stunnedstunter Posted June 20, 2010 Share Posted June 20, 2010 (edited) I've got a tricking cleo mod that I want to make the animations active while in the air and not just on foot. can someone please help me? what would be the way to write it in sanny builder so that not only can I do say the backflip while on the ground but while in the air as well. what would I add to this in the script writing? here is a sample of my (not personally all my own, has been edited from original version) cleo script: // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP thread 'TRICKS' :TRICKS_13 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TRICKS_13 04ED: load_animation "TRICKING" :TRICKS_45 wait 10 if and 0AB0: key_pressed 51 044B: actor $PLAYER_ACTOR on_foot else_jump @TRICKS_109 0605: actor $PLAYER_ACTOR perform_animation_sequence "BF" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 2100 // versionA wait 1500 :TRICKS_109 wait 10 if and 0AB0: key_pressed 54 044B: actor $PLAYER_ACTOR on_foot else_jump @TRICKS_176 0605: actor $PLAYER_ACTOR perform_animation_sequence "BF360" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 2100 // versionA wait 500 :TRICKS_176 wait 10 if and 0AB0: key_pressed 52 044B: actor $PLAYER_ACTOR on_foot else_jump @TRICKS_246 0605: actor $PLAYER_ACTOR perform_animation_sequence "FRONTFLY" IFP_file "TRICKING" 4.0 loop 1 1 1 0 time 3060 // versionA wait 1500 Edited June 20, 2010 by stunnedstunter Link to comment Share on other sites More sharing options...
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