I've got a tricking cleo mod that I want to make the animations active while in the air and not just on foot.
can someone please help me?
what would be the way to write it in sanny builder so that not only can I do say the backflip while on the ground but while in the air as well. what would I add to this in the script writing?
here is a sample of my (not personally all my own, has been edited from original version) cleo script:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread 'TRICKS'
:TRICKS_13
wait 10
if
Player.Defined($PLAYER_CHAR)
else_jump @TRICKS_13
04ED: load_animation "TRICKING"
:TRICKS_45
wait 10
if and
0AB0: key_pressed 51
044B: actor $PLAYER_ACTOR on_foot
else_jump @TRICKS_109
0605: actor $PLAYER_ACTOR perform_animation_sequence "BF" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 2100 // versionA
wait 1500
:TRICKS_109
wait 10
if and
0AB0: key_pressed 54
044B: actor $PLAYER_ACTOR on_foot
else_jump @TRICKS_176
0605: actor $PLAYER_ACTOR perform_animation_sequence "BF360" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 2100 // versionA
wait 500
:TRICKS_176
wait 10
if and
0AB0: key_pressed 52
044B: actor $PLAYER_ACTOR on_foot
else_jump @TRICKS_246
0605: actor $PLAYER_ACTOR perform_animation_sequence "FRONTFLY" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 3060 // versionA
wait 1500