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Showing results for tags 'cleo mods'.
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anyone know what im doing wrong here its says "Not enough actual parameters. Expected 2 params." while compiling it. help me {$CLEO .cs} //-------------MAIN--------------- thread "ENABLE_SUN_SHADOWS" :ENABLE_SUN_SHADOWS_1 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @ENABLE_SUN_SHADOWS_1 while true wait 0 // Check if it's daytime and the sun is visible if 0109: player $PLAYER_CHAR made_progress_with_date_time and 010C: actor $PLAYER_ACTOR near_actor $PLAYER_CHAR radius 40.0 40.0 sphere 0 then // Enable shadows for objects 0380: set_object $PLAYER_CHAR shadows 1 // Enable object shadows // Enable shadows for pedestrians 0380: set_actor $PLAYER_ACTOR shadows 1 // Enable pedestrian shadows // Set ambient shadows intensity 07DD: set_ambient_shadows_intensity 255 else // Disable shadows 0380: set_object $PLAYER_CHAR shadows 0 // Disable object shadows 0380: set_actor $PLAYER_ACTOR shadows 0 // Disable pedestrian shadows // Reset ambient shadows intensity 07DD: set_ambient_shadows_intensity 0 end end help me
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Hello everyone, I'm new to this community, I signed up mainly because I want to learn more about cleo mod scripting... I need to know what code I need to recreate the effect of the green "glow" or "reflective light/lensflare" that the Green Goo container gives off: I mean, this green light... Is there a way (code) to reproduce/dock this effect on an object?
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- sanny builder
- cleo mods
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