jonahnmei Posted December 14, 2010 Share Posted December 14, 2010 (edited) Among the list of unknown gems to return along inside of a long time really needs to be the Dreamcast game Armada. A throwback in the days of Star Control and therefore the Mac game Escape Velocity, Armada combined the frantic shooting action of a classic shooter, together with the RPG elements that allowed you to create one bad-ass ship to blast those evil Armada nasties to Alpha Centauri. Sure, the visuals weren't exactly a hoot and a holler, nevertheless the game certainly delivered when it came to gameplay; let's remember about the great co-op mode at the same time. Beyond perhaps making the overall game a lot more visually splendiferous, all the was really missing in the game was online play. Although it's a bit of any bummer that Armada 2 never made it to the Dreamcast, X-heads will obviously be happy of this prospect of Armada 2: Star Command are going to be arriving with their coveted system this holiday season. All six of this the races of your first game have returned into their battle against the alien horde Armada, that included the specially designed powers and abilities. One example is, if you'd like to lead a hostile ship and claim it for your own personal, the race of Scarabs can infest the ship having a highly advanced nanotechnology and have the cruiser demon-style. As you move potential for new races being used with the roster aren't entirely out of the question, it looks just as if the road up might mirror the very first game's completely. Quite possibly the most exciting facet of this sequel is the online compatibility. Not only can you take an active game and join up with friends you haven't met, and you may continue to keep add a new one in your world everyday. You'll trade items, weapons, and credits amongst both inside of a virtual barter meccha, meaning more concerning your buddies than shoot things. Considering the fact that people think that there will never be an adequate amount of the favorable stuff to trade between the two in between each other, click here; the developers intend to incorporate approximately 1.2 million different items, which may also help your ship in any method of areas, from that delivers a powerful weapon to increasing your acceleration. Another area that individuals wish to take into account be improved with Armada II are definitely the environments. While not being a pushover at all during the first game, the 2nd installment will in all probability go to the many more detailed and varied level designs. Using the power of your XBox, energy storms will crackle with power, worm holes will expand and contract, or other celestial phenomena will truly deliver a Star Trek-esque voyage through deep space asteroid belts and open-ended star fields. Planets will spot an increase in diversity also, as desert and ice worlds will accompany fire and jungle planets for the battles and skirmishes pull anyone to various different locales. Certain levels will often arise on worlds which were bought out by its Armada and are generally infested with bio-mechanical structures worthy of the Borg. There exists more still that they are discovered in Armada 2: Star Command that we haven't even touched upon but unfortunately, nobody needs to even know ourselves what they are. No specifics are already given about the online capabilities no information may be released about any new play mechanics to the single player mode. We'll convey more details and our impressions in the title within the next coming weeks. Edited December 27, 2010 by Gerard Removed advertising Link to comment Share on other sites More sharing options...
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