ian64
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Posts posted by ian64
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Hello everone, I'm new on here,and I just recently discovered mods for the gta series.
I downloaded a mod called 'REAL VICE CITY' where you play the short version
of new vice city mod, which includes drinking at the malibu, plus a 'wanted level 2'
if you're caught drink driving. I own the 2007 version of new vice city, although
there are new versions, but i prefer the 2007. I would very much like it
if the drink driving with the wanted level was added to my version of the game.
Can anybody out there please help me with this?
I have sanny builder, but I haven't a clue how to mod,.
I just need help knowing where exactly to edit the drink driving
wanted level in the main.scm txt.
thanks in advance.
GTA VC 2007 Mod
in GTAVC Modding
Posted
Hello
Can someone out there please help with my modifications?
I want to play the 2007 version of 'New Vice City' mod,
with added drunk driving with wanted level 2 whenever you
enter the biker bar or ocean hotel for a drink.
I found a script which causes police atention when drunk driving,
I added it to the to my main.scm script for 'New Vice City 2007',
but i can not get it to work.
Getting drunk at bikers bar & ocean hotel.
:DRUNK
thread 'DRUNK'
:DRUNK_10
wait 250
if or
Pickup.Picked_up($376)
Pickup.Picked_up($377)
else_jump @DRUNK_10
fade 0 500
wait 1000
00BC: text_highpriority 'RCPL1_1' 10000 ms 1 // Nice drink.
03FD: set_player $PLAYER_CHAR handling_responsiveness 8
052C: set_player $PLAYER_CHAR drunk_visuals 255
fade 1 500
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 7
052C: set_player $PLAYER_CHAR drunk_visuals 225
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 6
052C: set_player $PLAYER_CHAR drunk_visuals 200
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 5
052C: set_player $PLAYER_CHAR drunk_visuals 175
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 4
052C: set_player $PLAYER_CHAR drunk_visuals 150
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 3
052C: set_player $PLAYER_CHAR drunk_visuals 125
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 2
052C: set_player $PLAYER_CHAR drunk_visuals 100
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 1
052C: set_player $PLAYER_CHAR drunk_visuals 75
wait 19000
03FD: set_player $PLAYER_CHAR handling_responsiveness 0
052C: set_player $PLAYER_CHAR drunk_visuals 0
jump @DRUNK_10
-----------------------------------------------
Drink driving with wanted level script i found,
but cannot get to work with my game.
AME_18
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_18
if
$209 == 1 // integer values
else_jump @NONAME_18
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_18
03C0: $305 = actor $PLAYER_ACTOR car
02E3: $306 = car $305 speed
if
$306 > 5.0 // floating-point values
else_jump @NONAME_18
if
not Player.WantedLevel($PLAYER_CHAR) > 1
else_jump @NONAME_18
0054: store_player $PLAYER_CHAR position_to $307 $308 $309
0086: $310 = $307 // floating-point values only
$310 += 10.0 // floating-point values
0086: $311 = $308 // floating-point values only
$311 += 10.0 // floating-point values
0086: $312 = $307 // floating-point values only
$312 -= 10.0 // floating-point values
0086: $314 = $308 // floating-point values only
$314 -= 10.0 // floating-point values
0469: create_actor $315 in area $310 $311 $312 $314 unknown 1 0 0 0 0
if
not $315 == -1 // integer values
else_jump @NONAME_18_345
Player.WantedLevel($PLAYER_CHAR) = 2
03CF: load_wav 'PHIL211' as 1
:NONAME_18_260
if
83D0: not wav 1 loaded
else_jump @NONAME_18_286
wait 0
jump @NONAME_18_260
:NONAME_18_286
00BC: text_highpriority 'BANK_T' 5000 ms 1 // 10-4 we've got a drunk driver.
03D1: play_wav 1
:NONAME_18_305
if
83D2: not wav 1 ended
else_jump @NONAME_18_331
wait 0
jump @NONAME_18_305
:NONAME_18_331
040D: unload_wav 1
03D5: remove_text 'BANK_T' // 10-4 we've got a drunk driver.
:NONAME_18_345
Actor.RemoveReferences($315)
jump @NONAME_18
Come on peeps, any help at all would be much appreciated.
Thanks in advance