tsj Posted November 27, 2008 Share Posted November 27, 2008 hi i wish to be able to drive any vehicle in gtasa with a manual transmission. but no one has ever made such a mods. so i thought of sharing it with all of you, if anyone could create it, he will be a very good modder. if mod created will ya please email it to me [email protected] or just post it on thegtaplace/gtagaming/gtagarage if possible. Thanks in advance pal Link to comment Share on other sites More sharing options...
JAB HacksouL Posted November 30, 2008 Share Posted November 30, 2008 Sounds interesting but as I remember the one I have for VC is a DLL and not a script. Which means you would need to know a lot more about making a dll and not just modding the scm with a cleo script. I am not saying it couldn't be done with a CLEO script, however it wouldn't make the cars performance any better. 02E3: 188@ = car 59@ speed This opcode would fetch the car speed and could be used as a speedometer. Then since most cars have 3 to 4 gears and various top speeds you would need a table for each car. If the player's car is in first gear it should not be allowed past a certain speed 0-7 for example then 2nd gear 8-15, 3rd gear 16-30, then 4th gear 31 and up. Need 4 Speed is made to run manual transmission or auto. The idea is you can burn rubber in 1st and hang in lower gears to get better performance. GTA game engine is not built that way the focus is more on fighting shooting and story, so if anything this type of mod wouldn't be for better performance just the illusion you have a stick shift. BTW I did a search and found this on a Russian Forum, so it is not my code: {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :Noname_2 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 0038: $ONMISSION == 0 004D: jump_if_false @Noname_2 00D6: if and 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @Noname_2 00D6: if and 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BMX 80DD: not actor $PLAYER_ACTOR driving_car_with_model #BIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 80DD: not actor $PLAYER_ACTOR driving_car_with_model #TRACTOR 004D: jump_if_false @Noname_2 0050: gosub @Noname_1093 077E: get_active_interior_to $Active_Interior 00D6: if and 0039: 29@ == 0 0038: $Active_Interior == 0 004D: jump_if_false @Noname_2 03C0: 0@ = actor $PLAYER_ACTOR car 0006: 5@ = 1 0006: 31@ = 0 :Noname_180 0001: wait 0 ms 0050: gosub @Noname_1093 00D6: if and 00DB: actor $PLAYER_ACTOR in_car 0@ 0038: $ONMISSION == 0 8039: not 29@ == 1 004D: jump_if_false @Noname_1070 02E3: 1@ = car 0@ speed 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if 0039: 23@ == -1 004D: jump_if_false @Noname_296 0006: 5@ = 6 :Noname_296 00D6: if and 0039: 5@ == 6 0039: 23@ == 1 004D: jump_if_false @Noname_328 0006: 5@ = 1 :Noname_328 00D6: if 0039: 23@ == 1 004D: jump_if_false @Noname_353 0006: 31@ = 0 :Noname_353 0050: gosub @Noname_407 03F0: enable_text_draw 1 033F: set_text_draw_letter_size 0.6 1.6 045A: draw_text_1number 208.55 425.333 GXT 'NUMBER' number 5@ 0002: jump @Noname_180 :Noname_407 00D6: if 81F3: not car 0@ in_air 004D: jump_if_false @Noname_1068 00D6: if 81F4: not car 0@ flipped 004D: jump_if_false @Noname_1068 00D6: if 0AB0: key_pressed 107 004D: jump_if_false @Noname_626 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_479 000A: 5@ += 1 :Noname_479 00D6: if and 0039: 5@ == 1 0021: 1@ > 10.0 004D: jump_if_false @Noname_514 000A: 5@ += 1 :Noname_514 00D6: if and 0039: 5@ == 2 0021: 1@ > 16.5 004D: jump_if_false @Noname_549 000A: 5@ += 1 :Noname_549 00D6: if and 0039: 5@ == 3 0021: 1@ > 21.9 004D: jump_if_false @Noname_584 000A: 5@ += 1 :Noname_584 00D6: if and 0039: 5@ == 4 0021: 1@ > 41.0 004D: jump_if_false @Noname_626 000A: 5@ += 1 0002: jump @Noname_733 :Noname_626 00D6: if 0AB0: key_pressed 109 004D: jump_if_false @Noname_783 0A97: 6@ = car 0@ struct 0A8E: 23@ = 6@ + 1180 // int 0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 008E: 23@ = float 23@ to_integer 00D6: if and 0039: 31@ == 0 8039: not 23@ == -1 0039: 23@ == 0 004D: jump_if_false @Noname_726 0006: 31@ = 1 000E: 5@ -= 1 :Noname_726 0002: jump @Noname_758 :Noname_733 00D6: if 0019: 5@ > 5 004D: jump_if_false @Noname_758 0006: 5@ = 5 :Noname_758 00D6: if 002B: 0 >= 5@ 004D: jump_if_false @Noname_783 0006: 5@ = 1 :Noname_783 00D6: if 0039: 5@ == 0 004D: jump_if_false @Noname_811 04BA: set_car 0@ speed_to 0.0 :Noname_811 00D6: if and 0039: 5@ == 1 0031: 1@ >= 11.3 004D: jump_if_false @Noname_849 04BA: set_car 0@ speed_to 11.3 :Noname_849 00D6: if and 0039: 5@ == 2 0031: 1@ >= 17.0 004D: jump_if_false @Noname_887 04BA: set_car 0@ speed_to 17.0 :Noname_887 00D6: if and 0039: 5@ == 3 0031: 1@ >= 22.5 004D: jump_if_false @Noname_925 04BA: set_car 0@ speed_to 22.5 :Noname_925 00D6: if and 0039: 5@ == 4 0031: 1@ >= 41.5 004D: jump_if_false @Noname_963 04BA: set_car 0@ speed_to 41.5 :Noname_963 00D6: if and 0039: 5@ == 3 0023: 3.0 > 1@ 004D: jump_if_false @Noname_998 0006: 5@ = 1 :Noname_998 00D6: if and 0039: 5@ == 4 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1033 0006: 5@ = 1 :Noname_1033 00D6: if and 0039: 5@ == 5 0023: 3.0 > 1@ 004D: jump_if_false @Noname_1068 0006: 5@ = 1 :Noname_1068 0051: return :Noname_1070 01C3: remove_references_to_car 0@ 03F0: enable_text_draw 0 0006: 31@ = 0 0002: jump @Noname_2 :Noname_1093 00D6: if 0AB0: key_pressed 106 004D: jump_if_false @Noname_1175 00D6: if 0039: 29@ == 0 004D: jump_if_false @Noname_1145 0006: 29@ = 1 0001: wait 1000 ms 0002: jump @Noname_1175 :Noname_1145 00D6: if 0039: 29@ == 1 004D: jump_if_false @Noname_1175 0006: 29@ = 0 0001: wait 1000 ms :Noname_1175 0051: return I haven't tried it so don't blame me if it bites. JAB Link to comment Share on other sites More sharing options...
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