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Found 11 results

  1. GTA V - In Real Life (Fan video - Bank Heist) Hello friends. We recently completed a video about the Bank heist in real life, in the style of GTA online. For me it became an unforgettable experience (we did a few takes with weapons near the active bank, it scared people around) Video has some shortcomings, but we are not professionals, and just fans of GTA online . I suggest you watch it and appreciate it ) I will be glad to hear criticism) (video has engl subs)
  2. Hi guys! Check this out! This mod is too coooool Super cars and handlings... I love it so much and I decided to share with you! Download link is in the description! Have much much fun ! https://www.youtube.com/watch?v=yNY2gITL6m4&list=UUYaEdhXCAMHtyhOW7cngrzg
  3. I can't find it why it's so hard.
  4. VIDEO TUTORIAL: https://www.youtube.com/watch?v=_0ByhnXWwRY&list=UUZ_oSd5aOcYdxaOF18bFAPQ Here today I will share with you all a new duplication glitch in GTA V Online after the 1.14 patch. This glitch is very simple and easy and does not require a lot to preform, however you do need somebody to do it with you. This glitch allows you to duplicate any car off the streets without a tracker. This does not seem like a super effective glitch at first, but when you take a high selling stock vehicle like the Ocelot F620 and fully customize it to the best you can it will sell for a lot. Once you duplicate the vehicle you can either give the copy to your friend or sell the copy to gain a profit. The only downside is this glitch does not bypass the 45 minute wait in between selling vehicles, so you will need to wait before repeating the process. I hope you all enjoyed and tell me how it worked for you.
  5. VIDEO TUTORIAL: https://www.youtube.com/watch?v=_0ByhnXWwRY&list=UUZ_oSd5aOcYdxaOF18bFAPQ Here today I will share with you all a new duplication glitch in GTA V Online after the 1.14 patch. This glitch is very simple and easy and does not require a lot to preform, however you do need somebody to do it with you. This glitch allows you to duplicate any car off the streets without a tracker. This does not seem like a super effective glitch at first, but when you take a high selling stock vehicle like the Ocelot F620 and fully customize it to the best you can it will sell for a lot. Once you duplicate the vehicle you can either give the copy to your friend or sell the copy to gain a profit. The only downside is this glitch does not bypass the 45 minute wait in between selling vehicles, so you will need to wait before repeating the process. I hope you all enjoyed and tell me how it worked for you.
  6. Hello, I'll straight to the request. I have created, rendered, etc one model with Google SketchUp 8 . But I made this model not to render it or smth... My biggest desire is to use it in gta sa as a car model, best would be Blista Compact (at least for single player mode). But I can't do that, whether my pc is too slow or I'm doing something wrong. So please could someone convert this model into gta car model for me? My email is [email protected]. In this post I will add rendered picture and the model it self, to open it you may need to have Google SketchUp 8 (it can export models in other formats). Picture and model attached via links. Model: http://www.2shared.com/file/ui1Dzn5v/AutoSave_kieme_kadet_2.html Picture: http://www.2shared.com/photo/xFRi-6dV/u_HD.html Thank you in advance!
  7. recently i have replaced the blista with a volkswagen schirroco.however when i ran gta, there were none of them to be see, no blistas. I ignored his and installed a few other mods with my vehicle mod installer. To my suprise, none of them turned up either. I tried traffic flow, didnt work. plz help. I dont want to have to intall snp by the way. Thanks alot jarratt51
  8. do you think they should implement car modification into gta5, if so what are your ideas as to the complexity and extent of this. I think the modifications should be similiar to the saints row and midnight club series, with modifications as follows. However the modifications ae focus mainly on visuals, but performance mods are also available. The player should also have the ability to remove parts if they want to. Body mods Standard parts (available for most cars,suvs,and pickups.) Front Bumpers (maybe 2 or 3 different ones per car) Rear Bumpers (maybe 2 or 3 different ones per car) headlights (normal,chrome,blacked out+light color options) (some cars might also have rally style lights available, such as the sultan) Taillights (normal,chrome,blacked out+light color options) Spoilers (maybe 2 or 3 different ones per car, increases downforce) Rims. (a large selection including spinners, wire rims, and other various styles ) tyres (whitewall,blackwall,offroad,runflat) Hoods(2 or 3 different ones per car, also with carbon fiber versions) (muscle cars such as the sabre,tampa and dukes also have the option to add superchargers) Grills (2 or 3 per aplicable car, not all cars have grills) roll cages (1 or 2 per car) neon hydraulics roof scoops Offroad parts (available for suvs and pickups) exhaust tips( 3-5 generic ones like gtasa) Bullbars (maybe 2 or 3 different ones per car) tailight guards bed covers (mostly for pickups 2 or 3 per truck including campershell,standard and a standard with spoiler) rooflights (1 or 2 per car),(may also include rollbars for pickups) mudflaps. Adjustables (adjustability depends on the car) ride height tire profile wheel width rim size Paint (includes gloss, chrome,matte, pearlescent, and metalic options) Primary color secondary color rim color window tint neon color interior color seat color roof color (mostly for convertibles) Interior mods Sound systems ( includes full custom speeker,subwoofers,amps,and boxes that go either in the car or in the trunk of the car or the back of a pickup\suv like the spanish lords cavalcade) 1 or 2 sets per vehicle seats( one or 2 different options per vehicle) Performance mods (works in 3 stages) each stage increases power by ten percent) Nitrous (works basically like it did in gtasa) Turbo(increases engine power by 20%)Stage 2-30% ,stage 3-40% Exhaust(increases engine power by 10%) intake (increases engine power by 10%) Tires(increases grip and acceleration) Engine swap (switch the engine of the car to a more powerful but appropriate replacement list below) supercharger(available only for v-type engines, increases engine power by 25%+15%for each additional stage ) compacts (cars like the blista compact and futo) ( engines can be removed from stolen cars in order to place them in your car. (power levels may be unrealistic in order to make the game better) 1.5l l4 150hp 2.0l l4 200hp 2.5 l4 240hp 3.0l l4 300hp Compact and medium (cars like merit, feroci,sultan) 2.5l l6 280hp 3.0l l6 320hp 2.5l V6 250hp medium only 3.0l V6 280hp 4.0l V6 300hp medium and sports cars like, coquette, and muscle cars 4.6l v8 200hp 5.0l v8 230hp 5.4l v8 260 6.0l v8 300hp Muscle cars 350ci v8 230hp 400ci v8 260hp 427ci v8 300hp 454ci v8 350hp 502ci v8 400hp 444ci semi v8 ( gta's hemi parody) 420hp super cars, large trucks, and some sports cars 5.0l v10 300hp 6.0l v10 350hp 6.0l v12 400hp 7.0l v12 450hp Weaponized parts (parts that make the car stronger and more destructive, may not be available on all cars, may also add weight to the car and thus slow it down) all weapons have infinite ammo and may be removed anytime the player wishes. frontal weapons (only one may be equipped on each side at a time a different weapon may be equipped on the left and right side of the vehicle, so you could have a machine gun on the left side and a grenade launcher on the right side ect.) Machine guns ( adds 20lbs to vehicle weight) rocketlaunchers ( blow more stuff up adds 150lbs to vehicle weight) flamethrowers ( set people on fire adds 100lbs to vehicle weight) grenade launchers ( blow stuff up adds 80lbs to vehicle weight) miniguns (faster and more deadly version of machineguns adds 120lbs to vehicle weight) laser guns (why not? adds 50 lbs to vehicle weight slower but more powerful version of machineguns) wheel weapons kneecappers +10lbs bullet proof tires rear weapons (only one may be equipped at a time these are mostly defensive weapons) tire spikes (+80lbs) oil slicks +100lbs mines+150lbs body weapons bullet proof glass +50lbs bullet proof body +100lbs spiked bumpers (replaces stock bumpers increases frontal and rear durability by 10%) +50lbs each plow blades (replaces front bumper increases frontal durability by 20% may be equipped along with rear spiked bumpers) +100lbs turrets ( like on the apc, only one may be equipped at a time and the ones that may be equipped vary with the vehicle) mg turret (a small mg turret) +50lbs rocket turret + 200lbs tank gun turret+ 300lbs ( only for large vehicle like cavalcades and boxvilles) Minigun turret +120lbs so most vehicles can have 5 different weapons at a time and be made completely bullet proof!
  9. Hi guys, i m fairly new to this forum, but i have a problem. Ok for example, i went to install a ferrari mod through SAMI, and i picked it to change from greenwood. So i went to find a greenwood and it was not a ferrari, ive done this with other cars too, it wont show the mods! I really need help ASAP from anyone! If anyone is good at solving me problem here, Thats great Thanks the best! ~Homework
  10. I was wondering if someone could create a Maryland State Police car for gta sa if you do do it can you post the link? also if anyone can do a whole pack that would be cool. msg me for more details This is what it looks like https://encrypted-tb...iFqHlpvqulqMF9A
  11. Hey I like to mod gta IV and think this is a good forum so here i am. First of all I'm kinda stuck at modding my feltzer. How do i make the Feltzer Non-convertible? Is this edited in the handling.dat? (Kinda silly jumping trough the roof into my super mercedes :-) Second question. I modded my Schafter but i got one problem, when i accelerate it, it leaves (not sure what to call it) double wheel spin on the ground, you know, like "double rubber wheelspin pattern" hehe. Anyone knows what the problem might be here? Third and last question, I'm trying to make my own handling lines because many of the ones coming with the cars seems to be messed up. I'm trying to make it as realistic as possible. One of my main problems with the handling is cars flipping over. The only way as i can see it is in the Handling.dat file, under Suspension (Sf, M_fSuspensionForce). What i do is in and out of game setting Suspensionforce higher and it seems to work, untill they become so stiff they start jumping around all over, even when I'm standing still. Btw any tips further on the handling files? What are the main lines you're editing when making a handling line? Mainly i stick to these lines: Mass C) DragMult TF) DriveForce TV) Velocity Plus some of the suspension lines. Is there any other lines i should focus on? I'm also trying to make a bad ass accelerating drift super car, but the problem seems to be slow gear shift's. Any ideas here? I've been trying to search on several forums but can't find any answers to my issues. If someone would like to add something on my n0b mod-skills i would appreciate it very much. Looking forward to answers (?) Best yo's
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