Jump to content

Strike9

Members
  • Posts

    280
  • Joined

  • Last visited

Posts posted by Strike9

  1. Wrong, nothing happens in that mission if you've cheated 200 times, only if you cheated 500 xD.

    Ask a question next time o.O()

    [T/F} Some common peds are "special actors" (can't be loaded by using the Model.Load feature, but you must use an special opcode).

    T?, yeh i know i forgot to post a question, but you posted b4 i could edit it in lol

    so i'll just ask the same question,

    Q:What cars apear when the sports car cheat is activated?

  2. GTA San Andreas is really buggy. I've taken all the Varrios' turfs yesterday... But as soon as I reloaded the game they were gone... =(.

    I think it's F, I've only saw a Nevada, but not an Andromada.

    [T/F] The SFPD HQ's interior can be reached through the Hidden Interiors Universe.

    T, BTW i have a video on youtube were the andromeda unexpectedly spawns in the sf impound, theres a link to it in the secrets and easter eggs topic, its at the end of the video

    T\F some ponys spawn with a sound system in the back

  3. If you follow the current city cycle and the constant attention it got in IV, it seems Vice City is the best bet. But before Rockstar gets cracking, I have a few suggestions.

    IV's map is basically a more detailed version of III's. Not too much changed, other than slight changes in shape and the addition of Bohan. For Vice City, however, you run into a big problem, mainly, what do you change in the map's size and shape to scale it up to the current generation? It only has two islands, and adding another large island might not be in keeping with continuity.

    My soulution:

    Add more cities.

    Like San Andreas, it would be awesome to cruise between multiple cities, each large enough to give an immersive experience, but also keep their own feel. Huge tracts of land and water could be put between them, opening many possibilities.

    I'm envisioning a Carribean environment, with Vice City, a model of Bogota and a model of Rio De Janeiro as the other two cities. Bogota and Rio could be on the same island, but divided by a huge jungle (somewhere GTA has yet to go), while Vice City could be on its own large island separated by a large sea. The sea could even have several islands within it, modeling Cuba, Haiti, Jamaica, etc.

    This could open up a whole new approach in GTA: Drug trafficking, Scarface style. What we haven't seen yet is a rags to riches story in which riches actually matter. Niko never climbed to the top of an organization, and never ordered attacks on competing cartels. Some RPG elements could be added, allowing you to choose a course of action, such as in the final mission in IV.

    Essentially, I'm picturing a game revolving around a drug-fueled war in shit-poor Bogota, circa-1980's cocaine driven Miami that kills in the day and parties at night, and a Rio flooded in tourists, while at the same time being filled by the poor in favelas.

    That sounds cool, good idea

    i also think it will be in vice city

  4. No planes helciopters or motorcycles,

    Short story line

    Mellee weapons cant damage cars

    Shotguns can destroy a car in like 2-3 shots ( if it hits the engine

    overpowered gangs

    No menu map

    main character does not speek

    Could use a greater variety of vehicles

    This probably was not a big deal when the game cameout,

    bcuz it was the first 3d gta game ever

×
×
  • Create New...