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converting .txd and .dff


xdfrightener

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OK here you go this should explain what you need to do.

Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory.

post-18502-1220068678_thumb.png

Here I am loading the diablos.dff and because I didn't extra the tga it has no texture.

post-18502-1220068689_thumb.png

Go to Tools -> Hierarchy -> Browser...

post-18502-1220068786_thumb.png

Now examine the tree this tree MUST be this format to run any vehicle in GTA 3

post-18502-1220068828_thumb.png post-18502-1220068843_thumb.png

Next close that file out or you will import on top of this model. I imported the Hermes from Vice City.

post-18502-1220069019_thumb.png

You will notice some small changes made in the table between versions.

I can import one car on top of another and then make notes of which files need renaming and removed.

post-18502-1220069034_thumb.png post-18502-1220069044_thumb.png post-18502-1220069057_thumb.png

Clicking on the list of objects on the right will bring up a menu:

post-18502-1220069067.png

Renaming is the easy part then you can drag and drop the items in the correct position in the tree.

Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end.

post-18502-1220069078_thumb.png

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  • 2 weeks later...
OK here you go this should explain what you need to do.

Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory.

post-18502-1220068678_thumb.png

Here I am loading the diablos.dff and because I didn't extra the tga it has no texture.

post-18502-1220068689_thumb.png

Go to Tools -> Hierarchy -> Browser...

post-18502-1220068786_thumb.png

Now examine the tree this tree MUST be this format to run any vehicle in GTA 3

post-18502-1220068828_thumb.png post-18502-1220068843_thumb.png

Next close that file out or you will import on top of this model. I imported the Hermes from Vice City.

post-18502-1220069019_thumb.png

You will notice some small changes made in the table between versions.

I can import one car on top of another and then make notes of which files need renaming and removed.

post-18502-1220069034_thumb.png post-18502-1220069044_thumb.png post-18502-1220069057_thumb.png

Clicking on the list of objects on the right will bring up a menu:

post-18502-1220069067.png

Renaming is the easy part then you can drag and drop the items in the correct position in the tree.

Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end.

post-18502-1220069078_thumb.png

Wow thanks alot dude. I owe you bigtime.

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first you tell me what software of modding you r using if u r using 3d studio max then i can help u in founding scripts

if yes you may go here

click Here

thanks now you can convert things from VC TO SA and Gta 111 to SA

have fun and enjoy man

As I said Zmodeler the original beta is free version 2 will cost $60. The only other I know that is free to use is Blender and you need the import/export script to use it. I don't know many people that have the funds to shell out for 3D Studio Max. So... I don't use it and never will with the powerful freeware and shareware available to the public.

Edited by JAB HacksouL
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