Jump to content

BArielNMtz

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by BArielNMtz

  1. Hello well, i tried to install ENB series graphic mod today and it didnt work but, also, after uninstalling it, when i want to play GTA SA it displays a message that GTA_SA.exe crashed. I did everything but nothing makes gta sa to work again, even reinstalling it. What could I do?

  2. So basically you want to do fire damage. Create fire in front of your hotring using this;

    Assume 12@ is your hotring racer. 5.0 is the distance from your car.

    // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
    
    {$VERSION 3.1.0027}
    {$CLEO .cs}
    
    //-------------MAIN---------------
    0247: load_model #BULLET 
    038B: load_requested_models 
    03A4: name_thread \'HYPERBULLET\' 
    
    :HYPERBULLET_26
    0001: wait 0 ms 
    00D6: if 
    0256:   player $PLAYER_CHAR defined 
    03EE:   player $PLAYER_CHAR controllable 
    004D: jump_if_false @HYPERBULLET_26 
    00D6: if and
    0AB0:   key_pressed 72 
    0AB0:   key_pressed 66 
    004D: jump_if_false @HYPERBULLET_26 
    
    :HYPERBULLET_70
    0001: wait 50 ms 
    00D6: if 
    0248:   model #BULLET available 
    004D: jump_if_false @HYPERBULLET_70 
    04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 
    00A5: 0@ = create_car #BULLET at 1@ 2@ 3@ 
    099A: set_car 0@ collision_detection 1 
    0229: set_car 0@ primary_color_to 0 secondary_color_to 6 
    0175: set_car 0@ Z_angle_to 90.0 
    00AD: set_car 0@ max_speed_to 100000.0 
    02AC: set_car 0@ immunities BP 1 FP 1 EP 1 CP 1 MP 1 
    053F: set_car 0@ tires_vulnerability 0 
    041E: set_radio_station -1 
    
    :HYPERBULLET_205
    0001: wait 0 ms 
    00D6: if and
    00DF:   actor $PLAYER_ACTOR driving 
    00E1:   player 0 pressed_key 17 
    004D: jump_if_false @HYPERBULLET_205
    00AA: store_car 12@ position_to 3@ 4@ 5@ 
    6@ = Car.Angle(12@)
    02F6: $TEMPVAR_FLOAT_1 = cosine 6@ 
    02F7: $TEMPVAR_FLOAT_2 = sine 6@ 
    $TEMPVAR_FLOAT_1 *= 5.0  //distance
    $TEMPVAR_FLOAT_1 *= 5.0  //distance
    0059: 3@ -= $TEMPVAR_FLOAT_1 
    0059: 4@ += $TEMPVAR_FLOAT_2 
    02CF: 14@ = create_fire_at 3@ 4@ 5@ propagation 0 size 1  //Size will make it bigger propagation is true or false
    jump @HYPERBULLET_205

    and game freezes when i press FIRE key...

  3. I would like to ask what exactly are you attempting? I can find no single opcode to get a particle's position. But there may be a way to work out your problem if we know why you need a particle to injure or damage. For example; if particle is attached to an object or actor then I could go from there.

    well..

    for examplee i attach a FLAMETHROWER particle to a hotring.. and when i press TAB it creates the FLAMETHROWER thing.. but i want to injure any ped..car..etc which passes through it...

    how can i do that??

    for example i was surfing around the master spark script and i found out that is just a mixture of particles and i cant figure out how can i do damage with it...

    tnx 4 reAding..

  4. 1. Hi i wonder if there are some program to to install own "CJ" skins in? Or some template?

    2. Is there a way to get civilian clothes? I really want to have the orange "construction-hat" and the orange (west)?

    3. Is there some beacon mod so that i can put a beacon on other cars than cops, police and ambulance?

    mmmm i think u r searching for TXD workshop.. there you can sneak into ped's skins clothes etc..

    you can also use imgtool for replacng a CJ cap for the model and texture of the construction hat... just rename it exactly as the original CJ hat..

    instructions

    (u can use txd worskdhop just to see which model u want)

    first extract the construction hat model and texture with imgtool...(in this case both hats are in player.img)

    for example...

    construction.dff

    construction.txd

    and u want to replace it for "CJ-HAT"

    CJ-HAT.txd

    CJ-HAT.dff

    then rename the files with windows (not when in the img!!!)

    construction.txd >to> CJ-HAT.txd

    construction.dff >to> CJ-HAT.dff

    then search in player.img for "CJ-HAT" with imgtool

    then just use the command "replace" and replace:

    CJ-HAT.txd >for> CJ-HAT.txd (which is really construction.txd renamed)

    CJ-HAT.dff >for> CJ-HAT.dff (which is really construction.dff renamed)

    then just look for the "CJ HAT" in the game and voila !!!

    a civilian construction cap on CJ

    hope it will help u..amigo

    bnm9417

    if u have any question u can pm me or contact by email messenger etc

  5. Hi all... this is a topic i dont know it already exist ( if yes im sorry) but i cant stand a minute without asking.... :pissedred:

    Is there a way to copy some .cfg files or do something i dk to make traffic in san andreas like in other GTA. Like in VC for example. Rockstar rushed the release of this game and the traffic from highway and all other places is crap. I know some of you dont drive normal and you want speed ... but for some there who are like me (driving to see and have fun actually....see places etc.), but when i stay at traffic lights...a police is chansing a Taxi....and ofcourse it rans into me and damage my car, or on streets..if you look carefuly you will se they are programed to run the same speed as you...a BMW with Volga same speed of highway, many many other traffic bugs. You get it. I wonder if its a mod or a .cfg file to transform this crap traffic like in VC...more civilized and not crashing into you at every 30 seconds :pissedred: . I thought is the map ( the ipl files into maps..who programs the cars..but they arent). And they are spwning in your face... :bashhead: ... i had enough for 2 years now....THATS IT ! :bashhead:

    So if you could pls help me. :coolthumbup:

    My english sucks sorry :whistle:

    Pls post as many comments as you want...i just want some ideas or something >.<

    Thanks...please be serious i know you have this problems 2 and your annoyed i guess. Cheers :coolthumbup:

    well i think it is not possible... :thumbsdown: because each game has its own config associated with its own behaviour...

    but if you want to make something for you .. you can use "SA HANDLING EDITOR" you can handle almost any car max speed.. acceleration.. traction.. etc.. try not to mess with it too much.. specially in "vehicle anim group" ...

    well its an idea.. i made a hotring that runs over 12,500 km/h ... its fun to fly after hitting a hill...

×
×
  • Create New...