xdfrightener Posted August 25, 2008 Share Posted August 25, 2008 How do i convert a GTA 3 NYPD car mod to work with GTA SA. Anyone got anything on this for me? Appreciate the help. Link to comment Share on other sites More sharing options...
xdfrightener Posted August 29, 2008 Author Share Posted August 29, 2008 BUMP!!! Link to comment Share on other sites More sharing options...
JAB HacksouL Posted August 29, 2008 Share Posted August 29, 2008 BUMP!!! OUCH! You will need to change the hierarchy names of each part, I have done this with Zmodeler before but the other direction I placed a bike from VC to GTA3. Very tough. I will make you up a tutorial on this and get back to you on it. If you use something other than Zmodeler let me know. Link to comment Share on other sites More sharing options...
JAB HacksouL Posted August 30, 2008 Share Posted August 30, 2008 OK here you go this should explain what you need to do. Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory. Here I am loading the diablos.dff and because I didn't extra the tga it has no texture. Go to Tools -> Hierarchy -> Browser... Now examine the tree this tree MUST be this format to run any vehicle in GTA 3 Next close that file out or you will import on top of this model. I imported the Hermes from Vice City. You will notice some small changes made in the table between versions. I can import one car on top of another and then make notes of which files need renaming and removed. Clicking on the list of objects on the right will bring up a menu: Renaming is the easy part then you can drag and drop the items in the correct position in the tree. Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end. Link to comment Share on other sites More sharing options...
xdfrightener Posted September 8, 2008 Author Share Posted September 8, 2008 OK here you go this should explain what you need to do.Run Zmodeler and import your GTA dff if you want the textures to appear you must have the TGA's images in the same directory. Here I am loading the diablos.dff and because I didn't extra the tga it has no texture. Go to Tools -> Hierarchy -> Browser... Now examine the tree this tree MUST be this format to run any vehicle in GTA 3 Next close that file out or you will import on top of this model. I imported the Hermes from Vice City. You will notice some small changes made in the table between versions. I can import one car on top of another and then make notes of which files need renaming and removed. Clicking on the list of objects on the right will bring up a menu: Renaming is the easy part then you can drag and drop the items in the correct position in the tree. Export and test your model. Good luck it is hard work and you will get frustrated but it will be worth it in the end. Wow thanks alot dude. I owe you bigtime. Link to comment Share on other sites More sharing options...
GTA DOCTOR Posted September 8, 2008 Share Posted September 8, 2008 first you tell me what software of modding you r using if u r using 3d studio max then i can help u in founding scripts if yes you may go here click Here thanks now you can convert things from VC TO SA and Gta 111 to SA have fun and enjoy man Link to comment Share on other sites More sharing options...
JAB HacksouL Posted September 8, 2008 Share Posted September 8, 2008 (edited) first you tell me what software of modding you r using if u r using 3d studio max then i can help u in founding scriptsif yes you may go here click Here thanks now you can convert things from VC TO SA and Gta 111 to SA have fun and enjoy man As I said Zmodeler the original beta is free version 2 will cost $60. The only other I know that is free to use is Blender and you need the import/export script to use it. I don't know many people that have the funds to shell out for 3D Studio Max. So... I don't use it and never will with the powerful freeware and shareware available to the public. Edited September 8, 2008 by JAB HacksouL Link to comment Share on other sites More sharing options...
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