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IrishDeviant

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  1. I have installed a few car mods, and tried to make sure I only installed a couple that had been recently updated. But, when I launch my game, I'm only able to play for about 10 minutes before I get GTA IV FATAL ERROR: SMPA60 error and CTD. I've already done some research and the two common answers for this problem are mods being installed improperly and models not being made properly. Also, I've seen a couple places say that this could be caused by mods not being compatible with the latest GTAIV Patch. I guess my question is this, does anyone know if there is a list of mods that have been checked to work with the latest patch? And also, could anyone post a list of current version scripts that work: Such as .asi loaders, trainers, checkfix, and maybe a few mods that are working in patch 5? Thanks for any help.
  2. I am new to modding games...this would be my first go at it. I work at Spirit Aero Systems as an engineer. I mostly use Catia V5 to do my modeling work for special development projects. Anyway, I also do 3D Modeling freelance for advertisement companies. And, the 3D models that I make are done through Maya Unlimited 2008. So, that was a little background on my experience in 3D development...However, I do have a great deal of questions regarding "modding" a video game. I have always been an avid gamer, but I think it is about time that I learned how to mod the games that I enjoy. First of all, I was wondering if there is a limit on how many polys that can be added to a car/building/person/etc model. I would really love to start increasing the poly count of GTA SA. I really like the layout of the game, but I think it is defiantly in need of some better graphics. So, question one would be is there a poly count limit, and if so, what is it. Also, is there a way to modify the lighting of GTA to make it a little more HD quality? Second, I tried importing a .dff file that I extracted using IMGTool to Z-Mod...but, the file would not appear. I downloaded Z-mod because I read that it supported many of the video game file extensions....I found the file type in the import window for Z-Mod, but when I selected the file and hit import nothing happened. I guess my question would be why this is happening (*Note* I noticed while using the unregistered version 2 that a message shows up in the status bar saying that I have to register to import...but, when I use V1, importing .dff files crashes the program, and it says that the file isn't a z3d file when I try to open a z3d file.). I am only on my second tutorial of Z-Mod, so this may be explained later and I just haven't gotten to it yet...So, please don't do any research to find the answer to this question if you don't know it off hand. Third, I am curious as to whether it is possible to change game engine scripts for things like car physics. There are a lot of things I would like to do to GTA, but I will save those for other threads down the road...For now, I would like to script in to the game more realistic physics. Not quite Gran Turismo physics, but close. Things like camber adjustments...tire compounds, etc. As well as a garage for tuning my cars. I have about 35-40 high poly count models that I would like to be able to import into the game. All of these cars are designed around the principle of engineering...since it is kind of what I do. I mean that the wheels connect to A-Arms that connect to the frame and suspension, which work properly to keep the wheel planted firmly on the ground. The body panels are all 3D, meaning that if you pull of a fender, you can see the frame work that makes up the underside of the fender. For ex...my Ferrari Enzo model has a full carbon fibre chassis/tub that is identical to that of the real car. The suspension works identically, as well as the doors, hoods, etc. Now, I would like to be able to write scripts to allow GTA to take advantage of these features. meaning that I can adjust the settings on the suspension...(not a pre-scripted response to settings changes, but actually change the setting on the suspension itself. So, if I were to turn up the stiffness of the suspension, the script would modify the model....sliding the tension sleeve down the shaft to pre-compress the springs...then adjust the ride height to compensate. ...I plan on learning scripting later-on after I manage to get my models into GTA, but I was just wondering if this kind of scripting is possible in GTA SA, or if this type of stuff is "hard coded" into GTA and cannot be changed. Last, ....This probably doesn't need to be discussed until I get much further along than I am now, but I was wondering how to go about putting together an installer to install the changes I make to GTA in order to post it for download. If this is very complicated, I could just upload the raw files to the download section of this site if someone would be willing to compile them into an installer...as long as I get credit for the mod of course. Well, that's all for now. I have a lot of reading to do so I'll check back later. And, thanks in advance for any help given, I hope to have the changes that I want to do made in the next month or so... *Note* If anyone has finished High Poly models of buildings/cars/bikes/boats/etc. that they want to contribute to my mod...then send me a PM. I would be glad to give credit to anyone willing to contribute already completed models or construct new one for me. ...I can use just about any file type...Maya files are preferred, but I also have Blender and ZMod v1 and v2...I think I am going to go ahead and pay for v2. ....I will probably just start with one of the cities and post a mod...then, work on the others....maybe even start adding in islands to the San Andreas mainland. But, first things first! Joshua "Slider" Scott
  3. I know this sounds a little stupid, but I just got GTA SA and after playing for 5 min....went and downloaded about 30 mods, from cars to weather, etc. Then installed them all at once. Dumb right. Well, after the game crashed I figured it was easier to reinstall. So, then I began installing one at a time and found that a lot of my car mods where causing GTA to crash. If anyone knows how to "fix" files that are causing crashes...as well as have a list of the known files that cause them, it would be really helpful. Here an example....My Hummer H2 Police mod and Yamaha R1 mod both cause my GTA to crash. Does that mean that when anyone downloads these two files they cause a crash....are these files fixable....or, is this just my copy of GTA, download error, installation method error (using mod installer)..... Would love some help... If you need anymore info to help me, let me know. One last thing, I am a 3D modeler...however, I have never modeled an object for a video game....So I downloaded XMod versions 1 and 2 along with tutorials and am hoping to modding GTA soon. But, my question is whether there is a poly limit in GTA SA... Meaning, can I add in a high poly model to the game without it crashing. My computer is more than capable of handling it....though I thought there might be some sort of limiter inside GTA's code that would prevent large file sizes. The models that I make are for presentations/commercials/etc. These are very high poly models, which produce photorealistic renderings. Does anyone think that these would work in GTA? Thanks!
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