cadeleary Posted July 27, 2007 Share Posted July 27, 2007 It seems with all the cars I mod into GTA3 I get a strange texture problem. The car body will be fine but the wheels, some trim, and interiors all appear as an untextured gray. I've installed countless mods before on SA and VC without any problems and since the method is about the same for GTA3 I'm confused as to why there are problems. I have Dmagic1's wheel mod installed (the gta3 one that uses 89 as the wheel id) and when I look at the cars in GGMM they look perfectly fine. Also, I know the mods are intended for GTA3 so that can't be the problem either. Can anyone enlighten me as to what I've done wrong? Link to comment Share on other sites More sharing options...
~=MoronZilla=~ Posted June 24, 2008 Share Posted June 24, 2008 use zmodeler 1.0.7 (its free go to www.zmodeler2.com and u can find it) to export as dff and make sure that the textures ur using are named exactly wat they are in the txd and have them applied in the materials window, eg in txd the tex is called czesci.tga, have ur texture named czesci...refer to pic Link to comment Share on other sites More sharing options...
cono1234 Posted July 17, 2008 Share Posted July 17, 2008 (edited) use zmodeler 1.0.7 (its free go to www.zmodeler2.com and u can find it) to export as dff and make sure that the textures ur using are named exactly wat they are in the txd and have them applied in the materials window, eg in txd the tex is called czesci.tga, have ur texture named czesci...refer to pic Can you please explain it i didnt understand it. i tried importing the .dff file but it doesent do anything. Edited July 17, 2008 by cono1234 Link to comment Share on other sites More sharing options...
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