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Everything posted by BArielNMtz

  1. BArielNMtz


    Hello well, i tried to install ENB series graphic mod today and it didnt work but, also, after uninstalling it, when i want to play GTA SA it displays a message that GTA_SA.exe crashed. I did everything but nothing makes gta sa to work again, even reinstalling it. What could I do?

  3. BArielNMtz


    but i'm looking for the wav ID not the wav dir or name... to load that wav by load_wav **** as *
  4. BArielNMtz


    well.. is there a way to know a wav ID number..?? or could you tell me whats the ID of the m4 / ak47 shoot..?? ( GNRL > BANK_137 > 004_WAV ) thanks...
  5. BArielNMtz

    Damaging particles...

    wow.. it was as simple as that... well thanks!! you helped me a lot
  6. BArielNMtz

    Damaging particles...

    hehe just what the title says.. how can i create a particle which inflicts damage to a ped.. car.. etc heelp
  7. BArielNMtz

    Damaging particles...

    Assume [email protected] is your hotring racer. 5.0 is the distance from your car. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0247: load_model #BULLET 038B: load_requested_models 03A4: name_thread \'HYPERBULLET\' :HYPERBULLET_26 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @HYPERBULLET_26 00D6: if and 0AB0: key_pressed 72 0AB0: key_pressed 66 004D: jump_if_false @HYPERBULLET_26 :HYPERBULLET_70 0001: wait 50 ms 00D6: if 0248: model #BULLET available 004D: jump_if_false @HYPERBULLET_70 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 00A5: [email protected] = create_car #BULLET at [email protected] [email protected] [email protected] 099A: set_car [email protected] collision_detection 1 0229: set_car [email protected] primary_color_to 0 secondary_color_to 6 0175: set_car [email protected] Z_angle_to 90.0 00AD: set_car [email protected] max_speed_to 100000.0 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 053F: set_car [email protected] tires_vulnerability 0 041E: set_radio_station -1 :HYPERBULLET_205 0001: wait 0 ms 00D6: if and 00DF: actor $PLAYER_ACTOR driving 00E1: player 0 pressed_key 17 004D: jump_if_false @HYPERBULLET_205 00AA: store_car [email protected] position_to [email protected] [email protected] [email protected] [email protected] = Car.Angle([email protected]) 02F6: $TEMPVAR_FLOAT_1 = cosine [email protected] 02F7: $TEMPVAR_FLOAT_2 = sine [email protected] $TEMPVAR_FLOAT_1 *= 5.0 //distance $TEMPVAR_FLOAT_1 *= 5.0 //distance 0059: [email protected] -= $TEMPVAR_FLOAT_1 0059: [email protected] += $TEMPVAR_FLOAT_2 02CF: [email protected] = create_fire_at [email protected] [email protected] [email protected] propagation 0 size 1 //Size will make it bigger propagation is true or false jump @HYPERBULLET_205 and game freezes when i press FIRE key...
  8. BArielNMtz

    Damaging particles...

    well.. for examplee i attach a FLAMETHROWER particle to a hotring.. and when i press TAB it creates the FLAMETHROWER thing.. but i want to injure any ped..car..etc which passes through it... how can i do that?? for example i was surfing around the master spark script and i found out that is just a mixture of particles and i cant figure out how can i do damage with it... tnx 4 reAding..
  9. BArielNMtz

    Skins and vehicle mod

    mmmm i think u r searching for TXD workshop.. there you can sneak into ped's skins clothes etc.. you can also use imgtool for replacng a CJ cap for the model and texture of the construction hat... just rename it exactly as the original CJ hat.. instructions (u can use txd worskdhop just to see which model u want) first extract the construction hat model and texture with imgtool...(in this case both hats are in player.img) for example... construction.dff construction.txd and u want to replace it for "CJ-HAT" CJ-HAT.txd CJ-HAT.dff then rename the files with windows (not when in the img!!!) construction.txd >to> CJ-HAT.txd construction.dff >to> CJ-HAT.dff then search in player.img for "CJ-HAT" with imgtool then just use the command "replace" and replace: CJ-HAT.txd >for> CJ-HAT.txd (which is really construction.txd renamed) CJ-HAT.dff >for> CJ-HAT.dff (which is really construction.dff renamed) then just look for the "CJ HAT" in the game and voila !!! a civilian construction cap on CJ hope it will help u..amigo bnm9417 if u have any question u can pm me or contact by email messenger etc
  10. BArielNMtz

    Opcodes heeeeeeelp!

    thanks everyone... i did manage to control m4 shoots ... (developing new cleo) thanks again
  11. BArielNMtz

    Opcodes heeeeeeelp!

    hello there... well .. where i can find explicit info about San Andreas opcodes? i mean opcode + "human" description if not.. could you tell me how can I use 06BC correctly ? please help...thanks bnm9417
  12. BArielNMtz

    Traffic Help

    well i think it is not possible... because each game has its own config associated with its own behaviour... but if you want to make something for you .. you can use "SA HANDLING EDITOR" you can handle almost any car max speed.. acceleration.. traction.. etc.. try not to mess with it too much.. specially in "vehicle anim group" ... well its an idea.. i made a hotring that runs over 12,500 km/h ... its fun to fly after hitting a hill...
  13. BArielNMtz

    Introduce Yourself..

    hey hola amigos!! im new in this forums hehe.. hope you all enjoy as much as me.. adios!