Jump to content

careca

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by careca

  1. careca

    Screwed Up

    hi! first of all i must say VCMM sucks...who works with GTA Mod Installer 5.0 and tried VCMM know why im sayn this...but that doesn't matter... if ur game crashes...well it could be because of some things...like a missing line in handling.cfg or any other file the VCMM trade or change...another way is to have a wrong *txd or *dff name in the files (not likelly) or (i don't believe it so much) u installed the cars replacing the same...let's be realist, installing manually the cars is much better than any prog simply because u know what ur doing\what ur changing and also u start understanding the way the game deals with the files and some more things...all this just to say that i sugest u to install the cars manually and chek if they crash the game...if they crash it, it's like 1 of 2 or u installed wrong, or the files are currupted...it is possible but i believe it will work...have a nice day
  2. well...car editors...there are some...it was nice if u tell what is the version of it... But in other way...if u say "the car editor" it should be the one u downloaded here... but i don't know if there is only one or more...i
  3. U cant YET, what u need is probably another version of gta3audio (sound editor) There isn't any yet.
  4. well let's see if i can explain that... ur problem is that u have the wrong numbers in the vehicles.ide wheels part, this is a line of that file... 400, landstal, landstal, car, LANDSTAL, LANDSTK, null, normal, 10, 0, 0, -1, 0.9, 0.9, 0 check out the end 0.9, 0.9, that is the front and rear wheels size... as ur wheels are to big...i sugest u to DEcrease the numbers...both, at the same porpotion, or u will end up with different wheel sizes. btw if that doesn't work i also sugest u to change the numer right before that -1, 0.9, 0.9, -1 to 0 for example...
  5. well, maybe u don't know there isn't yet a tool to mod the map...like KCOW's tool... (moomapper)...i believe that tool will apear...
  6. yeah...i don't want the streets filled with sports cars...just more detailed cars
  7. i did not made the code!! i just modified it a little bit...the original code is the "chinook"...the chinook mod is a mod that able u to drive a chinook (not in the game, must be downloaded) that can carry cars inside...i changed the code so u can do the same with the dumper...i also downloaded it...its preety simple, u enter the truck...and u get out...a red arrow will apear above the truck... then u grab a car and transport it up to the truck and press insert to lock the car! then u get out and u can drive the truck! (if u do high speed turns the car may detatch from the truck... 004F: create_thread ££DUMPER :DUMPER 03A4: name_thread 'DUMPER' :DUMPERLOOP 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPERLOOP 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERLOOP 03C0: @0 = actor $PLAYER_ACTOR car :DUMPERGETOUT 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPEREND 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERGETOUT 0006: @32 = 0;; timer 0161: tie_marker @11 to_car @0 4 1 :DUMPERCHECKFORCARS 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 8119: NOT car @0 wrecked 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 8019: NOT @32 > 240000;; helicopter becomes normal after 2 mins 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 0207: actor $PLAYER_ACTOR near_car_in_car @0 radius 2.0 2.0 2.0 unknown 0 004D: jump_if_false ££DUMPERCHECKFORCARS 00D6: if 0 80E1: NOT key_pressed 0 9 004D: jump_if_false ££DUMPERRELEASECAR 00D6: if 0 00E1: key_pressed 0 8 004D: jump_if_false ££DUMPERCHECKFORCARS 03C0: @3 = actor $PLAYER_ACTOR car 0683: attach_car @3 to_car @0 at_offset 0.2 -2.5 0.8 rotation 0.0 0.0 0.0 01C3: remove_references_to_car @3 0006: @32 = 0;; timer 0002: jump ££DUMPERCHECKFORCARS :DUMPERRELEASECAR 0001: wait 0 ms 03C0: @3 = actor $PLAYER_ACTOR car 0684: detach_car @3 0.0 0.0 0.0 collision_detection 0 01C3: remove_references_to_car @3 0006: @32 = 0;; timer 0002: jump ££DUMPERCHECKFORCARS :DUMPERMARKER 0164: disable_marker @11 :DUMPEREND 01C3: remove_references_to_car @0 0002: jump ££DUMPERLOOP of course it can be another key instead of insert... the list of the keys... --------------------------------- - on foot --------------------------------- - 0 = left/right - 1 = forward/backward - 2 = special ctrl left/right - 3 = special ctrl up/down - 4 = action - 5 = previous weapon/target - 6 = aim weapon - 7 = next weapon/target - 8 = Group CTRL Forward - 9 = Group CTRL back - 10 = conversation - no - 11 = conversation - yes - 12 = (do not exist) - 13 = change camera - 14 = jump - 15 = enter vehicle - 16 = sprint - 17 = fire - 18 = crouch - 19 = look behind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ in car ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 0 = left/right ~ 1 = steer back/up ~ 2 = Special ctrl left/right ~ 3 = Special control up/down ~ 4 = secondary fire ~ 5 = look left ~ 6 = hand brake ~ 7 = look right ~ 8 = next radio station ~ 9 = previous radio station ~ 10 = No ~ 11 = trip skip ~ 12 = (do not exist) ~ 13 = camera ~ 14 = brake/reserve ~ 15 = enter+exit ~ 16 = accelerate ~ 17 = fire ~ 18 = horn ~ 19 = submission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ each function is a key in ur game...maybe different than mine... if u want to change the key to detatch car or bike go here 80E1: NOT key_pressed 0 9 004D: jump_if_false ££DUMPERRELEASECAR and change the number 9 to some other correspondent to a key u want... if u want to change the key to lock the car... 00E1: key_pressed 0 8 004D: jump_if_false ££DUMPERCHECKFORCARS same as above but number 8 have fun!
  8. hi! where is the key configuration?? well, the key configuration must be stored somewhere...gta_sa.set??
  9. yeah...i didn't play the missions...i have the game to kill people, drive vehicles and mess around with scm scripts...nothing more! i used to play missions before...when i couldn't get tired of em...now i just play for fun, not to be sick of the game...btw i will search for that mansion...but i would apreciate if u could tell me the coordinates...then i make the player start there! haha just kidding...i search it for myself... u hate me? ...ok, i will not be sad about it...and will not hate u!
  10. none...they're all ugly and slow as well...but...if i must choose one...it would be the boat...squalo i just don't know if it was in gta3
  11. worst thing...hmmm...the cars are soo ugly...there isn't a mansion! i love the mansion in VC...and...the planes speed...they are wayy too slowww...i have cars doing more than double of the planes speed...ie hydra
  12. lets see if i get it...u want to pack some txd's into an img file?? well, why don't u try to open the *img file and put the txd's from the mod in there??
  13. forget about that...the only way i know so u can't fall off the bike is by modifing the main.scm by adding :STEED 0001: wait 0 ms 03A4: name_thread "STEED" :BIKE1 0001: wait 127 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££BIKE1 00D6: if 0 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false ££BIKE1 00D6: if 0 047A: $PLAYER_ACTOR;; 047A: actor $PLAYER_ACTOR driving_a_motorbike 004D: jump_if_false ££BIKE4 03C0: @0 = actor $PLAYER_ACTOR car :BIKE2 ;0226: @5 = actor $PLAYER_ACTOR health ;0227: @6 = car @0 health 0001: wait 10 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££BIKE1 00D6: if 0 82BF: NOT car @0 sunk 004D: jump_if_false ££BIKE3 00D6: if 0 80E1: NOT key_pressed 0 15 004D: jump_if_false ££BIKE3 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££BIKE2 018C: play_sound 1 at 0.0 0.0 0.0 036A: put_actor $PLAYER_ACTOR in_car @0 ;0223: set_actor $PLAYER_ACTOR health_to @5 ;0224: set_car @0 health_to @6 0002: jump ££BIKE2 :BIKE3 0001: wait 127 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££BIKE1 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££BIKE3 01C3: remove_references_to_car @0;; Like turning a car into any random car 0002: jump ££BIKE1 :BIKE4 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££BIKE1 00D6: if 1 00E1: key_pressed 0 6 00E1: key_pressed 0 8 004D: jump_if_false ££BIKE1 0172: @4 = actor $PLAYER_ACTOR z_angle 04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset 0.0 -1.0 -1.0 0247: request_model 522 038B: load_requested_models :BIKELAST 0001: wait 0 ms 00D6: if 0 0248: model #PCJ600 available 004D: jump_if_false ££BIKELAST 00A5: @0 = create_car 522 at @1 @2 @3 0175: set_car @0 z_angle_to @4 0249: release_model 522 036A: put_actor $PLAYER_ACTOR in_car @0 04BA: set_car @0 speed_instantly 20.0 01C3: remove_references_to_car @0;; Like turning a car into any random car 0002: jump ££BIKE2 with the respective create_thread of course... the flags are more like...GFEDCBA and u write them just like that...
  14. i think u guys have the SASCM.INI outdated...so, u open that file and at the end u add 0A4A=2,%1h% %2h% 0A4B=0, then save and it should be fine!
  15. ford escort, ford fiesta, opel corsa B, nissan primera, nissan 100nx, nissan 200sx, opel omega, VW G40, VW G60 corrado, citroên saxo cup, i think that's all for now
×
×
  • Create New...