Rosming Posted January 31, 2018 Share Posted January 31, 2018 {$CLEO .cs} 0000: NOP :label1 wait 0 ms if and 0AB0: pressed_button 82 //--------- R key + 0AB0: pressed_button 49 //--------- 1 key 004D: jump_if_false @label1 0002: jump @label2 :label2 wait 0 ms 0247: request #VICECHEE 0002: jump @label3 :label3 0248: request_true #VICECHEE 004D: jump_if_false @label1 0002: jump @label4 :label4 04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 3.0 0.0 00A5: 0@ = create_car #VICECHEE at 1@ 2@ 3@ 0229: set_car 0@ color_to 0 0 0002: jump @label5 :Label5 if 0AB0: pressed_button 13 //--------- Enter 004D: jump_if_false @label5a 0002: jump @label6 :label5a if 0AB0: pressed_button 39 //--------- Right Arrow then 03F3: get_car 0@ color 4@ 5@ 0229: set_car 0@ color_to 4@ += 1 5@ end 004D: jump_if_false @label5b 0002: jump @label5 :label5b if 0AB0: pressed_button 37 //--------- Left Arrow then 03F3: get_car 0@ color 4@ 5@ 0229: set_car 0@ color_to 4@ -= 1 5@ end 004D: jump_if_false @label5 0002: jump @label5 :label6 0249: request_release #VICECHEE 01C3: remove_references_to_car 0@ 0002: jump @label1 Can someone please tell me what I'm doing wrong here I trigger the car spawn but then game freezes any help would be nice. Link to comment Share on other sites More sharing options...
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