big_g Posted October 20, 2007 Share Posted October 20, 2007 hey i'm new here an i have a problem with a mod i made.. i made a m16-a2 and it works in the game but its not in cj hands it facing to his body... how can i repair it. Link to comment Share on other sites More sharing options...
Connor Posted October 20, 2007 Share Posted October 20, 2007 Turn it the other way round? Link to comment Share on other sites More sharing options...
big_g Posted October 20, 2007 Author Share Posted October 20, 2007 but how ? i tried to turn it 3d studio max in other directions but it still in the same position Link to comment Share on other sites More sharing options...
Connor Posted October 20, 2007 Share Posted October 20, 2007 Umm, well I'm confused, you could try editing some files in the data folder! Link to comment Share on other sites More sharing options...
big_g Posted October 20, 2007 Author Share Posted October 20, 2007 ? what do you mean by editing data files? i'm kind of new in this modding... till now i only editied txd file not dff. Link to comment Share on other sites More sharing options...
Connor Posted October 20, 2007 Share Posted October 20, 2007 Oh, well you must of moved something in 3DS Max.. Link to comment Share on other sites More sharing options...
big_g Posted October 20, 2007 Author Share Posted October 20, 2007 (edited) this is the problem... i took a dff file of a rifel from grims colt comando and put it the same way as his. Edited October 20, 2007 by big_g Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted October 21, 2007 Share Posted October 21, 2007 I presume the DFF has a part called "grip", "handle" or something like that. Try turning that part around in the model to see if it makes any difference. Link to comment Share on other sites More sharing options...
Greensabre13. Posted October 29, 2007 Share Posted October 29, 2007 Doesn't ZModeler have a function that lets you turn models around? Link to comment Share on other sites More sharing options...
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