perspectives, given the game's roots in the small country. It touches on the sheer amount of detail that goes into making the game. Read the full thing over at The Scotsman.

    • Like 1
  5. The Guardian's Matt Hill has today posted his rather lengthy interview with Dan Houser (Hill claims the transcript ran to over 10,000 words). The interview covers a number of topics, from Houser's meticulous nature in studying cities used in GTA games, to his self-admitted unstructured and disorganised being. The main theme of the interview, though, is the comparison between videogames and movies, and how the former is constantly getting more and more relevant these days. Hill points out how Grand Theft Auto IV made $ 310m on its release day alone back in 2008, that was a world record at the time in any kind of media.
     

    "Like all fiction, games are transportive, yet what makes them unique is that you follow your own eyes through the world," says Houser. "Games are, at one level, a progression on from a film – you jump off a cliff rather than a stuntman jumping off a cliff – but open-world games are actually more than that. It's the being rather than the doing. You're going to see different things than another player, and when you walk up a hill yourself and see the sun setting on the ocean, that's a lot different to me taking a camera up there and making you see it."

     
    Houser also talks about how Grand Theft Auto couldn't really work as a movie, or even a TV show, as they'd lose too much in terms of storytelling - GTAV is 100 hours long, so when you think about it like this, it's easy to understand why it would be impossible to condense it into a 2 hour film. A videogame is the perfect medium for certain types of storytelling and immersion, and Grand Theft Auto fits squarely into that.
     

    "There's still plenty of kudos in doing a film, but you shouldn't ever do anything in your life for kudos," advises Houser. "It's much easier to imagine GTA as a TV series, as the form is closer, but I still think we'd be losing too much to ever actually do it. We've got this big open-world experience that's 100 hours long, and that gives players control over what they do, what they see, and how they see it. A world where you can do everything from rob a bank to take a yoga lesson to watch TV, all in your own time. How do you condense that into a two-hour or 12-hour experience where you take away the main things: player agency and freedom?"

    He pauses for breath. "We love games and we think we've got something to say in games, and that games have plenty to say. So shouldn't we just continue doing that?" It would be a crime not to.

    Plenty more quotes like that can be read in the full interview over at The Guardian.

    • Like 1
  6. Well, the UK is, geographically speaking, a fairly small country. Shipping with first class postage as GAME said they would should mean the vast majority of customers will receive the game on release day. Other retailers such as Amazon offered pre-orders with release day delivery guarantee. So I imagine they may even ignore that request from R* in order to have greater chance of meeting that guarantee they offered.

     

    Rockstar's own Warehouse also guarantees release day delivery on pre-orders.

    • Like 1
  7. Rockstar have updated the official GTAV website today with more sections to read about in the Los Santos travelogue: Security, Fitness & Entertainment. There's also 8 brand new screenshots and a new artwork which you can see at the end of this post.
     

    Security & Peace of Mind
    The Los Santos Police Department is famous for tackling crime in the most aggressive and unhinged way possible, while private security firms like Gruppe 6 and Merryweather Security have a financial interest in saving your assets. Sponsored by Ammu-Nation – Protecting Your Rights.
     
    Fitness & Relaxation
    Vanity is at an all-time high and we're an athlete and fitness buff's paradise. Fancy a bit of tennis? We've got world class courts and stiff competition. Into cycling? Grab a bike for a lovely ride along the Los Santos beachfront or a punishing path through the mountains and hillsides of Blaine County. Or take part in a challenging triathlon of swimming, running and biking designed to pit egomaniacs against each other in a test of who exercises professionally the best. Sponsored by EGO CHASER Energy Bars - an energy bar that's all about you. Watch the commercial!

    Exciting Music & Entertainment 
    For those stuck in traffic, tune in to the Los Santos radio dial for a wide range of music styles to choose from - check out radio station previews of Radio Los Santos and Channel X plus Rebel Radio, East Los FM, West Coast Classics, Fly Lo FM and Vinewood Boulevard Radio. Stay tuned for more radio station previews to come.
    In the Home Entertainment section, you can watch a special preview of CNT's Fall TV Line Up, with clips from The Underbelly of Paradise, Impotent Rage and Moorehead Rides Again as well as a sneak preview of Kung Fu Rainbow Lazer Force, the upper-middle class super hero team coming to Weazel TV’s family values entertainment programming this fall.


    New Screenshots


    gtav-871-1280.jpg gtav-872-1280.jpg gtav-873-1280.jpg gtav-874-1280.jpg gtav-875-1280.jpg gtav-876-1280.jpg gtav-877-1280.jpg gtav-878-1280.jpg

     

    New Artwork

     

    v_lester_th.jpg

  8. IGN's article today looks at two more single player missions. It goes without saying that this preview does include slight spoilers, so avoid this if you don't want to know about them. We can't really summarise the thing because it's basically all about the two missions and not much else, but does talk about how Rockstar are interweaving the story which comes together through the three main characters very differing viewpoints. If you're interested, head on over to IGN to check it out.

  9. Rockstar have just launched a new GTAV teaser site related to the Epsilon Program, or rather, against it. Cultstoppers aims to stop the cult that is the Epsilon Program, and find some missing people it suspects were abducted.

     

    BTaijnsCQAAtx9n.png

    At least some of the "missing" characters pictured above appear to be Twitter users, as suggested in a tweet by Rockstar. They are presumably winners of the contest Rockstar held back in April.

  10. Day 3 of IGN's week long preview, and an article on how Rockstar have built a next-gen world using current-gen technology. In today's article, IGN talks to Rockstar North's associate technical director and combat designer Phil Hooker for the finer details of how Rockstar have created something that feels as if it's a next-generation game, for the current generation of consoles. Producer and lead mission designer Imran Sarwar also provides input.

     

    The article discusses how Rockstar have often looked at features they developed for their other franchises, with Manhunt, Red Dead Redemption, Max Payne and Midnight Club specifically mentioned, put them into GTA, tweaked and reworked them into something that greatly improves the overall gameplay.

     

    “We would hope that what gamers will notice overall is everything is much tighter, more consistent, more fluid and more intuitive,” he says. “Pretty much every mechanic has been heavily reworked to try and make the player need to think less about the mechanics, and more about what they are doing, so that they become more immersed in the world and the situations they are in as they play.

    IGN concludes by stating that the end result is something that "feels more 'next-generation' than most the titles coming out on PS4 and Xbox One later this year", and that they don't believe any of Xbox One or PS4 launch titles "match the gameplay scope displayed here in GTA V".

     

    Plenty more interesting quotes to be read in the full article over at IGN.

  11. The second day of IGN's week-long coverage of GTAV brings us a great hands-on preview of what to expect in GTA Online. IGN's Ryan McCaffrey is the first person outside of Rockstar Games to play the "shockingly ambitious" standalone multiplayer mode, and he has described 10 "crazy, awesome" things he saw and did in it.
     
    Have a read of the hands-on preview yourself, Ryan says GTA Online "is everything you’ve always dreamed an online GTA should be. It even has elements of persistence, though it’s definitely not an MMO." The preview also included 11 screenshots.
     

    rsg_gtaonline_screenshot_001.jpg rsg_gtaonline_screenshot_002.jpg rsg_gtaonline_screenshot_006.jpg rsg_gtaonline_screenshot_009.jpg rsg_gtaonline_screenshot_014.jpg rsg_gtaonline_screenshot_019.jpg rsg_gtaonline_screenshot_020.jpg rsg_gtaonline_screenshot_021.jpg rsg_gtaonline_screenshot_022.jpg rsg_gtaonline_screenshot_023.jpg rsg_gtaonline_screenshot_024.jpg

    • Like 1
  12. The first hands-on previews of GTAV are coming out today, with various European gaming sites getting to play the game first. Below is a short summary of some interesting points that were mentioned in some of the reviews. Most other details concern some of the early missions, so with the interest of not wanting to spoil anything for anyone, we've left those out. If you don't mind reading about the early missions, then check out the links at the end of the post and read the whole articles.
     
    Summary

    • Missions are extremely fun and varied
    • Characters will sometimes engage with pedestrians in totally unique ways to immerse players deeper into the world, for example, IGN saw Lamar randomly accost a drunken pedestrian
    • While on the ground, you feel like a tiny part of the game, while seeing Los Santos from the air you get to see just how vast and expansive the city is.
    • No graphics stuttering, and the infamous popup scenery that has plagued the GTA series since GTA III was only seen a handful of times - it has drastically improved since GTA IV.
    • The idea of character switching is a fantastic weapon, but if you use it right in-game you'll see how it can be extremely effective.
    • The diversity of the city, its surroundings, the characters and the whole world is really amazing.
    • There is a "colossal range of vehicles"
    • Police are a lot more intelligent and can spot you from a distance
    • The weapon selection wheel will store all your weapons, even when out of ammo, and you will never lose them.

    Quotes from IGN:

     

    The distinction between GTA V and GTA IV’s vehicle handling is immediately clear; carving my way through the throngs of 18-wheelers the low-slung supercar feels more sure-footed and grippy than similar models in GTA IV. It’s more responsive, but without erring towards feeling too superficial or light.


    The motorcycles have benefitted from the handling improvements too; they still feel quite manoeuvrable but, at the same time, they now come with more believable sense of mass.


    I'm struck at just how much brighter GTA V is than GTA IV. The harsh, San Andreas sunshine lends vehicles a dazzling gleam, casts sharp shadows, and gives the whole environment a brilliant, suitably over-exposed summertime feel. Aesthetically, Los Santos stands in stark contrast to the somewhat washed-out bleakness of Liberty City.

     
    Screenshots

    gtav-hands-on-01.jpg gtav-hands-on-02.jpg gtav-hands-on-03.jpg gtav-hands-on-04.jpg gtav-hands-on-05.jpg gtav-hands-on-06.jpg gtav-hands-on-07.jpg gtav-hands-on-08.jpg gtav-hands-on-09.jpg gtav-hands-on-10.jpg

     
     
    Hands-on Previews

  13. winning a car means paying all the taxes and stuff, nothing is free

    Except it is in pretty much every other country in the world. I was shocked when I found out Americans have to pay taxes on winnings made in contests and such, not only that but even if you win a lottery you still have to pay HUGE taxes on it, huge like almost 50%. In the UK and I believe most other countries, the prize they state is the prize you win, it's not tax-deductible, you get 100% of it.

     

    Of course with a road going car there ARE some necessary taxes which will differ by country, but they are simply running costs and you'd be paying them regardless of how you obtained the car, unless you stole it.

     

    Sick car. But would you really keep it? I would drive it for the first couple weeks a lot, show it off, etc. Maybe its just me, but I would rather have 180K, than an expensive car. Seems like that would solve a lot of our problems. Not to mention having to worry of it getting stolen or damanged.

    Yeah I'm worried about the fate of that car, I can just see the headlines now. Of course GTA will "ironically" get blamed for teaching people to steal cars (because it's as simple as pushing a button on your controller in real life???) and so it is fitting that a car from GTA would be stolen. That said, it is a fucking awesome prize and whoever wins it is damn lucky, just hope they live in a safe area otherwise they might be kinda fucked.

     

    I'd also be tempted to sell I think since like you said it could solve a lot of problems, especially if you or your family isn't so well off, plus the running costs of that thing will be sky high. Would be sad to do it though, it's such a unique car, I'd wanna keep it forever really, might even be scared to go out for drives in it, not wanting to damage or even scratch it. 

    • Like 1
  14. gtav_bravado_banshee_gamestop.jpg

     
    That sweet looking real-life Bravado Banshee Rockstar teased us about last week has now been revealed as the prize for a competition being run by GameStop in the U.S. (and Puerto Rico and Guam), which unfortunately excludes everyone residing outside those 3 countries. As you can probably tell, the Banshee is a modified Dodge Viper which is based on the GTA V Banshee which is based on the real-life Dodge Viper... life imitating art imitating life, or something like that.
     
    According to GameStop the car is worth $ 180,000, and the winner will also get a cheque (not a joke, Americans still use cheques) for $ 70,000. Due to ridiculous workings of American law, the "lucky" winner will have to pay a huge amount of taxes on the car, as well as insurance and such, the cheque will help cover these costs. But hey, you'll have a Banshee, so it's not like you'll be complaining much! If you do manage to win I sure hope you have somewhere safe to keep it.
     
    Curious what looks like on the streets? Some bloke called Jalen Cullen snapped these pics of the car:
     

    bravado-banshee-real-front-by-jalen-cullbravado-banshee-real-rear-by-jalen-culle

     

    So that's probably the best competition prize Rockstar have ever offered up. Here's hoping to more of these competitions in the future, and not just in the U.S.!

  15. They're all different. C was a programming language developed in the early 70s which became incredibly popular, you wouldn't code in C today. Instead you'd go with one of the languages it influenced that built upon and improved it.

     

    C++

    This is one of the most popular languages in the world. Loads of videogames are programmed in this, as are Windows and Linux programs.

     

    C# (C Sharp)

    This is Microsoft's implementation of the C language. Only need to learn this if you'll be writing apps exclusively for Windows (more popular with newer systems I think, so Windows 8 and Windows Phone). Visual Basic .NET is probably more popular for developing Windows programs.

     

    Objective C

    Similar to C# but this is Apple's implementation of C. Learn this if you want to develop apps exclusively for Mac OS X and/or iOS. Note that you will need a Mac to code in this as it requires Xcode.

     

     

    I don't like Java, but it's actually a good language to learn I think, it's very popular and if you're looking to develop Android apps then you're going to need it. In any school/college/uni that teaches any kind of programming, chances are you'll start out with Java. It's good for teaching the principals of learning to program.

     

     

    For web related stuff, I started out with PHP, it was typically seen as an easy language to learn and you could be pretty lazy with it, due to this it got a bit of a bad reputation for being insecure. But in the last couple of years it's improved a lot and is more like a proper programming language now. If you're going to learn it, make sure any books or tutorials you're learning from are targeted to PHP 5 or 6. Preferably 5.3 or above as that's when it started improving substantially.

     

    I did learn from a book myself but it's irrelevant now as PHP 4 was the latest version at the time. I read through it and it did all the exercises. While doing this I would also read tutorials online that taught me how to write scripts to do various things, explaining what the code is doing etc. so I found it fairly easy to modify and make it do what I want. It's pretty easy to find whole scripts people have put online. Sometimes I would download ones that interested me, or that did something I wanted to know how to do, and I would just look through the code to see how they did it. I just kinda learned like that really. Never had any formal teaching.

     

    With Python I haven't actually done much yet, but if I actually put some time and effort in I could probably pick it up pretty quickly. I'd certainly recommend it. Again, plenty of tutorials online you could start with.

     

    I don't really know of any good websites with tutorials for beginners to be honest. I would just search for "PHP tutorials for beginners" for example and check out the first page of links.

    • Like 1
  16. A dedicated forum has been added for the discussion of GTA Online, since it is such a massive addition to GTA V. The forum can also be used for organising matches and inviting members to join your crews.

     

    Some of you will probably be looking for other members to add to your friends list on Xbox 360 and PS3, if someone wants to set up a topic for people to post their gamertags and such in then one of the mods can pin it so we don't get loads of similar threads.

     

    Discuss GTA Online

    • Like 1
  17. With the launch of Grand Theft Auto V and GTA Online coming very soon, Rockstar are starting to roll out some improvements to Social Club and the crews system we first saw implemented for Max Payne 3. Today we have a brand new hierarchies system, which Rockstar have added due to feedback from the community. This feature allows crew leaders to assign special ranks to members, giving them responsibilities and assuring loyalty and performance are rewarded.

     

    social_club_crew_hierarchies.jpg
     

    Crew Leaders can assign special rank to any and all members (Crew members will otherwise all be defaulted to the designation of Muscle) across the following four tiers:

    • Commissioners:  The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in.
    • Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet.
    • Representatives: A tier of Crew members who have shown and proved their commitment to the clique - whether with ace performance in competitive modes, or just by rocking their Crew's emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts.
    • Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew's emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they're often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance.

     

    Rockstar have provided many more details for this on the Newswire post. And remember, you can still join the official TGTAP crew, we'll be ready to see you in game on 1st October!

  18. gtav_officialtrailer_640.jpg

     

    Rockstar have just announced that the official GTAV trailer, yes, the official one, will be coming this Thursday. We can safely assume this trailer will be the final one, the one which shows off the game in its completed form (as opposed to the previous ones being made during development). It's quite likely the one to be used on TV as well.

     

    Rockstar haven't set a release time yet. We're going to go ahead and guess 10AM-12PM EST (3PM - 5PM GMT) as it normally is, but do keep checking back, we'll hopefully get an exact time confirmed soon.

    • Like 1
  19. I honestly just ticked all 3. PS3 is my main gaming system now so that's what I'll be playing on, but I'll probably end up getting it on 360 as well because there's still quite a few people on there I'd like to play online with.

     

    And of course I'll get the PC version when it eventually comes out, just because it's awesome playing GTA on pc, with mods if I want.

    • Like 1
  20. Well you know I am :P

     

    PHP, and a little bit of Python (Django) for web stuff.

    Objective C for iOS apps.

    Also know some basic Java for Android apps, enough to make my cheats apps at least.

     

    Dom also does web stuff, just PHP I think.

    • Like 1
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