Elemen7s Posted March 8, 2010 Share Posted March 8, 2010 (edited) Ok, so heres my question, it is about the handling of the car (handling.DAT). Can you explain what the following value refers to? and by increasing/decreasing them, what will happen to the car? Heres a line : COMET 1320.0 0.5 85 0.0 0.0 -0.21 0.3 6 0.457 1.0 322.0 1.02 0.66 0.7 45.0 1.40 1.25 12.5 0.12 0.50 2.4 1.9 2.1 0.10 -0.15 -0.02 0.5 2.0 1.0 1.7 2.5 0.0 60000 40440010 1 1 Thank you, it would be much appreciated to whom will answer my question. Edited March 8, 2010 by Elemen7s Link to comment Share on other sites More sharing options...
Dimitri Rascalov Posted March 8, 2010 Share Posted March 8, 2010 http://www.gtagaming.com/downloads/gta-iv/tools/1825 Use that, it will help ya' Link to comment Share on other sites More sharing options...
Elemen7s Posted March 8, 2010 Author Share Posted March 8, 2010 http://www.gtagaming.com/downloads/gta-iv/tools/1825 Use that, it will help ya' Well, I already knew about that software, but as I was editing everything to extreme, the handling of the car remains the same. Link to comment Share on other sites More sharing options...
WRX22B1998 Posted March 9, 2010 Share Posted March 9, 2010 if that file is anything like the ones in previous GTA, it will say what all the values are at the top. ; > UNITS < ; --------- ; vehicle identifier 14 characters max ; dimensions in metres ; mass in Kg ; velocity in Km/h ; acceleration/deceleration in ms-2 ; multipliers x1.0 is default ; angles in degrees ; Levels :- (L)ow, (M)edium, (H)igh ; buoyancy = percent submerged (> 100% vehicle sinks) ; engine type :- (P)etrol, (D)iesel, (E)lectric ; engine drive :- (F)ront, (R)ear, (4)-wheel drive ; ; > FIELD DESCRIPTIONS < ; ---------------------- ; (A) vehicle identifier [14 characters max] ; ( fMass [1.0 to 50000.0] ; (C) Dimensions.x [0.0 > x > 20.0] ; (D) Dimensions.y [0.0 > x > 20.0] ; (E) Dimensions.z, [0.0 > x > 20.0] ; (F) CentreOfMass.x [-10.0 > x > 10.0] ; (G) CentreOfMass.y [-10.0 > x > 10.0] ; (H) CentreOfMass.z [-10.0 > x > 10.0] ; (I) nPercentSubmerged [10 to 120] ; (J) fTractionMultiplier [0.5 to 2.0] ; (K) fTractionLoss [0.0 > x > 1.0] ; (L) fTractionBias [0.0 > x > 1.0] ; (M) TransmissionData.nNumberOfGears [1 to 4] ; (N) TransmissionData.fMaxVelocity [5.0 to 150.0] ; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0] ; (P) TransmissionData.nDriveType [F/R/4] ; (Q) TransmissionData.nEngineType [P/D/E] ; (R) fBrakeDeceleration [0.1 to 10.0] ; (S) fBrakeBias [0.0 > x > 1.0] ; (T) bABS [0/1] ; (U) fSteeringLock [10.0 to 40.0] ; (V) fSuspensionForceLevel not [L/M/H] ; (W) fSuspensionDampingLevel not [L/M/H] ; (X) fSeatOffsetDistance // ped seat position offset towards centre of car ; (Y) fCollisionDamageMultiplier [0.2 to 5.0] ; (Z) nMonetaryValue [1 to 100000] ; (aa) suspension upper limit ; (ab) suspension lower limit ; (ac) suspension bias between front and rear ; (ad) suspension anti-dive multiplier ; (ae) flags!!! WARNING - Now written HEX for easier reading of flags ; 1st digit = 1: 1G_BOOST 2: 2G_BOOST 4: REV_BONNET 8: HANGING_BOOT ; 2nd digit = 1: NO_DOORS 2: IS_VAN 4: IS_BUS 8: IS_LOW ; 3rd digit = 1: DBL_EXHAUST 2: TAILGATE_BOOT 4: NOSWING_BOOT 8: NONPLAYER_STABILISER ; 4th digit = 1: NEUTRALHANDLING 2: HAS_NO_ROOF 4: IS_BIG 8: HALOGEN_LIGHTS ; 5th digit = 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT ; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST 4: HANDBRAKE_TYRE8: SIT_IN_BOAT ; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW 4: GOOD_INSAND ; ; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall) ; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall) like that. Link to comment Share on other sites More sharing options...
Elemen7s Posted March 9, 2010 Author Share Posted March 9, 2010 ahh, yeah, just saw them yesterday. One last question. A moded the sultanrs and made it a mazda rx7. When i turn a corner with a high speed, the car either flip or the tire gets in the air. I already messed with some settings and made it better, but it still remain a little. What values/value name should i edit and to which value? Thanks Link to comment Share on other sites More sharing options...
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