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SLeeZeCoRe

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Posts posted by SLeeZeCoRe

  1. ^ aye sort of.

    Depends on how big your noodle is. I didn't know shit a month ago, and now I'm 50% of the way through GTA: Costa Del Essex, there really isn't much of the original game left :D but then, I have plenty of time on my hands.

    Just practice alot, the more mistakes you make, the better you'll get, and find a few cheeky short cuts on the way.

  2. Would be awesome if you could play San Andreas as Keith Flint (dude in my avatar) from The Prodigy. :lol:

    But every DFF and TXD would have to be replaced in the PLAYER.IMG to make it work.

    Or you could replace one of the 'special clothes' but it might make things complicated.

    i got a few you can try, took me bloody ages to 'white out' all the hands/legs/necks etc

    maybe if you change the player head DFF to the one in the 'White CJ' mod you can retexture a Keith face lol.

    I got one thats similar to keith its made from a photo of one of my mates, but its for the stock CJ head model, but its pretty weird (in a cool way) on screen...

    cornrowsb.jpg

    Heres a few clothes you can use if you change them to BMP and then import them over the originals...

    bballjackrstar.jpghoodyablue.jpghoodyamerc.jpg

    If anyone wants them, feel free, just give some credit if you use them in a mod please ^_^

  3. I can do that with the billboards, but doesn't the smashable (is that a word) one have a different looking name to the others, and theres only one mod I know of that changes the textures for buildings, but theres high res and it installs from an exe so you can't really check, even if you installed it to a blank folder thats still about 16,000 files :lol:

  4. ... Zmodeler won't import coz I'm not paying, Gmax won't work on my PC, but I just got Blender but I can't find any converters, none of them having working links.

    So I was wondering if anyone had the Tahoma and Stratum DFF files as something more useful I can use.

    (I'm making an Essex mod, wouldn't be right if there were a few old Volvos chugging about).

    250px-Volvo240Polar.jpg

  5. End result was I got Spark to work fine on one PC, and just added my new Player IMG file, and now I've started on the Peds and random crap. need to rework a few pieces though, they crash the game when I use certain hair cuts, and my body isn't pasty enough :lol:

    My ugly mug and new top

    One day I'll leap into the scary world of map making.

    The photo's formidable, isn't it... :lol:

    Seems the 'white' body i made weren't as white as my pastey face lol, back to the drawing board.

  6. End result was I got Spark to work fine on one PC, and just added my new Player IMG file, and now I've started on the Peds and random crap. need to rework a few pieces though, they crash the game when I use certain hair cuts, and my body isn't pasty enough :lol:

    My ugly mug and new top

    One day I'll leap into the scary world of map making.

  7. I changed all cars in gta san andreas with new cars. Graphic is very bad than before changing cars.

    Example: Buildings and other stuff (palms...) arent show quick. I set draw distance to maximum, but nothing helps.

    What can i do?

    Set the draw distance to minimum and see if you can google the SET file that brings the texture quality right down, good stuff for slow PC's.

    Most Fan-made cars are top quality and tax your resource alot more to render that GTA's stock ones, mainly bwecause they use generic low quality files.

  8. I just spent 3 days editting all the TXD files from the Player.IMG, I've gone from TXD to BMP, saved and exported them back with TXDtool, so now I have a full archive of the DFFs and TXDs.

    So I open the original Player.IMG with IMGtool and delete everything in there, when I add the new content it freezes at 'Adding 1/543file' and a pop-up box says...

    Access violation at address 00460026 IMGtool read of address 00000000

    I can't find anything out about this :'(

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