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Rhino Damage


kamper

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Does anybody know how to stop and just plain get rid of that annoying little attribute of the rhino; getting wasted instantly if it hits you? I don't car if it is armored, I just want to be able to send one flying without getting wasted. And while we're at messing with the game like this, I'd like to know just how I can make RPGs effective against it.

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In the handling lines of the car (i'll assume you have basic knowledge of such things) there is a value for the 'damage multiplier' this is likely set to 0 for the Rhino, making it invincible. Just take it up a few (use the multipliers of other cars as a guide, maybe the police enforcer or FBI truck) to make it kill-able. You might also need to bring it's kerb weight down, since it's set alot higher than alot of the other vehicles.

Hope this helps. (If you don't know what handling lines are about, I'll find you a tutorial or something)

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Thanks MrLlamaLlama, but I'm convinced that it's somewhere else. I've copied the entire the sentinel line from handling.cfg and pasted it to the rhino's to no avail. Still the same results. Of course it handles much better, but it's still indestructible and if you hit it (or it you), you're instantly wasted. There's nothing in handling.cfg that gives the rhino those abilities. But, where else could it be? Maybe there's something in the game that says if a car hits a rhino and such and such a speed, that this animation plays (cars destruction). While animation is playing, if player is in the car this results in player being wasted, spawned in front of nearest hospital and the wasted stat to be increased by 1. It's the same way with the only weapon effective against it being the flamethrower.

Edited by kamper
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