RanxeroX Posted November 1, 2007 Share Posted November 1, 2007 I'm trying to undo the changes to my 'weapon.dat' file that the Modern Army mod made to it and I need to know the original slot ID for all the weapons. I don't have a backup and I would rather fix the file than have to re-install the whole game so I'm trying to do it this way. I'm pretty sure the order should go something like: 0-Unarmed 1-Melee 2-Thrown 3-Pistol 4-Shotgun 5-Machine Gun 6-Assault Rifle 7-Sniper/Country Rifle 8-Heavy Weapon 9-Camera 10-Gift 11-Goggles 12-Detonator If someone could check their unaltered file for me that would be a major help. Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted November 6, 2007 Share Posted November 6, 2007 (edited) Merry Christmas, this is a slightly tweaked version that works well w/ the original model set. The katana does a little more damage & increased skill on weapons adds damage & more ammo capacity. Copy & paste below. # # ALL WEAPONS #----------------------------------------------- # A: string weaponType # B: string eFireType # C,D: float targetRange, weaponRange # E,F: int modelId1, modelId2 # G,H: int reloadSampleTime1, reloadSampleTime2 # I: int weaponslot # #GUN DATA (use $ identifier) #----------------------------------------------- # J: AssocGroupId # K: int ammoClip # L: int damage # M,N,O: float fireOffset x, y, z # P: int skillLevel 0:POOR 1:STD 2:PRO # Q: req stat level to get this weapon skill level # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) # T,U,V: int animLoop start, end, fire # W,X,Y: int animLoop2 start, end, fire # Z: int breakoutTime # # a: hex flags # # b,c: float speed, radius # d,e: float lifespan, spread # # # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8 # 2ndDigit: MOVEAIM:1 MOVEFIRE:2 # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8 # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8 # 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4 # # MELEE DATA (use £ identifier) #----------------------------------------------- # J: string baseCombo # K: int numCombos # L: hex flags # # Melee Weapons #-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp---- # A B C D E F I J K L M £ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 3 null £ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 1 null £ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 1 null £ KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE 1 1 stealth_kn £ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null £ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 1 null £ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 1 null £ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 10 null #£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null £ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 201 null # gifts ---------------- £ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 1 null £ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 1 null £ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 1 null £ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 1 null £ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 1 null £ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 1 null #- special ------------- £ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null # # Gun Weapons #-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data------- # A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e ################ $ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 800.0 1.0 $ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 2000.0 5.0 $ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 $ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0 ################ $ PISTOL INSTANT_HIT 30.0 30.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16 6 99 3033 $ PISTOL INSTANT_HIT 35.0 35.0 346 -1 2 colt45 19 35 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99 3033 $ PISTOL INSTANT_HIT 45.0 45.0 346 -1 2 colt45pro 40 45 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17 6 99 3833 $ PISTOL INSTANT_HIT 30.0 30.0 346 -1 2 colt_cop 17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15 6 99 7031 $ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7001 $ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 60 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40 7011 $ PISTOL_SILENCED INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 80 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40 7031 $ DESERT_EAGLE INSTANT_HIT 30.0 30.0 348 -1 2 pythonbad 7 70 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7001 $ DESERT_EAGLE INSTANT_HIT 35.0 35.0 348 -1 2 python 9 110 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40 7011 $ DESERT_EAGLE INSTANT_HIT 45.0 45.0 348 -1 2 python 11 140 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40 7031 ################ $ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 30 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2001 $ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 40 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40 7 20 2011 $ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 8 50 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40 7 25 2031 $ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 25 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 35 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15 6 30 3033 $ SAWNOFF INSTANT_HIT 35.0 35.0 350 -1 3 sawnoffpro 4 45 0.56 0.0 0.15 2 999 0.9 1.3 6 15 6 6 15 6 30 3833 $ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 25 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7001 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 11 35 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7011 $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 15 50 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031 ################ $ MICRO_UZI INSTANT_HIT 25.0 30.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10 6 99 3013 $ MICRO_UZI INSTANT_HIT 30.0 35.0 352 -1 4 colt45 50 25 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10 6 99 3033 $ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45pro 100 30 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3833 $ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12 6 11 7 99 3013 $ TEC9 INSTANT_HIT 30.0 35.0 372 -1 4 colt45 50 23 0.45 -0.05 0.11 1 50 1.05 1.0 11 15 12 6 11 7 99 3033 $ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45pro 100 25 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3833 $ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 30 25 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7001 $ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 30 35 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9 6 30 7011 $ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 30 45 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9 6 30 7031 ################ $ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7001 $ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 30 35 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10 7 99 7011 $ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 60 40 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10 7 99 7031 $ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 35 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7001 $ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 40 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10 7 99 7011 $ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 80 45 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10 7 99 7031 ################ #$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018 $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008 #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038 #$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014 $ SNIPERRIFLE INSTANT_HIT 75.0 100.0 358 -1 6 sniper 1 135 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014 #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 145 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014 ################ $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket 1 175 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214 $ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame 500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 30238 0.5 0.0075 1000.0 2.0 $ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 140 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 238 ############# $ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 100 0.25 -1.0 800.0 1.0 $ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 ################ $ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01 $ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01 $ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4 ################ $ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0 # # Gun Aiming Offsets #-------------------AimX----AimZ--------DuckX---DuckZ---RLoad-A/B---CrouchRLoad-A/B-- # A B C D E F G H I % python 0.1 0.5 0.0 0.0 254 633 254 633 % pythonbad 0.1 0.55 0.05 0.0 254 633 254 633 % colt45 0.2 0.6 0.1 0.1 254 633 254 633 % colt_cop 0.2 0.6 0.1 0.0 254 633 254 633 % colt45pro 0.2 0.6 0.1 0.0 254 633 254 633 % sawnoff 0.2 0.6 0.1 0.1 189 815 254 633 % sawnoffpro 0.2 0.6 0.1 0.0 189 815 254 633 % silenced 0.1 0.55 0.1 0.0 254 633 254 633 % shotgun 0.18 0.44 0.0 0.0 0 726 0 726 % shotgunbad 0.15 0.15 0.0 0.0 0 726 0 726 % buddy 0.22 0.1 0.0 0.0 383 689 271 619 % buddybad 0.05 0.15 0.1 0.0 383 689 271 619 % uzi 0.19 0.45 0.1 0.0 382 933 382 933 % uzibad 0.18 0.25 0.1 0.0 382 933 382 933 % rifle 0.20 0.48 0.10 0.0 380 897 380 897 % riflebad 0.16 0.2 0.1 0.0 380 897 380 897 % sniper 0.20 0.48 0.10 0.0 429 633 429 633 % grenade 0.0 0.0 0.0 0.0 0 0 0 0 % flame 0.2 0.0 0.0 0.0 0 0 0 0 % rocket 0.1 0.7 0.0 0.0 254 633 254 633 % spraycan 0.0 0.44 0.0 0.0 0 0 0 0 ENDWEAPONDATA Edited November 6, 2007 by Urbanoutlaw Link to comment Share on other sites More sharing options...
RanxeroX Posted November 7, 2007 Author Share Posted November 7, 2007 Hey, thanks alot UrbanOutlaw, I've already cut & pasted it and will look it over later. Link to comment Share on other sites More sharing options...
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