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Found 3 results

  1. Hi, is there a way to put new modded vehicles on GTA San Andreas for Android version 2.10 without replacing the original ones?
  2. anyone know what im doing wrong here its says "Not enough actual parameters. Expected 2 params." while compiling it. help me {$CLEO .cs} //-------------MAIN--------------- thread "ENABLE_SUN_SHADOWS" :ENABLE_SUN_SHADOWS_1 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @ENABLE_SUN_SHADOWS_1 while true wait 0 // Check if it's daytime and the sun is visible if 0109: player $PLAYER_CHAR made_progress_with_date_time and 010C: actor $PLAYER_ACTOR near_actor $PLAYER_CHAR radius 40.0 40.0 sphere 0 then // Enable shadows for objects 0380: set_object $PLAYER_CHAR shadows 1 // Enable object shadows // Enable shadows for pedestrians 0380: set_actor $PLAYER_ACTOR shadows 1 // Enable pedestrian shadows // Set ambient shadows intensity 07DD: set_ambient_shadows_intensity 255 else // Disable shadows 0380: set_object $PLAYER_CHAR shadows 0 // Disable object shadows 0380: set_actor $PLAYER_ACTOR shadows 0 // Disable pedestrian shadows // Reset ambient shadows intensity 07DD: set_ambient_shadows_intensity 0 end end help me
  3. Hello everyone, I'm new to this community, I signed up mainly because I want to learn more about cleo mod scripting... I need to know what code I need to recreate the effect of the green "glow" or "reflective light/lensflare" that the Green Goo container gives off: I mean, this green light... Is there a way (code) to reproduce/dock this effect on an object?
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