I got the .diff open in ZModeler2. I changed the carcol.dat copcarla back to the default 0,1. Normally the mod’s .diff textures material name look like this:
remapstratum292body256 [prim,spec]
remapstratum292body256 [prim,env,spec]
And that makes the cars all black unless the vehicle spawns white then the mod will work. But if I open the .diff in ZModeler2 - leave everything as it is and export it again, the car will still be black BUT it will not have detail instead it’s just weirdly white. Why is this!?
Changing both of the “prime” to “sec” like so in ZModeler2:
remapstratum292body256 [sec,spec]
remapstratum292body256 [sec,env,spec]
Just makes the car completely white (not sure about if the car spawns white) BUT this also messes with the model it makes it all white and weird...
And lastly I though about changing all the “prime” to “spec” ( I don’t know what spec stands for or what it does):
remapstratum292body256 [spec,spec]
remapstratum292body256 [spec,env,spec]
and that actually makes the texture work but there's still that weird white crap like so:
It's meant to be like this (bar the old texture on the hood/bonnet):
How can I get rid of the stupid white crap and retain the detail? Why does that happen? Help!