Viewing news posted in May 2007

Possible New GTA IV Feature Revealed in OXM

By Chris | 29th May 2007 at 13:34 GMT in GTA IV | 13 Comments

The July issue of Official Xbox Magazine in the USA seems to have revealed a new feature that none of the other magazines have picked up on so far. The following quote from the magazine describes when Niko approached a car fom behind a prompt appeared on screen saying "Press LB to open boot", (that's 'trunk' for you Americans), the LB button on th Xbox controller is equivalent to the L1 button on PlayStation controllers.

"We also noted how, when Niko approached a parked sedan from behind in preparation to carjack it, an interface prompt approached in the upper-left corner of the screen: "Press LB to open boot." Boot, of course, is the British term for "trunk," leading us to wonder just what we might be able to stash in the backs of our cars-weapons, bombs, kidnapped people? Or even more interestingly, what we might discover in other people's boo-er trunks? For the moment Rockstar isn't saying."

Nothing more was said on it, as clearly Rockstar don't want to discuss this right now. It isn't clear whether we'll only be able to use the boot of a car at certain points in the game or on certain missions, or whether we'll be able to make use of it whenever we wish to.

Let us know what you think in our forums.

Source: GTAForums post

PSU3 Magazine Preview of GTA IV

By Chris | 26th May 2007 at 14:39 GMT in GTA IV | 26 Comments

psu3_mag_jun07.jpgUK publication Playstation 3 Unlimited has a new 6 page preview of GTA IV. There are a few new minor details provided by the magazine in its June issue.

  • There are about four different camera angles
  • The in-car camera basically acts as a first-person view, where you're able to look around across the bonnet (hood)
  • Weather effects aren't merely for show, they will affect gameplay (such as vehicle handling)
  • You'll be able to use the right analogue stick on the Xbox 360 (and presumably PS3) controller to look around.

Thanks to K4miL for the info (via MattyBlog)

GTA IV Screenshots and Previews Galore!

By Chris | 24th May 2007 at 18:35 GMT in GTA IV | 47 Comments

*UPDATE*: I have uploaded the unwatermarked versions of the screenshots, which hopefully you'll find are a little nicer to look at.

*UPDATE 2*: Added some very high resolution official artwork and better quality screenshots.

Several gaming websites have all published previews of GTA IV today, all of them including some brand new screenshots, in addition to digital versions of all the screens we've seen in print over the past couple of months. There doesn't appear to be anything new said in the previews, but links to the various articles are after the screenshots below.

bridge1.jpg bstone.jpg dawn.jpg docknight.jpg dusk.jpg elevated_tracks.jpg full_auto.jpg heckler.jpg hill.jpg hood.jpg niko4.jpg rama.jpg shopper.jpg trainb.jpg inside_bar_oe1.jpg chinatown_oe2.jpg black_car_oe3.jpg bridge2_oe4.jpg

Official artwork and new logos:

GTAIV_logo_OnBlack.jpg GTAIV_logo_OnWhite.jpg

Car_Shoot_Out.jpg Niko_Shotgun.jpg Police.jpg

Articles: IGN, GameSpot, GamesRadar,, C&VG

Rockstar Games announces Grand Theft Auto IV Special Edition

By Chris | 21st May 2007 at 20:58 GMT in GTA IV | 23 Comments

Rockstar have just announced through a press release that a "special edition" of Grand Theft Auto IV will be made available for both the Xbox 360 and PlayStation 3 versions. The special edition includes a little more than you normally get with "special edition" versions of popular games, details below from the press release.

The Grand Theft Auto IV Special Edition will be presented in a customized Grand Theft Auto metal safety deposit box. The box will contain:
  • Grand Theft Auto IV on the Xbox 360┬Ö video game and entertainment system or the PLAYSTATION┬«3 computer entertainment system, both with special packaging
  • The Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from Grand Theft Auto IV
  • Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release
  • An exclusive Rockstar keychain for the safety deposit box keys
  • Completing the collection is a limited edition Rockstar duffel bag

This special edition will set you back .99 (RRP) in the USA, prices for other regions have not yet been confirmed.

Link: Take 2 Press Release

New GTA IV Details from PLAY

By Chris | 17th May 2007 at 17:57 GMT in GTA IV | 25 Comments

play_issue153.jpgIssue #153 of PLAY, the UK publication we reported on last month because of a printing error with the IV logo is now out. The 5 page preview provides a couple of interesting tidbits, in what is otherwise full of information we already know about.

  • Niko's cousin Roman is thousands of dollars in debt
  • Niko's mobile phone has the ability to receive text messages and also has a camera which you can take pictures with.
  • In next month's issue (available on 14th June 2007) PLAY will feature an exclusive preview of the game which they are hyping up quite a bit

Thanks to MattyBlog for the scans.

Some GTAIV Info from GamePro Germany

By Chris | 15th May 2007 at 19:01 GMT in GTA IV | 12 Comments

German magazine GamePro recently published their preview of GTA4. It looks to be the same as all the other magazines we've reported on so far, simply reiterating what we already know. A couple of minor new details have popped up though:

  • Niko will have access to a wardrobe in his flat - it is not clear whether this will be on the scale of what we had in San Andreas, or more like what we saw in Liberty and Vice City Stories.
  • There are several different animation sets for breaking into a car
  • Rockstar are thinking about doing something that the True Crime games, by giving every street it's own name which will fade in/out of the screen when entered, rather like each area did in previous GTA games. This has not yet been finalised though.
  • Rockstar are aiming to have no differences between the Xbox 360 and PS3 versions (aside from possibly downloadable content)
  • Rockstar are also trying to remove some of the less realistic things from GTA, such as arrow and markers showing the player where to go. Instead we will possibly make use of gadgets in Niko's possession such as his mobile phone.

Thanks to for the news.

A New Digital GTAIV Screenshot

By Chris | 15th May 2007 at 14:33 GMT in GTA IV | 23 Comments

Apart from a number of magazine scans and screen captures from the first official trailer, we haven't seen any proper screenshots of Grand Theft Auto IV yet. However, an article published recently by the NYTimes which discusses the exclusion of the Staten Island borough appears to have included with it the first digital screenshot we've seen of the game. The image (below), which has been printed in a couple of magazines already, seems to have been resized from it's (presumably) original HD version, nevertheless, it's still nice to see something nice and shiny. Let's hope we get some nice high definition screens soon.


OPM Australia's GTAIV Preview

By Chris | 11th May 2007 at 15:06 GMT in GTA IV | 16 Comments

Official PlayStation Magazine Australia is yet another magazine with a GTAIV preview this month. As with the Italian one yesterday, there isn't much new to report on other than the few details below.

  • During the demo that OPM saw, Niko walked past an ATM machine and a message appeared on the screen waiting for a button press in order to access funds. While nothing more is said about this, it does imply that we'll be able to deposit and withdraw money, and that itself suggests that we'll be needing to use money more wisely than in previous GTA games.
  • Driving physics have been "tirelessly tweaked and enhanced".
  • When a car drives past with loud music you'll be able to hear and feel the bass.
  • You won't be able to play through a 'single player' game with a friend (co-operative), however, there will be a co-op mode implemented, along with other multiplayer modes which we still have no info on.
  • Rockstar are focusing their attention on this game for now, and there are currently no plans for San Andreas Stories (or another GTA game) for the PSP.
  • Further, it is not known whether GTAIV will pave the way for more sequels. Although Dan Houser has said he "would have a certain confidence" setting GTA outside of the USA, which certainly opens up the possibilities for future GTA games.

Thanks to Wehmer for the info.

New GTAIV Preview From OPM Italia

By Chris | 10th May 2007 at 19:03 GMT in GTA IV | 10 Comments

opm_it_may07.jpgItaly's version of Official PlayStation magazine have a preview of GTA IV this month, they also seem to have received the same demo as the other mags we've reported on so far. There isn't much new to say on this one if you read the new tidbits from OXM we posted about today. However, there are a few additional details to mention which clarify some of the things in said OXM article.

  • Further to the new targeting system, it appears Niko is able to strafe left and right when locked on to a target after pulling out a weapon to avoid being shot.
  • Emphasising the detailing gone into the city, you can see what's under grates on the sidewalk providing there's enough light shining into it.
  • While hi-jacking cars driving along the road is a familiar task for GTA players, hi-jacking a parked vehicle seems like it has more to it now. No longer can you simply open the door and drive off. Now you'll have to be stealthy about it, break the window to get in, and then hot wire it.

These details may be a little sketchy due to mistranslation, as obviously the magazine is in Italian so keep checking back for any further clarification we get on the aforementioned details. Also in the magazine is some new artwork, depicting a man laying on a sofa smoking an unknown substance.

Thanks to GTA-Series for the scans and translation.

GTA IV Preview From Official Xbox Magazine UK

By Chris | 10th May 2007 at 15:51 GMT in GTA IV | 14 Comments

The latest issue of the UK publication Official Xbox Magazine is carrying a preview of Grand Theft Auto IV. They seem to have received the same demo that was given to the likes of OPM and GameInformer, however there are some new details revealed.

  • Rockstar are progressing well with the game, which is now over two-thirds of the way to completion.
  • It is implied that the ability to manually aim guns such as a pistol has now been implemented, when Niko pulls out a pistol, the camera will zoom in slightly, and a crosshair fixed to the centre of the screen appears.
  • Hand-to-hand combat has also been worked on a lot
  • OXM confirm that the much loved sexual innuendo famed in the GTA series will of course be seen throughout GTA IV.
  • Niko is able to climb and descend fire escapes, telegraph poles and the like. He'll also be able to enter skyscrapers (and throw people off them).
  • One of the radio stations is said to play Eastern European dance music
  • Rockstar don't want the game to be too "naturalistic" so there will be some "fun" weapons in the game
  • Central Park will have its own recreation in the game, it is not yet known what its name will be.
  • Boats are confirmed and their handling is said to be improved.
  • One of the advantages of recreating New York is that the guys developing the game at R* North can simply call the in-house researchers at R* NYC and ask them about specific things which they have far more knowledge about.
  • Philip Glass, a highly influential composer, is working with Rockstar and involved with production of the game's soundtrack (he composed the music in the first trailer)

Another noteworthy point was that there is confirmation (finally) that Niko is not Russian, and this confirmation comes directly from Dan Houser:

OXM: You've talked about picking culturally different neighbourhoods. Can you reveal any of the gang cultures apart from the Russians?

Dan Houser: I can't reveal gangs too much yet, but one of the things that appealed to us about a) this character (who isn't actually Russian, he's Eastern European, although there will be plenty of Russian gangsters in there) and b ) the story and the world [...]

Thanks to Loose Head for the scans.

Hardware Limitations and GTAIV

By Chris | 2nd May 2007 at 20:15 GMT in GTA IV | 39 Comments

A number of large gaming websites have been reporting on an interesting quote from Dan Houser, creative Vice President of Rockstar Games, in the latest issue of Official PlayStation magazine. The question posed to Dan regards the limitations of the Xbox 360, with it only being capable of playing games on DVD format, and the fact the "Core" system lacks a hard drive - 6GB of an Xbox 360 hard drive is reserved for system use and game features, such as in-game caching to speed up load times.

Dan not only confirmed that the Xbox 360 does limit what they can do with the game, but also suggested that the PS3 also has a few limitations of its own.

On PS3 you've got a guarantee that every machine is going to have a hard drive and, with Blu-ray, you've got plenty of storage, whereas on Xbox 360 there's no guarantee of a hard drive and you're working with the DVD format. Does that create limitations?

"Yep. To be honest with you we haven't solved all those riddles yet. Both of them have enormous challenges. Again, that's been an advantage having the guys at San Diego who are freakishly clever and full-time dedicated to us, but we're not there with either yet. There are problems on both. We'll get there with both, but both have their own particular pleasures and pains."

You can definitely count on Rockstar doing a great job with the game for both platforms, but which version, if any, will end up being a "better" buy? This question is probably only relevant if either you own both consoles, or if you don't own any and are still deciding which one to buy. The Xbox 360 seems to have greater limitations without it having a guaranteed hard drive, and the fact it uses standard DVD's, but then again, it also has exclusive content confirmed for it, while the PS3 version doesn't.

It's not clear what the specific limitations are for the PS3 version, but hopefully whatever they are they will be sorted out before October, the same goes for the 360 version. We'll update you when we get further information on the differences between both versions of the game.

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