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Itsaks

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Everything posted by Itsaks

  1. You can use m0d_s0biet to inject modified handling lines, go to *removed* register and then you can download s0biet, its kinda tricky to get it working but it works. You can find more info at the site
  2. Hi I have modified a cleo mod as I found on my pc. I'm very new on cleo scripting. And I need som help with it. I modded the script so it spawns highspeed trains on each track as bypasses all the time. I need help to make a destroyvehicle function after some time for each train as bypasses. For an example: a train spawns from a cord and destroys after some amount of time or distance, cos now i think my game crashes cos it get to overloaded with trains You activate it with action + T key but I can't turn it off I hope you guys can help me CLEO SCRIPT: // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'TRAIN' 12@ = 0 :TRAIN_18 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TRAIN_18 if $ONMISSION == 0 else_jump @TRAIN_18 if and 00E1: player 0 pressed_key 4 0AB0: key_pressed 84 else_jump @TRAIN_84 jump @TRAIN_109 :TRAIN_84 if 12@ == 0 else_jump @TRAIN_247 jump @TRAIN_18 :TRAIN_109 wait 0 if Player.Defined($PLAYER_CHAR) if and 80E1: not player 0 pressed_key 4 8AB0: not key_pressed 84 else_jump @TRAIN_109 if 12@ == 0 else_jump @TRAIN_195 12@ = 1 00BC: show_text_highpriority GXT 'MODON' time 3000 flag 1 06D7: enable_train_traffic 0 jump @TRAIN_247 :TRAIN_195 if 12@ == 1 else_jump @TRAIN_18 12@ = 0 00BC: show_text_highpriority GXT 'MODOFF' time 3000 flag 1 06D7: enable_train_traffic 1 jump @TRAIN_18 :TRAIN_247 Model.Load(#FREIGHT) Model.Load(#FREIFLAT) Model.Load(#STREAK) Model.Load(#STREAKC) wait 0 if or not Model.Available(#FREIGHT) not Model.Available(#FREIFLAT) not Model.Available(#STREAK) not Model.Available(#STREAKC) else_jump @TRAIN_309 jump @TRAIN_247 :TRAIN_309 06D7: enable_train_traffic 0 if and 0@ == 0 06D8: 1@ = create_train_at -1979.603 -678.1725 27.759 type 12 direction 1 06DC: set_train 1@ acc 60.0 06DD: set_train 1@ speed 70.0 wait 3000 06D8: 1@ = create_train_at -1981.207 -474.4401 25.7109 type 12 direction 0 06DC: set_train 1@ acc 60.0 06DD: set_train 1@ speed 70.0 wait 3000 :TRAIN_632 Model.Destroy(#FREIGHT) Model.Destroy(#FREIFLAT) Model.Destroy(#STREAK) Model.Destroy(#STREAKC) JUMP @TRAIN_18 return EDIT: the only place the trains spawns at is the roadcrossing straight up from the san fierro airport at the beginning of the tunnel, hope you got it
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