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IGN looks at the new physics and animation in IV

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IGN has posted an article covering NaturalMotion's Euphoria Technology and Grand Theft Auto IV. Here is a quick list of some of the amazing things Rockstar have implemented it in:

* Niko's stance will adjust depending on the grade of ground he is standing on

* Niko is also spatially aware of his environment (in layman's terms, he knows where walls and potential dangers are)

* While standing on hills and mountains his knee's and feet will incline or decline on an angle

* He walks with a noticeable counterbalance, keeping his center of gravity correct

* When running at a fast speed he will be proactive in pushing open doors (because he is spatially aware of his surroundings, he will know the door is there and thus push it open without stopping)

* When shot enough, enemies will fall backwards and slouch, trying to regain their last ounces of breath.

* Car physics are sickenly realistic; rear-end another car and the people in the front seat will propel through the windscreen.

* Same goes for side-on's, bailing from the car while in acceleration (similar to what you could do in Vice CIty onwards, only a little more realistic now)

* When tackling walls, staircases or even just falling Niko's hands and feet are controlled automatically to ensure all his movements are realistic and play true

* Niko will duck into a commando roll when he falls to far

* Euphoria also controls how the new drunk feature works -- drunken, stumbling shamble, and camera blurs adding to the disorientation

* When clinging to trucks (as seen in trailer #2) he will hold on more forcefully when the truck takes corners

* Pedestrians are also proactive to weather formation and will change their actions (for example running) when it is going to begin to rain momentarily

Very impressive stuff, we're just itching to play this game just to see how the physics work. There is no doubt, this game is going to re-define gaming a second time for the franchise. Be it the game play that is being raved about of the physics that have never been attempted before, this is unmissable.

IGN and comprehensive list by RockstarWatch

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I'd post this as news but right now I've got a bunch of work to do (for school), so if anyone of you guys could it'd be awesome (*looks at rockstarrem*). Awesome list BTW.

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* Car physics are sickenly realistic; rear-end another car and the people in the front seat will propel through the windscreen.

I could spend hours, just ramming into people, and seeing them end up, bloodied, and laying in the road.

I'd post this as news, but i don't have the permissions... Gerard found some way to move the topic i made about the release into the news, but.. i dunno what he did....

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oh man, since its ragdoll, and people go through the windshields, could you imagine if you went through a very busy intersection in a bus/linerunner? the peds smacked against the grill xD, that and putting a bus on the tracks and a train goes by xD

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I'd post this as news but right now I've got a bunch of work to do (for school), so if anyone of you guys could it'd be awesome (*looks at rockstarrem*). Awesome list BTW.

Thats okay, Chris posted it and nicely thanked someone else for the effort, how great is that? :)

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It is about time rockstar took a more realistic approach.

* Euphoria also controls how the new drunk feature works -- drunken, stumbling shamble, and camera blurs adding to the disorientation

That will be amusing.

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all these new features will definitly add to the overall gameplay, making it much more fun, and harder to get bored of. i hope the ragdoll physics in Rockstars new game engine are better than saints row ragdoll effects, for example, when i punch a guy and they fall, they just seem to die and get back up, instead of trying to regain their balance.

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