
gamerzworld
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Posts posted by gamerzworld
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LOL, they totally deleted everything regarding "EA Watch". I guess my comment in the one topic drove them to get rid of everything. *pats self on the back*
We didn't delete anything. We moved the the topic from the announcement area as the topic isn't needed anymore.
http://www.rockstarboard.com/board?showtop...view=getnewpost
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That's just a stupid joke that isn't funny at all. It's actually sort of childish since GTA Forums did the same joke.
Ok then guys. Here's the story. GTAForums did their joke a week before April fools. However, we have had our April fools joke plan submitted by me since Mar 13 2008 at 04:14 PM. Way before GTAForums changed their logo. Perhaps you should ask nicely next time before you go accusing us of "stealing" their joke.
But it wasn't funny... Like, at all.
Thanks for your opinion and constructive criticism.
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That's just a stupid joke that isn't funny at all. It's actually sort of childish since GTA Forums did the same joke.
Ok then guys. Here's the story. GTAForums did their joke a week before April fools. However, we have had our April fools joke plan submitted by me since Mar 13 2008 at 04:14 PM. Way before GTAForums changed their logo. Perhaps you should ask nicely next time before you go accusing us of "stealing" their joke.
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Rockstar has sent us Grand Theft Auto: IV hidden package #3. What is in the package you ask? Well two brand-new screenshots and a shirt for Chinuahua Hotdogs. We are releasing the two new screens in two formats. The very high quality .tif format and in the .png format and both un-watermarked. Enjoy.
From: RockstarWatch
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Need I say more? http://www.rockstarwatch.net/news/271/unus...e-introduction/
You need to say MUCH more....
Na, just joking. I wonder who found the video...
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You might want to mention where you got the information as you copied the story word for word.
http://www.rockstarwatch.net/news/264/gtai...ewed-by-x-play/
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Well...It's been awhile since I've posted anything here so I have broken my post into two parts.
I have the PS2 side missions, unique stunts, and unlockables on the PSP! Quite simple to get them really...It turns out that the Main.SCM from the PS2 version works on the PSP! Now, there are some bugs...Some side missions crash and the unique stunts that need the ramp added to the map are not there. Also, the unlockables don't work, just icons.Here is a video of one "exclusive" side mission called "Playground On The Dock" running on the PSP.
(Please excuse my driving. I suck at driving when the FPS is like 1 frame per second
.)
First ever edit for the PS2 version done by me!Also as a side note, I edited Bully to give the BMX seaplane handling. Video coming soon.
EDIT: Here is the Bully mod.
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Oh, now I know, besides hacker-made firmware, PSP v3.5 to 3.51 has a hidden file named np9660.prx - we're already familiar with the 9660 stuff, right? So this means that this file's the ISO loader...
That PRX has nothing to do with ISO loading right now. Right now, ISO loading is totally separate from that PRX. Currently, ISO loaders trick the PSP into thinking the ISO is the files on the UMD. Once hackers start cracking that PRX (It's only been on 3.50 and 3.51), we can have faster ISO loading and less battery drainage.
IMO this is too much trouble for mods like this. Believe me, I'm all for GTA mods. But getting custom firmware on the PSP, dumping the UMD, repacking it, etc...it all seems like too much effort for too little profit.I think you should be satisfied with San Andreas, Vice City, and even GTA3 mods. (Because they're easier to use and better).
vettefan88 is trying to figure out a way for us to just load the IMG file from the memory stick so we don't have to compile the ISO each time.
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How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.
The art of Custom Firmware and ISOs.
OK, I know it's because of custom firmware, but exactly how do you inject ISO stuff on the machine?
You put the ISO on the memory stick or get a homebrew app that launches ISOs that are stored computer though a USB cable and drivers.
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How on earth do you guys inject modded stuff on a PSP? On a Memory Stick? Or some exploit I've heard in Wikipedia, especially with units that were loaded with older firmware? I know that there's no such thing as a user-recordable UMD, or a UMD drive for computers, since Sony's UMD format is proprietary and only R* and big name software/movie firms could make such crap.
The art of Custom Firmware and ISOs.
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Are the models compatible w/ the IMG files in GTA 3 & Vice City?
If so, could a Vic Vance model be converted to San Andreas?
No joke, serious question.
The model format isn't decrypted yet.
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$20US? The price must of dropped because the last time I saw it ebGames had a $50+ price tag on it.
It's always been $20 for the PS2 version.
Anyways, I think the soundtrack is awesome. If you like the 80's then you will love the soundtrack. If you don't like the 80's, then you won't.
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Thanks to Dustin Holden's updated IMG editor, we can now edit LCS and VCS IMG files. Here are some examples.
First EVER VCS IMG mod done by me!(Turns out that the fireman I used is also a beta one!)Minigun Goneness? (Replaced the minigun with a cut scene minigun)
Put some clothes on, Victor! (Replaced Victor with a beta Victor. Didn't work so good since it's a cut scene model and texture. When Dustin releases his texture editor, I can mod the final Victor texture to be the beta one.)
"....And I can feel modding coming in the air tonight, oh lord"(Replaced Victor with Phil Collins)
"Let's Pop!"(Replaced Victor with Lance Vance)
Want to mod VCS or LCS your self? Here's what you will need
1. UMD Dumper2. UMDGEN (Google search is your friend)
3. LCS/VCS Tex (Needed to look at the texture files)
4. YAIE (Needed to extract/edit LCS/VCS IMG files)
Want a list of main characters? Here it is!
Model:130 Texture:130 - IG Lance Vance (Pastel Suit) Model:131 Texture:131 - IG Lance Vance (Casual) Model:122 Texture:122 - IG Ricardo Diaz Model:113 Texture:113 - IG Phil Collins 1 Model:140 Texture:140 - IG Phil Collins 2 Model:142 Texture:142 - IG Reni Wassulmaier 1 Model:143 Texture:143 - IG Reni Wassulmaier 2 (After Operation) Model:147 Texture:147 - IG Umberto Robina Model:123 Texture:123 - IG Diego Mendez Model:115 Texture:115 - IG Armando Mendez Model:136 Texture:136 - IG Marty Jay Williams Model:129 Texture:129 - IG Sgt. Jerry Martinez Model:141 Texture:141 - IG Phil Cassidy Model:132 Texture:132 - IG Louise Cassidy 1 Model:647 Texture:648 - IG Louise Cassidy 2 (Work Out) Model:118 Texture:118 - IG Brian Forbes Model:114 Texture:114 - IG Alberto Robina Model:126 Texture:126 - IG Gonzales Model:116 Texture:116 - IG Barry Mickelthwaite IG = In Game CS = Cut Scenes
Helpful Information (Helps only if your replacing Victor) (Thanks goes to matt11504 at GTAForums)
1. Open a clean GTA3PSP.IMG.2. Extract whatever texture and model you want to replace Victor with.
3. Make sure the texture and model you extracted is less than or equal to the size of texture and model.
4. Rename the texture you extracted to texture1.chk and the model to model1.mdl
5. Right click on texture1.chk in YAIE amd replace it with the texture you extracted and renamed texture1.chk and do the same for the model file.
6. Now exit YAIE when you finish replacing the files
7. Open up UMDGEN 4.00
8. Open up a clean VCS ISO
9. Go to PSP_GAME -->USRDIR -->RUNDATA
10. Now find your edited GTA3.IMG and drag and drop it into the RUNDATA folder.
11. In UMDGEN, go up to save and click ISO or CSO.
12. Wait for UMDGEN to finish and then load the ISO or CSO on your psp and see if your mod worked.
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I'm betting the hard drive problem is with the game saves. The game saves are too big to fit on a memory card. Maby they will use a less detailed game save on memory cards and more detailed ones on hard drives.
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its not very much of a reference, more of just a continual brand like any other brand that is in two gta games, i dont have an example because my brain is breaded and fried right now.
Well it's kinda of a reference because IV development started before VCS but I do get what you are saying.
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I was playing VCS today and I seen a eCola machine at the mall. An eCola ad can be found in the IV trailer. This marks the second known IV reference in VCS. The other one was Me-TV. Kinda makes you wonder what else did Rockstar put in VCS thats going to be in IV.
Source:My post at RockstarWatch (Currently in closed beta)
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Was this in the PSP? Because I would like to find that. It looks as good.
They might of be in the game files. I'm betting that they are, but I don't know for sure.
Good find and it will most likely be in GTAIV but are you sure you haven't created them yourself?Wait, I did make them and some how put them onto the LCS disk even though there is no way to edit read only disks. You found me out! /sarcasm
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I was looking around in LCS's files with LCS Tex. I was looking though the SPLASH folder and came across three texture files named News, News2, and News 3. I don't ever remember there being a TV news cast nor LC News. There was the announcements over the radio stations that said "Liberty News" when you completed a certain missions but thats it. Here are the textures. I don't think anyone has found this before because I used the search feature and didn't find anything.
Source: My news post at RockstarWatch (Currently in closed beta)
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Nice,can you make one for SA?
Lots of people have already done SA. No one has done a digital map of VCS until now because people have just now figured out how to get the GTA3PSP.IMG and the CHK files open.
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I also compiled this map last night too, so I have an unwatermarked one
VCS Map GTAF.png must be for GTAF though
Slightly off topic but do you also have the 64 map images for LCS?
I made three different versions of the map. One for GTA sites, one for RockstarWatch, and a un-watermarked one for my friend that is making the VCS map show up at the pause menu of VC.
I should be able to get them. It might take awhile to find the radar images since the new IMG files just have the names of "Texture0001" for example. Then you have to open and export each radar texture.
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I have complied a digital version of the VCS map from radar files. Feel free to use it for showing locations etc.
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Yeah, a bit much work for me to be bothered with IMO
BTW, is it just me or is the .zip file completely empty? Both yours and R*W mirror in fact.
For some reason Vista and WinRAR don't get along too well.
Should work now.
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Nice idea for a mod. I like the VCS map better, too bad it still shows the new landmarks/roads and stuff, will you be editing it to 'fix' them?
Unfortunately, I'm very new to Photoshop. However, I do include the BMP's I got from the CHK files in the ZIP file. So if someone wants to fix them, all they have to do is open each one and edit away. Then once they are done, all they need to do is open TXD workshop and replace each one.
WTF!? EA & TAKE 2!
in GTA IV Discussion + Help
Posted
Because GTAForums' version of it was so freakin' funny, right? If your going to call something retarded, back it up with why you think it is. Then maybe something constructive can come out of it. I really don't see why a simple little April fools joke is getting so much attention from you. Is it really that big of a deal?