bourget09 Posted August 29, 2008 Share Posted August 29, 2008 ok hi all, i know i havent been on in a while, but life prevails over fun sometimes xD. ok like i said, i need help witha couple of mod placements. first, i dont know where "fbmp_lr_rem2.dff" goes, and the line "1185, fbmp_lr_rem2, peren, 100, 2101248" goes. Link to comment Share on other sites More sharing options...
JAB HacksouL Posted September 1, 2008 Share Posted September 1, 2008 You need to get an img extraction program since those .dff and .txd files only exist inside the GTA3.IMG file found in the models folder. IMG TOOL 2.0 is good for quick import and export. JAB Link to comment Share on other sites More sharing options...
bourget09 Posted September 1, 2008 Author Share Posted September 1, 2008 yeah ok, so that file goes into gta3.img? is that wut ur saying? then where does the config line go? Link to comment Share on other sites More sharing options...
JAB HacksouL Posted September 1, 2008 Share Posted September 1, 2008 yeah ok, so that file goes into gta3.img? is that wut ur saying? then where does the config line go? You are installing a car mod right? .dff is the mesh structure of the car .txd is the paint job of the car both belong inside the GTA3.IMG "1185, fbmp_lr_rem2, peren, 100, 2101248" at first glance I would say belongs in the vehicle.dat or handling.cfg but the line looks to short and appears to be a handfull of numbers, did this mod come with a readme.txt? Link to comment Share on other sites More sharing options...
bourget09 Posted September 1, 2008 Author Share Posted September 1, 2008 it came with a readme, but it dont say where the files and lines go ... Link to comment Share on other sites More sharing options...
JAB HacksouL Posted September 1, 2008 Share Posted September 1, 2008 it came with a readme, but it dont say where the files and lines go ... Ok I got the file. Inside the DATA folder edit these files. This line of code belongs inside VEHICLES.IDE you can open in notepad: 404, peren, peren, car, PEREN, PEREN, null, poorfamily, 10, 0, 0, -1, 0.81, 0.81, 0 Overwrite line 404 all values on the same line. This line inside HANDLING.CFG you can open in notepad: PEREN 3400.0 6000.0 3.0 0.0 0.35 0.0 80 0.9 0.65 0.5 5 320.0 65.0 15.0 4 D 12.5 0.5 1 40.0 0.8 0.08 0.0 0.20 -0.05 0.5 0.5 0.44 0.1 40000 202020 710000 0 1 0 Again overwrite the line that start with PEREN. This makes the car react like a Dodge Charger. CARMODS.DAT allows you to mod the perenial in the Transfender Garage. peren, rf_a_u, rf_c_u, nto_b_tw, spl_b_bar_m, spl_b_bbr_m, spl_b_mar_m, spl_a_s_b, spl_c_s_b, spl_a_l_b, spl_c_l_b, spl_a_j_b, spl_c_j_b, fbmp_lr_rem2 This one I am stumped I can't figure out. Other than it adds something to the perenial mesh called fbmp_lr_rem2.dff with is a mesh that cannot be edited (locked) and it is assigned values and attached to the car. Some one might know this code but I poured over each dat file and couldn't find it. 1185, fbmp_lr_rem2, peren, 100, 2101248 Make back ups of the files you change. Run the game without and see if there is any oddities about the car. If the game crashes restore with back ups. BTW when I post mod I don't lock them and I give much more detail about how to install them or I include an installer. Good Luck! Link to comment Share on other sites More sharing options...
bourget09 Posted September 2, 2008 Author Share Posted September 2, 2008 i have installed the car without using that line and file, and it works jsut fin, but i want to know what they do, if they make the car compatible for skins, etc Link to comment Share on other sites More sharing options...
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