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Entext_218


Isom

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First off I'm not real sure if this is where I should put this, but I couldn't find anywhere else I found suitable.

My question is regarding Sanny Builder.

Okay so I've added a new area to the SA map, and it's a hideout like place.

I've edited the main.scm to spawn a number of weapons, pickups, and cars.

It's all worked up until yesterday, and ever since then every time I try compiling it, it gives me the error Label "entext_218" not found.

I've tried everything, even replaced every file with backup files and nothing.

Any help?

Edited by Isom
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Off the top of my head you must have removed it by accident.... nope ENTEXT_218 doesn't exist in mine so you need to search the code for @entext_218 and find the jump. This jump must be either something you added or mislabeled.

This is the entire ENTEXT thread at line #7752:

:ENTEXT
thread 'ENTEXT' 
0@ = -1 

:ENTEXT_18
if 
87D6:   not  0@ == $1012 // integer vars 
else_jump @ENTEXT_53 
wait 0 
077E: get_active_interior_to 0@ 
jump @ENTEXT_18 

:ENTEXT_53
07FB: set_interior s$1014 access $1013 
end_thread 

:ENTEXT_63
$38 = 0 
if 
  Player.Defined($PLAYER_CHAR)
else_jump @ENTEXT_212 
if 
 $ACTIVE_INTERIOR == 0 
else_jump @ENTEXT_212 
if 
 $PHONE_RINGING_FLAG == 0 
else_jump @ENTEXT_212 
if 
 $FREEFALL_STAGE == 0 
else_jump @ENTEXT_212 
if 
88B4:   not test $390 bit 1 
else_jump @ENTEXT_212 
if 
88B4:   not test $390 bit 20 
else_jump @ENTEXT_212 
if 
89BE:   not unknown_check_09BD 
else_jump @ENTEXT_212 
if 
  Player.Controllable($PLAYER_CHAR)
else_jump @ENTEXT_212 
$38 = 1 

:ENTEXT_212
return 

:ENTEXT_214
$TIME_FROM_LAST_CALL_GOT_FLAG = 0 
if 
  Player.Defined($PLAYER_CHAR)
else_jump @ENTEXT_449 
if 
 $ONMISSION == 0 
else_jump @ENTEXT_449 
if 
 $ACTIVE_INTERIOR == 0 
else_jump @ENTEXT_449 
if 
 $PHONE_RINGING_FLAG == 0 
else_jump @ENTEXT_449 
if 
 $FREEFALL_STAGE == 0 
else_jump @ENTEXT_449 
if 
88B4:   not test $390 bit 1 
else_jump @ENTEXT_449 
if 
88B4:   not test $390 bit 20 
else_jump @ENTEXT_449 
if 
89BE:   not unknown_check_09BD 
else_jump @ENTEXT_449 
if 
  Player.Controllable($PLAYER_CHAR)
else_jump @ENTEXT_449 
if 
044B:   actor $PLAYER_ACTOR on_foot 
else_jump @ENTEXT_449 
if 
8A03:   not unknown_gang_war_in_progress 
else_jump @ENTEXT_449 
if 
  not Player.WantedLevel($PLAYER_CHAR) > 0
else_jump @ENTEXT_449 
01BD: $TEMPVAR_CALL_TIME = current_time_in_ms 
0084: $TIME_FROM_LAST_CALL = $TEMPVAR_CALL_TIME // (int) 
0060: $TIME_FROM_LAST_CALL -= $CURRENT_TIME_IN_MS // (int) 
$TIME_FROM_LAST_CALL_GOT_FLAG = 1 

:ENTEXT_449
return

As you can see not one mention of a 218 in the entire thread. In case you weren't aware ENTEXT is Enter Exit.

JAB B)

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