JAB HacksouL Posted September 30, 2008 Share Posted September 30, 2008 (edited) I was asked for help on how to place new textures on current models. First I open TXD Workshop 4.0B this is available from the downloads section of this site. Using the Open IMG Button A I open GTA3.IMG from the models directory. I then scroll down to a point B near the bottom of the listing. There is no search function in this program so you just have to guess at where they might be. Cars are even further down the list. Next I open Ped Editor 1.0 this program I downloaded from FileFront and it will display the model but only edits the behavior not the mesh or the texture. But I use it to quickly view the model I just edited. Less time loading this than GTA SA. You can see I selected BikerA and his twin is Bikdrug who is a criminal this version is just a Tough Guy. Also you can change what radio station he listens to and how he behaves. Back to the Workshop I find BikerA and Export C the image to a bitmap file. My favorite paint tool of choice is the Gimp but here I opened the bikerA.bmp in Photo Plus because I am on my XP machine and not on my brother's Linux machine. Besides that the edit is going to be very routine. I used the image google to find a Hell's Angles Jacket. Now I just paste and rescale it to fit the bitmap. And then I import D the new image back into the Workshop. Here in this zoomed view you can see the jacket is blue so I made the front blue as well. And all that is left to do is File and Save! Now when I load the BikerA he has joined the Hells Angels. This is by far the easiest way to mod your game mesh, I will return with another mod on how to edit models further. JAB Edited July 12, 2009 by JAB HacksouL Link to comment Share on other sites More sharing options...
darkzwesjel Posted October 1, 2008 Share Posted October 1, 2008 (edited) i'm adding it with photoshop bikera.bmp Edited October 2, 2008 by darkzwesjel Link to comment Share on other sites More sharing options...
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