tsj Posted October 27, 2009 Share Posted October 27, 2009 hi i have the stuffs you see below, its for manual transmission in gtasa but i don't know how to use it. it seems like a mission script- the ones used in sanny builder but by any means it don't works cause i do not know. please help {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :Noname_2 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 004D: jump_if_false @Noname_2 00D6: if and 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @Noname_2 00D6: if and 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #TRACTOR 004D: jump_if_false @Noname_2 0050: gosub @Noname_1093 077E: get_active_interior_to $Active_Interior 00D6: if and 0039: 29@ == 0 0038: $Active_Interior == 0 004D: jump_if_false @Noname_2 03C0: 0@ = actor $PLAYER_ACTOR car 0006: 5@ = 1 0006: 31@ = 0 :Noname_180 0001: wait 0 ms 0050: gosub @Noname_1093 00D6: if and 00DB: actor $PLAYER_ACTOR in_car 0@ 0038: $ONMISSION == 0 8039: not 29@ == 1 004D: jump_if_false @Noname_1070 02E3: 1@ = car 0@ speed 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if 0039: 23@ == -1 004D: jump_if_false @Noname_296 0006: 5@ = 6 :Noname_296 00D6: if and 0039: 5@ == 6 0039: 23@ == 1 004D: jump_if_false @Noname_328 0006: 5@ = 1 :Noname_328 00D6: if 0039: 23@ == 1 004D: jump_if_false @Noname_353 0006: 31@ = 0 :Noname_353 0050: gosub @Noname_407 03F0: enable_text_draw 1 033F: set_text_draw_letter_size 0.6 1.6 045A: draw_text_1number 208.55 425.333 GXT 'NUMBER' number 5@ 0002: jump @Noname_180 :Noname_407 00D6: if 81F3: not car 0@ in_air 004D: jump_if_false @Noname_1068 00D6: if 81F4: not car 0@ flipped 004D: jump_if_false @Noname_1068 00D6: if 0AB0: key_pressed 107 004D: jump_if_false @Noname_626 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_479 000A: 5@ += 1 :Noname_479 00D6: if and 0039: 5@ == 1 0021: 1@ > 10.0 004D: jump_if_false @Noname_514 000A: 5@ += 1 :Noname_514 00D6: if and 0039: 5@ == 2 0021: 1@ > 16.5 004D: jump_if_false @Noname_549 000A: 5@ += 1 :Noname_549 00D6: if and 0039: 5@ == 3 0021: 1@ > 21.9 004D: jump_if_false @Noname_584 000A: 5@ += 1 :Noname_584 00D6: if and 0039: 5@ == 4 0021: 1@ > 41.0 004D: jump_if_false @Noname_626 000A: 5@ += 1 0002: jump @Noname_733 :Noname_626 00D6: if 0AB0: key_pressed 109 004D: jump_if_false @Noname_783 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 // int 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if and 0039: 31@ == 0 8039: not 23@ == -1 0039: 23@ == 0 004D: jump_if_false @Noname_726 0006: 31@ = 1 000E: 5@ -= 1 :Noname_726 0002: jump @Noname_758 :Noname_733 00D6: if 0019: 5@ > 5 004D: jump_if_false @Noname_758 0006: 5@ = 5 :Noname_758 00D6: if 002B: 0 >= 5@ 004D: jump_if_false @Noname_783 0006: 5@ = 1 :Noname_783 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_811 04BA: set_car 0@ speed_to 0.0 :Noname_811 00D6: if and 0039: 5@ == 1 0031: 1@ >= 11.3 004D: jump_if_false @Noname_849 04BA: set_car 0@ speed_to 11.3 :Noname_849 00D6: if and 0039: 5@ == 2 0031: 1@ >= 17.0 004D: jump_if_false @Noname_887 04BA: set_car 0@ speed_to 17.0 :Noname_887 00D6: if and 0039: 5@ == 3 0031: 1@ >= 22.5 004D: jump_if_false @Noname_925 04BA: set_car 0@ speed_to 22.5 :Noname_925 00D6: if and 0039: 5@ == 4 0031: 1@ >= 41.5 004D: jump_if_false @Noname_963 04BA: set_car 0@ speed_to 41.5 :Noname_963 00D6: if and 0039: 5@ == 3 0023: 3.0 > 1@ 004D: jump_if_false @Noname_998 0006: 5@ = 1 :Noname_998 00D6: if and 0039: 5@ == 4 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1033 0006: 5@ = 1 :Noname_1033 00D6: if and 0039: 5@ == 5 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1068 0006: 5@ = 1 :Noname_1068 0051: return :Noname_1070 01C3: remove_references_to_car 0@ 03F0: enable_text_draw 0 0006: 31@ = 0 0002: jump @Noname_2 :Noname_1093 00D6: if 0AB0: key_pressed 106 004D: jump_if_false @Noname_1175 00D6: if 0039: 29@ == 0 004D: jump_if_false @Noname_1145 0006: 29@ = 1 0001: wait 1000 ms 0002: jump @Noname_1175 :Noname_1145 00D6: if 0039: 29@ == 1 004D: jump_if_false @Noname_1175 0006: 29@ = 0 0001: wait 1000 ms :Noname_1175 0051: return Link to comment Share on other sites More sharing options...
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