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Derek

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    San Andreas

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  1. some gta4 ideas, i saw some of them on the board already, but most seemed worth posting. Weapons / Tactics - one problem with San Andreas was even though there are a million places to get weapons, food, etc at, everything is way too standardized. for weapons, you could still have ammunation for your pistols, rifles, etc. for your more powerful/illegal weapons, (m16, rocketlauncher, m60 and more) you should have arm dealers spread out in the area (maybe you go to their homes, or an abandoned warehouse) with various items for sale at blackmarket prices. a blackmarket stolen car garage/lot would be pretty cool too, to buy cars that are rare or you don't want to take the time looking for. - after building up weapon skills, you should be able to lock onto two targets at once with your dual weapons. - the ability to carry more weapons, even of a single type; this would probably be most useful for the heavy weapons slot with the flamethrower, rocket launcher, and gattling gun. - the ability to knock/shoot a weapon out of enemies hand and take it. - nunchucks. - expand the manuevers and acrobatics you can do while holding weapons and fighting. have the ability to front roll summersult, jump and fire weapons, stuff like that. - you should have an item like throwable roadspikes yourself for when you are driving to throw out behind you. - ability to shoot behind yourself while on foot. ability to shoot behind and in front while driving. Safehouses - safehouses should be able to store guns, ammo, items, etc. this way if you know you have to do a hard mission next and won't need a weapon like rockets for instance, you can store the rockets and if you die in your mission, you'll still have your rockets there. - there should be several motels where you can save your game at for a price (rent on room) you don't have purchase the hotel rooms, they are always available as save points. - at somepoint during the game, certain safehouses are not safe anymore, since police eventually start staking your place out. this forces you to save at motels more. Police - it would be interesting after a while in the storyline to have a manhunt after you. this would be seperate from the star/police chase system. but after you committ enough crimes, it seems like some federal police would be investigating it and tracking you down. every once in a while, they would find you and start chasing you, but you could evade them. - the ability to take hostages while being chased by cops. this would make them back off a little and then you could kill or release a hostage when you have a better chance at getaway. the cops wouldn't let you by with a hostage, they would just be more tactical trying to kill/arrest you. - the cops should have roadspikes again. also, especially when you have three or four star rating, the cops shouldn't just appear out of nowhere on foot. they should all come with vehicles. i doubt any cops would travel on foot to a crimescene. cut down on the cops on foot in general. also, the police should come out in rounds to take you out, constantly vehicle after vehicle means you can't really escape from cops besides respraying your car. i want the satisfaction of actually running away from cops to where they stop looking for me. also, to make missions more challenging, fun, and realistic, you should have to evade the cops completely before you can save your game. like i mentioned, you will have several ways of evading though. - the cops should do all sorts of illegal things. you see them running red lights (without sirens), cutting across gas stations, hitting things... - prostitutes, drug users you want to sell to, and others should be cops in disguise sometimes. - you should have more ways to elude cops than just the pay n spray. there should be disguise items you can use that are work unless a cop is 10 feet in front of you or something. also for the pay n spray, to make it more realistic and challenging, the pay n spray only evades the cops when they don't see you go in there (ie no cop within so much distance). also, doing insane jumps or stunts shakes the cops off you, which would make for a much more interesting getaway. the way it is now is too easy and unrealistic: you have tons of save points in which you can just go in and save your game to get rid of the cops. i'm pretty sure the cops would still be at your safehouse if they see you go in there, so therefore you shouldn't be able to save until you don't have any wanted level. it would also be cool to elude cops when you are in a building, by jumping out windows, climbing stairs, making it a maze for the police to find you. Transportation - after you either beat the mainstoryline or get to a point where you are a huge kingpin, it would be cool to have the option be driven around in a stretch limo. this could work by either pressing the keypad in what direction you want to turn next, or selecting on the map a location and the driver takes you there. it could also work by you just getting in the limo and you are driven around to your various assets to collect the money or something like that, and stop next to a assets cash symbol, collect the cash, then get back in the limo to be driven to the next one. being a mobster kingpin should have kickbacks like this. - along the lines npc vehicles, you have the ability to hail taxis (along with car-jacking still). the taxi driver drives either randomly around places or if you have your map marker set then they drive to the marker. when you mark a spot and get in the taxi, you should have the ability to skip ahead to your destination point, just like you can skip ahead in your passenger flights in SA. - hang-gliders - you can have a yacht ship with rooms to store your ammo, items, weapons, just like any other safehouse. you can also save anywhere on the map with this ship too. - including animals in general wouldn't really be that great, but I think horses that you can ride would be a cool addition. especially if the next gta has a wilderness area like SA. - the game could use the airport system like SA did to interact you with far off desinations. maybe two other big cities are accessible, but only by plane (non user controlled). - rollerblades as transportation. also it would be cool to include skateboards, jet skis, snow skis, snowboard. - an optional speedometer that you can turn on/off when you get in vehicles. - vehicle mods for your cars that protect you more. spikes on the sides, armored plates, bullet proof, etc. - cars should only blow up when their gas tank is hit with bullets. otherwise, a lot of damage only makes it stop running - when a vehicle does get blown up or even smashed in a bad crash, it should break apart in various ways, in a way that might leave the frame stripped off with you just holding the steering wheel. Missions / Submissions / Sidegames - more mini-story side missions. bring back the assassination contracts from Vice City. The mini-storylines should have their own cut scenes too. it would be cool to make some of these missions available after the main storyline, so when you 'get to the top' you still have trash to take out so to speak. - the recreational basketball was a great idea in SA. this could be expanded to golf, jet skiing, hunting, fishing, and more casino games. these should also have rpg meters to them like gambling and weapons do. - there should be underground gambling or casino games where you play poker against several computer players. - it would be cool to have GTA1 included as an arcade game in the new GTA, just like the video games at CJ's house were. - the rushed pace of GTA1 should be brought back in a lot of missions. it seems like you were always just about late in making it to your checkpoints in time. put a clock in several missions. - on the gambling subject, there should be modifications made to where you cannot super-easily make money, especially at the horse-betting and roulelette games. - you should be able to rob people by pointing a gun at them and hitting a button asking them to hand over money. that would make more sense that killing them, since you would expect them to hand over their money if a gun was in their face. you could always kill them after you robbed them. - the sub-missions like firefighter, police, paramedic should be more diverse. as the levels go up, you would do different activites. for police, you could stop robberies in stores, break up drug/gambling rings (not your own of course), and be in riot gear to fight off rioters and/or hippies, among other things. this would require getting out of the vehicle obviously, and doing so wouldn't end the mission. firefighter missions could include rescuing people from buildings, hosing buildings, etc. things that take you out of the specific vehicle and onto the streets that add variety to these otherwise monotonous missions. - bring back robbing stores. be able to rob fast food, banks, etc. to expand on this, it would be awesome if you could plan a heist like in the malibu asset of VC, but without the game plot being set on certain conditions of automation (no storyline or rules to the heist). for instance, you have a gang and you assign someone to drive the car (and select a location), someone to cover you when you hold up the bank or whatever, some to act as a decoy, etc. this would pretty much allow you to create your own mission where you could pull off awesome heists in different ways every time (non-automated by the computer) - missions where you work with large numbers of npc; and the AI the computers have is very intelligent and useful, as I just described. - longer missions, with lots of variety like 'reuniting the families', in which you drive, shoot, and interact with your compadres and enemies, etc. missions where you shoot from a heliocopter like in VC, the mission where Lance flies and Tommy fires. - if the gang territory system is done again, territories should be bigger in size, and you have to do more battling to get each of them. - drugs. a way to implement this would be for your character to drive somewhere at a droppoint and pick up and buy illegal substances and then sell it to users on the streets. this should be a feature since you are in the underworld of crime, which always involves drugs. Added Effects / Realism / Improvments - you should be able to buy drinks at bars, and enough alcohol would make you stagger and drive crazy. whats the point of having bars without being able to drink? drinking games in bars would be fun too. it would have been a lot more interesting if in SA the mission where you drive the Truth to San Fiero and he was smoking the bong, for your driving to have been messed up then. - bars should have biker gangs in them sometimes, which you could do a variety of things to earn their respect or piss them off. - more peds on the streets, especially downtown. they should also have crosswalks to where they actually cross streets. and at certain rush hour times of the day, the streets should be a lot more crowded with cars. - something to speed up the process of buying/changing clothes. it would be cool to walk into a store and have a option to 'buy everything' they have to save you serious time. when changing clothes, you could have user banks that load all the appearence options for quick clothes changing. i know everybody wants everything as customizable as possible, but it would be better to just have 'outfits' instead of everything divided into torsos, legs, hats, etc. - weapons, health, and armor shouldn't just be laying around. not only is it unrealistic looking, but several items laying about in SA could have been used as an excuse to make more interiors, which would make the game deeper. for instance, all armor could be sold in gun shops, health items at hospitals, flowers at flower shops, vibrators at sex shops, etc. and instead of buying them at the various shops, you could be able to steal them too. - seasonal effects. snow, ice, hail, hurricanes. of course this would depend a lot on where the next game is set in. - sewers! to evade the cops or just for fun, you can get into a manhole and climb down into the sewer system. - it would be cool to see various events around the city, such as a construction of buildings, parades, etc. - the option of turning off the HUD. it basically loses its meaning after you explore the city up and down 1000s of times. - no loading times for interiors. imagine going into a 40 story tower and then jumping out the window (to evade cops or for fun) on the roof and parachutting down below. how i see this is how in SA you open doors within interiors just by walking through it. - no complexity that is mandatory that takes away from the fun of the game. no fuel gauges, no washing dirty clothes, no going to the bathroom, etc. take out the need to eat food (it should be optional to change body appearance) and no rpg esque building up your character before you can take on storyline missions. that had to be the most boring time spent in SA (ie amphibious assult) on the fuel gauges note, you should see motorists fill up at the gas stations though, to add realism. also it would be funny to jack a car when the peds are out gasing it up. - most of the enterable buildings should have depth and variety to them. i don't see the point of makign 3000 houses enterable that all look the same inside. almost all the businesses should have interiors, but the residental housing should mostly not, and the houses you can enter shouldn't just be carbon copies of every other house.. many businesses should also have useful stuff to buy or steal, sidegames, or humorous stuff in them, not just a building with decorations in it. interiors should play a big role in missions too. - money in all GTA games eventually becomes meaningless after a certain period. there isn't probably anyway to solve this, but it would be cool if it seemed like you always had something you could work toward monitarily. for instance, you could buy a skyscraper or bank (with asset missions) for $40 million or something, or a military jet or other hardware priced in the millions.
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