Isom Posted November 17, 2008 Share Posted November 17, 2008 (edited) First off I'm not real sure if this is where I should put this, but I couldn't find anywhere else I found suitable. My question is regarding Sanny Builder. Okay so I've added a new area to the SA map, and it's a hideout like place. I've edited the main.scm to spawn a number of weapons, pickups, and cars. It's all worked up until yesterday, and ever since then every time I try compiling it, it gives me the error Label "entext_218" not found. I've tried everything, even replaced every file with backup files and nothing. Any help? Edited November 17, 2008 by Isom Link to comment Share on other sites More sharing options...
JAB HacksouL Posted November 18, 2008 Share Posted November 18, 2008 Off the top of my head you must have removed it by accident.... nope ENTEXT_218 doesn't exist in mine so you need to search the code for @entext_218 and find the jump. This jump must be either something you added or mislabeled. This is the entire ENTEXT thread at line #7752: :ENTEXT thread 'ENTEXT' 0@ = -1 :ENTEXT_18 if 87D6: not 0@ == $1012 // integer vars else_jump @ENTEXT_53 wait 0 077E: get_active_interior_to 0@ jump @ENTEXT_18 :ENTEXT_53 07FB: set_interior s$1014 access $1013 end_thread :ENTEXT_63 $38 = 0 if Player.Defined($PLAYER_CHAR) else_jump @ENTEXT_212 if $ACTIVE_INTERIOR == 0 else_jump @ENTEXT_212 if $PHONE_RINGING_FLAG == 0 else_jump @ENTEXT_212 if $FREEFALL_STAGE == 0 else_jump @ENTEXT_212 if 88B4: not test $390 bit 1 else_jump @ENTEXT_212 if 88B4: not test $390 bit 20 else_jump @ENTEXT_212 if 89BE: not unknown_check_09BD else_jump @ENTEXT_212 if Player.Controllable($PLAYER_CHAR) else_jump @ENTEXT_212 $38 = 1 :ENTEXT_212 return :ENTEXT_214 $TIME_FROM_LAST_CALL_GOT_FLAG = 0 if Player.Defined($PLAYER_CHAR) else_jump @ENTEXT_449 if $ONMISSION == 0 else_jump @ENTEXT_449 if $ACTIVE_INTERIOR == 0 else_jump @ENTEXT_449 if $PHONE_RINGING_FLAG == 0 else_jump @ENTEXT_449 if $FREEFALL_STAGE == 0 else_jump @ENTEXT_449 if 88B4: not test $390 bit 1 else_jump @ENTEXT_449 if 88B4: not test $390 bit 20 else_jump @ENTEXT_449 if 89BE: not unknown_check_09BD else_jump @ENTEXT_449 if Player.Controllable($PLAYER_CHAR) else_jump @ENTEXT_449 if 044B: actor $PLAYER_ACTOR on_foot else_jump @ENTEXT_449 if 8A03: not unknown_gang_war_in_progress else_jump @ENTEXT_449 if not Player.WantedLevel($PLAYER_CHAR) > 0 else_jump @ENTEXT_449 01BD: $TEMPVAR_CALL_TIME = current_time_in_ms 0084: $TIME_FROM_LAST_CALL = $TEMPVAR_CALL_TIME // (int) 0060: $TIME_FROM_LAST_CALL -= $CURRENT_TIME_IN_MS // (int) $TIME_FROM_LAST_CALL_GOT_FLAG = 1 :ENTEXT_449 return As you can see not one mention of a 218 in the entire thread. In case you weren't aware ENTEXT is Enter Exit. JAB Link to comment Share on other sites More sharing options...
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