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geoface

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    GTA IV
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  1. So basically I have a shotgun model, and I found a .dff exporter for 3Ds Max, so I exported it as a .dff and then used dff2wdr so I could use it in gta iv. But when I went into the game the gun was slightly larger than normal guns, had parts of the model missing/deformed and wasn't in niko's hands, plus the textures I had added weren't present on the model. What am i doing wrong and does anyone have a tutorial as I was just going on a guess on how to do this and obviously it was wrong. If you have a tutorial please PM or leave a comment. P.S if anyone has a tut on how to make custom animations for when I'm holding the weapon i.e reloading please also post
  2. I downloaded a simple native trainer so I could change playermodel etc. so I was playing around with the trainer.ini and setting different models. I then noticed a johnnythebiker, so I used it since johnny is from TLAD and it would be cool to play him in gta iv. so I change the settings in trainer.ini so that the 10th model would be johnny, but I went to that model and this is what happend: http://i38.tinypic.com/9vicci.png [largish image. just click link] How do I fix this error? I also noticed a luis model that has this problem and a CIA agent that has this problem. Whats funny is that the model returns to normal when it goes ragdoll. Any help would be appreciated. thanks
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