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glenster

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Everything posted by glenster

  1. Dear Administrators: Please help: the link for my San Andreas save games package leads to a black page (?). http://www.thegtapla...lect-save-games
  2. Please help: You accidentally put "Glenster's GTA III Starter Package" in the GTA IV Save Games section instead of the GTA III Save Games section.
  3. Please approve Glenster's "GTA III" Starter Package for the "GTA III" save game section. (I updated it about four months ago.)
  4. Please approve Glenster's "GTA III" Starter Package for the "GTA III" save game section. I updated it Jan.11, 2011.
  5. Please approve Glenster's "GTA III" Starter Package.
  6. Dear Chris: The Download link here for the GTA III "GTA3 GXT 2.0" by Delfi is dead. If you want to replace it, it can be found it at: http://www.rpgbanana.com/tools/2907 I've also attached it. gta3gxt.rar
  7. Dear Chris: Thanks for approving! But my "Vice City" save games package is listed in the save games for "GTA IV" (?!). Please list it in the save games for "Vice City."
  8. Please approve "Glenster's Some of Vice City Starter Saves." It features Klarnetist's 1957 Chevrolet Bel Air, which he gave me the permission to use.
  9. See the last section of "Glenster's Guide to Some of Vice City."
  10. A lot of the deleted things can be found in DeeZire's "Things To Do in San Andreas...." mod: http://www.gtagarage.com/mods/show.php?id=1194
  11. I'm using Sunrie's 4x version right now, which is kinder on the game engine. http://www.gtagarage.com/mods/show.php?id=3225
  12. I like VC better for several things that always come up with stunts: - a variety of camera angles for instant replays of stunts. - slow motion for Unique Jumps. - the camera looks forward with a touch of acceleration. - graphics. The SA graphics are often bleached out on the light end and muddy on the dark end and bland in-between compared to the rich hues of VC because they stretched the game engine too far for SA (for example, SA has a huge amount of water with practically nothing to see when you look in it). The metal on SA bikes looks like unshaded colored paper. http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg http://img138.imageshack.us/img138/6255/00...screen8a8du.jpg - the SA bikes feel like Nerf bikes. You can turn around by ramming one into something.
  13. The SA physics make land vehicles bouncier (higher vertical center of gravity?) in a way I don't like. They feel flimsier or something. You can turn a bike around by running it into a wall. I don't like the instant replay feature for stunts in SA. if someone ha a mod to give it the VC cinematic shots, I'd like that. One stunt gimmick I like for SA is the CJPHONEHOME code for bicycles. I type that in then try to do some skyscraper jumping.
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