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HELP - Problem with Wheel Archangels and Tunable Car Mods


anzai

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Hello everyone, just a quick question about dealing with car mods which include kits etc (basically tunable at wheel archangels)

I'd like to apologise first of all if this question has been posted before, but after about a good hour of searching through the forums finding nothing, i had no other choice than to post the question myself.

So what happened was I tried to replace my sultan with a lancer evolution ix which comes with i believe 2 sets of bodykits and a few paintjobs. I have done every single step required from the readme file and made sure everything was correct, then repeated the process 3 or so times including a fresh uninstall-reinstall to try to get it work, but the problem wouldnt go away.

The problem is my evo ix 'sultan' now is unable to enter wheel archangels, but can enter in transfender. This basically means i cant get any of the bodykits etc, obviously because transfender dont provide them ingame, and i can only get the custom paintjobs from there.

Now the car itself shows up nice and sweet, so i dont think there is any problem with my replacing txd and dff files from gta3.img

I've tried replacing about 4 different cars using 4 different (tunable) car mods. Only one works perfectly without trouble, meaning the car was actually able to be tuned normally at wheel archangels. All other 3 had the same problem as what i've described above.

This is the link to the mod I was trying to install: click here

I also strongly believe that the copy of the game i have is version 1.0, simply because i was able to play SAMP before started going to the modding industry.

Apologies for the lengthy post, hope to hear replies soon.

Cheers

anzai

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Hello everyone, just a quick question about dealing with car mods which include kits etc (basically tunable at wheel archangels)

I'd like to apologise first of all if this question has been posted before, but after about a good hour of searching through the forums finding nothing, i had no other choice than to post the question myself.

So what happened was I tried to replace my sultan with a lancer evolution ix which comes with i believe 2 sets of bodykits and a few paintjobs. I have done every single step required from the readme file and made sure everything was correct, then repeated the process 3 or so times including a fresh uninstall-reinstall to try to get it work, but the problem wouldnt go away.

The problem is my evo ix 'sultan' now is unable to enter wheel archangels, but can enter in transfender. This basically means i cant get any of the bodykits etc, obviously because transfender dont provide them ingame, and i can only get the custom paintjobs from there.

Now the car itself shows up nice and sweet, so i dont think there is any problem with my replacing txd and dff files from gta3.img

I've tried replacing about 4 different cars using 4 different (tunable) car mods. Only one works perfectly without trouble, meaning the car was actually able to be tuned normally at wheel archangels. All other 3 had the same problem as what i've described above.

This is the link to the mod I was trying to install: click here

I also strongly believe that the copy of the game i have is version 1.0, simply because i was able to play SAMP before started going to the modding industry.

Apologies for the lengthy post, hope to hear replies soon.

Cheers

anzai

I used your link and DL'ed the file to check what might be wrong. Here's what I found... Because you said you couldn't get into Wheel Arch Angels, I wanted to see if the guy supplied a line of changes for the 'vehicles.ide' file. He did and it's the same as the original Sultan too! So that has me wondering if you changed the entry for the Sultan in this file? You see, the last number, the '1' tells the game to let you get into Arch Angels. Now, the original line and the line he gives both have the '1', so I have to wonder what's wrong with your file? You might want to double/triple-check that ALL data is entered correctly. Even if you were to get a clean backup of the file, it should work in this case.

Beyond this, I can't tell you any more now cuz I'm not going to install that mod just yet.

And when you say 'copy' I hope you're not talking about a crack?! Cuz if you are then that might be your problem!

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I used your link and DL'ed the file to check what might be wrong. Here's what I found... Because you said you couldn't get into Wheel Arch Angels, I wanted to see if the guy supplied a line of changes for the 'vehicles.ide' file. He did and it's the same as the original Sultan too! So that has me wondering if you changed the entry for the Sultan in this file? You see, the last number, the '1' tells the game to let you get into Arch Angels. Now, the original line and the line he gives both have the '1', so I have to wonder what's wrong with your file? You might want to double/triple-check that ALL data is entered correctly. Even if you were to get a clean backup of the file, it should work in this case.

Beyond this, I can't tell you any more now cuz I'm not going to install that mod just yet.

And when you say 'copy' I hope you're not talking about a crack?! Cuz if you are then that might be your problem!

Hi, thanks for your suggestion, however the vehicle.ide wasnt actually the bit which troubles us. I e-mailed the guy who made the mod and told me how to fix the problem. It was in fact handling.cfg, if you don't use the proper 'modded handling line' made by the creator of the mod, you won't be able to tune the car in WAA. I actually played around with the handling line so the car would be able to pull off drifts, and that was indeed the problem.

And my 'copy' is a legit copy, bought it from EB.

And so, case is solved :clapping: . Thanks for all your contributions. Hope the thread could be helpful to anyone who is / will be facing the same problem in the future.

Cheers and peace,

Anzai

Edited by anzai
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Close.

I found the last bit in VEHICLES.IDE sets what wheels you can use on the vehicles, if you look at some of the aircraft you'll

see the same code listed for the Transfender wheels, "0". Lines ending in "-1" won't show the wheels option in mod garages.

The other sets are for LL & WAA. I'm in the process of sorting this & would like to put out an extended carmods mod.

I just stumbled across something in the flags of HANDLING.CFG, colum "ag" it's at the end of each line & should read

" 4000002". This bit sets if a car is a "street racer" or "lpwrider". I haven't messed much w/ this yet but it might put you

in the right direction. Of you still have problems, post your line (just for the Sultan) back here & I'll see if I can help.

Just remember to BACK UP EVERY FILE YOU PLAN TO EDIT!!!

Good luck

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Hi, thanks for your suggestion, however the vehicle.ide wasnt actually the bit which troubles us. I e-mailed the guy who made the mod and told me how to fix the problem. It was in fact handling.cfg, if you don't use the proper 'modded handling line' made by the creator of the mod, you won't be able to tune the car in WAA. I actually played around with the handling line so the car would be able to pull off drifts, and that was indeed the problem.

And my 'copy' is a legit copy, bought it from EB.

And so, case is solved :clapping: . Thanks for all your contributions. Hope the thread could be helpful to anyone who is / will be facing the same problem in the future.

Cheers and peace,

Anzai

Ah, see... That's what you get for playing around! :) Good to hear you were able to fix it though. It's a nice car too BTW - too bad I can't install it cuz I've already got modded Sultans saved in a couple garages.

UrbanOutlaw: So you're saying that last number in Vehicles.ide is actually just for setting wheel types? I guess you learn something every day! Never played with it myself but just passed along what I'd heard someone else say... I'll have to have a look at that 'ag' column and see what's all involved there.

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  • 6 months later...

have the same problem, just with the "Jester" that I replaced with a Dodge Viper SRT-10

2nd Viper its the one with the "snake" paintjob

here's the handling.cfg too if it helps: JESTER 1500 3100 2 0 -0.2 -0.2 70 0.8 0.9 0.5 5 480 60 10 R P 11.1 0.5 0 33 0.8 0.2 0 0.1 -0.07 0.5 0.6 0.4 0.4 105000 00002000 40480000 0 0 0

Thanx in advance! :)

lolz sry I found out whats wrong :P you just have to make sure that 4000002 is in there instead of the 40480000, that actually works on every WAA car mod.

WAA = Wheel Arch Angels. :P

Edited by NakashuriNinja
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Hello everyone, just a quick question about dealing with car mods which include kits etc (basically tunable at wheel archangels)

I'd like to apologise first of all if this question has been posted before, but after about a good hour of searching through the forums finding nothing, i had no other choice than to post the question myself.

So what happened was I tried to replace my sultan with a lancer evolution ix which comes with i believe 2 sets of bodykits and a few paintjobs. I have done every single step required from the readme file and made sure everything was correct, then repeated the process 3 or so times including a fresh uninstall-reinstall to try to get it work, but the problem wouldnt go away.

The problem is my evo ix 'sultan' now is unable to enter wheel archangels, but can enter in transfender. This basically means i cant get any of the bodykits etc, obviously because transfender dont provide them ingame, and i can only get the custom paintjobs from there.

Now the car itself shows up nice and sweet, so i dont think there is any problem with my replacing txd and dff files from gta3.img

I've tried replacing about 4 different cars using 4 different (tunable) car mods. Only one works perfectly without trouble, meaning the car was actually able to be tuned normally at wheel archangels. All other 3 had the same problem as what i've described above.

This is the link to the mod I was trying to install: click here

I also strongly believe that the copy of the game i have is version 1.0, simply because i was able to play SAMP before started going to the modding industry.

Apologies for the lengthy post, hope to hear replies soon.

Cheers

anzai

And when you say 'copy' I hope you're not talking about a crack?! Cuz if you are then that might be your problem!

And how might that be his problem?

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hey i tried adding the 400002 or whatever on the sultan and it didnt work the handling line that cam with the mod doesnt work iether and its the DB9 aston martin mod tunable..... can somebody help me? thanx

:huh: strange.

try adding 4000001 or 4000000 instead of 4000002, might work because these are the WAA codes for the other cars, I have 4000001 on my Sultan instead of 4000002 so it does work. you just have to find the right number :)

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it didn't work could you send me your whole sultan line and when i edit my handling cfg it does nothing in the game different but when i edit it using handling editor it changes the way the car moves but i'm not sure it changes the text within the actual file.

SULTAN 1400.0 2800.0 2.4 0.0 0.1 -0.1 75 0.78 0.95 0.48 5 376.0 30.0 9.0 4 P 185.0 0.65 1 30.0 1.2 0.1 0.0 0.16 -0.06 0.5 0.3 0.25 0.60 35000 112800 4000002 2 2 0

here's my sultan, if it still dosen't work, try changing it manualy go to X:\Program Files\GTA San Andreas\data\handling.cfg and open it in notebook, find sultan and replace it. thats what I do ^_^

because the handling editor dosen't seem to work all the time <_<

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sorry for all the trouble im using a handling editor that can check off if its this or that in this case street racer and it works i found it on gtaworldmods lol its weird when i edit my handling file its now the same as the one the editor programs are using for some reason so i cant do it manually

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